luboslenco
a963cb322a
Render path UI refactor
2018-03-15 16:02:56 +01:00
luboslenco
dcd1a0aaf9
Unpack as jpg
2018-03-14 16:49:20 +01:00
luboslenco
48c6129f27
More bake tool fixes
2018-03-14 14:52:57 +01:00
luboslenco
35600f1311
Bake tool fixes
2018-03-14 13:24:43 +01:00
luboslenco
1f3361b3da
Bake tool
2018-03-13 18:23:00 +01:00
luboslenco
462af79e61
Fix read_prop
2018-03-08 11:23:40 +01:00
luboslenco
2c2e42aec4
max_luminance pass
2018-03-07 23:37:47 +01:00
luboslenco
97f3d3dd3b
Fix warning print
2018-03-06 22:05:36 +01:00
luboslenco
5811569234
Begin bake tool
2018-03-05 00:24:04 +01:00
luboslenco
5626003ead
Krom exporter and JS minifier
2018-03-04 19:38:40 +01:00
luboslenco
6574745791
Expose sharpen
2018-03-02 17:02:27 +01:00
luboslenco
66041ba142
Async fixes
2018-03-02 14:50:58 +01:00
luboslenco
315e2884e6
Exporter fixes
2018-03-01 16:15:13 +01:00
luboslenco
6e09a7e6b3
Fix materials with no face assigned
2018-03-01 10:58:01 +01:00
luboslenco
54099bc2f7
Fix lower-case logic tree name
2018-02-28 10:15:36 +01:00
Lubos Lenco
73560c35ec
Merge pull request #530 from Devination/multi-value-gate-390
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Gate Node: Remove extra inputs when no longer on "Or" or "And"
2018-02-27 20:27:48 +01:00
luboslenco
f2465ab041
Shader fixes
2018-02-27 20:27:27 +01:00
Devin Curry
1774c98a89
Gate Node: Remove extra inputs when no longer on "Or" or "And"
2018-02-26 09:10:14 -08:00
Devin Curry
efb41117a8
Compare Node: Compares 2 values and returns a bool: ==, !=, <, <=, >, >=
2018-02-25 20:03:57 -08:00
Devin Curry
e7a12d675f
Gate node: Change added socket_types to match existing ones: 'NodeSocketShader'
2018-02-25 18:47:21 -08:00
Devin Curry
ee27ff63ba
Gate node can add/remove more inputs when on 'And' or 'Or'
2018-02-25 18:43:06 -08:00
luboslenco
3ee22b1903
Begin runtime engine config
2018-02-25 19:01:22 +01:00
Lubos Lenco
3392f3117a
Fix same-name assets
2018-02-24 12:16:11 +01:00
Andrei Nadin
0faafcfe4d
Fix for #492 ln -s fails on mac when the link already exists
2018-02-23 17:43:29 +11:00
Lubos Lenco
2a3f0a7998
Add Set Parent Bone node
2018-02-22 13:25:06 +01:00
Lubos Lenco
f70037b0f0
Play Speaker node
2018-02-21 23:23:23 +01:00
Lubos Lenco
74d8cec4bb
Clean up
2018-02-21 22:18:37 +01:00
Lubos Lenco
6373643fac
Movie trait fix
2018-02-21 10:55:36 +01:00
Lubos Lenco
c2a52e082c
More logic nodes
2018-02-20 18:46:16 +01:00
Lubos Lenco
5d219a2586
Directory fix
2018-02-20 08:59:09 +01:00
Lubos Lenco
30be1de56d
Merge pull request #517 from Simonrazer/master
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Move on local axis node
2018-02-19 23:37:30 +01:00
Lubos Lenco
5c33d3bce2
Bone constraints
2018-02-19 23:32:51 +01:00
Lubos Lenco
3d01c5efd2
Rigid body constraints
2018-02-19 16:28:21 +01:00
Simonrazer
a285dd9857
spaces...
2018-02-18 19:32:59 +01:00
Simonrazer
583845e677
+local axis movement
2018-02-18 19:19:43 +01:00
Lubos Lenco
778205e6a9
Make shaders faster
2018-02-18 19:10:14 +01:00
Lubos Lenco
20182a1e17
Keep compatible
2018-02-18 14:22:25 +01:00
Lubos Lenco
80737797d4
Keep materials with fake user
2018-02-16 19:57:27 +01:00
Lubos Lenco
6403977ec6
Legacy Shaders option
2018-02-16 18:09:03 +01:00
Lubos Lenco
f65bbb97de
Fix uniform
2018-02-16 17:14:30 +01:00
Lubos Lenco
e73bf6b22a
Merging compute shader support
2018-02-16 17:12:19 +01:00
Lubos Lenco
8632f60fa0
Fix direct voxels
2018-02-08 11:00:09 +01:00
Lubos Lenco
aa10c46421
Use active UV map
2018-02-05 17:43:36 +01:00
Lubos Lenco
600d87eee5
Do not cap resolution for render capture
2018-02-04 22:17:05 +01:00
Lubos Lenco
31c65ea9e2
py cleanup
2018-02-03 19:27:40 +01:00
Lubos Lenco
5f68e1b276
Bump version
2018-02-01 12:38:46 +01:00
Lubos Lenco
b92d9cb71b
Typo
2018-01-31 02:32:52 +01:00
Lubos
dcc1933d2b
Fixed paths
2018-01-31 02:51:09 +01:00
Lubos Lenco
7bcf405888
Begin new sdk structure
2018-01-31 00:56:38 +01:00
Lubos Lenco
6c5e6e4809
Canvas Set Text logic node
2018-01-31 00:31:07 +01:00
Lubos Lenco
4e4dcd2aa6
Use mouse down when unable to lock
2018-01-30 13:16:32 +01:00
Lubos Lenco
9e8181edbc
Simplify shader include
2018-01-29 23:52:42 +01:00
Lubos Lenco
c7e77006a1
Shader fixes
2018-01-29 19:06:57 +01:00
Lubos Lenco
9e6bbe2bd7
More call group fixes
2018-01-29 13:52:39 +01:00
Lubos Lenco
f7c7c7de6d
Merge pull request #472 from donalffons/master
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More soft body changes
2018-01-29 12:47:15 +01:00
Lubos Lenco
8bfc99c279
Properly import referenced node group
2018-01-29 12:17:14 +01:00
Lubos Lenco
993ea5971d
Shader displacement fix
2018-01-29 11:21:43 +01:00
Sebastian Alff
87f4104fb1
Merge pull request #8 from armory3d/master
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Update Fork
2018-01-28 21:14:13 +01:00
Lubos Lenco
9a96f216f8
Procedural displacement
2018-01-28 20:02:41 +01:00
Sebastian Alff
ee63b99f47
Merge pull request #7 from armory3d/master
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Update Fork
2018-01-28 18:38:50 +01:00
Lubos Lenco
0fe2d17fcc
Fix modifier equality check
2018-01-28 18:21:22 +01:00
Lubos Lenco
4e1a2955d7
No voxels in browser
2018-01-28 17:28:13 +01:00
Sebastian Alff
425ba08360
Merge pull request #6 from armory3d/master
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Update Fork
2018-01-28 17:15:10 +01:00
Lubos Lenco
a42781148a
No voxel gi + cascades yet
2018-01-28 16:16:21 +01:00
Lubos Lenco
1c56653849
Improve volumetrics filtering
2018-01-28 14:03:56 +01:00
Lubos Lenco
989b91720b
Reduce volumetrics mem usage
2018-01-28 13:53:06 +01:00
Lubos Lenco
b3876128c4
Expose format lib
2018-01-24 22:57:54 +01:00
Lubos Lenco
262813cedf
Honor transform locks for rigid body
2018-01-24 15:17:43 +01:00
Lubos Lenco
aa99311fee
Fix world pass on mobile
2018-01-24 13:10:17 +01:00
Lubos Lenco
ecc0020b92
Move project id to exporter panel
2018-01-23 19:42:06 +01:00
Lubos Lenco
af247f1876
Parse custom shader data from json
2018-01-23 15:41:09 +01:00
Lubos Lenco
8ecea46cfd
Render emitter
2018-01-23 14:43:36 +01:00
Lubos Lenco
7921ad08a0
Fix ortho camera
2018-01-23 12:25:37 +01:00
Lubos Lenco
73ecbd3379
Merge branch 'master' of https://github.com/armory3d/armory
2018-01-22 18:47:01 +01:00
Lubos Lenco
ad54883bf3
Improve load screen
2018-01-22 18:46:38 +01:00
unknown
3c11d7d54a
Cleanup
2018-01-20 22:28:08 +01:00
Sebastian Alff
ffd82fff28
Merge pull request #5 from armory3d/master
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Update Fork
2018-01-20 12:25:06 +01:00
Lubos Lenco
88d8e070e3
Clamp window size
2018-01-18 21:38:02 +01:00
Lubos Lenco
bb12c8d630
Add WindowInfo and DisplayInfo logic nodes
2018-01-17 18:41:43 +01:00
Sebastian Alff
37f3afeb16
Merge pull request #4 from armory3d/master
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Update Fork
2018-01-11 17:21:22 +01:00
Lubos Lenco
e7d69c5c06
Fix two_sided
2018-01-07 22:51:20 +01:00
Lubos Lenco
cea57c33ea
Shader fixes
2018-01-07 20:01:43 +01:00
Sebastian Alff
c282c47584
Merge pull request #3 from armory3d/master
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Update Fork
2018-01-07 13:39:33 +01:00
Lubos Lenco
67f5bf0c6a
Forward renderer effects
2018-01-06 00:33:33 +01:00
Lubos Lenco
abd0ab0c6c
Rendering driver api
2018-01-04 16:22:16 +01:00
Lubos Lenco
500f1fb5ba
Fix pose markers export
2018-01-04 12:42:05 +01:00
Lubos Lenco
08b8421c76
Fix equal shader check
2018-01-04 11:37:27 +01:00
Lubos Lenco
1441102d8f
Append vr param
2018-01-04 10:25:49 +01:00
unknown
90a6be24fe
Begin rendering driver interface
2018-01-03 15:09:55 +01:00
Martin Wallin
bd30fed1f4
Speaker "play on start" property
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Fixes issue: http://forums.armory3d.org/t/sound-playing-when-program-launches/621
2018-01-02 22:29:51 +01:00
unknown
aecbbac32e
Warn on invalid logic tree name
2018-01-02 18:19:02 +01:00
unknown
fa583dc361
Fix shader pass removing
2018-01-02 17:03:20 +01:00
Sebastian
effbe637fb
re-enable support for exporting soft body hooks from blender. Implement support for multiple hooks per object.
2017-12-29 00:38:14 +01:00
Lubos Lenco
da3c472850
Cleanup uniforms and defines
2017-12-20 22:56:22 +01:00
Lubos Lenco
42b4185187
Reduce shader count
2017-12-20 15:37:58 +01:00
Lubos Lenco
0ec80ebeff
Simplify shader files
2017-12-20 10:19:44 +01:00
Lubos Lenco
409a398730
Temporal filter for stable voxels
2017-12-19 18:05:38 +01:00
Lubos Lenco
66d1ead229
Print project build time
2017-12-19 11:02:55 +01:00
Lubos Lenco
e7ddeb1831
Enable cascades with voxels
2017-12-18 00:06:42 +01:00
Lubos Lenco
ae1e734817
water_pass fix
2017-12-17 13:36:56 +01:00
Lubos Lenco
66bada395a
Add SetTimeScale node
2017-12-16 15:13:10 +01:00
Lubos Lenco
cefeda105e
Maximize prop enable
2017-12-16 12:24:24 +01:00
Lubos Lenco
3e15cd0700
Update low preset
2017-12-15 14:44:36 +01:00
Lubos Lenco
89b687e99a
Shader include fixes
2017-12-15 12:52:58 +01:00
Lubos Lenco
11a8389feb
Mouse lock support
2017-12-14 18:12:01 +01:00
Lubos Lenco
a1532d5bec
Simplify shader passes
2017-12-13 14:21:42 +01:00
Lubos Lenco
6000a9199e
Simplify world pass
2017-12-13 00:10:30 +01:00
Lubos Lenco
4042e43d17
Rename rigidbody.ghost to rigidbody.trigger for clarity
2017-12-12 20:07:31 +01:00
Lubos Lenco
ba8289b636
Fix bias prop load
2017-12-12 14:46:20 +01:00
Lubos Lenco
35d5567737
Props for bundled scripts
2017-12-11 19:00:32 +01:00
Lubos Lenco
154f975592
Fix android_native.package
2017-12-11 14:49:43 +01:00
Lubos Lenco
dc471b1a98
Take full page size for fullscreen mode in HTML5
2017-12-11 14:47:55 +01:00
Lubos Lenco
304966fd0f
Set android_native.package to project package
2017-12-11 14:43:40 +01:00
Lubos Lenco
1642b2ebf8
Show traits in group outliner
2017-12-11 00:55:26 +01:00
Lubos Lenco
18b20e6c93
Default to landscape orientation
2017-12-10 10:42:57 +01:00
Lubos Lenco
fdce3e5195
Faster skinning, begin IK
2017-12-09 10:32:08 +01:00
Lubos Lenco
46758cec5b
Embed texture
2017-12-07 18:04:17 +01:00
Lubos Lenco
7e8e2eff01
Define _CLUT
2017-12-07 17:43:59 +01:00
Lubos Lenco
5bb511a06b
Merge pull request #407 from Naxela/master
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Implement LUT-based color-grading
2017-12-07 17:39:42 +01:00
Alexander Kleemann
42b0aaaded
Implement LUT-based color-grading
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3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Martin Wallin
1e19a9d0dc
Get/Set CameraObject FOV logic nodes
2017-12-06 22:20:42 +01:00
Lubos Lenco
bb41f829c6
Option to disable audio module
2017-12-06 19:55:08 +01:00
Lubos Lenco
034a832bf9
Improve object and action socket parse
2017-12-06 12:36:39 +01:00
Lubos Lenco
410dd5f795
Prepare for terrain collision shape
2017-12-05 23:45:40 +01:00
Lubos Lenco
2227d6475f
Update updater info message
2017-12-05 23:13:37 +01:00
Lubos Lenco
f056c35903
Detect voxel support
2017-12-05 23:06:24 +01:00
Lubos Lenco
8a0c0e40cf
Less shadow bias for bigger maps
2017-12-05 22:00:27 +01:00
Lubos Lenco
0411b956c8
Tweak penumbra distance
2017-12-05 12:30:35 +01:00
Lubos Lenco
054ebc809e
Cycles vector convert
2017-12-05 12:25:12 +01:00
Lubos Lenco
5eeefe3fdd
Clamp penumbra taps
2017-12-04 23:37:45 +01:00
Lubos Lenco
9a20302114
Expose penumbra scale
2017-12-04 19:49:06 +01:00
Lubos Lenco
66539f9ba9
Cleanup Kode Studio build dir
2017-12-04 15:13:42 +01:00
Lubos Lenco
942e4d27fa
Rigid body cleanup
2017-12-04 15:10:20 +01:00
Lubos Lenco
21b3ebf0b3
Fix linked data usage in logic nodes
2017-12-04 13:22:09 +01:00
Lubos Lenco
025b1b17c4
Handle null action
2017-12-04 12:59:18 +01:00
Lubos Lenco
65e930683b
Use separate array for bones
2017-12-04 11:24:34 +01:00
Lubos Lenco
8497d45e81
Print enabled traits only
2017-12-04 09:40:58 +01:00
Lubos Lenco
b82c87d446
Clarify print
2017-12-03 13:28:30 +01:00
Lubos Lenco
67ecc92082
Do not export RigidBodyWorld group
2017-12-03 13:25:20 +01:00
Lubos Lenco
f316a8c47a
Print Traits by scene
2017-12-03 13:04:24 +01:00
Lubos Lenco
c3d355561d
Print Traits helper
2017-12-03 12:30:14 +01:00
Lubos Lenco
927a0cba58
Fix export when scale is 0
2017-12-03 11:44:03 +01:00
Lubos Lenco
f8d5b9aaad
py fix
2017-12-03 11:33:04 +01:00
Lubos Lenco
76346ff20d
Merge pull request #389 from cclauss/patch-1
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Add flake8 tests in Python 2.7 and 3.6
2017-12-03 11:30:42 +01:00
Lubos Lenco
fbeeeac2d7
Visibility and dilate pass for soft shadows
2017-12-03 11:19:13 +01:00
cclauss
1fcf94643c
find_node_by_linkFrom() --> find_node_by_link_from()
2017-12-02 11:55:12 -05:00
cclauss
117c5358ea
from .arm.utils import get_sdk_path, krom_paths
2017-12-02 11:50:07 -05:00
cclauss
ae643ac5b2
from .arm import assets
2017-12-02 11:42:58 -05:00
cclauss
8b1b44f465
Update exporter_gp.py
2017-12-02 11:39:24 -05:00
cclauss
de86a031ec
from .arm.utils import build_dir, write_arm
2017-12-02 11:36:17 -05:00