Commit graph

1094 commits

Author SHA1 Message Date
luboslenco
a963cb322a Render path UI refactor 2018-03-15 16:02:56 +01:00
luboslenco
dcd1a0aaf9 Unpack as jpg 2018-03-14 16:49:20 +01:00
luboslenco
48c6129f27 More bake tool fixes 2018-03-14 14:52:57 +01:00
luboslenco
35600f1311 Bake tool fixes 2018-03-14 13:24:43 +01:00
luboslenco
1f3361b3da Bake tool 2018-03-13 18:23:00 +01:00
luboslenco
462af79e61 Fix read_prop 2018-03-08 11:23:40 +01:00
luboslenco
2c2e42aec4 max_luminance pass 2018-03-07 23:37:47 +01:00
luboslenco
97f3d3dd3b Fix warning print 2018-03-06 22:05:36 +01:00
luboslenco
5811569234 Begin bake tool 2018-03-05 00:24:04 +01:00
luboslenco
5626003ead Krom exporter and JS minifier 2018-03-04 19:38:40 +01:00
luboslenco
6574745791 Expose sharpen 2018-03-02 17:02:27 +01:00
luboslenco
66041ba142 Async fixes 2018-03-02 14:50:58 +01:00
luboslenco
315e2884e6 Exporter fixes 2018-03-01 16:15:13 +01:00
luboslenco
6e09a7e6b3 Fix materials with no face assigned 2018-03-01 10:58:01 +01:00
luboslenco
54099bc2f7 Fix lower-case logic tree name 2018-02-28 10:15:36 +01:00
Lubos Lenco
73560c35ec
Merge pull request #530 from Devination/multi-value-gate-390
Gate Node: Remove extra inputs when no longer on "Or" or "And"
2018-02-27 20:27:48 +01:00
luboslenco
f2465ab041 Shader fixes 2018-02-27 20:27:27 +01:00
Devin Curry
1774c98a89 Gate Node: Remove extra inputs when no longer on "Or" or "And" 2018-02-26 09:10:14 -08:00
Devin Curry
efb41117a8 Compare Node: Compares 2 values and returns a bool: ==, !=, <, <=, >, >= 2018-02-25 20:03:57 -08:00
Devin Curry
e7a12d675f Gate node: Change added socket_types to match existing ones: 'NodeSocketShader' 2018-02-25 18:47:21 -08:00
Devin Curry
ee27ff63ba Gate node can add/remove more inputs when on 'And' or 'Or' 2018-02-25 18:43:06 -08:00
luboslenco
3ee22b1903 Begin runtime engine config 2018-02-25 19:01:22 +01:00
Lubos Lenco
3392f3117a Fix same-name assets 2018-02-24 12:16:11 +01:00
Andrei Nadin
0faafcfe4d Fix for #492 ln -s fails on mac when the link already exists 2018-02-23 17:43:29 +11:00
Lubos Lenco
2a3f0a7998 Add Set Parent Bone node 2018-02-22 13:25:06 +01:00
Lubos Lenco
f70037b0f0 Play Speaker node 2018-02-21 23:23:23 +01:00
Lubos Lenco
74d8cec4bb Clean up 2018-02-21 22:18:37 +01:00
Lubos Lenco
6373643fac Movie trait fix 2018-02-21 10:55:36 +01:00
Lubos Lenco
c2a52e082c More logic nodes 2018-02-20 18:46:16 +01:00
Lubos Lenco
5d219a2586 Directory fix 2018-02-20 08:59:09 +01:00
Lubos Lenco
30be1de56d
Merge pull request #517 from Simonrazer/master
Move on local axis node
2018-02-19 23:37:30 +01:00
Lubos Lenco
5c33d3bce2 Bone constraints 2018-02-19 23:32:51 +01:00
Lubos Lenco
3d01c5efd2 Rigid body constraints 2018-02-19 16:28:21 +01:00
Simonrazer
a285dd9857 spaces... 2018-02-18 19:32:59 +01:00
Simonrazer
583845e677 +local axis movement 2018-02-18 19:19:43 +01:00
Lubos Lenco
778205e6a9 Make shaders faster 2018-02-18 19:10:14 +01:00
Lubos Lenco
20182a1e17 Keep compatible 2018-02-18 14:22:25 +01:00
Lubos Lenco
80737797d4 Keep materials with fake user 2018-02-16 19:57:27 +01:00
Lubos Lenco
6403977ec6 Legacy Shaders option 2018-02-16 18:09:03 +01:00
Lubos Lenco
f65bbb97de Fix uniform 2018-02-16 17:14:30 +01:00
Lubos Lenco
e73bf6b22a Merging compute shader support 2018-02-16 17:12:19 +01:00
Lubos Lenco
8632f60fa0 Fix direct voxels 2018-02-08 11:00:09 +01:00
Lubos Lenco
aa10c46421 Use active UV map 2018-02-05 17:43:36 +01:00
Lubos Lenco
600d87eee5 Do not cap resolution for render capture 2018-02-04 22:17:05 +01:00
Lubos Lenco
31c65ea9e2 py cleanup 2018-02-03 19:27:40 +01:00
Lubos Lenco
5f68e1b276 Bump version 2018-02-01 12:38:46 +01:00
Lubos Lenco
b92d9cb71b Typo 2018-01-31 02:32:52 +01:00
Lubos
dcc1933d2b Fixed paths 2018-01-31 02:51:09 +01:00
Lubos Lenco
7bcf405888 Begin new sdk structure 2018-01-31 00:56:38 +01:00
Lubos Lenco
6c5e6e4809 Canvas Set Text logic node 2018-01-31 00:31:07 +01:00
Lubos Lenco
4e4dcd2aa6 Use mouse down when unable to lock 2018-01-30 13:16:32 +01:00
Lubos Lenco
9e8181edbc Simplify shader include 2018-01-29 23:52:42 +01:00
Lubos Lenco
c7e77006a1 Shader fixes 2018-01-29 19:06:57 +01:00
Lubos Lenco
9e6bbe2bd7 More call group fixes 2018-01-29 13:52:39 +01:00
Lubos Lenco
f7c7c7de6d
Merge pull request #472 from donalffons/master
More soft body changes
2018-01-29 12:47:15 +01:00
Lubos Lenco
8bfc99c279 Properly import referenced node group 2018-01-29 12:17:14 +01:00
Lubos Lenco
993ea5971d Shader displacement fix 2018-01-29 11:21:43 +01:00
Sebastian Alff
87f4104fb1
Merge pull request #8 from armory3d/master
Update Fork
2018-01-28 21:14:13 +01:00
Lubos Lenco
9a96f216f8 Procedural displacement 2018-01-28 20:02:41 +01:00
Sebastian Alff
ee63b99f47
Merge pull request #7 from armory3d/master
Update Fork
2018-01-28 18:38:50 +01:00
Lubos Lenco
0fe2d17fcc Fix modifier equality check 2018-01-28 18:21:22 +01:00
Lubos Lenco
4e1a2955d7 No voxels in browser 2018-01-28 17:28:13 +01:00
Sebastian Alff
425ba08360
Merge pull request #6 from armory3d/master
Update Fork
2018-01-28 17:15:10 +01:00
Lubos Lenco
a42781148a No voxel gi + cascades yet 2018-01-28 16:16:21 +01:00
Lubos Lenco
1c56653849 Improve volumetrics filtering 2018-01-28 14:03:56 +01:00
Lubos Lenco
989b91720b Reduce volumetrics mem usage 2018-01-28 13:53:06 +01:00
Lubos Lenco
b3876128c4 Expose format lib 2018-01-24 22:57:54 +01:00
Lubos Lenco
262813cedf Honor transform locks for rigid body 2018-01-24 15:17:43 +01:00
Lubos Lenco
aa99311fee Fix world pass on mobile 2018-01-24 13:10:17 +01:00
Lubos Lenco
ecc0020b92 Move project id to exporter panel 2018-01-23 19:42:06 +01:00
Lubos Lenco
af247f1876 Parse custom shader data from json 2018-01-23 15:41:09 +01:00
Lubos Lenco
8ecea46cfd Render emitter 2018-01-23 14:43:36 +01:00
Lubos Lenco
7921ad08a0 Fix ortho camera 2018-01-23 12:25:37 +01:00
Lubos Lenco
73ecbd3379 Merge branch 'master' of https://github.com/armory3d/armory 2018-01-22 18:47:01 +01:00
Lubos Lenco
ad54883bf3 Improve load screen 2018-01-22 18:46:38 +01:00
unknown
3c11d7d54a Cleanup 2018-01-20 22:28:08 +01:00
Sebastian Alff
ffd82fff28
Merge pull request #5 from armory3d/master
Update Fork
2018-01-20 12:25:06 +01:00
Lubos Lenco
88d8e070e3 Clamp window size 2018-01-18 21:38:02 +01:00
Lubos Lenco
bb12c8d630 Add WindowInfo and DisplayInfo logic nodes 2018-01-17 18:41:43 +01:00
Sebastian Alff
37f3afeb16
Merge pull request #4 from armory3d/master
Update Fork
2018-01-11 17:21:22 +01:00
Lubos Lenco
e7d69c5c06 Fix two_sided 2018-01-07 22:51:20 +01:00
Lubos Lenco
cea57c33ea Shader fixes 2018-01-07 20:01:43 +01:00
Sebastian Alff
c282c47584
Merge pull request #3 from armory3d/master
Update Fork
2018-01-07 13:39:33 +01:00
Lubos Lenco
67f5bf0c6a Forward renderer effects 2018-01-06 00:33:33 +01:00
Lubos Lenco
abd0ab0c6c Rendering driver api 2018-01-04 16:22:16 +01:00
Lubos Lenco
500f1fb5ba Fix pose markers export 2018-01-04 12:42:05 +01:00
Lubos Lenco
08b8421c76 Fix equal shader check 2018-01-04 11:37:27 +01:00
Lubos Lenco
1441102d8f Append vr param 2018-01-04 10:25:49 +01:00
unknown
90a6be24fe Begin rendering driver interface 2018-01-03 15:09:55 +01:00
Martin Wallin
bd30fed1f4 Speaker "play on start" property
Fixes issue: http://forums.armory3d.org/t/sound-playing-when-program-launches/621
2018-01-02 22:29:51 +01:00
unknown
aecbbac32e Warn on invalid logic tree name 2018-01-02 18:19:02 +01:00
unknown
fa583dc361 Fix shader pass removing 2018-01-02 17:03:20 +01:00
Sebastian
effbe637fb re-enable support for exporting soft body hooks from blender. Implement support for multiple hooks per object. 2017-12-29 00:38:14 +01:00
Lubos Lenco
da3c472850 Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
Lubos Lenco
42b4185187 Reduce shader count 2017-12-20 15:37:58 +01:00
Lubos Lenco
0ec80ebeff Simplify shader files 2017-12-20 10:19:44 +01:00
Lubos Lenco
409a398730 Temporal filter for stable voxels 2017-12-19 18:05:38 +01:00
Lubos Lenco
66d1ead229 Print project build time 2017-12-19 11:02:55 +01:00
Lubos Lenco
e7ddeb1831 Enable cascades with voxels 2017-12-18 00:06:42 +01:00
Lubos Lenco
ae1e734817 water_pass fix 2017-12-17 13:36:56 +01:00
Lubos Lenco
66bada395a Add SetTimeScale node 2017-12-16 15:13:10 +01:00
Lubos Lenco
cefeda105e Maximize prop enable 2017-12-16 12:24:24 +01:00
Lubos Lenco
3e15cd0700 Update low preset 2017-12-15 14:44:36 +01:00
Lubos Lenco
89b687e99a Shader include fixes 2017-12-15 12:52:58 +01:00
Lubos Lenco
11a8389feb Mouse lock support 2017-12-14 18:12:01 +01:00
Lubos Lenco
a1532d5bec Simplify shader passes 2017-12-13 14:21:42 +01:00
Lubos Lenco
6000a9199e Simplify world pass 2017-12-13 00:10:30 +01:00
Lubos Lenco
4042e43d17 Rename rigidbody.ghost to rigidbody.trigger for clarity 2017-12-12 20:07:31 +01:00
Lubos Lenco
ba8289b636 Fix bias prop load 2017-12-12 14:46:20 +01:00
Lubos Lenco
35d5567737 Props for bundled scripts 2017-12-11 19:00:32 +01:00
Lubos Lenco
154f975592 Fix android_native.package 2017-12-11 14:49:43 +01:00
Lubos Lenco
dc471b1a98 Take full page size for fullscreen mode in HTML5 2017-12-11 14:47:55 +01:00
Lubos Lenco
304966fd0f Set android_native.package to project package 2017-12-11 14:43:40 +01:00
Lubos Lenco
1642b2ebf8 Show traits in group outliner 2017-12-11 00:55:26 +01:00
Lubos Lenco
18b20e6c93 Default to landscape orientation 2017-12-10 10:42:57 +01:00
Lubos Lenco
fdce3e5195 Faster skinning, begin IK 2017-12-09 10:32:08 +01:00
Lubos Lenco
46758cec5b Embed texture 2017-12-07 18:04:17 +01:00
Lubos Lenco
7e8e2eff01 Define _CLUT 2017-12-07 17:43:59 +01:00
Lubos Lenco
5bb511a06b
Merge pull request #407 from Naxela/master
Implement LUT-based color-grading
2017-12-07 17:39:42 +01:00
Alexander Kleemann
42b0aaaded Implement LUT-based color-grading
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Martin Wallin
1e19a9d0dc Get/Set CameraObject FOV logic nodes 2017-12-06 22:20:42 +01:00
Lubos Lenco
bb41f829c6 Option to disable audio module 2017-12-06 19:55:08 +01:00
Lubos Lenco
034a832bf9 Improve object and action socket parse 2017-12-06 12:36:39 +01:00
Lubos Lenco
410dd5f795 Prepare for terrain collision shape 2017-12-05 23:45:40 +01:00
Lubos Lenco
2227d6475f Update updater info message 2017-12-05 23:13:37 +01:00
Lubos Lenco
f056c35903 Detect voxel support 2017-12-05 23:06:24 +01:00
Lubos Lenco
8a0c0e40cf Less shadow bias for bigger maps 2017-12-05 22:00:27 +01:00
Lubos Lenco
0411b956c8 Tweak penumbra distance 2017-12-05 12:30:35 +01:00
Lubos Lenco
054ebc809e Cycles vector convert 2017-12-05 12:25:12 +01:00
Lubos Lenco
5eeefe3fdd Clamp penumbra taps 2017-12-04 23:37:45 +01:00
Lubos Lenco
9a20302114 Expose penumbra scale 2017-12-04 19:49:06 +01:00
Lubos Lenco
66539f9ba9 Cleanup Kode Studio build dir 2017-12-04 15:13:42 +01:00
Lubos Lenco
942e4d27fa Rigid body cleanup 2017-12-04 15:10:20 +01:00
Lubos Lenco
21b3ebf0b3 Fix linked data usage in logic nodes 2017-12-04 13:22:09 +01:00
Lubos Lenco
025b1b17c4 Handle null action 2017-12-04 12:59:18 +01:00
Lubos Lenco
65e930683b Use separate array for bones 2017-12-04 11:24:34 +01:00
Lubos Lenco
8497d45e81 Print enabled traits only 2017-12-04 09:40:58 +01:00
Lubos Lenco
b82c87d446 Clarify print 2017-12-03 13:28:30 +01:00
Lubos Lenco
67ecc92082 Do not export RigidBodyWorld group 2017-12-03 13:25:20 +01:00
Lubos Lenco
f316a8c47a Print Traits by scene 2017-12-03 13:04:24 +01:00
Lubos Lenco
c3d355561d Print Traits helper 2017-12-03 12:30:14 +01:00
Lubos Lenco
927a0cba58 Fix export when scale is 0 2017-12-03 11:44:03 +01:00
Lubos Lenco
f8d5b9aaad py fix 2017-12-03 11:33:04 +01:00
Lubos Lenco
76346ff20d
Merge pull request #389 from cclauss/patch-1
Add flake8 tests in Python 2.7 and 3.6
2017-12-03 11:30:42 +01:00
Lubos Lenco
fbeeeac2d7 Visibility and dilate pass for soft shadows 2017-12-03 11:19:13 +01:00
cclauss
1fcf94643c
find_node_by_linkFrom() --> find_node_by_link_from() 2017-12-02 11:55:12 -05:00
cclauss
117c5358ea
from .arm.utils import get_sdk_path, krom_paths 2017-12-02 11:50:07 -05:00
cclauss
ae643ac5b2
from .arm import assets 2017-12-02 11:42:58 -05:00
cclauss
8b1b44f465
Update exporter_gp.py 2017-12-02 11:39:24 -05:00
cclauss
de86a031ec
from .arm.utils import build_dir, write_arm 2017-12-02 11:36:17 -05:00