Lubos Lenco
e7ddeb1831
Enable cascades with voxels
2017-12-18 00:06:42 +01:00
Lubos Lenco
ae1e734817
water_pass fix
2017-12-17 13:36:56 +01:00
Lubos Lenco
66bada395a
Add SetTimeScale node
2017-12-16 15:13:10 +01:00
Lubos Lenco
cefeda105e
Maximize prop enable
2017-12-16 12:24:24 +01:00
Lubos Lenco
3e15cd0700
Update low preset
2017-12-15 14:44:36 +01:00
Lubos Lenco
f7c8b5222b
TAA fix
2017-12-15 13:55:08 +01:00
Lubos Lenco
89b687e99a
Shader include fixes
2017-12-15 12:52:58 +01:00
Lubos Lenco
11a8389feb
Mouse lock support
2017-12-14 18:12:01 +01:00
Lubos Lenco
f305059e4c
Merge pull request #428 from guzzard/rb-gravity
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RigidBody enableGravity(), disableGravity(), setGravity(v:Vec4)
2017-12-14 15:08:26 +01:00
Martin Wallin
ed68707753
RigidBody enableGravity(), disableGravity(), setGravity(v:Vec4)
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Tested in C++, Krom, Browser
2017-12-14 14:33:58 +01:00
Lubos Lenco
0f85786eb0
Convex shape scaling
2017-12-14 12:23:56 +01:00
Lubos Lenco
83d5d9ac6e
Merge pull request #424 from guzzard/enable-updateSingleAabb
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Enable Bullet.updateSingleAabb (needs updated ammo.js)
2017-12-14 11:36:41 +01:00
Lubos Lenco
91cb952fd8
Shader cleanup
2017-12-13 14:44:21 +01:00
Lubos Lenco
a1532d5bec
Simplify shader passes
2017-12-13 14:21:42 +01:00
Lubos Lenco
1e3eb5ccfe
arm_physics guard
2017-12-13 00:13:39 +01:00
Lubos Lenco
24886b2b19
Merge pull request #423 from guzzard/master
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Bundled trait: simple scale object
2017-12-13 00:11:15 +01:00
Lubos Lenco
6000a9199e
Simplify world pass
2017-12-13 00:10:30 +01:00
Martin Wallin
b3ea4d616b
Simple scale object cleanup
2017-12-12 23:40:21 +01:00
Martin Wallin
b976ca2e0b
Enable Bullet.updateSingleAabb (needs updated ammo.js)
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Only merge once https://github.com/kripken/ammo.js/pull/180 has been merged, and ammo.js has been rebuilt.
2017-12-12 23:20:32 +01:00
Martin Wallin
fb7f6edbb0
Bundled trait: simple scale object
2017-12-12 23:16:47 +01:00
Lubos Lenco
4042e43d17
Rename rigidbody.ghost to rigidbody.trigger for clarity
2017-12-12 20:07:31 +01:00
Lubos Lenco
02e5781f11
ADd doc link
2017-12-12 17:58:16 +01:00
Lubos Lenco
fd9ef0ba6a
arm_physics guard
2017-12-12 15:00:26 +01:00
Lubos Lenco
ba8289b636
Fix bias prop load
2017-12-12 14:46:20 +01:00
Lubos Lenco
20a4dc9869
Rigid body scaling
2017-12-12 13:39:15 +01:00
Lubos Lenco
a3dee6c0c9
Merge pull request #420 from guzzard/simple-rotate-trait
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Bundled trait: simple rotate object
2017-12-12 13:18:23 +01:00
Martin Wallin
e7d8a82e4c
Bundled trait: simple rotate object
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Simple script to rotate an object around using the keyboard with RT(x), FG(y), VB(z).
Can be used for testing and debuging.
2017-12-12 12:51:52 +01:00
Lubos Lenco
35d5567737
Props for bundled scripts
2017-12-11 19:00:32 +01:00
Lubos Lenco
8fad24f5b6
arm_physics guard
2017-12-11 17:47:23 +01:00
Lubos Lenco
91640a1d2e
Merge pull request #418 from guzzard/simple-move-trait
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Simple move object bundled trait
2017-12-11 17:39:56 +01:00
Martin Wallin
c2d5b6aef8
Simple move object bundled trait
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Simple script to move an object around using the keyboard with WSAD+QE.
Can be used for testing and debuging.
2017-12-11 15:57:24 +01:00
Lubos Lenco
154f975592
Fix android_native.package
2017-12-11 14:49:43 +01:00
Lubos Lenco
dc471b1a98
Take full page size for fullscreen mode in HTML5
2017-12-11 14:47:55 +01:00
Lubos Lenco
304966fd0f
Set android_native.package to project package
2017-12-11 14:43:40 +01:00
Lubos Lenco
cd985f073a
Fix MirrorTeture init
2017-12-11 10:24:43 +01:00
Lubos Lenco
1642b2ebf8
Show traits in group outliner
2017-12-11 00:55:26 +01:00
Lubos Lenco
beb1c8fb10
Use Vec4.distance instead of Vec4.distance3d
2017-12-10 12:01:58 +01:00
Lubos Lenco
18b20e6c93
Default to landscape orientation
2017-12-10 10:42:57 +01:00
Lubos Lenco
fdce3e5195
Faster skinning, begin IK
2017-12-09 10:32:08 +01:00
Lubos Lenco
34fd94af8a
Depth read fix for deferred quad pass
2017-12-07 20:46:41 +01:00
Lubos Lenco
46758cec5b
Embed texture
2017-12-07 18:04:17 +01:00
Lubos Lenco
2a3b8ff81b
Show trace in tab header
2017-12-07 17:44:44 +01:00
Lubos Lenco
7e8e2eff01
Define _CLUT
2017-12-07 17:43:59 +01:00
Lubos Lenco
5bb511a06b
Merge pull request #407 from Naxela/master
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Implement LUT-based color-grading
2017-12-07 17:39:42 +01:00
Alexander Kleemann
42b0aaaded
Implement LUT-based color-grading
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3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Lubos Lenco
9d912bec8a
Merge pull request #403 from guzzard/logicnodes-camera-fov
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Get/Set CameraObject FOV logic nodes
2017-12-06 22:31:45 +01:00
Martin Wallin
1e19a9d0dc
Get/Set CameraObject FOV logic nodes
2017-12-06 22:20:42 +01:00
Lubos Lenco
bb41f829c6
Option to disable audio module
2017-12-06 19:55:08 +01:00
Lubos Lenco
034a832bf9
Improve object and action socket parse
2017-12-06 12:36:39 +01:00
Lubos Lenco
f5e1dbe986
Expose PhysicsWorld.setGravity
2017-12-06 00:10:46 +01:00