luboslenco
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a5c918be11
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String fix
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2019-04-26 12:25:19 +02:00 |
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luboslenco
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aa5c4f7e73
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Link to embedded data
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2019-04-26 11:12:09 +02:00 |
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luboslenco
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a914014718
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Trace debugFloat on change
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2019-04-25 22:40:21 +02:00 |
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luboslenco
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078a415ba9
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Expose debugFloat
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2019-04-24 21:55:20 +02:00 |
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luboslenco
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faae72e5e4
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Auto exposure fixes
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2019-04-23 12:05:50 +02:00 |
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unknown
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54bb309807
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Auto exposure fixes
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2019-04-22 14:11:17 +02:00 |
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unknown
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44f1e115e9
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Begin histogram
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2019-04-21 19:16:23 +02:00 |
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unknown
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4066143af8
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Reset timer when done
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2019-04-20 22:24:34 +02:00 |
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luboslenco
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903c72d62e
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Fix overlays target
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2019-04-17 12:46:12 +02:00 |
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luboslenco
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d4680b5e1a
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Update shader load
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2019-04-15 13:47:51 +02:00 |
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luboslenco
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e56be27940
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Cleanup
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2019-04-10 21:55:46 +02:00 |
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Simonrazer
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dad7d76dc8
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at location local
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2019-04-09 17:15:20 +02:00 |
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unknown
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eeb81e22c3
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Format
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2019-04-06 19:15:43 +02:00 |
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unknown
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5240249982
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Use voxelao instead of voxelgi, gi will be reworked into raytracing
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2019-04-06 18:52:21 +02:00 |
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unknown
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445a4fdc61
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Code cleanup
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2019-04-06 16:05:01 +02:00 |
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unknown
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710687d987
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Use hscript from project Libraries folder
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2019-04-06 15:37:58 +02:00 |
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unknown
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5b2b6428d5
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Use per-target color mask
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2019-04-06 13:03:04 +02:00 |
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luboslenco
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8ad93763b2
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Do not copy theme for console
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2019-04-04 15:53:11 +02:00 |
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luboslenco
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93ab14bfa4
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Pass tex data
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2019-04-04 15:52:42 +02:00 |
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greyheron
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5594811a46
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Print Node Tree name on debug only
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2019-04-02 07:30:33 +01:00 |
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greyheron
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d753fb02b2
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Add Node Tree name to Print Node
Issue #1232
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2019-04-02 07:22:17 +01:00 |
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rbx775
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fab8795e8e
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fix an exception where hitPointWorld gets null.
...due to too short Rays set by the user.
Suggestion for the fix by zicklag, see here: http://forums.armory3d.org/t/bullet-physics-keeps-freezing-the-games/2925/2
Can confirm its working now.
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2019-04-01 11:42:48 +02:00 |
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Simonrazer
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77a80e8f46
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Update TranslateOnLocalAxisNode.hx
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2019-03-29 15:26:57 +01:00 |
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Simonrazer
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c12a4367dd
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local option
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2019-03-29 15:23:57 +01:00 |
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luboslenco
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2df5e5ea58
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Update shader builder
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2019-03-28 15:18:43 +01:00 |
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luboslenco
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c29e8fdbd0
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Shadows cleanup
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2019-03-23 10:56:30 +01:00 |
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luboslenco
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cafaaf9643
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Handle gl_InstanceID built-in
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2019-03-19 13:15:25 +01:00 |
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luboslenco
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6b8fc76763
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Dynamic voxel alloc
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2019-03-14 10:55:15 +01:00 |
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luboslenco
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b802021435
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parse_height flag
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2019-03-13 20:33:54 +01:00 |
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Zicklag
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00a3cb7ccf
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Add a Distance Measurement to the Vector Math Node
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2019-03-13 13:29:33 -05:00 |
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luboslenco
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00fb2cd511
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Use DrawOrder.Distance as default
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2019-03-11 10:32:31 +01:00 |
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luboslenco
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5641923ec5
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Handle missing config
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2019-03-06 21:54:05 +01:00 |
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luboslenco
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dc1fa59733
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Expose normal attrib
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2019-03-05 13:26:14 +01:00 |
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luboslenco
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e74f801483
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Cleanup runtime shader
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2019-03-04 14:49:12 +01:00 |
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luboslenco
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49a156117a
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Handle textureOffset
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2019-03-02 21:10:47 +01:00 |
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Lubos Lenco
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9008ba7af8
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Merge pull request #1207 from katharostech/feature/InArrayNode
Add an In Array Node
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2019-03-01 09:54:18 +01:00 |
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Zicklag
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39189f7d3c
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Add an In Array Node
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2019-02-28 17:46:19 -06:00 |
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luboslenco
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06418f08fc
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Config cleanup
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2019-02-28 23:16:33 +01:00 |
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luboslenco
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240d80407f
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Handle gl_VertexID built-in
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2019-02-28 23:15:48 +01:00 |
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luboslenco
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e6d4fe43da
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Runtime shader fixes
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2019-02-27 21:30:48 +01:00 |
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luboslenco
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e9be5b10b4
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Runtime hlsl compile fix
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2019-02-24 21:37:29 +01:00 |
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luboslenco
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fca984c62e
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Store canvas name
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2019-02-24 16:01:36 +01:00 |
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luboslenco
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0bed1fcda6
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Fix ndc vector
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2019-02-19 17:11:33 +01:00 |
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Lubos Lenco
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048bbaad6e
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Merge pull request #1174 from katharostech/feature_slider-nodes
Add Nodes for Getting and Setting Canvas Sliders
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2019-02-19 10:11:08 +01:00 |
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luboslenco
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9cd951819a
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Fix raytracer
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2019-02-19 10:09:42 +01:00 |
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Zicklag
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2f04e74c98
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Add Nodes for Getting and Setting Canvas Sliders
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2019-02-16 15:54:12 -06:00 |
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luboslenco
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89afc182e8
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Depth bind fixes
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2019-02-14 11:17:19 +01:00 |
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luboslenco
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49c58d2c05
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Enable live patch for krom only
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2019-02-14 11:08:36 +01:00 |
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luboslenco
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78dba00f17
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Fix debug console begin/end calls
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2019-02-13 08:03:05 +01:00 |
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luboslenco
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4b461212bc
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Attempt to fix rigid body scaling
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2019-02-12 12:33:43 +01:00 |
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