Commit graph

705 commits

Author SHA1 Message Date
Lubos Lenco 44c8cdb679 Fix legacy shaders flag 2019-02-10 20:37:38 +01:00
luboslenco af0efb7eca Motion blur fixes 2019-02-10 18:08:38 +01:00
luboslenco 64edf25dee Fix translucency with no lights 2019-02-10 17:32:51 +01:00
luboslenco 7b258d311d Enable config for dynamic resolution 2019-02-10 17:30:31 +01:00
luboslenco e0e4bf303f Send operators to Krom 2019-02-10 11:47:42 +01:00
luboslenco bdd6540b07 Handle hlsl runtime shader 2019-02-01 17:33:59 +01:00
luboslenco 1d47ec184a Fix fov setting in debug console 2019-01-28 11:37:34 +01:00
luboslenco 7b7260d647 Update volumetric 2019-01-28 11:28:21 +01:00
luboslenco 4172e0a2c6 Fix LTC shadow 2019-01-27 23:48:54 +01:00
luboslenco 58ceac834b Make shader variant when config is enabled 2019-01-27 18:56:04 +01:00
Zicklag 092e08bff1 Update Compare Node to Match Gate Node 2019-01-25 10:17:58 -06:00
luboslenco 59f4876055 Fix vertex pack for softbody 2019-01-24 14:54:28 +01:00
luboslenco 9ba53d172d Transluc + sss fixes 2019-01-24 12:47:51 +01:00
luboslenco 68b5e1bb3b Implement ssr for forward path 2019-01-23 13:45:58 +01:00
luboslenco e1c5689d5e Use any PhysicsWorld 2019-01-23 13:23:05 +01:00
Lubos Lenco 9363e9a810
Merge pull request #1115 from katharostech/feature_update-node-extras
Add Late Update and Physics Pre-Update To The On Update Node
2019-01-23 12:10:45 +01:00
luboslenco 326bf1d90f Improve movie handling 2019-01-23 12:07:44 +01:00
Zicklag cee49b869a Add Late Update and Physics Pre-Update To The On Update Node 2019-01-22 21:21:46 -06:00
luboslenco 02d2bb9972 Use Collection naming for nodes 2019-01-22 15:35:06 +01:00
luboslenco a7eff66ab9 Fix groups 2019-01-22 13:52:37 +01:00
luboslenco 3c25095c94 Clamp sun direction for sky 2019-01-22 11:46:21 +01:00
Zicklag 1838b309ee getContacts() Returns Each Contact Only Once
Made sure that getContacts() doesn't return the same object multiple times.
2019-01-21 17:41:29 -06:00
luboslenco 3e645a95b4 Merge terrain stream 2019-01-17 21:34:38 +01:00
luboslenco ecfa16fa97 Improve light probe 2019-01-15 20:49:03 +01:00
luboslenco 1fcf3a1767 Runtime logic parse fix 2019-01-14 14:38:16 +01:00
luboslenco 979efe9b7d Make trigger private 2019-01-14 11:27:03 +01:00
luboslenco 4a0166c6c2 Relight fix 2019-01-11 20:54:36 +01:00
luboslenco 735ba8eb91 HLSL voxels 2019-01-11 20:42:16 +01:00
luboslenco d00f31ef8d Fix deferred voxelgi 2019-01-10 22:21:18 +01:00
luboslenco d64441b7d3 Update voxelgi 2019-01-10 21:54:36 +01:00
luboslenco a4891bb001 Compute dim for SoftBody 2019-01-10 12:34:24 +01:00
luboslenco e15b213666 Softbody compile fix 2019-01-10 11:59:49 +01:00
luboslenco bd88a4d67c Compute dim for PhysicsBreak 2019-01-10 11:12:41 +01:00
luboslenco 1e39f73eb4 Fix water_pass depth 2019-01-09 19:10:20 +01:00
luboslenco c47ec1c9a3 Fix decal context 2019-01-09 14:52:30 +01:00
luboslenco fac68cf6c9 Use prop for character trait 2019-01-08 23:45:34 +01:00
luboslenco 3eaf2dc569 Faster shape construct 2019-01-07 15:41:06 +01:00
luboslenco 2bdaf650f5 Fix PhysicsBreak compile 2019-01-04 08:30:05 +01:00
Lubos Lenco ac73615c70
Merge pull request #1079 from armory3d/dev
Merge Dev
2019-01-03 21:24:35 +01:00
Lubos Lenco a34c72446e
Merge pull request #1057 from katharostech/objects-multiple-contacts
Allow Multiple Contact Points Between Two Physics Objects
2019-01-03 21:06:31 +01:00
unknown 721e39d5e6 Fix instancing unpack 2019-01-02 15:33:30 +01:00
unknown 8ae087d445 Fix PhysicsBreak 2018-12-31 16:55:46 +01:00
unknown 87a895d3b6 Shadowmap size cleanup 2018-12-28 13:31:43 +01:00
unknown 41918ae7da Fix debug draw color 2018-12-24 11:38:54 +01:00
unknown d315945b4f Fix sequence node 2018-12-24 10:40:51 +01:00
unknown beac01baf9 Runtime shader fix 2018-12-24 10:39:24 +01:00
luboslenco a7d14cb444 Probe fixes 2018-12-21 11:37:10 +01:00
Lubos Lenco eca85d6817
Merge pull request #1056 from katharostech/bullet-physics-updates
Update Bullet Bindings for Physics Traits
2018-12-21 08:15:35 +01:00
Zicklag b5e9152800 Allow Multiple Contact Points Between Two Physics Objects 2018-12-20 19:43:34 -06:00
Zicklag 9f563c05c4 Update Bullet Bindings For Physics Traits 2018-12-20 16:45:56 -06:00
luboslenco cda8276477 Exporter fixes 2018-12-20 22:37:39 +01:00
luboslenco a8c86b373f Update bullet bindings 2018-12-20 18:04:49 +01:00
luboslenco a531b52b9f UI style 2018-12-19 13:33:17 +01:00
luboslenco 4bde0b11d8 Packed pos fixes 2018-12-15 23:10:11 +01:00
luboslenco 7dcb443060 Use shadow samplers, remove arm_dev 2018-12-15 15:07:30 +01:00
luboslenco 975f995796 Faster and smaller vertex data 2018-12-14 15:27:43 +01:00
luboslenco 914030e7f4 Shadowmap arrays 2018-12-11 23:05:18 +01:00
luboslenco d8f78638bd Begin shadow index 2018-12-10 23:29:04 +01:00
luboslenco 6176a26e22 Improved light sampling 2018-12-10 17:25:29 +01:00
luboslenco 00d7bba7c8 Deferred modes 2018-12-10 09:46:46 +01:00
luboslenco 023668221e Update shadowmap props 2018-12-10 00:02:40 +01:00
luboslenco 835792f7fc Shader fixes 2018-12-07 13:48:40 +01:00
luboslenco c7f9d50e55 Add On Contact (Array) node 2018-12-07 13:48:28 +01:00
luboslenco 13bb02e337 Fast clear 2018-12-06 20:36:56 +01:00
luboslenco 93cc102bf5 Faster 2018-12-06 15:23:08 +01:00
luboslenco 0cc0915e44 Need for speed 2018-12-05 17:47:45 +01:00
luboslenco f04105b2d3 Fix forward compile 2018-12-05 11:41:49 +01:00
Lubos Lenco 6454b74378
Merge pull request #1029 from katharostech/physics-raycast-normal
Add Hit Normal to Physics Ray Cast Result
2018-12-02 16:44:14 +01:00
luboslenco bf639496e9 Faster shadow sample 2018-11-29 23:43:33 +01:00
Zicklag d6b6dfdc95 Add Hit Normal to Physics Ray Cast Result
* Added hit normal to both Haxe and Logic Nodes.
2018-11-28 14:45:19 -06:00
luboslenco 62b23aa2f0 Depth bind fixes 2018-11-28 10:26:48 +01:00
luboslenco 7f261b4365 Save gbuffer slot 2018-11-22 18:07:32 +01:00
luboslenco 850dade8a5 Merge clustered rendeder - wip, unstable 2018-11-22 11:08:03 +01:00
luboslenco ac38825cef Cleanup 2018-11-19 15:41:26 +01:00
luboslenco 4904b50f1a Cleanup 2018-11-19 14:28:04 +01:00
luboslenco 10442cf0ff Begin renderer work 2018-11-19 13:18:40 +01:00
luboslenco 22f34e8a9f Define fix 2018-11-16 14:01:41 +01:00
luboslenco 4a0b8c724f Cubemap bias test 2018-11-15 16:55:34 +01:00
luboslenco 780d072fbd File Read/Write nodes 2018-11-14 15:43:42 +01:00
luboslenco d17caa7597 Cleanup 2018-11-14 09:20:25 +01:00
luboslenco b424b058bb Handle multiple material params 2018-11-13 22:18:44 +01:00
luboslenco a3436495b0 Null safe 2018-11-13 21:54:55 +01:00
luboslenco 20697b495f Fix async spawn in a loop 2018-11-13 19:47:26 +01:00
luboslenco 9f241a89b5 Armory now takes Image node - Color Space into account 2018-11-13 16:51:19 +01:00
luboslenco 6f1128ad3f Use trait props instead of parameters 2018-11-13 14:17:47 +01:00
luboslenco 7d9c9b18dd Sample bump fixes 2018-11-13 12:51:19 +01:00
luboslenco 7c1a1429b1 Add RigidBody.applyTorque 2018-11-12 21:06:12 +01:00
luboslenco c05ff52ece Fix rigid bodies getting stuck 2018-11-12 10:44:15 +01:00
Lubos Lenco 12ea08645c
Merge pull request #1006 from katharostech/set-camera-node
Add a Set Camera Node
2018-11-11 10:20:05 +01:00
Lubos Lenco 6c859bdb4d
Merge pull request #995 from katharostech/node-functions
Add Functions and Function Calls to Logic Nodes
2018-11-11 10:18:23 +01:00
Zicklag 7d91654d05 Add a Set Camera Node 2018-11-10 13:40:19 -06:00
luboslenco fb5cdcd636 Config init 2018-11-08 20:56:03 +01:00
luboslenco acd7b70975 Kha update 2018-11-06 10:01:21 +01:00
Zicklag f00b72836b Add Functions and Function Calls to Logic Nodes
* Renamed Call Haxe node to Call Function because it will now be able
to call node functions as well.
 * Added ability to pass arguments to the Call Function node.
 * Created Function and Function output nodes that allow you to create
functions in node trees. Node functions can be called from other nodes
and from Haxe.
2018-11-04 09:00:38 -06:00
unknown 0cc1023d9d Rename bundled font to font_default 2018-11-04 11:02:29 +01:00
Lubos Lenco 5145505fbf
Merge pull request #992 from katharostech/look-at-node-euler
Make the Output of the Look At Node Euler Rotation
2018-11-03 15:45:13 +01:00
Zicklag 43acf28fc8 Make the Output of the Look At Node Euler Rotation
The Look At node previously output a quat for the rotation, which is
inconsistent and incompatible with the other logic nodes such as
Set Rotation.
2018-11-01 17:23:41 -05:00
unknown 659cbc3379 Use transform.rotate/move 2018-11-01 22:49:37 +01:00
unknown b17d5b9942 Read color space 2018-11-01 02:02:41 +01:00
unknown 827b378713 Continuous Collision Detection 2018-10-30 12:56:49 +01:00