Commit graph

705 commits

Author SHA1 Message Date
luboslenco b34c05a727 Write cleaner Main 2018-08-26 18:42:10 +02:00
luboslenco 5966687409 Rigid body is removed by itself 2018-08-26 18:11:12 +02:00
luboslenco b7aa00d030 Add Blend Action node 2018-08-24 10:59:30 +02:00
luboslenco f3634bb277 Prevent bullet allocations 2018-08-23 20:26:40 +02:00
luboslenco 5d59a315c6 Faster debug console 2018-08-22 12:23:33 +02:00
luboslenco 73b68e1336 Dynamic 3d mesh physics shape for ammo 2018-08-21 13:08:19 +02:00
Lubos Lenco fedfd54182
Merge pull request #826 from kenthinson/codeDocs
Code docs
2018-08-21 07:20:02 +02:00
unknown 8d3ca8db6b Set Light Color and Set Light Strength nodes 2018-08-19 11:03:35 +02:00
Kent Hinson ef72da41a3 RigidBody doc 2018-08-18 12:31:13 -07:00
Kent Hinson 2d7879f89f Merge branch 'master' into codeDocs 2018-08-18 11:16:58 -07:00
Kent Hinson d5efac7cdb Better visual studio code formatting 2018-08-17 13:06:40 -07:00
Kent Hinson 14b2ee9f45 getContacts docs 2018-08-17 11:45:52 -07:00
unknown 343f133764 Begin dynamic 3d mesh physics shape 2018-08-17 17:01:54 +02:00
unknown b831f1d663 Use Transform.overlap 2018-08-17 10:44:31 +02:00
unknown 51529e98f9 Add RigidBody.notifyOnContact 2018-08-17 10:20:46 +02:00
unknown 9095562d6a Add Pause Trait and Resume Trait nodes 2018-08-16 19:18:44 +02:00
unknown b5ff24d2ef No need to enable particle flag in material 2018-08-16 17:16:35 +02:00
unknown 8840119156 Set Particle Speed node 2018-08-16 13:41:46 +02:00
unknown 4b04d8f36f Forward particle fixes 2018-08-16 12:10:50 +02:00
unknown 7152000a08 Update Math logic node 2018-08-15 19:11:47 +02:00
unknown d6c2313f6a Cover traces 2018-08-12 19:07:28 +02:00
Devin Curry 509569fafe SwitchNode 2018-08-11 23:42:39 -07:00
luboslenco e1383f4439 Handle blending pass in forward path 2018-08-08 15:06:10 +02:00
luboslenco 31b2fe26fb Rigid body cleanup 2018-08-06 21:56:53 +02:00
luboslenco 2b1ea85699 Package fix 2018-08-06 15:26:02 +02:00
luboslenco 6903c82be5 Ensure output exists 2018-08-05 20:42:52 +02:00
luboslenco 953a7b6884 More package fixes 2018-08-03 18:29:32 +02:00
luboslenco 2185a0445a Add Bone FK and Bone IK nodes 2018-08-03 15:17:08 +02:00
luboslenco 6e8538bdef Properly place rigid body on scene spawn 2018-08-01 20:38:14 +02:00
luboslenco fa05a3f599 Fix Scene package 2018-07-31 21:41:29 +02:00
luboslenco 9863f74951 Set constant buffer on update 2018-07-31 15:50:41 +02:00
unknown 5cba0a4b40 Dxr stubs 2018-07-29 11:39:54 +02:00
luboslenco 9c6e6eb462 Improve dce 2018-07-24 21:28:03 +02:00
luboslenco 1bf3c4c1f9 Kha updates 2018-07-19 12:04:32 +02:00
luboslenco 4ba4623241 Merge Send Event and Send Object Event nodes 2018-07-13 08:46:25 +02:00
KTakahiro1729 f64647e4a6 add object event node 2018-07-12 05:43:11 +09:00
luboslenco 370319a40d Allow to pause physics world 2018-07-10 21:41:49 +02:00
luboslenco e0829ddb5b Ensure rigid body exists 2018-07-10 16:35:10 +02:00
luboslenco d0ee669e6d Parsing height into channel 2018-07-06 18:15:17 +02:00
luboslenco 24c378038c Get child node search type 2018-07-04 12:29:41 +02:00
luboslenco 094c0e9597 Add Contains String node 2018-07-04 11:49:48 +02:00
luboslenco 1829261f1b Watch node tree name 2018-06-29 08:40:56 +02:00
luboslenco 050c5e7d8f Watch logic node value in debug console 2018-06-28 22:39:23 +02:00
luboslenco 0f7c0d8166 Do not cache event entries 2018-06-28 20:12:11 +02:00
luboslenco 72de5d0397 Expose drawMeshes 2018-06-28 17:54:53 +02:00
luboslenco 0ba60eea90 Legacy shader fixes 2018-06-28 16:26:15 +02:00
luboslenco 5ddb0e32d1 Fix spawning scene with physics 2018-06-28 12:04:38 +02:00
luboslenco 3ef5c49824 Show object traits in debug console 2018-06-28 11:34:56 +02:00
luboslenco 20131e0ec8 Set canvas theme 2018-06-27 18:49:57 +02:00
unknown f8f0e127a1 Add Array Slice and Array Splice nodes 2018-06-24 15:47:39 +02:00
luboslenco cfa04601b8 Expose log to console 2018-06-21 15:00:14 +02:00
luboslenco a98fded080 Fix define 2018-06-20 15:02:01 +02:00
luboslenco f06878dbfb Improved debug console 2018-06-20 14:57:37 +02:00
luboslenco 2b4f89c2ac Up axis for walk navigation 2018-06-19 18:05:10 +02:00
luboslenco fbcb7b7bbe Deg to Rad node 2018-06-15 10:49:14 +02:00
luboslenco 8fa9da0442 Fix bone child translation 2018-06-14 22:50:11 +02:00
luboslenco a29180e433 Add Look At node 2018-06-14 15:24:28 +02:00
luboslenco e05ca352dd Null safe logic nodes 2018-06-14 14:52:05 +02:00
luboslenco 1a7d72c3e1 Array Add multiple values 2018-06-12 23:48:01 +02:00
luboslenco 13731ae634 Set Material Param nodes 2018-06-12 13:50:27 +02:00
luboslenco 2fdcd7c520 Float link fix 2018-06-12 11:49:41 +02:00
luboslenco 61344dc294 Material compiler fix 2018-06-11 19:31:21 +02:00
luboslenco 6718ba4856 Checker fix 2018-06-09 23:43:19 +02:00
luboslenco 7ac0b6d12f Reuse Object node value 2018-06-08 12:36:59 +02:00
Yannik Böttcher 4b2d6a99ad adjusted ObjectNode to work with SetVariable Node 2018-06-07 22:14:03 +02:00
unknown 3566b73f9d Pause and Stop Speaker nodes 2018-06-06 01:31:55 +02:00
unknown 027cdf346b Add packFloat2 2018-06-02 22:14:18 +02:00
unknown 2610dca848 Trait init fixes 2018-06-02 19:00:36 +02:00
unknown dea61608c3 Vector equal test for Gate node 2018-06-01 19:02:56 +02:00
unknown 7f728d78b2 Add 'Almost Equal' to Gate node 2018-06-01 18:33:52 +02:00
Sebastian 08ecba267e Fixing issue, where "Clear Parent" node breaks execution in succesive calls to "Set Parent": https://github.com/armory3d/armory/issues/636 2018-05-29 01:31:28 +02:00
luboslenco 8cc707e19a Load canvas sooner 2018-05-26 22:54:42 +02:00
luboslenco 93b63efd80 Value category for Concatenate String 2018-05-26 22:54:08 +02:00
Andrei Nadin 2b74077acf Add Concatenate String Node 2018-05-26 17:23:43 +10:00
luboslenco e48b16d3d4 Upgrading armory into b2.8 engine 2018-05-24 22:16:28 +02:00
luboslenco b245624b19 Begin b2.8, no sync for now 2018-05-22 19:44:54 +02:00
luboslenco 0c4cc2fc70 Material compiler fixes 2018-05-21 17:55:26 +02:00
luboslenco 57c44fcda0 Fix material specular 2018-05-19 19:29:14 +02:00
luboslenco c5ca8f8e17 Compute voxels faster 2018-05-18 11:26:09 +02:00
luboslenco c7a548bb5e Fixing translucency 2018-05-17 22:47:00 +02:00
unknown 310cf140b8 Add Show Mouse node 2018-05-16 12:17:16 +02:00
unknown a2bf6a0a90 Add Stop Agent node 2018-05-15 23:30:47 +02:00
unknown bcd78309a5 Transform node + Set Variable works 2018-05-15 22:21:04 +02:00
unknown 0363ab5802 Fix compile 2018-05-15 21:21:28 +02:00
unknown fe27d79239 Expose final composited target 2018-05-15 19:19:18 +02:00
unknown 819bd17a1d Set Material Slot node 2018-05-15 16:44:17 +02:00
unknown dbeda17af4 Set all material slots 2018-05-15 16:39:46 +02:00
Andrei Nadin fceec443ef Merge branch 'master' of github.com:armory3d/armory 2018-05-07 17:43:20 +10:00
Andrei Nadin 471974c226 Fix Typo in mix nodes (was using wrong property for clamp)
Changed clamp to Math.clamp()
2018-05-07 17:41:36 +10:00
luboslenco 96933aabc2 Parse height input 2018-05-06 17:45:47 +02:00
luboslenco ab1eb0758b Implement Trait node 2018-05-05 13:36:20 +02:00
luboslenco c054635089 Check camera for canvas 2018-05-05 12:52:35 +02:00
luboslenco dcc211bc19 Increase ao range 2018-04-30 23:07:45 +02:00
luboslenco 842d48e036 Forward render capture 2018-04-24 20:24:36 +02:00
luboslenco 69716d5346 Fix render capture 2018-04-24 20:08:18 +02:00
unknown 428ba34196 Export physics simulation params 2018-04-23 12:21:46 +02:00
Andrei Nadin 8398900ac4 Add Null check for Material Node 2018-04-21 14:23:31 +10:00
Andrei Nadin eff1a96f8f Get and Set Gravity Nodes 2018-04-21 14:03:03 +10:00
Andrei Nadin 5e9c8dad4c Temp fix to stop Trait Node from failing compilations
Still doesn’t return a trait…
2018-04-21 14:02:44 +10:00
luboslenco e3de9cd088 Resolution scale filter 2018-04-20 00:56:54 +02:00
luboslenco 7fd6521646 Add Mix and VectorMix nodes 2018-04-19 16:29:15 +02:00
Lubos Lenco 3ba6a5d0fe
Merge pull request #601 from anadin/master
Add ApplyForceNodes
2018-04-18 08:55:51 +02:00
Andrei Nadin d8c6cef7f9 Add ApplyForceNodes
Think it would be good to add a global/local bool?
2018-04-18 10:26:33 +10:00
luboslenco 8285b6b3f0 More wasm binds 2018-04-17 12:23:55 +02:00
luboslenco 6d5b003689 Add wasm_api 2018-04-16 16:09:19 +02:00
Andrei Nadin d83caae736 Add #if to WasmScript - was breaking iOS builds 2018-04-16 14:22:00 +10:00
Lubos Lenco 0451aa558e
Merge pull request #596 from Simonrazer/master
"Gate" node with else output
2018-04-16 00:12:42 +02:00
luboslenco 0667f9a71b WebAssembly modules 2018-04-15 11:55:42 +02:00
Simonrazer e7171433ae Gate with else
First try?
2018-04-15 10:36:30 +02:00
luboslenco af65880fbd Rename ApplyImpulseNodeAtLocation to ApplyImpulseAtLocationNode, format 2018-04-14 20:00:40 +02:00
Andrei Nadin 74b6ce09f0 Get Velocity Node 2018-04-13 15:05:54 +10:00
Andrei Nadin c8cfc9d727 VectorClamp To Size Node (requires new vecX.hx from iron)
This is a little bit of a pain as Iron is a operate repo
2018-04-13 13:45:19 +10:00
Andrei Nadin 00056b8e0c Apply Impulse at location Node 2018-04-13 13:29:05 +10:00
Andrei Nadin c9a53ef2d8 Enable getAngularVelocity()
This is part of a new GetVelocity Node which I will submit to the LogicPack repository?
2018-04-13 13:21:36 +10:00
Andrei Nadin b26a154cc7 Add Length to the Vecor Math node 2018-04-13 13:20:05 +10:00
luboslenco 78f43a0304 Use FastFloat 2018-04-11 17:18:39 +02:00
luboslenco 20c2caf391 More FastFloats 2018-04-09 21:38:34 +02:00
luboslenco 501e23790d Fix Haxe 4 compile 2018-04-06 17:57:24 +02:00
unknown 44292413c6 Fix physics tick 2018-03-31 00:22:45 +02:00
luboslenco 15c5a06584 vxgi shadowmap defines 2018-03-27 23:30:00 +02:00
luboslenco 7ac97b638e Fix null world 2018-03-27 22:28:45 +02:00
luboslenco 663332c7a1 vxgi relight option 2018-03-27 14:09:18 +02:00
luboslenco 09db2a4d01 Forward path fix vxgi intensity 2018-03-27 12:29:12 +02:00
luboslenco e868b0f614 New ray offset for vxgi 2018-03-26 00:30:24 +02:00
luboslenco ba4a8c2e22 Use latest Kha 2018-03-21 17:53:44 +01:00
Kevin Leung 708e1705e7
NavAgent: faster is faster 2018-03-08 20:43:03 +08:00
luboslenco 4daecad687 On Init node fixes 2018-03-08 12:52:19 +01:00
luboslenco 9a6ea01324 Format 2018-03-08 09:59:08 +01:00
Kevin Leung c1714a0bb5
FollowCamera: use LateUpdate to avoid sync issues 2018-03-08 10:31:17 +08:00
luboslenco 2c2e42aec4 max_luminance pass 2018-03-07 23:37:47 +01:00
Kevin Leung 12244740c2
[NavAgent] Expose speed prop 2018-03-07 18:07:23 +08:00
luboslenco 97f3d3dd3b Fix warning print 2018-03-06 22:05:36 +01:00
luboslenco 5626003ead Krom exporter and JS minifier 2018-03-04 19:38:40 +01:00
luboslenco f456cc9c02 Fix event removal 2018-03-03 13:09:08 +01:00
luboslenco abe7e2fe6a Fix Send Global Event node 2018-03-03 12:26:39 +01:00
luboslenco b8c41983d7 Fix PhysicsBreak 2018-03-02 17:10:57 +01:00
luboslenco 66041ba142 Async fixes 2018-03-02 14:50:58 +01:00
luboslenco 6e09a7e6b3 Fix materials with no face assigned 2018-03-01 10:58:01 +01:00
luboslenco f2465ab041 Shader fixes 2018-02-27 20:27:27 +01:00
Devin Curry efb41117a8 Compare Node: Compares 2 values and returns a bool: ==, !=, <, <=, >, >= 2018-02-25 20:03:57 -08:00
Devin Curry a25609a943 Gate node: "And" and "Or" properly handle any number of inputs. 2018-02-25 19:11:38 -08:00
luboslenco 34680dc0fd Expose Std for Script node 2018-02-25 19:40:40 +01:00
luboslenco 3ee22b1903 Begin runtime engine config 2018-02-25 19:01:22 +01:00
Lubos Lenco 3392f3117a Fix same-name assets 2018-02-24 12:16:11 +01:00
Lubos Lenco 428a478806 Set Parent Bone node fix 2018-02-22 15:27:27 +01:00
Lubos Lenco 2a3f0a7998 Add Set Parent Bone node 2018-02-22 13:25:06 +01:00
Lubos Lenco f70037b0f0 Play Speaker node 2018-02-21 23:23:23 +01:00
Lubos Lenco 74d8cec4bb Clean up 2018-02-21 22:18:37 +01:00
Lubos Lenco 6373643fac Movie trait fix 2018-02-21 10:55:36 +01:00
Lubos Lenco c2a52e082c More logic nodes 2018-02-20 18:46:16 +01:00
Lubos Lenco 30be1de56d
Merge pull request #517 from Simonrazer/master
Move on local axis node
2018-02-19 23:37:30 +01:00
Lubos Lenco 3d01c5efd2 Rigid body constraints 2018-02-19 16:28:21 +01:00
Lubos Lenco 8e041ce4c3 Toggle console with ~ 2018-02-18 19:28:47 +01:00
Simonrazer 583845e677 +local axis movement 2018-02-18 19:19:43 +01:00
Lubos Lenco e73bf6b22a Merging compute shader support 2018-02-16 17:12:19 +01:00
Lubos Lenco 2549f91ec6 Ensure lamp exists 2018-02-15 23:20:44 +01:00
Lubos Lenco 9dca209d77 Allow only one PhysicsWorld 2018-02-15 22:12:23 +01:00
Naxela 6bde7c7c8d Fix for #497
Fix for https://github.com/armory3d/armory/issues/497
2018-02-13 16:51:31 +01:00
Lubos Lenco 7bef6faffd Split render path code 2018-02-10 22:37:27 +01:00
Lubos Lenco 6cde3bc179 Fix PhysicsDrag trait 2018-02-10 13:12:20 +01:00
Lubos Lenco e13ed6c1b8 Prevent mipmap filter 2018-02-06 15:29:27 +01:00
Lubos Lenco e8346a0911 Do not create rigid body for non-mesh 2018-02-04 22:57:12 +01:00
Lubos Lenco 21089a1448 Handle time scale for bullet 2018-02-01 12:25:15 +01:00
Lubos Lenco 02ff1a6271 Canvas fix 2018-01-31 09:25:25 +01:00
Lubos Lenco 6c5e6e4809 Canvas Set Text logic node 2018-01-31 00:31:07 +01:00
Lubos Lenco 239aa084c0 Expose canvas elements 2018-01-31 00:03:28 +01:00
Lubos Lenco 4e4dcd2aa6 Use mouse down when unable to lock 2018-01-30 13:16:32 +01:00
Lubos Lenco e4c98b90c8 Shader fix 2018-01-30 10:17:07 +01:00
Lubos Lenco 9e8181edbc Simplify shader include 2018-01-29 23:52:42 +01:00
Lubos Lenco f10fa5ac02 Fix cpp compile 2018-01-29 18:43:02 +01:00
Lubos Lenco 9e6bbe2bd7 More call group fixes 2018-01-29 13:52:39 +01:00
Sebastian Alff 87f4104fb1
Merge pull request #8 from armory3d/master
Update Fork
2018-01-28 21:14:13 +01:00
Lubos Lenco 2ba40e088f Fix multi-mat soft bodies 2018-01-28 20:45:27 +01:00
Sebastian Alff 425ba08360
Merge pull request #6 from armory3d/master
Update Fork
2018-01-28 17:15:10 +01:00
Lubos Lenco 626c56a3b9 Matrix fix for spawn scene 2018-01-28 15:12:09 +01:00
Lubos Lenco 989b91720b Reduce volumetrics mem usage 2018-01-28 13:53:06 +01:00
Lubos Lenco 9b8d0249c8 Use closestBoxIntersect 2018-01-27 12:47:43 +01:00
Lubos Lenco 05c050c732 Virtual gamepad 2018-01-24 14:40:43 +01:00
Lubos Lenco 7044c708a8 Align debugdraw bounds 2018-01-24 11:44:09 +01:00
Lubos Lenco 3c9e4fe487 Normal offset shadows bias 2018-01-23 22:40:09 +01:00
Lubos Lenco cead5ed406 Fix forward + smaa 2018-01-23 12:24:55 +01:00
Lubos Lenco b7b9dd6b33 Ensure contact exists 2018-01-22 20:27:31 +01:00
Lubos Lenco 73ecbd3379 Merge branch 'master' of https://github.com/armory3d/armory 2018-01-22 18:47:01 +01:00
Lubos Lenco ad54883bf3 Improve load screen 2018-01-22 18:46:38 +01:00
unknown 6358bbc0ce Improve material parse 2018-01-21 12:52:51 +01:00
Sebastian Alff ffd82fff28
Merge pull request #5 from armory3d/master
Update Fork
2018-01-20 12:25:06 +01:00
Lubos Lenco bb12c8d630 Add WindowInfo and DisplayInfo logic nodes 2018-01-17 18:41:43 +01:00
Lubos Lenco ef79b8595e Merge branch 'master' of https://github.com/armory3d/armory 2018-01-14 14:52:17 +01:00
Lubos Lenco 99020bb311 Begin on-screen controls for touch 2018-01-14 14:52:02 +01:00
Sebastian Alff 37f3afeb16
Merge pull request #4 from armory3d/master
Update Fork
2018-01-11 17:21:22 +01:00
Lubos Lenco 09a91b14df Fix multi-mat triangle mesh collision 2018-01-10 21:10:08 +01:00
Lubos Lenco cea57c33ea Shader fixes 2018-01-07 20:01:43 +01:00
Sebastian Alff c282c47584
Merge pull request #3 from armory3d/master
Update Fork
2018-01-07 13:39:33 +01:00
Lubos Lenco 67f5bf0c6a Forward renderer effects 2018-01-06 00:33:33 +01:00
Sebastian 036f4f8311 Added missing libraries 2018-01-01 23:42:07 +01:00
Sebastian bc5a9e8722 Fix error for non-soft body hooks (hook_rb is null in this case). 2018-01-01 23:41:56 +01:00
donalffons 5110c037f8
Merge pull request #2 from armory3d/master
Update Fork
2017-12-31 18:18:50 +01:00
Lubos Lenco d59157d4fd
Merge pull request #447 from guzzard/debug-console-decimals
Debug console use custom math class, round object positions with two decimals
2017-12-30 13:38:01 +01:00
unknown ea21439d9f Ensure storage exists 2017-12-30 12:14:36 +01:00
Martin Wallin 773aafbb26 Use custom math class, round object positions with two decimals
Dependency: https://github.com/armory3d/iron/pull/28
2017-12-30 12:13:35 +01:00
Sebastian dbbb991b05 Update hook rigid body position and orientation at init() and on update() 2017-12-29 14:56:52 +01:00
Sebastian d81ece7715 Make hook rigid body a class attribute 2017-12-29 14:56:01 +01:00
Sebastian 93170c4bec Make target and targetTransform class attributes 2017-12-29 14:55:02 +01:00
unknown c6de00dc60 Fix shadowmap handling 2017-12-28 13:10:41 +01:00
Lubos Lenco 0788a00792
Merge pull request #441 from guzzard/setUpInterpolate-plus-cleanup
KinematicCharacterController setUpInterpolate() + cleanup
2017-12-23 19:55:41 +01:00
Lubos Lenco 960ca72b08
Merge pull request #440 from guzzard/remove-kinematic-character-controller
Enable removeKinematicCharacterController()
2017-12-23 19:55:06 +01:00
Martin Wallin a682220b56 FollowCamera - add ability to turn lerp on/off 2017-12-22 11:04:16 +01:00
Martin Wallin 568b7f3baf KinematicCharacterController cleanup 2017-12-22 10:15:42 +01:00
Martin Wallin 3b72ccc1c4 Enable setUpInterpolate() 2017-12-22 10:14:27 +01:00
Martin Wallin 2539007fa8 Enable removeKinematicCharacterController()
Needs https://github.com/armory3d/haxebullet/pull/15
2017-12-21 23:32:46 +01:00
Lubos Lenco 9636891594
Merge pull request #433 from guzzard/simple-scale-support-kinematic-controller
Add support for KinematicCharacterController
2017-12-21 00:20:58 +01:00
Martin Wallin c5dfe5c443 Add support for KinematicCharacterController 2017-12-21 00:16:17 +01:00
Martin Wallin 2668df36dc KinematicCharacterController init 2017-12-21 00:05:09 +01:00
Lubos Lenco da3c472850 Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
Martin Wallin 93dbcde410 Bundled script: follow camera 2017-12-20 17:51:25 +01:00
Lubos Lenco 0ec80ebeff Simplify shader files 2017-12-20 10:19:44 +01:00
Lubos Lenco 409a398730 Temporal filter for stable voxels 2017-12-19 18:05:38 +01:00
Lubos Lenco 66bada395a Add SetTimeScale node 2017-12-16 15:13:10 +01:00
Lubos Lenco f7c8b5222b TAA fix 2017-12-15 13:55:08 +01:00
Lubos Lenco 11a8389feb Mouse lock support 2017-12-14 18:12:01 +01:00
Martin Wallin ed68707753 RigidBody enableGravity(), disableGravity(), setGravity(v:Vec4)
Tested in C++, Krom, Browser
2017-12-14 14:33:58 +01:00
Lubos Lenco 0f85786eb0 Convex shape scaling 2017-12-14 12:23:56 +01:00
Lubos Lenco 83d5d9ac6e
Merge pull request #424 from guzzard/enable-updateSingleAabb
Enable Bullet.updateSingleAabb (needs updated ammo.js)
2017-12-14 11:36:41 +01:00
Lubos Lenco a1532d5bec Simplify shader passes 2017-12-13 14:21:42 +01:00
Lubos Lenco 1e3eb5ccfe arm_physics guard 2017-12-13 00:13:39 +01:00
Lubos Lenco 24886b2b19
Merge pull request #423 from guzzard/master
Bundled trait: simple scale object
2017-12-13 00:11:15 +01:00
Lubos Lenco 6000a9199e Simplify world pass 2017-12-13 00:10:30 +01:00
Martin Wallin b3ea4d616b Simple scale object cleanup 2017-12-12 23:40:21 +01:00
Martin Wallin b976ca2e0b Enable Bullet.updateSingleAabb (needs updated ammo.js)
Only merge once https://github.com/kripken/ammo.js/pull/180 has been merged, and ammo.js has been rebuilt.
2017-12-12 23:20:32 +01:00
Martin Wallin fb7f6edbb0 Bundled trait: simple scale object 2017-12-12 23:16:47 +01:00
Lubos Lenco 4042e43d17 Rename rigidbody.ghost to rigidbody.trigger for clarity 2017-12-12 20:07:31 +01:00
Lubos Lenco 02e5781f11 ADd doc link 2017-12-12 17:58:16 +01:00
Lubos Lenco fd9ef0ba6a arm_physics guard 2017-12-12 15:00:26 +01:00
Lubos Lenco 20a4dc9869 Rigid body scaling 2017-12-12 13:39:15 +01:00
Martin Wallin e7d8a82e4c Bundled trait: simple rotate object
Simple script to rotate an object around using the keyboard with RT(x), FG(y), VB(z).
Can be used for testing and debuging.
2017-12-12 12:51:52 +01:00
Lubos Lenco 8fad24f5b6 arm_physics guard 2017-12-11 17:47:23 +01:00
Martin Wallin c2d5b6aef8 Simple move object bundled trait
Simple script to move an object around using the keyboard with WSAD+QE.
Can be used for testing and debuging.
2017-12-11 15:57:24 +01:00
Lubos Lenco cd985f073a Fix MirrorTeture init 2017-12-11 10:24:43 +01:00
Lubos Lenco beb1c8fb10 Use Vec4.distance instead of Vec4.distance3d 2017-12-10 12:01:58 +01:00
Lubos Lenco 2a3b8ff81b Show trace in tab header 2017-12-07 17:44:44 +01:00
Lubos Lenco 5bb511a06b
Merge pull request #407 from Naxela/master
Implement LUT-based color-grading
2017-12-07 17:39:42 +01:00
Alexander Kleemann 42b0aaaded Implement LUT-based color-grading
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Martin Wallin 1e19a9d0dc Get/Set CameraObject FOV logic nodes 2017-12-06 22:20:42 +01:00
Lubos Lenco f5e1dbe986 Expose PhysicsWorld.setGravity 2017-12-06 00:10:46 +01:00
Lubos Lenco 410dd5f795 Prepare for terrain collision shape 2017-12-05 23:45:40 +01:00
Lubos Lenco f7bf9127cd Fix azerty for camera and vehicle controller 2017-12-05 21:41:49 +01:00
Lubos Lenco 9a20302114 Expose penumbra scale 2017-12-04 19:49:06 +01:00
Lubos Lenco 0025e77121 Fix visibility pass for voxels 2017-12-04 16:59:54 +01:00
Lubos Lenco 942e4d27fa Rigid body cleanup 2017-12-04 15:10:20 +01:00
Lubos Lenco d99f3a4f26 Cleanup 2017-12-04 09:45:39 +01:00