Commit graph

565 commits

Author SHA1 Message Date
Juan Linietsky
b0aa49accb merged some stuff for okam 2015-09-03 23:24:55 -03:00
Juan Linietsky
cf57a654d7 new editor settings customization of where to run the game from the editor 2015-08-30 23:36:46 -03:00
Juan Linietsky
3a59747c62 -fixes to capture mode
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-29 01:43:21 -03:00
Juan Linietsky
700fdf5c0c fix build issue with ssl, closes #2384 2015-08-23 20:54:13 -03:00
Juan Linietsky
e1e54d39e4 damn github built-in editor 2015-08-21 22:33:49 -03:00
Juan Linietsky
2de5e12116 fix for built-in ssl (easier to build 32 bits export) 2015-08-21 22:31:06 -03:00
Kostadin Damyanov
2a757a6ad4 Haiku: move the audio driver to platform/haiku 2015-08-14 22:52:28 +03:00
Kostadin Damyanov
b038a2c3c2 Haiku: update logo.png 2015-08-13 22:36:43 +03:00
Kostadin Damyanov
ced44b45d3 Haiku: remove unneeded code 2015-08-12 22:14:40 +03:00
Kostadin Damyanov
f48ce8901a Haiku: remove unneeded code 2015-08-12 21:40:45 +03:00
Kostadin Damyanov
cdf1ac7d58 Merge remote-tracking branch 'upstream/master' 2015-08-09 12:45:21 +03:00
Juan Linietsky
0a139aaef9 Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindows
Fixes compile bug for Android template on Windows.
2015-08-08 11:14:28 -03:00
Maximillian
6f9a084ac8 Add OS.get_system_time_msec 2015-08-06 10:29:33 -07:00
Juan Linietsky
9d185ccc30 -Merged the file server with the live editing and remote debug
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Anton Yabchinskiy
dc8df8a91a Merge branch 'master' of github.com:okamstudio/godot 2015-07-29 23:01:36 +03:00
Kostadin Damyanov
f5bfd497aa Haiku: add sound support 2015-07-26 02:18:32 +03:00
PeaceSells
9983ceecf2 Fixes compile bug for Android template on Windows. 2015-07-24 13:12:23 -06:00
Jari Ronkainen
983fd0dfc3 Use tabs instead of spaces. 2015-07-23 19:35:47 +03:00
Jari Ronkainen
8027a3f004 Fix audio driver setup if the first driver fails. 2015-07-23 19:32:10 +03:00
Kostadin Damyanov
f8db8b7215 Haiku: update detect.py 2015-07-20 22:45:22 +03:00
Kostadin Damyanov
07e76a3f2c Haiku: add keyboard support 2015-07-12 00:52:47 +03:00
Kostadin Damyanov
77e78cdb20 Haiku: gl context locking 2015-07-02 18:41:32 +03:00
romulox_x
1d22b0265b fixed ios compilation error 2015-07-01 23:07:01 -07:00
volzhs
f6668dc9db Merge branch 'master' of https://github.com/okamstudio/godot into fix_android_payments 2015-07-01 15:13:10 +09:00
Juan Linietsky
55b34e05b3 -some changes by okam 2015-06-30 11:28:43 -03:00
Juan Linietsky
95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
volzhs
903e6b37c0 fix crash by payments when run on android 5.1.1 device.
(http://stackoverflow.com/questions/24480069/google-in-app-billing-illegalargumentexception-service-intent-must-be-explicit)
2015-06-29 02:56:38 +09:00
Kostadin Damyanov
e0e54ea7d4 Merge remote-tracking branch 'upstream/master' 2015-06-26 21:35:47 +03:00
Kostadin Damyanov
7ad89c7e83 Haiku: implement some more window-related methods 2015-06-23 21:22:12 +03:00
James McLean
2f33f820e9 Fixed compilation error on MacOS X. 2015-06-22 00:56:49 -04:00
Kostadin Damyanov
174df9a276 Haiku: add support for mouse wheel 2015-06-21 22:18:27 +03:00
Kostadin Damyanov
6f48ddc61d Haiku: add some screen and window-related methods 2015-06-21 02:08:31 +03:00
Kostadin Damyanov
b59e95ce1c Haiku: implemet get_widow_size() get/set_window_position() 2015-06-20 15:35:54 +03:00
Kostadin Damyanov
d44dfc2440 Haiku: cleanup, add TODOs 2015-06-20 03:43:11 +03:00
Kostadin Damyanov
93ac4ace0a Haiku: handle the quit request message 2015-06-20 01:59:32 +03:00
Kostadin Damyanov
0038e27fc3 Merge remote-tracking branch 'upstream/master' 2015-06-18 22:48:29 +03:00
Kostadin Damyanov
f10eb8ffa1 Haiku: implement get_mouse_pos() and get_mouse_button_state() 2015-06-18 22:41:33 +03:00
Kostadin Damyanov
2102d35e9c Haiku: read the status of the key modifiers and mouse buttons 2015-06-17 22:27:45 +03:00
Kostadin Damyanov
1505d65ac9 Haiku: handle mouse movement and click events 2015-06-16 21:52:24 +03:00
Juan Linietsky
4e46143499 some optimizations in godot memory handling 2015-06-12 18:27:48 -03:00
Kostadin Damyanov
8df3e30abd Haiku: create a GL context and initialize the audio and physics servers 2015-06-11 22:57:41 +03:00
Juan Linietsky
c76900beb8 draw button focus before text and icon
closes #2047
2015-06-08 10:36:27 -03:00
est31
ddba217109 Complete fix for windows compilability
Thanks @volzhs for testing :)
2015-06-07 16:12:03 +02:00
est31
64704ecbc5 Fix windows compilability 2015-06-07 15:36:14 +02:00
Juan Linietsky
8d61817293 Merge pull request #2037 from est31/use-local-win
Time zone support
2015-06-07 00:32:29 -03:00
Juan Linietsky
dac398ba58 Merge pull request #2017 from Razzlegames/multitouch_fix_1908
Additional Fix for Multi-touch release problem
2015-06-07 00:29:46 -03:00
est31
c5338fd6c4 Add OS.get_time_zone_info function
The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00
est31
803069886e Add utc param to get_time and get_date methods
If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
2015-06-06 05:55:28 +02:00
est31
26ea12a873 Use local time for both time and date on win
On unix and nacl, both date and time are expressed in local time.
2015-06-06 03:23:34 +02:00
romulox_x
ef173a2c9c improved calculation of screen resolution on ios 2015-06-03 21:57:33 -07:00
Kyle Luce
77461a126e Additional Fix for Multi-touch release problem
- Was duplicating the functionality of event.getActionIndex() but was missing the bitmask.
- Switched back to getActionIndex() but kept the corrected getPointerId() from
  change #1980

https://github.com/okamstudio/godot/pull/1908
2015-05-31 19:37:19 -07:00
Kostadin Damyanov
8130707e01 Haiku: start implementing the os-dependant stuff 2015-05-30 00:57:07 +03:00
Kostadin Damyanov
db459fba1d Haiku: fix build, link with libGL and libGLEW 2015-05-29 23:36:48 +03:00
Kostadin Damyanov
513d509783 Haiku: enable building with GLES 2015-05-28 03:42:40 +03:00
Kostadin Damyanov
8dd674d639 Haiku: enable debug support 2015-05-28 00:59:41 +03:00
punto-
70edfcdc8d Merge pull request #1966 from romulox-x/iosServicesAdditions
Improved iOS Game Center functions
2015-05-26 11:41:56 -03:00
Juan Linietsky
9df77d2765 ability to run 2D physics in a thread
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Kostadin Damyanov
a553327043 Haiku: some small fixes 2015-05-25 06:34:16 +03:00
Kostadin Damyanov
826f8af1ef Haiku: link with the haiku libs, stub the OS_Haiku class. 2015-05-25 06:02:55 +03:00
Kostadin Damyanov
4e07a2dea8 Haiku: fix building with UNIX_ENABLED. 2015-05-25 03:49:24 +03:00
Kostadin Damyanov
4a56f72f5b Haiku: Initial support. 2015-05-24 23:22:51 +03:00
romulox_x
95cd9b1ad5 added response event for game center overlay closing 2015-05-23 23:22:20 -07:00
romulox_x
94638e7bfe added data to descriptions dictionary that was missing. Made the elements that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions 2015-05-23 19:04:02 -07:00
romulox_x
93e797f164 Fixed null pointer bug in ios store. added functions to game center to reset the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :) 2015-05-23 03:17:52 -07:00
Rémi Verschelde
5f0bb18d55 Fix building release target with debug symbols
This forced the -g2 CCFLAG in release builds, making them relatively heavy.
Fixes #1781.
2015-05-22 22:19:16 +02:00
Juan Linietsky
f220183e40 fix a crash situation when starting a thread and other small fixes 2015-05-18 12:45:53 -03:00
Juan Linietsky
6e85ee3a43 fix crash on help, closes #1873 2015-05-17 14:17:57 -03:00
vipsbpig
bc3afc8ed8 fix multitouch release problem 2015-05-15 12:40:34 +08:00
Antony
9e14f971bc Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless. 2015-05-09 15:46:59 -06:00
Juan Linietsky
c99813dc38 Merge pull request #1826 from eehrich/master
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07 20:02:54 -03:00
Ricardo Pérez
979b931995 Better OS X fullscreen support, without the nasty startup effect 2015-05-06 12:53:55 +02:00
punto-
fbd9839131 Merge pull request #1818 from ricpelo/ricpelo-patch-5
Really fixes fullscreen mode in OS X, even during startup
2015-05-06 04:36:57 -03:00
ehriche
897a1aade5 optional formal changes 2015-05-06 01:22:31 +02:00
Ricardo Pérez
1d619fad86 Really fixes fullscreen mode in OS X, even during startup 2015-05-05 12:02:47 +02:00
yg2f
43c41fc9f9 fixes issue #1693 winmain and main unicode
makes WinMain() and main() accepts unicode characters into arguments
2015-05-04 20:26:49 +02:00
Juan Linietsky
fbbe7dcdfb Merge remote-tracking branch 'origin/master'
Conflicts:
	drivers/windows/dir_access_windows.cpp
2015-05-04 13:24:02 -03:00
Juan Linietsky
7f5b744b92 small unicode fixes 2015-05-04 13:12:05 -03:00
Juan Linietsky
c631d597ad Merge pull request #1792 from swenner/static_analysis_fixes
Static analysis fixes
2015-05-03 22:53:30 -03:00
Juan Linietsky
795ccf0e14 Merge pull request #1800 from antonyjones67/VSGenerator
Added Visual Studio project generation. Use "vsproj=yes" in command line...
2015-05-03 22:52:20 -03:00
Antony Jones
2a4da03f10 Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. 2015-05-03 15:18:56 -06:00
Simon Wenner
bd08cd7fd2 fixed broken comment block 2015-05-03 02:04:30 +02:00
Juan Linietsky
524d9fad59 -fixed godot icon for android
-added a genname option to generate the name of android app
2015-05-01 23:21:27 -03:00
Juan Linietsky
61e90385f6 -option to select arm and x86 architectures on android export (will not work with current templates, you have to make new and include both x86 and arm support) 2015-05-01 22:45:32 -03:00
Juan Linietsky
1e422941c8 -Fixed android export options (screen sizes, orientation should work)
-added functions to get mouse position in CanvasItem
2015-05-01 21:13:20 -03:00
Juan Linietsky
4804462ee0 -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
Juan Linietsky
21939ce08b -some cleanups
-added tesselation function to curve and curve2d
2015-04-30 10:06:18 -03:00
Juan Linietsky
c6dce44dd8 fixes in handling of DirAccess for resource path on Android, fixes #1447 2015-04-28 09:38:07 -03:00
Juan Linietsky
59154cccf9 -Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
1de1a04b78 -fix local and global usage for DirAccess, fixes #791
please test anyway..
2015-04-18 20:11:33 -03:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky
b56badf77b -Added android immersive mode, fixes #303 2015-04-17 16:18:46 -03:00
Juan Linietsky
2dfa1279ea improved save path error messages for scene, textures and audio, fixes #1514 2015-04-12 16:45:59 -03:00
Juan Linietsky
87c51b6fc0 Modified OSX11 to try alternative audio drivers if pulseaudio does not work or user dislikes lennart potering , fixes #1511 2015-04-12 16:11:26 -03:00
Juan Linietsky
b135cdbf05 Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
H5 canvas polygon fix
2015-04-07 20:22:58 -03:00
Juan Linietsky
b989498004 Merge pull request #1568 from sanikoyes/Pr-missing-WM_RBUTTONDBLCLK
Pr-missing-WM_RBUTTONDBLCLK
2015-04-07 20:17:32 -03:00
Martho42
7a2698bb44 Fixes the accelerometer
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.
2015-04-04 17:03:56 -07:00
Anton Yabchinskiy
16746f157f Merge branch 'master' of github.com:okamstudio/godot 2015-04-04 09:31:21 +03:00
Juan Linietsky
42d41a3fbc wrong function, changing.. 2015-04-02 15:03:14 -03:00
Juan Linietsky
8ea7e3e2b1 javascript build fix 2015-04-02 14:54:36 -03:00
Juan Linietsky
68e42f53ba Beta1 Attempt #1
-=-==-=-=-=-=-=-

-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
Ariel Manzur
ebd743f7c2 Merge branch 'master' of https://github.com/okamstudio/godot 2015-04-02 01:35:12 -03:00
Ariel m
7c1d516c01 fullscreen thing 2015-04-02 01:32:02 -03:00
Juan Linietsky
ed2a24ef21 solved color depth issues on osx 2015-04-01 12:39:54 -03:00
Juan Linietsky
3920c497b3 Option in Android export to use 32 bits buffer. 2015-03-31 19:02:40 -03:00
Juan Linietsky
7fc4059b13 read depth fixes 2015-03-31 17:57:16 -03:00
Juan Linietsky
ad634876b5 fixes for light2d in androids that do not support
read depth
2015-03-31 14:59:28 -03:00
reduz
7f8a0cddcf fixes to shader to get most new demos working on mobile 2015-03-25 22:56:35 -03:00
sanikoyes
042ead0e5d add missing WM_RBUTTONDBLCLK message 2015-03-25 10:58:22 +08:00
steve
a6f6bd85f9 fixed build error on OSX from new WM code 2015-03-23 22:07:03 -07:00
steve
e3957e32de fixed iphone build with new window manamenet changes 2015-03-23 18:55:45 -07:00
Juan Linietsky
3cf9490c46 window managements functions work
but still side-functions, all API needs to be migrated to them
2015-03-23 20:47:53 -03:00
Juan Linietsky
0245d4a2b0 oops, fucntion was there twice 2015-03-23 16:12:59 -03:00
Juan Linietsky
8db3922f56 small android fix 2015-03-23 14:15:11 -03:00
Juan Linietsky
7ad7f2f6a9 android fixes, please test
(can' t build android atm)
2015-03-23 11:31:23 -03:00
rollenrolm
ca0b3ce1f6 New API: build fixes for x11 2015-03-23 01:31:38 +01:00
Juan Linietsky
c68563aeb4 Merge pull request #1542 from jotson/wmclass
Reverted change to classHint
2015-03-22 19:18:44 -03:00
Juan Linietsky
23e13ce3c2 fixes to new window management API
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
John Watson
182c86de3f Reverted change to classHint
Using `char wmclass[] = "Godot"` causes `xprop` to report the
following for WM_CLASS:

`WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"`

This makes the Unity window manager fail to connect the running app
with the icon on the launcher.
2015-03-22 14:05:24 -07:00
Juan Linietsky
15bee515e6 Merge pull request #1487 from hurikhan/x11-window-management
X11 window management
2015-03-22 15:10:50 -03:00
Juan Linietsky
f6e537b08f Merge pull request #1432 from UsernameIsAReservedWord/fixes_platform_windows_detect_py
Fixes platform/windows/detect.py
2015-03-22 15:01:27 -03:00
rollenrolm
db0a71fc58 New option to show/hide hidden files 2015-03-21 18:33:32 +01:00
V.VamsiKrishna
eb3c88b3dd Revert "Revert "Removing etc1 from build for javascript platform.""
This reverts commit 9965e93f7e.
2015-03-20 11:47:56 +05:30
V.VamsiKrishna
9965e93f7e Revert "Removing etc1 from build for javascript platform."
This reverts commit 41b729ccff.
2015-03-20 11:12:13 +05:30
V.VamsiKrishna
41b729ccff Removing etc1 from build for javascript platform.
Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
2015-03-20 10:18:13 +05:30
V.VamsiKrishna
72895ddecf Replacing spaces with tabs 2015-03-20 07:47:06 +05:30
V.VamsiKrishna
1d45cd0ff1 Fix Javascript build. 2015-03-19 10:31:36 +05:30
Juan Linietsky
53e1694e1e New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Anton Yabchinskiy
43713810de Merge branch 'master' of https://github.com/okamstudio/godot 2015-03-10 11:44:40 +03:00
hurikhan
52a4e8495c fix introduced bug 2015-03-08 04:24:21 -05:00
hurikhan
87be945d49 Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-03-08 15:10:48 +08:00
Juan Linietsky
2c2894ceb6 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/gdscript/gd_tokenizer.cpp
	scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky
4d2198110b merges from okam repo 2015-03-03 14:39:13 -03:00
Juan Linietsky
440cc5e4b6 Merge pull request #1437 from Hinsbart/fix_win_joy
fix get joystick name from registry on some systems
2015-03-02 01:00:56 -03:00
Juan Linietsky
a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Hinsbart
9229d9d1bb fix get joystick name from registry on some systems 2015-02-25 16:33:08 +01:00
UsernameIsAReservedWord
b3976ec14c Update detect.py 2015-02-24 22:38:49 +01:00
UsernameIsAReservedWord
fde7f11a55 Update detect.py 2015-02-24 22:31:18 +01:00
UsernameIsAReservedWord
84905809a1 fixes platform/windows/detect.py
- fixes issue #1298 : under windows, too long `ar` command lines are split into several smaller command lines.
- fixes issue #1285 : under linux, cross compiling with Mingw-w64 now generates actual 64bits EXE.
- `MINGW32_PREFIX` and `MINGW64_PREFIX` environment variables are also available for Windows.
- started to clean-up the remains of previous hacks and workarounds.
- added some documentation into the script.
2015-02-24 22:28:51 +01:00
Anton Yabchinskiy
19a99afa81 Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-20 13:41:37 +03:00
Juan Linietsky
5ef3f7392f support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
greay
ef565b9778 fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'” build error on OS X 2015-02-17 19:19:29 -08:00
Anton Yabchinskiy
e024ff89b2 Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-17 15:57:24 +03:00
hurikhan
f5d2e1f42c Renamed EXPERIMENTAL_WM_API to NEW_WM_API 2015-02-15 18:26:49 +08:00
hurikhan
ee81d4b359 Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-02-15 17:49:34 +08:00
Juan Linietsky
2185c018f6 begin new serialization framework
also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky
d2f86cc09b fixes to mouse warp
-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.

IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
hurikhan
a13e180052 Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-02-12 15:58:29 +01:00
hurikhan
df7d26ff5b cleanup + MouseGrab 2015-02-12 15:58:00 +01:00
Hinsbart
97e46194f4 fix get_joy_name() on windows 2015-02-12 04:17:29 +01:00
Rhody Lugo
d67e866788 add support for CADisplayLink 2015-02-10 22:10:10 -04:30
Juan Linietsky
f53b27dca3 Merge pull request #1300 from umxprime/fix/ios-init-crash
Fix init crash on iPad 1st gen device with iOS 5.1.1
2015-02-09 21:38:43 -03:00
Juan Linietsky
b1ec72a799 Merge pull request #1299 from umxprime/fix/isim-sdk-path
Fix iOS Simulator SDK path for isim platform.
2015-02-09 21:38:38 -03:00
Juan Linietsky
3b3829e002 Merge pull request #1259 from laganojunior/feature/fix_modifier_key_unpress
Modifiers are unset on events for the modifier key itself
2015-02-09 21:31:39 -03:00
sambler
8baa00a6e4 Adjust x11/detect.py
Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined
move appending -DTYPED_METHOD_BIND to keep clang options together
move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address
2015-01-27 20:40:17 +10:30
Maxime CHAPELET
f9d63a7683 Fix init crash on iPad 1st gen device with iOS 5.1.1 2015-01-23 11:27:53 +01:00
Maxime CHAPELET
f7b00960dd Fix iOS Simulator SDK path for isim platform. 2015-01-22 22:19:45 +01:00
hurikhan
94d94a0855 * fix compilation without scons experimental_wm_api=yes
* Extended the demo with an addional MouseGrab Test
2015-01-22 01:14:50 +09:00
Anton Yabchinskiy
6f93e6812e Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-21 12:03:29 +03:00
hurikhan
d878b3205a Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-01-19 21:46:03 +09:00
Manuel Lagang
a4f40ec3be Fix whitespace on previous commit
Choose tabs or spaces, not both!
2015-01-17 23:06:20 -08:00
Manuel Lagang
fa62125e05 Modifiers are unset on events for the modifier key itself
This patch removes modifiers when processing key events for the
particular modifier key. For example, previously a Shift keypress
would register as a Shift + Shift modifier event.

This would cause issues when a modifier key as the action key in
the input map, because unpresses of the modifier key don't match as
matching inputs for that action. E.g. if Shift is used as an action,
the stored action event is Shift + Shift modifier (as indicated
in the editor as "Shift + Shift". The unpress event does not have the
Shift modifier set, so the event of unpressing Shift + no modifier
doesn't match the action which has the modifier set.

This patch removes the shift modifier on just pressing the Shift
key down, so the action event is registered as just Shift with
no modifier (as indicated in the editor as "Shift"), which matches
the unpress event.
2015-01-17 22:40:01 -08:00
marynate
9f61a4881e Fix mingw windows build error 2015-01-18 02:08:26 +08:00
hurikhan
dfb5a1d5e1 * multi_screen testing + bugfixes
* ALT-TAB is working
* tested on Ubuntu 14.10 Unity + LXDE
* minor cleanup
2015-01-18 00:28:04 +09:00
Anton Yabchinskiy
fa38e9b838 Merge branch 'master' of github.com:okamstudio/godot 2015-01-17 18:27:08 +03:00
hurikhan
dee27ce991 Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-01-17 22:19:57 +09:00
Juan Linietsky
7ac7956baf Merge pull request #1188 from hurikhan/scons_colored
Scons colored
2015-01-17 09:47:02 -03:00
Juan Linietsky
07e63c3dc1 Merge pull request #1223 from NateWardawg/master
1: File path in save dialog automatically appended with correct extension if not manually added by the user.  2: Removed .bin as default extension for Linux exports as it causes problems for common file managers.
2015-01-17 09:43:00 -03:00
hurikhan
f1dc00e380 * cleanup window state handling
* first attemps in handling ALT+TABa (WIP)
2015-01-17 19:43:12 +09:00
the_mech
726d379775 added nvidia optimus enablement 2015-01-17 02:48:35 +01:00
hurikhan
6185949f6a Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDE 2015-01-17 02:36:07 +09:00
hurikhan
716971655e added the following methods:
* set_minimized(bool)
 * bool is_minimized()
 * set_maximized(bool)
 * bool is_maximized()
2015-01-17 00:18:45 +09:00
hurikhan
f1b9953d0b fixing the warnings in os_x11.cpp 2015-01-16 14:44:41 +09:00
Nathan Warden
c2ffdb05d4 Set the default Linux extension to nothing. 2015-01-15 13:00:33 -05:00
hurikhan
d269344bbd WIP -- set_resizable() + is_resizable added 2015-01-15 22:50:23 +09:00
Anton Yabchinskiy
d6998995b5 Merge branch 'master' of github.com:okamstudio/godot
Conflicts:
	platform/x11/detect.py
2015-01-14 23:17:15 +03:00
hurikhan
8a30feebbe Merge remote-tracking branch 'upstream/master' into x11-window-management
Conflicts:
	platform/x11/detect.py
2015-01-14 13:31:16 +08:00
hurikhan
7222e195e5 minor cleanup 2015-01-14 13:19:27 +08:00
hurikhan
790d8ecbb9 get_screen() + set_screen() added 2015-01-14 12:02:59 +08:00
Juan Linietsky
823d7ae3b5 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-13 11:23:05 -03:00
Juan Linietsky
7c7ab30c4e fixes 2015-01-13 11:22:56 -03:00
hurikhan
f55c0e9285 Using Xinerama extension for getting screen info 2015-01-13 21:01:24 +08:00
hurikhan
ce7c7a862e get_screen_position() added 2015-01-13 17:25:50 +08:00
hurikhan
c0d3632667 introduced the scons experimental_wm_api switch:
================================================

Usage:
    scons p=x11 experimental_wm_api=yes
2015-01-13 15:44:39 +08:00
hurikhan
928e068f71 -try fixing LLVM color diagnostic on osx 2015-01-13 12:54:23 +08:00
hurikhan
067a0d0e64 osx support for llvm coloring added 2015-01-12 14:04:25 +08:00
hurikhan
f9a4e6890b SCons: colored compilation 2015-01-12 12:54:17 +08:00
hurikhan
6b6c526048 Merge branch 'master' into x11-window-management 2015-01-12 11:30:19 +08:00
Juan Linietsky
66afddb3e8 -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
-fixed issue of opacity not working
2015-01-11 11:43:31 -03:00
hurikhan
f9d0de0d2a get_screen_size() added 2015-01-11 19:35:53 +08:00
hurikhan
3c8b047b11 get_screen_count() added 2015-01-11 18:52:42 +08:00
hurikhan
466e251abe get_window_size() + set_window_size() added 2015-01-11 17:36:56 +08:00
hurikhan
ac558c15ea get_window_position() + set_window_position() added 2015-01-11 15:47:27 +08:00
hurikhan
291d7992ce Merge branch 'master' into x11-fullscreen 2015-01-11 08:06:31 +08:00
Juan Linietsky
d30f4e52f6 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-10 17:37:56 -03:00
Juan Linietsky
8997084831 2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=-

-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
Anton Yabchinskiy
b6c5cb1064 Merge branch 'master' of github.com:okamstudio/godot 2015-01-10 22:29:17 +03:00
hurikhan
a8e3c5c0b7 First attempt of restoring the window at the old position 2015-01-11 01:07:23 +08:00
hurikhan
5d9de48d8d Make fullscreen-switching is working with LXDE/Openbox 2015-01-10 21:50:31 +08:00
hurikhan
0d2ec19082 API change to set_fullscreen(enabled,screen) 2015-01-10 18:38:30 +08:00
hurikhan
cd90215cec Make GDScript-Function ( bool OS.is_fullscreen() ) work 2015-01-10 16:01:01 +08:00
hurikhan
97d290e466 x11-fullscreen support through GDScript( OS.set_fullscreen(bool) ) 2015-01-10 15:47:34 +08:00
Rhody Lugo
08cfad00dd Create the test string to detect kb layouts directly from the unicode chars 2015-01-08 10:31:10 -04:30
Rhody Lugo
d046bd88ad OS X: Add keyboard layout detection and fix build 2015-01-08 02:56:27 -04:30
Anton Yabchinskiy
a7875c586a Merge branch 'master' of github.com:okamstudio/godot 2015-01-05 23:56:24 +03:00
Juan Linietsky
1ff0d5c4e5 -attempt to be friendlier on non english keyboards 2015-01-04 22:39:21 -03:00
Juan Linietsky
ddf7457894 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00
Juan Linietsky
fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
Juan Linietsky
6b5b95bb4e -added new code completion guess locations, closes #1032
-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
Juan Linietsky
fbfb87ec4f -accelerometer precission changed to "GAME" (#1015) 2015-01-02 14:34:57 -03:00
sanikoyes
3108517406 Reduce android build size(-fvisibility=hidden)
Fix gridmap link error when disable_3d=Yes
2014-12-25 13:05:57 +08:00
Anton Yabchinskiy
4ab1bcde35 Merge branch 'master' of github.com:okamstudio/godot
Conflicts:
	drivers/SCsub
	platform/x11/detect.py
	platform/x11/os_x11.h
2014-12-23 23:44:07 +03:00
Juan Linietsky
78e7777cf5 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/gdscript/gd_editor.cpp

Improved code completion for InputEvent (shows members by type)
2014-12-21 11:46:28 -03:00
Juan Linietsky
f7f197c409 -ability to set default textures in shader (needed for visual shader editing)
-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-21 11:42:44 -03:00
Juan Linietsky
a36a774897 Fixes
-=-=-=

-Added missing quaternion constructor
-code completion fixes
-winrt fixes
2014-12-20 15:30:06 -03:00
Alexander Stillich
f2843209a5 Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
Juan Linietsky
d55f95e0d2 Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-16 22:33:35 -03:00
Juan Linietsky
bcf27feb98 New Code Completion
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
Juan Linietsky
089d7fa171 Small batch of fixes
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Anton Yabchinskiy
ff755f93eb Merge branch 'master' of http://github.com/okamstudio/godot 2014-12-09 17:51:14 +03:00
marynate
88f58c5c26 Update ios simulator build config file to build under new ios SDK 2014-12-08 13:58:39 +08:00
Juan Linietsky
10b371516b More Fixes
-=-=-=-=-=

-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
2014-12-07 11:33:57 -03:00
Anton Yabchinskiy
99676d7e74 Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-04 16:32:43 +03:00
Juan Linietsky
e361e8539c -Ability to ask for documents/pictures/etc system dirs.
-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
Juan Linietsky
d70e16f72f -fix sound room params (was not working)
-fixes to DAE exporter
-ios fixes (video)
2014-11-26 14:24:13 -03:00
Anton Yabchinskiy
e696dba522 Merge branch 'libao' 2014-11-22 17:43:20 +03:00
Anton Yabchinskiy
c26a1b9d7b Use libao driver on X11 platform 2014-11-22 13:37:50 +03:00
Anton Yabchinskiy
7ed9a8a007 Disable X11 joystick functions also for OpenBSD 2014-11-22 13:23:38 +03:00
Anton Yabchinskiy
c7ff604164 Include string.h for memset() on OpenBSD 2014-11-22 13:23:31 +03:00
Anton Yabchinskiy
e136033e1c Include stdlib.h for alloca() on OpenBSD 2014-11-22 13:23:22 +03:00
Anton Yabchinskiy
4a1fd94f0d Enable ALSA only for Linux 2014-11-22 13:23:12 +03:00
Juan Linietsky
e709468bb1 missing navmesh demo and small fixes 2014-11-19 11:33:15 -03:00
Juan Linietsky
d5cb758d36 NavMesh
-=-=-=-

-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 -03:00
Juan Linietsky
abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
Juan Linietsky
6dd8768811 3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Gerold31
ab0974448b Fix compilation error on 32-bit linux 2014-11-09 10:09:41 +01:00
Juan Linietsky
0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
0f0b21e84a Merge branch 'master' of https://github.com/okamstudio/godot 2014-11-02 11:38:16 -03:00
Juan Linietsky
d85b67be53 Bug Fixes
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Juan Linietsky
4ece8e90e0 Merge pull request #764 from marynate/PR-fix-android-build
Fix android build on windows
2014-11-02 10:51:51 -03:00
Juan Linietsky
738eb2c1a8 Merge pull request #839 from grabiller/radfac#005
Implement Windows fullscreen mode without video mode change.
2014-11-02 10:16:15 -03:00
Juan Linietsky
4e25f3e4b7 Merge pull request #853 from adolson/tsa-option-for-android
add timestamping authority server option for Android
2014-11-02 10:13:30 -03:00
Juan Linietsky
d65f775473 Merge pull request #855 from adolson/android-release-keystore-fix
fixes for release apk export
2014-11-02 10:11:35 -03:00
Dana Olson
49edff9536 fixes for release apk export 2014-11-01 05:20:19 -04:00
Dana Olson
46a922d3ab add timestamping authority server option for Android 2014-11-01 04:20:18 -04:00
Guy Rabiller
8b8e26c0bd - On Windows, Godot now goes fullscreen without video mode change. 2014-10-28 19:55:20 +01:00
Juan Linietsky
e82dc40205 -Much improvement to baked light baker
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00
marynate
b4fcf5d5c4 Fix ios build error 2014-10-14 12:43:51 +08:00
Juan Linietsky
01ffe6cf89 -Rasterizer supports meshes with both skeletons and blend shapes
-Collada exporter supports Blend Shapes (even on actions via set driven keys)
2014-10-09 19:44:27 -03:00
marynate
1c6dcee465 Fix android build on windows 2014-10-08 14:39:47 +08:00
marynate
26d5dac43d Fix windows build issue by moving libraries from LIBS to LINKFLAGS; Remove redundant .exe surfix on windows 2014-10-08 11:00:59 +08:00