Commit graph

7486 commits

Author SHA1 Message Date
Rémi Verschelde 7b685a1558
Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 21:00:12 +01:00
hilfazer 1810654369 Prevent crash when clicking Mesh in MeshInstance when is scene root 2021-02-26 19:28:09 +01:00
Tomasz Chabora 8df22a03c4 Allow to create a node at specific position 2021-02-26 14:40:28 +01:00
Rémi Verschelde 7bb0d39da4
Merge pull request #46327 from hilfazer/prevent_change_type_on_foreign_nodes
Prevent 'Change Type' on nodes from a foreign scene
2021-02-26 14:37:14 +01:00
kobewi 59e1c007a7 Save ProjectSettings on editor restart 2021-02-26 13:33:08 +01:00
hilfazer e28cc34db8 Prevent 'Change Type' on nodes from an instanced scene 2021-02-26 07:18:21 +01:00
Vedat Günel 929da94e2c Add outline to dragged guide text 2021-02-26 03:12:50 +03:00
Michael Alexsander f2ad7c5f12 Fix heap-use-after-free in Import Defaults Editor 2021-02-25 11:50:10 -03:00
Fredia Huya-Kouadio eda18fcc1f Update the filtering logic to properly handle directories with .gdignore files. 2021-02-24 18:40:36 -08:00
Rémi Verschelde 757c151219
Merge pull request #46394 from YeldhamDev/import_defaults_fix
Fix import selector resetting in Import Defaults Editor
2021-02-24 22:53:44 +01:00
Michael Alexsander 4837766292 Fix capitalization of checkbox in Input Map Editor 2021-02-24 16:20:39 -03:00
Michael Alexsander 881d1984cf Fix import selector resetting in Import Defaults Editor 2021-02-24 16:05:43 -03:00
trollodel 85a776ddcd Allow CollisionObject3D to show collision shape meshes
Add an editor gizmo to CollisionObject3D.
CollisionShape3D no longer shows collision shapes directly.
2021-02-24 18:50:13 +01:00
abaire 61cc1c8624 Relaxes Node naming constraints in glTF documents to match the Editor. 2021-02-24 08:22:27 -08:00
Rémi Verschelde 049d654c49
Merge pull request #46354 from reduz/importer-defaults-editor
Added Import Defaults Editor in Project Settings
2021-02-24 13:19:05 +01:00
Rémi Verschelde 6d6a4fa1cf
Merge pull request #46342 from YeldhamDev/sun_preview_enhancements
Apply minor visual enhancements to the Sun/Env Preview
2021-02-24 11:20:36 +01:00
Rémi Verschelde da551bbf2d
Merge pull request #46133 from aaronfranke/gray
Change fallback icon for abstract nodes to have a grayed out color
2021-02-24 11:17:49 +01:00
reduz b6fce5d750 Added Import Defaults Editor in Project Settings
-Change importer defaults in project settings.
-Ability to change them or reset them.
2021-02-23 14:18:02 -03:00
Michael Alexsander 0bc7049099 Apply minor visual enhancements to the Sun/Env Preview 2021-02-23 11:21:26 -03:00
reduz d6a9cff8b7 Add preview Sun and Environment
* Adds both a preview sun and preview environment to the 3D editor.
* They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene.
* If any is added to the scene, the respective preview is disabled.
* Changed WorldEnvironment to better handle multiple node versions.
* Added a function in SceneTree to get the first node in a group.
* Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR.
2021-02-22 16:56:29 -03:00
Rémi Verschelde 29f0ab0303 i18n: Sync translations with Weblate
(cherry picked from commit d0bc914491)
2021-02-22 11:06:33 +01:00
Rémi Verschelde 51d68919ff
Merge pull request #46263 from dalexeev/fix-help-shortcut-2
Fix "editor/editor_help" shortcut (again)
2021-02-22 10:37:15 +01:00
hilfazer 442e550114 Prevent selecting hidden nodes in 3D and Canvas Item editors 2021-02-21 11:58:31 +01:00
Yuri Roubinsky fe3051fcce Added Comment node to Visual Shaders 2021-02-21 12:40:17 +03:00
Danil Alexeev c6435e1d47 Fix "editor/editor_help" shortcut (again) 2021-02-21 00:15:26 +03:00
Rémi Verschelde dc1ae06557
Merge pull request #44864 from Calinou/editor-array-dictionary-increase-page-size
Increase the page size for array/dictionary editors to 20
2021-02-19 19:53:35 +01:00
Rémi Verschelde 04cb7e638c
Merge pull request #46191 from reduz/refactor-process-mode
Refactor Process Mode
2021-02-19 13:46:50 +01:00
Rémi Verschelde 13303dd56d
Merge pull request #46216 from Chaosus/fix_scenetree_timeout
Fix connecting signal to `SceneTreeEditor::update_timer`
2021-02-19 13:39:50 +01:00
Yuri Roubinsky a82d231e06 Fix SceneTreeEditor::update_timer - timeout signal 2021-02-19 14:58:18 +03:00
Eric M 8d9256e13c Added Built-in Action editor to Editor Settings dialog.
Built-in actions can now be edited for the Editor too.
Also added usage of the new Event confifiguration dialog to for better UX.
2021-02-19 19:36:42 +10:00
Eric M 3db45ff198 New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
Renamed to ActionMapEditor as it is more generic and can be used for more than just the InputMapEditor if required.
This also includes a new Event Configuration dialog (previously "Press A key...") which can be used to create and edit InputEvents for any use - like the Project Settings input map, or the Editor Settings shortcuts.
2021-02-19 19:36:42 +10:00
Rémi Verschelde aeea4280a0
Merge pull request #38994 from nikibobi/fix-file-dialog-favorite
Fix file dialog filename cleared when selecting favorites
2021-02-19 09:46:17 +01:00
reduz 083aa9b95e Refactor Process Mode
Implements https://github.com/godotengine/godot-proposals/issues/1835#issuecomment-727186192

* PauseMode is now ProcessMode, containing the following states:
	```
	PROCESS_MODE_INHERIT, // same as parent node
	PROCESS_MODE_NORMAL, // process only if not paused
	PROCESS_MODE_PAUSE_ONLY, // process only if paused
	PROCESS_MODE_ALWAYS, // process always
	PROCESS_MODE_DISABLED, // never process
	```
* NOTIFICATION_PAUSED and NOTIFICATION_UNPAUSED are received effectively when the node is paused and unpaused (not any longer when pause mode is set in SceneTree).
* Renamed some nodes that used ProcessMode/process_mode to specify a callback type to ProcessCallback to avoid clashes.
2021-02-18 20:39:55 -03:00
Rémi Verschelde 310496a89f
Merge pull request #45617 from RandomShaper/modernize_atomics
Modernize atomics (and fix `volatile`)
2021-02-18 19:40:31 +01:00
Pedro J. Estébanez 8e128726f0 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile bool` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 17:12:46 +01:00
Eric M 49714b0963 Removed hardcoded shortcuts from /scene and converted to input actions
This removes hardcoded actions from things like LineEdit and TextEdit.

Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18 16:22:51 +01:00
Eric M 074f53563d Added ability to override built-in actions for the editor
This adds the ability to add overrides for built-in actions (i.e. ui_*) in the editor. Also added a number of additional built-in actions for various text-related actions, gui-generic actions (like copy and paste) and graph-related actions (duplicate nodes), etc. Moved the definition of input actions to input_map, rather than in project_settings so the editor can make use of these actions as well.
2021-02-18 16:22:50 +01:00
reduz 64140eaf42 Reorganize Project Settings
-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
2021-02-18 11:23:34 -03:00
Rémi Verschelde 72f74eb29e
Merge pull request #45943 from KoBeWi/YEEEET
Remove Merge From Scene
2021-02-18 15:15:19 +01:00
Rémi Verschelde 4fe0f1161e
Merge pull request #46159 from gongpha/jr-_-fix-function-binding
Fixes function bindings
2021-02-18 13:25:09 +01:00
Rémi Verschelde bdf3c578ff
Merge pull request #45950 from KoBeWi/naughty_resources
Fix internal resource detecting when pasting nodes
2021-02-18 12:05:54 +01:00
Kongfa Waroros efc1eba974 Fixes function bindings 2021-02-18 14:47:06 +07:00
Aaron Franke 0efbd13d8a
Change fallback icon for abstract nodes to have a grayed out color 2021-02-17 13:06:03 -05:00
Rémi Verschelde 7f63d6e848
Merge pull request #46105 from Calinou/assetlib-retry-button-only-failure
Only display the assetlib Retry button if the download failed
2021-02-17 08:10:27 +01:00
Hugo Locurcio 508011a57f
Only display the assetlib Retry button if the download failed 2021-02-17 02:00:22 +01:00
Aaron Franke 7d9ad2b845
Use Vector3.UP as a default value for look_at's up vector 2021-02-16 18:33:23 -05:00
Rémi Verschelde cb64f2d96b
i18n: Sync translations with Weblate
(cherry picked from commit 7d921c1d53)
2021-02-16 14:54:45 +01:00
Rémi Verschelde c6c8f22fbe
Merge pull request #46072 from Calinou/add-gpu-particle-attractor-collision-icons
Add icons for the new GPU particle attractor and collision nodes
2021-02-16 12:20:50 +01:00
Hugo Locurcio 7279b4ee35
Add icons for the new GPU particle attractor and collision nodes 2021-02-15 22:15:48 +01:00
Eric M 26c29cc0d7 Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead. 2021-02-15 15:45:25 +10:00
Pedro J. Estébanez 20f48f0105 Fix SceneTreeEditor::_update_tree() binding 2021-02-14 22:32:42 +01:00
Rémi Verschelde fc5e9828b4
Merge pull request #44071 from dalexeev/editor-about-logo
Change logo in the About dialog box (return Godot's teeth)
2021-02-14 17:37:26 +01:00
Rémi Verschelde 4a41367949
Merge pull request #42784 from mujpao/search-results-font-size-4.0
Make search results font follow code editor font
2021-02-14 17:28:11 +01:00
Danil Alexeev c553ca54d5 Change logo in the About dialog box (return Godot's teeth) 2021-02-14 18:50:05 +03:00
Rémi Verschelde b21f854b7f
Merge pull request #45910 from Ansraer/default-scale-highres-monitor
Adjust auto scale on 4k monitors to 150%
2021-02-14 12:54:04 +01:00
Rémi Verschelde ff9cd8d374
Merge pull request #45968 from KoBeWi/do_not_SAVE
Don't save project settings when not necessary
2021-02-14 11:04:16 +01:00
reduz 288540a690 Fix editor always redrawing
-Only update rendering settings when project settings change
-Fixes the update spinner (and editor rendering) updating all the time.
-Added a "project_settings_changed" signal to EditorNode and EditorPlugin
2021-02-13 14:57:28 -03:00
kobewi 4db47eb32e Don't save project settings when not necessary 2021-02-13 18:51:48 +01:00
kobewi 6146d95a9d Fix internal resource detecting when pasting nodes 2021-02-13 02:57:29 +01:00
Juan Linietsky f0951537a4
Merge pull request #45924 from reduz/icon-saturation
Add ability to change Icon Saturation
2021-02-12 22:55:42 -03:00
kobewi 6b4faa355c Remove Merge From Scene 2021-02-13 01:35:03 +01:00
Rémi Verschelde e7ab3a4132
Merge pull request #34892 from KoBeWi/copy-pasta_v7
Yet another node copy-paste PR
2021-02-12 23:16:31 +01:00
Rémi Verschelde 5011a22731
Merge pull request #45932 from goostengine/sprite-convert-compressed
Fix sprite editor conversion tools to handle compressed textures
2021-02-12 23:11:51 +01:00
kobewi 36494e8526 Duplicate resources pasted to other scenes 2021-02-12 22:38:38 +01:00
Andrii Doroshenko (Xrayez) 1cd7a16c10 Fix sprite editor conversion tools to handle compressed textures 2021-02-12 21:42:07 +02:00
reduz 28537d8c84 Fix LineEdit minimum width
-Changed theme setting name to make more sense of what it does
-Reduced amount of minimum characters, so minimum size is smaller.
2021-02-12 17:04:38 +01:00
Hugo Locurcio d97d65b184
Increase the page size for array/dictionary editors to 20
With smaller arrays/dictionaries, this makes it possible to view all of
an array/dictionary's items on a single page.

Larger values could be used, but make switching between node selections
quite slow, especially on low-end CPUs. They could also be problematic
with complex resource inspectors for arrays/dictionaries that contain
Resources.

This closes https://github.com/godotengine/godot-proposals/issues/2058.
2021-02-12 17:03:00 +01:00
reduz 5ae9051771 Add ability to change Icon Saturation
-Allows for more theme freedom
-Allows for entirely B&W themes.
2021-02-12 12:16:37 -03:00
reduz b9b68b755c Improved Inspector Sub-Resource Editing
-Better margins
-Colors to delimit subresources better.
2021-02-12 09:31:47 -03:00
Rémi Verschelde d3867b2dab
Merge pull request #45785 from Calinou/project-manager-add-loading-text
Display loading text while the project manager is loading
2021-02-12 13:01:17 +01:00
Ansraer 466cf0b466 Adjust auto scale on high res displays 2021-02-12 01:12:25 +01:00
reduz f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
reduz 1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
Rémi Verschelde e8f73124a7
Merge pull request #45845 from qarmin/cppcheck_scene_2
Initialize class variables with default values in scene/ [2/2]
2021-02-10 20:06:12 +01:00
Rémi Verschelde b1c60c757f
Merge pull request #31747 from KoBeWi/scene_stalking
Detect external modification of scenes
2021-02-10 14:31:29 +01:00
Tomasz Chabora abe548d76d Add node copy-paste 2021-02-09 20:53:06 +01:00
Rafał Mikrut 7961a1dea3 Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
Michael Alexsander cf9d5cec22 Make FileSystem dock set its path to the base folder of files after changes 2021-02-09 12:57:36 -03:00
kobewi c390c82014 Detect external modification of project.godot 2021-02-09 14:44:44 +01:00
Rémi Verschelde df9c98e107
Merge pull request #45812 from RandomShaper/keep_selected_visible
Keep selected node visible after filter change
2021-02-09 10:43:21 +01:00
Rémi Verschelde 5f23fcf847
Merge pull request #45713 from KoBeWi/1000_unmasked
Make Rect2 properties show in 2x2 layout
2021-02-08 22:30:23 +01:00
Pedro J. Estébanez ef062b1c37 Keep selected node visible after filter change
(Implemented both for the local and remote scene tree docks.)
2021-02-08 02:19:14 +01:00
Hugo Locurcio 8be51252f6
Display loading text while the project manager is loading
This hints the user that the project manager is currently busy
loading the project. This is important for the HTML5 editor as the
current feedback isn't very obvious.

This also removes the unused `_exit_dialog` function.
2021-02-07 02:04:10 +01:00
reduz 8faf23b52b Simplify Volumetric Fog
-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-06 15:08:21 -03:00
Rémi Verschelde 3de411cb83 i18n: Sync translations with Weblate
(cherry picked from commit 84e356d720)
2021-02-05 10:45:34 +01:00
Rémi Verschelde d93f75fae5
Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_life
Change sort_custom/bsearch_custom to use Callables
2021-02-05 09:30:19 +01:00
kobewi 962610bbaa Make Rect2 properties show in 2x2 layout 2021-02-04 20:53:29 +01:00
Rémi Verschelde 779dc76130
Merge pull request #45696 from YeldhamDev/texregion_margin_snap
Make margins obey the snap option in the TextureRegion editor
2021-02-04 19:33:30 +01:00
Danil Alexeev 2105b6a070 Fix "editor/editor_help" shortcut overwriting when restarting editor 2021-02-04 18:21:29 +03:00
kobewi fb83d905da Change sort_custom/bsearch_custom to use Callables 2021-02-04 14:37:52 +01:00
Michael Alexsander 2d4cda89e1 Make margins obey the snap option in the TextureRegion editor 2021-02-03 22:44:17 -03:00
Fabio Alessandrelli 9db7e07d5a Import zip via drag and drop in project manager.
Dropping a single ZIP file in the project manager will now prompt the
import dialog.
2021-02-03 18:59:54 +01:00
Rémi Verschelde 6ae97bfdda
Merge pull request #45669 from MrMinimal/master
Fix swapped front/rear view
2021-02-02 23:40:58 +01:00
Aaron Franke ee798c4f49
Move project-specific editor data into res://.godot/editor 2021-02-02 14:14:37 -05:00
Tom Langwaldt f995d6cd17
Fix swapped front/rear view 2021-02-02 19:44:38 +01:00
Rémi Verschelde 9620c1ce61
Merge pull request #45659 from Chaosus/vs_fix_preview
Fix port previews for uniforms in visual shaders
2021-02-02 16:58:11 +01:00
Rémi Verschelde ea1e26f312
Merge pull request #45648 from Kanabenki/check-project-manager-dirs
Check default project and autoscan directories exist on project manager startup
2021-02-02 13:12:12 +01:00
Kanabenki 58be3c069a Check default project and autoscan directories exist on project manager startup 2021-02-02 12:55:11 +01:00
Yuri Roubinsky ee3b51250a Fix port previews for uniforms in visual shaders 2021-02-02 13:41:05 +03:00
Rémi Verschelde b24c24f64b
Merge pull request #45594 from JFonS/improve_3d_grid
3D editor grid improvements
2021-02-01 23:18:24 +01:00
jfons 73e62dffb9 3D editor grid improvements
This commit adds a view-dependant fade to the 3D viewport grid. It fades out
at steep view angles to hide the solid regions that appear far from the camera.
I also included a fade to hide the grid borders.

I added some improvements to the dynamic grid when the camera is in orthogonal mode.
It properly handles zoom now, and the grid center is now set to the intersection point
between the grid plane and the camera forward ray, keeping the grid
always visible.
2021-02-01 22:19:54 +01:00
Rémi Verschelde d2e1216504
Merge pull request #37547 from aaronfranke/tau
Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01 20:55:25 +01:00
Rémi Verschelde 35a8d0c8ff
Merge pull request #45561 from Calinou/fix-export-no-tmpdir
Create the temporary PCK export directory if it doesn't exist
2021-02-01 20:48:56 +01:00
Rémi Verschelde 2d134b6ddd
Merge pull request #45596 from Calinou/editor-add-viewport-resolution
Add viewport resolution to the 3D editor's View Information pane
2021-02-01 20:43:34 +01:00
Hugo Locurcio 04cbfbe6b2
Make the Open Project Folder button more visible in the project manager
This closes https://github.com/godotengine/godot-proposals/issues/619.
2021-02-01 20:04:01 +01:00
Rémi Verschelde 8b946066bb
Merge pull request #45620 from nathanfranke/improve-editor-inspecter
Simplify Script Variables Population
2021-02-01 15:28:26 +01:00
Rémi Verschelde d811f86102
Merge pull request #45281 from Chaosus/vs_unify
Unified several visual shader nodes
2021-02-01 08:56:03 +01:00
Rémi Verschelde fe217efa2c
Merge pull request #45506 from Chaosus/vs_connection_fix
Attempt to connect to first correct port on dragging in visual shader
2021-02-01 08:55:06 +01:00
Nathan Franke 5a3af1bc7d
Simplify Script Variables Population 2021-01-31 19:14:26 -06:00
Rémi Verschelde 5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
Modernize Thread
2021-01-31 15:24:56 +01:00
Hugo Locurcio 85ed695836
Add viewport resolution to the 3D editor's View Information pane 2021-01-31 00:21:36 +01:00
Hugo Locurcio 42ef79b826
Create the temporary PCK export directory if it doesn't exist
This closes #45560.
2021-01-30 00:51:56 +01:00
Rémi Verschelde 1da4215841
Merge pull request #43223 from KoBeWi/dedit
Disable active editors when node gets deselected
2021-01-29 12:29:15 +01:00
Rémi Verschelde e856c5593b
Merge pull request #43222 from KoBeWi/sub_editor_oblivion
Remove unused get_subeditor() method
2021-01-29 12:28:55 +01:00
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
Aaron Franke e829b7aee4
Unify URI encoding/decoding and add to C#
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Yuri Roubinsky 3927066cac Attempt to connect to first correct port on dragging in visual shader 2021-01-27 17:34:43 +03:00
Rémi Verschelde 1f5669d8d4
Merge pull request #44799 from RevoluPowered/fbx-fix-zero-scaling
mesh indexing failing with small scale values
2021-01-26 22:35:11 +01:00
Rémi Verschelde 1f5d6eb13a
i18n: Sync translations with Weblate
(cherry picked from commit 3f3130648a)
2021-01-26 22:12:27 +01:00
Gordon MacPherson 86c7faa169 Fix zero scaling and material mappings being mapped to wrong fields
- fixes scale values of 0.0013 (det == 0.00004) not rendering, they should render even at small values, but not at zero like the editor grid plugin supplies zero exactly.
- fixes node_3d_editor_plugin visibility bug when scale is zero
- fix culling with small scaling values - which are still valid to be rendered like 0.00004

note: grid is still not fixed, it has det == 0 issues but this fixes one of them.
2021-01-26 19:48:18 +00:00
Rémi Verschelde 9c50d0ee0a
Merge pull request #44887 from gongpha/crash!-on-expand-or-collapse-folder-in-filesystem-tree
Fix crash on FileSystemDock's tree when trying to collapse or expand folder
2021-01-26 15:32:15 +01:00
Rémi Verschelde 7601ccb0f1
Merge pull request #45202 from aaronfranke/assetlib-url
Move the Asset Library API URLs to the Editor Settings
2021-01-26 15:25:53 +01:00
Rémi Verschelde f6af5b6eac
Merge pull request #45233 from YeldhamDev/filedock_path_fix
Update path in the FileSystem dock after doing file operations
2021-01-26 15:24:35 +01:00
Rémi Verschelde 268f32bada
Merge pull request #45226 from Chaosus/vs_expression_port
Auto-creates a port in visual shader expression on dragging from (and to)
2021-01-26 12:50:40 +01:00
Rémi Verschelde ad0f1c6670
Merge pull request #45359 from mrushyendra/export_pckzip
Make use of export path when exporting PCK/ZIP
2021-01-26 00:53:19 +01:00
Rémi Verschelde 887d3ee733
Merge pull request #43875 from addmix/create-physical-skeleton-collider-fix
Create physical skeleton collider orientation fix
2021-01-26 00:35:23 +01:00
Rémi Verschelde 6cba658934
Merge pull request #44194 from madmiraal/fix-font_selected_color
Change themes font_color_selected to font_selected_color
2021-01-26 00:03:40 +01:00
Rémi Verschelde d7aea6ff6c
Merge pull request #45447 from pycbouh/graphedit-minimap-active-invisible
Fix minimap capturing events and improve its theme and editor settings
2021-01-25 20:32:46 +01:00
Yuri Sizov 9d9d0f0bc9 Fix minimap capturing events and improve its theme
Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:07 +03:00
reduz 51d8e32c93 Implement shadow meshes
-When importing, a vertex-only version of the mesh is created.
-This version is used when rendering shadows, and improves performance by reducing bandwidth
-It's automatic, but can optionally be used by users, in case they want to make special versions of geometry for shadow casting.
2021-01-25 15:03:15 -03:00
reduz a9beb7aa8c Shadow map rendering optimization
-All shadow rendering is done with raster now (no compute)
-All shadow rendering is done by rendering directly to the shadow atlas
-Improved how buffer clearing is done to optimize the above.
-Ability to set shadows as 16 bits.
2021-01-24 20:17:28 -03:00
reduz 6fe342478b Several GI related optimizations and fixes
-SDFGI direct light is done over many frames
-SDFGI Changed settings for rays/frame
-SDFGI Misc optimizations
-SDFGI Bug fix on probe scroll

-GIProbe was not working, got it to work again
-GIProbe dynamic objects were not working, fixed

-Added a half size GI option.
2021-01-24 19:29:07 -03:00
Marcel Admiraal 8eb39f4e8b Change themes *_color_* to *_*_color
Changed:
font_color_accel -> font_accelerator_color
font_color_bg -> font_unselected_color
font_color_disabled -> font_disabled_color
font_color_fg -> font_selected_color
font_color_hover -> font_hover_color
font_color_hover_pressed -> font_hover_pressed_color
font_color_pressed -> font_pressed_color
font_color_readonly -> font_readonly_color
font_color_selected -> font_selected_color
font_color_shadow -> font_shadow_color
font_color_uneditable -> font_uneditable_color
icon_color_disabled -> icon_disabled_color
icon_color_hover -> icon_hover_color
icon_color_hover_pressed -> icon_hover_pressed_color
icon_color_normal -> icon_normal_color
icon_color_pressed -> icon_pressed_color

Also includes:
font_outline_modulate -> font_outline_color
tab_fg -> tab_selected
tab_bg -> tab_unselected
2021-01-24 06:28:49 +00:00
Maganty Rushyendra 3a6c14e5c4 Ensures that export path is used when exporting PCK/ZIP 2021-01-23 17:33:36 +08:00
Dodoveloper c3abda0b13 Fix #33326 by reopening scenes 2021-01-21 23:23:54 +01:00
Rémi Verschelde 39cf47ff82
Merge pull request #43734 from Shatur95/detect-plugins-recursively
Detect plugins recursively
2021-01-20 10:39:02 +01:00
reduz 099dee35f4 Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2021-01-19 23:31:06 +01:00
Shatur95 64d23b2295 Detect plugins recursively 2021-01-19 18:09:30 +02:00
Rémi Verschelde eba982b9a3
Merge pull request #45270 from Calinou/editor-tweak-font-hinting-hint
Tweak the "Auto" editor setting hints to be more indicative
2021-01-18 16:47:18 +01:00
Hugo Locurcio 57654508c9
Tweak the "Auto" editor setting hints to be more indicative
This affects the editor scale and font hinting settings which will now
display their automatically chosen value in parentheses.
2021-01-18 16:29:04 +01:00
Yuri Roubinsky 4618e09f3b
Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
Rémi Verschelde 688f4aebef
Merge pull request #32321 from Calinou/editor-disable-quit-confirmation
Remove the editor quit confirmation when there are no unsaved changes
2021-01-18 12:40:17 +01:00
Rémi Verschelde 5496174dd4
Merge pull request #45265 from KoBeWi/children_editing_2077
Change how editable children data is stored
2021-01-18 12:30:38 +01:00
Yuri Roubinsky de5a8128d7 Unified several visual shader nodes 2021-01-18 13:32:12 +03:00
Rémi Verschelde 380bb2d533
Merge pull request #45274 from Calinou/fix-botton-typo
Fix typo in theming methods ("botton" -> "bottom")
2021-01-18 10:06:57 +01:00
Rémi Verschelde 125d9b0fc8
Merge pull request #45272 from Calinou/editor-cinematic-preview-hide-rotation-gizmog
Hide the rotation gizmo when editor cinematic preview is enabled
2021-01-18 10:04:35 +01:00
Hugo Locurcio 1f9cac1717
Fix typo in theming methods ("botton" -> "bottom") 2021-01-18 04:19:07 +01:00
Hugo Locurcio fa1d853eeb
Hide the rotation gizmo when editor cinematic preview is enabled
Cinematic preview enables the Camera3D preview automatically.

When previewing a Camera3D, the rotation gizmo isn't displayed as
it can't be used.
2021-01-18 03:19:05 +01:00
Hugo Locurcio 38e1965af8
Tweak the Contextual Ligatures editor setting hint for consistency
Title Case is used for all enum values in Godot.
2021-01-18 03:00:42 +01:00
kobewi 05f29b16b6 Change how editable children data is stored
Co-authored-by: hilfazer <az13337@gmail.com>
2021-01-17 23:37:40 +01:00
Tomasz Chabora 412125f191 Detect external modification of scenes 2021-01-16 23:33:04 +01:00
Michael Alexsander b3b455c167 Update path in the FileSystem dock after doing file operations 2021-01-16 12:30:56 -03:00
Yuri Roubinsky d87303d058 Auto-creates a port in visual shader expression on dragging from 2021-01-16 12:57:09 +03:00
ArrowInAKnee 13e7f1193a Remove unnecessary file existence check when saving scene 2021-01-16 01:22:09 +03:00
Rémi Verschelde 05f5c8725b
Merge pull request #45218 from KoBeWi/new_regression_coming_in_3_2_1
Unify single and multiscene instancing
2021-01-15 21:38:52 +01:00
kobewi 881c8da0a0 Unify single and multiscene instancing 2021-01-15 20:13:09 +01:00
Yuri Roubinsky c955a16b39 Fix invalid visual shader context menu popup size 2021-01-15 19:55:21 +03:00
Rémi Verschelde c7fb7674c8
Merge pull request #44805 from Chaosus/vs_convert
Add convert options between constants and uniforms in visual shaders
2021-01-15 16:58:26 +01:00
Rémi Verschelde e8aab62d40
i18n: Sync translations with Weblate
(cherry picked from commit 7e207cfd48)
2021-01-15 16:56:47 +01:00
Rémi Verschelde d1f2644cfa
Merge pull request #45164 from Calinou/texture-region-editor-line-background
Draw a "background" line behind the dashed line in TextureRegion editor
2021-01-15 15:58:32 +01:00
Rémi Verschelde 8a33107086
Merge pull request #35572 from dankan1890/drag_sheet
Create spritesheet for SpriteFrames by drag and dropping.
2021-01-15 09:17:05 +01:00
Aaron Franke 925d28e822
Move the asset library API URLs to the Editor Settings 2021-01-15 01:30:40 -05:00
Rémi Verschelde 2af5723aee
Merge pull request #45070 from fmazan/fs-dock-name-sort
Fix file name comparison when new file is added to file system
2021-01-14 08:28:41 +01:00
Hugo Locurcio 656aba1273
Draw a "background" line behind the dashed line in TextureRegion editor
This makes the dashed line visible on any background.
2021-01-13 17:22:37 +01:00
Rémi Verschelde af878716f2
CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
Rémi Verschelde 1218441b16
Merge pull request #44514 from madmiraal/split-os-execute
Split OS::execute into two methods
2021-01-12 16:17:04 +01:00
dankan1890 390ff22a8c Create spritesheet for SpriteFrames by drag and dropping.
Close godotengine/godot-proposals#378
2021-01-12 00:51:59 +01:00
Michael Alexsander 4194447a21 Fix script list only showing their names regardless of display option 2021-01-11 18:01:21 -03:00
Rémi Verschelde 323bdae229
Merge pull request #45038 from fire/meshopt-scale
Scale error in mesh optimizer so it uses absolute scale.
2021-01-11 15:41:41 +01:00
Rémi Verschelde acbd950583
Merge pull request #45059 from fmazan/autoload-export
Automatically add all AutoLoad resources when exporting the project
2021-01-11 15:40:02 +01:00
K. S. Ernest (iFire) Lee 59b61a1f64 Scale error in mesh optimizer so it uses absolute scale.
Switch to simplify sloppy for another try.

Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698.
2021-01-11 06:07:54 -08:00
Rémi Verschelde 2b1f2ac60a
Merge pull request #45042 from KoBeWi/ok_maybe_it_changed
Emit changed signal from Color Picker when changed
2021-01-11 13:49:22 +01:00
Rémi Verschelde d83b9d62da
Merge pull request #45069 from Chaosus/vs_code_preview_window
Pushes visual shader code preview to separate window
2021-01-11 13:46:50 +01:00
Yuri Roubinsky 69033672b7 Pushes visual shader code preview to separate window 2021-01-11 14:23:59 +03:00
Hugo Locurcio 7b84f4fc31
Don't allow adding Objects to the project settings
Godot doesn't support serializing objects.

This closes #33667.
2021-01-10 14:13:20 +01:00
Filip b05ff60f6e Fix file name comparison when new file is added to file system 2021-01-10 12:28:15 +01:00
Filip 4383c5026a Add all AutoLoad resources when exporting the project 2021-01-10 10:13:01 +01:00
kobewi a00ac12ae9 Emit changed signal from Color Picker when changed 2021-01-09 14:17:33 +01:00
Marcel Admiraal 2a74b388d0 Split OS::execute into two methods
1. execute(): Executes a command and returns the results.
2. create_process(): Creates a new process and returns the new process' id.
2021-01-09 10:03:23 +00:00
Aaron Franke 1d5042c9e2
Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
Rémi Verschelde 9349a5507f
Merge pull request #35505 from dalexeev/rtl_colors
Unified named colors in RichTextLabel
2021-01-08 09:03:55 +01:00
Rémi Verschelde 3d359d1311
Merge pull request #44283 from jeffuntildeath/fix-stf-offset
Fixed incorrect offset of snap to floor
2021-01-08 07:53:45 +01:00
Rémi Verschelde c7b45141de
Merge pull request #44980 from RandomShaper/fix_res_lifetime
Fix cases of resources destroyed too early
2021-01-07 14:19:52 +01:00
Rémi Verschelde 6583ac32ce
Revert "Fixed EditorPropertyText change signal emission."
This reverts commit ed1f208ec4.

This caused a regression: #44854.

Another PR will re-apply these changes while handling the regression: #44982.

Fixes #44854.
2021-01-07 10:32:03 +01:00
Pedro J. Estébanez 6fbe0a494b Fix cases of resources destroyed too early 2021-01-06 23:40:50 +01:00
Rémi Verschelde 8158d17edf
Merge pull request #44971 from nekomatata/fix-string-property-update
Update String property field only when text has changed
2021-01-06 19:55:38 +01:00
Hugo Locurcio 682640083e
Remove the editor quit confirmation
The editor will still ask for confirmation if the user is working
on unsaved scenes.
2021-01-06 19:43:08 +01:00
PouleyKetchoupp c064378f95 Update String property field only when text has changed
Avoids resetting the cursor position when the inspector updates while
editing a string property.

Fixes #42488
2021-01-06 11:35:05 -07:00
Rémi Verschelde a7baf01352
Merge pull request #44950 from reduz/shader-debugger
Added ability to visualize native shaders
2021-01-06 16:28:45 +01:00
reduz cdb216f4e4 Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
Eric M a54110ba60 Made save dialog open immediately when running unsaved scene.
Previously there was an unneeded confirmation dialog.
2021-01-06 12:29:52 +10:00
Rémi Verschelde c44a14496a
Merge pull request #44934 from KoBeWi/p-p-push_the_item
Properly edit the instanced node in the inspector
2021-01-05 14:59:00 +01:00
kobewi f5d51288b8 Properly edit the instanced node in the inspector 2021-01-05 14:14:45 +01:00
Rémi Verschelde 0abd7e7b35
Merge pull request #44892 from KoBeWi/gentle_drag
Commit CanvasItem state only if it changed
2021-01-05 14:12:59 +01:00
Rémi Verschelde 47353fb42e
Merge pull request #44895 from KoBeWi/the_color_DID_NOT_change
Don't emit changed signal on Color Picker close
2021-01-05 13:45:04 +01:00
kobewi 036f6a3fa8 Commit CanvasItem state only if it changed 2021-01-05 13:06:15 +01:00
Rémi Verschelde 8a1c37dc22
Merge pull request #44893 from Chaosus/shader_reference
[4.0] Fix shader editor documentation link
2021-01-05 12:01:20 +01:00
Yuri Roubinsky 88924bbbc6 Fix shader editor documentation link 2021-01-05 13:46:33 +03:00
Rémi Verschelde f4d8733777
Merge pull request #44890 from KiritoAM/my-bug-fix
Fix for reselecting a TileMap node without first de-selecting it #44824
2021-01-05 10:48:41 +01:00
Danil Alexeev a8dce9c377 Fix odd newline in EditorLog::add_message() 2021-01-04 15:46:30 +03:00
Rémi Verschelde c5ff2cb3d9
Merge pull request #44907 from qarmin/fix_leak_gradient
Fix memory leak with Gradient in Node3DEditorViewport
2021-01-04 10:26:47 +01:00
Rafał Mikrut 8e7cbf315e Fix Leak with Gradient in Node3DEditorViewport 2021-01-04 10:06:46 +01:00
Rémi Verschelde fcb0f0d770
Merge pull request #44330 from Hurakano/fixes
Texture import 'streamed' property should be bool
2021-01-04 09:43:42 +01:00
gongpha e6145027ef Fix crash on FileSystemDock's tree when trying to collapse or expand folder 2021-01-04 00:50:18 +07:00
kobewi a22b2f86e7 Don't emit changed signal on Color Picker close 2021-01-03 18:12:00 +01:00
andrew-softdev 15cffe060c Fix for reselecting a TileMap node without first de-selecting it 2021-01-03 15:44:36 +00:00
Rémi Verschelde 950dedbb68
Merge pull request #42779 from volzhs/editor-file-dialog
Enhance editor file dialog
2021-01-03 13:37:42 +01:00
volzhs 1f4b1e1488 Enhance editor file dialog
1. show valid directory path when opening editor file dialog
2. keep file name when changing path by entering path
3. add first extension in filter automatically if not given
4. remove directory in recent list if it's not valid anymore
2021-01-02 17:57:28 +09:00
Muller-Castro 31dd07ba30 Typo correction
simple typo correction
2021-01-02 02:27:12 -03:00
Rémi Verschelde 96aff740fe
Merge pull request #44809 from Calinou/physics-render-layers-zero-index
Use zero-indexing for physics and render layer names
2021-01-01 23:37:37 +01:00
Rémi Verschelde c0846b62b0
Merge pull request #44865 from RandomShaper/fix_reset_anim_crash
Fix crash related to reset animation
2021-01-01 22:50:25 +01:00
Pedro J. Estébanez 69cec347e1 Fix crash related to reset animation 2021-01-01 22:24:26 +01:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Hugo Locurcio f87d42f4ca
Use zero-indexing for physics and render layer names
The first layer is now Layer 0 instead of Layer 1, and the last
layer is now Layer 19 instead of Layer 20.

This helps reference physics and render layers from scripts since
layers start from 0 there.
2020-12-30 16:03:11 +01:00
Yuri Roubinsky c98c6eadbe Add convert options between constants and uniforms in visual shaders 2020-12-30 13:07:08 +03:00
Rémi Verschelde 59b30e1d23
Merge pull request #44709 from Calinou/editor-frame-time-color
Color 3D editor frame time labels depending on the performance level
2020-12-29 17:41:40 +01:00
Rémi Verschelde f62f64193a
i18n: Sync translations with Weblate
(cherry picked from commit caa7c6a930)
2020-12-29 17:16:46 +01:00
Pedro J. Estébanez d2d29c42f2 Fix instantiation of resource as property value 2020-12-29 13:14:39 +01:00
Hugo Locurcio d4bd107fd5
Allow selecting multiple files in the editor translation/remap dialogs
This makes it faster to add several translations.

The undo/redo messages were also tweaked to give better context.
2020-12-29 11:48:30 +01:00
Rémi Verschelde edccc0bbdf
Merge pull request #44759 from Huberion/master
Fix Scrollbar range calculation error
2020-12-29 11:05:44 +01:00
Rémi Verschelde 859873c908
Merge pull request #44782 from Calinou/editor-add-3d-selection-box-setting
Add an editor setting for the 3D selection box color
2020-12-29 10:40:13 +01:00
Rémi Verschelde 09212fba1e
Fix missed renamings from empty() to is_empty()
Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
Hugo Locurcio 8221037be0
Add an editor setting for the 3D selection box color
A restart is required to apply the setting change.
2020-12-29 07:35:59 +01:00
Rémi Verschelde 6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
Rémi Verschelde 44357ddc28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::get_viewport()
Fixes #44761, was a regression from #44524.

The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport()
(which was a bug in itself, fixed by #44524), so once it was renamed the existing code
relying on it fell back to the now available Node::get_viewport().
This might bite some thirdparty modules too.
2020-12-28 19:51:39 +01:00
Rémi Verschelde 4ca98c7a35
Merge pull request #44183 from madmiraal/box_shape-size
Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28 16:06:50 +01:00
Rémi Verschelde 058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
BiBi 849a8b5f58
Fix Scrollbar range calculation error
When zoomed in, the right and bottom edges of the resource image will be outside the viewing area.
2020-12-28 22:49:18 +08:00
Rémi Verschelde 8f4c4bb610
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rename Camera3D near and far getters and setters
2020-12-28 14:57:31 +01:00
Rémi Verschelde 76d4fab3f3
Merge pull request #44524 from madmiraal/rename-editor-viewport
Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-28 14:54:50 +01:00
Rémi Verschelde feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rename unselect to deselect
2020-12-28 14:53:43 +01:00
Marcel Admiraal b743a2ef3c Rename Math::stepify to snapped 2020-12-28 13:01:30 +00:00
Marcel Admiraal 5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Rémi Verschelde 783ec77dbf
Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable
Move the brightness factor for highlighted 3D gizmos to a variable
2020-12-27 23:16:47 +01:00
Hugo Locurcio 507e9b12a4
Move the brightness factor for highlighted 3D gizmos to a variable
See
8522ac7711 (r45230326).
2020-12-27 22:20:36 +01:00
Rémi Verschelde 2f7980c0fe
Merge pull request #44700 from VedatGunel/fix-title
Fix incorrect title in Inherit dialog
2020-12-27 21:47:44 +01:00
kobewi e0e55a8358 Fix Layout menu not working 2020-12-27 20:11:36 +01:00
Hugo Locurcio b188913384
Color 3D editor frame time labels depending on the performance level
This provides easier visual grepping for each value
(CPU time, GPU time, FPS).
2020-12-26 22:59:46 +01:00
Vedat Günel 13da314a64 Fix incorrect title and button text in Inherit dialog 2020-12-26 20:22:20 +03:00
Yuri Roubinsky 8c2363922e Makes strings translatable on right-click menu in visual shader 2020-12-25 16:43:39 +03:00
Lyuma d976003b16 Fix blendshapes and calculation of bone_aabbs
Blendshapes without a skeleton already worked.
However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes.
This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
2020-12-24 00:01:07 -08:00
Rémi Verschelde c4c211c3b7
Merge pull request #44605 from madmiraal/rename-control-margin
Rename Control margin to offset
2020-12-23 18:24:00 +01:00
Marcel Admiraal 4b8b803931 Rename Control margin to offset 2020-12-23 06:25:56 +00:00
K. S. Ernest (iFire) Lee 4b4efd2674 Add exporting glTF2.
* Support KHR_texture_transform.
* Support exporting glTF2
* Support exporting instanced scenes
* Extract into a gltf state and gltf document
* Add a tools menu for exporting gltf2
2020-12-22 16:56:28 -08:00
Rémi Verschelde 8ad0ff8ae5
Merge pull request #44487 from bruvzg/ctl_fixes_2
[CTL] Fix RTL scrolling and tabs selection.
2020-12-23 01:15:29 +01:00
Michael Alexsander ed488b72a6 Fix filename disambiguation on scripts in certain occasions 2020-12-22 17:27:06 -03:00
Rémi Verschelde 6e43c68e40
Merge pull request #44182 from clayjohn/ASSAO
Replace SAO with ASSAO as Godot's new SSAO
2020-12-22 11:27:25 +01:00
clayjohn 44f8922305 Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
Marcel Admiraal 7b293eddfb Rename unselect to deselect 2020-12-21 10:26:41 +00:00
bruvzg 1adea98d07
Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00