Commit graph

313 commits

Author SHA1 Message Date
Juan Linietsky b7d69c2444 Added a BACK notification besides QUIT, so they go in separate channels. 2017-01-11 16:42:31 -03:00
Juan Linietsky bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky f3f4a11cfb - _ready() callback only happens once now, if you want to receive it again, use request_ready()
- C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks
- callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
2017-01-10 18:04:33 -03:00
Juan Linietsky a503f8aadc Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
This means that each time this scene is instanced, the resource will be unique!
As such, thanks to this, the following features were implemented:
-ButtonGroup is no longer a control, it's now a resource local to the scene
-ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-10 01:07:03 -03:00
Juan Linietsky 1f8451001d -Translation text will change automatically for in-game buttons, labels, poups when translation is changed.
-Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code
-Sorry, editor will not update automatically because it uses a different translatio method.
2017-01-09 16:43:44 -03:00
Juan Linietsky e9bb65db81 -All types have editable script now in properties
-Changed clip to a property in Control which can be set by the user
2017-01-09 15:50:59 -03:00
Juan Linietsky 94ee7798ce -removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter 2017-01-08 19:54:19 -03:00
Juan Linietsky 547a57777b renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
Juan Linietsky 920947f297 renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties

GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
Juan Linietsky 3fae505128 Begin modifying properties to make them more friendly to script and doc. 2017-01-03 00:38:16 -03:00
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde 0b2771bd65 Merge pull request #7271 from Faless/ipv6_cleanup
Fixes and improvementes for IPv6 implementation.
2017-01-02 15:51:45 +01:00
Juan Linietsky c2a217c350 WIP particle system
Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
2017-01-01 22:16:52 -03:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Juan Linietsky 3adb42e217 Fixed many more bugs reported by Valgrind 2016-12-23 08:47:16 -03:00
Juan Linietsky f9603d8236 can bake for omni and spotlight
store normal when baking
2016-12-22 10:00:15 -03:00
Fabio Alessandrelli d194e1c48e Expose HTTP classes' set_ip_type to scripting 2016-12-13 11:09:37 +01:00
Fabio Alessandrelli a77a0118f6 Allow setting ip_type for TCP/UDP and HTTP classes 2016-12-09 18:24:59 +01:00
Rémi Verschelde 440c37fbd9 Revert "Do not emit NOTIFICATION_READY more than once (breaking change)"
This reverts commit b6eab006db.

This commit broke compatibility in an undesired way, as outlined in
https://github.com/godotengine/godot/issues/3290#issuecomment-263388003
2016-11-30 00:08:01 +01:00
Rémi Verschelde 35e754db59 Merge pull request #7138 from bojidar-bg/ready_guard
Do not enter _ready twice
2016-11-28 15:19:50 +01:00
Juan Linietsky 943d27f46d Instancing is working! (hooray) 2016-11-22 01:26:56 -03:00
Juan Linietsky c39d2b3f42 working reflection probes!! 2016-11-19 13:23:37 -03:00
Ariel Manzur b3616089fa adding get_stored_values method
changed order name

(cherry picked from commit dbca4ee3fe)
2016-11-18 21:55:21 +01:00
Bojidar Marinov b6eab006db
Do not emit NOTIFICATION_READY more than once (breaking change)
Currently, there is no notification with the old behaviour, so probably breaks all cpp code relying on that notification as well.
2016-11-17 18:46:45 +02:00
Bojidar Marinov 184173a9b9
Guard agains duplicate calling of _ready when instanced in _enter_tree
Fixes #6005
2016-11-17 18:10:53 +02:00
khairul169 6a7aebdf6c Uncomment debug properties of HTTP Request 2016-11-14 09:27:10 +07:00
Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
Ignacio Etcheverry d76f622c92 Merge pull request #7022 from neikeq/pr-issue-7013
Keep groups when replacing nodes
2016-11-06 02:00:21 +01:00
Ignacio Etcheverry 305956bf70 Keep groups when replacing nodes 2016-11-03 00:19:32 +01:00
Rémi Verschelde d4c17700aa style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Juan Linietsky 53d8f2b1ec PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
Rémi Verschelde fc8ccd5b8c SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Pedro J. Estébanez 84c525ba1b Revise serial naming behavior 2016-10-10 13:11:32 +02:00
Rémi Verschelde e0e21984d8 Merge pull request #6747 from RandomShaper/unify-serial-naming
Make node serial naming per-project and universal
2016-10-09 14:55:53 +02:00
Pedro J. Estébanez 9b2e2935d0 Refactor node naming APIs used by editor
Make 'name_num_separator' a project setting
Make all node operations separator-aware
2016-10-08 21:49:16 +02:00
Mateusz Adamczyk 8671836b76 Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296). 2016-10-08 12:33:10 +02:00
Juan Linietsky cf5778e51a -Added ViewportContainer, this is the only way to make viewports show up in GUI now
-2D editing now seems to work
-Added some functions and refactoring to Viewport
2016-10-05 01:26:35 -03:00
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
anneomcl aa5ade834c Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
Juan Linietsky a4156f1f0a Added a few functions to make 2D split screen easier. 2016-09-14 15:55:14 -03:00
Fabio Alessandrelli 97cf3eba56 Restore viewport set_world_2d functionality 2016-09-14 15:18:00 +02:00
Juan Linietsky b16f41a10a Fix Viewport.get_mouse_pos() for specific situations, closes #1885 2016-09-10 13:29:07 -03:00
Juan Linietsky 8835882d23 Merge pull request #6355 from Kazuo256/http-request-methods
Add http method and request data parameters to HTTPRequest::request
2016-09-10 11:48:07 -03:00
Juan Linietsky 828e1c092f Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
Kazuo256 c53e5c555a Add http method and request data parameters
For HTTPRequest::request
2016-09-05 13:38:00 -03:00
Juan Linietsky cbbcf72703 -High Level protocol optimization (should be smaller)
-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
Juan Linietsky 2b7aa98d2d Changed API to use sequenced packets for UDP (drop old) 2016-08-19 22:54:53 -03:00
Juan Linietsky 2fa693273c Many fixes to networking, demo should work now 2016-08-19 18:44:09 -03:00
Juan Linietsky 1add52b55e Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
Juan Linietsky 3db36684b1 Added high level networked multiplayer to Godot.
It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Juan Linietsky 3d7c10e9ce Added an easy API to yield to a specific time by doing:
yield( get_tree().create_timer(5.0), "timeout" )
2016-08-06 21:39:50 -03:00
Andreas Haas 4755fe5576
UI navigation via JOYSTICK_MOTION.
Previously, you could assign joystick axis events to "ui_*" actions but they had no effect.
See https://godotengine.org/qa/6232
2016-07-30 12:39:16 +02:00
Juan Linietsky ab93fd1af9 Add thread support to HTTPRequest, changed assetlib to use it. 2016-07-24 16:09:43 -03:00
Juan Linietsky 62cdfeaf58 Merge pull request #5881 from neikeq/pr-fix-propagation
Viewport: Replace obsolete "windows" group calls
2016-07-24 12:37:59 -03:00
Juan Linietsky 6e3c7fe5fe Merge pull request #5803 from jarfil/issue/origin5695-pr
Fix tooltips blinking
2016-07-24 12:37:17 -03:00
Ignacio Etcheverry 67640c84eb Viewport: Replace obsolete "windows" group calls
- Fixes neighbour focusing event propagation not being stopped
2016-07-24 14:11:30 +02:00
Juan Linietsky 9de33e18f1 WIP bugfix for existing connections 2016-07-19 20:20:28 -03:00
Jaroslaw Filiochowski be560a750c Hide tooltip if new mouse position's tooltip is empty 2016-07-19 07:07:53 +02:00
Jaroslaw Filiochowski 1e7b9c509f Don't start a new tooltip timer for the same tooltip 2016-07-19 07:07:40 +02:00
Juan Linietsky f93e333e85 Properly transform sub-viewport input, closes #3580 2016-07-18 17:16:49 -03:00
Franklin Sobrinho 6b154c9706 Fix own world option of Viewport.
It happens when the viewport has WorldEnviroment child with a valid Enviroment
2016-07-08 14:27:19 -03:00
Rémi Verschelde 454b210242 Remove unused variables (third pass) + dead code
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:16:21 +02:00
Juan Linietsky 17e4ead62a Fix several bugs related to node duplication and signals, closes #5405 2016-07-06 21:43:31 -03:00
Juan Linietsky a78226c32c Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403 2016-07-06 20:36:37 -03:00
Juan Linietsky ec94dd7eee Fixed the order of input, reverts #4384, closes #5361 2016-07-01 11:42:09 -03:00
Juan Linietsky 8cbb154466 Color picker was getting too much focus, made it get not as much focus.
This abuse of focus was the original culprit of #5354
2016-07-01 10:55:35 -03:00
Juan Linietsky 3185ce64c5 Invalidate key focus if not visible, fixes #5354 2016-07-01 10:42:33 -03:00
Juan Linietsky db9335f4c1 Improved drag&drop to work as n-piggeon wants to use, closes #5342 2016-07-01 10:34:38 -03:00
Juan Linietsky e5fc62cc4b remove unnecesary warning, closes #5169 2016-06-29 18:27:12 -03:00
Juan Linietsky 5065e46381 Change method of storing folding, solves problems with inheritance, closes #3395 2016-06-28 13:10:15 -03:00
Juan Linietsky ba5bc57816 Figured out a way to fix event propagation for shortcuts and some other cases so they properly stop shortcuts if a modal window is open, closes #4848 2016-06-27 20:14:59 -03:00
Juan Linietsky 88e28af5e3 Add a small workaround to avoid modal tabs to be closed if they are spawned in the same frame, closes #3837 2016-06-27 11:22:13 -03:00
Juan Linietsky 47d6cc08bb Properly deliver localized coordinates when passing gui events through parents, closes #4215 2016-06-27 10:00:36 -03:00
Juan Linietsky 9e0b6057e7 Make button aware of it being dragged and reset state, closes #4178 2016-06-23 18:20:39 -03:00
Saracen 912afb129f Make return type explicit. 2016-06-21 12:41:28 +01:00
Juan Linietsky d76ee09774 property remove parent owned nodes when using replace, fixes #4128 2016-06-20 22:57:07 -03:00
Juan Linietsky ad8d4a6b26 Fixed the order of events called by _input, closes #4384 2016-06-20 19:09:14 -03:00
Juan Linietsky 85d8000449 Allow mouse wheel to go throuhgh so scroll containers work properly, fixes #4431 2016-06-20 17:16:52 -03:00
Juan Linietsky 0e07f49a03 Make dure to only call drop_data if can_drop_data returned true, closes #4616 2016-06-20 10:29:52 -03:00
Rémi Verschelde b7dbf9207a Drop empty files that are not used anywhere
Part of #5272
2016-06-18 19:46:30 +02:00
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky 37ed2bae69 Better error text when trying to add/remove/move child nodes in a busy parent, closes #4838 2016-06-13 22:46:18 -03:00
Juan Linietsky d03f1131d7 Merge pull request #5058 from neikeq/pr-issue-1461
Preserve signal connections when replacing target node
2016-06-13 15:50:31 -03:00
Juan Linietsky b75fb6674b do not allow picking in captured mode, closes #5134 2016-06-11 17:44:52 -03:00
Juan Linietsky c5a2aff6db fixes wrong bool return, closes #5037 2016-06-09 22:30:34 -03:00
Ignacio Etcheverry dc2ea39f24 Preserve signal connections when replacing the target node 2016-06-09 16:47:34 +02:00
Juan Linietsky 47944098c2 Merge pull request #5007 from bojidar-bg/asset-store
Update asset library editor plugin, adding a bit new functionality and fixes
2016-06-08 07:58:06 -03:00
Juan Linietsky d61b91cbe0 -Heavily improved editor startup and exit performance 2016-06-07 22:10:09 -03:00
Bojidar Marinov e4a24812cd
Update asset library editor plugin - new functionality and fixes 2016-06-07 21:49:19 +03:00
Rémi Verschelde 0729c852b4 Fix indentation issues in last commits
Ping @reduz.
2016-06-07 07:39:40 +02:00
Juan Linietsky 06bc4e20d3 Merge pull request #4101 from SaracenOne/listener
Added New Listener Spatial Node.
2016-06-06 22:13:23 -03:00
Juan Linietsky aec5506414 properly pass events to parent controls, closes #4701 2016-06-06 22:03:29 -03:00
Juan Linietsky 007efb6a20 -customizable shortcuts in editor
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Juan Linietsky 3ae61f2292 Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
J08nY dd4eaa1005 Exposed a RESULT_DOWNLOAD_FILE_CANT_OPEN constant to docs and GDScript. 2016-06-03 18:03:12 +02:00
Juan Linietsky 8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Juan Linietsky b2a4908e9c Real-Time Remote Inspector support 2016-05-22 19:29:06 -03:00
Hubert Jarosz 33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
Rémi Verschelde 94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
captainwasabi 4b80895082 Fix for tooltip blinking (#4713)
Moved where active tooltips are canceled to wait until the mouse actually moves off the control.
2016-05-20 13:56:42 +02:00
Juan Linietsky c195c0df6b -Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Paulb23 aee156dc02 Node duplication positions under duplicated node, issue 964 2016-05-13 20:05:52 +01:00
Juan Linietsky d7318f6965 -begun implementing drag & drop editor wide
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Rémi Verschelde 4eab767a6f Rotation APIs: Better exposure for degrees methods
Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.

Fixes #4511.
2016-05-06 23:38:08 +02:00
Ignacio Etcheverry 1e752c0120 Fix wrong return and argument types in documentation 2016-05-04 15:35:09 +02:00
Ignacio Etcheverry 3029f5ee02 Keep editable instances data when replacing tree root node 2016-04-12 20:49:43 +02:00
Hearto Lazor 995890d5b2 Now the timer could be paused
pause with: set_active(true/false)
is paused with: is_active()
2016-03-31 18:23:16 -03:00
Saracen 3741bc70fe Added listener spatial node. 2016-03-20 02:10:04 +00:00
Juan Linietsky 8b1dcbfe4d -Made editor support SSL certs by default (embedded them)
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Rémi Verschelde 6e86a05350 Merge pull request #4012 from sanikoyes/Pr-linke-fail-disable-3d
Fix link error when disable_3d=yes
2016-03-11 07:11:23 +01:00
sanikoyes a638af886e Fix link error when disable_3d=yes 2016-03-11 10:01:56 +08:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Juan Linietsky 5a9b18b665 -Work on addon editor plugin (disabled by default)
-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04 11:10:48 -03:00
Juan Linietsky 08e0e64a19 fix transform localization event in mouse motion 2016-02-27 09:47:39 -03:00
Juan Linietsky bdfac2806f -Fix mouse coordinates not being affected by canvas transform 2016-02-03 09:31:55 -03:00
Juan Linietsky 6d63dda72b Merge pull request #3534 from Biliogadafr/pickable2d
Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects
2016-02-03 08:56:49 -03:00
Juan Linietsky 259bd73cae -make stream player and time restore state properly if removed, fixes #1949 2016-02-02 23:27:10 -03:00
Biliogadafr e8c5b41dd8 Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' 2016-02-01 04:30:16 +03:00
Juan Linietsky 53e237dfe4 -Fix crash opening and closing the scene, closes #3491 2016-01-31 15:10:33 -03:00
Juan Linietsky 094f0767d8 -Fix input bug on window ordering due to foretting to sort root items 2016-01-25 10:39:55 -03:00
Juan Linietsky 07e7909480 -Changed how popups work in Viewport to make them a lot less invasive to the scene tree 2016-01-25 10:30:03 -03:00
Juan Linietsky b30839fb08 -make sure instance placeholder works with duplicate(), fixes #3378 2016-01-22 19:36:40 -03:00
Juan Linietsky 9d571d8eac -Fix viewport converting the scren in grayness, fixes #3406 2016-01-22 18:54:43 -03:00
Rémi Verschelde a6b7e8c24e Merge pull request #3390 from Hinsbart/duplicate_fix
duplicate groups and signals
2016-01-20 07:25:34 +01:00
Juan Linietsky 891e31b139 -Some fixes to drag and drop and canvas offset for GUI that were introduced after rewrite 2016-01-19 20:28:20 -03:00
hondres 4c753f60b1 duplicate groups and signals 2016-01-20 00:08:04 +01:00
Rémi Verschelde 5d84589e42 Fix build with tools=no
Fixes #3384.
2016-01-19 10:45:12 +01:00
Juan Linietsky d1bb868a19 -fixed bug related to mouse cursor changes, fixes #3366 2016-01-18 19:49:54 -03:00
Juan Linietsky 72fcb8a35b -Moved all the "root" input handling for GUI from individual Controls to Viewport.
-Should fix several reported bugs when controls don't have a common parent

This may have added new bugs, so please report if so!
2016-01-16 22:41:10 -03:00
Juan Linietsky 1aaf507ffb change intersect_ray function to discriminate pickable objects, fixes #3203 2016-01-10 15:54:57 -03:00
Rémi Verschelde e0b91c701c Fix is_node_being_edited() when not building tools
Fixes #3213.
Superseded #3242.
2016-01-05 16:02:59 +01:00
Juan Linietsky b988f016fd forgot to bind NOTIFICATION_INSTANCED, closes #2261 2016-01-03 12:57:19 -03:00
Juan Linietsky 2db78e8f87 Properly clear/restore current camera when switching scenes. Fixes #2137 2016-01-02 17:18:45 -03:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
reduz 875bff2c4e -fix loading of samples in mod, s3m and xm. Fixes #2553 2015-12-29 16:06:45 -03:00
reduz 2f19260fb7 -restrict gui root from being removed while performing input, fixes #2578 2015-12-29 10:01:29 -03:00
reduz e0d21d2158 Ability to set autoloads as singleton global variables 2015-12-28 15:59:20 -03:00
Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Juan Linietsky ecad3a285f better unique name resolution, as suggested i #3017 2015-12-08 11:33:30 -03:00
Juan Linietsky 3c33b705d1 added option to add_child, to use the same deduplication convention as in the editor, closes #3017 2015-12-08 11:21:12 -03:00
Juan Linietsky 0c3386b2ed Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Ariel Manzur 8adc4ef65b windows crash and bind placeholder method 2015-11-14 11:14:17 -03:00
Juan Linietsky 8420c24f7f -better integration of ndee's theme 2015-11-13 20:56:44 -03:00
Rémi Verschelde 399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky f11fdb611e Merge pull request #2556 from volzhs/fix_miss_bind_findnode
fix miss bind for Node::find_node
2015-10-17 10:02:43 -03:00
reduz 078a474135 -fixes and more fixes to new scene system, seems stable now..
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
2015-10-16 19:11:23 -03:00