Commit graph

1768 commits

Author SHA1 Message Date
Rémi Verschelde 1a2a57e2ee Merge pull request #7376 from volzhs/scroll-horizontal
Scroll horizontally with mouse wheel when horizontal enabled only
2017-01-02 13:52:31 +01:00
Rémi Verschelde 2e87232f0a Merge pull request #7391 from ktksgit/master
Update DebugMesh when NavMesh changes
2017-01-02 13:50:10 +01:00
Rémi Verschelde 0cf34cb3af Merge pull request #7372 from chanon/master
Fix ColorPicker not correctly updating after pasting hex html color
2017-01-02 13:48:03 +01:00
Rémi Verschelde 17bb7e1c7e Merge pull request #7363 from Elinvention/bone_attachment
Expose set_bone_name and get_bone_name to GDscript
2017-01-02 13:43:13 +01:00
Wilhem Barbier f6262fde11 Add the 'finished' signal to AnimatedSprite 2017-01-02 12:24:37 +01:00
Juan Linietsky 741e038671 Add a metallic mode 2017-01-02 00:01:55 -03:00
Juan Linietsky c2a217c350 WIP particle system
Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
2017-01-01 22:16:52 -03:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Ignacio Etcheverry 5b3acd287d TileMap: _update_dirty_quadrants() cancel pending update pre return 2017-01-01 21:08:12 +01:00
Juan Linietsky a62c99c4e4 Some fixes and clean ups 2016-12-31 10:53:29 -03:00
reduz f4a56e7782 begin work on new particle system 2016-12-30 08:35:54 -03:00
ktksgit 2807507325 Update DebugMesh when NavMesh changes
Fixes #7371
2016-12-29 12:16:36 +01:00
Bojidar Marinov d40eb1565e
Fix #7098 by not accepting right clicks while dragging the range 2016-12-28 23:20:54 +02:00
volzhs f33e21e7af Show visual notice for visibility on Scene Dock 2016-12-28 22:12:08 +09:00
volzhs 792ff11642 Able to change visibility when ancestor node is hidden 2016-12-28 14:27:27 +09:00
volzhs 22b76511fb Scroll horizontally with mouse wheel when horizontal enabled only 2016-12-27 16:32:22 +09:00
chanon 0bf5d86546 fix ColorPicker not correctly updating after pasting hex html color 2016-12-26 15:38:48 +07:00
reduz 0d4abf2aa3 fixed a horrible bug on Windows AMD, scenes saved until now in this branch
are no longer valid :(
2016-12-24 16:23:30 -03:00
Elia Argentieri b96e2e1126 Expose set_bone_name and get_bone_name to GDscript 2016-12-24 15:27:08 +01:00
Rémi Verschelde 0f76c47be3 Merge pull request #7349 from volzhs/fix-richtextlabel
Fix duplicated string on RichTextLabel if starts with '\n'
2016-12-23 16:00:21 +01:00
Rémi Verschelde 2b847d2a2e Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-search
Fix search to find "whole" words at end of line
2016-12-23 15:52:21 +01:00
Rémi Verschelde 6d6ec54093 Merge pull request #7311 from bojidar-bg/quad-leak
Fix a Quad node mesh data leak
2016-12-23 15:45:57 +01:00
Ivan P. Skodje da950cd0f2 PopupMenu upgrade: Hide on item selection (#7306)
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item

* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-23 15:43:45 +01:00
Juan Linietsky 3adb42e217 Fixed many more bugs reported by Valgrind 2016-12-23 08:47:16 -03:00
Juan Linietsky 4e729f38e0 baking now shows a proper button, and bakes can be saved. 2016-12-23 00:37:38 -03:00
Juan Linietsky f9603d8236 can bake for omni and spotlight
store normal when baking
2016-12-22 10:00:15 -03:00
volzhs 0ecc968c5c Fix duplicated string on RichTextLabel if starts with '\n'
Fix #6212, #3773
2016-12-22 08:52:57 +09:00
Juan Linietsky 075fde7f26 work in progress global illumination 2016-12-20 00:21:07 -03:00
Ignacio Etcheverry ce41464fc0 Register SpatialGizmo as a scene type 2016-12-18 20:02:35 +01:00
Johnson Earls d1cf29fe99 Fix search to find "whole" words at end of line
Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line.

Fixes #7326 .
2016-12-18 06:19:22 -08:00
Bojidar Marinov 7504a015aa
Fix #7303, Quad node mesh data leak 2016-12-16 14:50:46 +02:00
Fabio Alessandrelli d194e1c48e Expose HTTP classes' set_ip_type to scripting 2016-12-13 11:09:37 +01:00
Rémi Verschelde afbe013ba1 Merge pull request #7283 from Hinsbart/clear_curve
Curve2D/3D: Add clear_points method.
2016-12-13 08:44:40 +01:00
Ignacio Etcheverry d579d0a814 KinematicBody: Fix wrong method bind return type 2016-12-10 16:23:47 +01:00
Juan Linietsky 22a90e8f2a DOF blur, near and far fields.. 2016-12-10 01:13:20 -03:00
Fabio Alessandrelli a77a0118f6 Allow setting ip_type for TCP/UDP and HTTP classes 2016-12-09 18:24:59 +01:00
Juan Linietsky 18ebd22000 Multi stage glow with light bleeding from HDR 2016-12-08 09:48:38 -03:00
Juan Linietsky 8534ced22d Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
Juan Linietsky a299c3ebf1 Support for SSAO 2016-12-04 12:45:30 -03:00
Andreas Haas e741da869a
Curve2D/3D: Add clear_points method.
Adds a method to the Curve2D and Curve3D classes to easily clear the curve.
So you don't have to remove each point manually.
2016-12-03 21:35:59 +01:00
Andreas Haas 4dd6bead1f
Particles2D: Fix initial size randomness property having no effect.
It was just a little typo :p
2016-12-03 20:16:03 +01:00
Juan Linietsky 27a46d78ec Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
Pedro J. Estébanez 86789c7071 Add modulate (color) to TileSet tiles 2016-11-30 14:33:39 +01:00
Rémi Verschelde 440c37fbd9 Revert "Do not emit NOTIFICATION_READY more than once (breaking change)"
This reverts commit b6eab006db.

This commit broke compatibility in an undesired way, as outlined in
https://github.com/godotengine/godot/issues/3290#issuecomment-263388003
2016-11-30 00:08:01 +01:00
Juan Linietsky a47c78aed1 Screen space reflection effect 2016-11-29 19:55:12 -03:00
Rémi Verschelde 8e4f10a3a1 Merge pull request #7200 from volzhs/fix-anim-scroll
Fix scroll bar moving in AnimationPlayer editor
2016-11-28 15:32:27 +01:00
Rémi Verschelde bb1201af1f Merge pull request #7198 from volzhs/fix-color-picker
Fix color selected with mouse scroll
2016-11-28 15:32:06 +01:00
Rémi Verschelde 895b29978b Merge pull request #7184 from volzhs/spinbox
Prevent Spinbox value update while not focused or disabled
2016-11-28 15:28:55 +01:00
Rémi Verschelde 2cf4c5e173 Merge pull request #7170 from Ovnuniarchos/TileMapBlendMode
TileMap now honors blending mode.
2016-11-28 15:21:35 +01:00
Rémi Verschelde 39fede4b17 Merge pull request #7157 from leezh/buttonarray_fixes
Flat button support in ButtonArray. Fixes #7153
2016-11-28 15:20:07 +01:00
Rémi Verschelde 35e754db59 Merge pull request #7138 from bojidar-bg/ready_guard
Do not enter _ready twice
2016-11-28 15:19:50 +01:00
volzhs babc5048dd Fix scroll bar moving in AnimationPlayer editor
Fix #7196
2016-11-28 02:41:47 +09:00
volzhs d9048309e4 Fix color selected with mouse scroll
Fix #7192
2016-11-28 01:58:01 +09:00
Juan Linietsky a732708b9d Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
Ovnuniarchos e07dd9ab32 TileMap now honors blending mode. 2016-11-24 21:28:10 +01:00
volzhs 4df33cbcb3 Prevent Spinbox value update while not focused or disabled 2016-11-25 03:15:42 +09:00
Juan Linietsky 943d27f46d Instancing is working! (hooray) 2016-11-22 01:26:56 -03:00
Rémi Verschelde 9e2d09f580 Merge pull request #7145 from avril-gh/fixes-6464-lost-icons
fixes #6464 lost icons in dock and file dialog, also #6443 , #6302
2016-11-21 12:01:23 +01:00
Rémi Verschelde e3c09ed90d Merge pull request #7124 from volzhs/select_match
Select exactly matched file automatically in FileDialog
2016-11-21 11:54:33 +01:00
Juan Linietsky a2505542ff Huge amount of improvement in the material system. Materials should be
a lot more complete and usable now.
2016-11-20 22:49:53 -03:00
Juan Linietsky c39d2b3f42 working reflection probes!! 2016-11-19 13:23:37 -03:00
Zher Huei Lee 191fdc873e Reused Button styleboxes for ButtonArray
Plus other tweaks to make it look more similar to a VBoxContainer of
Buttons.
2016-11-19 22:07:12 +08:00
Zher Huei Lee 4b7443aeea Flat button support in ButtonArray. Fixes #7153 2016-11-19 21:48:39 +08:00
Ariel Manzur b3616089fa adding get_stored_values method
changed order name

(cherry picked from commit dbca4ee3fe)
2016-11-18 21:55:21 +01:00
Avril 958dbc1173 fixes #6464 lost icons in dock and file dialog, also #6443 , #6302
Fixes lost icons in docks, file manager, sample library, settings and
various other places.
2016-11-18 06:13:36 +01:00
Bojidar Marinov b6eab006db
Do not emit NOTIFICATION_READY more than once (breaking change)
Currently, there is no notification with the old behaviour, so probably breaks all cpp code relying on that notification as well.
2016-11-17 18:46:45 +02:00
Bojidar Marinov 184173a9b9
Guard agains duplicate calling of _ready when instanced in _enter_tree
Fixes #6005
2016-11-17 18:10:53 +02:00
volzhs ff4f04e878 Select exactly matched file automatically in FileDialog 2016-11-17 03:39:30 +09:00
Rémi Verschelde 77f5b683c4 Merge pull request #7112 from khairul169/hidehttpreqdebug
Disable debug properties of HTTP Request
2016-11-15 08:17:04 +01:00
George Marques e167c664c8 Merge pull request #7109 from volzhs/emit-signal-from-set
Emit "*_changed" signal in set_*
2016-11-14 13:46:28 -02:00
Rémi Verschelde 715ab48a54 Merge pull request #7107 from eska014/wasm
Some WebAssembly stuff
2016-11-14 08:26:24 +01:00
khairul169 6a7aebdf6c Uncomment debug properties of HTTP Request 2016-11-14 09:27:10 +07:00
volzhs 384625aa31 Emit "*_changed" signal in set_* 2016-11-14 04:21:29 +09:00
eska 31f929caa2 Clarify a NULL comparison
'TreeItem::get_children()' does not return the child count, but rather
a pointer to the children.

This comparison caused an error during WebAssembly builds using the
LLVM backend path.
2016-11-13 15:27:17 +01:00
Juan Linietsky a7078a4be9 Done with lights and shadows (wonder if i'm missing something..) 2016-11-11 12:27:52 -03:00
Rémi Verschelde 34f0ce1168 Merge pull request #6833 from Elinvention/master
Make the step property useful for sliders
2016-11-11 10:46:17 +01:00
Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
Rémi Verschelde 7d1230a266 Merge pull request #7052 from Paulb23/text_edit_color_uniformation
Made background and symbol color follow the color API
2016-11-09 15:47:15 +01:00
volzhs c0e87f2a24 Fix Label valign position
Fix #7055
2016-11-07 20:15:21 +09:00
Paulb23 7b036a94bf Caret blink will no longer cause redraw without focus, issue 6167 2016-11-06 14:15:59 +00:00
Paulb23 0e2c15e91a Made background and symbol color follow the color API 2016-11-06 13:50:23 +00:00
Rémi Verschelde c099b32b6c Merge pull request #7036 from volzhs/spinbox-prefix
Fix updating value of SpinBox with prefix
2016-11-06 12:07:54 +01:00
Rémi Verschelde 20a33e809e Merge pull request #7009 from volzhs/fix-double-click
Fix to focus or rename node by double click
2016-11-06 12:02:51 +01:00
Ignacio Etcheverry d76f622c92 Merge pull request #7022 from neikeq/pr-issue-7013
Keep groups when replacing nodes
2016-11-06 02:00:21 +01:00
volzhs 80b6507071 Fix updating value of SpinBox with prefix 2016-11-05 02:34:19 +09:00
ScotFlux 8639d6e806 fix a tiny typo 2016-11-04 01:50:21 +06:00
Ignacio Etcheverry 305956bf70 Keep groups when replacing nodes 2016-11-03 00:19:32 +01:00
Rémi Verschelde cc54189911 Merge pull request #7000 from m4nu3lf/master
Fixed Mix nodes in Animation Tree Player
2016-11-02 22:12:47 +01:00
Rémi Verschelde 6abe49f88d Merge pull request #7004 from volzhs/fix-itemlist
Fix to fit stylebox with ItemList
2016-11-02 22:10:30 +01:00
volzhs fd9aebd4fa Fix to focus or rename node by double click 2016-11-01 22:26:29 +09:00
Rémi Verschelde f34151ff0f style: Various other PEP8 fixes in Python files
Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-01 00:35:16 +01:00
Rémi Verschelde 817dd7ccbb style: Fix PEP8 blank lines issues in Python files
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-01 00:35:16 +01:00
Rémi Verschelde d4c17700aa style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde 97c8508f5e style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
volzhs 4c9b00b508 Fix to fit stylebox with ItemList 2016-11-01 07:45:37 +09:00
m4nu3lf 40ba6d328b Fixed Mix nodes in Animation Tree Player 2016-10-31 19:31:37 +00:00
volzhs 8d5644c4b2 Fix Accept/ConfirmationDialog UI broken 2016-10-31 03:42:30 +09:00
volzhs 3f15a65307 Revert "Place child control under label in AcceptDialog."
This reverts commit 3ef2722904.
2016-10-31 03:40:52 +09:00
Rémi Verschelde 0aebddafc1 Revert "make Container node aware of Size Flags"
This reverts commit 6ed15e995d.
Fixes #6974.
2016-10-30 15:14:28 +01:00
Juan Linietsky ab4126f510 Merge branch 'master' of https://github.com/godotengine/godot 2016-10-30 09:00:45 -03:00
Rémi Verschelde 21828209ec Merge pull request #6950 from rdb/master
Add "Never" underline mode to LinkButton
2016-10-30 12:11:49 +01:00
Rémi Verschelde a23d8eafa3 Merge pull request #6928 from razvanc-r/fix-container
make Container node aware of Size Flags
2016-10-30 12:06:30 +01:00
Rémi Verschelde dfec7190b9 Merge pull request #6918 from pkowal1982/tween_fix_k3k
Fix regression #6864 caused by #6613
2016-10-30 12:05:42 +01:00
Rémi Verschelde 426ff9e7ac Merge pull request #6614 from TheKK/issue5989
Make FileDialog directory selection less misleading
2016-10-30 10:46:01 +01:00
Juan Linietsky d6567010bf -Many many fixes
-Gizmos work again
2016-10-29 20:48:09 -03:00
rdb d517bc908f Add "Never" underline mode to LinkButton 2016-10-28 10:52:57 +02:00
Juan Linietsky 53d8f2b1ec PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
Pawel Kowal 20a18907c1 Fix regression #6864 caused by #6613 2016-10-26 15:15:20 +02:00
Răzvan Cosmin Rădulescu 6ed15e995d make Container node aware of Size Flags 2016-10-26 11:45:16 +02:00
Rémi Verschelde afd86ee240 Merge pull request #6090 from WalasPrime/raytrace_force
Added force_raycast_update GDScript method for RayCast[2D]
2016-10-22 12:40:14 +02:00
Juan Linietsky cb34b70df1 More scene work, can display a skybox 2016-10-21 07:27:13 -03:00
Mariano Suligoy 6d38f79dc5 Fix Color Picker
Replace shaders with procedurally generated controls
2016-10-19 19:43:49 -03:00
Rémi Verschelde e96c49f849 Merge pull request #6850 from akien-mga/pr-scsub-shebang
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:13:18 +02:00
Rémi Verschelde fc8ccd5b8c SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Rémi Verschelde 048bffd13a Merge pull request #6806 from leezh/button_array_fixes
ButtonArray fixes and improvements
2016-10-17 10:05:42 +02:00
Rémi Verschelde 02feb4545e Merge pull request #6748 from mateka/issue-6199
Place child dialog contents under label in AcceptDialog
2016-10-17 09:55:00 +02:00
Rémi Verschelde 15e324b147 Merge pull request #6739 from bvbfan/patch-3
Button focus hovering
2016-10-17 09:53:52 +02:00
Elia Argentieri 0955371447 Make the step property useful for sliders as described in #5773 2016-10-15 18:22:48 +02:00
volzhs 7f6c28e97f Fix GraphEdit connection wire when resizing GraphNode 2016-10-15 03:11:26 +09:00
George Marques 6ca2128ff8 Merge pull request #6807 from volzhs/buttongroup-signal
Add "button_selected" signal to ButtonGroup
2016-10-14 14:43:18 -03:00
Zher Huei Lee 38caa4ef91 Added support for tooltips in ButtonArray. Fixes #6597 2016-10-14 18:11:52 +01:00
Rémi Verschelde 44e0071d0f Merge pull request #6780 from RandomShaper/space-padded-line-numbers
Allow turning off zero-padding for line numbers
2016-10-14 18:09:27 +02:00
George Marques 98ad32c167 Merge pull request #6809 from volzhs/graphedit-zoom
Fix GraphEdit connection wire when zoom in/out
2016-10-13 13:09:18 -03:00
Pedro J. Estébanez 00b3af246b Allow turing off zero-padding for line numbers 2016-10-13 11:43:42 +02:00
volzhs 6227e38ec6 Fix GraphEdit connection wire when zoom in/out 2016-10-13 12:11:29 +09:00
volzhs 870ed6f2fa Add "button_selected" signal to ButtonGroup 2016-10-13 09:58:06 +09:00
volzhs 06903c7ad2 Expose resizable property of GraphNode in inspector 2016-10-13 08:24:25 +09:00
Zher Huei Lee f5830e0973 Fixes for ButtonArray
Fixed hover sometimes not resetting when mouse leaves widget.
Fixed text position not taking into account stylebox's content margins.
2016-10-12 22:54:04 +01:00
Andreas Haas 9d67895c7c
Sprite: Fix inspector not showing changes on "frame" property.
Fixes #6562
2016-10-11 15:14:05 +02:00
Rémi Verschelde a317617aae Merge pull request #6783 from pkowal1982/buttonpressed
Fix #5959, contrasting texture for toggled button
2016-10-11 09:11:35 +02:00
Rémi Verschelde 0f587c460e Merge pull request #6778 from Hinsbart/completion_z
Fix Script Editor drawing over Dialogs.
2016-10-11 09:10:39 +02:00
Rémi Verschelde 53016ef7a1 Merge pull request #6777 from RandomShaper/revise-serial-naming
Revise serial naming behavior
2016-10-11 09:10:20 +02:00
Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
Pawel Kowal d3a8087659 Fix #5959, contrasting texture for toggled button 2016-10-10 13:54:48 +02:00
Andreas Haas f73b501d6f
Fix Script Editor drawing over Dialogs.
Resets the z-index when focus is lost and the completion is shown.

Fixes #6769
2016-10-10 13:24:46 +02:00
Pedro J. Estébanez 84c525ba1b Revise serial naming behavior 2016-10-10 13:11:32 +02:00
Pedro J. Estébanez d9c1729a8f Add line length guideline to code editors 2016-10-10 10:39:58 +02:00
Anthony Fieroni 6d21fd42d3 Button focus hovering
Signed-off-by: Anthony Fieroni bvbfan@abv.bg
2016-10-10 10:34:18 +03:00
Mateusz Adamczyk 3ef2722904 Place child control under label in AcceptDialog.
Fixes #6199.
2016-10-09 15:00:35 +02:00
Rémi Verschelde e0e21984d8 Merge pull request #6747 from RandomShaper/unify-serial-naming
Make node serial naming per-project and universal
2016-10-09 14:55:53 +02:00
Rémi Verschelde b9e010fb7f Merge pull request #6743 from mateka/issue-6296
Issue #6296: When searching for control, checking if matrix is inversible
2016-10-09 14:53:32 +02:00
Rémi Verschelde 6f9023c9a6 Merge pull request #6717 from Hinsbart/focus_crash
Prevent crash on focus change when no valid next control has been found.
2016-10-09 14:41:22 +02:00
Rémi Verschelde 9eb54e5b6e Merge pull request #6716 from Hinsbart/completion_fix
Fix code completion drawing under other gui elements.
2016-10-09 14:40:11 +02:00
Rémi Verschelde 0a2826b6ba Merge pull request #6712 from lordadamson/issue6012
fix #6012 exposed setters and getters of Camera H/V offset to GDScript
2016-10-09 14:39:42 +02:00
Rémi Verschelde a4f3d93136 Merge pull request #6707 from volzhs/graphnode
Expose selected value of GraphNode
2016-10-09 14:37:21 +02:00
Rémi Verschelde e9521523a2 Merge pull request #6706 from RandomShaper/light2d-editor-only
Add editor_only param to Light2D
2016-10-09 14:36:55 +02:00
Rémi Verschelde 369865f01a Merge pull request #6705 from volzhs/graphedit
Fix GraphEdit grab random node when delete or deselect by clicking empty space
2016-10-09 14:35:24 +02:00
Rémi Verschelde ca732a52dc Merge pull request #6693 from J08nY/issue-editor-only-light
light: respect editor_only setting in release build, fixes #6665
2016-10-09 14:10:27 +02:00
Rémi Verschelde 1c6058a5bc Merge pull request #6691 from Faless/expose_more_physics
Expose more 2D/3D physics options in project settings (#5029)
2016-10-09 14:08:50 +02:00
Rémi Verschelde fb856e532e Merge pull request #6673 from J08nY/issue-update-spinner
Fix #6653, add an option to stop the update spinner from spinning
2016-10-09 14:06:59 +02:00
Rémi Verschelde ddf2acad4e Merge pull request #6613 from pkowal1982/tween
Tween reset/stop/resume/remove for all object properties at once
2016-10-09 13:56:33 +02:00
Rémi Verschelde 28b0e9a56c Merge pull request #6553 from pkowal1982/treecheckbox
Use full width of TreeItem::Cell to change value in CELL_MODE_CHECK
2016-10-09 13:54:36 +02:00
Pedro J. Estébanez 9b2e2935d0 Refactor node naming APIs used by editor
Make 'name_num_separator' a project setting
Make all node operations separator-aware
2016-10-08 21:49:16 +02:00
Mateusz Adamczyk 8671836b76 Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296). 2016-10-08 12:33:10 +02:00
Juan Linietsky 850eaf7ed7 -the new shader language seems to work
-shader editor plugin can edit shaders
-code completion in shader editor plugin
2016-10-07 11:31:18 -03:00
Andreas Haas 6dfa405eac
Fix code completion drawing under other gui elements.
Raises the z-index of the Script editor when the completion is shown.

fixes #1257
fixes #6690
2016-10-05 10:19:52 +02:00
Andreas Haas 8dd026e4f9
Prevent crash on focus change when no valid next control has been found.
Fixes the crash discussed in #6714.
2016-10-05 08:56:58 +02:00
Juan Linietsky cf5778e51a -Added ViewportContainer, this is the only way to make viewports show up in GUI now
-2D editing now seems to work
-Added some functions and refactoring to Viewport
2016-10-05 01:26:35 -03:00
Adham Zahran cbb0ea315b fix #6012 exposed setters and getters of Camera H/V offset to GDScript 2016-10-05 00:46:28 +02:00
volzhs 7d74e3c39f Expose selected value of GraphNode 2016-10-05 02:00:58 +09:00
volzhs 83278a1ac4 Fix GraphEdit grab random node when delete or deselect by clicking empty space 2016-10-05 01:10:49 +09:00
Pedro J. Estébanez 34c02fad5a Add editor_only param to Light2D 2016-10-04 16:44:59 +02:00
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
J08nY af35130b50
light: respect editor_only setting in release build and dont show the light 2016-10-03 16:23:43 +02:00
Fabio Alessandrelli 1d09c27ba4 Expose more 2D/3D physics options in project settings 2016-10-03 14:40:47 +02:00
Karol Walasek 7494a8c3c6 Added force_raycast_update GDScript method for RayCast[2D] 2016-10-03 12:36:16 +02:00
Rémi Verschelde 735e905c77 Merge pull request #6662 from RandomShaper/export-texture-flags
Respect texture .flags files on export
2016-10-03 12:03:06 +02:00
Rémi Verschelde ad280e7bfc Merge pull request #6640 from Hinsbart/color_picker
Add inline ColorPicker to Script text editor.
2016-10-03 12:00:10 +02:00
Rémi Verschelde c939be8859 Merge pull request #6634 from zaps166/fix-resampler-crash
Don't crash when video is stopped and played again
2016-10-03 11:59:55 +02:00
Rémi Verschelde 03ee749989 Merge pull request #6529 from pkowal1982/scrolltree
Add scrolling to Tree control in Drag and Drop mode
2016-10-03 11:44:32 +02:00
Rémi Verschelde 9c4c1733b4 Merge pull request #6513 from Brickcaster/master
Fix for issue #6496: ItemList does not immediately scroll down to section
2016-10-03 11:39:16 +02:00
J08nY 6b283ae293
PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_item_tooltip 2016-10-01 16:50:53 +02:00
Pedro J. Estébanez 11cbbeb17e Respect texture .flags files on export 2016-09-30 17:41:45 +02:00
Pawel Kowal f9a21baa26 Fix #6480, area duplicated param 2016-09-29 18:12:45 +02:00
Andreas Haas f81d009525
Add inline ColorPicker to Script text editor.
Adds an option to the script editor context menu that lets you open
a ColorPicker in order to easily edit `Color()` constructors.
To do this, right click on the word `Color` and select `Pick Color`.

A side effect of this change is that the script editor now has its own
context menu instead of re-using the one from TextEdit.
It's now possible to indent left/right and to toggle comments via this menu.
I also felt free to make it more context-sensitive than before:
Now "Cut" and "Copy" will only be shown if text has actually been selected.

I also added default shortcuts for indent left/right. (alt + left/right)

Closes #6232
2016-09-29 09:12:45 +02:00
Pawel Kowal 3edc0a4832 LineEdit long indicator, fix #6624 2016-09-28 22:05:34 +02:00
Błażej Szczygieł 5585bc1c38 Don't crash when video is stopped and played again 2016-09-28 13:39:06 +02:00
Ying-Ruei Liang(KK) 241e2594f1 Show '.' in the tree of file_dialog 2016-09-26 16:04:15 +08:00
Pawel Kowal acc242fd6a Tween reset/stop/resume/remove for all object properties at once 2016-09-25 23:25:52 +02:00
yg2f c1e2358914 expose GeometryInstance.get_aabb() etc fixes #6587
expose ``GeometryInstance.get_aabb();`` to gdscript
expose ``VisualInstance.get_transformed_aabb();`` to gdscript
and debug ``ImmediateGeometry::add_vertex()``;
2016-09-22 23:06:07 +02:00
Ignacio Etcheverry 1c50dfdf6c Merge pull request #6557 from anneomcl/master
Fix for #6158
2016-09-20 09:28:26 +02:00
anneomcl aa5ade834c Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
Pawel Kowal dd4f2a2ccb Use full width of TreeItem::Cell to change value in CELL_MODE_CHECK 2016-09-19 23:07:24 +02:00
Rémi Verschelde 829d69ba52 Merge pull request #6545 from Hinsbart/textedit
Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.

[ci skip]
2016-09-19 14:25:48 +02:00
Andreas Haas 9c71e5a9df
Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.
Fixes #6466
2016-09-19 14:17:48 +02:00
Juan Linietsky 8b15b26eed Click the inspected objet name to see all subresources. 2016-09-17 19:01:47 -03:00
Pawel Kowal 9e5aaa27bc Add scrolling to Tree control in Drag and Drop mode 2016-09-17 21:29:55 +02:00
Rémi Verschelde 80861b7d59 Merge pull request #6414 from RandomShaper/improve-shader-shadow
Expose additional light/shadow properties to canvas item shaders
2016-09-17 18:34:22 +02:00
Brickcaster cc7bc07e33 Fix for issue #6496
Canged order of NOTIFICATION_DRAW to update scrollbar before scrollbar
is checked to see which list elements to display.
2016-09-16 11:25:07 -04:00
Juan Linietsky 913925f106 Center camera2D with the proper viewport size 2016-09-15 08:17:23 -03:00
Juan Linietsky a4156f1f0a Added a few functions to make 2D split screen easier. 2016-09-14 15:55:14 -03:00
Fabio Alessandrelli 97cf3eba56 Restore viewport set_world_2d functionality 2016-09-14 15:18:00 +02:00
Juan Linietsky 8bcb6a290c -Added VeryLowDPI and MidDPI modes to Godot editor.
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13 11:05:47 -03:00
sanikoyes b548ef0009 fix ScrollContainer cannot scroll when scroll bar is hidden 2016-09-13 11:50:41 +08:00
Juan Linietsky 37f1e86108 Do ctrl-click on any code identifier to go to definiton or help page. 2016-09-12 10:53:31 -03:00
Pedro J. Estébanez 83df74a17d Fix/improve AnimationPlayer blending logic 2016-09-12 04:33:40 +02:00
Juan Linietsky b874cede20 Add argument options for the theme override functions in Control 2016-09-11 11:48:31 -03:00
Juan Linietsky 95eb7466df -Added a ColorFrame control, kind of like Texture but for color.
-Added dropping nodes to text editor for them to become a path
-Fixed issues with font not properly being set in code editor
2016-09-11 11:28:01 -03:00
Juan Linietsky 1bf684cea2 -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
-Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Juan Linietsky 65b93d177e -Added bindings to the resource filesystem for editor
-Added set_child_rect, which was unavailable for script
2016-09-10 17:34:27 -03:00