Commit graph

2576 commits

Author SHA1 Message Date
yueh
4cb7a9e6f4 Fixes #2434: Set default pickup delay to custom entities. 2016-10-04 19:18:56 +02:00
Sebastian Hartte
2e2bb12671 Fixes #2375: Recipes should now work. Definitely needs more fine-tuning. 2016-10-04 00:38:58 +02:00
Sebastian Hartte
9b51d54403 Fixes #2415: Renaming remaining items/blocks. 2016-10-03 23:06:57 +02:00
Sebastian Hartte
ac0f32b21f Bumped to rv4. 2016-10-03 22:17:53 +02:00
Sebastian Hartte
0720d50f2f Refactored hit particles on cable buses and made the code much nicer. 2016-10-03 21:46:40 +02:00
Sebastian Hartte
8ee6f58656 Fixes #2421: Reimplemented addHitEffects so that block break particles show up again. 2016-10-03 21:34:58 +02:00
Sebastian Hartte
744ac69fb7 Fixes #2419: Particle Textures are required, or the block damage model will crash. Also fixed an issue with textures not being propagated for UVL quads. 2016-10-03 21:34:01 +02:00
Sebastian Hartte
de4acb6098 Fixes #2416: Removes an unused model and fixes breaking particles. 2016-10-03 20:04:12 +02:00
Sebastian Hartte
9eb093d865 Fixes #2392: Using the Minecraft version of Matrix4f will not set it to identity in the constructor, causing the item to disappear. 2016-10-03 17:32:57 +02:00
Sebastian Hartte
03c3dfc3c8 Fixes #2413 2016-10-03 17:09:55 +02:00
yueh
f0e3c6eae9 Fixes #2411: Use correct direction for compass location 2016-10-03 16:11:07 +02:00
yueh
2e6f15655c Fixes #2412: Wrongly declaring SkyStone and SkyStone chest as having subtypes. 2016-10-03 16:06:55 +02:00
yueh
ce454e99be Fixes item export failing due to minecraft returning null instead AIR. 2016-10-03 15:19:15 +02:00
Sebastian Hartte
8087b58851 Fixes #2395 by using new clickType argument. 2016-10-03 14:04:37 +02:00
Sebastian Hartte
ecc447ab2c Removed unused field. 2016-10-03 13:12:14 +02:00
Sebastian Hartte
21f4d5e6b6 Added the "rainbow" effect to molecular assemblers. 2016-10-03 12:57:06 +02:00
Sebastian Hartte
5493757d25 Fixes #2406: Not 100% satisfied with how it renders the item being crafted yet, but more cented than before. 2016-10-03 03:29:52 +02:00
Sebastian Hartte
6933173957 Fixes #2407 2016-10-03 03:00:58 +02:00
Sebastian Hartte
044a9f3b8e Fixes #2379: Changed texture of smooth sky stone chest to remove z-fighting between the overlapping parts. Added block-state files for both chests to fix both loading error logs and add a particle texture.
Fixed small alignment issue for the knob in the item model.
Fixed orientation issue of the chest (this only fixes north/south).
2016-10-03 02:52:32 +02:00
Sebastian Hartte
af6310b13e Fixes #2391. Initial forward/up could never be null thus the initial orientation was never set. 2016-10-03 00:33:43 +02:00
Sebastian Hartte
2ab1fc0adf Removed usage of GL11 in favor of using GlStateManager. 2016-10-03 00:23:45 +02:00
Sebastian Hartte
62f224d77b Fixes network tool tooltips. 2016-10-02 23:55:37 +02:00
Sebastian Hartte
0a7df79952 Fixes tooltip in Crafting CPU. 2016-10-02 23:43:17 +02:00
Sebastian Hartte
8c8bd03c0b Fixes two small rendering issues (one being use of GL11), the other being missing depth flag for tab buttons. 2016-10-02 23:39:02 +02:00
Sebastian Hartte
e1237d6b46 Removes unnecessary state setting. 2016-10-02 23:05:13 +02:00
Sebastian Hartte
e3ab7488ff Fixes #2402: Tooltips were being drawn twice for ME GUIs. 2016-10-02 22:58:14 +02:00
Sebastian Hartte
a59cef87de Fixes #2405: Apparently push attrib causes issues (somewhere it messes with the GL state and the internal GL state keeping by MC somewhere).
Fixes #2404: Most state flags are now automatically taken care of by RenderItem.
Fixes #2409: Fixes text being slightly offset to the top.
2016-10-02 22:54:28 +02:00
Sebastian Hartte
f316c93e38 Fixes #2403: Force stack size to 1 for removing the stack size display in the crafting amount window. 2016-10-02 21:30:13 +02:00
Sebastian Hartte
a22cc2cedc Another fix for #2398 since the auto rotator doesn't actually apply to the built-in model. 2016-10-02 16:17:28 +02:00
Sebastian Hartte
18ea568e2a Fixes #2398 by switching to use of the auto rotation 2016-10-02 13:31:37 +02:00
yueh
c19d9d49f9 Deleted obsolete invtweaks annotation. 2016-10-02 02:17:18 +02:00
yueh
badf123946 Gradle cleanup
Removed all outdated dependencies, repositories, etc.
This allows us to have a clean state to build upon without having to care
about obsolete things.

Removed the deobf jar since forge can handle normal ones just fine since 1.8.9.

Fixed build errors during javadoc creation due to missing symbols caused
by ForgeGradle breaking gradle conventions and not providing the
necessary dependencies.
2016-10-02 02:16:31 +02:00
yueh
d4b85cde75 Fixed broken imagelink for Travis CI badge 2016-10-02 01:43:49 +02:00
Sebastian Hartte
fdee124875 Fixes #2396 by using channels=0 for unpowered cables. 2016-10-02 00:42:13 +02:00
yueh
0408aadabc Changed badge to use Travis CI as build indicator 2016-10-02 00:39:46 +02:00
Sebastian Hartte
895a1a18d8 Re-Added original Waila integration and fixed compilation issues against new API. 2016-10-02 00:35:38 +02:00
Sebastian Hartte
b4ab401f98 Fixes dependencies and enables installation of JEI and Waila. 2016-10-01 23:53:45 +02:00
Sebastian Hartte
84ac312ba9 Fixed translations for items and blocks. 2016-10-01 16:08:27 +02:00
Sebastian Hartte
7cdbe431e5 Slight clean up for the PartType enumeration. Extracted reflection logic for finding part models into a separate class. Removed unnecessary fields and clarified constructor argument. 2016-10-01 16:01:22 +02:00
Sebastian Hartte
1d0606947b Added capability support to AEBaseInvTile. 2016-10-01 01:53:48 +02:00
Sebastian Hartte
754a1f1de3 Added super calls back in to re-enable attached capabilities. 2016-10-01 01:24:20 +02:00
Sebastian Hartte
882f240307 Implemented capabilities for cable buses in a way that dispatches the capabilities to the parts on the appropriate attachment point. Implemented the capabilities for interface parts and tiles to provide a proof of concept. 2016-09-30 23:53:54 +02:00
Sebastian Hartte
8666936646 Updated forge and MCP mappings to latest version. 2016-09-30 22:13:57 +02:00
Sebastian Hartte
e1455df108 Fixes drawing the dark overlay over slots when item UIs are unpowered. 2016-09-30 20:25:11 +02:00
Sebastian Hartte
fdd75ef3a8 Fixes how several UIs draw their item slots. 2016-09-30 20:21:43 +02:00
Sebastian Hartte
928f623f7e Since the functionality for fixed width tooltips was unused, switched to utilizing standard tooltip rendering. This fixes issues with the screen overlay being miscolored and other item tooltips being broken. 2016-09-29 22:54:54 +02:00
Sebastian Hartte
dde6e9b9d4 Textures for crafting and normal terminal were flipped. 2016-09-29 22:19:55 +02:00
Sebastian Hartte
2de1842445 Implemented facade rendering on the cable bus. 2016-09-29 21:47:50 +02:00
yueh
71396637e3 Organise imports 2016-09-17 17:05:07 +02:00
yueh
035dc244ff Added missing @Override annotations 2016-09-17 17:00:10 +02:00