Commit graph

853 commits

Author SHA1 Message Date
Sebastian Hartte
84ac312ba9 Fixed translations for items and blocks. 2016-10-01 16:08:27 +02:00
Sebastian Hartte
7cdbe431e5 Slight clean up for the PartType enumeration. Extracted reflection logic for finding part models into a separate class. Removed unnecessary fields and clarified constructor argument. 2016-10-01 16:01:22 +02:00
Sebastian Hartte
1d0606947b Added capability support to AEBaseInvTile. 2016-10-01 01:53:48 +02:00
Sebastian Hartte
754a1f1de3 Added super calls back in to re-enable attached capabilities. 2016-10-01 01:24:20 +02:00
Sebastian Hartte
882f240307 Implemented capabilities for cable buses in a way that dispatches the capabilities to the parts on the appropriate attachment point. Implemented the capabilities for interface parts and tiles to provide a proof of concept. 2016-09-30 23:53:54 +02:00
Sebastian Hartte
8666936646 Updated forge and MCP mappings to latest version. 2016-09-30 22:13:57 +02:00
Sebastian Hartte
e1455df108 Fixes drawing the dark overlay over slots when item UIs are unpowered. 2016-09-30 20:25:11 +02:00
Sebastian Hartte
fdd75ef3a8 Fixes how several UIs draw their item slots. 2016-09-30 20:21:43 +02:00
Sebastian Hartte
928f623f7e Since the functionality for fixed width tooltips was unused, switched to utilizing standard tooltip rendering. This fixes issues with the screen overlay being miscolored and other item tooltips being broken. 2016-09-29 22:54:54 +02:00
Sebastian Hartte
dde6e9b9d4 Textures for crafting and normal terminal were flipped. 2016-09-29 22:19:55 +02:00
Sebastian Hartte
2de1842445 Implemented facade rendering on the cable bus. 2016-09-29 21:47:50 +02:00
yueh
71396637e3 Organise imports 2016-09-17 17:05:07 +02:00
yueh
035dc244ff Added missing @Override annotations 2016-09-17 17:00:10 +02:00
yueh
2e7efb3660 Added missing newlines 2016-09-17 16:57:09 +02:00
yueh
329d34f8e5 Fixes light blue and gray cables due to renaming 2016-09-17 16:38:12 +02:00
yueh
93145750c0 Added missing file headers 2016-09-17 16:00:37 +02:00
yueh
860636d067 Removed deprecated API methods 2016-09-17 15:08:47 +02:00
yueh
f185bc07a6 Capitalised enums to match conventions 2016-09-17 15:06:00 +02:00
Sebastian Hartte
d48e7e1f6d Implemented spatial pylon rendering. 2016-09-15 22:12:53 +02:00
Sebastian Hartte
653ba814cc Reverted debugging code. 2016-09-14 00:52:43 +02:00
Sebastian Hartte
7584d00681 Added crafting monitor item TESR (refactored out item rendering of that kind into a shared class).
Fixes server startup issues due to sidedness.
2016-09-14 00:50:02 +02:00
Sebastian Hartte
9c561d550b Fixes API compilation problem. 2016-09-13 19:58:38 +02:00
Sebastian Hartte
11625ea240 Remove custom packet send to server for part placement since this is triggered again on the server automatically by forge. 2016-09-12 20:52:32 +02:00
Sebastian Hartte
d79514e4a0 Fixes missing particle texture (causes crashes in certain scenarios like breaking the block with a pickaxe). 2016-09-12 01:50:12 +02:00
Sebastian Hartte
6a5add38e2 Fixes incorrect onItemUse declaration, which in turn fixes the color applicator. 2016-09-12 01:46:55 +02:00
Sebastian Hartte
5b6ed0cfd0 First pass of implementing rendering for crafting cubes (#7) 2016-09-12 01:11:38 +02:00
Sebastian Hartte
f35a951b09 Restored original replicator card texture. 2016-09-10 18:39:19 +02:00
Sebastian Hartte
99b73957c1 Energy Cell fill property had incorrect range (Fixes #10) 2016-09-10 17:43:49 +02:00
Sebastian Hartte
73b9e83b9f Added block models for debug blocks. Fixes #6. 2016-09-10 17:36:33 +02:00
Sebastian Hartte
9246639709 Fixes missing model exceptions being swallowed by Forge due to our model customization step. 2016-09-10 13:41:56 +02:00
Sebastian Hartte
3403e47b02 Fixes vibrant quartz glass using the wrong model.
Fixes matrix frame not having a model (the block is transparent though).
Don't register an item model for the invalid part anymore.
Make variant registration for items more explicit.
This fixes #5
2016-09-10 13:19:21 +02:00
Sebastian Hartte
418e44390d Added models for debug items. Fixes #4. 2016-09-10 11:09:31 +02:00
Sebastian Hartte
1c93cc8f15 Fix locked monitor textures. 2016-09-10 01:01:47 +02:00
Sebastian Hartte
7e027da804 Reimplemented cable and parts rendering. 2016-09-10 00:56:28 +02:00
Sebastian Hartte
0b756708d4 Improvements on the item model for facades, disabled 3d in gui to improve lighting. 2016-08-28 13:25:31 +02:00
Sebastian Hartte
5313d61490 Added item models for facades. 2016-08-28 12:10:40 +02:00
Sebastian Hartte
77cb3d8b92 Added light detector item and block model. 2016-08-27 18:45:25 +02:00
Sebastian Hartte
81984b3ad7 Implemented ME chest item + block model. 2016-08-27 18:12:54 +02:00
Sebastian Hartte
5465527ea0 Added item texture and default block texture for molecular assembler (no "active" version yet). 2016-08-27 14:18:47 +02:00
Sebastian Hartte
974b910acc Added item models for all crafting multiblock parts. (And their block counterpart textures). 2016-08-27 13:38:11 +02:00
Sebastian Hartte
154f9d9ebb Added spatial pylon item model (and textures for connected texture blocks). 2016-08-27 13:23:45 +02:00
Sebastian Hartte
cafacc8dd4 Initial models (block/item) for QNB (no multi-block yet). 2016-08-27 13:16:27 +02:00
Sebastian Hartte
77dff3ab32 Implemented crank TESR.
Fixed crash bug in model rotator if state wasn't set.
2016-08-27 13:05:41 +02:00
Sebastian Hartte
f0ee7939a2 Implemented item models for all cable bus parts (except facades). 2016-08-27 12:23:08 +02:00
Sebastian Hartte
cb9185fb3f Implemented crafting terminal and illuminated panels item models. 2016-08-27 10:50:54 +02:00
Sebastian Hartte
63a311f601 Interesting enough, in 1.7, everything that derives from AbstractPartDisplay swaps the dark / medium variants of the front texture. 2016-08-27 10:39:43 +02:00
Sebastian Hartte
730f5c5d6d Added conversion monitor item model. 2016-08-27 10:30:41 +02:00
Sebastian Hartte
bff03d695b Annihilation plane model. 2016-08-27 10:10:26 +02:00
Sebastian Hartte
686832ebf8 Fixes an issue with detecting straight cable connections. 2016-08-27 00:31:02 +02:00
Sebastian Hartte
b42300a4da Fixes glass cable Z-fighting by making connection points not overlap the center point, as well as removing the unnecessary north/south faces. 2016-08-27 00:10:06 +02:00