Commit graph

243 commits

Author SHA1 Message Date
malte0811 fdacf4129f Don't interact with other TE's in onChunkUnload, closes #12
(Ported from 1.11)
2017-08-14 17:38:33 +02:00
malte0811 c18d94899a Change the structure of the Marx generator to not include IC2 blocks
Finish up the texture/model
Fix some bugs where the energy storage goes negative and starts charging the marx to -Infinity V
2017-08-13 18:46:46 +02:00
malte0811 ea2355de28 Fix lighted buttons and toggle switches resetting on chunk reloads 2017-08-10 21:58:05 +02:00
malte0811 5667768420 Merge branch 'MC1.12' into marx
# Conflicts:
#	build.gradle
#	src/main/java/malte0811/industrialWires/IndustrialWires.java
#	src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
#	src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
#	src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
#	src/main/java/malte0811/industrialWires/client/ClientProxy.java
#	src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
#	src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
2017-08-07 22:03:07 +02:00
malte0811 c53b09b6ce Merge branch 'MC1.12' into marx
# Conflicts:
#	build.gradle
#	src/main/java/malte0811/industrialWires/IndustrialWires.java
#	src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
#	src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
#	src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
#	src/main/java/malte0811/industrialWires/client/ClientProxy.java
#	src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
#	src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
2017-08-06 18:15:08 +02:00
malte0811 1a304e169e Fixed GUI backgrounds not being darkened and item tooltips not showing in the Panel Creator GUI 2017-07-14 16:52:19 +02:00
malte0811 5911b6a49e Build 1.5-15
Fixed an issue with control panels on servers
2017-07-13 18:13:06 +02:00
malte0811 74c0115102 Added documentation on the key ring and fixed some bugs with it 2017-07-13 17:53:05 +02:00
malte0811 304c5e50a6 Added documentation on single-component panels 2017-07-13 17:14:37 +02:00
malte0811 1def161870 Single-component panels are complete, just docs and probably bugfixes to do 2017-07-13 09:23:41 +02:00
malte0811 92b00f199c Started adding single-component panel blocks. Very WIP 2017-07-12 20:20:11 +02:00
malte0811 107196ed1b One more fix for connecting panels using connectors after the panel and the controller have been placed 2017-07-10 20:50:16 +02:00
malte0811 6f6edab7b1 IW's items show up in the creative search now
Coil length crafting now leaves the correct coil behind if the length is over the maximum
2017-07-10 20:30:18 +02:00
malte0811 9ee44021bc Update to 1.12: Recipes
The recipe book is quite inconsistent about NBT...
2017-07-10 17:59:43 +02:00
malte0811 d0472b45b9 Update to 1.12: Everything except recipes done. Probably quite buggy 2017-07-09 18:10:06 +02:00
malte0811 0a772758ae Build 1.5-13
Fixed labels breaking the model cache and on dedicated servers, closes #10
2017-07-04 18:16:13 +02:00
malte0811 b6ef962f6f Build 1.5-12 2017-07-03 21:33:59 +02:00
malte0811 292c150466 Possibly improved transformation performance, closes #10 2017-07-03 21:08:39 +02:00
malte0811 f8f2de930e Fixed panels not updating when a connection via panel connectors is broken or placed 2017-07-03 20:38:31 +02:00
malte0811 6a1081f47c Fixed a CME when chunk rendering is multithreaded, see #10 2017-07-03 19:46:18 +02:00
malte0811 7dc33fb296 Finished up tilted panels:
-Some Bugfixes
-Added recipes and documentation
2017-07-02 20:37:47 +02:00
malte0811 b716c23e3d Added a way to create tilted panels in-game (no recipe yet)
Panels are no longer created from machine casings, but from unfinished panels
2017-06-30 21:04:43 +02:00
malte0811 15674f7ae3 Added tilted panels. Currently they can only be created by editing the panels NBT data 2017-06-28 21:41:50 +02:00
malte0811 cbac269e04 Updated mappings to match the ones used by IE 2017-06-25 18:34:10 +02:00
malte0811 d68eb801c3 Started implementing ore processing 2017-06-25 18:00:48 +02:00
malte0811 9ae4bad8b6 Misc Marx stuff:
-The bottom cap charges faster now
-Tinnitus can be replaced by damage or nausea in the config file
-If the first cap is charged higher than the charging voltage it will only be discharged if the yellow signal is 0
-Improved handling of low stored power
2017-06-23 17:40:49 +02:00
malte0811 5f8ef84e0f Merge branch 'MC1.11' into marx 2017-06-23 17:33:13 +02:00
malte0811 c262866b4d Build 1.5-11
Fixed some Z-fighting on the Variacs
2017-06-17 17:50:16 +02:00
malte0811 e9a2ade95a Allowed multiple components on the same panel network to modify the same RS signal
Cleaned up RS output code for panel components
Removed IC2's maven from build.gradle, since it is currently offline
2017-06-17 17:22:44 +02:00
malte0811 143311aecf Effects of Marx discharges on entities:
Damage for thos close to the discharge, tinnitus for those further out
Also added a nice bang for discharges (it is from a cap bank rather than a Marx though)
2017-06-16 22:04:30 +02:00
malte0811 d65621a0b5 Redstone control, other misc Marx generator details 2017-06-09 11:37:23 +02:00
malte0811 206c1170f1 Merge branch 'MC1.11' into marx 2017-06-05 17:23:18 +02:00
malte0811 963755af78 Wire connections and bounding boxes for the Marx generator
Some misc stuff
2017-06-03 21:06:25 +02:00
malte0811 d4bed0d324 Added a render for the Marx generator 2017-06-02 17:57:17 +02:00
malte0811 5a80b2626b Marx generator. It forms and breaks
Models for mirrored marx generators are broken
The IC2 cables drop as items due to missing IC2 API methods
2017-06-01 11:44:07 +02:00
malte0811 b9f5a8a9f8 Added (analog) panel meters
Fixed locks breaking the model cache
Ported the fix for #7
2017-05-27 17:02:18 +02:00
malte0811 8e845ab100 Added a key ring, holds up to 10 keys by default
texture might change, docs+recipe still to do
2017-05-20 18:50:04 +02:00
malte0811 695679caa2 Added textures for the key+lock switch
Renaming a key to an empty name returns it to its unnamed state
2017-05-20 17:14:43 +02:00
malte0811 6a2ce4685b Finished up the lock switch, just missing textures now
Added a recipe to copy settings from one panel component to another
Some internal changes
2017-05-19 17:45:30 +02:00
malte0811 5165d55218 Started adding locks for panels 2017-05-18 18:13:08 +02:00
malte0811 d3cd816f0c Added some IC2 items to the Engineer's toolbox 2017-05-15 21:40:43 +02:00
malte0811 6d4c4f7276 Added a remapper to stop wire connectors from vanishing when updating
They will be facing north though, so most of them will have to be broken and replaced
2017-05-13 20:13:40 +02:00
malte0811 23c1afc44b Glowing components like the indicator light actuall glow in the dark now
Some bugfixes
Complete code reformatting
2017-05-11 16:39:20 +02:00
malte0811 06d8ddfff9 Merge remote-tracking branch 'origin/master' into MC1.11 2017-05-10 17:56:23 +02:00
malte0811 01c2e58409 Updated to MC 1.11, part 1
Compiles and runs, but probably doesn't really work yet
2017-05-10 17:56:05 +02:00
malte0811 7eecdea794 Build 1.4-8
Added the missing textures
Fixed a few minor bugs
2017-05-10 13:20:00 +02:00
malte0811 aca048cbee Added recipes for all panel related things
Apart from the missing textures everything is ready for a release
2017-05-09 17:25:03 +02:00
malte0811 c680f9a466 Added manual entries for control panel related things
Fixed some problems when playing on a dedicated server
2017-05-08 21:29:45 +02:00
malte0811 7cc0d9d9fe Added toggle switches, including a version with a cover to prevent accidental activation 2017-05-08 17:20:04 +02:00
malte0811 bf66a0fdc7 Added a variable transformer/Variac to put on control panels 2017-05-03 18:08:52 +02:00
malte0811 4586e57b84 Control panels can be disassembled in the panel creator now
added the missing background textures
changed the "base item" for control panels to be a basic machine casing
2017-05-01 18:40:29 +02:00
malte0811 6717e7c815 Added a model for the panel creator 2017-04-29 18:54:21 +02:00
malte0811 4e84a0d020 Added an item model for the control panel
Added some localization&other item models
2017-04-28 20:20:52 +02:00
malte0811 c15e68a716 Added textures for the panel component items
Made it possible to pick up single components from the panel creator GUI
2017-04-27 18:15:11 +02:00
malte0811 d02981e14d Added models for the RS panel connector
Fixed every block dropping the meta=0 version
2017-04-24 17:26:42 +02:00
malte0811 3739fc127c Stopped the user from placing overlapping components
Fixed GUI String rendering size
Fixed panel components not stacking in some situations
Slider length has to be greater than 0.125 now
2017-04-23 17:23:10 +02:00
malte0811 0327322198 Added editing GUI's for the other components
fixed a potential component dupe bug
2017-04-22 18:14:49 +02:00
malte0811 1d83fa7579 Added a GUI for editing panel components
Currently only available for buttons
2017-04-20 20:44:08 +02:00
malte0811 8cabaa9844 Added textures for the panel creator GUI and the control panel block
Fixed bounding box direction on the Jacob's ladders
2017-04-17 19:35:14 +02:00
malte0811 0ee914b7e6 Further work on panel creation
Added items to represent the panel components
2017-04-13 17:14:05 +02:00
malte0811 ee827b46ef Started implementing a GUI for creating control panels
fixed the default value for euPerIf, closes #6
2017-04-12 15:55:37 +02:00
malte0811 4bda8d458c fixed a crash on dedicated servers because for some reason AABB(Vec3d, Vec3d) is client-only
fixed copyright comments
2017-04-10 16:20:39 +02:00
malte0811 838e9c2af4 Control panels now drop properly and can be placed
added a basic GUI to panel RS connectors to allow changing the ID
2017-04-09 16:59:57 +02:00
malte0811 3d4c2ef1f4 Added sliders to control panels, they can be used to set an RS signal between 0 and 15
Commented out the IE gradle dependency since no maven build of IE works with control panels yet (latest master does though)
2017-04-04 17:11:50 +02:00
malte0811 3641775ff5 Control panels now work when connected to multiple RS ports with the same ID
fixed rotation of Jacob's Ladders
2017-04-02 17:16:42 +02:00
malte0811 4ecab259dd More misc control panel stuff
Includes RS indicator lights
2017-04-01 17:33:58 +02:00
malte0811 b1ff95cf85 Further work on control panels
RS output is working (but depends on current master IE with an additional fix)
Model rotation on Jacobs ladders is broken!
2017-03-28 18:15:41 +02:00
malte0811 34bf534b1c started adding control panels. Very much WIP! 2017-03-24 17:40:05 +01:00
malte0811 4a4360c98b Fixed invalid connections being possible, see BluSunrize/ImmersiveEngineering#1975 2017-03-21 18:16:21 +01:00
malte0811 b36e5c2623 General refactoring, IC2 connectors no longer use BlockIEBase! 2017-03-21 18:12:09 +01:00
malte0811 12e18534fe Fixed broken textures on the mechanical converters/motor with Chisel installed, closes #5 2017-03-07 16:52:54 +01:00
malte0811 c3d871aa37 Build 7
fixed the Jacob's Ladders breaking when trying to rotate them
fixed sharp rendering edges inside "salted" arcs
2017-03-06 16:47:16 +01:00
malte0811 59177870f1 added the manual entry on jacobs ladders
fixed jacobs ladders replacing other blocks on placement
2017-03-03 19:04:08 +01:00
malte0811 a15107025d Jacobs ladders cause damage when touched
applying salt to Jacobs ladder's colors the arc orange (due to sodium)
2017-03-03 17:52:22 +01:00
malte0811 7c9d8ff8fb added textures for the jacobs ladders
fixed the normal sized ladder missing a bit of rendering
limited energy input to the side marked as such
2017-03-02 17:26:24 +01:00
malte0811 8a12144490 Progress on the jacobs ladders:
added models for the small and normal sized versions
made them rotatable
fixed sound
energy storage is saved to NBT now
2017-02-28 17:32:40 +01:00
malte0811 2edc831d19 added Jacobs Ladders, part 1
rendering and sound are done, as well as energy usage
ToDo: finish the dimensions of the different ladders, add models for small+normal, recipes, probably a lot more...
2017-02-26 14:04:23 +01:00
malte0811 a113a3d608 added some methods needed for new IE versions
chaged forge version to use to latest
2017-02-21 17:38:15 +01:00
malte0811 3d9f199d66 Build 6
Potentially fixed missing textures/models on the mechanical converters in some cases?
Fixed "old" connectors with full storage not working
2017-01-11 16:40:54 +01:00
malte0811 0e613d05b8 reduced the difference between IC2's wires and IndustrialWires's cables to prevent machines from blowing up when they shouldn't
(There are still differences in some cases, but it works in most cases)
added a "credits" file
2017-01-04 18:31:56 +01:00
Sihen Zhang 52135edd44 Update zh_CN.lang 2016-12-24 11:24:45 +08:00
Sihen Zhang 09ec25e59d Merge remote-tracking branch 'refs/remotes/malte0811/master' 2016-12-23 22:55:32 +08:00
Sihen Zhang caa1c060ce Create zh_CN.lang 2016-12-23 22:52:50 +08:00
malte0811 f13b944c7a Build 5
made the option to disable converters actually do something
made wire coils show when they are out of range, mirroring the bahavior of IE coils in the latest dev version
2016-12-20 17:27:09 +01:00
malte0811 04e25e300c made rotation work with mechanical converters
added recipes for the mechanical converters
changed them to accept forge energy as well as IF
2016-12-19 18:16:46 +01:00
malte0811 d3c571d60c added textures for the mechanical converters+IF motor, made by C8H8O4
fixed some minor bugs with energy conversion rates
increased the default maximum of kinetic to rotational energy conversion, the old one was equal to about 2 IF
added a manual entry, still need to change the displayed recipes
2016-12-15 21:32:28 +01:00
malte0811 ac390872b1 Added basic (low efficiency, low power) conversion methods between RF and EU by making conversion between IE rotational energy and IC2 kinetic energy possible
TODO:
-textures+blockstate JSON's
-recipes
-manual entry including an explanation of rotational energy
-ask Blu about making inputRotation return a double of leftover energy
2016-12-13 21:00:07 +01:00
malte0811 3bd6c14266 Build 4
added a config option for wire length per item and per connection
2016-12-08 18:23:20 +01:00
malte0811 24ea23c2b1 fixed a weird edgecase (probably in forge or vanilla) causing a lot of log spam, closes #1
moved all wire-related classes into a seperate sub-package, in preparation for energy conversion blocks
removed a warning from ClientProxy. IndustrialWires does not generate any warnings when compiling now!
2016-12-08 18:16:19 +01:00
malte0811 ba2bec5d95 Build 3:
reduced the amount of calls to BlockIEBase, I want to get stop using that class at some point
fixed missing localization for the creative tab
changed build.gradle to automatically download the latest version of IC2
2016-10-28 08:31:55 +02:00
malte0811 c6c0bb00c9 added a license: GPL3
added a changelog
changed build.gradle to automatically download IC2
added Curse as a valid IC2 download location
2016-09-29 16:26:03 +02:00
malte0811 1fee68c9ef changed wires to use different amounts of cable for different length connections
added Glass Fiber Wire
changed the amount of connectors/relays produced per crafting
WARNING: this commit won't work with the public IE builds currently available
2016-09-22 20:32:38 +02:00
malte0811 d8bbbb8170 initial commit 2016-09-16 16:47:59 +02:00