Aidan C. Brady
1ec410d67c
Added NEI stack iteration implementation for Metallurgic infuses
2014-01-02 23:58:20 -05:00
Aidan Brady
2cf27c698d
Added Compressed Redstone as an efficient means of obtaining redstone infuse
2014-01-02 23:46:23 -05:00
Aidan Brady
cb0b6f4a83
New, awesome Electrolytic Separator GUI :)
2014-01-02 23:34:52 -05:00
Aidan Brady
99ca8f6624
Cleanups and fixes from the electrolytic separator update
2014-01-02 22:30:23 -05:00
Aidan Brady
26f8aef381
Add check for old separators, add colorblind support to Logistical Transporter
2014-01-02 22:11:40 -05:00
Aidan Brady
7ad60f0796
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-02 21:58:23 -05:00
Aidan Brady
9acc744794
Fixed differing gas networks being able to merge, fix API issue
2014-01-02 21:58:14 -05:00
Ben Spiers
f84bc43be1
Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly.
2014-01-03 02:09:21 +00:00
Ben Spiers
a50efa8cf5
Make ComputerCraft modems placeable on energy cubes again. I think it broke when the nice model was added.
2014-01-03 00:28:34 +00:00
Ben Spiers
87a95e0732
Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model.
2014-01-03 00:28:34 +00:00
Ben Spiers
ea96a7d747
Start work on updating the electrolytic separator. It can output both gases now! Should support recipes as well.
2014-01-03 00:28:34 +00:00
Aidan Brady
5da3b31455
Make CIC use sulfur instead of gunpowder as a backup resource, dynamic GUI title rendering to prevent escaping
2014-01-02 13:11:08 -05:00
Aidan Brady
00bbb9d5c4
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-02 13:00:15 -05:00
Aidan Brady
3990ab4f42
Have NEI plugin iterate over possible fuel stacks, register sulfur dust in oredict
2014-01-02 13:00:09 -05:00
Aidan C. Brady
a5e62bf7a9
Fixed factory connection issue
2014-01-01 20:02:10 -05:00
Aidan C. Brady
ea76a68112
Fix factory GUI support with sulfuric acid
2014-01-01 19:26:20 -05:00
Aidan C. Brady
c72f04b61b
Fixed factory gas management bug
2014-01-01 19:07:14 -05:00
Ben Spiers
0385123a46
Unfudge that merge.
2014-01-01 23:35:13 +00:00
Ben Spiers
7236638d59
Clean up supportsUpgrades a bit
2014-01-01 23:13:04 +00:00
Aidan C. Brady
67d38fd179
Removed Chemical Combiner (hopefully all references)
2014-01-01 16:21:55 -05:00
Ben Spiers
a07ca18997
Change to Infuser for final stage of the contact process
2014-01-01 19:55:18 +00:00
Aidan Brady
692a8a0412
Finished Chemical Infuser rendering, added in recipes for new machines (including Combiner which means there may be a tiny conflict if you’ve already started on the name change @unpairedbracket)
...
Also…happy new year everyone :)
2014-01-01 00:58:58 -05:00
Aidan C. Brady
c1e40be9ad
Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete
2013-12-31 22:54:39 -05:00
Ben Spiers
544d96f3bc
Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.)
2014-01-01 03:03:23 +00:00
Ben Spiers
571ad3944f
Sulphur dioxide and sulphur trioxide
2013-12-31 22:24:46 +00:00
Aidan C. Brady
371efa9ece
Fix item render
2013-12-31 16:51:02 -05:00
Aidan C. Brady
08f0b93873
Fix Chemical Oxidizer operation issue
2013-12-31 16:42:26 -05:00
Aidan C. Brady
2dc6a35d16
Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer
2013-12-31 16:38:40 -05:00
Aidan C. Brady
a277b6e266
Fixed a few bugs and reverted name changes of Sulfuric Acid in liquid/gas form. Even though it's not scientifically correct, it fits better with the Mekanism theme and is easier to understand.
2013-12-31 15:23:04 -05:00
Aidan C. Brady
750bb2dab7
Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
...
Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Ben Spiers
48b3e48ed3
Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust.
2013-12-30 02:59:45 +00:00
Aidan Brady
de93c376f6
Fix a little chunk loading issue
2013-12-28 22:09:33 -05:00
Aidan Brady
e6051ee2e5
Fixed TE bug
2013-12-28 14:16:04 -05:00
Aidan C. Brady
4210d15f1a
Fixed connections to machines
2013-12-27 22:34:05 -05:00
Aidan C. Brady
6923d89fd1
Fix BioGenerator render texture
2013-12-27 22:20:27 -05:00
Aidan C. Brady
e36e62b6be
Better client energy scales in universal cables, made Logistical Transporter pull mode take one item at a time to give L. Sorter an advantage
2013-12-27 21:50:24 -05:00
Aidan C. Brady
aca4b461b7
Transporter fixes
2013-12-27 18:21:17 -05:00
Aidan C. Brady
2241e7e7b9
A few fixes
2013-12-27 12:44:08 -05:00
Aidan C. Brady
e4521c0841
Polish transmitter recipes
2013-12-27 00:54:33 -05:00
Aidan C. Brady
cd719660ad
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-26 20:27:29 -05:00
Aidan C. Brady
65fb6208fb
A few tweaks to recipe balance
2013-12-26 20:27:21 -05:00
Ben Spiers
c1daf00154
Hopefully fix the weird compile problem in a smoother way (the generic gets erased at compile time anyway but apparently IDEA thinks it matters).
2013-12-27 01:21:55 +00:00
Ben Spiers
fa3aef17b6
Fix configurable upgrade modifiers (8.0 is because 8 is maximum number of upgrades (not 9, I was being silly before) and we want to return def*upgradeModifier^1 when fully upgraded).
2013-12-27 01:21:55 +00:00
Aidan Brady
9feaae03bb
Multipart BC support, fixed recipe
2013-12-26 19:44:11 -05:00
Aidan Brady
1573474654
Update BC & IC2 APIs
2013-12-26 15:00:08 -05:00
Aidan C. Brady
4d64afb7d9
Made KeySync use keybinds instead of defaults
2013-12-26 12:02:17 -05:00
Aidan C. Brady
c3ce0cc58d
Cleaned up multipart transmitter code a bit, fixed a chunk-related connection issue
2013-12-26 02:05:25 -05:00
Aidan C. Brady
934f136d4f
Intelligent inventory parsing to strategically find and grab OreDict-relative entries
2013-12-25 19:18:07 -05:00
Aidan C. Brady
d0d4a858e1
Fixed a small bug
2013-12-25 17:57:27 -05:00
Aidan C. Brady
047ead8d09
Added a delay to Digital Miner eject, have multipart Logistical Transporters drop contents when broken, fixed transporters insertion logic
2013-12-25 17:43:44 -05:00
Aidan C. Brady
7010f03b65
Fixed a container bug that could have been driving some people nuts
2013-12-25 00:50:23 -05:00
Aidan C. Brady
9730bc261e
Fixed IC2 weird clump things replacing Mekanism recipes
2013-12-25 00:33:08 -05:00
Aidan C. Brady
583ef4fc19
More efficient redstone control
2013-12-25 00:03:04 -05:00
Aidan C. Brady
0ee53780b6
No one sends that many packets when I'm around
2013-12-24 23:29:37 -05:00
Aidan Brady
28a63cc9d2
More proxy fixes, chemical injection chamber sound
2013-12-24 17:17:00 -05:00
Aidan Brady
3ed2d3ce6c
Fixed render crash
2013-12-24 17:14:28 -05:00
Aidan Brady
de3b0cb208
Fix factory injecting support
2013-12-24 17:06:35 -05:00
Aidan Brady
fdc94550ee
Fix a few bugs
2013-12-24 16:58:14 -05:00
Aidan Brady
3cea13a272
Hopefully fix JZ’s compile bug
2013-12-24 16:41:01 -05:00
Aidan Brady
7a71bc7848
Better holiday stuff
2013-12-24 16:06:57 -05:00
Aidan C. Brady
d63628bebc
Merge branch 'master' into development
...
Conflicts:
common/mekanism/client/ClientProxy.java
common/mekanism/client/HolidayManager.java
common/mekanism/client/sound/SoundHandler.java
common/mekanism/client/sound/TileSound.java
2013-12-24 14:44:17 -05:00
Aidan Brady
84f4eaee76
Christmas fun :)
2013-12-24 14:38:12 -05:00
Aidan Brady
8323ea6415
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-12-24 13:28:27 -05:00
Aidan Brady
df95a64409
Finish merge
2013-12-24 13:28:20 -05:00
Aidan Brady
fd26b9b11b
Work on a little Christmas surprise
2013-12-24 13:25:31 -05:00
Aidan C. Brady
9498b01475
Finished off the Chemical Injection Chamber, just need sounds
2013-12-24 12:39:27 -05:00
Aidan C. Brady
4cf33562c6
Merge branch 'master' into development
2013-12-24 12:19:24 -05:00
Aidan C. Brady
9fbbc8381f
Separated OreDict management from Mekanism, added proper recipes for Chemical Injection Chamber
2013-12-24 11:55:40 -05:00
Aidan C. Brady
bd1e3234ff
Fixed crash
2013-12-24 11:20:22 -05:00
Aidan C. Brady
a41760affd
Chemical Injection Chamber initial work
2013-12-24 00:23:30 -05:00
Aidan C. Brady
9cc243a244
Properly use IFluidBlock.drain() when draining fluid blocks
2013-12-23 23:20:53 -05:00
Aidan C. Brady
9ed16f3006
A few fixes, please update!
2013-12-23 20:23:37 -05:00
Aidan C. Brady
52319ed31e
A few fixes, please update!
2013-12-23 20:23:23 -05:00
Aidan C. Brady
6df7544540
Loads of javadocs, cleaned up Gas API code, removed old induction interfaces, made configurable machines notify neighbor when configuration changes, added functionality for GasStack-based ChemicaIInputs.
2013-12-23 17:06:22 -05:00
Aidan C. Brady
b060c2c005
Fix silly upgrade GUI bug
2013-12-22 23:24:20 -05:00
Aidan C. Brady
6b420d07d2
Support for items/blocks with multiple OreDict entries
2013-12-22 18:28:49 -05:00
Aidan Brady
d4fc39274e
Threaded VoiceConnection, made client connection fire with server-configured port
2013-12-22 16:49:04 -05:00
Aidan C. Brady
b73cf8f8ed
Remove back crafting
2013-12-22 16:03:23 -05:00
Aidan C. Brady
90985663bb
Sync server configs with client
2013-12-22 01:49:55 -05:00
Aidan Brady
ced44e97fc
A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow!
2013-12-22 01:21:40 -05:00
Aidan Brady
0f7e8eec31
A few fixes
2013-12-22 01:07:47 -05:00
Aidan Brady
87ce53f3fe
Removed more UE stuff
2013-12-22 01:04:35 -05:00
Aidan Brady
3210153f38
Add delay to bin eject, removed old transmitters from creative tab, fixed descriptions of transmitters
2013-12-22 00:53:27 -05:00
Aidan Brady
4812b432fd
A few fixes, added recipes for balloons
2013-12-22 00:42:46 -05:00
Aidan Brady
96fdb4d168
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-21 21:06:48 -05:00
Aidan Brady
6c87a8e288
Add Pos3D because vectors
2013-12-21 21:06:39 -05:00
Ben Spiers
a70ce09442
Move Multipart initialisation to fix converter registration.
2013-12-22 01:43:18 +00:00
Aidan Brady
6cf6ba2b09
Transporters can now auto-pull items from adjacent sides, fixed recalculation logic with differing side types
2013-12-21 19:54:12 -05:00
Aidan Brady
f25bc6f941
Fixed saving
2013-12-21 15:58:59 -05:00
Aidan Brady
198305ff39
Fixed transfer issue
2013-12-21 14:54:12 -05:00
Aidan Brady
d6ad61114e
Attempting to find an energy transfer issue
2013-12-21 14:27:35 -05:00
Aidan Brady
235c3f20a2
Killed off old UE references
2013-12-21 12:51:55 -05:00
Aidan Brady
32a371c40d
Fixed teleporters
2013-12-21 12:22:17 -05:00
Aidan Brady
bbbd5dea73
Fix some rendering bugs
2013-12-21 01:31:52 -05:00
Aidan Brady
f2a3923c18
Got things working
2013-12-21 01:13:09 -05:00
Aidan Brady
5c3943bd5d
More logic
2013-12-21 00:58:56 -05:00
Aidan Brady
516dfb9ffb
Bits of work on transporter logic
2013-12-21 00:32:15 -05:00
Aidan Brady
15aa17e441
Connections complete, colors now update renderer properly
2013-12-20 21:34:16 -05:00
Aidan Brady
d3661b3cd8
Got colors working, need to fix connections
2013-12-20 21:05:44 -05:00
Aidan Brady
2cf6fdc18c
Lots more work
2013-12-20 19:12:33 -05:00
Aidan Brady
7bb6b2761b
Base code done, onto actual implementation
2013-12-20 18:29:22 -05:00
Aidan Brady
2fcbbcfa6a
Loads of work on transporters
2013-12-20 18:14:31 -05:00
Aidan Brady
f2d202d90f
Work on transporters
2013-12-20 17:46:24 -05:00
Aidan Brady
40e2d3b7fc
Bump version, work on multipart transporters
2013-12-20 16:47:09 -05:00
Aidan C. Brady
0ab803feeb
Rename Object3D to Coord4D, work on balloons
2013-12-20 16:09:09 -05:00
Aidan Brady
48af6f8fcc
Balloons :)
2013-12-20 13:27:54 -05:00
Aidan Brady
0367e62b34
Custom particles for different colors when breaking balloon
2013-12-20 01:17:54 -05:00
Aidan Brady
510debc0fb
Kill induction module and start on balloons :)
2013-12-20 01:05:41 -05:00
Aidan Brady
6b5f8833f0
Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy
2013-12-19 18:21:12 -05:00
Aidan Brady
fbed46c0d9
More fixes
2013-12-19 16:55:41 -05:00
Aidan Brady
abaef2fd6d
Work on connections
2013-12-19 16:32:00 -05:00
Aidan Brady
a57f5c4fd7
Merge branch 'master' into development
2013-12-18 19:20:54 -05:00
Aidan Brady
f7f9da8ae9
Fixed Digital Miner crash, made things efficient, fixed dupe bug
2013-12-18 18:57:15 -05:00
Aidan Brady
4cd1c8f4f7
Fix a few crashes
2013-12-18 18:39:49 -05:00
Aidan Brady
8f24e5c18f
Got connection types to save/load, NONE sides will now not connect or emit to acceptors
2013-12-18 16:23:07 -05:00
Aidan Brady
c5269cc1ab
Fix a few crashes, begin actual side-based implementation
2013-12-18 16:09:30 -05:00
Aidan Brady
4d6a2a31b1
Removed println
2013-12-18 14:36:25 -05:00
Ben Spiers
52939f763b
Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work.
2013-12-18 18:42:05 +00:00
Aidan C. Brady
fa10c2ecb1
Add upgrade modifier config
2013-12-18 13:19:08 -05:00
Aidan C. Brady
4964c1689f
Tiny cleanup
2013-12-18 12:39:37 -05:00
Aidan C. Brady
854c909c4c
Merge branch 'master' into development
2013-12-18 12:07:52 -05:00
Aidan C. Brady
65c201d829
Add try/catch to prevent OreDict iteration GUI render crash
2013-12-18 12:05:09 -05:00
Aidan C. Brady
6ae1177c8e
Fix that horrible Digital Miner bug once and for all
2013-12-18 11:52:24 -05:00
Aidan C. Brady
345f5f7b30
Remove println
2013-12-18 11:45:13 -05:00
Aidan C. Brady
5372bc66d6
More intelligent client-side scales
2013-12-18 11:19:30 -05:00
Aidan Brady
0317f81e06
Attempt to fix client render
2013-12-18 07:24:59 -05:00
Aidan Brady
31d9275c7a
Fixed split energy calculations, fixed gas rendering
2013-12-17 22:37:21 -05:00
Aidan C. Brady
4d84386b8e
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-17 22:25:58 -05:00
Aidan C. Brady
1152470dd6
Hopefully fixed an issue
2013-12-17 22:25:54 -05:00
Aidan Brady
7c0b26880c
Fixed jetpack kicking players
2013-12-17 20:58:30 -05:00
Aidan C. Brady
25699f969d
Fix client update
2013-12-17 20:55:53 -05:00
Aidan C. Brady
fed49fbb05
Cleanup, fix a few things
2013-12-17 20:42:52 -05:00
Aidan C. Brady
4f5c26b0d2
Fixed a bunch of bugs - think that Pressurized Tubes and Mechanical Pipes are done for the most part
2013-12-17 20:28:25 -05:00
Aidan C. Brady
e7cc127bb2
Removed now-useless checks
2013-12-17 18:27:44 -05:00
Aidan C. Brady
dc6128a88c
Fixed bad check
2013-12-17 18:21:13 -05:00
Aidan C. Brady
cf0ad408dd
Work on Mechanical Pipes
2013-12-17 18:20:18 -05:00
Aidan C. Brady
a601def4f6
More rendering; for some reason mech pipes are screwing up cache load
2013-12-17 15:54:06 -05:00
Aidan C. Brady
350ad4c22e
Rendering looks cool :)
2013-12-17 15:36:25 -05:00
Ben Spiers
ed2a5233ae
Fix models for large transmitters
2013-12-17 20:02:29 +00:00
Ben Spiers
b4b8ddf62a
Clean up unused imports
2013-12-17 20:02:29 +00:00
Ben Spiers
8199408e75
Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble.
2013-12-17 20:02:29 +00:00
Aidan C. Brady
4a7b862fb7
Use defined scale to calculate when to send updates, atm 100 possible packet stages
2013-12-17 14:57:19 -05:00
Aidan C. Brady
60e2666a29
Render defined scale properly
2013-12-17 14:45:30 -05:00
Aidan C. Brady
ffd683a3f3
Fixed rendering
2013-12-17 14:39:30 -05:00
Aidan C. Brady
a309e88b2b
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-17 14:02:34 -05:00
Aidan C. Brady
6f26d01d6b
Fix tiny fluid cache issue
2013-12-17 14:02:28 -05:00
Aidan Brady
a3529a12d7
Fix a few bugs
2013-12-17 13:23:29 -05:00
Aidan C. Brady
4e74995143
Got some serious work done on Gas and Fluid network logistics
2013-12-17 12:53:33 -05:00
Ben Spiers
3a97630f55
Add new shapes to small model.
2013-12-17 02:21:30 +00:00
Aidan Brady
cd80bfc6cd
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-16 19:08:58 -05:00
Aidan Brady
b78b1dc850
EnergyNetwork distribution merge/split complete, will do fluid and gas stuff tomorrow
2013-12-16 19:08:52 -05:00
Ben Spiers
01818d4e26
Fix up the redstone switching/cover blocking support a bit.
2013-12-16 23:55:42 +00:00
Aidan Brady
7730649ab3
Pushing this before I forget - lots of printlns!
2013-12-16 18:39:58 -05:00
Aidan Brady
bdf4efecda
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-16 17:54:32 -05:00
Aidan Brady
6598295e3e
Work on Universal Cable split logistics, I think I got this @unpairedbracket
2013-12-16 17:54:27 -05:00
Ben Spiers
b0e2401b06
Fix a StackOverflow
2013-12-16 21:34:02 +00:00
Aidan C. Brady
5272d169c4
Fixed a few bugs in the split() method and added in some new functionality for splitting of energy/fluid/gas! Unpairedbracket, shouldn't hurt you unless you modified split()
2013-12-16 15:00:57 -05:00
Aidan C. Brady
869660d8bf
Glowstone armor now glows
2013-12-16 12:21:49 -05:00
Aidan C. Brady
00b666a779
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-16 11:16:17 -05:00
Aidan C. Brady
a93d51a4a1
Added a handy double split tool to ListUtils, may be useful to you in network splitting @unpairedbracket; takes in a double, divides it into a defined amount of segments, giving the top element the remains
2013-12-16 11:16:10 -05:00
Ben Spiers
ab6da7571d
Improve the FluidNetwork's reporting of stored/flowing fluid a bit
2013-12-16 15:57:04 +00:00
Ben Spiers
79e8b36a4b
Fix a few crashes
2013-12-16 15:57:03 +00:00
Ben Spiers
c7a22b7cfd
Oops
2013-12-16 15:57:03 +00:00
Aidan C. Brady
646b22f5b5
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
...
Conflicts:
common/mekanism/common/multipart/PartTransmitter.java
2013-12-16 09:56:01 -05:00
Aidan C. Brady
4ff79409f6
Work on saving and loading of transmitter caches
2013-12-16 09:51:07 -05:00
Ben Spiers
1534d1cb14
Make a start on Multipart Transporters.
2013-12-16 14:00:43 +00:00
Aidan C. Brady
8de6b8754f
Remove parts of UE prefab that are unneeded
2013-12-16 07:31:34 -05:00
Aidan C. Brady
4aa91b13ee
Killed off CalclaviaLib
2013-12-16 07:28:55 -05:00
Aidan C. Brady
c44b63fa3a
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-16 07:23:39 -05:00
Aidan C. Brady
3741488322
Hopefully fix CME
2013-12-16 07:23:33 -05:00
Aidan Brady
834abd46fe
Fix a few bugs
2013-12-16 07:03:47 -05:00
Aidan Brady
389f3cd988
Merge branch 'master' into development
...
Conflicts:
common/mekanism/common/tileentity/TileEntityChemicalFormulator.java
2013-12-15 23:22:39 -05:00
Aidan Brady
98c56904e1
Merge “Fix crash”
2013-12-15 23:15:01 -05:00
Aidan Brady
50b98674ed
Fix crashes
2013-12-15 23:01:36 -05:00
Aidan Brady
2404e7416a
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-15 19:08:16 -05:00
Aidan Brady
8b0d18e469
Tiny cleanup
2013-12-15 19:08:13 -05:00
Aidan C. Brady
37a1a0ab40
Jetpack and gas mask practically done :)
2013-12-15 18:54:43 -05:00
Aidan Brady
d21ef524a0
Work on jetpacks/scuba stuff
2013-12-15 16:07:30 -05:00
Aidan Brady
8057d605a1
Merge branch 'master' into development
2013-12-15 14:19:57 -05:00
Aidan Brady
5cd968f09c
Fixed bin bug
2013-12-15 14:19:16 -05:00
Aidan Brady
a6887eb813
Fixed tank crash
2013-12-15 00:43:47 -05:00
Aidan Brady
945aff6986
Fixed gas/fluid transfer
2013-12-15 00:03:45 -05:00
Aidan Brady
f6043b6a62
Fixed miner issues
2013-12-14 23:45:51 -05:00
Aidan C. Brady
0414b0af99
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-14 22:54:32 -05:00
Aidan Brady
907bd10b0f
Merge branch 'master' into development
2013-12-14 22:50:48 -05:00
Aidan Brady
c73259f092
Killed off old TE API, moved PipeUtils to proper loc
2013-12-14 22:50:37 -05:00
Aidan C. Brady
8edd4fcfa7
Work on Chemical Infuser/Formulator official implementation (without models yet)
2013-12-14 22:29:25 -05:00
Aidan Brady
345aecb4db
Merge branch 'master' into development
2013-12-14 17:58:13 -05:00
Aidan Brady
9558c6f6ca
Fix GregTech conflict
2013-12-14 17:58:01 -05:00
Aidan C. Brady
79f77dbdeb
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-14 15:36:16 -05:00
Ben Spiers
a92a05a720
Make universal cables display power a bit more nicely.
2013-12-14 20:33:17 +00:00
Ben Spiers
32f113ad77
First steps towards more dynamic capacity system to allow for differing capacity of universal cables in the future. Will optimise later.
2013-12-14 20:32:32 +00:00
Aidan C. Brady
bb8b89b7e7
Work on dynamic rendering based on both buffer amount and average transfer
2013-12-14 15:30:41 -05:00
Aidan C. Brady
1e1eabfd5e
Even more localization, fixed a few tiny bugs
2013-12-14 15:13:12 -05:00
Aidan C. Brady
acdbf1f3cb
Core code for Fluid and Gas networks
2013-12-14 00:36:52 -05:00
Aidan Brady
efc98114e8
Core code for new energy framework. Still to do FluidNetwork and GasNetwork.
2013-12-13 23:42:27 -05:00
Aidan Brady
ea57bb5990
Fix crash
2013-12-13 23:03:20 -05:00
Aidan Brady
7555fbee7c
Update UE
2013-12-13 17:15:53 -05:00
Aidan Brady
a05870a2ef
A few fixes
2013-12-13 17:13:46 -05:00
Aidan Brady
0a0f3a1779
Minor cleanup
2013-12-13 07:02:13 -05:00
Aidan Brady
705b2b4528
Add TE support to Universal Cables, implemented Mechanical Pipe suck mode
2013-12-13 00:16:06 -05:00
Aidan Brady
cb69ff842e
Fix bounds on big transmitters
2013-12-13 00:01:54 -05:00
Aidan Brady
c85bb7f9cc
Add missing renderer
2013-12-12 23:36:55 -05:00
Aidan Brady
74d41073a6
Fixes, but getting an error for some reason
2013-12-12 23:08:16 -05:00
Aidan Brady
a68468b82e
Fix merge
2013-12-12 22:37:14 -05:00
Aidan Brady
11c7efd8fc
Merge branch 'api-change' into multipart-experimental-new
2013-12-12 22:36:00 -05:00
Aidan Brady
0e35aca15a
Rendering enhancements
2013-12-12 22:31:27 -05:00
Aidan Brady
6f99805443
Fix crash
2013-12-12 22:02:34 -05:00
Aidan Brady
4316103022
Fixes
2013-12-12 21:35:17 -05:00
Ben Spiers
55dd8f5bf9
Make other transmitters work visually again, make the unicable's transparency more of a smooth exponential decay type thing and remove it's weird noop constructor
2013-12-13 01:58:25 +00:00
Aidan Brady
2d5b633168
Work on stuff
2013-12-12 20:35:37 -05:00
Aidan Brady
11aa04a5df
A few charging fixes
2013-12-12 19:46:23 -05:00
Aidan Brady
9ecb7c20fd
More work on Infuser
2013-12-12 19:04:02 -05:00
Aidan Brady
43d3050b40
Work on Chemical Infuser
2013-12-12 18:33:56 -05:00
Aidan C. Brady
338da4d92c
Work on a more intuitive form of accepting gas in items and blocks
2013-12-12 16:54:55 -05:00
Ben Spiers
98c8068a0f
Get Mechanical Pipe rendering working a bit better.
2013-12-12 20:23:03 +00:00
Aidan C. Brady
85a2c981df
Fixed Adv Solar Generator config
2013-12-12 13:56:00 -05:00
Aidan Brady
31f8566a1f
Merge branch 'master' into multipart-experimental-new
...
Conflicts:
common/mekanism/common/Mekanism.java
2013-12-12 08:43:21 -05:00
Ben Spiers
c1318d998b
Merge, hopefully without screwing too much up.
2013-12-12 01:56:05 +00:00
Aidan Brady
faa127ddd8
Add textures for Sulfuric Gas & Sulfuric Acid
2013-12-11 20:46:39 -05:00
Aidan Brady
5a241ce8ee
Work on GUIs
2013-12-11 20:24:37 -05:00
Aidan Brady
6114463852
Work on TileEntity code of Chemical Formulator
2013-12-11 19:53:12 -05:00
Aidan Brady
7a3c678d76
Work on new machines
2013-12-11 18:26:10 -05:00
Aidan Brady
123ae05dcd
Cleaned up contractor code
2013-12-11 18:10:01 -05:00
Aidan Brady
2d626f2279
Work on Chemical Infuser & Chemical Formulator recipe system
2013-12-11 17:08:15 -05:00
Aidan C. Brady
7e48fa2743
Work on container code
2013-12-11 16:34:54 -05:00
Aidan C. Brady
a4e8158448
Add GUIs for T3 ore processing machinery
2013-12-10 18:51:16 -05:00
Aidan Brady
250ddadcf0
Dictionary! :)
2013-12-09 20:52:49 -05:00
Aidan Brady
3c4d776e24
Added lead ore processing
2013-12-09 18:30:50 -05:00
Aidan Brady
add3cf0bf6
Bug fixes!
2013-12-09 17:54:59 -05:00
Aidan Brady
ac31fc2b4e
More work on networking system, unstable
2013-12-09 17:34:53 -05:00
Aidan Brady
26f0f83574
Work on initial data system for jetpacks/gasmasks
2013-12-09 17:08:47 -05:00
Aidan Brady
44a69da8a1
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-12-09 17:00:29 -05:00
Aidan Brady
7506b8fed8
Fix particles
2013-12-09 17:00:21 -05:00
Aidan C. Brady
54a10af2d7
A few tiny fixes
2013-12-09 17:00:08 -05:00
Aidan C. Brady
5661b20b27
A few fixes
2013-12-09 11:56:48 -05:00
Aidan C. Brady
4035ba9b36
Add overlay for scuba tank
2013-12-09 09:52:49 -05:00
Aidan Brady
13b8c3f793
Fix MI config
2013-12-09 07:25:11 -05:00
Aidan Brady
4ebf11ed5a
Fix crash
2013-12-09 07:19:16 -05:00
Aidan Brady
781aef807c
Add lapis lazuli dust Enrichment Chamber recipe
2013-12-09 07:11:00 -05:00
Aidan Brady
4125ef57c6
minor changes
2013-12-08 21:40:00 -05:00
Aidan Brady
0d830d6136
Attempt a few jetpack fixes
2013-12-08 20:35:45 -05:00
Aidan Brady
8b25c1acb3
Attempt to fix a few jetpack bugs
2013-12-08 20:22:04 -05:00
Aidan Brady
af1f32da8e
Fix double chest crash
2013-12-08 19:22:59 -05:00
Aidan Brady
d2753abc92
Fixed tiny factory sort issue
2013-12-08 16:39:03 -05:00
Aidan C. Brady
ce629e218c
Fix IC2 charging
2013-12-08 16:10:52 -05:00
Aidan C. Brady
8289af18fd
Add configurable sound volume for all Mekanism sounds
2013-12-08 12:49:48 -05:00
Aidan Brady
eb8e02a39a
Fix a few bugs!
2013-12-08 12:39:26 -05:00
Aidan Brady
97bf92375a
Add class enumerator for future class stuff
2013-12-08 00:43:20 -05:00
Aidan Brady
62bc5c267a
Fixed weird jetpack particles
2013-12-07 23:51:07 -05:00