Ben Spiers
ea7a421d7b
Backport CableUtils optimisations to master branch
2014-01-10 21:27:51 +00:00
Ben Spiers
b49d067f0c
Some hopeful performance improvements to getConnections() and emit()
2014-01-10 20:33:19 +00:00
Aidan C. Brady
6728abde06
Added vein mining to Atomic Disassembler, bumped energy usage
2014-01-10 13:52:30 -05:00
Aidan C. Brady
836dd3c22a
Electrolytic Separator NEI plugin
2014-01-10 12:58:05 -05:00
Aidan C. Brady
6eb43d11d7
Just about finished Rotary Condensentrator NEI support
2014-01-10 08:12:47 -05:00
Aidan Brady
dac7fd44f9
Work on Rotary Condensentrator recipe handler
2014-01-09 22:09:48 -05:00
Aidan Brady
c61db44bf4
Going to use Sulfuric Acid/Sulfur in the Chemical Injection Chamber until we get Salt/Brine/etc down
2014-01-09 21:46:22 -05:00
Aidan Brady
531bfe85ee
Add base class for Rotary Condensentrator NEI plugin as well
2014-01-09 20:52:19 -05:00
Aidan Brady
f7eb278276
Chemical Infuser recipe handler!
2014-01-09 20:47:06 -05:00
Aidan C. Brady
723be4cdee
NEI gas lookups for usage and crafting working!
2014-01-09 19:25:44 -05:00
Aidan Brady
40684e2bab
Start work on Electrolytic Separator and Chemical Oxidizer recipe handlers. Also start work on gas/fluid NEI lookups!
2014-01-09 19:11:40 -05:00
Aidan Brady
973dd92931
Remove println, add progress action
2014-01-09 18:53:47 -05:00
Aidan Brady
df2ea3155a
Updated GUI textures to fix copy alpha screw up
2014-01-09 18:47:38 -05:00
Aidan C. Brady
47e24b8575
Added in a recipe handler for the Chemical Oxidizer
2014-01-09 18:06:44 -05:00
Aidan C. Brady
d21415fcae
Fixed smelting recipes
2014-01-09 14:45:06 -05:00
Aidan C. Brady
a5185273ce
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-09 14:30:36 -05:00
Aidan C. Brady
ec9a77d31f
Fixed bedrock issue, transmitters can now be wrenched by IC2 wrenches
2014-01-09 14:30:30 -05:00
Aidan Brady
e113af9dd1
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-09 08:40:27 -05:00
Aidan Brady
1151084209
Fixed a crash
2014-01-09 08:40:20 -05:00
Aidan C. Brady
8886b4caaa
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-08 22:26:08 -05:00
Aidan C. Brady
3a37ac7d99
Added in some most likely temporary recipes for new UniCable tiers
2014-01-08 22:26:01 -05:00
Aidan Brady
2644fed4f8
A few corner cases in GUI checks, closes #795
2014-01-08 19:51:05 -05:00
Aidan C. Brady
f0e5c7c468
General cleanup
2014-01-08 18:28:17 -05:00
Aidan C. Brady
88da994a27
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-08 15:23:24 -05:00
Aidan C. Brady
738292bbce
For some reason yPos isn't centered. I don't know why.
2014-01-08 15:23:15 -05:00
Ben Spiers
849273f004
Try and fix a strange crash that can't happen but is happening anyway.
2014-01-08 20:17:08 +00:00
Aidan C. Brady
2600f8fe81
Balloons are cool :)
2014-01-08 14:56:54 -05:00
Aidan Brady
54b4e75bc2
Start work on balloon entity base raytrace
2014-01-08 07:31:17 -05:00
Aidan C. Brady
ddae9ed34b
Fixed bug with balloons moving with entities
2014-01-07 23:55:17 -05:00
Aidan C. Brady
4395f3aa10
You can now place balloons on entities. Still a bit buggy, and they don't float or anything, but it works.
2014-01-07 23:39:39 -05:00
Ben Spiers
ca207eb502
Recipe fixes
2014-01-08 02:08:42 +00:00
Ben Spiers
a05afb68e9
Mechanical Pipe rendering adjustments. Couldn't be bothered to make 100 different models in blender. Maybe I'll write a python script to do it for me. Might make a bigger version of the shaped in/out model to better fit the mechanical pipe.
2014-01-08 02:08:41 +00:00
Aidan Brady
4ab61c856f
Organized some classes, began work on balloon entity connections
2014-01-07 20:55:50 -05:00
Aidan C. Brady
45eef1465e
Fix a missed println
2014-01-07 16:18:17 -05:00
Aidan C. Brady
dc52ca5d43
Updated Donator list, thanks for paying off this month's server fees Nephatrine :)
2014-01-07 14:19:49 -05:00
Ben Spiers
0d4c018435
Fix a transporter thing.
2014-01-07 16:23:14 +00:00
Ben Spiers
333afdc79b
Remove the old transmitter renderer, enable the new one to render in hand and inventory
2014-01-07 16:22:59 +00:00
Ben Spiers
ac07e54a1c
Separate the current buffer from the throughput when examining a network
2014-01-07 03:17:59 +00:00
Ben Spiers
d0f64ebc11
Tiered UniCables. Pending recipes and capacity balance. Other limitations may be imposed on low-tier cables if we think of any.
2014-01-07 02:48:57 +00:00
Ben Spiers
b299ad436d
Rendering fixes and improvements
2014-01-06 21:49:39 +00:00
Aidan C. Brady
1129a33bf6
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-05 16:28:11 -05:00
Aidan C. Brady
a9143ee318
Added Electrolytic Separator recipes to RecipeHelper API
2014-01-05 16:27:56 -05:00
Ben Spiers
ab26ba5b73
More avoidance of crashing due to separator changes.
2014-01-05 20:22:06 +00:00
Aidan Brady
30055fc3ed
Fixed Balloons screwing up (again)
2014-01-05 15:06:54 -05:00
Ben Spiers
4b1adf76bc
Stop FML complaining about item conflicts, fix my translation.
2014-01-05 17:53:10 +00:00
Aidan C. Brady
be96cb62ce
Fixed Bounding Blocks causing crashes
2014-01-05 12:10:05 -05:00
Aidan C. Brady
1e6cc0916f
Fix balloons flying away after chunk unload
2014-01-05 12:04:22 -05:00
Ben Spiers
0193659c74
Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing.
2014-01-05 16:22:41 +00:00
Ben Spiers
7109e84907
Gui element stuff.
2014-01-05 16:22:41 +00:00
Aidan C. Brady
7c4d0ba714
Properly register items, kill old transmitter code and converter as users will be starting from a clean world
2014-01-05 02:24:06 -05:00
Aidan C. Brady
7b5dd5c339
Remove println, we're golden guys :)
2014-01-05 00:52:23 -05:00
Aidan C. Brady
dce4c918f4
Fix?
2014-01-05 00:29:35 -05:00
Aidan C. Brady
f2b4849844
Hopefully get a load plugin working
2014-01-05 00:28:20 -05:00
Ben Spiers
33af84b110
And the Electric Chest
2014-01-05 01:50:16 +00:00
Ben Spiers
6dd01ead8c
Nerf speed upgrades like I said I was going to and then forgot.
2014-01-05 01:24:04 +00:00
Ben Spiers
4e276f4ddd
Fix tooltips being annoying with NEI's rendering of 3D blocks.
2014-01-05 01:23:25 +00:00
Aidan Brady
05bbcd4a48
Attempt to remove MekanismAll, I really have no idea what I’m doing though
...
Also kill copied ItemMultiPart
2014-01-04 18:50:13 -05:00
Aidan Brady
a155754c89
Pull my own version of MItemMultiPart
2014-01-04 15:15:47 -05:00
Aidan Brady
4f68913eba
Maybe fix build? Also temporarily adding FMP lib
2014-01-04 13:16:24 -05:00
Aidan C. Brady
55a0e39c07
Digital Miner inverse mode
2014-01-04 11:41:09 -05:00
Aidan C. Brady
c824aea5d4
Start work on inverse DM filter system
2014-01-04 01:41:43 -05:00
Aidan Brady
5a3595778a
Update ItemAttacher to work with new transmitters
2014-01-03 17:19:02 -05:00
Aidan Brady
1835f6ff91
Update TE, add module config syncing
2014-01-03 14:26:41 -05:00
Aidan Brady
a4f6690ee9
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-03 12:13:55 -05:00
Aidan Brady
8118e96efb
Fix weird connection issue
2014-01-03 12:13:49 -05:00
Aidan C. Brady
187403e72c
Fixed a factory transfer issue
2014-01-03 10:07:35 -05:00
Aidan C. Brady
b538565846
Removed println, fixed possible crash
2014-01-03 08:34:56 -05:00
Aidan C. Brady
c0dba3c366
Fixed GUI issue, fixed particles
2014-01-03 00:43:55 -05:00
Aidan C. Brady
eb6db2dda1
Fix Electrolytic Separator crash
2014-01-03 00:03:28 -05:00
Aidan C. Brady
5e8dcd6c7d
Fix crash due to java being bad
2014-01-03 00:01:53 -05:00
Aidan C. Brady
1ec410d67c
Added NEI stack iteration implementation for Metallurgic infuses
2014-01-02 23:58:20 -05:00
Aidan Brady
2cf27c698d
Added Compressed Redstone as an efficient means of obtaining redstone infuse
2014-01-02 23:46:23 -05:00
Aidan Brady
cb0b6f4a83
New, awesome Electrolytic Separator GUI :)
2014-01-02 23:34:52 -05:00
Aidan Brady
99ca8f6624
Cleanups and fixes from the electrolytic separator update
2014-01-02 22:30:23 -05:00
Aidan Brady
26f8aef381
Add check for old separators, add colorblind support to Logistical Transporter
2014-01-02 22:11:40 -05:00
Aidan Brady
7ad60f0796
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-02 21:58:23 -05:00
Aidan Brady
9acc744794
Fixed differing gas networks being able to merge, fix API issue
2014-01-02 21:58:14 -05:00
Ben Spiers
f84bc43be1
Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly.
2014-01-03 02:09:21 +00:00
Ben Spiers
a50efa8cf5
Make ComputerCraft modems placeable on energy cubes again. I think it broke when the nice model was added.
2014-01-03 00:28:34 +00:00
Ben Spiers
87a95e0732
Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model.
2014-01-03 00:28:34 +00:00
Ben Spiers
ea96a7d747
Start work on updating the electrolytic separator. It can output both gases now! Should support recipes as well.
2014-01-03 00:28:34 +00:00
Aidan Brady
5da3b31455
Make CIC use sulfur instead of gunpowder as a backup resource, dynamic GUI title rendering to prevent escaping
2014-01-02 13:11:08 -05:00
Aidan Brady
00bbb9d5c4
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-02 13:00:15 -05:00
Aidan Brady
3990ab4f42
Have NEI plugin iterate over possible fuel stacks, register sulfur dust in oredict
2014-01-02 13:00:09 -05:00
Aidan C. Brady
a5e62bf7a9
Fixed factory connection issue
2014-01-01 20:02:10 -05:00
Aidan C. Brady
ea76a68112
Fix factory GUI support with sulfuric acid
2014-01-01 19:26:20 -05:00
Aidan C. Brady
c72f04b61b
Fixed factory gas management bug
2014-01-01 19:07:14 -05:00
Ben Spiers
0385123a46
Unfudge that merge.
2014-01-01 23:35:13 +00:00
Ben Spiers
7236638d59
Clean up supportsUpgrades a bit
2014-01-01 23:13:04 +00:00
Aidan C. Brady
67d38fd179
Removed Chemical Combiner (hopefully all references)
2014-01-01 16:21:55 -05:00
Ben Spiers
a07ca18997
Change to Infuser for final stage of the contact process
2014-01-01 19:55:18 +00:00
Aidan Brady
692a8a0412
Finished Chemical Infuser rendering, added in recipes for new machines (including Combiner which means there may be a tiny conflict if you’ve already started on the name change @unpairedbracket)
...
Also…happy new year everyone :)
2014-01-01 00:58:58 -05:00
Aidan C. Brady
c1e40be9ad
Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete
2013-12-31 22:54:39 -05:00
Ben Spiers
544d96f3bc
Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.)
2014-01-01 03:03:23 +00:00
Ben Spiers
571ad3944f
Sulphur dioxide and sulphur trioxide
2013-12-31 22:24:46 +00:00
Aidan C. Brady
371efa9ece
Fix item render
2013-12-31 16:51:02 -05:00
Aidan C. Brady
08f0b93873
Fix Chemical Oxidizer operation issue
2013-12-31 16:42:26 -05:00
Aidan C. Brady
2dc6a35d16
Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer
2013-12-31 16:38:40 -05:00
Aidan C. Brady
a277b6e266
Fixed a few bugs and reverted name changes of Sulfuric Acid in liquid/gas form. Even though it's not scientifically correct, it fits better with the Mekanism theme and is easier to understand.
2013-12-31 15:23:04 -05:00
Aidan C. Brady
750bb2dab7
Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
...
Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Ben Spiers
48b3e48ed3
Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust.
2013-12-30 02:59:45 +00:00
Aidan Brady
0b861f71af
TEMP FIX for Wylker, will be rolled back for matured changes in v6
2013-12-28 22:17:05 -05:00
Aidan Brady
de93c376f6
Fix a little chunk loading issue
2013-12-28 22:09:33 -05:00
Aidan Brady
e6051ee2e5
Fixed TE bug
2013-12-28 14:16:04 -05:00
Aidan C. Brady
4210d15f1a
Fixed connections to machines
2013-12-27 22:34:05 -05:00
Aidan C. Brady
6923d89fd1
Fix BioGenerator render texture
2013-12-27 22:20:27 -05:00
Aidan C. Brady
e36e62b6be
Better client energy scales in universal cables, made Logistical Transporter pull mode take one item at a time to give L. Sorter an advantage
2013-12-27 21:50:24 -05:00
Aidan C. Brady
aca4b461b7
Transporter fixes
2013-12-27 18:21:17 -05:00
Aidan C. Brady
2241e7e7b9
A few fixes
2013-12-27 12:44:08 -05:00
Aidan C. Brady
e4521c0841
Polish transmitter recipes
2013-12-27 00:54:33 -05:00
Aidan C. Brady
cd719660ad
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-26 20:27:29 -05:00
Aidan C. Brady
65fb6208fb
A few tweaks to recipe balance
2013-12-26 20:27:21 -05:00
Ben Spiers
c1daf00154
Hopefully fix the weird compile problem in a smoother way (the generic gets erased at compile time anyway but apparently IDEA thinks it matters).
2013-12-27 01:21:55 +00:00
Ben Spiers
fa3aef17b6
Fix configurable upgrade modifiers (8.0 is because 8 is maximum number of upgrades (not 9, I was being silly before) and we want to return def*upgradeModifier^1 when fully upgraded).
2013-12-27 01:21:55 +00:00
Aidan Brady
9feaae03bb
Multipart BC support, fixed recipe
2013-12-26 19:44:11 -05:00
Aidan C. Brady
4d64afb7d9
Made KeySync use keybinds instead of defaults
2013-12-26 12:02:17 -05:00
Aidan C. Brady
c3ce0cc58d
Cleaned up multipart transmitter code a bit, fixed a chunk-related connection issue
2013-12-26 02:05:25 -05:00
Aidan C. Brady
934f136d4f
Intelligent inventory parsing to strategically find and grab OreDict-relative entries
2013-12-25 19:18:07 -05:00
Aidan C. Brady
d0d4a858e1
Fixed a small bug
2013-12-25 17:57:27 -05:00
Aidan C. Brady
047ead8d09
Added a delay to Digital Miner eject, have multipart Logistical Transporters drop contents when broken, fixed transporters insertion logic
2013-12-25 17:43:44 -05:00
Aidan C. Brady
7010f03b65
Fixed a container bug that could have been driving some people nuts
2013-12-25 00:50:23 -05:00
Aidan C. Brady
9730bc261e
Fixed IC2 weird clump things replacing Mekanism recipes
2013-12-25 00:33:08 -05:00
Aidan C. Brady
583ef4fc19
More efficient redstone control
2013-12-25 00:03:04 -05:00
Aidan C. Brady
0ee53780b6
No one sends that many packets when I'm around
2013-12-24 23:29:37 -05:00
Aidan Brady
28a63cc9d2
More proxy fixes, chemical injection chamber sound
2013-12-24 17:17:00 -05:00
Aidan Brady
3ed2d3ce6c
Fixed render crash
2013-12-24 17:14:28 -05:00
Aidan Brady
de3b0cb208
Fix factory injecting support
2013-12-24 17:06:35 -05:00
Aidan Brady
fdc94550ee
Fix a few bugs
2013-12-24 16:58:14 -05:00
Aidan Brady
3cea13a272
Hopefully fix JZ’s compile bug
2013-12-24 16:41:01 -05:00
Aidan Brady
7a71bc7848
Better holiday stuff
2013-12-24 16:06:57 -05:00
Aidan C. Brady
d63628bebc
Merge branch 'master' into development
...
Conflicts:
common/mekanism/client/ClientProxy.java
common/mekanism/client/HolidayManager.java
common/mekanism/client/sound/SoundHandler.java
common/mekanism/client/sound/TileSound.java
2013-12-24 14:44:17 -05:00
Aidan Brady
84f4eaee76
Christmas fun :)
2013-12-24 14:38:12 -05:00
Aidan Brady
8323ea6415
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-12-24 13:28:27 -05:00
Aidan Brady
df95a64409
Finish merge
2013-12-24 13:28:20 -05:00
Aidan Brady
fd26b9b11b
Work on a little Christmas surprise
2013-12-24 13:25:31 -05:00
Aidan C. Brady
9498b01475
Finished off the Chemical Injection Chamber, just need sounds
2013-12-24 12:39:27 -05:00
Aidan C. Brady
4cf33562c6
Merge branch 'master' into development
2013-12-24 12:19:24 -05:00
Aidan C. Brady
9fbbc8381f
Separated OreDict management from Mekanism, added proper recipes for Chemical Injection Chamber
2013-12-24 11:55:40 -05:00
Aidan C. Brady
bd1e3234ff
Fixed crash
2013-12-24 11:20:22 -05:00
Aidan C. Brady
a41760affd
Chemical Injection Chamber initial work
2013-12-24 00:23:30 -05:00
Aidan C. Brady
9cc243a244
Properly use IFluidBlock.drain() when draining fluid blocks
2013-12-23 23:20:53 -05:00
Aidan C. Brady
9ed16f3006
A few fixes, please update!
2013-12-23 20:23:37 -05:00
Aidan C. Brady
52319ed31e
A few fixes, please update!
2013-12-23 20:23:23 -05:00
Aidan C. Brady
6df7544540
Loads of javadocs, cleaned up Gas API code, removed old induction interfaces, made configurable machines notify neighbor when configuration changes, added functionality for GasStack-based ChemicaIInputs.
2013-12-23 17:06:22 -05:00
Aidan C. Brady
b060c2c005
Fix silly upgrade GUI bug
2013-12-22 23:24:20 -05:00
Aidan C. Brady
6b420d07d2
Support for items/blocks with multiple OreDict entries
2013-12-22 18:28:49 -05:00
Aidan Brady
d4fc39274e
Threaded VoiceConnection, made client connection fire with server-configured port
2013-12-22 16:49:04 -05:00
Aidan C. Brady
b73cf8f8ed
Remove back crafting
2013-12-22 16:03:23 -05:00
Aidan C. Brady
90985663bb
Sync server configs with client
2013-12-22 01:49:55 -05:00
Aidan Brady
ced44e97fc
A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow!
2013-12-22 01:21:40 -05:00
Aidan Brady
0f7e8eec31
A few fixes
2013-12-22 01:07:47 -05:00
Aidan Brady
87ce53f3fe
Removed more UE stuff
2013-12-22 01:04:35 -05:00
Aidan Brady
3210153f38
Add delay to bin eject, removed old transmitters from creative tab, fixed descriptions of transmitters
2013-12-22 00:53:27 -05:00
Aidan Brady
4812b432fd
A few fixes, added recipes for balloons
2013-12-22 00:42:46 -05:00
Aidan Brady
96fdb4d168
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-21 21:06:48 -05:00
Aidan Brady
6c87a8e288
Add Pos3D because vectors
2013-12-21 21:06:39 -05:00
Ben Spiers
a70ce09442
Move Multipart initialisation to fix converter registration.
2013-12-22 01:43:18 +00:00
Aidan Brady
6cf6ba2b09
Transporters can now auto-pull items from adjacent sides, fixed recalculation logic with differing side types
2013-12-21 19:54:12 -05:00
Aidan Brady
f25bc6f941
Fixed saving
2013-12-21 15:58:59 -05:00
Aidan Brady
198305ff39
Fixed transfer issue
2013-12-21 14:54:12 -05:00
Aidan Brady
d6ad61114e
Attempting to find an energy transfer issue
2013-12-21 14:27:35 -05:00
Aidan Brady
235c3f20a2
Killed off old UE references
2013-12-21 12:51:55 -05:00
Aidan Brady
32a371c40d
Fixed teleporters
2013-12-21 12:22:17 -05:00
Aidan Brady
bbbd5dea73
Fix some rendering bugs
2013-12-21 01:31:52 -05:00
Aidan Brady
f2a3923c18
Got things working
2013-12-21 01:13:09 -05:00
Aidan Brady
5c3943bd5d
More logic
2013-12-21 00:58:56 -05:00
Aidan Brady
516dfb9ffb
Bits of work on transporter logic
2013-12-21 00:32:15 -05:00
Aidan Brady
15aa17e441
Connections complete, colors now update renderer properly
2013-12-20 21:34:16 -05:00
Aidan Brady
d3661b3cd8
Got colors working, need to fix connections
2013-12-20 21:05:44 -05:00
Aidan Brady
2cf6fdc18c
Lots more work
2013-12-20 19:12:33 -05:00
Aidan Brady
7bb6b2761b
Base code done, onto actual implementation
2013-12-20 18:29:22 -05:00
Aidan Brady
2fcbbcfa6a
Loads of work on transporters
2013-12-20 18:14:31 -05:00
Aidan Brady
f2d202d90f
Work on transporters
2013-12-20 17:46:24 -05:00
Aidan Brady
40e2d3b7fc
Bump version, work on multipart transporters
2013-12-20 16:47:09 -05:00
Aidan C. Brady
0ab803feeb
Rename Object3D to Coord4D, work on balloons
2013-12-20 16:09:09 -05:00
Aidan Brady
48af6f8fcc
Balloons :)
2013-12-20 13:27:54 -05:00
Aidan Brady
0367e62b34
Custom particles for different colors when breaking balloon
2013-12-20 01:17:54 -05:00
Aidan Brady
510debc0fb
Kill induction module and start on balloons :)
2013-12-20 01:05:41 -05:00
Aidan Brady
6b5f8833f0
Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy
2013-12-19 18:21:12 -05:00
Aidan Brady
fbed46c0d9
More fixes
2013-12-19 16:55:41 -05:00
Aidan Brady
abaef2fd6d
Work on connections
2013-12-19 16:32:00 -05:00
Aidan Brady
a57f5c4fd7
Merge branch 'master' into development
2013-12-18 19:20:54 -05:00
Aidan Brady
f7f9da8ae9
Fixed Digital Miner crash, made things efficient, fixed dupe bug
2013-12-18 18:57:15 -05:00
Aidan Brady
4cd1c8f4f7
Fix a few crashes
2013-12-18 18:39:49 -05:00
Aidan Brady
8f24e5c18f
Got connection types to save/load, NONE sides will now not connect or emit to acceptors
2013-12-18 16:23:07 -05:00
Aidan Brady
c5269cc1ab
Fix a few crashes, begin actual side-based implementation
2013-12-18 16:09:30 -05:00
Aidan Brady
4d6a2a31b1
Removed println
2013-12-18 14:36:25 -05:00
Ben Spiers
52939f763b
Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work.
2013-12-18 18:42:05 +00:00
Aidan C. Brady
fa10c2ecb1
Add upgrade modifier config
2013-12-18 13:19:08 -05:00
Aidan C. Brady
4964c1689f
Tiny cleanup
2013-12-18 12:39:37 -05:00
Aidan C. Brady
854c909c4c
Merge branch 'master' into development
2013-12-18 12:07:52 -05:00
Aidan C. Brady
65c201d829
Add try/catch to prevent OreDict iteration GUI render crash
2013-12-18 12:05:09 -05:00
Aidan C. Brady
6ae1177c8e
Fix that horrible Digital Miner bug once and for all
2013-12-18 11:52:24 -05:00
Aidan C. Brady
345f5f7b30
Remove println
2013-12-18 11:45:13 -05:00
Aidan C. Brady
5372bc66d6
More intelligent client-side scales
2013-12-18 11:19:30 -05:00
Aidan Brady
0317f81e06
Attempt to fix client render
2013-12-18 07:24:59 -05:00
Aidan Brady
31d9275c7a
Fixed split energy calculations, fixed gas rendering
2013-12-17 22:37:21 -05:00
Aidan C. Brady
4d84386b8e
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-17 22:25:58 -05:00
Aidan C. Brady
1152470dd6
Hopefully fixed an issue
2013-12-17 22:25:54 -05:00
Aidan Brady
7c0b26880c
Fixed jetpack kicking players
2013-12-17 20:58:30 -05:00
Aidan C. Brady
25699f969d
Fix client update
2013-12-17 20:55:53 -05:00
Aidan C. Brady
fed49fbb05
Cleanup, fix a few things
2013-12-17 20:42:52 -05:00
Aidan C. Brady
4f5c26b0d2
Fixed a bunch of bugs - think that Pressurized Tubes and Mechanical Pipes are done for the most part
2013-12-17 20:28:25 -05:00
Aidan C. Brady
e7cc127bb2
Removed now-useless checks
2013-12-17 18:27:44 -05:00
Aidan C. Brady
dc6128a88c
Fixed bad check
2013-12-17 18:21:13 -05:00
Aidan C. Brady
cf0ad408dd
Work on Mechanical Pipes
2013-12-17 18:20:18 -05:00
Aidan C. Brady
a601def4f6
More rendering; for some reason mech pipes are screwing up cache load
2013-12-17 15:54:06 -05:00
Aidan C. Brady
350ad4c22e
Rendering looks cool :)
2013-12-17 15:36:25 -05:00
Ben Spiers
ed2a5233ae
Fix models for large transmitters
2013-12-17 20:02:29 +00:00
Ben Spiers
b4b8ddf62a
Clean up unused imports
2013-12-17 20:02:29 +00:00
Ben Spiers
8199408e75
Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble.
2013-12-17 20:02:29 +00:00
Aidan C. Brady
4a7b862fb7
Use defined scale to calculate when to send updates, atm 100 possible packet stages
2013-12-17 14:57:19 -05:00
Aidan C. Brady
60e2666a29
Render defined scale properly
2013-12-17 14:45:30 -05:00
Aidan C. Brady
ffd683a3f3
Fixed rendering
2013-12-17 14:39:30 -05:00
Aidan C. Brady
a309e88b2b
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-17 14:02:34 -05:00
Aidan C. Brady
6f26d01d6b
Fix tiny fluid cache issue
2013-12-17 14:02:28 -05:00
Aidan Brady
a3529a12d7
Fix a few bugs
2013-12-17 13:23:29 -05:00
Aidan C. Brady
4e74995143
Got some serious work done on Gas and Fluid network logistics
2013-12-17 12:53:33 -05:00
Ben Spiers
3a97630f55
Add new shapes to small model.
2013-12-17 02:21:30 +00:00
Aidan Brady
cd80bfc6cd
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-16 19:08:58 -05:00
Aidan Brady
b78b1dc850
EnergyNetwork distribution merge/split complete, will do fluid and gas stuff tomorrow
2013-12-16 19:08:52 -05:00
Ben Spiers
01818d4e26
Fix up the redstone switching/cover blocking support a bit.
2013-12-16 23:55:42 +00:00
Aidan Brady
7730649ab3
Pushing this before I forget - lots of printlns!
2013-12-16 18:39:58 -05:00
Aidan Brady
bdf4efecda
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-16 17:54:32 -05:00
Aidan Brady
6598295e3e
Work on Universal Cable split logistics, I think I got this @unpairedbracket
2013-12-16 17:54:27 -05:00
Ben Spiers
b0e2401b06
Fix a StackOverflow
2013-12-16 21:34:02 +00:00
Aidan C. Brady
5272d169c4
Fixed a few bugs in the split() method and added in some new functionality for splitting of energy/fluid/gas! Unpairedbracket, shouldn't hurt you unless you modified split()
2013-12-16 15:00:57 -05:00
Aidan C. Brady
869660d8bf
Glowstone armor now glows
2013-12-16 12:21:49 -05:00
Aidan C. Brady
00b666a779
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-16 11:16:17 -05:00
Aidan C. Brady
a93d51a4a1
Added a handy double split tool to ListUtils, may be useful to you in network splitting @unpairedbracket; takes in a double, divides it into a defined amount of segments, giving the top element the remains
2013-12-16 11:16:10 -05:00
Ben Spiers
ab6da7571d
Improve the FluidNetwork's reporting of stored/flowing fluid a bit
2013-12-16 15:57:04 +00:00
Ben Spiers
79e8b36a4b
Fix a few crashes
2013-12-16 15:57:03 +00:00
Ben Spiers
c7a22b7cfd
Oops
2013-12-16 15:57:03 +00:00
Aidan C. Brady
646b22f5b5
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
...
Conflicts:
common/mekanism/common/multipart/PartTransmitter.java
2013-12-16 09:56:01 -05:00
Aidan C. Brady
4ff79409f6
Work on saving and loading of transmitter caches
2013-12-16 09:51:07 -05:00
Ben Spiers
1534d1cb14
Make a start on Multipart Transporters.
2013-12-16 14:00:43 +00:00
Aidan C. Brady
4aa91b13ee
Killed off CalclaviaLib
2013-12-16 07:28:55 -05:00
Aidan C. Brady
c44b63fa3a
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-16 07:23:39 -05:00
Aidan C. Brady
3741488322
Hopefully fix CME
2013-12-16 07:23:33 -05:00
Aidan Brady
834abd46fe
Fix a few bugs
2013-12-16 07:03:47 -05:00
Aidan Brady
389f3cd988
Merge branch 'master' into development
...
Conflicts:
common/mekanism/common/tileentity/TileEntityChemicalFormulator.java
2013-12-15 23:22:39 -05:00
Aidan Brady
98c56904e1
Merge “Fix crash”
2013-12-15 23:15:01 -05:00
Aidan Brady
50b98674ed
Fix crashes
2013-12-15 23:01:36 -05:00
Aidan Brady
2404e7416a
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-15 19:08:16 -05:00
Aidan Brady
8b0d18e469
Tiny cleanup
2013-12-15 19:08:13 -05:00
Aidan C. Brady
37a1a0ab40
Jetpack and gas mask practically done :)
2013-12-15 18:54:43 -05:00
Aidan Brady
d21ef524a0
Work on jetpacks/scuba stuff
2013-12-15 16:07:30 -05:00
Aidan Brady
8057d605a1
Merge branch 'master' into development
2013-12-15 14:19:57 -05:00
Aidan Brady
5cd968f09c
Fixed bin bug
2013-12-15 14:19:16 -05:00
Aidan Brady
a6887eb813
Fixed tank crash
2013-12-15 00:43:47 -05:00