Moritz Brückner
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8e60ff4851
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Fix OnContactNode
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2020-07-12 00:17:29 +02:00 |
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Moritz Brückner
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156030075a
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Fix SetSceneNode when using json export
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2020-07-07 21:06:24 +02:00 |
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Lubos Lenco
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78aec97c95
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Merge pull request #1744 from MoritzBrueckner/world-export
Multi-world support
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2020-07-07 11:07:25 +02:00 |
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tong
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1f0a27bae0
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Initialize 0
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2020-07-06 23:44:04 +02:00 |
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Moritz Brückner
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27b3aa5f49
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Fix renderpaths for scenes without a world
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2020-07-06 22:53:31 +02:00 |
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Moritz Brückner
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d06f07f2cf
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Update renderpath skydome drawing to Iron changes
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2020-07-06 18:14:58 +02:00 |
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Moritz Brückner
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ae07dab862
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Renderpaths: load new world shaders
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2020-07-05 23:30:55 +02:00 |
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tong
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313bbbfa84
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Initialize var to null
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2020-07-05 13:25:10 +02:00 |
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Valentín Barros
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34a6a428d2
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Fixed armory.trait.PhysicsDrag.update for Hashlink [fixes #1730]
Just enabling the same code used for JavaScript.
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2020-07-01 09:26:05 +02:00 |
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Valentín Barros
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f89ac4ba7d
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Fixed armory.trait.physics.bullet.PhysicsWorld.rayCast for Hashlink.
Just enabling the same code used for C++.
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2020-06-29 12:44:21 +02:00 |
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tong
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11a3358879
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Replace if conditions with switch
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2020-06-27 15:59:53 +02:00 |
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tong
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0401033362
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Fix ammo lib loading
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2020-06-17 19:13:43 +02:00 |
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Lubos Lenco
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bc2ecab27c
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Merge pull request #1724 from tong/js-syntax
Replace __js__ with Syntax.code
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2020-06-06 12:20:42 +02:00 |
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tong
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807497daf3
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Replace __js__ with Syntax.code
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2020-06-05 10:53:57 +02:00 |
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Moritz Brückner
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2e398c96ba
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Implement "reflect" operation for VectorMathNode
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2020-06-04 22:19:02 +02:00 |
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tong
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6c94354da6
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Proper debug console log output formatting
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2020-05-24 18:28:53 +02:00 |
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Moritz Brückner
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03490e44e3
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Play Sound node: run "done" on stop
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2020-05-16 00:42:12 +02:00 |
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Moritz Brückner
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5382399b70
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Add retrigger option to Play Sound node
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2020-05-16 00:28:52 +02:00 |
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Moritz Brückner
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18ebd3444f
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PlaySoundRawNode: add pause/stop functionality
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2020-05-16 00:21:10 +02:00 |
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Moritz Brückner
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55ce26c02f
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PlaySoundRawNode: add loop option
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2020-05-15 23:32:48 +02:00 |
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Moritz Brückner
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4fa9d8b980
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Add optional sample rate setting to PlaySoundRawNode
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2020-05-15 23:22:41 +02:00 |
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Moritz Brückner
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1d82747fbc
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onCanvasElementNodes can now listen to hover events
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2020-05-14 17:34:39 +02:00 |
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Moritz Brückner
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c820b4ddc2
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onCanvasElementNode: massive performance improvement + better variable names
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2020-05-14 17:29:02 +02:00 |
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Moritz Brückner
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8cc5d07ad6
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Fix onCanvasElement node when Zui is disabled
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2020-05-14 17:23:36 +02:00 |
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QuantumCoderQC
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c056e996f1
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Fixed issue where element is not visible
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2020-05-13 02:31:41 +02:00 |
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Lubos Lenco
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9325edbe34
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Merge pull request #1548 from ForestCSharp/master
lights wouldn't render at all if use_shadow / cast_shadow was unchecked
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2020-05-11 09:31:00 +02:00 |
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Lubos Lenco
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e30a8c7f46
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Metal fixes
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2020-05-11 09:03:13 +02:00 |
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Lubos Lenco
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66e9572554
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Add clear pass for metal
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2020-05-04 23:08:47 +02:00 |
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Valentín Barros
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9cb88c111a
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Added CanvasScript.setUiScale method.
It sets the scale factor for the UI elements.
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2020-04-27 12:00:59 +02:00 |
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Moritz Brückner
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9ebf4577ca
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Fix SetRotation Node when vector input is null
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2020-04-19 17:25:08 +02:00 |
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Lubos Lenco
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2002414f7a
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Merge pull request #1668 from MoritzBrueckner/fix-canvas-visible-node
CanvasSetVisibleNode: Fix exception when the element doesn't exist
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2020-04-18 16:58:24 +02:00 |
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Moritz Brückner
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4e8b99637a
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Fix exception when the element cannot be found
Related to https://github.com/armory3d/armory/issues/1659
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2020-04-18 01:20:25 +02:00 |
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Moritz Brückner
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275784fd76
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WalkNavigation: set flying speed via mouse wheel
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2020-04-18 01:02:45 +02:00 |
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QuantumCoderQC
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91988372fd
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OnCanvasElement node now takes into account anchoring points
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2020-04-15 20:15:36 +02:00 |
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QuantumCoderQC
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d815a5fc98
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OnCanvasElement node now takes into account anchoring point
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2020-04-14 20:07:44 +02:00 |
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Lubos Lenco
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e4102c9c50
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Merge pull request #1654 from MoritzBrueckner/misc
A bunch of really small improvements
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2020-04-13 16:08:30 +02:00 |
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Moritz Brückner
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3b1437aca5
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Fix debug console look (again)
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2020-04-12 20:04:16 +02:00 |
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Moritz Brückner
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247e0b4c3b
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Refactor ArrayAddNode + combine it with ArrayAddUnique
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2020-04-12 17:33:27 +02:00 |
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Moritz Brückner
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a4dba65a7a
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"Fix" vector node
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2020-04-12 17:32:52 +02:00 |
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Lubos Lenco
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f446c0a009
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Merge pull request #1650 from MoritzBrueckner/array-loop
Fix ArrayLoopNode socket (dynamic value) + add "Index" output
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2020-04-12 11:33:19 +02:00 |
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Lubos Lenco
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6abaacd907
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Merge pull request #1651 from QuantumCoderQC/master
Added set checkbox and OnCanvasElement Node
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2020-04-12 11:30:36 +02:00 |
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Lubos Lenco
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26aa9956a2
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Merge pull request #1652 from RLP9GHR60I/iss1256
Add "Has contact (Array)" node
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2020-04-12 11:29:17 +02:00 |
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Daniel B. Bruno
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4a3d3a58d6
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Add "Has contact (Array)" node
This node was requested on issue #1256.
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2020-04-11 17:57:21 -03:00 |
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QuantumCoderQC
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dda2396313
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Added set checkbox and OnCanvasElement Node
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2020-04-11 18:33:53 +02:00 |
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Moritz Brückner
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a9d2a10d0b
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Fix ArrayLoopNode socket (dynamic value) + add "Index" output
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2020-04-11 17:49:17 +02:00 |
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Moritz Brückner
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403e52109c
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Add "fake user" setting for traits
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2020-04-10 20:43:59 +02:00 |
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Lubos Lenco
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3edccefddf
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Merge pull request #1639 from Sandy10000/master
Mark return value for CanvasGetPosition nodes
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2020-04-09 15:31:13 +02:00 |
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Moritz Brückner
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08b690adf8
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DebugConsole: Fix outliner look
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2020-04-09 00:21:35 +02:00 |
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Moritz Brückner
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f242e0316e
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Fix debug console for scenes with no world
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2020-04-09 00:20:54 +02:00 |
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Sandy
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f035b3aaba
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Mark return value for CanvasGetPosition nodes
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2020-04-08 23:41:01 +09:00 |
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