Commit graph

880 commits

Author SHA1 Message Date
Moritz Brückner 8e60ff4851 Fix OnContactNode 2020-07-12 00:17:29 +02:00
Moritz Brückner 156030075a Fix SetSceneNode when using json export 2020-07-07 21:06:24 +02:00
Lubos Lenco 78aec97c95
Merge pull request #1744 from MoritzBrueckner/world-export
Multi-world support
2020-07-07 11:07:25 +02:00
tong 1f0a27bae0 Initialize 0 2020-07-06 23:44:04 +02:00
Moritz Brückner 27b3aa5f49 Fix renderpaths for scenes without a world 2020-07-06 22:53:31 +02:00
Moritz Brückner d06f07f2cf Update renderpath skydome drawing to Iron changes 2020-07-06 18:14:58 +02:00
Moritz Brückner ae07dab862 Renderpaths: load new world shaders 2020-07-05 23:30:55 +02:00
tong 313bbbfa84 Initialize var to null 2020-07-05 13:25:10 +02:00
Valentín Barros 34a6a428d2 Fixed armory.trait.PhysicsDrag.update for Hashlink [fixes #1730]
Just enabling the same code used for JavaScript.
2020-07-01 09:26:05 +02:00
Valentín Barros f89ac4ba7d Fixed armory.trait.physics.bullet.PhysicsWorld.rayCast for Hashlink.
Just enabling the same code used for C++.
2020-06-29 12:44:21 +02:00
tong 11a3358879 Replace if conditions with switch 2020-06-27 15:59:53 +02:00
tong 0401033362 Fix ammo lib loading 2020-06-17 19:13:43 +02:00
Lubos Lenco bc2ecab27c
Merge pull request #1724 from tong/js-syntax
Replace __js__ with Syntax.code
2020-06-06 12:20:42 +02:00
tong 807497daf3 Replace __js__ with Syntax.code 2020-06-05 10:53:57 +02:00
Moritz Brückner 2e398c96ba Implement "reflect" operation for VectorMathNode 2020-06-04 22:19:02 +02:00
tong 6c94354da6 Proper debug console log output formatting 2020-05-24 18:28:53 +02:00
Moritz Brückner 03490e44e3 Play Sound node: run "done" on stop 2020-05-16 00:42:12 +02:00
Moritz Brückner 5382399b70 Add retrigger option to Play Sound node 2020-05-16 00:28:52 +02:00
Moritz Brückner 18ebd3444f PlaySoundRawNode: add pause/stop functionality 2020-05-16 00:21:10 +02:00
Moritz Brückner 55ce26c02f PlaySoundRawNode: add loop option 2020-05-15 23:32:48 +02:00
Moritz Brückner 4fa9d8b980 Add optional sample rate setting to PlaySoundRawNode 2020-05-15 23:22:41 +02:00
Moritz Brückner 1d82747fbc onCanvasElementNodes can now listen to hover events 2020-05-14 17:34:39 +02:00
Moritz Brückner c820b4ddc2 onCanvasElementNode: massive performance improvement + better variable names 2020-05-14 17:29:02 +02:00
Moritz Brückner 8cc5d07ad6 Fix onCanvasElement node when Zui is disabled 2020-05-14 17:23:36 +02:00
QuantumCoderQC c056e996f1 Fixed issue where element is not visible 2020-05-13 02:31:41 +02:00
Lubos Lenco 9325edbe34
Merge pull request #1548 from ForestCSharp/master
lights wouldn't render at all if use_shadow / cast_shadow was unchecked
2020-05-11 09:31:00 +02:00
Lubos Lenco e30a8c7f46 Metal fixes 2020-05-11 09:03:13 +02:00
Lubos Lenco 66e9572554 Add clear pass for metal 2020-05-04 23:08:47 +02:00
Valentín Barros 9cb88c111a Added CanvasScript.setUiScale method.
It sets the scale factor for the UI elements.
2020-04-27 12:00:59 +02:00
Moritz Brückner 9ebf4577ca Fix SetRotation Node when vector input is null 2020-04-19 17:25:08 +02:00
Lubos Lenco 2002414f7a
Merge pull request #1668 from MoritzBrueckner/fix-canvas-visible-node
CanvasSetVisibleNode: Fix exception when the element doesn't exist
2020-04-18 16:58:24 +02:00
Moritz Brückner 4e8b99637a Fix exception when the element cannot be found
Related to https://github.com/armory3d/armory/issues/1659
2020-04-18 01:20:25 +02:00
Moritz Brückner 275784fd76 WalkNavigation: set flying speed via mouse wheel 2020-04-18 01:02:45 +02:00
QuantumCoderQC 91988372fd OnCanvasElement node now takes into account anchoring points 2020-04-15 20:15:36 +02:00
QuantumCoderQC d815a5fc98 OnCanvasElement node now takes into account anchoring point 2020-04-14 20:07:44 +02:00
Lubos Lenco e4102c9c50
Merge pull request #1654 from MoritzBrueckner/misc
A bunch of really small improvements
2020-04-13 16:08:30 +02:00
Moritz Brückner 3b1437aca5 Fix debug console look (again) 2020-04-12 20:04:16 +02:00
Moritz Brückner 247e0b4c3b Refactor ArrayAddNode + combine it with ArrayAddUnique 2020-04-12 17:33:27 +02:00
Moritz Brückner a4dba65a7a "Fix" vector node 2020-04-12 17:32:52 +02:00
Lubos Lenco f446c0a009
Merge pull request #1650 from MoritzBrueckner/array-loop
Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-12 11:33:19 +02:00
Lubos Lenco 6abaacd907
Merge pull request #1651 from QuantumCoderQC/master
Added set checkbox and OnCanvasElement Node
2020-04-12 11:30:36 +02:00
Lubos Lenco 26aa9956a2
Merge pull request #1652 from RLP9GHR60I/iss1256
Add "Has contact (Array)" node
2020-04-12 11:29:17 +02:00
Daniel B. Bruno 4a3d3a58d6 Add "Has contact (Array)" node
This node was requested on issue #1256.
2020-04-11 17:57:21 -03:00
QuantumCoderQC dda2396313 Added set checkbox and OnCanvasElement Node 2020-04-11 18:33:53 +02:00
Moritz Brückner a9d2a10d0b Fix ArrayLoopNode socket (dynamic value) + add "Index" output 2020-04-11 17:49:17 +02:00
Moritz Brückner 403e52109c Add "fake user" setting for traits 2020-04-10 20:43:59 +02:00
Lubos Lenco 3edccefddf
Merge pull request #1639 from Sandy10000/master
Mark return value for CanvasGetPosition nodes
2020-04-09 15:31:13 +02:00
Moritz Brückner 08b690adf8 DebugConsole: Fix outliner look 2020-04-09 00:21:35 +02:00
Moritz Brückner f242e0316e Fix debug console for scenes with no world 2020-04-09 00:20:54 +02:00
Sandy f035b3aaba
Mark return value for CanvasGetPosition nodes 2020-04-08 23:41:01 +09:00