Commit graph

1597 commits

Author SHA1 Message Date
Moritz Brückner 3882c56fc4 Replace "==/!= None" with "is/is not None" 2020-04-10 19:25:34 +02:00
Moritz Brückner b5b8c4f993 Fix last commit 2020-04-10 19:22:56 +02:00
Moritz Brückner 3593092c59 Remove "== True" and replace "== False" with "not" 2020-04-10 19:21:52 +02:00
Sandy 7541ca86a2
fix https://github.com/armory3d/armory/issues/1576 2020-04-10 21:22:04 +09:00
Moritz Brückner d4974d1340 Change methods to staticmethods or classmethods if possible
+ some small style improvements
2020-04-10 01:56:12 +02:00
Moritz Brückner 3d1f65071c Fix type hint (again) 2020-04-10 01:26:54 +02:00
Moritz Brückner 7e5342ef8d Replace Python 3.5 annotations with Python 3.6 annotations 2020-04-10 01:20:08 +02:00
Moritz Brückner 754cb501ca snake_case for ArmoryExporter member variables
Also removed some unused variables
2020-04-10 01:18:10 +02:00
Moritz Brückner caee1a87a2 Small performance improvement 2020-04-10 01:09:34 +02:00
Moritz Brückner 0e4c9f9f18 Improve docstring 2020-04-10 01:03:41 +02:00
Moritz Brückner 5859b11c2e Fix type annotation 2020-04-10 00:57:54 +02:00
Moritz Brückner f5b37f99aa Transform exporter into class (one instance per scene)
This has two big advantages:
- One place for variable initialization (and less warnings from pylint etc.)
- No errors due to forgotten cleanups because every scene export now has its own class instance
2020-04-10 00:56:16 +02:00
Moritz Brückner d7e6ec1a79 Fix write_matrix() 2020-04-10 00:48:49 +02:00
Moritz Brückner 6e3f3dca98 More type annotations 2020-04-10 00:30:16 +02:00
Moritz Brückner a18c87c392 Make write_matrix static 2020-04-10 00:23:03 +02:00
Moritz Brückner 37e4bc9f85 Some smaller style improvements 2020-04-09 23:53:03 +02:00
Moritz Brückner 4a2ed852b5 Rename struct_identifier + change it to tuple to make it clear it is a constant 2020-04-09 23:52:29 +02:00
Moritz Brückner 6daf501eeb Move get_bobject_type() into NodeTyp enum 2020-04-09 23:51:33 +02:00
Moritz Brückner 0a23241735 Remove unused constants 2020-04-09 23:50:36 +02:00
Moritz Brückner 8d23458f92 Fix process_bone() 2020-04-09 23:42:52 +02:00
Moritz Brückner eae4747bce Replace NodeType[...] with enum 2020-04-09 23:40:18 +02:00
Moritz Brückner f836e9a1a4 export_object(): pep8 cleanup 2020-04-09 23:25:26 +02:00
Moritz Brückner 6deedd7b35 Add type annotations to export_object() 2020-04-09 23:19:07 +02:00
Lubos Lenco 177f1f59a7
Merge pull request #1642 from MoritzBrueckner/fix-camera
Fix camera export when multiple scenes are exported
2020-04-09 15:30:45 +02:00
Moritz Brückner 2f3bcbf8c6 Better asset name conflict detection + use log.warn() for warnings 2020-04-09 00:03:22 +02:00
Moritz Brückner 829aa20f08 Fix camera export when multiple scenes are exported 2020-04-08 23:24:43 +02:00
luboslenco 4bd1d40a9c Bump version 2020-04-01 10:44:47 +02:00
Lubos Lenco 0e77094a71
Merge pull request #1623 from Sanva/master
Fixed memory problem in `ArmoryExporter.execute` [fixes #1604]
2020-03-21 23:49:26 +01:00
Simonrazer 8f04e18e07
Fix for Fragment 2020-03-21 13:02:12 +01:00
Simonrazer 8b5d000748
Optimise some more 2020-03-21 12:59:02 +01:00
Simonrazer 648d2b1bda
Optimize Voronoi 2020-03-21 11:30:56 +01:00
Valentín Barros 64ed9d8d9e Fixed memory problem in ArmoryExporter.execute [fixes #1604]
The Blender crash referenced in the issue happened always
when starting 2nd iteration of the loop in line 2041. I'm not
really sure, but I bet it had to do with
`export_object` modifying `bpy.context.collection.objects`
(line 818), wich in turn could invalidate the reference
obtained in line 1926, if I understand a bit of Blender
internals — wich I didn't some days ago, so this could be
completely wrong.

It no longer happens with this change.
2020-03-21 11:07:58 +01:00
Simonrazer 08b86e7eb9
Fix typo 2020-03-20 15:44:17 +01:00
Simonrazer d9d6c3e1d9
Update cycles_functions.py 2020-03-20 15:19:08 +01:00
Simonrazer b2946ec87d
Update cycles.py 2020-03-20 15:16:08 +01:00
Simonrazer 97896c9fb2
Fix for other dimensions as well 2020-03-19 12:08:56 +01:00
Simonrazer a0ad5061d0
Back to using 3d textures 2020-03-19 11:29:04 +01:00
Simonrazer 222ccd50d1
Fix div by 0 when mesh is flat 2020-03-19 11:24:17 +01:00
Simonrazer a544194d4a
Separate procedural functions 2020-03-18 09:38:18 +01:00
Simonrazer e1ecccf69f
Update cycles.py 2020-03-18 09:35:23 +01:00
Simonrazer 93492ea692
Upgrade noise texture 2020-03-17 09:53:21 +01:00
Simonrazer c33d886caa
Update cycles.py 2020-03-17 09:51:34 +01:00
Lubos Lenco 3991ec7d47
Merge pull request #1617 from Simonrazer/master
Upgrade Wave Texture node + Fix noise texture Value output
2020-03-16 19:48:06 +01:00
Sandy 7d90101448
Delete Distance Node
Remove this because the same can be achieved with "Vector Math"
2020-03-16 22:24:42 +09:00
Simonrazer 2df762e3db
Upgrade Wave texture shader 2020-03-16 11:53:12 +01:00
Simonrazer 2e529deb19
Upgrade Wave texture node + Fix noise Value output 2020-03-16 11:51:41 +01:00
Lubos Lenco 252e0dc7f3
Merge pull request #1613 from N8n5h/box-projection
Fix support for box/triplanar mapping
2020-03-15 09:10:28 +01:00
N8n5h decf89305c Fix support for box/triplanar mapping
I modified the shader parser so that triplanar mapping of textures is supported.
Normals are supported.
Currently tested with Armory PBR and Principled BSDF.
2020-03-14 23:44:15 -03:00
QuantumCoderQC 1770aeb002 Added nodes to start animation from a partivular frame index 2020-03-14 23:30:09 +01:00
Sandy 30d22a264b
Add new
Input of "Get Distance" is Object, but input of "Distance" is Vector.
2020-03-14 21:04:51 +09:00
Lubos Lenco 71796f4fab
Merge pull request #1610 from N8n5h/fix-geom-export
Fix geometry not working in published projects
2020-03-14 10:32:55 +01:00
Simonrazer 3aaba5fe62
Don't use the Z coordinate in the shader 2020-03-13 16:30:42 +01:00
Simonrazer d1765ab206
Update cycles.py 2020-03-13 16:28:55 +01:00
N8n5h e40ae5ac4e Fix geometry in published projects
Updated the opt_exporter to fit new vertex format
2020-03-12 20:02:37 -03:00
luboslenco 620e15db8e Fix wrd access 2020-03-07 15:00:51 +01:00
Moritz Brückner fe367518cc
Merge branch 'master' into console-output 2020-03-07 00:04:30 +01:00
Moritz Brückner 1da4b02cef Count compilation warnings and show them in the UI and console 2020-03-06 23:49:14 +01:00
Moritz Brückner 6e9dfd8504 Change khamake silent switch to quiet to still print error messages 2020-03-06 23:47:42 +01:00
Lubos Lenco baa329e0a7
Merge pull request #1600 from philipmduarte/autobake_instanced
Support for collection instance with autobaking armatures
2020-03-05 19:38:03 +01:00
Lubos Lenco 963b6ed980
Merge pull request #1598 from Naxela/master
Merge PPM
2020-03-05 19:36:10 +01:00
Philip Michel Duarte 4adbc3cbb0 instanced autobake done 2020-03-05 13:40:15 -03:00
Philip Michel Duarte 4e633c736a pending stuff 2020-03-04 19:42:38 -03:00
philip 57a052b25d towards instanced autobake 2020-03-04 17:34:21 -03:00
Alexander 60f72e7e0e Merge in PPM
Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00
luboslenco ac60af17eb Bump version 2020-03-04 13:30:36 +01:00
Philip Michel Duarte 02bc76f9d5 same-file collection instance bug fixed 2020-03-03 23:38:37 -03:00
Moritz Brückner 086810849e De-clutter console output (new "Verbose Output" switch) 2020-03-04 00:14:14 +01:00
Lubos Lenco fe5be464c2
Merge pull request #1596 from MoritzBrueckner/fix-project-folder
Fix ResourceWarning for open_folder()
2020-03-03 22:23:54 +01:00
Moritz Brückner 0cac8fa987 Fix ResourceWarning for open_folder() 2020-03-03 22:13:44 +01:00
Lubos Lenco f3bffa27e5
Merge pull request #1595 from MoritzBrueckner/fix-object-names
Exporter: better handling of duplicate object names
2020-03-03 22:10:33 +01:00
Moritz Brückner 6f906c5863 Exporter: better handling of duplicate object names 2020-03-03 21:34:19 +01:00
N8n5h 06af6d30d4 Update exporter to fit expected vertex array data 2020-03-03 03:07:56 -03:00
Lubos Lenco 75ca3aa44b
Merge pull request #1592 from philipmduarte/autobake
Action autobaking
2020-03-02 19:20:24 +01:00
Lubos Lenco 0713585f28
Merge pull request #1590 from N8n5h/fix-vcol
Fix Vertex Color and Tangent not exporting sometimes
2020-03-02 16:30:54 +01:00
Philip Michel Duarte 8921afd155 autobake done 2020-03-02 11:03:42 -03:00
N8n5h c04dbe4993 Fix Vertex Color and Tangent not exporting
Applied the same fix that is used for uvs, since it seems to solve the issue of not updating correctly for exporting of materials too.
Also added support for the Vertex Color node.
2020-03-02 02:04:54 -03:00
Moritz Brückner 7b9fb161fe Deactivate "Debug Console" checkbox when Zui is not enabled 2020-03-02 00:00:56 +01:00
Moritz Brückner d6275b8a07 More future-proof navmesh generation 2020-02-22 17:57:29 +01:00
Moritz Brückner 7566b53340 Fix Navmesh generation + few code style improvements (pep8) 2020-02-22 17:41:51 +01:00
blackno666 9517f805de Fixed adding objects to collection 'export_coll' more than once 2020-02-14 22:12:56 +01:00
Moritz Brückner 351f908178 Print warning if logic node tree and generated trait names differ 2020-02-12 13:51:31 +01:00
Sandy 6fab32b613
Handling issues posted on the Armory forum 2020-02-09 23:45:04 +09:00
Moritz Brückner ac544889ab Fix bool type trait properties 2020-02-07 19:29:55 +01:00
luboslenco 2c4172dabe Merge branch 'master' of https://github.com/armory3d/armory 2020-02-03 12:44:34 +01:00
luboslenco a81338fa7f Bump version 2020-02-03 12:44:18 +01:00
Moritz Brückner 141e7e71df Export asset name for object trait properties 2020-01-27 17:13:43 +01:00
Moritz Brückner f5a40efec4 Fix annoying error message at first Armory2D start from Blender 2020-01-13 11:04:39 +01:00
Moritz Brückner 2d8c86ac98 Improved warnings 2020-01-08 17:17:18 +01:00
Moritz Brückner 2c13f0c78c Fix unused @prop recognition 2020-01-08 17:06:32 +01:00
Moritz Brückner 23eea495f9 Improve UI 2020-01-08 16:37:48 +01:00
Moritz Brückner 7245c83313 Better vector recognition 2020-01-08 16:37:33 +01:00
Moritz Brückner c4b3d82fbb Add warning for static properties 2020-01-07 22:06:32 +01:00
Moritz Brückner 05baf7b39f Support for different object types 2020-01-07 22:00:45 +01:00
Moritz Brückner 0ccd336a4b Less scrolling 2020-01-07 21:38:23 +01:00
Moritz Brückner e7d631f9da Support object prop type 2020-01-07 21:09:39 +01:00
Moritz Brückner f76c903614 Improved vector recognition 2020-01-07 20:45:45 +01:00
Moritz Brückner ab76f31346 Add support for vector properties 2020-01-07 20:26:12 +01:00
Moritz Brückner da16b0e0ac Show warnings caused by invalid trait props 2020-01-07 13:15:21 +01:00
Moritz Brückner 5b60533251 Fix property type change 2020-01-07 13:12:35 +01:00
Moritz Brückner 60914da401 Fix String recognition 2020-01-07 13:06:18 +01:00
Moritz Brückner 891d099c8a Small UI tweaks 2020-01-07 12:35:53 +01:00
Moritz Brückner 049911504c Refactor trait prop system and support different prop types 2020-01-07 12:35:38 +01:00
Moritz Brückner 71ba39f653 Reorganize (PEP8) and remove unused imports 2020-01-07 11:44:33 +01:00
luboslenco dfda5f9dbb Bump version 2020-01-02 14:00:30 +01:00
luboslenco 31161e7242 Fix Object Info material node 2020-01-02 13:53:54 +01:00
Moritz Brückner 3615566b0e Export collection instance offset and move coll. export into own method 2019-12-27 15:40:40 +01:00
Moritz Brückner a17384e318 exporter.py: Some style improvements and added some docstrings 2019-12-27 15:39:20 +01:00
Lubos Lenco 2d61a06f78
Merge pull request #1525 from MoritzBrueckner/gen-tex-export
Add support for generated image textures
2019-12-22 12:44:17 +01:00
Moritz Brückner 1f9a4eaa0a Save generated images as jpg 2019-12-21 20:51:16 +01:00
Moritz Brückner 8c28019f36 Add support for generated image textures 2019-12-21 20:30:49 +01:00
Moritz Brückner 99d7e12375 cycles.py: cleanup and use os.path.join() instead of string operations 2019-12-21 20:28:41 +01:00
Moritz Brückner c035f15896 Small utils.py improvements 2019-12-21 20:25:58 +01:00
Moritz Brückner 2f1cf3f53e utils convert_image(): get image quality from UI setting 2019-12-21 20:23:30 +01:00
Moritz Brückner 71287e442f Allow @prop for final keyword too 2019-12-21 14:21:19 +01:00
Sandy 4d54f6d2dc
https://github.com/armory3d/armory/issues/1500 2019-12-18 22:19:14 +09:00
Lubos Lenco 7d58f27550
Merge pull request #1514 from N8n5h/fix-alpha
Attempt to fix noise in opacity map
2019-12-17 13:54:41 +01:00
luboslenco 1f8aed23bf Print output from armory2d into console 2019-12-15 15:33:37 +01:00
Lubos Lenco d6f32d1bc5
Merge pull request #1513 from MoritzBrueckner/themes
Load themes from canvas
2019-12-14 13:33:13 +01:00
Moritz Brückner 3d59e6b4d6 Fix export error when no canvas is used at all 2019-12-13 19:21:59 +01:00
N8n5h 35274c8673 fix alpha 2019-12-13 11:27:10 -03:00
Alexander e72c997a11 Add blackbody node functionality 2019-12-12 18:13:39 +01:00
Lubos Lenco 24ec5cf79b
Merge pull request #1507 from QuantumCoderQC/master
Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-08 10:04:49 +01:00
Lubos Lenco 8a6ad653e6
Merge pull request #1503 from N8n5h/fix-export-uv
Fix for faulty "missing uv maps"
2019-12-08 10:01:16 +01:00
QuantumCoderQC 8c80b94b4a Moved kinematic and static flags from Bt.hx to RigidBody.hx 2019-12-07 21:41:08 +01:00
Sandy 99f5d4c756
Calculate transform data directly 2019-12-07 22:08:31 +09:00
Moritz Brückner be43f35ee2 Don't show _themes.json in trait list 2019-12-06 22:10:25 +01:00
Moritz Brückner b4bca6f364 Export themes for canvas 2019-12-06 21:41:19 +01:00
N8n5h 4216d327a3 Fix for faulty "missing uv maps"
Ask for export_uvs to the original object instead of the evaluated copy. Reason is, it seems the dependency graph fails to update
whenever custom properties are set. So for that I think asking the original object in this case could be sufficient to fix it.

The same could be applied to the other functions that are in that chunk of code.
2019-12-05 17:17:51 -03:00
N8n5h b1a25548a9 fix export with a 'zoo collection'
Add a temporary collection to the scene that links all the foreign objects meshes and collections with meshes to the current scene, have the dependency graph see it and then destroy it.
2019-12-02 09:01:46 -03:00
QuantumCoderQC 5099580885 Implemented Kinematic and Static flags for better control. Mass of Animated(Kinematic) and Static objects will be set to zero. Implemented btMotionState for kinematic rigid bodies. And btSetWorldTransform for Dynamic and static rigid bodies. Kinematic rigid bodies can now be fully contolled through animation timeline inside blender. 2019-12-01 00:59:16 +01:00
luboslenco ad8ce6d16d Merge branch 'master' of https://github.com/armory3d/armory 2019-11-29 13:41:25 +01:00
luboslenco 2cf0ac3c58 Bump version 2019-11-29 13:41:10 +01:00
N8n5h 2b572db3d1
add initial support to Mapping dynamic inputs
This is to help transition to Blender 2.81.
I tried to tackle obtaining the input value if something was connected but it turned more complicated than I thought, so for starters I added support to the dynamic inputs default values so it compiles with no errors when a mapping node is present.

Please point out any ugly code.
2019-11-22 11:53:07 -03:00
luboslenco f310776985 Use webassembly for ammo+krom 2019-11-16 14:11:32 +01:00
Sandy 47f5b4b78e
Fixed issue reported in Armory Forum
http://forums.armory3d.org/t/helper-text-in-logic-nodes/3673
2019-11-05 21:59:51 +09:00
luboslenco 8091193058 Fix comma and period keys 2019-11-04 21:35:18 +01:00
luboslenco d87d4a7b58 Bump version 2019-11-01 13:47:01 +01:00
luboslenco b17fe028b6 Re-apply ced8cd8 2019-10-30 15:33:14 +01:00
QuantumCoderQC 8beb8ef061 Implemented Physics constraints: Generic, Generic-Spring, Slider, Piston and Hinge. Point constraint now uses Bullet Physics btPoint2Point constraint. Hinge constraint now obeys orientation inputs. Generic constraint can now be fully configured within Blender. Constraint behaviour matches that of Blender physics constraints. 2019-10-29 23:12:40 +01:00
luboslenco ced8cd845f Fix Principled BSDF node lookup for empty material 2019-10-25 14:20:22 +02:00
Sandy 488031e7d8
Correct socket position 2019-10-18 21:35:08 +09:00
Sandy 39114e9fd2
Correct socket position 2019-10-18 21:33:26 +09:00
Sandy a138baea67
fix https://github.com/armory3d/armory/issues/1438 2019-10-17 22:03:06 +09:00
N8n5h 5184794a0e nav update 3
added support for modifiers for navigation meshes, removed the need to restart blender when creating visualization
2019-10-13 19:46:22 -03:00
Lubos Lenco c70478c11e
Merge pull request #1406 from zeeshan595/master
Added support for angle axies rotation nodes
2019-10-08 21:46:12 +02:00
N8n5h 93f5b1dace
save the file when creating the dir
For some reason if you don't save the file the path check doesn't work even if the folder is there.
2019-10-04 20:23:25 -03:00
N8n5h bcf3f5d2e2
Add a restart check in navmesh vis generation
This is to prevent the "vertical generation" issue, that happens when failing to generate a vis the first time because of #1377, not liking the "require a restart" thing as a solution but I didn't find a solution that is not a workaround , so for now...
2019-10-04 19:53:55 -03:00
Lubos Lenco cb2592ad54
Merge pull request #1421 from BlackGoku36/master
add renderpath nodes
2019-10-03 18:12:26 +02:00
lubos a977ec165d Bump version 2019-10-02 12:24:51 +02:00
BlackGoku36 42b0ce4b1f add renderpath nodes 2019-10-02 15:09:47 +05:30
Lubos Lenco 9b0673d158
Merge pull request #1420 from BlackGoku36/logicnodes
Add string operation nodes
2019-09-30 13:48:28 +02:00
BlackGoku36 63560f6163 remove substr 2019-09-30 17:13:35 +05:30
Lubos Lenco 5f7d081d5b
Merge pull request #1419 from Sandy10000/master
Adding canvas category logic nodes
2019-09-30 12:06:49 +02:00
luboslenco 3d01b056d0 Merge branch 'master' of https://github.com/armory3d/armory 2019-09-30 12:01:01 +02:00
luboslenco ba5150054d Fix lens flare compilation 2019-09-30 11:50:13 +02:00
BlackGoku36 a5db10437f add string operation nodes 2019-09-30 00:22:00 +05:30
BlackGoku36 a3e45a3a5e Revert "add some string operating nodes"
This reverts commit 5942b177e4.
2019-09-30 00:18:13 +05:30
BlackGoku36 5942b177e4 add some string operating nodes 2019-09-30 00:11:26 +05:30
Sandy f305de8ff7
Adding canvas category logic nodes 2019-09-29 22:37:18 +09:00
Zeeshan Abid 919d222b4d get rotation bug fix 2019-09-27 20:51:30 +01:00
Zeeshan Abid 512db06d84 quaternion bug fix 2019-09-27 20:47:07 +01:00
Zeeshan Abid 97643a1eee Improved Get & Set Rotation 2019-09-27 20:35:26 +01:00
Moritz Brückner 377cf055c2 Fix open_folder() on windows 2019-09-26 16:50:35 +02:00
Moritz Brückner 07bc1b8257 Fix open_folder()
Project folder was opened twice on windows and mac
2019-09-26 16:46:18 +02:00
Lubos Lenco 51cf446a43
Merge pull request #1401 from zaethan/master
change the exporter to use blenders triangle loops
2019-09-26 11:15:47 +02:00
Zeeshan Abid 5d36ecb415 input output bug fixes 2019-09-26 01:07:49 +01:00
Zeeshan Abid d0c1bba174 Added Axies Angles in addition to eular rotation 2019-09-26 01:03:05 +01:00
Zeeshan Abid 76e5c94dbb changed rotation from eular to axies + vector 2019-09-26 00:37:52 +01:00
luboslenco 2229ff8103 Remove mklink functions from utils 2019-09-25 09:44:37 +02:00
Lubos Lenco 137fdd8530
Merge pull request #1381 from MoritzBrueckner/master
Add Sublime Text as a supported text editor
2019-09-25 09:33:58 +02:00
Zeeshan Abid 426eb912d4 open folder button support 2019-09-24 16:23:49 +01:00
BlackGoku36 3bf9feac8f added get/set location, rotation, scale, progress bar nodes 2019-09-23 15:55:46 +05:30
Yannik Boettcher 25fe284f75 change the exporter to use blenders triangle loops 2019-09-23 12:11:48 +02:00
Moritz Brückner 16dd8d493d Add ignored file types to sublime project 2019-09-22 01:34:19 +02:00
Sandy 405887b2a0
Canvas Set Visible
Python : canvas_set_visible.py
Haxe : CanvasSetVisibleNode.hx
Example : logic_canvas.blend
2019-09-18 21:16:10 +09:00
Sandy 855d67a882
Correcting category mistakes 2019-09-17 21:13:23 +09:00
luboslenco 32da177143 Fix Armory Bake - Apply 2019-09-16 09:35:21 +02:00
Sandy 22d7eeaaff
Correcting category mistakes 2019-09-15 20:58:53 +09:00
Sandy c324b06cae
loadUrl
This node is dedicated to browser (HTML5) compilation.
Python : native_loadUrl.py
Haxe : LoadUrlNode.hx
Example : LoadUrl.blend
2019-09-14 21:15:04 +09:00
Lubos Lenco baac952ba2
Merge pull request #1380 from MarketGarden/collision-filter-mask
Collision filter mask
2019-09-12 17:26:35 +02:00
Moritz Brückner 22dd37cc67 Add Sublime Text as a supported text editor
Todo: build configuration
2019-09-11 21:04:09 +02:00
Moritz Brückner ed5311b058 Remove whitespace 2019-09-11 20:58:53 +02:00
marketgarden c9911ad25f add collision-filter-mask feature 2019-09-10 23:09:44 +02:00
luboslenco 01920b99c7 Fix android target name 2019-09-08 19:08:47 +02:00
luboslenco 410230b65f Remove deprecated nodes 2019-09-06 18:48:21 +02:00
luboslenco 75c6121deb Audio fun 2019-09-01 11:59:32 +02:00
luboslenco ef1132b42c Bump version 2019-09-01 10:41:48 +02:00
luboslenco 09ed719b91 No serialize till kromx handles it 2019-09-01 10:41:10 +02:00
luboslenco 6871ea29fb Deprecated cleanup 2019-08-27 21:42:00 +02:00
luboslenco 24867658f1 Deprecated cleanup 2019-08-24 11:50:27 +02:00
luboslenco 4d5309a07a Fix terrain material creation 2019-08-23 16:12:30 +02:00
unknown df3a7b72cf Expose normal attribute 2019-08-17 21:29:28 +02:00
N8n5h 92153e15f2
Update props_traits.py
Add a few check to navmesh generation and message logs
2019-08-11 11:49:06 -03:00
N8n5h f07469db90
Update utils.py
Detect Bundled script to give proper name
2019-08-11 11:44:49 -03:00
Lubos Lenco ad114a95f8
Merge pull request #1338 from N8n5h/nav-update
update for navmesh generation
2019-08-10 12:57:22 +02:00
Alexander 000ec17e3d Chromatic aberration 2019-08-08 20:02:42 +02:00
Alexander f521828edc Lens dirt masking 2019-08-08 18:56:56 +02:00
user d21ff3e9d8 update 2019-08-07 12:02:36 -03:00
luboslenco ff3ca27aa9 Separate format lib 2019-08-04 15:31:25 +02:00
luboslenco 9c75616795 Fix kraffiti path 2019-08-01 20:14:16 +02:00
Lubos Lenco 1ce3f60538
Merge pull request #1324 from zaethan/master
Improve reroute handling in logic nodes
2019-07-23 16:26:19 +02:00
Yannik Böttcher a1d2190147 fixed comments 2019-07-22 20:00:26 +02:00
Yannik Böttcher c395146bad further improve reroute handling and ensure a specific execution order. Also handle unlinked reroutes 2019-07-22 19:36:00 +02:00
Yannik Böttcher 89e78c77f6 Improve reroute handling in logic nodes 2019-07-21 20:52:52 +02:00
MoritzBrueckner d2c83e47f2 Remove not longer required variables 2019-07-19 22:44:22 +02:00
MoritzBrueckner 455151d102 Simplify animation export and support for baked FCurves & modifiers 2019-07-19 22:28:11 +02:00
MoritzBrueckner 85c0d2ca28 Correct Python syntax 2019-07-18 21:51:25 +02:00
MoritzBrueckner 963b2bd389 Merge branch 'master' into anim-keyframes 2019-07-18 21:02:35 +02:00
luboslenco b19e2e64e1 Do not emit --sound on macos 2019-07-15 14:56:27 +02:00
luboslenco 5c9f1ed6d9 Use default gapi for player 2019-07-15 09:21:23 +02:00
unknown 8e2f037d9b Fix packing inline 2019-07-14 16:45:34 +02:00
unknown 4664c5ff9a Flag cleanup 2019-07-14 15:41:40 +02:00
N8n5h 7c43421d51
Update utils.py
avoid lengthy names like ".home.user.Documents.Armory.armory_examples-master.navmesh.Sources.arm.node.FollowTree" to instead "arm.node.FollowTree", or ".home.user.Armory_06_linux64.Armory_latest_commit.armsdk..armory.Sources.armory.trait.SimpleScaleObject.hx" to simply "armory.trait.SimpleScaleObject.hx"

may prevent the working of a class named "test.Sources.Sources.MyTrait.hx", but "Package name must start with a lower case character", so I guess it's not a problem.
2019-07-10 01:42:43 -03:00
N8n5h 06fcdb4f94
Update utils.py 2019-07-10 00:25:37 -03:00
luboslenco f82be5bc64 Improve packing 2019-07-07 22:02:07 +02:00
luboslenco b869bf24b5 Update Math material node 2019-07-02 23:28:43 +02:00
luboslenco 0c06db1f1a Bump version date 2019-07-01 00:08:08 +02:00
Sandy10000 c2c7fef3ef
Update input_on_keyboard.py
fix keyboard input logic node
2019-06-29 16:05:44 +09:00
BlackGoku36 3822587314 fix keyboard input logic node 2019-06-27 20:47:11 +05:30
MoritzBrueckner f040ac18eb Simplify keyframe export methods 2019-06-25 14:08:42 +02:00
MoritzBrueckner ddd9eaf88a Reorder imports and remove unused ones 2019-06-25 13:54:30 +02:00
MoritzBrueckner e176ad7320 Python docstring for module 2019-06-25 13:53:57 +02:00
Lubos Lenco 013032f381
Merge pull request #1303 from MoritzBrueckner/trait-creation
Hide is_object property from user during trait script creation
2019-06-25 08:50:47 +02:00
MoritzBrueckner 6a29442ceb Fix classify_animation_curve() in blender\arm\exporter.py 2019-06-24 11:30:24 +02:00
MoritzBrueckner 15660ab5f3 Cleanup whitespace 2019-06-23 22:52:41 +02:00
MoritzBrueckner f10a8caee7 Add support for fcurves with interpolation set to constant 2019-06-23 22:52:30 +02:00
MoritzBrueckner 0b5505f0ca Better property name 2019-06-23 16:58:06 +02:00
MoritzBrueckner 5cf8811acf hide is_object property in UI also for canvas/UI traits 2019-06-23 14:51:44 +02:00
MoritzBrueckner 8cb9b10423 Hide is_object property from user during trait script creation
This property is used internally only and doesn't need to be exposed to the UI
2019-06-23 12:57:39 +02:00
MoritzBrueckner 96cf036b0a Cleanup whitespace 2019-06-23 12:56:32 +02:00
unknown 05b43aca02 Emit arm_audio 2019-06-22 17:06:02 +02:00
unknown 8bccdd9879 lz4 compress stubs 2019-06-22 11:29:05 +02:00
MoritzBrueckner 79b16f3e01 Return property name in Get Property node
Implement request from https://github.com/armory3d/armory/issues/1155
2019-06-21 14:23:04 +02:00
luboslenco 46e75c1d40 Emit --sound flag only when audio module is enabled 2019-06-14 09:38:21 +02:00
luboslenco f4a9cceebe Bump version date 2019-06-06 12:11:35 +02:00
luboslenco 9be7287c51 More b28 changes 2019-06-03 11:29:16 +02:00
luboslenco 49c0ef017f Principled update 2019-06-03 11:04:52 +02:00
luboslenco 5e54187202 Principled update 2019-06-03 10:55:32 +02:00
unknown 36277934dc Triplanar stubs 2019-06-02 16:53:13 +02:00
luboslenco 060448e555 More dof changes 2019-05-31 14:11:39 +02:00
luboslenco ae0fa5da1e Check define 2019-05-26 21:03:25 +02:00
luboslenco 585abb1b90 make_world callback 2019-05-24 15:21:22 +02:00
luboslenco bde6cfa76f Keep compatible 2019-05-24 09:34:59 +02:00
Sidar Talei d0893c78b4 gpu_dof > dof.aperture_fstop 2019-05-24 03:53:30 +02:00
luboslenco d4772375ef More b28 fixes 2019-05-23 11:57:00 +02:00
luboslenco 2da0e03d17 Micro shadowing 2019-05-21 21:53:57 +02:00
luboslenco 297a7b8281 b28 fixes 2019-05-20 14:32:48 +02:00
luboslenco bcdfa7b4a7 Blend and alpha test for overlays pass 2019-05-19 15:24:46 +02:00
luboslenco ead174c025 Update film_transparent handling 2019-05-17 08:32:37 +02:00
unknown f9b268310d Update image node color space handling 2019-05-15 10:45:31 +02:00