Commit graph

325 commits

Author SHA1 Message Date
luboslenco fbe144decc Fix material id access in deferred light 2020-07-20 23:15:36 +02:00
Moritz Brückner dac91efeb1 Fix indentation (spaces -> tabs) 2020-07-13 23:36:49 +02:00
Moritz Brückner 3654d34997 Update more shaders for receive shadow option 2020-07-13 23:28:43 +02:00
Moritz Brückner 9a47d77594 Implement receive shadow setting for mobile path + all light types 2020-07-13 23:20:58 +02:00
Moritz Brückner 068fe0fada Remove replaced world_pass 2020-07-06 17:10:29 +02:00
Lubos Lenco e30a8c7f46 Metal fixes 2020-05-11 09:03:13 +02:00
Lubos Lenco c970c5db6c Pass irradiance uniform as argument 2020-05-10 19:43:02 +02:00
luboslenco b0cd02d68e Allow multiple color attachment formats 2020-05-10 10:46:12 +02:00
Lubos Lenco df6346c1d1 Color attachment format 2020-05-06 21:30:59 +02:00
Lubos Lenco 967f69b24a Color attachment format 2020-05-06 18:11:02 +02:00
Lubos Lenco 9a71b5b664 World pass cleanup 2020-05-05 21:33:15 +02:00
Lubos Lenco 66e9572554 Add clear pass for metal 2020-05-04 23:08:47 +02:00
Lubos Lenco 61ff96786f Metal fixes 2020-05-04 00:19:11 +02:00
N8n5h decf89305c Fix support for box/triplanar mapping
I modified the shader parser so that triplanar mapping of textures is supported.
Normals are supported.
Currently tested with Armory PBR and Principled BSDF.
2020-03-14 23:44:15 -03:00
Alexander 60f72e7e0e Merge in PPM
Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00
N8n5h afdc54bc35 Fixed DebugDraw line drawing method
Now lines should always face the camera.
2020-01-05 11:48:29 -03:00
luboslenco 1c4df223cc Add denoise shader 2019-12-02 14:34:56 +01:00
Alexander 000ec17e3d Chromatic aberration 2019-08-08 20:02:42 +02:00
Alexander f521828edc Lens dirt masking 2019-08-08 18:56:56 +02:00
unknown 8e2f037d9b Fix packing inline 2019-07-14 16:45:34 +02:00
luboslenco f82be5bc64 Improve packing 2019-07-07 22:02:07 +02:00
luboslenco 17a11473c5 Add packing helpers 2019-07-03 09:28:33 +02:00
indokan1945 9cdd8a4bab
Motion Blur Pattern Fix
Same fix as the camera motion blur
2019-06-06 09:22:49 +07:00
indokan1945 c488ea6a90
Blur Pattern Fix
When you flip the y coordinate of coord in getVelocity() function, the y of the velocity vector will also get flipped. If we let this on, the result of the motion blur will be weird, creating X pattern blur rather than O pattern blur, noticeable especially when looking down/up and rotating around camera front axis. To fix this, negative the y of velocity vector manually and problem solved.
2019-06-06 09:05:44 +07:00
luboslenco 00237fdd42 Fix ssrs 2019-05-30 20:22:57 +02:00
luboslenco 2da0e03d17 Micro shadowing 2019-05-21 21:53:57 +02:00
luboslenco 9802016556 Cleanup 2019-05-19 15:23:56 +02:00
luboslenco d05641b4a3 Auto-exposure speed 2019-05-01 10:52:42 +02:00
luboslenco f1b92749e7 Fix water pass time scale 2019-04-30 11:26:07 +02:00
luboslenco e402442754 Water refract 2019-04-29 16:21:44 +02:00
luboslenco c4985a6300 Cloud radiance 2019-04-27 20:36:14 +02:00
luboslenco aa5c4f7e73 Link to embedded data 2019-04-26 11:12:09 +02:00
luboslenco d8bd7f6972 Link clouds props 2019-04-26 09:58:20 +02:00
luboslenco 01fcbea2e0 Pre-compile clouds data 2019-04-25 22:39:08 +02:00
luboslenco 5f82c6674c Tweak base exposure 2019-04-24 21:54:05 +02:00
unknown 54bb309807 Auto exposure fixes 2019-04-22 14:11:17 +02:00
unknown 44f1e115e9 Begin histogram 2019-04-21 19:16:23 +02:00
luboslenco af77587987 Preserve alpha in compositor 2019-04-16 16:36:46 +02:00
luboslenco 82235ef194 Fix resolve pass 2019-04-16 13:30:35 +02:00
luboslenco 9a9e433b35 Fix ltc uniforms 2019-04-10 22:08:45 +02:00
unknown 86b28c733b Code cleanup 2019-04-06 18:54:46 +02:00
unknown 5240249982 Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
unknown 445a4fdc61 Code cleanup 2019-04-06 16:05:01 +02:00
unknown 4ecec19ad3 Force gpu skinning 2019-04-06 14:13:38 +02:00
unknown 5b2b6428d5 Use per-target color mask 2019-04-06 13:03:04 +02:00
luboslenco a83a1bc873 Use unscaled size for bloom 2019-03-29 08:41:07 +01:00
luboslenco c29e8fdbd0 Shadows cleanup 2019-03-23 10:56:30 +01:00
luboslenco c5bc0b87f3 Cleanup 2019-03-17 20:28:30 +01:00
luboslenco 462189237f Clamp blur output 2019-03-13 15:49:19 +01:00
luboslenco 66776acac7 Cleanup max_luminance_pass 2019-02-28 23:17:32 +01:00