Moritz Brückner
1505f94b2b
Fix spaces/tabs
2020-10-21 16:18:30 +02:00
Moritz Brückner
93f0bcba78
Fix volumetric light for different lamp combinations
2020-10-21 15:30:11 +02:00
luboslenco
fbe144decc
Fix material id access in deferred light
2020-07-20 23:15:36 +02:00
Moritz Brückner
dac91efeb1
Fix indentation (spaces -> tabs)
2020-07-13 23:36:49 +02:00
Moritz Brückner
3654d34997
Update more shaders for receive shadow option
2020-07-13 23:28:43 +02:00
Moritz Brückner
9a47d77594
Implement receive shadow setting for mobile path + all light types
2020-07-13 23:20:58 +02:00
Moritz Brückner
068fe0fada
Remove replaced world_pass
2020-07-06 17:10:29 +02:00
Lubos Lenco
e30a8c7f46
Metal fixes
2020-05-11 09:03:13 +02:00
Lubos Lenco
c970c5db6c
Pass irradiance uniform as argument
2020-05-10 19:43:02 +02:00
luboslenco
b0cd02d68e
Allow multiple color attachment formats
2020-05-10 10:46:12 +02:00
Lubos Lenco
df6346c1d1
Color attachment format
2020-05-06 21:30:59 +02:00
Lubos Lenco
967f69b24a
Color attachment format
2020-05-06 18:11:02 +02:00
Lubos Lenco
9a71b5b664
World pass cleanup
2020-05-05 21:33:15 +02:00
Lubos Lenco
66e9572554
Add clear pass for metal
2020-05-04 23:08:47 +02:00
Lubos Lenco
61ff96786f
Metal fixes
2020-05-04 00:19:11 +02:00
N8n5h
decf89305c
Fix support for box/triplanar mapping
...
I modified the shader parser so that triplanar mapping of textures is supported.
Normals are supported.
Currently tested with Armory PBR and Principled BSDF.
2020-03-14 23:44:15 -03:00
Alexander
60f72e7e0e
Merge in PPM
...
Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00
N8n5h
afdc54bc35
Fixed DebugDraw line drawing method
...
Now lines should always face the camera.
2020-01-05 11:48:29 -03:00
luboslenco
1c4df223cc
Add denoise shader
2019-12-02 14:34:56 +01:00
Alexander
000ec17e3d
Chromatic aberration
2019-08-08 20:02:42 +02:00
Alexander
f521828edc
Lens dirt masking
2019-08-08 18:56:56 +02:00
unknown
8e2f037d9b
Fix packing inline
2019-07-14 16:45:34 +02:00
luboslenco
f82be5bc64
Improve packing
2019-07-07 22:02:07 +02:00
luboslenco
17a11473c5
Add packing helpers
2019-07-03 09:28:33 +02:00
indokan1945
9cdd8a4bab
Motion Blur Pattern Fix
...
Same fix as the camera motion blur
2019-06-06 09:22:49 +07:00
indokan1945
c488ea6a90
Blur Pattern Fix
...
When you flip the y coordinate of coord in getVelocity() function, the y of the velocity vector will also get flipped. If we let this on, the result of the motion blur will be weird, creating X pattern blur rather than O pattern blur, noticeable especially when looking down/up and rotating around camera front axis. To fix this, negative the y of velocity vector manually and problem solved.
2019-06-06 09:05:44 +07:00
luboslenco
00237fdd42
Fix ssrs
2019-05-30 20:22:57 +02:00
luboslenco
2da0e03d17
Micro shadowing
2019-05-21 21:53:57 +02:00
luboslenco
9802016556
Cleanup
2019-05-19 15:23:56 +02:00
luboslenco
d05641b4a3
Auto-exposure speed
2019-05-01 10:52:42 +02:00
luboslenco
f1b92749e7
Fix water pass time scale
2019-04-30 11:26:07 +02:00
luboslenco
e402442754
Water refract
2019-04-29 16:21:44 +02:00
luboslenco
c4985a6300
Cloud radiance
2019-04-27 20:36:14 +02:00
luboslenco
aa5c4f7e73
Link to embedded data
2019-04-26 11:12:09 +02:00
luboslenco
d8bd7f6972
Link clouds props
2019-04-26 09:58:20 +02:00
luboslenco
01fcbea2e0
Pre-compile clouds data
2019-04-25 22:39:08 +02:00
luboslenco
5f82c6674c
Tweak base exposure
2019-04-24 21:54:05 +02:00
unknown
54bb309807
Auto exposure fixes
2019-04-22 14:11:17 +02:00
unknown
44f1e115e9
Begin histogram
2019-04-21 19:16:23 +02:00
luboslenco
af77587987
Preserve alpha in compositor
2019-04-16 16:36:46 +02:00
luboslenco
82235ef194
Fix resolve pass
2019-04-16 13:30:35 +02:00
luboslenco
9a9e433b35
Fix ltc uniforms
2019-04-10 22:08:45 +02:00
unknown
86b28c733b
Code cleanup
2019-04-06 18:54:46 +02:00
unknown
5240249982
Use voxelao instead of voxelgi, gi will be reworked into raytracing
2019-04-06 18:52:21 +02:00
unknown
445a4fdc61
Code cleanup
2019-04-06 16:05:01 +02:00
unknown
4ecec19ad3
Force gpu skinning
2019-04-06 14:13:38 +02:00
unknown
5b2b6428d5
Use per-target color mask
2019-04-06 13:03:04 +02:00
luboslenco
a83a1bc873
Use unscaled size for bloom
2019-03-29 08:41:07 +01:00
luboslenco
c29e8fdbd0
Shadows cleanup
2019-03-23 10:56:30 +01:00
luboslenco
c5bc0b87f3
Cleanup
2019-03-17 20:28:30 +01:00