Moritz Brückner
153594985b
Rename node_class -> node_type
2020-09-07 00:33:16 +02:00
Moritz Brückner
07817fed54
Add new node/category API
2020-09-07 00:06:41 +02:00
knowledgenude
193c712bf4
Improve Set Activation Node
2020-09-06 15:10:51 -03:00
knowledgenude
37bd828784
Delete physics_sync_transform.py
2020-09-06 15:10:22 -03:00
knowledgenude
72ee4da37d
physics_remove_physics.py
2020-09-06 10:50:03 -03:00
knowledgenude
0622b89c61
Delete physics_remove_from_world.py
2020-09-06 10:44:59 -03:00
knowledgenude
6e824580b9
Set Friction node .py
2020-09-05 18:05:35 -03:00
knowledgenude
042be35f06
+3 physics nodes
2020-09-05 10:31:28 -03:00
Lubos Lenco
86ebf8ef05
Merge pull request #1834 from MoritzBrueckner/spawn-collection
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Add SpawnCollection node
2020-09-04 10:08:38 +02:00
Moritz Brückner
a344209a79
Small format improvement
2020-09-03 22:50:35 +02:00
Moritz Brückner
720967c5d5
Remove duplicate naming from camera nodes
2020-09-03 22:50:02 +02:00
Moritz Brückner
1dbbc05557
Add SpawnCollection node
2020-09-03 18:53:19 +02:00
niacdoial
17daabeb29
Improved quaternion and angle handling in logic nodes (+2bugfixes)
...
- Made so all nodes outputting a quaternion object also output it as a XYZ (vector) + W (float) combination
- Modernized the interface of the "Action/Rotate Object" node, to align on the newer "Action/Set Rotation" node interface ("Action/Rotate Object Along Axis" is now depreciated, but still usable)
- Fixed a blender-side-only bug with the "Logic/Switch" node (...which technically could have lead to a compile-time problem if exploited the right way)
- Fixed a bug on the "Action/Set Rotation" node: now, quaternion input is automatically normalized in order to avoid accidental scaling
- Added a "Value/Separate Quaternion" node
- Made so the names of some sockets change in the "Set Rotation" and "Rotate Object" nodes, so they adapt to those nodes' input types.
(Same thing with "Value/Vector From Transform"'s output type)
2020-08-30 15:50:06 +02:00
QuantumCoderQC
c54a5d2bed
Upgrade Apply Force at location and Apply Impulse at location to include object rotation
2020-08-28 03:14:49 +02:00
knowledgenude
a89c2fbe44
Set logic nodes icons to none (5)
2020-08-07 14:07:51 -03:00
knowledgenude
6d9a766db6
Set logic nodes icons to none (4)
2020-08-07 14:05:48 -03:00
knowledgenude
feb9598bd1
Set logic nodes icons to none (3)
2020-08-07 14:03:29 -03:00
knowledgenude
f7c8b2212e
Set logic nodes icons to none (2)
2020-08-07 14:00:46 -03:00
knowledgenude
d75238e95f
Set logic nodes icons to none (1)
2020-08-07 13:58:19 -03:00
Moritz Brückner
85411312d7
Implement custom default values for custom node sockets
2020-06-10 14:25:01 +02:00
Moritz Brückner
1dfc777f2b
Add CustomSocket node socket type
2020-06-08 08:49:21 +02:00
Moritz Brückner
2e398c96ba
Implement "reflect" operation for VectorMathNode
2020-06-04 22:19:02 +02:00
Moritz Brückner
5382399b70
Add retrigger option to Play Sound node
2020-05-16 00:28:52 +02:00
Moritz Brückner
18ebd3444f
PlaySoundRawNode: add pause/stop functionality
2020-05-16 00:21:10 +02:00
Moritz Brückner
49c5b1b129
Change PlaySoundRawNode icon
...
Does this even show up in the UI?
2020-05-15 23:37:18 +02:00
Moritz Brückner
55ce26c02f
PlaySoundRawNode: add loop option
2020-05-15 23:32:48 +02:00
Moritz Brückner
4fa9d8b980
Add optional sample rate setting to PlaySoundRawNode
2020-05-15 23:22:41 +02:00
Moritz Brückner
1d82747fbc
onCanvasElementNodes can now listen to hover events
2020-05-14 17:34:39 +02:00
Moritz Brückner
247e0b4c3b
Refactor ArrayAddNode + combine it with ArrayAddUnique
2020-04-12 17:33:27 +02:00
Lubos Lenco
f446c0a009
Merge pull request #1650 from MoritzBrueckner/array-loop
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Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-12 11:33:19 +02:00
Lubos Lenco
6abaacd907
Merge pull request #1651 from QuantumCoderQC/master
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Added set checkbox and OnCanvasElement Node
2020-04-12 11:30:36 +02:00
Lubos Lenco
26aa9956a2
Merge pull request #1652 from RLP9GHR60I/iss1256
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Add "Has contact (Array)" node
2020-04-12 11:29:17 +02:00
Daniel B. Bruno
4a3d3a58d6
Add "Has contact (Array)" node
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This node was requested on issue #1256 .
2020-04-11 17:57:21 -03:00
QuantumCoderQC
dda2396313
Added set checkbox and OnCanvasElement Node
2020-04-11 18:33:53 +02:00
Moritz Brückner
a9d2a10d0b
Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-11 17:49:17 +02:00
Sandy
7541ca86a2
fix https://github.com/armory3d/armory/issues/1576
2020-04-10 21:22:04 +09:00
Sandy
7d90101448
Delete Distance Node
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Remove this because the same can be achieved with "Vector Math"
2020-03-16 22:24:42 +09:00
QuantumCoderQC
1770aeb002
Added nodes to start animation from a partivular frame index
2020-03-14 23:30:09 +01:00
Sandy
30d22a264b
Add new
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Input of "Get Distance" is Object, but input of "Distance" is Vector.
2020-03-14 21:04:51 +09:00
Alexander
60f72e7e0e
Merge in PPM
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Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00
Sandy
6fab32b613
Handling issues posted on the Armory forum
2020-02-09 23:45:04 +09:00
Sandy
4d54f6d2dc
https://github.com/armory3d/armory/issues/1500
2019-12-18 22:19:14 +09:00
Sandy
99f5d4c756
Calculate transform data directly
2019-12-07 22:08:31 +09:00
Sandy
47f5b4b78e
Fixed issue reported in Armory Forum
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http://forums.armory3d.org/t/helper-text-in-logic-nodes/3673
2019-11-05 21:59:51 +09:00
luboslenco
8091193058
Fix comma and period keys
2019-11-04 21:35:18 +01:00
Sandy
488031e7d8
Correct socket position
2019-10-18 21:35:08 +09:00
Sandy
39114e9fd2
Correct socket position
2019-10-18 21:33:26 +09:00
Sandy
a138baea67
fix https://github.com/armory3d/armory/issues/1438
2019-10-17 22:03:06 +09:00
Lubos Lenco
c70478c11e
Merge pull request #1406 from zeeshan595/master
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Added support for angle axies rotation nodes
2019-10-08 21:46:12 +02:00
BlackGoku36
42b0ce4b1f
add renderpath nodes
2019-10-02 15:09:47 +05:30
Lubos Lenco
9b0673d158
Merge pull request #1420 from BlackGoku36/logicnodes
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Add string operation nodes
2019-09-30 13:48:28 +02:00
BlackGoku36
63560f6163
remove substr
2019-09-30 17:13:35 +05:30
BlackGoku36
a5db10437f
add string operation nodes
2019-09-30 00:22:00 +05:30
BlackGoku36
a3e45a3a5e
Revert "add some string operating nodes"
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This reverts commit 5942b177e4
.
2019-09-30 00:18:13 +05:30
BlackGoku36
5942b177e4
add some string operating nodes
2019-09-30 00:11:26 +05:30
Sandy
f305de8ff7
Adding canvas category logic nodes
2019-09-29 22:37:18 +09:00
Zeeshan Abid
919d222b4d
get rotation bug fix
2019-09-27 20:51:30 +01:00
Zeeshan Abid
512db06d84
quaternion bug fix
2019-09-27 20:47:07 +01:00
Zeeshan Abid
97643a1eee
Improved Get & Set Rotation
2019-09-27 20:35:26 +01:00
Zeeshan Abid
5d36ecb415
input output bug fixes
2019-09-26 01:07:49 +01:00
Zeeshan Abid
d0c1bba174
Added Axies Angles in addition to eular rotation
2019-09-26 01:03:05 +01:00
Zeeshan Abid
76e5c94dbb
changed rotation from eular to axies + vector
2019-09-26 00:37:52 +01:00
BlackGoku36
3bf9feac8f
added get/set location, rotation, scale, progress bar nodes
2019-09-23 15:55:46 +05:30
Sandy
405887b2a0
Canvas Set Visible
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Python : canvas_set_visible.py
Haxe : CanvasSetVisibleNode.hx
Example : logic_canvas.blend
2019-09-18 21:16:10 +09:00
Sandy
855d67a882
Correcting category mistakes
2019-09-17 21:13:23 +09:00
Sandy
22d7eeaaff
Correcting category mistakes
2019-09-15 20:58:53 +09:00
Sandy
c324b06cae
loadUrl
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This node is dedicated to browser (HTML5) compilation.
Python : native_loadUrl.py
Haxe : LoadUrlNode.hx
Example : LoadUrl.blend
2019-09-14 21:15:04 +09:00
Lubos Lenco
baac952ba2
Merge pull request #1380 from MarketGarden/collision-filter-mask
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Collision filter mask
2019-09-12 17:26:35 +02:00
marketgarden
c9911ad25f
add collision-filter-mask feature
2019-09-10 23:09:44 +02:00
luboslenco
410230b65f
Remove deprecated nodes
2019-09-06 18:48:21 +02:00
luboslenco
6871ea29fb
Deprecated cleanup
2019-08-27 21:42:00 +02:00
Sandy10000
c2c7fef3ef
Update input_on_keyboard.py
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fix keyboard input logic node
2019-06-29 16:05:44 +09:00
BlackGoku36
3822587314
fix keyboard input logic node
2019-06-27 20:47:11 +05:30
MoritzBrueckner
79b16f3e01
Return property name in Get Property node
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Implement request from https://github.com/armory3d/armory/issues/1155
2019-06-21 14:23:04 +02:00
luboslenco
b1448e1d85
String input for Print node
2019-05-10 12:55:41 +02:00
Yannik Böttcher
f00fdb4708
expose rotation around axis in nodes
2019-05-06 19:27:52 +02:00
Yannik Böttcher
f09e586dd4
small issues
2019-04-30 17:17:17 +02:00
Yannik Böttcher
9db102fb5f
added deprecated versions of each replaced node, as blender forgets their bl_idname and "NodeUndefined" is not a useful id. Also added the replacement rules for the input nodes.
2019-04-30 17:07:57 +02:00
Lubos Lenco
fbb6eacf14
Merge pull request #1124 from zaethan/master
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Merge the Keyboard and Mouse nodes
2019-04-30 13:51:45 +02:00
Simonrazer
dad7d76dc8
at location local
2019-04-09 17:15:20 +02:00
Simonrazer
c12a4367dd
local option
2019-03-29 15:23:57 +01:00
Zicklag
00a3cb7ccf
Add a Distance Measurement to the Vector Math Node
2019-03-13 13:29:33 -05:00
Zicklag
39189f7d3c
Add an In Array Node
2019-02-28 17:46:19 -06:00
Zicklag
2f04e74c98
Add Nodes for Getting and Setting Canvas Sliders
2019-02-16 15:54:12 -06:00
Yannik Böttcher
99297cc56f
Added some matching names for the xbox controller
2019-02-16 17:44:47 +01:00
Yannik Böttcher
744d3ec4e0
Added analog outputs for gamepad coords, unified output of gamepad, fixed surface input returning a function
2019-02-16 17:34:53 +01:00
luboslenco
c6a26a0dad
Use PointerProperty to prevent whitespace issues
2019-02-08 12:50:12 +01:00
Yannik Böttcher
5186841452
changed the gampad output back to float
2019-01-30 23:48:54 +01:00
Yannik Böttcher
bada28169c
merged Gamepad, Surface and Virtual nodes
2019-01-30 22:05:55 +01:00
Yannik Böttcher
36a410309b
added a run output to the mouse/keyboard nodes
2019-01-27 21:56:38 +01:00
Zicklag
092e08bff1
Update Compare Node to Match Gate Node
2019-01-25 10:17:58 -06:00
Zicklag
cee49b869a
Add Late Update and Physics Pre-Update To The On Update Node
2019-01-22 21:21:46 -06:00
luboslenco
02d2bb9972
Use Collection naming for nodes
2019-01-22 15:35:06 +01:00
luboslenco
f9f5bea108
Use PointerProperty for Play Sound node
2019-01-21 16:48:11 +01:00
luboslenco
a9d4e9c2ef
Begin b28 era
2018-12-18 23:48:38 +01:00
luboslenco
c7f9d50e55
Add On Contact (Array) node
2018-12-07 13:48:28 +01:00
Zicklag
d6b6dfdc95
Add Hit Normal to Physics Ray Cast Result
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* Added hit normal to both Haxe and Logic Nodes.
2018-11-28 14:45:19 -06:00
luboslenco
a5f23cd329
Allow to set object properties through UI
2018-11-18 21:52:50 +01:00
luboslenco
780d072fbd
File Read/Write nodes
2018-11-14 15:43:42 +01:00
luboslenco
7c1a1429b1
Add RigidBody.applyTorque
2018-11-12 21:06:12 +01:00
Lubos Lenco
12ea08645c
Merge pull request #1006 from katharostech/set-camera-node
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Add a Set Camera Node
2018-11-11 10:20:05 +01:00
Zicklag
7d91654d05
Add a Set Camera Node
2018-11-10 13:40:19 -06:00
Zicklag
f00b72836b
Add Functions and Function Calls to Logic Nodes
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* Renamed Call Haxe node to Call Function because it will now be able
to call node functions as well.
* Added ability to pass arguments to the Call Function node.
* Created Function and Function output nodes that allow you to create
functions in node trees. Node functions can be called from other nodes
and from Haxe.
2018-11-04 09:00:38 -06:00
unknown
ffee033e0f
Set Native Property node is now Set Haxe Property for clarity
2018-10-30 11:16:56 +01:00
Zicklag
4bf8983986
Add a "Set Gravity Enabled" Logic Node
2018-10-29 17:29:10 -05:00
Zicklag
6b47edcf84
Allow Arbitrary Category Names for Nodes
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Logic node categories are now created dynamically. This allows nodes
be added to any arbitrarily named categories without having to maintain
a global category list. This is useful because it allows custom logic
nodes to be added to custom categories.
2018-10-28 20:50:25 -05:00
unknown
4c55918f98
Canvas Set Location node by Seek+
2018-10-25 10:20:34 +02:00
unknown
48ecb814f5
Update node interface
2018-10-22 10:10:33 +02:00
unknown
f03dc18590
Format
2018-10-21 20:43:28 +02:00
unknown
ea8bdd16d5
Rename to Timer
2018-10-21 19:45:41 +02:00
Lubos Lenco
9a7d98e85d
Merge pull request #873 from thinkinmonkey/master
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new onTimer node as requested on #612
2018-10-21 19:40:35 +02:00
luboslenco
88623a1975
Call Function node is now Call Haxe node
2018-10-15 17:02:06 +02:00
luboslenco
d0c48bf7d6
Spawn Object node children bool
2018-10-14 18:51:13 +02:00
BlackGoku36
9ddedf6647
Array node colour change
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Change the node colour of array to orange
2018-10-02 11:08:25 +05:30
thinkinmonkey
9249fe79db
new onTimer node as requested on #612
2018-09-13 10:07:12 +01:00
luboslenco
148294ded9
More b28 fixes
2018-09-05 10:20:02 +02:00
luboslenco
b7aa00d030
Add Blend Action node
2018-08-24 10:59:30 +02:00
luboslenco
3456fdcd33
No radiance for low preset
2018-08-24 10:33:57 +02:00
unknown
8d3ca8db6b
Set Light Color and Set Light Strength nodes
2018-08-19 11:03:35 +02:00
unknown
9095562d6a
Add Pause Trait and Resume Trait nodes
2018-08-16 19:18:44 +02:00
unknown
8840119156
Set Particle Speed node
2018-08-16 13:41:46 +02:00
unknown
7152000a08
Update Math logic node
2018-08-15 19:11:47 +02:00
unknown
e537d03264
Cleaner Vector Mix node
2018-08-13 23:01:05 +02:00
Devin Curry
509569fafe
SwitchNode
2018-08-11 23:42:39 -07:00
luboslenco
2185a0445a
Add Bone FK and Bone IK nodes
2018-08-03 15:17:08 +02:00
luboslenco
4ba4623241
Merge Send Event and Send Object Event nodes
2018-07-13 08:46:25 +02:00
KTakahiro1729
f64647e4a6
add object event node
2018-07-12 05:43:11 +09:00
luboslenco
cd71de5359
Material logic node handle linked material
2018-07-10 21:09:27 +02:00
luboslenco
24c378038c
Get child node search type
2018-07-04 12:29:41 +02:00
luboslenco
094c0e9597
Add Contains String node
2018-07-04 11:49:48 +02:00
unknown
f8f0e127a1
Add Array Slice and Array Splice nodes
2018-06-24 15:47:39 +02:00
luboslenco
fbcb7b7bbe
Deg to Rad node
2018-06-15 10:49:14 +02:00
luboslenco
a29180e433
Add Look At node
2018-06-14 15:24:28 +02:00
luboslenco
1a7d72c3e1
Array Add multiple values
2018-06-12 23:48:01 +02:00
luboslenco
20722faa3f
Array socket color
2018-06-12 23:16:28 +02:00
luboslenco
77739b03df
Mouse node is now Mouse State node for clarity
2018-06-12 16:29:10 +02:00
luboslenco
13731ae634
Set Material Param nodes
2018-06-12 13:50:27 +02:00
unknown
3566b73f9d
Pause and Stop Speaker nodes
2018-06-06 01:31:55 +02:00
unknown
7f728d78b2
Add 'Almost Equal' to Gate node
2018-06-01 18:33:52 +02:00
luboslenco
93b63efd80
Value category for Concatenate String
2018-05-26 22:54:08 +02:00
Andrei Nadin
2b74077acf
Add Concatenate String Node
2018-05-26 17:23:43 +10:00
luboslenco
e48b16d3d4
Upgrading armory into b2.8 engine
2018-05-24 22:16:28 +02:00
unknown
310cf140b8
Add Show Mouse node
2018-05-16 12:17:16 +02:00
unknown
a2bf6a0a90
Add Stop Agent node
2018-05-15 23:30:47 +02:00
unknown
819bd17a1d
Set Material Slot node
2018-05-15 16:44:17 +02:00
Andrei Nadin
eff1a96f8f
Get and Set Gravity Nodes
2018-04-21 14:03:03 +10:00
luboslenco
7fd6521646
Add Mix and VectorMix nodes
2018-04-19 16:29:15 +02:00
Andrei Nadin
d8c6cef7f9
Add ApplyForceNodes
...
Think it would be good to add a global/local bool?
2018-04-18 10:26:33 +10:00
luboslenco
65dcb7f851
Minor
2018-04-16 00:24:44 +02:00
Simonrazer
e7171433ae
Gate with else
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First try?
2018-04-15 10:36:30 +02:00