Commit graph

2979 commits

Author SHA1 Message Date
Moritz Brückner
85411312d7 Implement custom default values for custom node sockets 2020-06-10 14:25:01 +02:00
Lubos Lenco
057fbdb05d
Merge pull request #1727 from tong/term-colors
Colored terminal output
2020-06-09 09:18:20 +02:00
tong
b75e19e88a Disable terminal colors on windows < 10 2020-06-08 13:32:06 +02:00
tong
107c61ad3e Colored terminal output 2020-06-08 12:26:17 +02:00
Lubos Lenco
2b921fa616
Merge pull request #1726 from MoritzBrueckner/nodes
Node socket improvements
2020-06-08 12:12:27 +02:00
Moritz Brückner
1dfc777f2b Add CustomSocket node socket type 2020-06-08 08:49:21 +02:00
Moritz Brückner
3cd6ab1331 Escape '"' in logic node strings 2020-06-07 20:02:07 +02:00
Lubos Lenco
bc2ecab27c
Merge pull request #1724 from tong/js-syntax
Replace __js__ with Syntax.code
2020-06-06 12:20:42 +02:00
tong
807497daf3 Replace __js__ with Syntax.code 2020-06-05 10:53:57 +02:00
Lubos Lenco
e82c9250cd
Merge pull request #1723 from MoritzBrueckner/vector-reflect
Implement "reflect" operation for VectorMathNode
2020-06-05 10:45:03 +02:00
Lubos Lenco
a83360fd1d
Merge pull request #1722 from MoritzBrueckner/fix-particles
Fix multi-usage of particle systems
2020-06-05 10:44:48 +02:00
Moritz Brückner
2e398c96ba Implement "reflect" operation for VectorMathNode 2020-06-04 22:19:02 +02:00
Moritz Brückner
dd72b2dd18 Fix multi-usage of particle systems 2020-06-04 22:15:41 +02:00
luboslenco
12cdd57748 Bump version 2020-05-30 22:50:41 +02:00
Lubos Lenco
068abc3464
Merge pull request #1715 from tong/debug-console-format-output
Proper debug console log output formatting
2020-05-24 19:04:38 +02:00
tong
6c94354da6 Proper debug console log output formatting 2020-05-24 18:28:53 +02:00
Lubos Lenco
7f6592ef39
Merge pull request #1712 from tong/custom-play-scene
Allow to set custom play scene
2020-05-23 13:37:07 +02:00
tong
bba3b924c0 Allow to set custom play scene 2020-05-23 12:18:07 +02:00
Lubos Lenco
ad3d3c63e6
Merge pull request #1711 from MoritzBrueckner/background-mode
Fix for running blender in background mode
2020-05-21 21:26:35 +02:00
Moritz Brückner
2b5ca912fb Fix for running blender in background mode 2020-05-21 12:01:21 +02:00
Lubos Lenco
86e07cf9c0
Merge pull request #1705 from MoritzBrueckner/master
Big PlaySoundRawNode update
2020-05-16 12:15:00 +02:00
Moritz Brückner
03490e44e3 Play Sound node: run "done" on stop 2020-05-16 00:42:12 +02:00
Moritz Brückner
5382399b70 Add retrigger option to Play Sound node 2020-05-16 00:28:52 +02:00
Moritz Brückner
18ebd3444f PlaySoundRawNode: add pause/stop functionality 2020-05-16 00:21:10 +02:00
Moritz Brückner
49c5b1b129 Change PlaySoundRawNode icon
Does this even show up in the UI?
2020-05-15 23:37:18 +02:00
Moritz Brückner
55ce26c02f PlaySoundRawNode: add loop option 2020-05-15 23:32:48 +02:00
Moritz Brückner
4fa9d8b980 Add optional sample rate setting to PlaySoundRawNode 2020-05-15 23:22:41 +02:00
Moritz Brückner
9f4a0344fe Fix boolean type node properties 2020-05-15 23:22:04 +02:00
Lubos Lenco
4a856fbeea
Merge pull request #1702 from MoritzBrueckner/canvas-element-node
Refactor OnCanvasElementNode and add hover listener
2020-05-15 16:47:04 +02:00
Moritz Brückner
1d82747fbc onCanvasElementNodes can now listen to hover events 2020-05-14 17:34:39 +02:00
Moritz Brückner
c820b4ddc2 onCanvasElementNode: massive performance improvement + better variable names 2020-05-14 17:29:02 +02:00
Moritz Brückner
8cc5d07ad6 Fix onCanvasElement node when Zui is disabled 2020-05-14 17:23:36 +02:00
Lubos Lenco
a5aa5a13f2
Merge pull request #1694 from QuantumCoderQC/master
Fixed issue where element is not visible
2020-05-13 08:45:53 +02:00
QuantumCoderQC
c056e996f1 Fixed issue where element is not visible 2020-05-13 02:31:41 +02:00
Lubos Lenco
8b202a7d51
Merge pull request #1691 from MoritzBrueckner/particles
Particles: implement render emitter option & fix linked instance objects
2020-05-12 08:47:06 +02:00
Moritz Brückner
133dfe1510 Cleanup particle system export 2020-05-11 17:35:21 +02:00
Moritz Brückner
0d55749f1f Fix linked particle instances 2020-05-11 17:30:00 +02:00
Moritz Brückner
5aede77e23 Implement render emitter option 2020-05-11 17:29:46 +02:00
Lubos Lenco
9325edbe34
Merge pull request #1548 from ForestCSharp/master
lights wouldn't render at all if use_shadow / cast_shadow was unchecked
2020-05-11 09:31:00 +02:00
Lubos Lenco
e30a8c7f46 Metal fixes 2020-05-11 09:03:13 +02:00
Lubos Lenco
a05ab6d855
Merge pull request #1690 from tong/write-mainhx
Generate Main.projectVersion
2020-05-11 09:02:29 +02:00
tong
413406f3d3 Generate Main.projectVersion 2020-05-10 21:25:01 +02:00
Lubos Lenco
c970c5db6c Pass irradiance uniform as argument 2020-05-10 19:43:02 +02:00
luboslenco
a68a050ed6 Set shader version 2020-05-10 10:52:44 +02:00
luboslenco
b0cd02d68e Allow multiple color attachment formats 2020-05-10 10:46:12 +02:00
Lubos Lenco
df6346c1d1 Color attachment format 2020-05-06 21:30:59 +02:00
Lubos Lenco
967f69b24a Color attachment format 2020-05-06 18:11:02 +02:00
Lubos Lenco
9a71b5b664 World pass cleanup 2020-05-05 21:33:15 +02:00
Lubos Lenco
ede8a0f2d3 Improve metal gapi detect 2020-05-05 09:54:24 +02:00
Lubos Lenco
66e9572554 Add clear pass for metal 2020-05-04 23:08:47 +02:00