Moritz Brückner
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85411312d7
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Implement custom default values for custom node sockets
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2020-06-10 14:25:01 +02:00 |
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Lubos Lenco
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057fbdb05d
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Merge pull request #1727 from tong/term-colors
Colored terminal output
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2020-06-09 09:18:20 +02:00 |
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tong
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b75e19e88a
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Disable terminal colors on windows < 10
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2020-06-08 13:32:06 +02:00 |
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tong
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107c61ad3e
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Colored terminal output
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2020-06-08 12:26:17 +02:00 |
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Lubos Lenco
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2b921fa616
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Merge pull request #1726 from MoritzBrueckner/nodes
Node socket improvements
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2020-06-08 12:12:27 +02:00 |
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Moritz Brückner
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1dfc777f2b
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Add CustomSocket node socket type
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2020-06-08 08:49:21 +02:00 |
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Moritz Brückner
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3cd6ab1331
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Escape '"' in logic node strings
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2020-06-07 20:02:07 +02:00 |
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Lubos Lenco
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bc2ecab27c
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Merge pull request #1724 from tong/js-syntax
Replace __js__ with Syntax.code
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2020-06-06 12:20:42 +02:00 |
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tong
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807497daf3
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Replace __js__ with Syntax.code
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2020-06-05 10:53:57 +02:00 |
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Lubos Lenco
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e82c9250cd
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Merge pull request #1723 from MoritzBrueckner/vector-reflect
Implement "reflect" operation for VectorMathNode
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2020-06-05 10:45:03 +02:00 |
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Lubos Lenco
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a83360fd1d
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Merge pull request #1722 from MoritzBrueckner/fix-particles
Fix multi-usage of particle systems
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2020-06-05 10:44:48 +02:00 |
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Moritz Brückner
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2e398c96ba
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Implement "reflect" operation for VectorMathNode
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2020-06-04 22:19:02 +02:00 |
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Moritz Brückner
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dd72b2dd18
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Fix multi-usage of particle systems
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2020-06-04 22:15:41 +02:00 |
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luboslenco
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12cdd57748
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Bump version
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2020-05-30 22:50:41 +02:00 |
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Lubos Lenco
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068abc3464
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Merge pull request #1715 from tong/debug-console-format-output
Proper debug console log output formatting
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2020-05-24 19:04:38 +02:00 |
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tong
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6c94354da6
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Proper debug console log output formatting
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2020-05-24 18:28:53 +02:00 |
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Lubos Lenco
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7f6592ef39
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Merge pull request #1712 from tong/custom-play-scene
Allow to set custom play scene
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2020-05-23 13:37:07 +02:00 |
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tong
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bba3b924c0
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Allow to set custom play scene
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2020-05-23 12:18:07 +02:00 |
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Lubos Lenco
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ad3d3c63e6
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Merge pull request #1711 from MoritzBrueckner/background-mode
Fix for running blender in background mode
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2020-05-21 21:26:35 +02:00 |
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Moritz Brückner
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2b5ca912fb
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Fix for running blender in background mode
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2020-05-21 12:01:21 +02:00 |
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Lubos Lenco
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86e07cf9c0
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Merge pull request #1705 from MoritzBrueckner/master
Big PlaySoundRawNode update
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2020-05-16 12:15:00 +02:00 |
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Moritz Brückner
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03490e44e3
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Play Sound node: run "done" on stop
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2020-05-16 00:42:12 +02:00 |
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Moritz Brückner
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5382399b70
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Add retrigger option to Play Sound node
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2020-05-16 00:28:52 +02:00 |
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Moritz Brückner
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18ebd3444f
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PlaySoundRawNode: add pause/stop functionality
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2020-05-16 00:21:10 +02:00 |
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Moritz Brückner
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49c5b1b129
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Change PlaySoundRawNode icon
Does this even show up in the UI?
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2020-05-15 23:37:18 +02:00 |
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Moritz Brückner
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55ce26c02f
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PlaySoundRawNode: add loop option
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2020-05-15 23:32:48 +02:00 |
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Moritz Brückner
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4fa9d8b980
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Add optional sample rate setting to PlaySoundRawNode
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2020-05-15 23:22:41 +02:00 |
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Moritz Brückner
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9f4a0344fe
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Fix boolean type node properties
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2020-05-15 23:22:04 +02:00 |
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Lubos Lenco
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4a856fbeea
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Merge pull request #1702 from MoritzBrueckner/canvas-element-node
Refactor OnCanvasElementNode and add hover listener
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2020-05-15 16:47:04 +02:00 |
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Moritz Brückner
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1d82747fbc
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onCanvasElementNodes can now listen to hover events
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2020-05-14 17:34:39 +02:00 |
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Moritz Brückner
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c820b4ddc2
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onCanvasElementNode: massive performance improvement + better variable names
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2020-05-14 17:29:02 +02:00 |
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Moritz Brückner
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8cc5d07ad6
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Fix onCanvasElement node when Zui is disabled
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2020-05-14 17:23:36 +02:00 |
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Lubos Lenco
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a5aa5a13f2
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Merge pull request #1694 from QuantumCoderQC/master
Fixed issue where element is not visible
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2020-05-13 08:45:53 +02:00 |
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QuantumCoderQC
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c056e996f1
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Fixed issue where element is not visible
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2020-05-13 02:31:41 +02:00 |
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Lubos Lenco
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8b202a7d51
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Merge pull request #1691 from MoritzBrueckner/particles
Particles: implement render emitter option & fix linked instance objects
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2020-05-12 08:47:06 +02:00 |
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Moritz Brückner
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133dfe1510
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Cleanup particle system export
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2020-05-11 17:35:21 +02:00 |
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Moritz Brückner
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0d55749f1f
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Fix linked particle instances
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2020-05-11 17:30:00 +02:00 |
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Moritz Brückner
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5aede77e23
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Implement render emitter option
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2020-05-11 17:29:46 +02:00 |
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Lubos Lenco
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9325edbe34
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Merge pull request #1548 from ForestCSharp/master
lights wouldn't render at all if use_shadow / cast_shadow was unchecked
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2020-05-11 09:31:00 +02:00 |
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Lubos Lenco
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e30a8c7f46
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Metal fixes
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2020-05-11 09:03:13 +02:00 |
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Lubos Lenco
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a05ab6d855
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Merge pull request #1690 from tong/write-mainhx
Generate Main.projectVersion
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2020-05-11 09:02:29 +02:00 |
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tong
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413406f3d3
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Generate Main.projectVersion
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2020-05-10 21:25:01 +02:00 |
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Lubos Lenco
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c970c5db6c
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Pass irradiance uniform as argument
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2020-05-10 19:43:02 +02:00 |
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luboslenco
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a68a050ed6
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Set shader version
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2020-05-10 10:52:44 +02:00 |
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luboslenco
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b0cd02d68e
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Allow multiple color attachment formats
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2020-05-10 10:46:12 +02:00 |
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Lubos Lenco
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df6346c1d1
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Color attachment format
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2020-05-06 21:30:59 +02:00 |
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Lubos Lenco
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967f69b24a
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Color attachment format
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2020-05-06 18:11:02 +02:00 |
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Lubos Lenco
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9a71b5b664
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World pass cleanup
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2020-05-05 21:33:15 +02:00 |
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Lubos Lenco
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ede8a0f2d3
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Improve metal gapi detect
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2020-05-05 09:54:24 +02:00 |
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Lubos Lenco
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66e9572554
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Add clear pass for metal
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2020-05-04 23:08:47 +02:00 |
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