Lubos Lenco
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b2466322c0
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Color ramp, decals, shader compiler work.
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2016-05-19 22:22:41 +02:00 |
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Lubos Lenco
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27683773fa
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Base color decals done.
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2016-05-18 18:55:53 +02:00 |
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Lubos Lenco
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d3376736fd
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More robust material parsing.
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2016-05-18 01:34:21 +02:00 |
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Lubos Lenco
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f9e71793ca
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Context skipping.
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2016-05-16 13:02:16 +02:00 |
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Lubos Lenco
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7a4ce91202
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Light emission node.
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2016-05-16 12:01:12 +02:00 |
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Lubos Lenco
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68452c0006
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Ocean modifier hook.
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2016-05-15 00:39:44 +02:00 |
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Lubos Lenco
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a589a76250
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Bindable depth.
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2016-05-13 00:08:11 +02:00 |
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Lubos Lenco
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9431337efe
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God-rays pass base.
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2016-05-12 21:03:23 +02:00 |
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Lubos Lenco
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7034be1da1
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Collision margin.
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2016-05-06 23:46:04 +02:00 |
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Lubos Lenco
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3162a01974
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Basic toon shader.
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2016-05-06 19:46:56 +02:00 |
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Lubos Lenco
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b2f0aea364
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More compositor filters.
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2016-05-06 11:13:46 +02:00 |
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Lubos Lenco
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f9604b5bb6
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First waters.
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2016-05-05 19:50:03 +02:00 |
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Lubos Lenco
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da8d2521dc
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Added readme note.
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2016-04-29 11:11:45 +02:00 |
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Lubos Lenco
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7d5bcbbb55
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Update render pipelines data.
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2016-04-20 23:11:25 +02:00 |
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Lubos Lenco
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8d0b1f7e0b
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Reconstruct pos from gbuffer using ray interpolation.
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2016-04-20 19:35:22 +02:00 |
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Lubos Lenco
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e2bc96ecb5
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Support reroute node in pipeline.
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2016-04-18 10:46:55 +02:00 |
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Lubos Lenco
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85b01f318d
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Attaching specified color buffer from MRT.
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2016-04-18 01:16:51 +02:00 |
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Lubos Lenco
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f290684ca4
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Fixed ping-pong.
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2016-04-16 18:57:32 +02:00 |
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Lubos Lenco
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6cc221f43e
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Render target ping-pong.
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2016-04-16 03:50:51 +02:00 |
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Lubos Lenco
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1980c326b8
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Added Quad Pass pipeline node.
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2016-04-15 20:19:39 +02:00 |
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Lubos Lenco
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5e029b0a83
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Reference shader in draw_quad.
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2016-04-15 00:02:32 +02:00 |
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Lubos Lenco
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ec52e1cfa2
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Khafile extending support.
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2016-04-12 22:59:06 +02:00 |
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Lubos Lenco
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d2c5bfcbb1
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More reflection raymarching.
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2016-04-12 14:44:21 +02:00 |
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Lubos Lenco
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d33d10313c
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Exposure and tonemapping.
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2016-04-08 21:55:07 +02:00 |
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Lubos Lenco
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837711c783
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Environment links.
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2016-04-08 16:17:57 +02:00 |
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Lubos Lenco
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34d8524e5b
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Set proper override context.
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2016-04-08 12:12:21 +02:00 |
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Lubos Lenco
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3c49cc1d9e
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Update to latest cmft.
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2016-04-08 11:47:17 +02:00 |
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Lubos Lenco
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648b9543e5
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Auto-generate envmaps.
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2016-04-08 11:05:55 +02:00 |
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Lubos Lenco
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36bd1f4cfa
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Masked motion blur.
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2016-04-02 18:19:52 +02:00 |
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Lubos Lenco
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72fc9b1aef
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Stencil buffers.
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2016-04-02 00:33:19 +02:00 |
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Lubos Lenco
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6ba1012355
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Basic FPS controller.
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2016-03-28 23:02:42 +02:00 |
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Lubos Lenco
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dc2d85f446
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Bind envmaps.
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2016-03-19 21:25:53 +01:00 |
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Lubos Lenco
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73325c8244
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Path-trace pipeline nodes
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2016-03-17 20:56:03 +01:00 |
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Lubos Lenco
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bbd7ee2353
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Basic path-trace renderer pipeline.
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2016-03-17 19:29:53 +01:00 |
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Lubos Lenco
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18a1add122
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Depth, SSAO and blur passes
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2016-03-15 11:29:53 +01:00 |
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Lubos Lenco
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41ee896f42
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Refactoring nodes
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2016-03-12 12:11:55 +01:00 |
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Lubos Lenco
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3d4d3bd169
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Depth textures
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2016-03-11 15:07:41 +01:00 |
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Lubos Lenco
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1877297031
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Orthogonalize tangents
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2016-03-09 15:29:46 +01:00 |
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Lubos Lenco
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886725f42a
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Improve tangent export
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2016-03-09 13:08:46 +01:00 |
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Lubos Lenco
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8098ae931d
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Material work
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2016-03-08 14:45:22 +01:00 |
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Lubos Lenco
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51adf1ef1c
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Sync with latest Kha
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2016-03-07 22:51:17 +01:00 |
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Lubos Lenco
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813966f4ea
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Improve shader resource parsing
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2016-02-21 21:06:01 +01:00 |
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Lubos Lenco
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06f1385e82
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Basic vehicle simulation
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2016-02-20 12:46:12 +01:00 |
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Lubos Lenco
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46f993ebd3
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Mipmaps and texture params
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2016-02-18 15:26:45 +01:00 |
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Lubos Lenco
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6612795422
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Properly process else directives in shaders
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2016-02-17 01:26:07 +01:00 |
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Lubos Lenco
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4256fa8b8e
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Static mesh rigid body type
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2016-02-15 14:26:45 +01:00 |
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Lubos Lenco
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b5e5334fb1
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Fix rigid body params
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2016-02-15 14:05:56 +01:00 |
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Lubos Lenco
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e2ab26a8f3
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Unite def names
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2016-02-15 12:48:15 +01:00 |
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Lubos Lenco
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b95f047c57
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Improve normal mapping
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2016-02-14 15:33:23 +01:00 |
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Lubos Lenco
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3c112ed571
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Roughness, metalness and occlusion maps export
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2016-02-13 20:22:25 +01:00 |
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Lubos Lenco
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4cec4f5a98
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Basic image based lighting
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2016-02-13 14:22:04 +01:00 |
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Lubos Lenco
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ccb7ede766
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Include cubemap filtering tool
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2016-02-10 18:47:49 +01:00 |
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Lubos Lenco
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42f7de586f
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Compile raw shaders
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2016-02-08 21:31:53 +01:00 |
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Lubos Lenco
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83f8a82247
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Improve assets references
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2016-02-08 17:28:05 +01:00 |
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Lubos Lenco
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e4d811c22f
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Update blend data
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2016-02-08 15:01:36 +01:00 |
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Lubos Lenco
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5b7617f3f0
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Parse world nodes
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2016-02-08 14:58:55 +01:00 |
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Lubos Lenco
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574eae7f7b
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Load resources from blend file
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2016-02-08 12:03:20 +01:00 |
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Lubos Lenco
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d74fa3c777
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Export logic nodes to separate folder
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2016-02-07 23:03:52 +01:00 |
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Lubos Lenco
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888f633871
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Parse PBR shader
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2016-01-31 00:20:07 +01:00 |
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Lubos Lenco
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c206ca5790
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Parse vcols attribute
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2016-01-29 10:52:13 +01:00 |
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Lubos Lenco
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9593029e95
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Lighting bool
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2016-01-28 23:54:31 +01:00 |
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Lubos Lenco
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a388b54a33
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Material parsing work
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2016-01-28 23:26:10 +01:00 |
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Lubos Lenco
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4c3468b6f4
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Automate generating shader variations
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2016-01-28 14:47:46 +01:00 |
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Lubos Lenco
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6f50e4cd70
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Deferred pipeline nodes
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2016-01-28 13:21:51 +01:00 |
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Lubos Lenco
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c8bdae0ba9
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Trait parameters UI
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2016-01-28 12:32:05 +01:00 |
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Lubos Lenco
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18a1195ca5
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Add only needed shader resources
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2016-01-28 01:35:43 +01:00 |
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Lubos Lenco
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e8d7f7d6e4
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Generate forward pipeline nodes
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2016-01-27 23:40:33 +01:00 |
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Lubos Lenco
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6a7d93ce04
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Rendering pipeline nodes
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2016-01-26 14:36:55 +01:00 |
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Lubos Lenco
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db8088862a
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Export built-in traits
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2016-01-25 22:29:50 +01:00 |
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Lubos Lenco
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0358c3122f
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Spherical billboards
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2016-01-25 20:43:11 +01:00 |
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Lubos Lenco
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7d233231fd
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Set startup scene
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2016-01-25 16:46:13 +01:00 |
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Lubos Lenco
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8826415258
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Skinning class
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2016-01-24 22:32:51 +01:00 |
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Lubos Lenco
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6f83bfe49e
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Use Kha matrix layout
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2016-01-21 22:44:15 +01:00 |
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Lubos Lenco
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6dbe92199f
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Correctly export logic nodes
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2016-01-20 17:58:31 +01:00 |
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Lubos Lenco
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3fe1d8fa3f
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Exporter work
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2016-01-20 15:22:01 +01:00 |
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Lubos Lenco
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7dcb080d49
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Merge duplicated shader references
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2016-01-17 22:38:46 +01:00 |
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Lubos Lenco
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77e58ee700
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Remove compiled python files
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2016-01-17 22:32:12 +01:00 |
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Lubos Lenco
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0ed6161ed8
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Ignore compiled python files
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2016-01-17 22:31:31 +01:00 |
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Lubos Lenco
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07ff2f8c6e
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Geometry usage
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2016-01-11 21:10:33 +01:00 |
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Lubos Lenco
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fb96a0460c
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Custom pipeline and material
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2016-01-11 16:03:55 +01:00 |
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Lubos Lenco
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fc3b002c70
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Optional physics
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2016-01-11 13:50:54 +01:00 |
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Lubos Lenco
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3b0862afe5
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Include only referenced shaders
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2016-01-11 13:07:44 +01:00 |
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Lubos Lenco
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2d213340bf
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Deferred rendering progress
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2016-01-03 19:41:00 +01:00 |
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Lubos Lenco
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6749552751
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Compiler guards for physics traits
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2015-12-24 16:12:32 +01:00 |
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Lubos Lenco
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3c4972ac09
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Begin deferred pipeline
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2015-12-21 15:20:00 +01:00 |
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Lubos Lenco
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024742908d
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Speaker nodes
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2015-12-18 01:01:41 +01:00 |
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Lubos Lenco
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c2d721413d
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Cache bone nodes
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2015-12-17 23:48:59 +01:00 |
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Lubos Lenco
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96b51022e1
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Parse camera type and clear color
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2015-12-17 20:37:12 +01:00 |
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Lubos Lenco
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58f4eaf8d5
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GPU skinning
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2015-12-17 14:25:42 +01:00 |
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Lubos Lenco
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fbfbe62fc7
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Begin GPU skinning
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2015-12-15 23:09:08 +01:00 |
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Lubos Lenco
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38e76e7316
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Instanced particles
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2015-12-15 12:52:23 +01:00 |
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Lubos Lenco
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e107a3b611
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Particles and frustum culling
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2015-12-11 18:25:02 +01:00 |
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Lubos Lenco
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010fcbae4f
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Skinning and more
|
2015-12-08 23:57:00 +01:00 |
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Lubos Lenco
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67f4cae2b7
|
Custom material shaders
|
2015-12-07 21:05:27 +01:00 |
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Lubos Lenco
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658469fdf6
|
Python clean up
|
2015-12-07 20:04:23 +01:00 |
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Lubos Lenco
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aeb3ec5a22
|
Shaders and camera work
|
2015-12-05 14:52:31 +01:00 |
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Lubos Lenco
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3eae0de6e1
|
Instancing and variants
|
2015-12-03 14:38:33 +01:00 |
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Lubos Lenco
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862cc13c98
|
Shader variations
|
2015-12-03 02:36:18 +01:00 |
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Lubos Lenco
|
acd38c6cbf
|
Instanced rendering
|
2015-12-02 00:05:20 +01:00 |
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Lubos Lenco
|
4b964e39eb
|
Support khafile
|
2015-12-01 21:12:38 +01:00 |
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Lubos Lenco
|
c01456ee3d
|
Export tangents only when needed
|
2015-11-30 22:58:07 +01:00 |
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Lubos Lenco
|
71d5c14a13
|
Basic material parsing
|
2015-11-29 15:59:03 +01:00 |
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Lubos Lenco
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1bf5f88090
|
Separate files for geometry
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2015-11-28 21:51:42 +01:00 |
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Lubos Lenco
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63620fd767
|
Normal maps
|
2015-11-28 16:53:52 +01:00 |
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Lubos Lenco
|
e44d9aa8a9
|
Physics world
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2015-11-26 22:30:19 +01:00 |
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Lubos Lenco
|
7e1052be90
|
Node scripting
|
2015-11-26 15:36:17 +01:00 |
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Lubos Lenco
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f1a1f53b84
|
Import lue traits
|
2015-11-26 10:56:06 +01:00 |
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Lubos Lenco
|
b6266e3640
|
Materials work
|
2015-11-26 00:56:26 +01:00 |
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Lubos Lenco
|
d56ff3c4b8
|
Basic material texture
|
2015-11-25 00:58:05 +01:00 |
|
Lubos Lenco
|
95cbafbd6c
|
Parse and create traits
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2015-11-24 22:48:31 +01:00 |
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Lubos Lenco
|
9bc2817a14
|
Sync
|
2015-11-10 22:07:28 +01:00 |
|
Lubos Lenco
|
60e4d28141
|
Camera type
|
2015-11-07 20:45:08 +01:00 |
|
Lubos Lenco
|
cd7c01de2e
|
Include shaders
|
2015-11-07 19:39:38 +01:00 |
|
Lubos Lenco
|
e45008277c
|
Exporter work
|
2015-10-31 22:47:43 +01:00 |
|
Lubos Lenco
|
2a2033cc5e
|
Empty screen
|
2015-10-31 12:08:49 +01:00 |
|
Lubos Lenco
|
0e1695151e
|
Refactoring
|
2015-10-31 00:30:36 +01:00 |
|
Lubos Lenco
|
cc727d900e
|
Import fix
|
2015-10-30 13:45:01 +01:00 |
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Lubos Lenco
|
ee9677135c
|
Begin refactoring
|
2015-10-30 13:23:09 +01:00 |
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