Lubos Lenco
|
a5b865a8b2
|
Reset render path.
|
2016-11-01 12:07:49 +01:00 |
|
Lubos Lenco
|
5bdbb4593d
|
Shorter paths.
|
2016-11-01 12:02:58 +01:00 |
|
Lubos Lenco
|
7cf38446d0
|
Fix trait edit.
|
2016-11-01 00:30:10 +01:00 |
|
Lubos Lenco
|
e287518f96
|
Fix path.
|
2016-10-31 23:16:48 +01:00 |
|
Lubos Lenco
|
48eba84031
|
Transform into render engine.
|
2016-10-31 19:29:03 +01:00 |
|
Lubos Lenco
|
509dc23ca3
|
Utils to armutils.
|
2016-10-27 01:11:11 +02:00 |
|
Lubos Lenco
|
0a00a28e1d
|
Move default lamp.
|
2016-10-26 15:23:21 +02:00 |
|
Lubos Lenco
|
186195089c
|
Linux fixes.
|
2016-10-26 09:56:26 +02:00 |
|
Lubos Lenco
|
ccebc307d3
|
Close opened files.
|
2016-10-25 16:15:07 +02:00 |
|
Lubos Lenco
|
272b735ec0
|
Line endings, windows fixes.
|
2016-10-25 13:01:20 +02:00 |
|
Lubos Lenco
|
e50f60454e
|
Shaders ready.
|
2016-10-23 15:32:26 +02:00 |
|
Lubos Lenco
|
016dc01e5f
|
Fix bloom and dof.
|
2016-10-21 19:36:08 +02:00 |
|
Lubos Lenco
|
202ad3d7cf
|
Dynamic resolution scaling.
|
2016-10-19 17:46:13 +02:00 |
|
Lubos Lenco
|
cf43d567f8
|
Python overhaul.
|
2016-10-19 13:28:06 +02:00 |
|
Lubos Lenco
|
9edb0b0fa9
|
Shaders overhaul.
|
2016-10-17 17:39:40 +02:00 |
|
Lubos Lenco
|
73e67e3c1e
|
Refactor shader params.
|
2016-10-17 12:02:41 +02:00 |
|
Lubos Lenco
|
fd6ec03f41
|
Reuse shader code.
|
2016-10-17 02:29:37 +02:00 |
|
Lubos Lenco
|
1dc2dcf6f8
|
Reusing shader code.
|
2016-10-17 00:02:51 +02:00 |
|
Lubos Lenco
|
361b1d91cb
|
Use tabs for Haxe.
|
2016-10-15 20:19:09 +02:00 |
|
Lubos Lenco
|
dec9eb1351
|
Separate uniforms.
|
2016-10-15 15:08:25 +02:00 |
|
Lubos Lenco
|
17f30c4b85
|
Support compressed assets.
|
2016-10-15 12:17:33 +02:00 |
|
Lubos Lenco
|
0fef65aa5f
|
Defines to lower-case.
|
2016-10-12 18:26:56 +02:00 |
|
Lubos Lenco
|
85ea9845f2
|
Cleaning up.
|
2016-10-12 17:52:27 +02:00 |
|
Lubos Lenco
|
0bbd0a59a3
|
Voxel cone tracing.
|
2016-10-09 16:06:18 +02:00 |
|
Lubos Lenco
|
ddb83de3b8
|
Camera controllers & constraints.
|
2016-10-02 19:52:40 +02:00 |
|
Lubos Lenco
|
a2a7cf4a18
|
Grease pencil essentials.
|
2016-09-30 23:24:18 +02:00 |
|
Lubos Lenco
|
e7ba7c30ba
|
Tessellation instancing & fixes.
|
2016-09-29 22:49:22 +02:00 |
|
Lubos Lenco
|
f7e9d964a7
|
Essential tessellated displacement shaders.
|
2016-09-28 00:00:59 +02:00 |
|
Lubos Lenco
|
80b8bc3236
|
Prop descriptions.
|
2016-09-23 00:34:42 +02:00 |
|
Lubos Lenco
|
e8ce9f2030
|
Minor bone export fixes.
|
2016-09-16 01:11:34 +02:00 |
|
Lubos Lenco
|
b983c75271
|
Basic Blender operator mapping.
|
2016-09-14 16:17:26 +02:00 |
|
Lubos Lenco
|
02145ffc6a
|
Asynchronous resource loading.
|
2016-09-14 11:49:32 +02:00 |
|
Lubos Lenco
|
46052817fc
|
More embedded player work.
|
2016-09-12 20:12:13 +02:00 |
|
Lubos Lenco
|
d04f277778
|
Talk to embedded player in Blender.
|
2016-09-12 02:24:20 +02:00 |
|
Lubos Lenco
|
9f68ec79c9
|
Fix all the bugs, PCSS works.
|
2016-09-08 14:08:31 +02:00 |
|
Lubos Lenco
|
cd2e936fcf
|
Fix translucent, redirect traces to Blender.
|
2016-09-05 17:03:20 +02:00 |
|
Lubos
|
db00e84343
|
More live patching.
|
2016-09-03 13:30:52 +02:00 |
|
Lubos
|
ca1faf8d90
|
More probes and Electron live patching.
|
2016-09-02 23:11:04 +02:00 |
|
Lubos Lenco
|
46a1657f2c
|
Volumetric lights.
|
2016-08-31 00:46:10 +02:00 |
|
Lubos Lenco
|
f3554b4de8
|
Dual quaternion skinning, mirrors.
|
2016-08-29 09:56:34 +02:00 |
|
Lubos Lenco
|
8e3c2e0c74
|
Match Blender naming.
|
2016-08-25 00:26:01 +02:00 |
|
Lubos Lenco
|
5dd8f5a926
|
Anims, begin dual quaternion skinning.
|
2016-08-23 22:55:46 +02:00 |
|
Lubos Lenco
|
1f561e01a7
|
Checks if animation trait is attached.
|
2016-08-22 23:18:30 +02:00 |
|
Lubos Lenco
|
878a27ee93
|
Packed assets support.
|
2016-08-22 21:56:28 +02:00 |
|
Lubos Lenco
|
e90dbbcd4b
|
More Python/JS scripting.
|
2016-08-21 20:00:37 +02:00 |
|
Lubos Lenco
|
61e859dae9
|
Basic Python and JS scripting.
|
2016-08-21 00:16:13 +02:00 |
|
Lubos Lenco
|
c6e4a9849c
|
Improving controllers.
|
2016-08-16 23:54:37 +02:00 |
|
Lubos Lenco
|
5d1f9e4c66
|
More compositor nodes + clean up.
|
2016-08-15 23:45:03 +02:00 |
|
Lubos Lenco
|
7ef3d53945
|
Clean up.
|
2016-08-15 12:08:50 +02:00 |
|
Lubos Lenco
|
8dc44c5069
|
Less code = better code.
|
2016-08-15 01:59:49 +02:00 |
|
Lubos Lenco
|
56ed9b8542
|
Refined logic nodes.
|
2016-08-14 21:08:01 +02:00 |
|
Lubos Lenco
|
8799cd4927
|
Fix more paths.
|
2016-08-14 00:56:53 +02:00 |
|
Lubos Lenco
|
55e174c9d0
|
Prepare for the new shader compiler.
|
2016-08-13 20:38:45 +02:00 |
|
luboslenco
|
1f19d26002
|
More windows fixes.
|
2016-08-13 14:02:12 +02:00 |
|
Lubos Lenco
|
b9e841ac45
|
More Windows fixes.
|
2016-08-12 15:26:56 +02:00 |
|
Lubos Lenco
|
c5239c850f
|
Fix KodeStudio path.
|
2016-08-12 13:54:26 +02:00 |
|
Lubos Lenco
|
6e44b04d3f
|
Shader fixes.
|
2016-08-12 13:48:04 +02:00 |
|
Lubos Lenco
|
e60785dbb9
|
Detect all SSAO nodes.
|
2016-08-12 11:38:05 +02:00 |
|
Lubos Lenco
|
412fe22c4b
|
Windows fixes.
|
2016-08-12 02:29:09 +02:00 |
|
Lubos Lenco
|
5af755bb33
|
Match sky strength to Cycles.
|
2016-08-11 22:24:45 +02:00 |
|
Lubos Lenco
|
175a8c58e0
|
Begin stereo rendering for VR.
|
2016-08-10 17:46:16 +02:00 |
|
Lubos Lenco
|
daf8dd6c16
|
Light culling for deferred.
|
2016-08-09 23:51:40 +02:00 |
|
Lubos Lenco
|
f7ea3d62d0
|
Super fast shaders.
|
2016-08-07 23:12:14 +02:00 |
|
Lubos Lenco
|
15ad0571ce
|
Forward+ render path, faster shaders.
|
2016-08-07 01:43:21 +02:00 |
|
Lubos Lenco
|
c3f8cd31f7
|
Update to latest Kha.
|
2016-08-04 22:38:56 +02:00 |
|
Lubos Lenco
|
34f49299c2
|
Velocity for motion blur.
|
2016-08-01 10:55:13 +02:00 |
|
Lubos Lenco
|
6977e2dccd
|
Velocity for Temporal AA.
|
2016-07-31 23:25:33 +02:00 |
|
Lubos Lenco
|
09cf85257c
|
Animation support for all nodes.
|
2016-07-31 11:49:55 +02:00 |
|
Lubos Lenco
|
34376b2b31
|
Cull-mode overriding per material.
|
2016-07-30 11:56:57 +02:00 |
|
Lubos Lenco
|
f34760589f
|
Fixed skin export.
|
2016-07-28 22:38:11 +02:00 |
|
Lubos Lenco
|
1f3684f9b0
|
Static temporal AA.
|
2016-07-28 13:21:27 +02:00 |
|
Lubos Lenco
|
fc9ef1ae2f
|
Empty navmesh traits.
|
2016-07-27 14:25:01 +02:00 |
|
Lubos Lenco
|
c5438db51a
|
Fixed depth writing.
|
2016-07-24 19:15:36 +02:00 |
|
Lubos Lenco
|
e38f433349
|
More profile.
|
2016-07-22 23:25:07 +02:00 |
|
Lubos Lenco
|
a2488719b1
|
Begin visual console.
|
2016-07-21 17:45:39 +02:00 |
|
Lubos Lenco
|
63338a29ea
|
Font nodes.
|
2016-07-21 14:31:33 +02:00 |
|
Lubos Lenco
|
43d486e808
|
Sync data blend.
|
2016-07-21 13:05:40 +02:00 |
|
Lubos Lenco
|
e90c151cd4
|
Overlays.
|
2016-07-21 11:22:34 +02:00 |
|
Lubos Lenco
|
08ebff641e
|
Binary assets.
|
2016-07-20 17:33:17 +02:00 |
|
Lubos Lenco
|
30b5ca972d
|
Draw skydome.
|
2016-07-20 01:14:28 +02:00 |
|
Lubos Lenco
|
5bfa99dc77
|
Track referenced assets.
|
2016-07-19 19:42:46 +02:00 |
|
Lubos Lenco
|
5685d75582
|
More shader constants, improved vehicle.
|
2016-07-18 20:28:52 +02:00 |
|
Lubos Lenco
|
91fa10b970
|
Drop to ground.
|
2016-07-18 12:31:31 +02:00 |
|
Lubos Lenco
|
0792bd6901
|
Fixed list indices.
|
2016-07-17 23:29:30 +02:00 |
|
Lubos Lenco
|
cf8f7186da
|
Expose more shader constants.
|
2016-07-17 20:29:53 +02:00 |
|
Lubos Lenco
|
42516a7566
|
Compositor for forward path.
|
2016-07-12 12:03:43 +02:00 |
|
Lubos Lenco
|
941d12feb7
|
Basic volumetric cloudscapes.
|
2016-07-12 00:09:02 +02:00 |
|
Lubos Lenco
|
ca373d6bfd
|
Finalizing SDK.
|
2016-07-10 00:51:39 +02:00 |
|
Lubos Lenco
|
d10ac62f06
|
Talk to SDK.
|
2016-06-30 13:22:05 +02:00 |
|
Lubos Lenco
|
25bfcf0684
|
Multi-light system.
|
2016-06-26 12:11:51 +02:00 |
|
Lubos Lenco
|
f295941c5a
|
Begin compositor nodes.
|
2016-06-22 12:21:15 +02:00 |
|
Lubos Lenco
|
2d24606374
|
Fast geometry processing.
|
2016-06-22 10:32:19 +02:00 |
|
Lubos Lenco
|
fc92e5a556
|
Parse images by filename, handle npot texture repeat.
|
2016-06-21 14:43:50 +02:00 |
|
Lubos Lenco
|
3106ca3dfe
|
Filtered SSR.
|
2016-06-21 13:29:27 +02:00 |
|
Lubos Lenco
|
b9d860b7be
|
Parallax occlusion mapping.
|
2016-06-18 13:58:12 +02:00 |
|
Lubos Lenco
|
56340d135d
|
Spherical harmonics for irradiance probes.
|
2016-06-13 12:23:59 +02:00 |
|
Lubos Lenco
|
0dbe35f27c
|
Hybrid path-tracing, blended probes.
|
2016-06-07 09:38:49 +02:00 |
|
Lubos Lenco
|
6439afb284
|
Hosek Wilkie sky model.
|
2016-06-03 17:18:38 +02:00 |
|
Lubos Lenco
|
fb4ae736e6
|
Preliminary weighted blended OIT.
|
2016-05-27 01:12:21 +02:00 |
|
Lubos Lenco
|
0ff38c5e08
|
Improved material parsing and pipeline nodes.
|
2016-05-25 00:13:44 +02:00 |
|
Lubos Lenco
|
b2466322c0
|
Color ramp, decals, shader compiler work.
|
2016-05-19 22:22:41 +02:00 |
|
Lubos Lenco
|
27683773fa
|
Base color decals done.
|
2016-05-18 18:55:53 +02:00 |
|
Lubos Lenco
|
d3376736fd
|
More robust material parsing.
|
2016-05-18 01:34:21 +02:00 |
|
Lubos Lenco
|
f9e71793ca
|
Context skipping.
|
2016-05-16 13:02:16 +02:00 |
|
Lubos Lenco
|
7a4ce91202
|
Light emission node.
|
2016-05-16 12:01:12 +02:00 |
|
Lubos Lenco
|
68452c0006
|
Ocean modifier hook.
|
2016-05-15 00:39:44 +02:00 |
|
Lubos Lenco
|
a589a76250
|
Bindable depth.
|
2016-05-13 00:08:11 +02:00 |
|
Lubos Lenco
|
9431337efe
|
God-rays pass base.
|
2016-05-12 21:03:23 +02:00 |
|
Lubos Lenco
|
7034be1da1
|
Collision margin.
|
2016-05-06 23:46:04 +02:00 |
|
Lubos Lenco
|
3162a01974
|
Basic toon shader.
|
2016-05-06 19:46:56 +02:00 |
|
Lubos Lenco
|
b2f0aea364
|
More compositor filters.
|
2016-05-06 11:13:46 +02:00 |
|
Lubos Lenco
|
f9604b5bb6
|
First waters.
|
2016-05-05 19:50:03 +02:00 |
|
Lubos Lenco
|
da8d2521dc
|
Added readme note.
|
2016-04-29 11:11:45 +02:00 |
|
Lubos Lenco
|
7d5bcbbb55
|
Update render pipelines data.
|
2016-04-20 23:11:25 +02:00 |
|
Lubos Lenco
|
8d0b1f7e0b
|
Reconstruct pos from gbuffer using ray interpolation.
|
2016-04-20 19:35:22 +02:00 |
|
Lubos Lenco
|
e2bc96ecb5
|
Support reroute node in pipeline.
|
2016-04-18 10:46:55 +02:00 |
|
Lubos Lenco
|
85b01f318d
|
Attaching specified color buffer from MRT.
|
2016-04-18 01:16:51 +02:00 |
|
Lubos Lenco
|
f290684ca4
|
Fixed ping-pong.
|
2016-04-16 18:57:32 +02:00 |
|
Lubos Lenco
|
6cc221f43e
|
Render target ping-pong.
|
2016-04-16 03:50:51 +02:00 |
|
Lubos Lenco
|
1980c326b8
|
Added Quad Pass pipeline node.
|
2016-04-15 20:19:39 +02:00 |
|
Lubos Lenco
|
5e029b0a83
|
Reference shader in draw_quad.
|
2016-04-15 00:02:32 +02:00 |
|
Lubos Lenco
|
ec52e1cfa2
|
Khafile extending support.
|
2016-04-12 22:59:06 +02:00 |
|
Lubos Lenco
|
d2c5bfcbb1
|
More reflection raymarching.
|
2016-04-12 14:44:21 +02:00 |
|
Lubos Lenco
|
d33d10313c
|
Exposure and tonemapping.
|
2016-04-08 21:55:07 +02:00 |
|
Lubos Lenco
|
837711c783
|
Environment links.
|
2016-04-08 16:17:57 +02:00 |
|
Lubos Lenco
|
34d8524e5b
|
Set proper override context.
|
2016-04-08 12:12:21 +02:00 |
|
Lubos Lenco
|
3c49cc1d9e
|
Update to latest cmft.
|
2016-04-08 11:47:17 +02:00 |
|
Lubos Lenco
|
648b9543e5
|
Auto-generate envmaps.
|
2016-04-08 11:05:55 +02:00 |
|
Lubos Lenco
|
36bd1f4cfa
|
Masked motion blur.
|
2016-04-02 18:19:52 +02:00 |
|
Lubos Lenco
|
72fc9b1aef
|
Stencil buffers.
|
2016-04-02 00:33:19 +02:00 |
|
Lubos Lenco
|
6ba1012355
|
Basic FPS controller.
|
2016-03-28 23:02:42 +02:00 |
|
Lubos Lenco
|
dc2d85f446
|
Bind envmaps.
|
2016-03-19 21:25:53 +01:00 |
|
Lubos Lenco
|
73325c8244
|
Path-trace pipeline nodes
|
2016-03-17 20:56:03 +01:00 |
|
Lubos Lenco
|
bbd7ee2353
|
Basic path-trace renderer pipeline.
|
2016-03-17 19:29:53 +01:00 |
|
Lubos Lenco
|
18a1add122
|
Depth, SSAO and blur passes
|
2016-03-15 11:29:53 +01:00 |
|
Lubos Lenco
|
41ee896f42
|
Refactoring nodes
|
2016-03-12 12:11:55 +01:00 |
|
Lubos Lenco
|
3d4d3bd169
|
Depth textures
|
2016-03-11 15:07:41 +01:00 |
|
Lubos Lenco
|
1877297031
|
Orthogonalize tangents
|
2016-03-09 15:29:46 +01:00 |
|
Lubos Lenco
|
886725f42a
|
Improve tangent export
|
2016-03-09 13:08:46 +01:00 |
|
Lubos Lenco
|
8098ae931d
|
Material work
|
2016-03-08 14:45:22 +01:00 |
|
Lubos Lenco
|
51adf1ef1c
|
Sync with latest Kha
|
2016-03-07 22:51:17 +01:00 |
|
Lubos Lenco
|
813966f4ea
|
Improve shader resource parsing
|
2016-02-21 21:06:01 +01:00 |
|
Lubos Lenco
|
06f1385e82
|
Basic vehicle simulation
|
2016-02-20 12:46:12 +01:00 |
|
Lubos Lenco
|
46f993ebd3
|
Mipmaps and texture params
|
2016-02-18 15:26:45 +01:00 |
|
Lubos Lenco
|
6612795422
|
Properly process else directives in shaders
|
2016-02-17 01:26:07 +01:00 |
|
Lubos Lenco
|
4256fa8b8e
|
Static mesh rigid body type
|
2016-02-15 14:26:45 +01:00 |
|
Lubos Lenco
|
b5e5334fb1
|
Fix rigid body params
|
2016-02-15 14:05:56 +01:00 |
|
Lubos Lenco
|
e2ab26a8f3
|
Unite def names
|
2016-02-15 12:48:15 +01:00 |
|
Lubos Lenco
|
b95f047c57
|
Improve normal mapping
|
2016-02-14 15:33:23 +01:00 |
|
Lubos Lenco
|
3c112ed571
|
Roughness, metalness and occlusion maps export
|
2016-02-13 20:22:25 +01:00 |
|
Lubos Lenco
|
4cec4f5a98
|
Basic image based lighting
|
2016-02-13 14:22:04 +01:00 |
|
Lubos Lenco
|
ccb7ede766
|
Include cubemap filtering tool
|
2016-02-10 18:47:49 +01:00 |
|
Lubos Lenco
|
42f7de586f
|
Compile raw shaders
|
2016-02-08 21:31:53 +01:00 |
|
Lubos Lenco
|
83f8a82247
|
Improve assets references
|
2016-02-08 17:28:05 +01:00 |
|
Lubos Lenco
|
e4d811c22f
|
Update blend data
|
2016-02-08 15:01:36 +01:00 |
|
Lubos Lenco
|
5b7617f3f0
|
Parse world nodes
|
2016-02-08 14:58:55 +01:00 |
|
Lubos Lenco
|
574eae7f7b
|
Load resources from blend file
|
2016-02-08 12:03:20 +01:00 |
|
Lubos Lenco
|
d74fa3c777
|
Export logic nodes to separate folder
|
2016-02-07 23:03:52 +01:00 |
|
Lubos Lenco
|
888f633871
|
Parse PBR shader
|
2016-01-31 00:20:07 +01:00 |
|
Lubos Lenco
|
c206ca5790
|
Parse vcols attribute
|
2016-01-29 10:52:13 +01:00 |
|
Lubos Lenco
|
9593029e95
|
Lighting bool
|
2016-01-28 23:54:31 +01:00 |
|
Lubos Lenco
|
a388b54a33
|
Material parsing work
|
2016-01-28 23:26:10 +01:00 |
|
Lubos Lenco
|
4c3468b6f4
|
Automate generating shader variations
|
2016-01-28 14:47:46 +01:00 |
|
Lubos Lenco
|
6f50e4cd70
|
Deferred pipeline nodes
|
2016-01-28 13:21:51 +01:00 |
|
Lubos Lenco
|
c8bdae0ba9
|
Trait parameters UI
|
2016-01-28 12:32:05 +01:00 |
|
Lubos Lenco
|
18a1195ca5
|
Add only needed shader resources
|
2016-01-28 01:35:43 +01:00 |
|
Lubos Lenco
|
e8d7f7d6e4
|
Generate forward pipeline nodes
|
2016-01-27 23:40:33 +01:00 |
|
Lubos Lenco
|
6a7d93ce04
|
Rendering pipeline nodes
|
2016-01-26 14:36:55 +01:00 |
|
Lubos Lenco
|
db8088862a
|
Export built-in traits
|
2016-01-25 22:29:50 +01:00 |
|
Lubos Lenco
|
0358c3122f
|
Spherical billboards
|
2016-01-25 20:43:11 +01:00 |
|
Lubos Lenco
|
7d233231fd
|
Set startup scene
|
2016-01-25 16:46:13 +01:00 |
|
Lubos Lenco
|
8826415258
|
Skinning class
|
2016-01-24 22:32:51 +01:00 |
|
Lubos Lenco
|
6f83bfe49e
|
Use Kha matrix layout
|
2016-01-21 22:44:15 +01:00 |
|
Lubos Lenco
|
6dbe92199f
|
Correctly export logic nodes
|
2016-01-20 17:58:31 +01:00 |
|
Lubos Lenco
|
3fe1d8fa3f
|
Exporter work
|
2016-01-20 15:22:01 +01:00 |
|
Lubos Lenco
|
7dcb080d49
|
Merge duplicated shader references
|
2016-01-17 22:38:46 +01:00 |
|
Lubos Lenco
|
77e58ee700
|
Remove compiled python files
|
2016-01-17 22:32:12 +01:00 |
|
Lubos Lenco
|
0ed6161ed8
|
Ignore compiled python files
|
2016-01-17 22:31:31 +01:00 |
|
Lubos Lenco
|
07ff2f8c6e
|
Geometry usage
|
2016-01-11 21:10:33 +01:00 |
|
Lubos Lenco
|
fb96a0460c
|
Custom pipeline and material
|
2016-01-11 16:03:55 +01:00 |
|
Lubos Lenco
|
fc3b002c70
|
Optional physics
|
2016-01-11 13:50:54 +01:00 |
|
Lubos Lenco
|
3b0862afe5
|
Include only referenced shaders
|
2016-01-11 13:07:44 +01:00 |
|
Lubos Lenco
|
2d213340bf
|
Deferred rendering progress
|
2016-01-03 19:41:00 +01:00 |
|
Lubos Lenco
|
6749552751
|
Compiler guards for physics traits
|
2015-12-24 16:12:32 +01:00 |
|
Lubos Lenco
|
3c4972ac09
|
Begin deferred pipeline
|
2015-12-21 15:20:00 +01:00 |
|
Lubos Lenco
|
024742908d
|
Speaker nodes
|
2015-12-18 01:01:41 +01:00 |
|
Lubos Lenco
|
c2d721413d
|
Cache bone nodes
|
2015-12-17 23:48:59 +01:00 |
|
Lubos Lenco
|
96b51022e1
|
Parse camera type and clear color
|
2015-12-17 20:37:12 +01:00 |
|
Lubos Lenco
|
58f4eaf8d5
|
GPU skinning
|
2015-12-17 14:25:42 +01:00 |
|
Lubos Lenco
|
fbfbe62fc7
|
Begin GPU skinning
|
2015-12-15 23:09:08 +01:00 |
|
Lubos Lenco
|
38e76e7316
|
Instanced particles
|
2015-12-15 12:52:23 +01:00 |
|
Lubos Lenco
|
e107a3b611
|
Particles and frustum culling
|
2015-12-11 18:25:02 +01:00 |
|
Lubos Lenco
|
010fcbae4f
|
Skinning and more
|
2015-12-08 23:57:00 +01:00 |
|
Lubos Lenco
|
67f4cae2b7
|
Custom material shaders
|
2015-12-07 21:05:27 +01:00 |
|
Lubos Lenco
|
658469fdf6
|
Python clean up
|
2015-12-07 20:04:23 +01:00 |
|
Lubos Lenco
|
aeb3ec5a22
|
Shaders and camera work
|
2015-12-05 14:52:31 +01:00 |
|
Lubos Lenco
|
3eae0de6e1
|
Instancing and variants
|
2015-12-03 14:38:33 +01:00 |
|
Lubos Lenco
|
862cc13c98
|
Shader variations
|
2015-12-03 02:36:18 +01:00 |
|
Lubos Lenco
|
acd38c6cbf
|
Instanced rendering
|
2015-12-02 00:05:20 +01:00 |
|
Lubos Lenco
|
4b964e39eb
|
Support khafile
|
2015-12-01 21:12:38 +01:00 |
|
Lubos Lenco
|
c01456ee3d
|
Export tangents only when needed
|
2015-11-30 22:58:07 +01:00 |
|
Lubos Lenco
|
71d5c14a13
|
Basic material parsing
|
2015-11-29 15:59:03 +01:00 |
|
Lubos Lenco
|
1bf5f88090
|
Separate files for geometry
|
2015-11-28 21:51:42 +01:00 |
|
Lubos Lenco
|
63620fd767
|
Normal maps
|
2015-11-28 16:53:52 +01:00 |
|
Lubos Lenco
|
e44d9aa8a9
|
Physics world
|
2015-11-26 22:30:19 +01:00 |
|
Lubos Lenco
|
7e1052be90
|
Node scripting
|
2015-11-26 15:36:17 +01:00 |
|
Lubos Lenco
|
f1a1f53b84
|
Import lue traits
|
2015-11-26 10:56:06 +01:00 |
|
Lubos Lenco
|
b6266e3640
|
Materials work
|
2015-11-26 00:56:26 +01:00 |
|
Lubos Lenco
|
d56ff3c4b8
|
Basic material texture
|
2015-11-25 00:58:05 +01:00 |
|
Lubos Lenco
|
95cbafbd6c
|
Parse and create traits
|
2015-11-24 22:48:31 +01:00 |
|
Lubos Lenco
|
9bc2817a14
|
Sync
|
2015-11-10 22:07:28 +01:00 |
|
Lubos Lenco
|
60e4d28141
|
Camera type
|
2015-11-07 20:45:08 +01:00 |
|
Lubos Lenco
|
cd7c01de2e
|
Include shaders
|
2015-11-07 19:39:38 +01:00 |
|
Lubos Lenco
|
e45008277c
|
Exporter work
|
2015-10-31 22:47:43 +01:00 |
|
Lubos Lenco
|
2a2033cc5e
|
Empty screen
|
2015-10-31 12:08:49 +01:00 |
|
Lubos Lenco
|
0e1695151e
|
Refactoring
|
2015-10-31 00:30:36 +01:00 |
|
Lubos Lenco
|
cc727d900e
|
Import fix
|
2015-10-30 13:45:01 +01:00 |
|
Lubos Lenco
|
ee9677135c
|
Begin refactoring
|
2015-10-30 13:23:09 +01:00 |
|