Commit graph

801 commits

Author SHA1 Message Date
luboslenco bcacf08a52 Fix project shader copy 2018-05-01 13:58:36 +02:00
luboslenco 2d11ef2656 Enable includes in project shaders 2018-04-25 22:38:52 +02:00
luboslenco 3452c05d2e Dir exists 2018-04-25 17:42:07 +02:00
unknown 428ba34196 Export physics simulation params 2018-04-23 12:21:46 +02:00
unknown 6ba57d3772 Clean Sources dir if empty 2018-04-22 21:52:22 +02:00
unknown 42eb1182b9 Fix rp_resolution description 2018-04-22 19:44:52 +02:00
Andrei Nadin eff1a96f8f Get and Set Gravity Nodes 2018-04-21 14:03:03 +10:00
luboslenco e3de9cd088 Resolution scale filter 2018-04-20 00:56:54 +02:00
luboslenco 7fd6521646 Add Mix and VectorMix nodes 2018-04-19 16:29:15 +02:00
luboslenco 7f4374480d Keep sounds with fake user 2018-04-19 13:51:17 +02:00
Lubos Lenco 3ba6a5d0fe
Merge pull request #601 from anadin/master
Add ApplyForceNodes
2018-04-18 08:55:51 +02:00
Andrei Nadin d8c6cef7f9 Add ApplyForceNodes
Think it would be good to add a global/local bool?
2018-04-18 10:26:33 +10:00
luboslenco 8285b6b3f0 More wasm binds 2018-04-17 12:23:55 +02:00
luboslenco 65dcb7f851 Minor 2018-04-16 00:24:44 +02:00
Lubos Lenco a94cbe3369
Merge pull request #597 from ubaldy/master
Orphaned REROUTE now behaves appropriately
2018-04-16 00:15:40 +02:00
Lubos Lenco 0451aa558e
Merge pull request #596 from Simonrazer/master
"Gate" node with else output
2018-04-16 00:12:42 +02:00
Jonathon Reach 3ddd05b90b Orphaned REROUTE nodes no longer fail to compile. Orphaned REROUTE has
no effect but can exist in the scene.
2018-04-15 17:27:11 -04:00
luboslenco 0667f9a71b WebAssembly modules 2018-04-15 11:55:42 +02:00
Simonrazer e7171433ae Gate with else
First try?
2018-04-15 10:36:30 +02:00
luboslenco af65880fbd Rename ApplyImpulseNodeAtLocation to ApplyImpulseAtLocationNode, format 2018-04-14 20:00:40 +02:00
Lubos Lenco b0beeff02e
Merge pull request #591 from anadin/master
Adding some new nodes and length() to VectorMath node
2018-04-14 19:34:25 +02:00
luboslenco a946dbbb6d Flags clean up 2018-04-14 15:07:05 +02:00
Andrei Nadin a6d6ee3a0c Merge branch 'master' of github.com:armory3d/armory 2018-04-14 12:30:45 +10:00
luboslenco 23ad7a1104 Add exporter targets 2018-04-13 19:14:11 +02:00
Andrei Nadin 74b6ce09f0 Get Velocity Node 2018-04-13 15:05:54 +10:00
Andrei Nadin c8cfc9d727 VectorClamp To Size Node (requires new vecX.hx from iron)
This is a little bit of a pain as Iron is a operate repo
2018-04-13 13:45:19 +10:00
Andrei Nadin 00056b8e0c Apply Impulse at location Node 2018-04-13 13:29:05 +10:00
Andrei Nadin b26a154cc7 Add Length to the Vecor Math node 2018-04-13 13:20:05 +10:00
luboslenco 9b24d26cb8 arm_skin_off flag 2018-04-12 12:08:43 +02:00
luboslenco f9515c8156 Clean up decal material 2018-04-09 23:31:56 +02:00
luboslenco ccff82f3df Add HashLink exporter 2018-04-06 17:39:22 +02:00
unknown 1fc5d26662 Bake tool handle uvmaps 2018-04-02 23:53:46 +02:00
unknown 09dbb078f1 Bake tool handle uvmaps 2018-04-02 22:46:39 +02:00
unknown 68ddfcd8e0 Bump version 2018-04-02 20:29:17 +02:00
unknown 84853afd40 Point lamp is always omni 2018-03-31 23:23:58 +02:00
unknown 15bddf92b1 Fix ssr ui 2018-03-31 22:31:18 +02:00
unknown e68add594a Fix assets 2018-03-30 10:49:45 +02:00
luboslenco 7ac97b638e Fix null world 2018-03-27 22:28:45 +02:00
luboslenco 663332c7a1 vxgi relight option 2018-03-27 14:09:18 +02:00
luboslenco 09db2a4d01 Forward path fix vxgi intensity 2018-03-27 12:29:12 +02:00
luboslenco 77685755c9 Fix typo 2018-03-27 12:09:21 +02:00
luboslenco 35e9b6f5e1 Exporter fixes 2018-03-27 10:54:19 +02:00
luboslenco 5278226b4c More shader write fixes 2018-03-27 10:10:12 +02:00
luboslenco 8f82e3a0d8 SSR trace dir 2018-03-26 23:23:27 +02:00
luboslenco 310511bbf4 Fix shader.contains 2018-03-26 19:45:15 +02:00
luboslenco 3e5fff8d9d Writing shader attribs 2018-03-26 18:15:02 +02:00
luboslenco df96e7d663 Pre-fetch shader textures 2018-03-26 18:04:11 +02:00
luboslenco b7308009bd Fix image convert 2018-03-26 16:28:27 +02:00
luboslenco 7fef6c5e2c Fix none material 2018-03-26 03:08:10 +02:00
luboslenco d6dddc4d57 Normalize 2018-03-26 02:16:43 +02:00
luboslenco addbdc5ce3 Normalize 2018-03-26 01:04:06 +02:00
luboslenco e868b0f614 New ray offset for vxgi 2018-03-26 00:30:24 +02:00
luboslenco 977301a819 Fix types 2018-03-26 00:29:19 +02:00
luboslenco 1e9ca95821 Allow to set ui scale for tools 2018-03-25 21:48:30 +02:00
luboslenco 840ae450b8 Show bake notice 2018-03-25 12:31:22 +02:00
luboslenco 36bc6f78d2 Allow to set code editor 2018-03-25 12:00:43 +02:00
luboslenco 068d207a50 Allow graphics api selection for player 2018-03-24 14:46:54 +01:00
luboslenco 3645f68c7f Open published project folder 2018-03-24 11:55:10 +01:00
luboslenco acc40c3994 Fix publish for krom-export targets 2018-03-22 22:41:25 +01:00
luboslenco 06427dfca6 Better rp labels 2018-03-22 22:28:02 +01:00
luboslenco 92c4648496 Open in RenderDoc button 2018-03-22 21:43:22 +01:00
luboslenco a827eae2fd Allow setting graphics api from Krom 2018-03-22 17:30:10 +01:00
luboslenco ba4a8c2e22 Use latest Kha 2018-03-21 17:53:44 +01:00
luboslenco 39ed5be430 Fix image unpack 2018-03-19 12:52:08 +01:00
luboslenco a8df0fa438 Export bone lengths 2018-03-18 13:25:57 +01:00
luboslenco 8b4df850c2 Fix compile 2018-03-15 23:31:25 +01:00
luboslenco 49782f0baf Refine UI 2018-03-15 23:24:48 +01:00
luboslenco a963cb322a Render path UI refactor 2018-03-15 16:02:56 +01:00
luboslenco dcd1a0aaf9 Unpack as jpg 2018-03-14 16:49:20 +01:00
luboslenco 48c6129f27 More bake tool fixes 2018-03-14 14:52:57 +01:00
luboslenco 35600f1311 Bake tool fixes 2018-03-14 13:24:43 +01:00
luboslenco 1f3361b3da Bake tool 2018-03-13 18:23:00 +01:00
luboslenco 462af79e61 Fix read_prop 2018-03-08 11:23:40 +01:00
luboslenco 2c2e42aec4 max_luminance pass 2018-03-07 23:37:47 +01:00
luboslenco 97f3d3dd3b Fix warning print 2018-03-06 22:05:36 +01:00
luboslenco 5811569234 Begin bake tool 2018-03-05 00:24:04 +01:00
luboslenco 5626003ead Krom exporter and JS minifier 2018-03-04 19:38:40 +01:00
luboslenco 6574745791 Expose sharpen 2018-03-02 17:02:27 +01:00
luboslenco 66041ba142 Async fixes 2018-03-02 14:50:58 +01:00
luboslenco 315e2884e6 Exporter fixes 2018-03-01 16:15:13 +01:00
luboslenco 6e09a7e6b3 Fix materials with no face assigned 2018-03-01 10:58:01 +01:00
luboslenco 54099bc2f7 Fix lower-case logic tree name 2018-02-28 10:15:36 +01:00
Lubos Lenco 73560c35ec
Merge pull request #530 from Devination/multi-value-gate-390
Gate Node: Remove extra inputs when no longer on "Or" or "And"
2018-02-27 20:27:48 +01:00
luboslenco f2465ab041 Shader fixes 2018-02-27 20:27:27 +01:00
Devin Curry 1774c98a89 Gate Node: Remove extra inputs when no longer on "Or" or "And" 2018-02-26 09:10:14 -08:00
Devin Curry efb41117a8 Compare Node: Compares 2 values and returns a bool: ==, !=, <, <=, >, >= 2018-02-25 20:03:57 -08:00
Devin Curry e7a12d675f Gate node: Change added socket_types to match existing ones: 'NodeSocketShader' 2018-02-25 18:47:21 -08:00
Devin Curry ee27ff63ba Gate node can add/remove more inputs when on 'And' or 'Or' 2018-02-25 18:43:06 -08:00
luboslenco 3ee22b1903 Begin runtime engine config 2018-02-25 19:01:22 +01:00
Lubos Lenco 3392f3117a Fix same-name assets 2018-02-24 12:16:11 +01:00
Andrei Nadin 0faafcfe4d Fix for #492 ln -s fails on mac when the link already exists 2018-02-23 17:43:29 +11:00
Lubos Lenco 2a3f0a7998 Add Set Parent Bone node 2018-02-22 13:25:06 +01:00
Lubos Lenco f70037b0f0 Play Speaker node 2018-02-21 23:23:23 +01:00
Lubos Lenco 74d8cec4bb Clean up 2018-02-21 22:18:37 +01:00
Lubos Lenco 6373643fac Movie trait fix 2018-02-21 10:55:36 +01:00
Lubos Lenco c2a52e082c More logic nodes 2018-02-20 18:46:16 +01:00
Lubos Lenco 5d219a2586 Directory fix 2018-02-20 08:59:09 +01:00
Lubos Lenco 30be1de56d
Merge pull request #517 from Simonrazer/master
Move on local axis node
2018-02-19 23:37:30 +01:00
Lubos Lenco 5c33d3bce2 Bone constraints 2018-02-19 23:32:51 +01:00
Lubos Lenco 3d01c5efd2 Rigid body constraints 2018-02-19 16:28:21 +01:00
Simonrazer a285dd9857 spaces... 2018-02-18 19:32:59 +01:00
Simonrazer 583845e677 +local axis movement 2018-02-18 19:19:43 +01:00
Lubos Lenco 778205e6a9 Make shaders faster 2018-02-18 19:10:14 +01:00
Lubos Lenco 20182a1e17 Keep compatible 2018-02-18 14:22:25 +01:00
Lubos Lenco 80737797d4 Keep materials with fake user 2018-02-16 19:57:27 +01:00
Lubos Lenco 6403977ec6 Legacy Shaders option 2018-02-16 18:09:03 +01:00
Lubos Lenco f65bbb97de Fix uniform 2018-02-16 17:14:30 +01:00
Lubos Lenco e73bf6b22a Merging compute shader support 2018-02-16 17:12:19 +01:00
Lubos Lenco 8632f60fa0 Fix direct voxels 2018-02-08 11:00:09 +01:00
Lubos Lenco aa10c46421 Use active UV map 2018-02-05 17:43:36 +01:00
Lubos Lenco 600d87eee5 Do not cap resolution for render capture 2018-02-04 22:17:05 +01:00
Lubos Lenco 31c65ea9e2 py cleanup 2018-02-03 19:27:40 +01:00
Lubos Lenco 5f68e1b276 Bump version 2018-02-01 12:38:46 +01:00
Lubos Lenco b92d9cb71b Typo 2018-01-31 02:32:52 +01:00
Lubos dcc1933d2b Fixed paths 2018-01-31 02:51:09 +01:00
Lubos Lenco 7bcf405888 Begin new sdk structure 2018-01-31 00:56:38 +01:00
Lubos Lenco 6c5e6e4809 Canvas Set Text logic node 2018-01-31 00:31:07 +01:00
Lubos Lenco 4e4dcd2aa6 Use mouse down when unable to lock 2018-01-30 13:16:32 +01:00
Lubos Lenco 9e8181edbc Simplify shader include 2018-01-29 23:52:42 +01:00
Lubos Lenco c7e77006a1 Shader fixes 2018-01-29 19:06:57 +01:00
Lubos Lenco 9e6bbe2bd7 More call group fixes 2018-01-29 13:52:39 +01:00
Lubos Lenco f7c7c7de6d
Merge pull request #472 from donalffons/master
More soft body changes
2018-01-29 12:47:15 +01:00
Lubos Lenco 8bfc99c279 Properly import referenced node group 2018-01-29 12:17:14 +01:00
Lubos Lenco 993ea5971d Shader displacement fix 2018-01-29 11:21:43 +01:00
Sebastian Alff 87f4104fb1
Merge pull request #8 from armory3d/master
Update Fork
2018-01-28 21:14:13 +01:00
Lubos Lenco 9a96f216f8 Procedural displacement 2018-01-28 20:02:41 +01:00
Sebastian Alff ee63b99f47
Merge pull request #7 from armory3d/master
Update Fork
2018-01-28 18:38:50 +01:00
Lubos Lenco 0fe2d17fcc Fix modifier equality check 2018-01-28 18:21:22 +01:00
Lubos Lenco 4e1a2955d7 No voxels in browser 2018-01-28 17:28:13 +01:00
Sebastian Alff 425ba08360
Merge pull request #6 from armory3d/master
Update Fork
2018-01-28 17:15:10 +01:00
Lubos Lenco a42781148a No voxel gi + cascades yet 2018-01-28 16:16:21 +01:00
Lubos Lenco 1c56653849 Improve volumetrics filtering 2018-01-28 14:03:56 +01:00
Lubos Lenco 989b91720b Reduce volumetrics mem usage 2018-01-28 13:53:06 +01:00
Lubos Lenco b3876128c4 Expose format lib 2018-01-24 22:57:54 +01:00
Lubos Lenco 262813cedf Honor transform locks for rigid body 2018-01-24 15:17:43 +01:00
Lubos Lenco aa99311fee Fix world pass on mobile 2018-01-24 13:10:17 +01:00
Lubos Lenco ecc0020b92 Move project id to exporter panel 2018-01-23 19:42:06 +01:00
Lubos Lenco af247f1876 Parse custom shader data from json 2018-01-23 15:41:09 +01:00
Lubos Lenco 8ecea46cfd Render emitter 2018-01-23 14:43:36 +01:00
Lubos Lenco 7921ad08a0 Fix ortho camera 2018-01-23 12:25:37 +01:00
Lubos Lenco 73ecbd3379 Merge branch 'master' of https://github.com/armory3d/armory 2018-01-22 18:47:01 +01:00
Lubos Lenco ad54883bf3 Improve load screen 2018-01-22 18:46:38 +01:00
unknown 3c11d7d54a Cleanup 2018-01-20 22:28:08 +01:00
Sebastian Alff ffd82fff28
Merge pull request #5 from armory3d/master
Update Fork
2018-01-20 12:25:06 +01:00
Lubos Lenco 88d8e070e3 Clamp window size 2018-01-18 21:38:02 +01:00
Lubos Lenco bb12c8d630 Add WindowInfo and DisplayInfo logic nodes 2018-01-17 18:41:43 +01:00
Sebastian Alff 37f3afeb16
Merge pull request #4 from armory3d/master
Update Fork
2018-01-11 17:21:22 +01:00
Lubos Lenco e7d69c5c06 Fix two_sided 2018-01-07 22:51:20 +01:00
Lubos Lenco cea57c33ea Shader fixes 2018-01-07 20:01:43 +01:00
Sebastian Alff c282c47584
Merge pull request #3 from armory3d/master
Update Fork
2018-01-07 13:39:33 +01:00
Lubos Lenco 67f5bf0c6a Forward renderer effects 2018-01-06 00:33:33 +01:00
Lubos Lenco abd0ab0c6c Rendering driver api 2018-01-04 16:22:16 +01:00
Lubos Lenco 500f1fb5ba Fix pose markers export 2018-01-04 12:42:05 +01:00
Lubos Lenco 08b8421c76 Fix equal shader check 2018-01-04 11:37:27 +01:00
Lubos Lenco 1441102d8f Append vr param 2018-01-04 10:25:49 +01:00
unknown 90a6be24fe Begin rendering driver interface 2018-01-03 15:09:55 +01:00
Martin Wallin bd30fed1f4 Speaker "play on start" property
Fixes issue: http://forums.armory3d.org/t/sound-playing-when-program-launches/621
2018-01-02 22:29:51 +01:00
unknown aecbbac32e Warn on invalid logic tree name 2018-01-02 18:19:02 +01:00
unknown fa583dc361 Fix shader pass removing 2018-01-02 17:03:20 +01:00
Sebastian effbe637fb re-enable support for exporting soft body hooks from blender. Implement support for multiple hooks per object. 2017-12-29 00:38:14 +01:00
Lubos Lenco da3c472850 Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
Lubos Lenco 42b4185187 Reduce shader count 2017-12-20 15:37:58 +01:00
Lubos Lenco 0ec80ebeff Simplify shader files 2017-12-20 10:19:44 +01:00
Lubos Lenco 409a398730 Temporal filter for stable voxels 2017-12-19 18:05:38 +01:00
Lubos Lenco 66d1ead229 Print project build time 2017-12-19 11:02:55 +01:00
Lubos Lenco e7ddeb1831 Enable cascades with voxels 2017-12-18 00:06:42 +01:00
Lubos Lenco ae1e734817 water_pass fix 2017-12-17 13:36:56 +01:00
Lubos Lenco 66bada395a Add SetTimeScale node 2017-12-16 15:13:10 +01:00
Lubos Lenco cefeda105e Maximize prop enable 2017-12-16 12:24:24 +01:00
Lubos Lenco 3e15cd0700 Update low preset 2017-12-15 14:44:36 +01:00
Lubos Lenco 89b687e99a Shader include fixes 2017-12-15 12:52:58 +01:00
Lubos Lenco 11a8389feb Mouse lock support 2017-12-14 18:12:01 +01:00
Lubos Lenco a1532d5bec Simplify shader passes 2017-12-13 14:21:42 +01:00
Lubos Lenco 6000a9199e Simplify world pass 2017-12-13 00:10:30 +01:00
Lubos Lenco 4042e43d17 Rename rigidbody.ghost to rigidbody.trigger for clarity 2017-12-12 20:07:31 +01:00
Lubos Lenco ba8289b636 Fix bias prop load 2017-12-12 14:46:20 +01:00
Lubos Lenco 35d5567737 Props for bundled scripts 2017-12-11 19:00:32 +01:00
Lubos Lenco 154f975592 Fix android_native.package 2017-12-11 14:49:43 +01:00
Lubos Lenco dc471b1a98 Take full page size for fullscreen mode in HTML5 2017-12-11 14:47:55 +01:00
Lubos Lenco 304966fd0f Set android_native.package to project package 2017-12-11 14:43:40 +01:00
Lubos Lenco 1642b2ebf8 Show traits in group outliner 2017-12-11 00:55:26 +01:00
Lubos Lenco 18b20e6c93 Default to landscape orientation 2017-12-10 10:42:57 +01:00
Lubos Lenco fdce3e5195 Faster skinning, begin IK 2017-12-09 10:32:08 +01:00
Lubos Lenco 46758cec5b Embed texture 2017-12-07 18:04:17 +01:00
Lubos Lenco 7e8e2eff01 Define _CLUT 2017-12-07 17:43:59 +01:00
Lubos Lenco 5bb511a06b
Merge pull request #407 from Naxela/master
Implement LUT-based color-grading
2017-12-07 17:39:42 +01:00
Alexander Kleemann 42b0aaaded Implement LUT-based color-grading
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Martin Wallin 1e19a9d0dc Get/Set CameraObject FOV logic nodes 2017-12-06 22:20:42 +01:00
Lubos Lenco bb41f829c6 Option to disable audio module 2017-12-06 19:55:08 +01:00
Lubos Lenco 034a832bf9 Improve object and action socket parse 2017-12-06 12:36:39 +01:00
Lubos Lenco 410dd5f795 Prepare for terrain collision shape 2017-12-05 23:45:40 +01:00
Lubos Lenco f056c35903 Detect voxel support 2017-12-05 23:06:24 +01:00
Lubos Lenco 8a0c0e40cf Less shadow bias for bigger maps 2017-12-05 22:00:27 +01:00
Lubos Lenco 0411b956c8 Tweak penumbra distance 2017-12-05 12:30:35 +01:00
Lubos Lenco 054ebc809e Cycles vector convert 2017-12-05 12:25:12 +01:00
Lubos Lenco 5eeefe3fdd Clamp penumbra taps 2017-12-04 23:37:45 +01:00
Lubos Lenco 9a20302114 Expose penumbra scale 2017-12-04 19:49:06 +01:00
Lubos Lenco 66539f9ba9 Cleanup Kode Studio build dir 2017-12-04 15:13:42 +01:00
Lubos Lenco 942e4d27fa Rigid body cleanup 2017-12-04 15:10:20 +01:00
Lubos Lenco 21b3ebf0b3 Fix linked data usage in logic nodes 2017-12-04 13:22:09 +01:00