luboslenco
9db8dade8d
Fix single cone
2018-04-21 17:32:21 +02:00
luboslenco
1e3b0b1561
Cleanup
2018-03-29 12:53:10 +02:00
luboslenco
15c5a06584
vxgi shadowmap defines
2018-03-27 23:30:00 +02:00
luboslenco
7ac97b638e
Fix null world
2018-03-27 22:28:45 +02:00
luboslenco
3cca3ffbf3
Adjust aperture
2018-03-27 16:02:27 +02:00
luboslenco
8f82e3a0d8
SSR trace dir
2018-03-26 23:23:27 +02:00
luboslenco
47993efd18
Fix clamp
2018-03-26 13:05:16 +02:00
luboslenco
d6dddc4d57
Normalize
2018-03-26 02:16:43 +02:00
luboslenco
addbdc5ce3
Normalize
2018-03-26 01:04:06 +02:00
luboslenco
e868b0f614
New ray offset for vxgi
2018-03-26 00:30:24 +02:00
luboslenco
98a4d18244
Debug draw d3d fix
2018-03-24 11:39:05 +01:00
luboslenco
ba4a8c2e22
Use latest Kha
2018-03-21 17:53:44 +01:00
luboslenco
2c2e42aec4
max_luminance pass
2018-03-07 23:37:47 +01:00
luboslenco
6574745791
Expose sharpen
2018-03-02 17:02:27 +01:00
luboslenco
f2465ab041
Shader fixes
2018-02-27 20:27:27 +01:00
Lubos Lenco
3392f3117a
Fix same-name assets
2018-02-24 12:16:11 +01:00
Lubos Lenco
cf4c0af123
Shader fix
2018-02-19 23:58:02 +01:00
Lubos Lenco
778205e6a9
Make shaders faster
2018-02-18 19:10:14 +01:00
Lubos Lenco
e73bf6b22a
Merging compute shader support
2018-02-16 17:12:19 +01:00
Lubos Lenco
8632f60fa0
Fix direct voxels
2018-02-08 11:00:09 +01:00
Lubos Lenco
e4c98b90c8
Shader fix
2018-01-30 10:17:07 +01:00
Lubos Lenco
9e8181edbc
Simplify shader include
2018-01-29 23:52:42 +01:00
Lubos Lenco
c7e77006a1
Shader fixes
2018-01-29 19:06:57 +01:00
Lubos Lenco
1110cdb5d6
Fix volumetrics for cubemap
2018-01-28 14:57:49 +01:00
Lubos Lenco
1c56653849
Improve volumetrics filtering
2018-01-28 14:03:56 +01:00
Lubos Lenco
989b91720b
Reduce volumetrics mem usage
2018-01-28 13:53:06 +01:00
Lubos Lenco
3c9e4fe487
Normal offset shadows bias
2018-01-23 22:40:09 +01:00
Lubos Lenco
ad54883bf3
Improve load screen
2018-01-22 18:46:38 +01:00
Lubos Lenco
cea57c33ea
Shader fixes
2018-01-07 20:01:43 +01:00
Lubos Lenco
67f5bf0c6a
Forward renderer effects
2018-01-06 00:33:33 +01:00
unknown
fa583dc361
Fix shader pass removing
2018-01-02 17:03:20 +01:00
unknown
ea21439d9f
Ensure storage exists
2017-12-30 12:14:36 +01:00
unknown
c669c44d09
Motion blur scale
2017-12-26 01:58:40 +01:00
Lubos Lenco
da3c472850
Cleanup uniforms and defines
2017-12-20 22:56:22 +01:00
Lubos Lenco
42b4185187
Reduce shader count
2017-12-20 15:37:58 +01:00
Lubos Lenco
0ec80ebeff
Simplify shader files
2017-12-20 10:19:44 +01:00
Lubos Lenco
409a398730
Temporal filter for stable voxels
2017-12-19 18:05:38 +01:00
Lubos Lenco
89b687e99a
Shader include fixes
2017-12-15 12:52:58 +01:00
Lubos Lenco
91cb952fd8
Shader cleanup
2017-12-13 14:44:21 +01:00
Lubos Lenco
a1532d5bec
Simplify shader passes
2017-12-13 14:21:42 +01:00
Lubos Lenco
6000a9199e
Simplify world pass
2017-12-13 00:10:30 +01:00
Lubos Lenco
34fd94af8a
Depth read fix for deferred quad pass
2017-12-07 20:46:41 +01:00
Lubos Lenco
2a3b8ff81b
Show trace in tab header
2017-12-07 17:44:44 +01:00
Lubos Lenco
5bb511a06b
Merge pull request #407 from Naxela/master
...
Implement LUT-based color-grading
2017-12-07 17:39:42 +01:00
Alexander Kleemann
42b0aaaded
Implement LUT-based color-grading
...
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Lubos Lenco
0cabc9bca7
Improve tracing
2017-12-05 21:41:17 +01:00
Lubos Lenco
5eeefe3fdd
Clamp penumbra taps
2017-12-04 23:37:45 +01:00
Lubos Lenco
9a20302114
Expose penumbra scale
2017-12-04 19:49:06 +01:00
Lubos Lenco
fbeeeac2d7
Visibility and dilate pass for soft shadows
2017-12-03 11:19:13 +01:00
Lubos Lenco
c67ff89361
LTC and hosek defines
2017-11-27 14:29:21 +01:00