Lubos Lenco
12ea08645c
Merge pull request #1006 from katharostech/set-camera-node
...
Add a Set Camera Node
2018-11-11 10:20:05 +01:00
Lubos Lenco
6c859bdb4d
Merge pull request #995 from katharostech/node-functions
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Add Functions and Function Calls to Logic Nodes
2018-11-11 10:18:23 +01:00
Zicklag
7d91654d05
Add a Set Camera Node
2018-11-10 13:40:19 -06:00
luboslenco
fb5cdcd636
Config init
2018-11-08 20:56:03 +01:00
luboslenco
acd7b70975
Kha update
2018-11-06 10:01:21 +01:00
Zicklag
f00b72836b
Add Functions and Function Calls to Logic Nodes
...
* Renamed Call Haxe node to Call Function because it will now be able
to call node functions as well.
* Added ability to pass arguments to the Call Function node.
* Created Function and Function output nodes that allow you to create
functions in node trees. Node functions can be called from other nodes
and from Haxe.
2018-11-04 09:00:38 -06:00
unknown
0cc1023d9d
Rename bundled font to font_default
2018-11-04 11:02:29 +01:00
Lubos Lenco
5145505fbf
Merge pull request #992 from katharostech/look-at-node-euler
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Make the Output of the Look At Node Euler Rotation
2018-11-03 15:45:13 +01:00
Zicklag
43acf28fc8
Make the Output of the Look At Node Euler Rotation
...
The Look At node previously output a quat for the rotation, which is
inconsistent and incompatible with the other logic nodes such as
Set Rotation.
2018-11-01 17:23:41 -05:00
unknown
659cbc3379
Use transform.rotate/move
2018-11-01 22:49:37 +01:00
unknown
b17d5b9942
Read color space
2018-11-01 02:02:41 +01:00
unknown
827b378713
Continuous Collision Detection
2018-10-30 12:56:49 +01:00
unknown
ffee033e0f
Set Native Property node is now Set Haxe Property for clarity
2018-10-30 11:16:56 +01:00
unknown
b80d5f551b
Format
2018-10-30 11:15:07 +01:00
Zicklag
4bf8983986
Add a "Set Gravity Enabled" Logic Node
2018-10-29 17:29:10 -05:00
unknown
3296463a1b
Noise fix
2018-10-28 17:52:12 +01:00
unknown
a27adbf42e
Runtime shader gen
2018-10-26 19:45:07 +02:00
unknown
ba0a6bafbc
Fix node
2018-10-25 23:45:58 +02:00
unknown
83e8a8932d
Fix node
2018-10-25 23:43:27 +02:00
unknown
202f8d3fb4
Update node interface
2018-10-25 10:23:00 +02:00
unknown
4c55918f98
Canvas Set Location node by Seek+
2018-10-25 10:20:34 +02:00
unknown
fc8d1adba0
vertex_structure field fix
2018-10-24 01:11:37 +02:00
unknown
48ecb814f5
Update node interface
2018-10-22 10:10:33 +02:00
unknown
f03dc18590
Format
2018-10-21 20:43:28 +02:00
unknown
ea8bdd16d5
Rename to Timer
2018-10-21 19:45:41 +02:00
Lubos Lenco
9a7d98e85d
Merge pull request #873 from thinkinmonkey/master
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new onTimer node as requested on #612
2018-10-21 19:40:35 +02:00
unknown
9cb07987d4
Fix compile
2018-10-21 14:25:02 +02:00
Lubos Lenco
016bf5df28
Merge pull request #884 from Anarchokawaii/master
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Updated Wasm api a little bit.
2018-10-21 14:19:29 +02:00
luboslenco
8ef7a48ad9
Do not recreate buffer
2018-10-17 16:41:48 +02:00
luboslenco
88623a1975
Call Function node is now Call Haxe node
2018-10-15 17:02:06 +02:00
luboslenco
8d2e1c9fba
Expose supersample config
2018-10-14 20:21:19 +02:00
luboslenco
d0c48bf7d6
Spawn Object node children bool
2018-10-14 18:51:13 +02:00
luboslenco
abd464cd22
Expose debug console visibility
2018-10-11 11:30:39 +02:00
luboslenco
ffacca96f1
Handle color masks
2018-10-10 13:07:08 +02:00
luboslenco
700b12d032
Cull probes
2018-10-08 13:45:08 +02:00
luboslenco
9e7ac66160
Reflection cubemap pass
2018-10-04 15:35:33 +02:00
luboslenco
fe9fa0eea9
Apply reflection plane
2018-10-03 13:59:34 +02:00
luboslenco
0d5ddf4eef
Begin probe pass
2018-10-01 22:01:03 +02:00
luboslenco
9d02708062
Probe stubs
2018-10-01 11:45:43 +02:00
Anarchokawaii
66f6c52703
changed set_Location to set_location
2018-09-20 13:27:58 -05:00
luboslenco
9c9a289aea
Use solver iterations for soft body
2018-09-20 14:39:49 +02:00
Anarchokawaii
e8ac80562c
fixed typo on line 14
...
set location was meant to be set_location
2018-09-19 13:05:55 -05:00
Anarchokawaii
3653fe1e56
Updated wasm api for set_L/S/R in .h file.
2018-09-18 14:15:54 -05:00
Anarchokawaii
dbf2899dc5
Made set_L/S/R seperate functions in the wasmapi haxe file
2018-09-18 14:14:27 -05:00
thinkinmonkey
932698d548
Merge branch 'master' of https://github.com/armory3d/armory
2018-09-16 18:52:11 +01:00
unknown
f9d3002792
Fix physics break for Krom
2018-09-15 12:21:54 +02:00
luboslenco
0116766481
Fix typo
2018-09-14 08:58:14 +02:00
luboslenco
78906238b5
Update physics first
2018-09-13 14:49:34 +02:00
luboslenco
0a4f9cbac7
Shader pass variant
2018-09-13 12:13:32 +02:00
thinkinmonkey
9249fe79db
new onTimer node as requested on #612
2018-09-13 10:07:12 +01:00
luboslenco
7507b1eb84
Fix physics define
2018-09-11 15:11:46 +02:00
luboslenco
d6241d9366
Cleanup
2018-09-09 19:25:19 +02:00
luboslenco
2fc63d7fed
Expose draw order
2018-09-08 12:34:12 +02:00
luboslenco
ddea3b7cea
Use new Kha
2018-09-05 08:49:44 +02:00
luboslenco
d2046c5169
Basic render path config
2018-08-29 23:01:23 +02:00
luboslenco
7cab97dea8
Simplify HosekWilkie recompute
2018-08-29 15:03:01 +02:00
luboslenco
8236f4da08
UI scale for debug console
2018-08-29 09:59:23 +02:00
luboslenco
d2a96abcde
Rename Lamp to Light to keep in sync with Blender2.8
2018-08-28 15:10:28 +02:00
luboslenco
a83502c0f8
Fix console flag
2018-08-28 13:52:53 +02:00
luboslenco
68ec902090
Merge faster math and skinning
2018-08-28 13:50:52 +02:00
luboslenco
6a23b5e2ff
Physics world reset fix
2018-08-27 07:35:39 +02:00
luboslenco
4170df9f65
Soft body cpp fix
2018-08-26 22:05:33 +02:00
luboslenco
b34c05a727
Write cleaner Main
2018-08-26 18:42:10 +02:00
luboslenco
5966687409
Rigid body is removed by itself
2018-08-26 18:11:12 +02:00
luboslenco
b7aa00d030
Add Blend Action node
2018-08-24 10:59:30 +02:00
luboslenco
f3634bb277
Prevent bullet allocations
2018-08-23 20:26:40 +02:00
luboslenco
5d59a315c6
Faster debug console
2018-08-22 12:23:33 +02:00
luboslenco
73b68e1336
Dynamic 3d mesh physics shape for ammo
2018-08-21 13:08:19 +02:00
Lubos Lenco
fedfd54182
Merge pull request #826 from kenthinson/codeDocs
...
Code docs
2018-08-21 07:20:02 +02:00
unknown
8d3ca8db6b
Set Light Color and Set Light Strength nodes
2018-08-19 11:03:35 +02:00
Kent Hinson
ef72da41a3
RigidBody doc
2018-08-18 12:31:13 -07:00
Kent Hinson
2d7879f89f
Merge branch 'master' into codeDocs
2018-08-18 11:16:58 -07:00
Kent Hinson
d5efac7cdb
Better visual studio code formatting
2018-08-17 13:06:40 -07:00
Kent Hinson
14b2ee9f45
getContacts docs
2018-08-17 11:45:52 -07:00
unknown
343f133764
Begin dynamic 3d mesh physics shape
2018-08-17 17:01:54 +02:00
unknown
b831f1d663
Use Transform.overlap
2018-08-17 10:44:31 +02:00
unknown
51529e98f9
Add RigidBody.notifyOnContact
2018-08-17 10:20:46 +02:00
unknown
9095562d6a
Add Pause Trait and Resume Trait nodes
2018-08-16 19:18:44 +02:00
unknown
b5ff24d2ef
No need to enable particle flag in material
2018-08-16 17:16:35 +02:00
unknown
8840119156
Set Particle Speed node
2018-08-16 13:41:46 +02:00
unknown
4b04d8f36f
Forward particle fixes
2018-08-16 12:10:50 +02:00
unknown
7152000a08
Update Math logic node
2018-08-15 19:11:47 +02:00
unknown
d6c2313f6a
Cover traces
2018-08-12 19:07:28 +02:00
Devin Curry
509569fafe
SwitchNode
2018-08-11 23:42:39 -07:00
luboslenco
e1383f4439
Handle blending pass in forward path
2018-08-08 15:06:10 +02:00
luboslenco
31b2fe26fb
Rigid body cleanup
2018-08-06 21:56:53 +02:00
luboslenco
2b1ea85699
Package fix
2018-08-06 15:26:02 +02:00
luboslenco
6903c82be5
Ensure output exists
2018-08-05 20:42:52 +02:00
luboslenco
953a7b6884
More package fixes
2018-08-03 18:29:32 +02:00
luboslenco
2185a0445a
Add Bone FK and Bone IK nodes
2018-08-03 15:17:08 +02:00
luboslenco
6e8538bdef
Properly place rigid body on scene spawn
2018-08-01 20:38:14 +02:00
luboslenco
fa05a3f599
Fix Scene package
2018-07-31 21:41:29 +02:00
luboslenco
9863f74951
Set constant buffer on update
2018-07-31 15:50:41 +02:00
unknown
5cba0a4b40
Dxr stubs
2018-07-29 11:39:54 +02:00
luboslenco
9c6e6eb462
Improve dce
2018-07-24 21:28:03 +02:00
luboslenco
1bf3c4c1f9
Kha updates
2018-07-19 12:04:32 +02:00
luboslenco
4ba4623241
Merge Send Event and Send Object Event nodes
2018-07-13 08:46:25 +02:00
KTakahiro1729
f64647e4a6
add object event node
2018-07-12 05:43:11 +09:00
luboslenco
370319a40d
Allow to pause physics world
2018-07-10 21:41:49 +02:00
luboslenco
e0829ddb5b
Ensure rigid body exists
2018-07-10 16:35:10 +02:00
luboslenco
d0ee669e6d
Parsing height into channel
2018-07-06 18:15:17 +02:00
luboslenco
24c378038c
Get child node search type
2018-07-04 12:29:41 +02:00
luboslenco
094c0e9597
Add Contains String node
2018-07-04 11:49:48 +02:00
luboslenco
1829261f1b
Watch node tree name
2018-06-29 08:40:56 +02:00
luboslenco
050c5e7d8f
Watch logic node value in debug console
2018-06-28 22:39:23 +02:00
luboslenco
0f7c0d8166
Do not cache event entries
2018-06-28 20:12:11 +02:00
luboslenco
72de5d0397
Expose drawMeshes
2018-06-28 17:54:53 +02:00
luboslenco
0ba60eea90
Legacy shader fixes
2018-06-28 16:26:15 +02:00
luboslenco
5ddb0e32d1
Fix spawning scene with physics
2018-06-28 12:04:38 +02:00
luboslenco
3ef5c49824
Show object traits in debug console
2018-06-28 11:34:56 +02:00
luboslenco
20131e0ec8
Set canvas theme
2018-06-27 18:49:57 +02:00
unknown
f8f0e127a1
Add Array Slice and Array Splice nodes
2018-06-24 15:47:39 +02:00
luboslenco
cfa04601b8
Expose log to console
2018-06-21 15:00:14 +02:00
luboslenco
a98fded080
Fix define
2018-06-20 15:02:01 +02:00
luboslenco
f06878dbfb
Improved debug console
2018-06-20 14:57:37 +02:00
luboslenco
2b4f89c2ac
Up axis for walk navigation
2018-06-19 18:05:10 +02:00
luboslenco
fbcb7b7bbe
Deg to Rad node
2018-06-15 10:49:14 +02:00
luboslenco
8fa9da0442
Fix bone child translation
2018-06-14 22:50:11 +02:00
luboslenco
a29180e433
Add Look At node
2018-06-14 15:24:28 +02:00
luboslenco
e05ca352dd
Null safe logic nodes
2018-06-14 14:52:05 +02:00
luboslenco
1a7d72c3e1
Array Add multiple values
2018-06-12 23:48:01 +02:00
luboslenco
13731ae634
Set Material Param nodes
2018-06-12 13:50:27 +02:00
luboslenco
2fdcd7c520
Float link fix
2018-06-12 11:49:41 +02:00
luboslenco
61344dc294
Material compiler fix
2018-06-11 19:31:21 +02:00
luboslenco
6718ba4856
Checker fix
2018-06-09 23:43:19 +02:00
luboslenco
7ac0b6d12f
Reuse Object node value
2018-06-08 12:36:59 +02:00
Yannik Böttcher
4b2d6a99ad
adjusted ObjectNode to work with SetVariable Node
2018-06-07 22:14:03 +02:00
unknown
3566b73f9d
Pause and Stop Speaker nodes
2018-06-06 01:31:55 +02:00
unknown
027cdf346b
Add packFloat2
2018-06-02 22:14:18 +02:00
unknown
2610dca848
Trait init fixes
2018-06-02 19:00:36 +02:00
unknown
dea61608c3
Vector equal test for Gate node
2018-06-01 19:02:56 +02:00
unknown
7f728d78b2
Add 'Almost Equal' to Gate node
2018-06-01 18:33:52 +02:00
Sebastian
08ecba267e
Fixing issue, where "Clear Parent" node breaks execution in succesive calls to "Set Parent": https://github.com/armory3d/armory/issues/636
2018-05-29 01:31:28 +02:00
luboslenco
8cc707e19a
Load canvas sooner
2018-05-26 22:54:42 +02:00
luboslenco
93b63efd80
Value category for Concatenate String
2018-05-26 22:54:08 +02:00
Andrei Nadin
2b74077acf
Add Concatenate String Node
2018-05-26 17:23:43 +10:00
luboslenco
e48b16d3d4
Upgrading armory into b2.8 engine
2018-05-24 22:16:28 +02:00
luboslenco
b245624b19
Begin b2.8, no sync for now
2018-05-22 19:44:54 +02:00
luboslenco
0c4cc2fc70
Material compiler fixes
2018-05-21 17:55:26 +02:00
luboslenco
57c44fcda0
Fix material specular
2018-05-19 19:29:14 +02:00
luboslenco
c5ca8f8e17
Compute voxels faster
2018-05-18 11:26:09 +02:00
luboslenco
c7a548bb5e
Fixing translucency
2018-05-17 22:47:00 +02:00
unknown
310cf140b8
Add Show Mouse node
2018-05-16 12:17:16 +02:00
unknown
a2bf6a0a90
Add Stop Agent node
2018-05-15 23:30:47 +02:00
unknown
bcd78309a5
Transform node + Set Variable works
2018-05-15 22:21:04 +02:00
unknown
0363ab5802
Fix compile
2018-05-15 21:21:28 +02:00
unknown
fe27d79239
Expose final composited target
2018-05-15 19:19:18 +02:00
unknown
819bd17a1d
Set Material Slot node
2018-05-15 16:44:17 +02:00
unknown
dbeda17af4
Set all material slots
2018-05-15 16:39:46 +02:00
Andrei Nadin
fceec443ef
Merge branch 'master' of github.com:armory3d/armory
2018-05-07 17:43:20 +10:00
Andrei Nadin
471974c226
Fix Typo in mix nodes (was using wrong property for clamp)
...
Changed clamp to Math.clamp()
2018-05-07 17:41:36 +10:00
luboslenco
96933aabc2
Parse height input
2018-05-06 17:45:47 +02:00
luboslenco
ab1eb0758b
Implement Trait node
2018-05-05 13:36:20 +02:00
luboslenco
c054635089
Check camera for canvas
2018-05-05 12:52:35 +02:00
luboslenco
dcc211bc19
Increase ao range
2018-04-30 23:07:45 +02:00
luboslenco
842d48e036
Forward render capture
2018-04-24 20:24:36 +02:00
luboslenco
69716d5346
Fix render capture
2018-04-24 20:08:18 +02:00
unknown
428ba34196
Export physics simulation params
2018-04-23 12:21:46 +02:00
Andrei Nadin
8398900ac4
Add Null check for Material Node
2018-04-21 14:23:31 +10:00
Andrei Nadin
eff1a96f8f
Get and Set Gravity Nodes
2018-04-21 14:03:03 +10:00
Andrei Nadin
5e9c8dad4c
Temp fix to stop Trait Node from failing compilations
...
Still doesn’t return a trait…
2018-04-21 14:02:44 +10:00
luboslenco
e3de9cd088
Resolution scale filter
2018-04-20 00:56:54 +02:00
luboslenco
7fd6521646
Add Mix and VectorMix nodes
2018-04-19 16:29:15 +02:00
Lubos Lenco
3ba6a5d0fe
Merge pull request #601 from anadin/master
...
Add ApplyForceNodes
2018-04-18 08:55:51 +02:00
Andrei Nadin
d8c6cef7f9
Add ApplyForceNodes
...
Think it would be good to add a global/local bool?
2018-04-18 10:26:33 +10:00
luboslenco
8285b6b3f0
More wasm binds
2018-04-17 12:23:55 +02:00
luboslenco
6d5b003689
Add wasm_api
2018-04-16 16:09:19 +02:00
Andrei Nadin
d83caae736
Add #if to WasmScript - was breaking iOS builds
2018-04-16 14:22:00 +10:00
Lubos Lenco
0451aa558e
Merge pull request #596 from Simonrazer/master
...
"Gate" node with else output
2018-04-16 00:12:42 +02:00
luboslenco
0667f9a71b
WebAssembly modules
2018-04-15 11:55:42 +02:00
Simonrazer
e7171433ae
Gate with else
...
First try?
2018-04-15 10:36:30 +02:00
luboslenco
af65880fbd
Rename ApplyImpulseNodeAtLocation to ApplyImpulseAtLocationNode, format
2018-04-14 20:00:40 +02:00
Andrei Nadin
74b6ce09f0
Get Velocity Node
2018-04-13 15:05:54 +10:00
Andrei Nadin
c8cfc9d727
VectorClamp To Size Node (requires new vecX.hx from iron)
...
This is a little bit of a pain as Iron is a operate repo
2018-04-13 13:45:19 +10:00
Andrei Nadin
00056b8e0c
Apply Impulse at location Node
2018-04-13 13:29:05 +10:00
Andrei Nadin
c9a53ef2d8
Enable getAngularVelocity()
...
This is part of a new GetVelocity Node which I will submit to the LogicPack repository?
2018-04-13 13:21:36 +10:00
Andrei Nadin
b26a154cc7
Add Length to the Vecor Math node
2018-04-13 13:20:05 +10:00
luboslenco
78f43a0304
Use FastFloat
2018-04-11 17:18:39 +02:00
luboslenco
20c2caf391
More FastFloats
2018-04-09 21:38:34 +02:00
luboslenco
501e23790d
Fix Haxe 4 compile
2018-04-06 17:57:24 +02:00
unknown
44292413c6
Fix physics tick
2018-03-31 00:22:45 +02:00
luboslenco
15c5a06584
vxgi shadowmap defines
2018-03-27 23:30:00 +02:00
luboslenco
7ac97b638e
Fix null world
2018-03-27 22:28:45 +02:00
luboslenco
663332c7a1
vxgi relight option
2018-03-27 14:09:18 +02:00
luboslenco
09db2a4d01
Forward path fix vxgi intensity
2018-03-27 12:29:12 +02:00
luboslenco
e868b0f614
New ray offset for vxgi
2018-03-26 00:30:24 +02:00
luboslenco
ba4a8c2e22
Use latest Kha
2018-03-21 17:53:44 +01:00
Kevin Leung
708e1705e7
NavAgent: faster is faster
2018-03-08 20:43:03 +08:00
luboslenco
4daecad687
On Init node fixes
2018-03-08 12:52:19 +01:00
luboslenco
9a6ea01324
Format
2018-03-08 09:59:08 +01:00
Kevin Leung
c1714a0bb5
FollowCamera: use LateUpdate to avoid sync issues
2018-03-08 10:31:17 +08:00
luboslenco
2c2e42aec4
max_luminance pass
2018-03-07 23:37:47 +01:00
Kevin Leung
12244740c2
[NavAgent] Expose speed prop
2018-03-07 18:07:23 +08:00
luboslenco
97f3d3dd3b
Fix warning print
2018-03-06 22:05:36 +01:00
luboslenco
5626003ead
Krom exporter and JS minifier
2018-03-04 19:38:40 +01:00
luboslenco
f456cc9c02
Fix event removal
2018-03-03 13:09:08 +01:00
luboslenco
abe7e2fe6a
Fix Send Global Event node
2018-03-03 12:26:39 +01:00
luboslenco
b8c41983d7
Fix PhysicsBreak
2018-03-02 17:10:57 +01:00
luboslenco
66041ba142
Async fixes
2018-03-02 14:50:58 +01:00
luboslenco
6e09a7e6b3
Fix materials with no face assigned
2018-03-01 10:58:01 +01:00