luboslenco
|
7507b1eb84
|
Fix physics define
|
2018-09-11 15:11:46 +02:00 |
|
luboslenco
|
d6241d9366
|
Cleanup
|
2018-09-09 19:25:19 +02:00 |
|
luboslenco
|
2fc63d7fed
|
Expose draw order
|
2018-09-08 12:34:12 +02:00 |
|
luboslenco
|
ddea3b7cea
|
Use new Kha
|
2018-09-05 08:49:44 +02:00 |
|
luboslenco
|
d2046c5169
|
Basic render path config
|
2018-08-29 23:01:23 +02:00 |
|
luboslenco
|
7cab97dea8
|
Simplify HosekWilkie recompute
|
2018-08-29 15:03:01 +02:00 |
|
luboslenco
|
8236f4da08
|
UI scale for debug console
|
2018-08-29 09:59:23 +02:00 |
|
luboslenco
|
d2a96abcde
|
Rename Lamp to Light to keep in sync with Blender2.8
|
2018-08-28 15:10:28 +02:00 |
|
luboslenco
|
a83502c0f8
|
Fix console flag
|
2018-08-28 13:52:53 +02:00 |
|
luboslenco
|
68ec902090
|
Merge faster math and skinning
|
2018-08-28 13:50:52 +02:00 |
|
luboslenco
|
6a23b5e2ff
|
Physics world reset fix
|
2018-08-27 07:35:39 +02:00 |
|
luboslenco
|
4170df9f65
|
Soft body cpp fix
|
2018-08-26 22:05:33 +02:00 |
|
luboslenco
|
b34c05a727
|
Write cleaner Main
|
2018-08-26 18:42:10 +02:00 |
|
luboslenco
|
5966687409
|
Rigid body is removed by itself
|
2018-08-26 18:11:12 +02:00 |
|
luboslenco
|
b7aa00d030
|
Add Blend Action node
|
2018-08-24 10:59:30 +02:00 |
|
luboslenco
|
f3634bb277
|
Prevent bullet allocations
|
2018-08-23 20:26:40 +02:00 |
|
luboslenco
|
5d59a315c6
|
Faster debug console
|
2018-08-22 12:23:33 +02:00 |
|
luboslenco
|
73b68e1336
|
Dynamic 3d mesh physics shape for ammo
|
2018-08-21 13:08:19 +02:00 |
|
Lubos Lenco
|
fedfd54182
|
Merge pull request #826 from kenthinson/codeDocs
Code docs
|
2018-08-21 07:20:02 +02:00 |
|
unknown
|
8d3ca8db6b
|
Set Light Color and Set Light Strength nodes
|
2018-08-19 11:03:35 +02:00 |
|
Kent Hinson
|
ef72da41a3
|
RigidBody doc
|
2018-08-18 12:31:13 -07:00 |
|
Kent Hinson
|
2d7879f89f
|
Merge branch 'master' into codeDocs
|
2018-08-18 11:16:58 -07:00 |
|
Kent Hinson
|
d5efac7cdb
|
Better visual studio code formatting
|
2018-08-17 13:06:40 -07:00 |
|
Kent Hinson
|
14b2ee9f45
|
getContacts docs
|
2018-08-17 11:45:52 -07:00 |
|
unknown
|
343f133764
|
Begin dynamic 3d mesh physics shape
|
2018-08-17 17:01:54 +02:00 |
|
unknown
|
b831f1d663
|
Use Transform.overlap
|
2018-08-17 10:44:31 +02:00 |
|
unknown
|
51529e98f9
|
Add RigidBody.notifyOnContact
|
2018-08-17 10:20:46 +02:00 |
|
unknown
|
9095562d6a
|
Add Pause Trait and Resume Trait nodes
|
2018-08-16 19:18:44 +02:00 |
|
unknown
|
b5ff24d2ef
|
No need to enable particle flag in material
|
2018-08-16 17:16:35 +02:00 |
|
unknown
|
8840119156
|
Set Particle Speed node
|
2018-08-16 13:41:46 +02:00 |
|
unknown
|
4b04d8f36f
|
Forward particle fixes
|
2018-08-16 12:10:50 +02:00 |
|
unknown
|
7152000a08
|
Update Math logic node
|
2018-08-15 19:11:47 +02:00 |
|
unknown
|
d6c2313f6a
|
Cover traces
|
2018-08-12 19:07:28 +02:00 |
|
Devin Curry
|
509569fafe
|
SwitchNode
|
2018-08-11 23:42:39 -07:00 |
|
luboslenco
|
e1383f4439
|
Handle blending pass in forward path
|
2018-08-08 15:06:10 +02:00 |
|
luboslenco
|
31b2fe26fb
|
Rigid body cleanup
|
2018-08-06 21:56:53 +02:00 |
|
luboslenco
|
2b1ea85699
|
Package fix
|
2018-08-06 15:26:02 +02:00 |
|
luboslenco
|
6903c82be5
|
Ensure output exists
|
2018-08-05 20:42:52 +02:00 |
|
luboslenco
|
953a7b6884
|
More package fixes
|
2018-08-03 18:29:32 +02:00 |
|
luboslenco
|
2185a0445a
|
Add Bone FK and Bone IK nodes
|
2018-08-03 15:17:08 +02:00 |
|
luboslenco
|
6e8538bdef
|
Properly place rigid body on scene spawn
|
2018-08-01 20:38:14 +02:00 |
|
luboslenco
|
fa05a3f599
|
Fix Scene package
|
2018-07-31 21:41:29 +02:00 |
|
luboslenco
|
9863f74951
|
Set constant buffer on update
|
2018-07-31 15:50:41 +02:00 |
|
unknown
|
5cba0a4b40
|
Dxr stubs
|
2018-07-29 11:39:54 +02:00 |
|
luboslenco
|
9c6e6eb462
|
Improve dce
|
2018-07-24 21:28:03 +02:00 |
|
luboslenco
|
1bf3c4c1f9
|
Kha updates
|
2018-07-19 12:04:32 +02:00 |
|
luboslenco
|
4ba4623241
|
Merge Send Event and Send Object Event nodes
|
2018-07-13 08:46:25 +02:00 |
|
KTakahiro1729
|
f64647e4a6
|
add object event node
|
2018-07-12 05:43:11 +09:00 |
|
luboslenco
|
370319a40d
|
Allow to pause physics world
|
2018-07-10 21:41:49 +02:00 |
|
luboslenco
|
e0829ddb5b
|
Ensure rigid body exists
|
2018-07-10 16:35:10 +02:00 |
|
luboslenco
|
d0ee669e6d
|
Parsing height into channel
|
2018-07-06 18:15:17 +02:00 |
|
luboslenco
|
24c378038c
|
Get child node search type
|
2018-07-04 12:29:41 +02:00 |
|
luboslenco
|
094c0e9597
|
Add Contains String node
|
2018-07-04 11:49:48 +02:00 |
|
luboslenco
|
1829261f1b
|
Watch node tree name
|
2018-06-29 08:40:56 +02:00 |
|
luboslenco
|
050c5e7d8f
|
Watch logic node value in debug console
|
2018-06-28 22:39:23 +02:00 |
|
luboslenco
|
0f7c0d8166
|
Do not cache event entries
|
2018-06-28 20:12:11 +02:00 |
|
luboslenco
|
72de5d0397
|
Expose drawMeshes
|
2018-06-28 17:54:53 +02:00 |
|
luboslenco
|
0ba60eea90
|
Legacy shader fixes
|
2018-06-28 16:26:15 +02:00 |
|
luboslenco
|
5ddb0e32d1
|
Fix spawning scene with physics
|
2018-06-28 12:04:38 +02:00 |
|
luboslenco
|
3ef5c49824
|
Show object traits in debug console
|
2018-06-28 11:34:56 +02:00 |
|
luboslenco
|
20131e0ec8
|
Set canvas theme
|
2018-06-27 18:49:57 +02:00 |
|
unknown
|
f8f0e127a1
|
Add Array Slice and Array Splice nodes
|
2018-06-24 15:47:39 +02:00 |
|
luboslenco
|
cfa04601b8
|
Expose log to console
|
2018-06-21 15:00:14 +02:00 |
|
luboslenco
|
a98fded080
|
Fix define
|
2018-06-20 15:02:01 +02:00 |
|
luboslenco
|
f06878dbfb
|
Improved debug console
|
2018-06-20 14:57:37 +02:00 |
|
luboslenco
|
2b4f89c2ac
|
Up axis for walk navigation
|
2018-06-19 18:05:10 +02:00 |
|
luboslenco
|
fbcb7b7bbe
|
Deg to Rad node
|
2018-06-15 10:49:14 +02:00 |
|
luboslenco
|
8fa9da0442
|
Fix bone child translation
|
2018-06-14 22:50:11 +02:00 |
|
luboslenco
|
a29180e433
|
Add Look At node
|
2018-06-14 15:24:28 +02:00 |
|
luboslenco
|
e05ca352dd
|
Null safe logic nodes
|
2018-06-14 14:52:05 +02:00 |
|
luboslenco
|
1a7d72c3e1
|
Array Add multiple values
|
2018-06-12 23:48:01 +02:00 |
|
luboslenco
|
13731ae634
|
Set Material Param nodes
|
2018-06-12 13:50:27 +02:00 |
|
luboslenco
|
2fdcd7c520
|
Float link fix
|
2018-06-12 11:49:41 +02:00 |
|
luboslenco
|
61344dc294
|
Material compiler fix
|
2018-06-11 19:31:21 +02:00 |
|
luboslenco
|
6718ba4856
|
Checker fix
|
2018-06-09 23:43:19 +02:00 |
|
luboslenco
|
7ac0b6d12f
|
Reuse Object node value
|
2018-06-08 12:36:59 +02:00 |
|
Yannik Böttcher
|
4b2d6a99ad
|
adjusted ObjectNode to work with SetVariable Node
|
2018-06-07 22:14:03 +02:00 |
|
unknown
|
3566b73f9d
|
Pause and Stop Speaker nodes
|
2018-06-06 01:31:55 +02:00 |
|
unknown
|
027cdf346b
|
Add packFloat2
|
2018-06-02 22:14:18 +02:00 |
|
unknown
|
2610dca848
|
Trait init fixes
|
2018-06-02 19:00:36 +02:00 |
|
unknown
|
dea61608c3
|
Vector equal test for Gate node
|
2018-06-01 19:02:56 +02:00 |
|
unknown
|
7f728d78b2
|
Add 'Almost Equal' to Gate node
|
2018-06-01 18:33:52 +02:00 |
|
Sebastian
|
08ecba267e
|
Fixing issue, where "Clear Parent" node breaks execution in succesive calls to "Set Parent": https://github.com/armory3d/armory/issues/636
|
2018-05-29 01:31:28 +02:00 |
|
luboslenco
|
8cc707e19a
|
Load canvas sooner
|
2018-05-26 22:54:42 +02:00 |
|
luboslenco
|
93b63efd80
|
Value category for Concatenate String
|
2018-05-26 22:54:08 +02:00 |
|
Andrei Nadin
|
2b74077acf
|
Add Concatenate String Node
|
2018-05-26 17:23:43 +10:00 |
|
luboslenco
|
e48b16d3d4
|
Upgrading armory into b2.8 engine
|
2018-05-24 22:16:28 +02:00 |
|
luboslenco
|
b245624b19
|
Begin b2.8, no sync for now
|
2018-05-22 19:44:54 +02:00 |
|
luboslenco
|
0c4cc2fc70
|
Material compiler fixes
|
2018-05-21 17:55:26 +02:00 |
|
luboslenco
|
57c44fcda0
|
Fix material specular
|
2018-05-19 19:29:14 +02:00 |
|
luboslenco
|
c5ca8f8e17
|
Compute voxels faster
|
2018-05-18 11:26:09 +02:00 |
|
luboslenco
|
c7a548bb5e
|
Fixing translucency
|
2018-05-17 22:47:00 +02:00 |
|
unknown
|
310cf140b8
|
Add Show Mouse node
|
2018-05-16 12:17:16 +02:00 |
|
unknown
|
a2bf6a0a90
|
Add Stop Agent node
|
2018-05-15 23:30:47 +02:00 |
|
unknown
|
bcd78309a5
|
Transform node + Set Variable works
|
2018-05-15 22:21:04 +02:00 |
|
unknown
|
0363ab5802
|
Fix compile
|
2018-05-15 21:21:28 +02:00 |
|
unknown
|
fe27d79239
|
Expose final composited target
|
2018-05-15 19:19:18 +02:00 |
|
unknown
|
819bd17a1d
|
Set Material Slot node
|
2018-05-15 16:44:17 +02:00 |
|
unknown
|
dbeda17af4
|
Set all material slots
|
2018-05-15 16:39:46 +02:00 |
|
Andrei Nadin
|
fceec443ef
|
Merge branch 'master' of github.com:armory3d/armory
|
2018-05-07 17:43:20 +10:00 |
|
Andrei Nadin
|
471974c226
|
Fix Typo in mix nodes (was using wrong property for clamp)
Changed clamp to Math.clamp()
|
2018-05-07 17:41:36 +10:00 |
|
luboslenco
|
96933aabc2
|
Parse height input
|
2018-05-06 17:45:47 +02:00 |
|
luboslenco
|
ab1eb0758b
|
Implement Trait node
|
2018-05-05 13:36:20 +02:00 |
|
luboslenco
|
c054635089
|
Check camera for canvas
|
2018-05-05 12:52:35 +02:00 |
|
luboslenco
|
dcc211bc19
|
Increase ao range
|
2018-04-30 23:07:45 +02:00 |
|
luboslenco
|
842d48e036
|
Forward render capture
|
2018-04-24 20:24:36 +02:00 |
|
luboslenco
|
69716d5346
|
Fix render capture
|
2018-04-24 20:08:18 +02:00 |
|
unknown
|
428ba34196
|
Export physics simulation params
|
2018-04-23 12:21:46 +02:00 |
|
Andrei Nadin
|
8398900ac4
|
Add Null check for Material Node
|
2018-04-21 14:23:31 +10:00 |
|
Andrei Nadin
|
eff1a96f8f
|
Get and Set Gravity Nodes
|
2018-04-21 14:03:03 +10:00 |
|
Andrei Nadin
|
5e9c8dad4c
|
Temp fix to stop Trait Node from failing compilations
Still doesn’t return a trait…
|
2018-04-21 14:02:44 +10:00 |
|
luboslenco
|
e3de9cd088
|
Resolution scale filter
|
2018-04-20 00:56:54 +02:00 |
|
luboslenco
|
7fd6521646
|
Add Mix and VectorMix nodes
|
2018-04-19 16:29:15 +02:00 |
|
Lubos Lenco
|
3ba6a5d0fe
|
Merge pull request #601 from anadin/master
Add ApplyForceNodes
|
2018-04-18 08:55:51 +02:00 |
|
Andrei Nadin
|
d8c6cef7f9
|
Add ApplyForceNodes
Think it would be good to add a global/local bool?
|
2018-04-18 10:26:33 +10:00 |
|
luboslenco
|
8285b6b3f0
|
More wasm binds
|
2018-04-17 12:23:55 +02:00 |
|
luboslenco
|
6d5b003689
|
Add wasm_api
|
2018-04-16 16:09:19 +02:00 |
|
Andrei Nadin
|
d83caae736
|
Add #if to WasmScript - was breaking iOS builds
|
2018-04-16 14:22:00 +10:00 |
|
Lubos Lenco
|
0451aa558e
|
Merge pull request #596 from Simonrazer/master
"Gate" node with else output
|
2018-04-16 00:12:42 +02:00 |
|
luboslenco
|
0667f9a71b
|
WebAssembly modules
|
2018-04-15 11:55:42 +02:00 |
|
Simonrazer
|
e7171433ae
|
Gate with else
First try?
|
2018-04-15 10:36:30 +02:00 |
|
luboslenco
|
af65880fbd
|
Rename ApplyImpulseNodeAtLocation to ApplyImpulseAtLocationNode, format
|
2018-04-14 20:00:40 +02:00 |
|
Andrei Nadin
|
74b6ce09f0
|
Get Velocity Node
|
2018-04-13 15:05:54 +10:00 |
|
Andrei Nadin
|
c8cfc9d727
|
VectorClamp To Size Node (requires new vecX.hx from iron)
This is a little bit of a pain as Iron is a operate repo
|
2018-04-13 13:45:19 +10:00 |
|
Andrei Nadin
|
00056b8e0c
|
Apply Impulse at location Node
|
2018-04-13 13:29:05 +10:00 |
|
Andrei Nadin
|
c9a53ef2d8
|
Enable getAngularVelocity()
This is part of a new GetVelocity Node which I will submit to the LogicPack repository?
|
2018-04-13 13:21:36 +10:00 |
|
Andrei Nadin
|
b26a154cc7
|
Add Length to the Vecor Math node
|
2018-04-13 13:20:05 +10:00 |
|
luboslenco
|
78f43a0304
|
Use FastFloat
|
2018-04-11 17:18:39 +02:00 |
|
luboslenco
|
20c2caf391
|
More FastFloats
|
2018-04-09 21:38:34 +02:00 |
|
luboslenco
|
501e23790d
|
Fix Haxe 4 compile
|
2018-04-06 17:57:24 +02:00 |
|
unknown
|
44292413c6
|
Fix physics tick
|
2018-03-31 00:22:45 +02:00 |
|
luboslenco
|
15c5a06584
|
vxgi shadowmap defines
|
2018-03-27 23:30:00 +02:00 |
|
luboslenco
|
7ac97b638e
|
Fix null world
|
2018-03-27 22:28:45 +02:00 |
|
luboslenco
|
663332c7a1
|
vxgi relight option
|
2018-03-27 14:09:18 +02:00 |
|
luboslenco
|
09db2a4d01
|
Forward path fix vxgi intensity
|
2018-03-27 12:29:12 +02:00 |
|
luboslenco
|
e868b0f614
|
New ray offset for vxgi
|
2018-03-26 00:30:24 +02:00 |
|
luboslenco
|
ba4a8c2e22
|
Use latest Kha
|
2018-03-21 17:53:44 +01:00 |
|
Kevin Leung
|
708e1705e7
|
NavAgent: faster is faster
|
2018-03-08 20:43:03 +08:00 |
|
luboslenco
|
4daecad687
|
On Init node fixes
|
2018-03-08 12:52:19 +01:00 |
|
luboslenco
|
9a6ea01324
|
Format
|
2018-03-08 09:59:08 +01:00 |
|
Kevin Leung
|
c1714a0bb5
|
FollowCamera: use LateUpdate to avoid sync issues
|
2018-03-08 10:31:17 +08:00 |
|
luboslenco
|
2c2e42aec4
|
max_luminance pass
|
2018-03-07 23:37:47 +01:00 |
|
Kevin Leung
|
12244740c2
|
[NavAgent] Expose speed prop
|
2018-03-07 18:07:23 +08:00 |
|
luboslenco
|
97f3d3dd3b
|
Fix warning print
|
2018-03-06 22:05:36 +01:00 |
|
luboslenco
|
5626003ead
|
Krom exporter and JS minifier
|
2018-03-04 19:38:40 +01:00 |
|
luboslenco
|
f456cc9c02
|
Fix event removal
|
2018-03-03 13:09:08 +01:00 |
|
luboslenco
|
abe7e2fe6a
|
Fix Send Global Event node
|
2018-03-03 12:26:39 +01:00 |
|
luboslenco
|
b8c41983d7
|
Fix PhysicsBreak
|
2018-03-02 17:10:57 +01:00 |
|
luboslenco
|
66041ba142
|
Async fixes
|
2018-03-02 14:50:58 +01:00 |
|
luboslenco
|
6e09a7e6b3
|
Fix materials with no face assigned
|
2018-03-01 10:58:01 +01:00 |
|
luboslenco
|
f2465ab041
|
Shader fixes
|
2018-02-27 20:27:27 +01:00 |
|
Devin Curry
|
efb41117a8
|
Compare Node: Compares 2 values and returns a bool: ==, !=, <, <=, >, >=
|
2018-02-25 20:03:57 -08:00 |
|
Devin Curry
|
a25609a943
|
Gate node: "And" and "Or" properly handle any number of inputs.
|
2018-02-25 19:11:38 -08:00 |
|
luboslenco
|
34680dc0fd
|
Expose Std for Script node
|
2018-02-25 19:40:40 +01:00 |
|
luboslenco
|
3ee22b1903
|
Begin runtime engine config
|
2018-02-25 19:01:22 +01:00 |
|
Lubos Lenco
|
3392f3117a
|
Fix same-name assets
|
2018-02-24 12:16:11 +01:00 |
|
Lubos Lenco
|
428a478806
|
Set Parent Bone node fix
|
2018-02-22 15:27:27 +01:00 |
|
Lubos Lenco
|
2a3f0a7998
|
Add Set Parent Bone node
|
2018-02-22 13:25:06 +01:00 |
|
Lubos Lenco
|
f70037b0f0
|
Play Speaker node
|
2018-02-21 23:23:23 +01:00 |
|
Lubos Lenco
|
74d8cec4bb
|
Clean up
|
2018-02-21 22:18:37 +01:00 |
|
Lubos Lenco
|
6373643fac
|
Movie trait fix
|
2018-02-21 10:55:36 +01:00 |
|
Lubos Lenco
|
c2a52e082c
|
More logic nodes
|
2018-02-20 18:46:16 +01:00 |
|
Lubos Lenco
|
30be1de56d
|
Merge pull request #517 from Simonrazer/master
Move on local axis node
|
2018-02-19 23:37:30 +01:00 |
|
Lubos Lenco
|
3d01c5efd2
|
Rigid body constraints
|
2018-02-19 16:28:21 +01:00 |
|
Lubos Lenco
|
8e041ce4c3
|
Toggle console with ~
|
2018-02-18 19:28:47 +01:00 |
|
Simonrazer
|
583845e677
|
+local axis movement
|
2018-02-18 19:19:43 +01:00 |
|
Lubos Lenco
|
e73bf6b22a
|
Merging compute shader support
|
2018-02-16 17:12:19 +01:00 |
|
Lubos Lenco
|
2549f91ec6
|
Ensure lamp exists
|
2018-02-15 23:20:44 +01:00 |
|
Lubos Lenco
|
9dca209d77
|
Allow only one PhysicsWorld
|
2018-02-15 22:12:23 +01:00 |
|
Naxela
|
6bde7c7c8d
|
Fix for #497
Fix for https://github.com/armory3d/armory/issues/497
|
2018-02-13 16:51:31 +01:00 |
|
Lubos Lenco
|
7bef6faffd
|
Split render path code
|
2018-02-10 22:37:27 +01:00 |
|
Lubos Lenco
|
6cde3bc179
|
Fix PhysicsDrag trait
|
2018-02-10 13:12:20 +01:00 |
|
Lubos Lenco
|
e13ed6c1b8
|
Prevent mipmap filter
|
2018-02-06 15:29:27 +01:00 |
|
Lubos Lenco
|
e8346a0911
|
Do not create rigid body for non-mesh
|
2018-02-04 22:57:12 +01:00 |
|
Lubos Lenco
|
21089a1448
|
Handle time scale for bullet
|
2018-02-01 12:25:15 +01:00 |
|
Lubos Lenco
|
02ff1a6271
|
Canvas fix
|
2018-01-31 09:25:25 +01:00 |
|
Lubos Lenco
|
6c5e6e4809
|
Canvas Set Text logic node
|
2018-01-31 00:31:07 +01:00 |
|
Lubos Lenco
|
239aa084c0
|
Expose canvas elements
|
2018-01-31 00:03:28 +01:00 |
|
Lubos Lenco
|
4e4dcd2aa6
|
Use mouse down when unable to lock
|
2018-01-30 13:16:32 +01:00 |
|
Lubos Lenco
|
e4c98b90c8
|
Shader fix
|
2018-01-30 10:17:07 +01:00 |
|
Lubos Lenco
|
9e8181edbc
|
Simplify shader include
|
2018-01-29 23:52:42 +01:00 |
|
Lubos Lenco
|
f10fa5ac02
|
Fix cpp compile
|
2018-01-29 18:43:02 +01:00 |
|
Lubos Lenco
|
9e6bbe2bd7
|
More call group fixes
|
2018-01-29 13:52:39 +01:00 |
|
Sebastian Alff
|
87f4104fb1
|
Merge pull request #8 from armory3d/master
Update Fork
|
2018-01-28 21:14:13 +01:00 |
|
Lubos Lenco
|
2ba40e088f
|
Fix multi-mat soft bodies
|
2018-01-28 20:45:27 +01:00 |
|
Sebastian Alff
|
425ba08360
|
Merge pull request #6 from armory3d/master
Update Fork
|
2018-01-28 17:15:10 +01:00 |
|
Lubos Lenco
|
626c56a3b9
|
Matrix fix for spawn scene
|
2018-01-28 15:12:09 +01:00 |
|
Lubos Lenco
|
989b91720b
|
Reduce volumetrics mem usage
|
2018-01-28 13:53:06 +01:00 |
|
Lubos Lenco
|
9b8d0249c8
|
Use closestBoxIntersect
|
2018-01-27 12:47:43 +01:00 |
|
Lubos Lenco
|
05c050c732
|
Virtual gamepad
|
2018-01-24 14:40:43 +01:00 |
|
Lubos Lenco
|
7044c708a8
|
Align debugdraw bounds
|
2018-01-24 11:44:09 +01:00 |
|
Lubos Lenco
|
3c9e4fe487
|
Normal offset shadows bias
|
2018-01-23 22:40:09 +01:00 |
|
Lubos Lenco
|
cead5ed406
|
Fix forward + smaa
|
2018-01-23 12:24:55 +01:00 |
|
Lubos Lenco
|
b7b9dd6b33
|
Ensure contact exists
|
2018-01-22 20:27:31 +01:00 |
|
Lubos Lenco
|
73ecbd3379
|
Merge branch 'master' of https://github.com/armory3d/armory
|
2018-01-22 18:47:01 +01:00 |
|
Lubos Lenco
|
ad54883bf3
|
Improve load screen
|
2018-01-22 18:46:38 +01:00 |
|
unknown
|
6358bbc0ce
|
Improve material parse
|
2018-01-21 12:52:51 +01:00 |
|
Sebastian Alff
|
ffd82fff28
|
Merge pull request #5 from armory3d/master
Update Fork
|
2018-01-20 12:25:06 +01:00 |
|
Lubos Lenco
|
bb12c8d630
|
Add WindowInfo and DisplayInfo logic nodes
|
2018-01-17 18:41:43 +01:00 |
|
Lubos Lenco
|
ef79b8595e
|
Merge branch 'master' of https://github.com/armory3d/armory
|
2018-01-14 14:52:17 +01:00 |
|
Lubos Lenco
|
99020bb311
|
Begin on-screen controls for touch
|
2018-01-14 14:52:02 +01:00 |
|
Sebastian Alff
|
37f3afeb16
|
Merge pull request #4 from armory3d/master
Update Fork
|
2018-01-11 17:21:22 +01:00 |
|
Lubos Lenco
|
09a91b14df
|
Fix multi-mat triangle mesh collision
|
2018-01-10 21:10:08 +01:00 |
|
Lubos Lenco
|
cea57c33ea
|
Shader fixes
|
2018-01-07 20:01:43 +01:00 |
|
Sebastian Alff
|
c282c47584
|
Merge pull request #3 from armory3d/master
Update Fork
|
2018-01-07 13:39:33 +01:00 |
|
Lubos Lenco
|
67f5bf0c6a
|
Forward renderer effects
|
2018-01-06 00:33:33 +01:00 |
|
Sebastian
|
036f4f8311
|
Added missing libraries
|
2018-01-01 23:42:07 +01:00 |
|
Sebastian
|
bc5a9e8722
|
Fix error for non-soft body hooks (hook_rb is null in this case).
|
2018-01-01 23:41:56 +01:00 |
|
donalffons
|
5110c037f8
|
Merge pull request #2 from armory3d/master
Update Fork
|
2017-12-31 18:18:50 +01:00 |
|
Lubos Lenco
|
d59157d4fd
|
Merge pull request #447 from guzzard/debug-console-decimals
Debug console use custom math class, round object positions with two decimals
|
2017-12-30 13:38:01 +01:00 |
|
unknown
|
ea21439d9f
|
Ensure storage exists
|
2017-12-30 12:14:36 +01:00 |
|
Martin Wallin
|
773aafbb26
|
Use custom math class, round object positions with two decimals
Dependency: https://github.com/armory3d/iron/pull/28
|
2017-12-30 12:13:35 +01:00 |
|
Sebastian
|
dbbb991b05
|
Update hook rigid body position and orientation at init() and on update()
|
2017-12-29 14:56:52 +01:00 |
|
Sebastian
|
d81ece7715
|
Make hook rigid body a class attribute
|
2017-12-29 14:56:01 +01:00 |
|
Sebastian
|
93170c4bec
|
Make target and targetTransform class attributes
|
2017-12-29 14:55:02 +01:00 |
|
unknown
|
c6de00dc60
|
Fix shadowmap handling
|
2017-12-28 13:10:41 +01:00 |
|
Lubos Lenco
|
0788a00792
|
Merge pull request #441 from guzzard/setUpInterpolate-plus-cleanup
KinematicCharacterController setUpInterpolate() + cleanup
|
2017-12-23 19:55:41 +01:00 |
|
Lubos Lenco
|
960ca72b08
|
Merge pull request #440 from guzzard/remove-kinematic-character-controller
Enable removeKinematicCharacterController()
|
2017-12-23 19:55:06 +01:00 |
|
Martin Wallin
|
a682220b56
|
FollowCamera - add ability to turn lerp on/off
|
2017-12-22 11:04:16 +01:00 |
|
Martin Wallin
|
568b7f3baf
|
KinematicCharacterController cleanup
|
2017-12-22 10:15:42 +01:00 |
|
Martin Wallin
|
3b72ccc1c4
|
Enable setUpInterpolate()
|
2017-12-22 10:14:27 +01:00 |
|
Martin Wallin
|
2539007fa8
|
Enable removeKinematicCharacterController()
Needs https://github.com/armory3d/haxebullet/pull/15
|
2017-12-21 23:32:46 +01:00 |
|
Lubos Lenco
|
9636891594
|
Merge pull request #433 from guzzard/simple-scale-support-kinematic-controller
Add support for KinematicCharacterController
|
2017-12-21 00:20:58 +01:00 |
|
Martin Wallin
|
c5dfe5c443
|
Add support for KinematicCharacterController
|
2017-12-21 00:16:17 +01:00 |
|
Martin Wallin
|
2668df36dc
|
KinematicCharacterController init
|
2017-12-21 00:05:09 +01:00 |
|
Lubos Lenco
|
da3c472850
|
Cleanup uniforms and defines
|
2017-12-20 22:56:22 +01:00 |
|
Martin Wallin
|
93dbcde410
|
Bundled script: follow camera
|
2017-12-20 17:51:25 +01:00 |
|
Lubos Lenco
|
0ec80ebeff
|
Simplify shader files
|
2017-12-20 10:19:44 +01:00 |
|
Lubos Lenco
|
409a398730
|
Temporal filter for stable voxels
|
2017-12-19 18:05:38 +01:00 |
|
Lubos Lenco
|
66bada395a
|
Add SetTimeScale node
|
2017-12-16 15:13:10 +01:00 |
|
Lubos Lenco
|
f7c8b5222b
|
TAA fix
|
2017-12-15 13:55:08 +01:00 |
|
Lubos Lenco
|
11a8389feb
|
Mouse lock support
|
2017-12-14 18:12:01 +01:00 |
|
Martin Wallin
|
ed68707753
|
RigidBody enableGravity(), disableGravity(), setGravity(v:Vec4)
Tested in C++, Krom, Browser
|
2017-12-14 14:33:58 +01:00 |
|
Lubos Lenco
|
0f85786eb0
|
Convex shape scaling
|
2017-12-14 12:23:56 +01:00 |
|
Lubos Lenco
|
83d5d9ac6e
|
Merge pull request #424 from guzzard/enable-updateSingleAabb
Enable Bullet.updateSingleAabb (needs updated ammo.js)
|
2017-12-14 11:36:41 +01:00 |
|
Lubos Lenco
|
a1532d5bec
|
Simplify shader passes
|
2017-12-13 14:21:42 +01:00 |
|
Lubos Lenco
|
1e3eb5ccfe
|
arm_physics guard
|
2017-12-13 00:13:39 +01:00 |
|
Lubos Lenco
|
24886b2b19
|
Merge pull request #423 from guzzard/master
Bundled trait: simple scale object
|
2017-12-13 00:11:15 +01:00 |
|
Lubos Lenco
|
6000a9199e
|
Simplify world pass
|
2017-12-13 00:10:30 +01:00 |
|
Martin Wallin
|
b3ea4d616b
|
Simple scale object cleanup
|
2017-12-12 23:40:21 +01:00 |
|
Martin Wallin
|
b976ca2e0b
|
Enable Bullet.updateSingleAabb (needs updated ammo.js)
Only merge once https://github.com/kripken/ammo.js/pull/180 has been merged, and ammo.js has been rebuilt.
|
2017-12-12 23:20:32 +01:00 |
|
Martin Wallin
|
fb7f6edbb0
|
Bundled trait: simple scale object
|
2017-12-12 23:16:47 +01:00 |
|
Lubos Lenco
|
4042e43d17
|
Rename rigidbody.ghost to rigidbody.trigger for clarity
|
2017-12-12 20:07:31 +01:00 |
|
Lubos Lenco
|
02e5781f11
|
ADd doc link
|
2017-12-12 17:58:16 +01:00 |
|
Lubos Lenco
|
fd9ef0ba6a
|
arm_physics guard
|
2017-12-12 15:00:26 +01:00 |
|
Lubos Lenco
|
20a4dc9869
|
Rigid body scaling
|
2017-12-12 13:39:15 +01:00 |
|
Martin Wallin
|
e7d8a82e4c
|
Bundled trait: simple rotate object
Simple script to rotate an object around using the keyboard with RT(x), FG(y), VB(z).
Can be used for testing and debuging.
|
2017-12-12 12:51:52 +01:00 |
|
Lubos Lenco
|
8fad24f5b6
|
arm_physics guard
|
2017-12-11 17:47:23 +01:00 |
|
Martin Wallin
|
c2d5b6aef8
|
Simple move object bundled trait
Simple script to move an object around using the keyboard with WSAD+QE.
Can be used for testing and debuging.
|
2017-12-11 15:57:24 +01:00 |
|
Lubos Lenco
|
cd985f073a
|
Fix MirrorTeture init
|
2017-12-11 10:24:43 +01:00 |
|