Commit graph

570 commits

Author SHA1 Message Date
Rémi Verschelde d1acbbce7f Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
2020-03-27 16:26:34 +01:00
Juan Linietsky eaae4b6408 Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
2020-03-27 14:54:04 +01:00
Dominik 'dreamsComeTrue' Jasiński 55e5fa427a Request immediate refresh of cursor in 2D editor while using shortcuts
Fixes: #37333
2020-03-26 21:35:12 +01:00
Juan Linietsky c7b4dcae2f Open sub-windows as embedded if the OS does not support them 2020-03-26 15:49:43 +01:00
Juan Linietsky 441f1a5fe9 Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
Juan Linietsky 4758057f20 Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
Juan Linietsky 8e6960a69e Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
2020-03-26 15:49:39 +01:00
Juan Linietsky 9e08742de8 Added a Window node, and made it the scene root.
Still a lot of work to do.
2020-03-26 15:49:38 +01:00
Juan Linietsky 4396e98834 Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
johan 1c02906a6f Editor 2D: Change pixel alignment strategy, fix jittering in high zoom
Alignment of scene pixels on screen pixel ensure a crisp rendering of small features (such as text). Unfortunately, alignment of top left pixel on screen adds a lot of jittering when zooming at high zoom factor.

This change allow to snap the top left scene pixel on the closest screen pixel (not only the top-left most), and we do so only when the scale factor is an integer.
2020-03-18 12:37:14 -04:00
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Rémi Verschelde 1500e40ccf
Merge pull request #36887 from MCrafterzz/relativeSnap
Made snap relative work on rotation as well
2020-03-10 10:17:42 +01:00
Marcus Elg 97a07bada7 Made snap relative work on rotation as well 2020-03-09 17:00:47 +01:00
Fabio Alessandrelli 540ca05a80 Threaded networking for editor debugger. 2020-03-08 12:16:09 +01:00
Rémi Verschelde e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Rémi Verschelde cb91f8d971
Merge pull request #36406 from nathanwfranke/revert-fix-signal-errors
Partial revert "Fix two signal errors"
2020-02-29 12:11:53 +01:00
Rémi Verschelde f742dabafe Signals: Manually port most of remaining connect_compat uses
It's tedious work...

Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
Rémi Verschelde 01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
bruvzg 1af06d3d46
Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
nathanwfranke ad15edbc65 Partial revert "Fix two signal errors"
This partially reverts commit a31bc1b0ba.

Possible compatibility issues with #35864 that I am not sure about.

Do I need to change "connect" to "connect_compat"?
2020-02-23 15:04:45 -06:00
Rémi Verschelde 2cf6ac6c50 Replace FALLTHROUGH macro by C++17 [[fallthrough]]
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.

Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.

Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
Fabio Alessandrelli cbc450c0e5 Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
Juan Linietsky 69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
nathanwfranke a31bc1b0ba Fix two signal errors
Update
2020-02-19 15:22:34 -06:00
Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Juan Linietsky cf8c679a23 ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
Juan Linietsky e1b3444415 Bugfixes and ability to better specify filter and repeat modes everywhere.
Removes antialiased flag for draw_* methods.
2020-02-11 11:53:28 +01:00
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Rémi Verschelde 12244c46ae
Merge pull request #36086 from KoBeWi/TOOL_MOVE_move
Allow to use arrow keys with TOOL_MOVE
2020-02-11 09:21:10 +01:00
Tomasz Chabora cfa9060f8b Fix selectable locked items 2020-02-11 00:01:10 +01:00
Tomasz Chabora 18918b4efa Allow to use arrow keys with TOOL_MOVE 2020-02-10 21:39:05 +01:00
Gilles Roudière b66d45d986 Fixes a crash in the 2D editor 2020-02-10 18:27:13 +01:00
Rémi Verschelde 8cd5102c65
Merge pull request #35704 from KoBeWi/free_the_nodes
Include locked nodes on selection list
2020-02-10 14:29:21 +01:00
Tomasz Chabora de77bda605 Include locked nodes on selection list 2020-02-10 13:59:24 +01:00
Rémi Verschelde 8cb2de5243
Merge pull request #33451 from MCrafterzz/movementHandle
Added movement handles to 2D
2020-02-09 22:19:32 +01:00
Hugo Locurcio 3e95b79b65
Update the zoom percentage when using Frame Selection in the 2D editor
This closes #36019.
2020-02-08 18:29:28 +01:00
MCrafterzz 812fea7ccd Changed transformation handles y arrow to match positive y 2020-02-07 09:07:46 +01:00
Tan Wang Leng ee2f406c73 Fix wrong guideline values shown during dragging
Suppose that the user wants to use some guidelines in 2D mode. The
user has enabled "Use Pixel Snap", and configured the "Grid Step" to
1px.

On some zoom levels, when dragging the guidelines step by step, some
offsets shows the wrong value. The offsets that are wrong vary - it is
affected by the zoom level, so some zoom levels do not display this
problem.

For example, a user may see this while dragging the guideline:

0px   1px   1px   3px   4px   5px   5px   7px   8px

whereby 2px and 6px are missing.

This is due to a floating-point error. The values are printed as
(truncated) integers, but they are actually decimals, so they were
actually 1.9999 and 5.9999 for the missing cases.

Let's fix that by rounding up the values before printing them to get rid
of the errors.

This fixes #35010.
2020-01-24 23:52:43 +08:00
William Tumeo cb3fcba99f Use an icon in the top Animation Key menu 2020-01-22 17:06:40 -03:00
Rémi Verschelde c3fd1012de
Merge pull request #35351 from ericrybick/32342-Resize-snapping-lines-bug
Fix editor drawing snapping lines for wrong edge/corner when resizing elements with smart snapping enabled
2020-01-20 12:57:44 +01:00
Eric Rybicki b91b26d073 Fix editor drawing snapping lines for wrong edge/corner when resizing elements with smart snapping enabled
fixes #32342
2020-01-20 08:03:20 +01:00
Hugo Locurcio c9aca9ef81
Clamp the editor scale to 1 when resetting zoom in the 2D editor
This closes #35294.
2020-01-18 22:26:21 +01:00
Rémi Verschelde 05e042b06f
Merge pull request #34879 from Phischermen/canvas-item-editor-local-space-mode
Fix issue regarding rotating Canvas Items in editor
2020-01-16 23:10:41 +01:00
Phischermen becd1fd1d8 Fix issue regarding rotation
Canvas items will now rotate correctly no matter what their global scale happens to be.
2020-01-14 07:26:34 -08:00
Michael Alexsander 712cd8a97e Fix more instances of overlapping scrollbars 2020-01-13 22:49:17 -03:00
Hugo Locurcio 929dfe1bcc
Clamp the editor scale to 1 for 2D zoom operations
Some people set the editor scale below 1 to fit more content on
screen, even if their display doesn't have a particularly low DPI.

This closes #35059.
2020-01-13 12:16:27 +01:00
Rémi Verschelde 41c8ec991f
Merge pull request #34802 from xelivous/power-of-two-is-good
Change the 2D editor's snap to 8x8 by default
2020-01-08 08:51:58 +01:00
Hugo Locurcio 948cb84e37
Take the editor scale into account for 2D zoom operations
The zoom level displayed is now relative to the editor scale.
This means that with an editor scale of 200%, the 100% zoom level
will actually be 200% as it's multiplied by the editor scale.
This prevents things from looking too small when opening a project
on an hiDPI display.

This matches the behavior found in most image editors out there.
2020-01-04 18:43:52 +01:00
xelivous 64ae7feaa4 Change the 2D editor's snap to 8x8 by default 2020-01-03 19:23:49 -06:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu 078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
volzhs 2fa9585bdf Fix error log when selecting child of Containers 2019-12-19 00:04:10 +09:00
Haoyu Qiu 7a9c337dfe Makes more strings in editor translatable
* File type names in file dialogs
* Layout option names
* Visual shader editor UI
2019-12-16 16:41:07 +08:00
Hannah Crawford 4da0d7727f Fix for #34186: "Center Selection" in 2D editor introduces graphic bias. 2019-12-11 16:09:55 +00:00
Rémi Verschelde 2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Haoyu Qiu 0b4cc12b4f clear_meta when clearing guides with the ruler 2019-12-06 09:19:54 +08:00
simpuid 83194f4a50 changed set_meta to remove_meta in CLEAR_GUIDES menu option 2019-12-05 02:46:22 +05:30
Haoyu Qiu e8838f4385 Fixes crash when clearing guides in empty scene 2019-12-05 16:19:00 +08:00
Tomasz Chabora 66cefde2b0 Fix box selection being cancelled immediately 2019-11-27 21:07:51 +01:00
Rémi Verschelde 083d088de3
Merge pull request #33583 from qarmin/fix_overflows_unitialized
Fix some overflows and unitialized variables
2019-11-20 21:31:12 +01:00
Rafał Mikrut 99d8626f4a Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
Tomasz Chabora 7e5340261a Cancel drag when selection changes 2019-11-19 16:02:04 +01:00
Rémi Verschelde d8cf3aa5ab
Merge pull request #33700 from nekomatata/sprite-add-label-overlap
Fixed "Add Sprite..." label overlapping with zoom controls
2019-11-19 09:49:52 +01:00
Tomasz Chabora 43d762fce3 Consider locked moving objects when updating viewport 2019-11-18 21:08:14 +01:00
PouleyKetchoupp 6d14251b0d Fixed "Add Sprite..." label overlapping with zoom controls 2019-11-18 11:52:01 +01:00
Michael Alexsander c77ce40c3b Minor adjustment in the "Game Camera Override" button's tooltip. 2019-11-11 11:46:23 -03:00
MCrafterzz a4a105d4ee Added options to disable movement/scaling handles in 2D 2019-11-11 13:33:14 +01:00
Rémi Verschelde 2143f46df2
Merge pull request #33516 from qarmin/small_fixes
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rafał Mikrut 7dda9309f9 Memory leak and crash fixes 2019-11-10 09:49:13 +01:00
Tomasz Chabora 2bde99f790 Fix some small text mistakes 2019-11-08 23:31:29 +01:00
MCrafterzz b32b439c00 Added movement handles to 2D 2019-11-08 15:48:26 +01:00
Rémi Verschelde 621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
Game camera override
2019-11-08 10:02:18 +01:00
Rémi Verschelde 245c99175c
Merge pull request #33361 from codecustard/master
Fixes improper undo state for pivot setting
2019-11-05 15:54:53 +01:00
codecustard f643786b96 Fixes improper undo state for pivot setting
After setting the pivot of a node, if you undo.... it will not revert the pivot to the previous state.
2019-11-05 05:59:03 -08:00
Tomasz Chabora e3cfb006a0 Allow zooming while panning 2019-11-04 12:33:24 +01:00
Rémi Verschelde 4569f5ec82
Merge pull request #33182 from MCrafterzz/scaleSnap
Added snapping for scaling in 2D editor
2019-11-02 11:12:54 +01:00
MCrafterzz 3a8a7fc31c Added snapping for scaling in 2D editor 2019-11-02 09:43:15 +01:00
Hugo Locurcio 27ad8609e2
Improve the primary line setting display in the Configure Snap dialog
This merges the "steps" suffix into the SpinBox using its `suffix`
property.
2019-10-30 22:19:30 +01:00
Rémi Verschelde 9e1be8f8aa
Merge pull request #32934 from ajweeks/fix-scale-origin
Fix 2D scale gizmo placement
2019-10-30 12:04:10 +01:00
Hugo Locurcio c7e5dd9ef0
Add primary grid lines to the 2D editor
A "primary" line is drawn every 8 steps by default,
which makes it easier to measure distances for snapping.

This value can be configured in the Configure Snap dialog.
2019-10-29 15:47:38 +01:00
Rémi Verschelde f259beb4f1
Merge pull request #33048 from KoBeWi/smarts_vs_grids
Make Ruler Tool depend on grid snap only
2019-10-25 12:06:03 +02:00
Tomasz Chabora 50528b966d Make Ruler Tool depend on grid snap only 2019-10-24 22:31:19 +02:00
volzhs 4beeb0fc0f Fix ruler origin is moving with zoom 2019-10-25 05:19:13 +09:00
Erik 8b0546d93b Implement game camera override
Implemented uniform API in Viewport class to override 2D and/or
3D camera.

Added buttons in 2D and 3D editor viewport toolbars that override
the running game camera transform with the editor viewport camera
transform. Implemented via remote debugger protocol and camera
override API.

Removed LiveEditFuncs function pointers from ScriptDebugger class.
Since the debugger got access to the SceneTree instance (if one
exists), there is no need to store the function pointers. The live
edit functions in SceneTree are used directly instead. Also removed
the static version of live edit functions in SceneTree for the same
reason. This reduced the SceneTree -> Debugger coupling too since
the function pointers don't need to be set from SceneTree anymore.

Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'.
This is because the remote debugger is now using SceneTree directly
and 'core/' classes should not depend on 'scene/' classes.
2019-10-23 02:51:32 +01:00
AJ Weeks fb7a4ce63e Fix canvas scale gizmo placement 2019-10-22 18:17:54 +01:00
AJ Weeks 59d2c71227 Add arcs to indicate angle being measured by ruler 2019-10-19 19:45:56 +01:00
qarmin 616ab4fac2 Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
Gilles Roudière fff953ac8b Move grid snapping to an independent button 2019-10-10 21:10:08 +02:00
Pedro Ciambra afdfe651a1 Remove Show Ruler shortcut (fixes #32639)
Removed default shortcut because of the conflict mentioned in the issue.
Command + Shift + T would conflict with Soft Reload Script,
and this shortcut doesn't seem to be needed very often.
2019-10-08 18:26:21 -03:00
Gilles Roudière 0e834b3924 Increase grid size limit 2019-10-07 22:59:51 +02:00
Osama El Hariri 90ea3787ec Add angle to ruler tool 2019-10-06 18:04:49 +03:00
Hanif Bin Ariffin 79e83b7c92 Fixed warnings text using custom font and color setting.
Fixes #31917
Added missing font and color override.
2019-10-04 07:20:18 -04:00
lupoDharkael 0a0f596dfb Add checks after ResourceLoader::load() 2019-09-29 14:17:42 +02:00
Rémi Verschelde e426169e4c
Merge pull request #32341 from KoBeWi/be_gone
Clean snapping lines after resize
2019-09-25 18:45:13 +02:00
Michael Alexsander Silva Dias 5ed5465023 Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it 2019-09-25 12:53:42 -03:00
Tomasz Chabora 37bf283195 Clean snapping lines after resize 2019-09-25 16:56:44 +02:00
Rémi Verschelde 076dc9803a
Merge pull request #32119 from Calinou/unify-axis-colors
Use the same axis colors consistently in the 2D and 3D editors
2019-09-25 13:03:47 +02:00
Tomasz Chabora 5476250356 Initialize snap_target and make sure it disappears 2019-09-20 22:26:26 +02:00
Hugo Locurcio 95f6f81dc2
Display the current zoom percentage in the 2D editor
This makes it possible for the user to know precisely the current
zoom level. The zoom percentage can be clicked to reset it to 100%
(similar to Firefox).
2019-09-17 20:36:10 +02:00
Hugo Locurcio c2bcc3f700
Use the same axis colors consistently in the 2D and 3D editors 2019-09-13 14:08:41 +02:00
Michael Alexsander Silva Dias ab6daed467 Add icon for the ruler tool 2019-09-02 11:45:03 -03:00
Tomasz Chabora 05e5faa876 Add 2D ruler tool 2019-09-01 18:36:41 +02:00
Rémi Verschelde 1222df0ad0
Merge pull request #31585 from 2shady4u/removeguides
Added button/shortcut for removing all guides
2019-08-26 13:51:10 +02:00
shaderbeast c6fb6a6a21 Added button/shortcut for removing all guides
Added undo/redo


Correctly added has_meta
2019-08-24 22:58:16 +02:00
Rémi Verschelde 2e5ba32b4b
Merge pull request #31545 from groud/add_smart_snapping_display
Displays smart snapping guides when snapped
2019-08-22 13:12:09 +02:00
Gilles Roudière 692a78db19 Displays smart snapping guides when snapped 2019-08-21 22:15:51 +02:00
Tomasz Chabora 9520d9706a Edit TileMap only with TOOL_SELECT 2019-08-21 20:56:15 +02:00
Hugo Locurcio 108f9646f5
Add an outline to box selection rectangles for better visibility
This also refactors selection box color definitions
to avoid repetition.
2019-08-15 22:27:32 +02:00
Hugo Locurcio 9e1c23a353
Reorganize various menus for consistency and conciseness
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear

This closes #31148.
2019-08-13 11:52:10 +02:00
Rémi Verschelde 9da24f7e3d
Merge pull request #30938 from nobuyukinyuu/2d-editor-zoom-p1
Changes default canvas_item_editor coarse zoom level from 1.5 to sqrt(2)
2019-07-30 00:57:43 +02:00
nobuyuki_nyuu 3f516622c3 Changes default coarse 2d zoom level from 1.5 to sqrt(2). 2019-07-29 17:12:03 -05:00
Bojidar Marinov 68b5f101c7
Make it so that 2D viewport does not pan while editing tilemaps
Fixes #30875
2019-07-28 17:00:05 +03:00
Rémi Verschelde 017b224a87
Merge pull request #30713 from bojidar-bg/30615-trackpad-2d-viewport
Improve touchpad support in 2d editor viewport
2019-07-22 14:06:28 +02:00
Bojidar Marinov e37594824f
Improve touchpad support in 2d editor viewport
Implements ideas from #30615
2019-07-20 17:55:02 +03:00
Rémi Verschelde d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin 6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Cameron Reikes d4bed7586d Lower priority of anchor helper input
- Fixes #30132
2019-07-16 11:33:40 -07:00
Hugo Locurcio 0fb80d7b0f
Use resize cursors when hovering or dragging guides in the 2D editor
This also tweaks the casing in undo/redo action names for consistency.

This closes #30550.

Co-authored-by: Emmanuel Barroga <emmanuelbarroga@gmail.com>
2019-07-15 14:24:45 +02:00
Hugo Locurcio 5c0ee4a790
Improve line drawing in the 2D editor
- Use antialiasing (only visible when using the GLES3 renderer)
- Scale line widths on hiDPI displays

This also removes some debugging prints.
2019-07-11 16:05:09 +02:00
Rémi Verschelde 11b8bf5572
Merge pull request #30103 from groud/center_2D_editor
Centers the 2D viewport in the editor
2019-06-27 15:14:23 +02:00
Rémi Verschelde eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
Gilles Roudière 1b53ea79e2 Centers the 2D viewport in the editor 2019-06-26 23:03:15 +02:00
qarmin 4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Tomasz Chabora c81525ec05 Allow to remove 2D editor limits 2019-06-25 00:19:44 +02:00
Rémi Verschelde d61d1af64d
Merge pull request #29489 from groud/fixes_nan
Fixes NaN errors with anchors mode
2019-06-18 09:53:25 +02:00
Tomasz Chabora f472f0491c Allow to change 2D pan hotkey 2019-06-05 22:44:52 +02:00
Gilles Roudière df0a69bbac Fixes NaN errors with anchors mode 2019-06-04 21:58:21 +02:00
Bojidar Marinov 647fb155c3
Fix constant redrawing of the editor when selecting a Control in a Container
Fixes #29313
2019-05-30 18:25:22 +03:00
Rémi Verschelde c088386c5b
Merge pull request #29109 from RandomShaper/fix_onion_skinning
Fix onion skinning
2019-05-23 07:58:27 +02:00
Michael Alexsander Silva Dias c18e4f0f01 Add undo/redo to Node2D bone creation 2019-05-21 17:17:25 -03:00
Pedro J. Estébanez 3b17e6de33 Remove ghost of canvas zoom controls during onion skinning 2019-05-20 22:36:34 +02:00
Pedro J. Estébanez 4dd9efe757 Fix canvas zoom controls lazy position update
After hiding/showing rulers, zoom controls were kept at the wrong position until an update happened because of other reason.
2019-05-20 22:35:31 +02:00
Gilles Roudiere e875f05c3b Improve the anchors and margin workflow 2019-05-13 18:55:31 +02:00
Rémi Verschelde ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Rémi Verschelde 36d4f86ed9
Merge pull request #27707 from Calinou/tweak-message-wording
Improve wording of various messages and make casing more consistent
2019-04-30 11:10:36 +02:00
Sintinium d1fa546dc9 Undo support for locking and grouping for both 2D and 3D 2019-04-26 18:16:59 -05:00
Rémi Verschelde a342131eba
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Hugo Locurcio 0fc0641e7d
Fix rotation offset/snap fields being cut off in Configure Snap dialog 2019-04-22 00:51:48 +02:00
Hugo Locurcio 35a0162167
Improve wording of various messages and make casing more consistent
This also adds the number of selected projects to the confirmation
dialog that appears before removing projects.
2019-04-21 14:37:14 +02:00
Guilherme Felipe d835738045 Small ux improvement 2019-04-20 17:43:23 -03:00
Juan Linietsky 296c74072c Implement autokeying in Animation editor. 2019-04-15 00:49:03 -03:00
qarmin 856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
Tomasz Chabora 7abd0a3976 Allow panning while moving a node 2019-04-07 16:43:21 +02:00
Rémi Verschelde 945f7f83d3
Merge pull request #27330 from qarmin/fix_bones_not_showing_after_create
Show bones after creating
2019-04-05 16:39:55 +02:00
Rémi Verschelde a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Juan Linietsky 19a6a6286a Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
Rémi Verschelde fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
qarmin 8460d0678c Small fixes to static analyzer bugs 2019-04-04 22:00:16 +02:00
Rémi Verschelde d9b9c9f98a
Merge pull request #27567 from Calinou/selection-boxes-use-accent-color
Use the editor theme's accent color for 2D/3D selections and rotations
2019-04-04 17:45:01 +02:00
Hugo Locurcio d59b210aec
Use the editor theme's accent color for 2D/3D selections and rotations 2019-03-31 23:54:46 +02:00
qarmin 1b6e0d04f0 Show bones after creating 2019-03-22 19:14:54 +01:00
qarmin 138698e51f Do not lose focus when moving through scene tree 2019-03-06 12:10:09 +01:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
marxin 7ae160f661 Fix 2 more UBSAN issues (#25217). 2019-02-14 20:47:35 +01:00
Rémi Verschelde c5dcbeb160 Scene: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`

Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
Rémi Verschelde ba0a4a942e i18n: Sync translation template with current source 2019-02-10 13:19:03 +01:00
Rémi Verschelde 1bed784c9a
Merge pull request #25380 from godotengine/fix_pivot
Fixes the pivot setting with control nodes
2019-01-27 18:20:06 +01:00
Gilles Roudiere d3619f8743 Disables the Layout menu when a Control node is child of a container 2019-01-27 16:36:10 +01:00
Gilles Roudiere 3cfd80b0bf Fixes the pivot setting with control nodes 2019-01-27 15:51:45 +01:00
groud 8676370aa5 Fixes Node2D selection not adapting to editor zoom level 2019-01-24 20:43:11 +01:00
groud 056ea997e5 Displays the pivot all the time and rotate the icon 2019-01-18 19:30:45 +01:00
jlahman b8a524efa3 Fix order of a nullptr test in canvas item editor 2019-01-16 01:11:11 -05:00
groud c48f92e394 Fixes 2D bones selection 2019-01-09 20:55:04 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde 17c3c64a80 i18n: Sync translation template with current source
Also French translation update and misc fixes to source strings.
2018-12-13 14:47:24 +01:00
Robert Morse bce3599bd7 Fixed an issue with the Path2D plugin editor not supporting the capability to split curves as its toolbar buttons originally advertised. 2018-12-07 08:27:36 -06:00
Michael Alexsander Silva Dias e4d0ecce7a General enhancements to the Polygon2D, TextureRegion, and TileSet editors 2018-12-06 03:29:27 -02:00
groud 60f2e94c08 Fixes drag and drog of image files on scaled nodes 2018-11-16 16:55:28 +01:00
Ibrahn Sahir ed337085cf Fixed various uninitialised member variables in editor plugins. 2018-11-11 17:32:47 +00:00
Rémi Verschelde eef2625ae5
Merge pull request #23059 from groud/change_ci_selection
Allow the Container children selection but don't allow them to move
2018-11-09 10:04:34 +01:00
groud 742a9d9023 Fixes uniform scaling issues (for real this time) 2018-11-06 21:51:48 +01:00
groud c2b6a900fc Fixes uniform scaling weird behavior 2018-11-05 23:31:57 +01:00
groud 0c2ebbe626 Add an overlay on editor to display error messages 2018-10-30 18:53:58 +01:00
groud a05ef683a5 Allow the Container children selection but don't allow them to move 2018-10-30 14:56:55 +01:00
Rémi Verschelde cb30b60de6
Merge pull request #23112 from groud/fix_viewport_not_updating
Fixes viewport scrollbars not updating with plugins
2018-10-19 11:19:49 +02:00
groud ced6f43455 Fixes viewport scrollbars not updating with plugins 2018-10-18 14:06:57 +02:00
Zaven Muradyan b58c46fc9c Add tooltip to skeleton menu button.
Fixes #23008.
2018-10-17 00:53:29 -07:00
Aaron Franke 4f7b33cdcf Remove redundant "== false" code
Some of this code has been re-organized.
f
2018-10-06 16:20:41 -04:00
Rémi Verschelde 540db0a0e7
Merge pull request #22329 from DualMatrix/no_select
Made children of Containers not selectable.
2018-10-02 16:39:00 +02:00
groud dfe81b9840 Place the ruler text vertically 2018-09-27 16:50:40 +02:00
Rémi Verschelde 298a6ad73c
Merge pull request #22290 from groud/add_2dimensional_scale
Add both X and Y scale in the scale editor
2018-09-25 10:25:13 +02:00
groud bad5ec61b1 Add both X and Y scale in the scale editor 2018-09-25 09:50:25 +02:00
Chaosus 943d0a90f5 Added viewport border color setting for canvas item editor 2018-09-24 16:16:40 +03:00
DualMatrix 44e996fdc5 Made children of Containers not selectable.
Made children of Containers not selectable.
2018-09-23 22:26:05 +02:00
Juan Linietsky d9e88bccbe
Merge pull request #22295 from groud/fix_2D_IK
Fixes 2D Inverse Kinematic
2018-09-20 17:55:37 -03:00
groud de01b7941d Fixes 2D IK 2018-09-20 22:33:49 +02:00
Rémi Verschelde 76ca46d1f4
Merge pull request #22225 from groud/fix_draw_on_viewport
Fixes drawing of the 2D plugins on the 3D view
2018-09-20 21:45:16 +02:00
DualMatrix 494354c835 Added ability to hide edit lock and groups in editor view
Added ability to hide edit lock and groups in editor view
2018-09-20 11:35:26 +02:00
groud e1c92e32e6 Fixes selection of toplevel CanvasItems in the editor 2018-09-19 11:05:24 +02:00
groud 5172642c32 Fixes drawing of the 2D plugins on the 3D view 2018-09-18 20:00:07 +02:00
Michael Alexsander Silva Dias 75d5d81b8a Remove unnecessary "OK"s text settings 2018-09-15 21:40:50 -03:00
Chaosus 2fe0365661 Few unifications between canvas_item and spatial editors 2018-09-15 18:44:26 +03:00
Rémi Verschelde d934cbcbc9 Set default CanvasItemEditor zoom shortcut to KEY_EQUAL
At least on en_US QWERTY (and various QWERTY-derived variants)
and fr_FR AZERTY, "+" is an indirect key obtained by pressing
"Shift" + "=", so using "=" in the binding makes it easier to
access.

It doesn't work this way on other layouts like de_DE QWERTZ though,
but since 'script_editor/zoom_in' also uses KEY_EQUAL, setting
the same for consistency.

Fixes #22067.
2018-09-14 21:42:47 +02:00
willnationsdev 5436abefe4 Refactor editor icon retrieval 2018-09-14 09:27:56 -05:00
Rémi Verschelde 1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz 08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde f98d946cd9
Merge pull request #21934 from groud/add_scale_mode
Add a scale mode to the 2D editor
2018-09-12 14:24:33 +02:00
Rémi Verschelde 1db4b307f9
Merge pull request #21984 from groud/fix_2D_selection
Fix 2D selection
2018-09-12 11:13:36 +02:00
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00