Sebastian Hartte
882f240307
Implemented capabilities for cable buses in a way that dispatches the capabilities to the parts on the appropriate attachment point. Implemented the capabilities for interface parts and tiles to provide a proof of concept.
2016-09-30 23:53:54 +02:00
Sebastian Hartte
8666936646
Updated forge and MCP mappings to latest version.
2016-09-30 22:13:57 +02:00
Sebastian Hartte
e1455df108
Fixes drawing the dark overlay over slots when item UIs are unpowered.
2016-09-30 20:25:11 +02:00
Sebastian Hartte
fdd75ef3a8
Fixes how several UIs draw their item slots.
2016-09-30 20:21:43 +02:00
Sebastian Hartte
928f623f7e
Since the functionality for fixed width tooltips was unused, switched to utilizing standard tooltip rendering. This fixes issues with the screen overlay being miscolored and other item tooltips being broken.
2016-09-29 22:54:54 +02:00
Sebastian Hartte
dde6e9b9d4
Textures for crafting and normal terminal were flipped.
2016-09-29 22:19:55 +02:00
Sebastian Hartte
2de1842445
Implemented facade rendering on the cable bus.
2016-09-29 21:47:50 +02:00
yueh
71396637e3
Organise imports
2016-09-17 17:05:07 +02:00
yueh
035dc244ff
Added missing @Override annotations
2016-09-17 17:00:10 +02:00
yueh
2e7efb3660
Added missing newlines
2016-09-17 16:57:09 +02:00
yueh
329d34f8e5
Fixes light blue and gray cables due to renaming
2016-09-17 16:38:12 +02:00
yueh
93145750c0
Added missing file headers
2016-09-17 16:00:37 +02:00
yueh
067da3fec0
Deprecated IExternalStorageHandler in favour of IItemHandler
2016-09-17 15:27:23 +02:00
yueh
7ae4cc86c7
Added TODO for API classes needing investigation
2016-09-17 15:22:16 +02:00
yueh
860636d067
Removed deprecated API methods
2016-09-17 15:08:47 +02:00
yueh
f185bc07a6
Capitalised enums to match conventions
2016-09-17 15:06:00 +02:00
yueh
2d1d29eb37
Removed AE1 API artifact for bees
2016-09-17 14:49:40 +02:00
yueh
1102b89009
Added missing file headers
2016-09-17 14:48:31 +02:00
yueh
86e4da8a7b
Updated Readme ( #2374 )
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Added some additional details about the translation process.
2016-09-16 23:35:55 +02:00
yueh
a8c5e729d4
Updated build system and Travis CI config
2016-09-16 15:07:53 +02:00
Sebastian Hartte
d48e7e1f6d
Implemented spatial pylon rendering.
2016-09-15 22:12:53 +02:00
Sebastian Hartte
653ba814cc
Reverted debugging code.
2016-09-14 00:52:43 +02:00
Sebastian Hartte
7584d00681
Added crafting monitor item TESR (refactored out item rendering of that kind into a shared class).
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Fixes server startup issues due to sidedness.
2016-09-14 00:50:02 +02:00
Sebastian Hartte
dc88dda1f2
Removing openjdk8 for now since Travis does not support it out of the box.
2016-09-13 22:08:37 +02:00
Sebastian Hartte
39a3f51d27
Testing against OpenJDK 8 and Oracle JDK 8
2016-09-13 21:47:47 +02:00
Sebastian Hartte
05f4f6ed92
Set up a basic travis CI build.
2016-09-13 21:30:33 +02:00
Sebastian Hartte
9c561d550b
Fixes API compilation problem.
2016-09-13 19:58:38 +02:00
Sebastian Hartte
11625ea240
Remove custom packet send to server for part placement since this is triggered again on the server automatically by forge.
2016-09-12 20:52:32 +02:00
Sebastian Hartte
d79514e4a0
Fixes missing particle texture (causes crashes in certain scenarios like breaking the block with a pickaxe).
2016-09-12 01:50:12 +02:00
Sebastian Hartte
6a5add38e2
Fixes incorrect onItemUse declaration, which in turn fixes the color applicator.
2016-09-12 01:46:55 +02:00
Sebastian Hartte
5b6ed0cfd0
First pass of implementing rendering for crafting cubes ( #7 )
2016-09-12 01:11:38 +02:00
Sebastian Hartte
f35a951b09
Restored original replicator card texture.
2016-09-10 18:39:19 +02:00
Sebastian Hartte
99b73957c1
Energy Cell fill property had incorrect range ( Fixes #10 )
2016-09-10 17:43:49 +02:00
Sebastian Hartte
73b9e83b9f
Added block models for debug blocks. Fixes #6 .
2016-09-10 17:36:33 +02:00
Sebastian Hartte
9246639709
Fixes missing model exceptions being swallowed by Forge due to our model customization step.
2016-09-10 13:41:56 +02:00
Sebastian Hartte
3403e47b02
Fixes vibrant quartz glass using the wrong model.
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Fixes matrix frame not having a model (the block is transparent though).
Don't register an item model for the invalid part anymore.
Make variant registration for items more explicit.
This fixes #5
2016-09-10 13:19:21 +02:00
Sebastian Hartte
418e44390d
Added models for debug items. Fixes #4 .
2016-09-10 11:09:31 +02:00
Sebastian Hartte
1c93cc8f15
Fix locked monitor textures.
2016-09-10 01:01:47 +02:00
Sebastian Hartte
7e027da804
Reimplemented cable and parts rendering.
2016-09-10 00:56:28 +02:00
Sebastian Hartte
0b756708d4
Improvements on the item model for facades, disabled 3d in gui to improve lighting.
2016-08-28 13:25:31 +02:00
Sebastian Hartte
5313d61490
Added item models for facades.
2016-08-28 12:10:40 +02:00
Sebastian Hartte
77cb3d8b92
Added light detector item and block model.
2016-08-27 18:45:25 +02:00
Sebastian Hartte
81984b3ad7
Implemented ME chest item + block model.
2016-08-27 18:12:54 +02:00
Sebastian Hartte
5465527ea0
Added item texture and default block texture for molecular assembler (no "active" version yet).
2016-08-27 14:18:47 +02:00
Sebastian Hartte
974b910acc
Added item models for all crafting multiblock parts. (And their block counterpart textures).
2016-08-27 13:38:11 +02:00
Sebastian Hartte
154f9d9ebb
Added spatial pylon item model (and textures for connected texture blocks).
2016-08-27 13:23:45 +02:00
Sebastian Hartte
cafacc8dd4
Initial models (block/item) for QNB (no multi-block yet).
2016-08-27 13:16:27 +02:00
Sebastian Hartte
77dff3ab32
Implemented crank TESR.
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Fixed crash bug in model rotator if state wasn't set.
2016-08-27 13:05:41 +02:00
Sebastian Hartte
f0ee7939a2
Implemented item models for all cable bus parts (except facades).
2016-08-27 12:23:08 +02:00
Sebastian Hartte
cb9185fb3f
Implemented crafting terminal and illuminated panels item models.
2016-08-27 10:50:54 +02:00