Commit graph

2296 commits

Author SHA1 Message Date
JozsefA
536b8d2d5e Fix transparent contraption parts rendering strangely
- It was rendering as if it existed with your hand.
2021-04-09 15:23:51 -07:00
JozsefA
f2c6afdcb3 Fix projection matrix bug
- Copy the projection matrix when vanilla would be uploading it to GL.
 - This should account for just about everything.

Unrelated to the fix:
 - Shader programs now have more flexibility in specialization.
 - Accomplished with IMultiProgram.
 - Remove unnecessary SHADER_DEBUG_OUTPUT boolean.
2021-04-09 14:48:44 -07:00
simibubi
edb1b59f41 Housekeeping
- Added an .editorconfig
- Auto-Reformatted most .java files
- Auto-Organized Imports
2021-04-08 19:22:11 +02:00
zelophed
f9179b3b1d animated colors 2021-04-07 18:47:19 +02:00
zelophed
b1773e9e6b shadow cog 2021-04-07 15:18:37 +02:00
grimmauld
b10203db01 Extract block breaking in TreeCutter.Tree to AbstractBlockBreakQueue for better reusability and option of saw passing a different item 2021-04-07 15:13:07 +02:00
grimmauld
ac8c1e1468 Fixed unported stuff, tree cutter now does sound effects at the right probability again 2021-04-07 14:29:41 +02:00
grimmauld
2613c5be89 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-04-07 14:07:13 +02:00
grimmauld
f19c6ab763 - Deforester now hits forge hooks for tool break, block break, times used.
-Moved deforester not loosing durability from leaves to DeforesterItem instead of Tree mining
- added destroyBlocks method in TreeCutter$Tree for less doubled code
- Mechanical Saws currently break the tree with an empty "hand" as they did before
- Silktouch and Fortune enchants are now being applied from deforesters
2021-04-07 14:07:06 +02:00
simibubi
525001e410 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-07 12:36:39 +02:00
simibubi
ffa19dd354 Update data, move misplaced localization file 2021-04-07 12:00:00 +02:00
simibubi
c46e286844
Update Localization Readme.txt 2021-04-07 11:38:11 +02:00
simibubi
79bc9d35e1
Merge pull request #1348 from Hanqnero/ru-localization
Added some missing Ru localization
2021-04-07 11:37:29 +02:00
simibubi
1bc32d4b80
Merge pull request #1355 from Peatral/mc1.15/dev
Update de_de.json
2021-04-07 11:29:30 +02:00
JozsefA
f2b064fa49 Instanced rope pulleys
- The "magnet" texture is broken
2021-04-06 23:17:16 -07:00
zelophed
7ad0575618 fancy text 2021-04-07 02:17:55 +02:00
JozsefA
4b49763e0c Got a weird crash profiling the slideshow machine
- Seems to be a race condition, try/catch should be good enough
2021-04-06 16:52:34 -07:00
JozsefA
40bdbc7048 Instanced rope pulleys 2021-04-06 16:46:24 -07:00
JozsefA
3a52fa573f Merge branch 'mc1.15/dev' into mc1.15/pulley-instance 2021-04-05 23:44:27 -07:00
JozsefA
7a1445f00a Fix nullpointer with starlight 2021-04-05 23:43:39 -07:00
JozsefA
4ae1ce3dbe Don't crash with starlight 2021-04-05 23:23:35 -07:00
zelophed
d4994ddc8b entry point 2021-04-06 00:05:29 +02:00
Christof
cbabd943fd Typo
Whoops
2021-04-05 16:39:03 +02:00
Christof
330777045e Update de_de.json
Added missing blocks and GUI stuff and fixed typos.
Now only
  - Most advancements
  - A lot of block summaries/tooltips
  - All of the pondering
  - All attributes
are missing
2021-04-05 16:15:00 +02:00
Hanqnero
ab4c0100a4 Fixed misspelling 2021-04-04 23:07:58 +05:00
Hanqnero
eb8e610743 Update ru_ru.json
Added some missing Ru Localization
102 added in total
2021-04-04 22:46:13 +05:00
JozsefA
3b05e06d35 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-03 18:45:23 -07:00
JozsefA
c55351e980 Fix nullpointer with starlight 2021-04-03 18:33:47 -07:00
simibubi
19020b39bf Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-04 01:53:50 +02:00
simibubi
3da35a30e3 Version up 2021-04-04 01:52:55 +02:00
simibubi
9dc528d96c Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-04 01:30:18 +02:00
simibubi
b05a03d417 Update NixieTubeBlock.java
- Revert rushed solution to auto nixie control
2021-04-04 01:30:01 +02:00
simibubi
307241e7fd Port new Changes 2021-04-04 00:58:23 +02:00
simibubi
47bd1d9c93 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-04 00:58:14 +02:00
zelophed
e8338d4805 too much backtracking 2021-04-04 00:36:31 +02:00
JozsefA
9d99a5f968 Compromise for render bounding box caching
- Recalculating it once per tick is better than doing it every frame.
 - Only ever doing it once has proven unreliable.
2021-04-03 15:08:06 -07:00
simibubi
62b1fe82b7 Fix-ups Cont'd
- Fixed Spawners losing nbt data when moved
- Nixie tubes now update their texts starting from the clicked block, rather than the leftmost one in the chain
- Fixed inconsistency between block and item model of the furnace engine
2021-04-03 23:49:59 +02:00
JozsefA
ba91eaa4ef Probably fix ghost hands appearing by the player 2021-04-03 14:23:00 -07:00
simibubi
b845809b58 The great Escape
- Adresses #1324
2021-04-03 19:50:42 +02:00
simibubi
69c3a57c76 Quell the outrage!
- Placement indicator arrow is slightly smaller by default
2021-04-03 19:46:26 +02:00
simibubi
d1c8ad38fc Chute extraction refactor 2021-04-03 19:41:33 +02:00
simibubi
9ab5c74929
Merge pull request #1340 from sarim/mc1.15/dev
allow smart chute to transfer whole stacks
2021-04-03 19:31:16 +02:00
simibubi
1fd6b4360c Performant fictional entities
- Fixed crash with the Performant mod when entities are present in a ponder scene
2021-04-03 19:30:38 +02:00
simibubi
83e7074f12 Hot Fix-ups
- Change to proper key handling for closing create screens
- Fixed inconsistent collection behaviour of in-world funnels
2021-04-03 18:59:10 +02:00
simibubi
f528520a53 Destructive Pondering
- Fixed a couple overlooked ponder lang issues
- Fixed weighted ejector not accepting arbitrary gold plates in its recipe
- Fix crash opening ponder from screens with an opened recipe book
2021-04-03 18:33:48 +02:00
simibubi
747849d52e Merge branch 'mc1.16/dev' of https://github.com/Creators-of-Create/Create into mc1.16/dev 2021-04-03 17:55:08 +02:00
simibubi
72789caa01 0/10 not ported
- Fixed text wrapping on ponder text elements
2021-04-03 17:55:06 +02:00
Sarim Khan
463854a2c0
allow smart chute to transfer whole stacks 2021-04-03 21:53:39 +06:00
JozsefA
75f2516408 Hopefully fix ServerWorld class cast exception
- Avoid changing Entity.world, maintain contraption related state in the mixin.
 - Add a mixin to playSound to shift the position of the sound.
2021-04-03 00:42:21 -07:00
zelophed
809bc6bf88 merge and port 2021-04-03 01:16:14 +02:00
zelophed
e05eb5c386 Merge branch 'mc1.15/dev' into mc1.16/dev
# Conflicts:
#	src/main/java/com/simibubi/create/foundation/config/CClient.java
#	src/main/java/com/simibubi/create/foundation/utility/placement/PlacementHelpers.java
2021-04-03 01:00:57 +02:00
zelophed
7a6b1c6949 0.3.1 hotfixes, part I 2021-04-03 00:54:28 +02:00
JozsefA
5abc1e0fe7 Instanced pulleys first pass 2021-04-02 13:38:28 -07:00
simibubi
ab147722d5 Update ja_jp.json 2021-04-02 22:27:44 +02:00
simibubi
c7a3464151 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-02 22:27:37 +02:00
zelophed
19862d4341 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-04-02 22:15:11 +02:00
zelophed
2b00602446 append, not add 2021-04-02 22:14:40 +02:00
simibubi
f17a804f43 post-PR datagen 2021-04-02 21:09:40 +02:00
simibubi
7193b5b0c2
Merge pull request #1149 from RakuGaki-MC/mc1.16/dev
[mc1.16/dev] Update ja_jp.json
2021-04-02 21:00:07 +02:00
simibubi
c5f3d4413d
Merge pull request #1322 from Peatral/mc1.15/dev
Update de_de.json
2021-04-02 20:58:29 +02:00
simibubi
b1bec1a1f9 Fix-ups
- Filterless Creative Crates now serve as universal supply to schematic-driven deployers
- An attempt to force-update ejectors to not miss out on lid animations
- Fixed schematic-driven deployers not copying safe nbt data
2021-04-02 19:22:41 +02:00
simibubi
c82896998c
Merge pull request #1216 from mrh0/mc1.15/dev
Improved modding support
2021-04-02 18:56:20 +02:00
Christof
1d31271bcb Update de_de.json
Typos and Gabelstein  = Gabbro
2021-04-02 18:23:11 +02:00
Christof
8dbfd4877e Update de_de.json
Added the translations for a lot of blocks and a few advancements
2021-04-02 18:07:53 +02:00
simibubi
6cfbf26f49 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-01 17:46:07 +02:00
simibubi
6c942be7f5 Too slippery
- Sliding on contraptions now takes its slope into account
- Gantry Carriages are now less prone to break when moved near other blocks
2021-04-01 17:43:39 +02:00
JozsefA
4b00562daf Port to 1.16 2021-03-31 21:44:16 -07:00
JozsefA
4908fc1b96 Change some obfuscated variable names 2021-03-31 21:29:17 -07:00
JozsefA
78fbb52ddc Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.16/dev
# Conflicts:
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ContraptionCollider.java
#	src/main/java/com/simibubi/create/content/curiosities/TreeFertilizerItem.java
2021-03-31 21:17:01 -07:00
JozsefA
c21a8bcbde Fix startup crash on some AMD drivers.
- The fix comes from Grondag's work on canvas.
 - Original commit: 820bf75409
2021-03-31 20:53:02 -07:00
JozsefA
6ef88c3bd8 Fix some issues with instance rate limiting 2021-03-31 16:25:59 -07:00
JozsefA
b9f6a3b94e Instanced bearings 2021-03-31 16:19:58 -07:00
JozsefA
b743e00978 Better lazy arm instances 2021-03-31 16:18:53 -07:00
grimmauld
240510e3ee Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-03-31 21:18:43 +02:00
grimmauld
3cc8291b72 Simpler bouncing? Thanks @K1521 2021-03-31 21:18:33 +02:00
Snownee
c02193233b Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-04-01 01:46:52 +08:00
Snownee
ba63cc3e7f Fix tree fertilizer spreading podzol. Backport a440ab6 2021-04-01 01:43:06 +08:00
simibubi
b6857c2a20 Danger Polish
- Fixed Crash when Deployer attempts to use Sand Paper
2021-03-31 15:27:57 +02:00
simibubi
e82f9221b7 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-03-31 15:23:18 +02:00
simibubi
5b63f30df3 Abort Mission
- Drills and other block breakers on contraptions now give up trying to destroy a block when their movement direction is reversed
2021-03-31 15:22:41 +02:00
simibubi
2b4ef88fc1 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-03-31 14:50:16 +02:00
simibubi
d61e387916 The least performant option
- Fixed slow merging of collision shapes
- Improved async handling of the collision shape merger
- BBs far away from an entity now get skipped in the collision cycle
2021-03-31 14:27:27 +02:00
JozsefA
65d21c374b Fix crash making step sounds on servers. 2021-03-30 18:50:07 -07:00
simibubi
0bb18db4b6 Oriented bouncing and sliding
- Slime blocks on a moving Contraption are now bouncy
- Ice blocks on moving Contraptions are now very slippery
2021-03-31 03:16:29 +02:00
JozsefA
376c4e1cb0 Fix crash rendering mechanical crafters on contraptions. 2021-03-30 15:08:42 -07:00
JozsefA
c905aa5e2e Merge branch 'mc1.15/dev' into mc1.16/dev
# Conflicts:
#	src/main/java/com/simibubi/create/content/contraptions/components/flywheel/FlyWheelInstance.java
#	src/main/java/com/simibubi/create/content/contraptions/components/mixer/MixerInstance.java
#	src/main/java/com/simibubi/create/content/contraptions/components/press/PressInstance.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/chassis/StickerInstance.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionKineticRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/gauge/GaugeInstance.java
#	src/main/java/com/simibubi/create/content/logistics/block/FlapData.java
#	src/main/java/com/simibubi/create/content/logistics/block/mechanicalArm/ArmInstance.java
2021-03-30 14:58:08 -07:00
JozsefA
4ec25798a5 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-03-30 14:17:16 -07:00
JozsefA
a2b9dfc28a Change the locks
- InstanceKey is no more.
 - InstanceData and co. keep track of removals and updates.
 - InstancedModel's buffer management is much more sane now.
 - Re-add mixin to #tickBlockEntities and ensure compat with Performant.
 - Move ...backend.instancing.impl to backend.core
2021-03-30 14:14:58 -07:00
simibubi
8a4eaef015 Fix tooltip whitespace 2021-03-30 18:56:22 +02:00
simibubi
9fa63743b6 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-03-30 18:49:13 +02:00
simibubi
ae340ccac0 Spooky ghost honey
- Fixed pipes drawing non-source honey from beehives
- Fixed deployers duplicating glass bottles
2021-03-30 18:48:57 +02:00
simibubi
dba1ff9c34 Port new Changes 2021-03-30 18:34:55 +02:00
simibubi
37c3625d4a Merge branch 'mc1.15/dev' into mc1.16/dev 2021-03-30 18:34:40 +02:00
simibubi
3a6714fb08 Handy Tweaks
- Deployers now place block drops into their internal inventory
- Deployers can now harvest honey or honeycombs from beehives
- Pipes can now connect to and drain liquid honey from beehives
2021-03-30 18:10:24 +02:00
simibubi
389b2e0e90 Ponder fix-ups
- Input window elements no longer use integer coordinates
- Comfy reading is now a config option and persists across ponder UIs
- Disabled editor mode
2021-03-30 16:57:21 +02:00
simibubi
c2f3ebbf72 Fix Tooltips on 1.16 2021-03-30 16:32:19 +02:00
JozsefA
ff4a9e5c78 Fix arms glitching out on contraptions.
- Also provide a hook for subclasses of InstancedTileRenderer to control when specific instances tick.
2021-03-29 15:06:09 -07:00
grimmauld
358ff25031 Fix 1.16 too, i guess 2021-03-29 23:25:28 +02:00
zelophed
0b6098817e fix some wrench rotation issues 2021-03-29 20:31:08 +02:00
grimmauld
dadde271e4 Fix even more critical crashes, now on schematics 2021-03-29 18:19:17 +02:00
grimmauld
69f4c9f8ad Fix WrappedWorld.getLightingProvider being null and crashing 2021-03-29 17:19:18 +02:00
grimmauld
90b9a3aff9 Merge & Port 2021-03-29 10:57:50 +02:00
simibubi
5299204fb5 Better Tooltip Integration
- Removed overlapping tooltips
- Adjusted tooltip presentation for more visual consistency
2021-03-28 20:56:55 +02:00
simibubi
bf2a506bb8 A final thought
- Fixed non-splitting modes on brass tunnels
- Ponder scenes for ejectors and tunnels
2021-03-28 18:57:50 +02:00
grimmauld
caa3c57b71 Merge & Port 2021-03-28 10:58:25 +02:00
zelophed
683d18b994 tick off some todos 2021-03-28 04:19:58 +02:00
Kryppers
7de922f239 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-28 02:13:57 +01:00
Kryppers
1888f2d79b Update weighted_ejector_casing.png 2021-03-28 02:13:53 +01:00
simibubi
76bd3b3f50 Pondering too fast
- Added a button to slow down ponder scenes while any text is shown on screen
2021-03-28 01:52:04 +01:00
simibubi
fcae7e5c9a Motion commotion
- Update recipe for redstone contact
- Counteracted ejector inaccuracies caused by deferred activation
- Rewired ponder vertex sorting to evade Optifine incompatibilities
2021-03-28 00:45:14 +01:00
JozsefA
d28e60a059 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-03-27 16:38:36 -07:00
JozsefA
4e7777a130 Fix more instancing nonsense.
OrientedData was still applying the origin position shift, so some
things (mechanical presses) wouldn't appear in the right spot.
2021-03-27 16:35:47 -07:00
grimmauld
1739e72af0 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-03-28 00:21:13 +01:00
grimmauld
1bffb82ae4 Cogwheel refactor Part III
- Removed the calls to the AllBlocks entries where necessary
- Made placement helpers call the same code as CogWheelBlock.isValidPosition
2021-03-28 00:19:27 +01:00
JozsefA
5f49698a94 Fix mixer weirdness.
- Mixer and Press instances now use the quaternion shader.
2021-03-27 15:06:56 -07:00
grimmauld
7b022cd302 Cogwheel refactor Part II
- Refactored getStateForPlacement to reduce doubled code
2021-03-27 23:05:59 +01:00
grimmauld
4ff20b4217 Cogwheel refactor Part I
- Moved hasIntegratedCogWheel and isSmallCog to ICogWheel
2021-03-27 22:42:27 +01:00
Kryppers
213711ce77 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-27 21:09:19 +00:00
Kryppers
c239cec8b4 Update weighted_ejector_top.png 2021-03-27 21:09:17 +00:00
simibubi
3dd199e9d9 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-27 20:15:13 +01:00
simibubi
497ea4bb66 Foolish not to avoid the lack of counteracting no-clip
- Ejectors now occasionally track launched items, scanning for any obstacles in their trajectory
- Fixed rendered items passing an Ejectors' target on clients ticking faster than their server
- Removed outdated warnings for 'transposer funnels'
2021-03-27 20:14:55 +01:00
Kryppers
25bc102e92 New contact, who dis?
updated redstone contact textures.
2021-03-27 19:13:26 +00:00
grimmauld
6e0e3d28fd Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-03-27 19:15:57 +01:00
grimmauld
bec6b1d414 Try to make terraforged less angry against Create world gen 2021-03-27 19:15:52 +01:00
zelophed
a5a9ea1b7f ponder particles, pog 2021-03-27 16:33:23 +01:00
zelophed
c9ba76a2d1 Assisted Placement, Part IV-c
- indicator renders again
- changed the config to allow the indicator to be disabled altogether
2021-03-27 16:01:05 +01:00
JozsefA
fd98bd4976 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-03-27 01:10:42 -07:00
JozsefA
a7d714f8ba Fix for ponder particles yeeting Flywheel rendering.
I need to isolate the world load/unload stuff for
Flywheel anyway, a more robust solution is needed.
2021-03-27 01:10:01 -07:00
grimmauld
5dad567766 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-03-27 08:32:32 +01:00
grimmauld
9bc25db615 Keep everything up to date 2021-03-27 08:32:23 +01:00
JozsefA
4675e0ad15 Stop relying on IDynamicInstance#beginFrame to setup instance state.
- Gantry carriages no longer update when not necessary.
2021-03-26 22:59:47 -07:00
JozsefA
d3d338e64b STE tick optimization.
- SmartTileEntity#tick down to 3.32% from 11.64% cpu time.
 - Measured by JFR over 2 sessions each >8min.
 - Test world was the deployer fields.
 - Iterating over HashMap values is slow.
 - Collect TileEntityBehaviours into a list when the contents of SmartTileEntity#behaviours changes.
2021-03-26 22:02:19 -07:00
JozsefA
cf5eea5a10 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-03-26 17:31:41 -07:00
JozsefA
0b25f662dc Frame rate and tick rate limiting with distance.
- Significant performance improvement when dealing with massive amounts of dynamic instances, otherwise marginal.
2021-03-26 16:47:37 -07:00
zelophed
7230489b19 placement helper oversight
- shout-out to d'arcy :P
2021-03-27 00:41:09 +01:00
zelophed
56b1170224 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
# Conflicts:
#	src/main/java/com/simibubi/create/foundation/ponder/content/PonderTagScreen.java
2021-03-26 23:59:19 +01:00
zelophed
687743d18f ponder polish
- some more changes to z-levels in ponder screens
- should be equal to 1.15 ponder now, except for the particles
2021-03-26 23:57:53 +01:00
grimmauld
24c306df90 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-03-26 23:26:22 +01:00
JozsefA
e91a15cf5f Ejectors wind up again. 2021-03-26 15:25:42 -07:00
grimmauld
60bc6102e2 Add Create stone to base_stone_overworld block tag (terraforged was complaining) 2021-03-26 23:21:44 +01:00
grimmauld
fe10c258c4 Merge & Port 2021-03-26 23:13:49 +01:00
grimmauld
5a176204a5 Merge & Port 2021-03-26 22:17:23 +01:00
simibubi
cb759e793e 3D Printing is cool again
- Fixed Schematicannon clearing blocks outside of a Schematics' bounding box
- Safety check for onBlockPlacedBy with null player
- Deployers with a positioned Schematic as their filter will place blocks accordingly, taking items from the contraption inventory
2021-03-26 22:05:16 +01:00
simibubi
0afb29f9a6 Simulate and Translocate
- Adjusted Brass Tunnels once again to better deal with non-complete item transferrals
- Brass tunnels now always output to their sides first
- Thrown chromatic products are now gravity-less
- Sneaking on Ejectors bypasses them triggering
- Fixed ponder tag item listing
- Ejectors now trigger observers
- Fixed negative bottom pull distance in chutes
- Fixed smart chutes deleting non-stackable items
- Fixed chutes not able to output partial stacks
- Ejectors can now be paused with redstone
- Deferred ejector launches by one tick to 'unground' entities more consistently
2021-03-26 18:41:03 +01:00
grimmauld
f28a3e87f3 No longer keep making new wrappers (but particles still don't work) 2021-03-26 16:50:06 +01:00
grimmauld
1675ee25b4 Fix ponder text being shy and hiding behind other things 2021-03-26 16:27:57 +01:00
grimmauld
35c62360be Merge & Port 2021-03-26 16:03:09 +01:00
grimmauld
9c8d035694 Dya see the dye? 2021-03-26 13:35:45 +01:00
grimmauld
b582b39ae4 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-03-26 09:11:48 +01:00
grimmauld
5fa8a0b808 Revert "Fix leave finding in saws so compatibility with other mods works"
This is necessary to make the distance gathering work. Sorry me dumb dumb
2021-03-26 09:11:25 +01:00
JozsefA
1d2b51250c Instanced Ejectors and better hashing for BehaviourTypes. 2021-03-25 21:27:08 -07:00
simibubi
718142e26f Faith in your Depot
- Added Weighted Ejectors
- Fixed? some tunnel distribution inconsistencies
2021-03-26 00:15:38 +01:00
JozsefA
2e5d7a734f Fix ConcurrentModificationException preparing frame for rendering. 2021-03-25 15:10:40 -07:00
JozsefA
affb8abfbd Potentially fix weird crash. 2021-03-25 14:48:42 -07:00
JozsefA
a56514c308 Some housekeeping and documentation. 2021-03-25 14:29:52 -07:00
zelophed
8c79174904 fix pressing recipe inconsistency (closes #1296) 2021-03-25 03:58:24 +01:00
zelophed
e26191aaf7 GuiGameReposition
- adjust the position of the item renderer for gui elements
- include a warning when joining a world while fabulous graphics are enabled
2021-03-25 02:27:10 +01:00
JozsefA
b18993ed26 Little things.
- Quark magnets don't crash (already fixed).
 - Fix quark magnet leaving behind ghost instances.
 - Fix crash with belt lighting after being placed by contraptions.
 - Simplify tile add/remove mixins and avoid conflict with Performant.
 - Avoid FloatBuffer detour when uploading matrix uniforms.
 - InstancedTileRenderer no longer has to clean up.
 - Properly let go of tickable instances.
2021-03-24 15:48:15 -07:00
grimmauld
73f87ab44e Exotic smoking
- all blocks tagged as campfires that have the lit blockstate property set to true are now valid smoke sources
2021-03-24 23:42:42 +01:00
grimmauld
bb18d9bf71 runData 2021-03-24 15:11:51 +01:00
grimmauld
4d22b5e9b4 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-03-24 15:07:51 +01:00
grimmauld
7eafbe5757 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-03-24 15:07:04 +01:00
grimmauld
16586747a6 Increase priority, less crashing with performant 2021-03-24 15:06:54 +01:00
grimmauld
cbbf502003 port recent changes 2021-03-24 14:54:24 +01:00
JozsefA
1233ecfe80 Fix belt lighting issues, again. 2021-03-23 14:13:32 -07:00
JozsefA
5eae3a53fc Keeps getting hotter.
- Belts now use the new system.
 - Remove ILightListener.java.
 - Listeners can choose to remove themselves.
 - Rename some static GridAlignedBB methods.
2021-03-23 02:12:09 -07:00
JozsefA
20189a86fc Spicy light update listening api.
- Round 1, no profiling done yet, not everything uses it.
 - WeakHashSet could be useful elsewhere, too.
2021-03-23 00:08:31 -07:00
JozsefA
1310b88828 Lieutenant Scatterbrain II.
- Swich to tabs. (not everything is tabs yet)
 - Refactor light and color attributes to their own Enum.
 - Quaternion/pivot/position attribute shader.
 - Always update an instance when the WorldRenderer checks if it should rerender a block.
 - Simplify some names.
 - Remove generics in InstanceData classes.
 - Deployer Tiles now use the oriented material.
 - Press heads now correctly orient themselves.
 - ModelData buffers things faster and is simpler.
2021-03-22 20:20:52 -07:00
simibubi
f7f7b67a7d Thinking Arms
- Ponder Scenes for the Mechanical Arm
- Fixed empty basins showing a fluid container tooltip
2021-03-22 02:05:47 +01:00
simibubi
140cd9a85a Sailing craft
- Front face of crafters now supports hoppers and co
- Scenes for Sails and Mechanical Crafters
- Fixed a couple strange quirks of Ponder text windows
2021-03-21 17:38:33 +01:00
grimmauld
c75a0f8aa7 Particular immersion 2021-03-21 17:16:17 +01:00
JozsefA
9a493b7977 Sticker fixer. 2021-03-20 23:35:13 -07:00
JozsefA
6a0ad77fe7 Refactor away TileEntityInstance#init
- Move it to the constructor.
 - An instance is now discarded and recreated if TileEntityInstance#shouldReset return true.
 - Mark a bunch of stuff final.
2021-03-20 22:33:24 -07:00
simibubi
a356f8a91a Ponder and Polish
- Ponder scenes for depot, chute and smart chute
- Fixed saws and drains ejecting items when mounted funnel is backstuffed
- Fixed extracting funnels allowing items to be inserted by arms and belt input
- Vanilla items in ponder tags are marked purple instead of red
- Vertical funnels now block chutes
- Large cogs can no longer be placed right next to crafters or millstones
- Mechanical Arms now stall targeted belt items
2021-03-21 03:51:22 +01:00
JozsefA
f6cfd377a7 Ticking things.
- Differentiate tickable and dynamic instances.
 - Instanced repeaters.
2021-03-20 16:30:09 -07:00
grimmauld
9df9a99185 We have SPONGE!
(and not only for mixins...)
2021-03-20 22:49:42 +01:00
JozsefA
3d0898c59b Smooth harvesters, step sounds v1. 2021-03-20 13:16:20 -07:00
grimmauld
7199068189 Fix some stuff, break othter stuff
- Ponder Scenes have misplaced icons
- placement helper arrows don't render
- Particles in ponders *should* work
-> added WrappedClientWorld to make that work
- fixed ponder crashingon 1.16
- moved gui stuff to matrix stacks
- remove BlockHalper#hasBlockStateProperty, as BlockState#contains is a thing
- ran runData
2021-03-20 17:33:35 +01:00
zelophed
d03ea3488a Merge branch 'mc1.15/dev' into mc1.16/dev
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/blockstates/andesite_funnel.json
#	src/generated/resources/assets/create/blockstates/brass_funnel.json
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/es_es.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/main/java/com/simibubi/create/AllBlocks.java
#	src/main/java/com/simibubi/create/compat/jei/category/CreateRecipeCategory.java
#	src/main/java/com/simibubi/create/content/contraptions/components/actors/ContraptionActorData.java
#	src/main/java/com/simibubi/create/content/contraptions/components/actors/HarvesterRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/components/actors/HarvesterTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AssemblyException.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/IDisplayAssemblyExceptions.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/MovementBehaviour.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/chassis/LinearChassisBlock.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/gantry/GantryCarriageBlock.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/CartAssemblerBlock.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionRenderDispatcher.java
#	src/main/java/com/simibubi/create/content/contraptions/fluids/actors/SpoutTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/fluids/tank/FluidTankTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/goggles/IHaveGoggleInformation.java
#	src/main/java/com/simibubi/create/content/contraptions/particle/RotationIndicatorParticle.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/belt/transport/BeltMovementHandler.java
#	src/main/java/com/simibubi/create/content/curiosities/tools/ExtendoGripItem.java
#	src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelFilterSlotPositioning.java
#	src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelMovementBehaviour.java
#	src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelTileEntity.java
#	src/main/java/com/simibubi/create/content/logistics/block/mechanicalArm/ArmInteractionPoint.java
#	src/main/java/com/simibubi/create/content/logistics/item/filter/AbstractFilterScreen.java
#	src/main/java/com/simibubi/create/content/logistics/item/filter/AttributeFilterScreen.java
#	src/main/java/com/simibubi/create/content/schematics/SchematicWorld.java
#	src/main/java/com/simibubi/create/content/schematics/block/SchematicTableScreen.java
#	src/main/java/com/simibubi/create/content/schematics/block/SchematicannonRenderer.java
#	src/main/java/com/simibubi/create/events/ClientEvents.java
#	src/main/java/com/simibubi/create/foundation/block/connected/ConnectedTextureBehaviour.java
#	src/main/java/com/simibubi/create/foundation/collision/CollisionDebugger.java
#	src/main/java/com/simibubi/create/foundation/collision/OBBCollider.java
#	src/main/java/com/simibubi/create/foundation/data/BuilderTransformers.java
#	src/main/java/com/simibubi/create/foundation/gui/AbstractSimiContainerScreen.java
#	src/main/java/com/simibubi/create/foundation/gui/AbstractSimiScreen.java
#	src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java
#	src/main/java/com/simibubi/create/foundation/gui/AllIcons.java
#	src/main/java/com/simibubi/create/foundation/gui/widgets/SelectionScrollInput.java
#	src/main/java/com/simibubi/create/foundation/item/TooltipHelper.java
#	src/main/java/com/simibubi/create/foundation/mixin/LightUpdateMixin.java
#	src/main/java/com/simibubi/create/foundation/mixin/RenderHooksMixin.java
#	src/main/java/com/simibubi/create/foundation/render/KineticRenderer.java
#	src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
#	src/main/java/com/simibubi/create/foundation/render/backend/Backend.java
#	src/main/java/com/simibubi/create/foundation/render/backend/instancing/InstancedTileRenderer.java
#	src/main/java/com/simibubi/create/foundation/utility/BlockHelper.java
#	src/main/java/com/simibubi/create/foundation/utility/ColorHelper.java
#	src/main/java/com/simibubi/create/foundation/utility/Lang.java
#	src/main/java/com/simibubi/create/foundation/utility/MatrixStacker.java
#	src/main/java/com/simibubi/create/foundation/utility/TreeCutter.java
#	src/main/java/com/simibubi/create/foundation/utility/VecHelper.java
#	src/main/java/com/simibubi/create/foundation/utility/placement/IPlacementHelper.java
#	src/main/java/com/simibubi/create/foundation/utility/placement/util/PoleHelper.java
2021-03-20 12:58:02 +01:00
simibubi
c0de8c4eb6 The grind continues
- Scenes for Millstone, Crushing wheels, blaze burners, basin, mixer, press, speedometer and stressometer
2021-03-19 20:05:55 +01:00
JozsefA
cef93ab0a8 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-03-18 14:37:03 -07:00
JozsefA
b7ec884b9c Includes, quaternions, and frames.
- Shaders can now reference other files with #flwinclude <"...">.
 - Shaders are now located in assets/flywheel/shaders.
 - Include paths are namespaced (a la ResourceLocation) and relative to the flywheel shaders root folder.
 - Optimized glsl rotations using quaternions (when applicable) and vectorized matrix construction.
 - Vectorize diffuse lighting calculations.
 - Micro optimization in SmartTileEntity.java
2021-03-18 14:36:37 -07:00
Snownee
7954aed0fd Disassemble contraption when bearing block being rotated by wrench 2021-03-18 23:26:15 +08:00
Snownee
3b36526443 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-18 18:49:43 +08:00
Snownee
d75793d036 Add extra item capability checks
Many mods does not invalidate their capabilities, so fix it on our end
2021-03-18 18:43:25 +08:00
simibubi
f7f51d1988 Ponder on Tracks
- Ponder scenes for the Cart Assembler
2021-03-17 23:31:30 +01:00
simibubi
cddc4a40f5 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-17 01:23:18 +01:00
simibubi
1d3e057dda Last kinetic relays and generators
- Fixed transparency depth sorting inside ponder UI
- Scenes for Seq. Gearshift, Furnace Engine/Flywheel and Rotation Speed Controllers
2021-03-17 01:23:16 +01:00
JozsefA
20da7c7761 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-03-16 15:52:45 -07:00
JozsefA
018c177f1e Better contraption actor instancing.
- Promoted actor instance creation to the ActorInstance class.
 - Drills and Harvesters' rotational speed is based on their movement speed with Flywheel on.
 - Deployers now use Flywheel.
2021-03-16 15:52:37 -07:00
simibubi
a897b5e78b Scene machine
- Fix funnels not rendering filter slot items
- Ponder scenes for the Deployer, Harvester and Plough
- Fixed uvs on Deployer model
- Ploughs can now harvest snow layers
2021-03-16 21:04:42 +01:00
zelophed
13a4d0ca62 funnel extraction
- allow funnels to extract items when part of a contraption
- also include a little animation for the new backtrack button
2021-03-16 17:21:32 +01:00
Snownee
e3394a8907 Allow attribute filter screen to have space to show JEI bookmarks 2021-03-16 21:56:04 +08:00
Snownee
ddb5aa9a3d Human friendly schematic selection 2021-03-16 15:38:20 +08:00
Snownee
8b5d5abc06 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-03-16 12:32:31 +08:00
simibubi
27eaf55b45 Another UI reshuffle
- 'Backstepping' is now a button
- Added little labels for hovered buttons at the bottom
- Moved ponder/transition-specific logic out of the generic screen class
2021-03-16 03:24:34 +01:00
JozsefA
9a545a09a4 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-03-15 15:58:51 -07:00
JozsefA
e1c16d869d Some semblance of immersive portals compat.
- Each world gets its own KineticRenderer now.
2021-03-15 15:58:41 -07:00
simibubi
e38d85a633 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-15 23:20:26 +01:00
simibubi
d9027c1d99 Logic Thinking
- Ponder scenes for various redstone components
2021-03-15 23:20:24 +01:00
JozsefA
52eed2bab3 Instanced Gauges and Valves, DRY lighting. 2021-03-15 14:20:13 -07:00
Snownee
a534d2230c Implement extra area for schematic table 2021-03-16 00:28:45 +08:00
Snownee
8281c5746a Fix ponder particles weirdness 2021-03-15 17:00:42 +08:00
Snownee
411925033e Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-03-15 13:02:05 +08:00
Snownee
0ca388141c Better line breaking 2021-03-15 13:00:55 +08:00
simibubi
f1b940ea18 Cutting imaginary trees
- Fixed TEs not ticking properly when wrap-around-skipping to a keyframe
- Added a block restoration instruction
- Scenes for the Saw
- runData catching up
2021-03-15 05:49:29 +01:00
simibubi
2bf9672d92 hotfix
- Oops. That didn't compile
2021-03-14 23:26:05 +01:00
simibubi
dac1cf0303 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-14 21:12:04 +01:00
simibubi
a8dc4f3622 Broken Breaking
- Painful implementation of virtual block breaking overlay
- Scenes for the Mechanical Drill
2021-03-14 21:12:02 +01:00
JozsefA
b71c831a07 Lieutenant Scatterbrain.
- User no longer has to manually add instances, new hook instead.
 - Use registrate for InstanceFactories.
 - Instanced levers.
 - Instanced hand cranks.
 - Reorganize PhysicalFloat and LerpedFloat.
2021-03-13 20:45:24 -08:00
simibubi
a40d0f58c2 Pondering about sticky stuff
- Scenes for chassis, super glue, stickers and redstone contact
- Added a warning when players try to use experimental rendering while shaders are active
2021-03-13 18:24:10 +01:00
JozsefA
d735d237ec Ghost blocks are less spooky. 2021-03-12 20:20:14 -08:00
JozsefA
a1e10a5c3c Belt speed = item speed and secret wrench fix. 2021-03-12 16:33:01 -08:00
JozsefA
f14661fb6f Pondering: the beginning and the end.
- Special-case seeking to the end of a ponder scene.
 - Draw indicators for seeking to the beginning and end.
 - Fix pulleys not rendering correctly.
2021-03-12 14:03:21 -08:00
simibubi
841bba04bd Pondering too quickly
- Fixed idle instruction only idling for t-1
- Made keyframe skipping a little easier
- Added option to register keyframes as part of a text window builder
- PonderUI now stalls the scene briefly after skips
2021-03-12 20:42:37 +01:00
simibubi
678ddfa764 Spoutput blockage
- Fixed basin auto-output not working on stopped belts
- Basin auto-output can now share a space with funnels
- Linear chassis no longer allow sticky sides facing a directly attached linear chassis of the same type
2021-03-12 18:44:05 +01:00
Snownee
af9ed3e44b Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-12 23:51:20 +08:00
Snownee
6baa519973 Fix cart assembler duplication (closes #1058, #1150) 2021-03-12 23:46:26 +08:00
zelophed
438ac99b2d fix dist issues for dedicated server 2021-03-12 15:51:25 +01:00
zelophed
51c919e4d8 too much assist
- add a configurable range to placement helpers i.e. the pole helper specifically
2021-03-12 03:47:36 +01:00
JozsefA
154000290e Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
# Conflicts:
#	src/main/java/com/simibubi/create/foundation/ponder/PonderScene.java
#	src/main/java/com/simibubi/create/foundation/ponder/PonderUI.java
2021-03-11 16:34:46 -08:00
JozsefA
f9eb4dd2e7 Pondering back and forth.
- Only about gantries so far.
 - Reduce Backend log spam.
2021-03-11 15:59:26 -08:00
Kryppers
5e5289fcb0 Update secondary_linear_chassis_side_connected.png 2021-03-11 23:50:58 +00:00
grimmauld
f115233197 Fix leave finding in saws so compatibility with other mods works 2021-03-11 20:31:23 +01:00
simibubi
2a8c3debeb Captain Distracto, Part II
- Linear Chassis now connect to each other in any direction
2021-03-11 19:51:58 +01:00
grimmauld
d38f49fab6 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-03-11 18:39:22 +01:00
grimmauld
59303fea2f Extend /create ponder command functionality 2021-03-11 18:39:12 +01:00
zelophed
0448d3f6f3 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-03-11 15:29:40 +01:00
zelophed
60dbb931c1 double stick
- prevent super glue from being placed on already sticky faces
2021-03-11 15:27:17 +01:00
simibubi
4445872959 Stop hacking the base plate size
- Added proper scene scale/alignment instructions
2021-03-11 13:48:31 +01:00
zelophed
7eb0b95ab9 easier crank interaction
- allow some blocks to be used while sneaking and holding an item
2021-03-11 12:55:44 +01:00
simibubi
d1e96c3b4b Timewarp
- Added user view mode for editors to hide coordinates
- Ponder now pauses the game in SP
- Ponder elements now use a separate timer and separate partial ticks
- Fixed virtual funnels not flapping
- Fixed ponder buttons having hover highlights when not clickable
- Fixed ponder button mouse hitbox
- Addressed strange render state bleed with identify mode highlighting
2021-03-11 11:35:34 +01:00
JozsefA
ea90196250 Clocks are lit.
- ClockworkContraptions and BearingContraptions now both use the same lighter type.
2021-03-11 01:17:01 -08:00
simibubi
c73e3166cb Contraption Ponder Push
- Scenes for Pulley, Piston, and Clockwork Bearing
2021-03-11 03:32:18 +01:00
JozsefA
c54d80a161 Better bounding boxes for bearings.
- Fix bug causing entities to slip off the far corners of bearing contraptions.
 - This was already implemented for BearingLighter.java, now it's promoted to Contraption.java.
 - Promote anonymous WrappedWorld in Contraption.java to inner class.
2021-03-10 17:08:20 -08:00
JozsefA
b7f0fe9b10 Oops engine stuff is okay again. 2021-03-10 16:09:17 -08:00
JozsefA
d0a6f4123b Instanced flywheels, engines, and schematicannons. 2021-03-10 13:44:04 -08:00
simibubi
d8ab00b66e Pondering about Mechanical Bearings 2021-03-10 19:18:25 +01:00
JozsefA
2ddf57cd76 Instanced mixers and presses. 2021-03-09 15:46:15 -08:00
JozsefA
dcea504184 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-03-09 14:23:40 -08:00
JozsefA
95eabe9cf9 Instanced arms. 2021-03-09 14:22:20 -08:00
simibubi
cb063d161c Pondering about Windmills 2021-03-09 21:17:02 +01:00
simibubi
6b999fa7d4 Tag hopping
- Ponder UIs opened from a tag screen now skip to the first scene with a matching tag if available
2021-03-09 17:32:01 +01:00
simibubi
d252a204ef Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-09 04:24:48 +01:00
simibubi
d61b840c5c Back to fighting Minecarts
- Fixed Minecart Contraptions started on a powered rail facing in unwanted directions
- Fixed powered rail Cart Assemblers not respecting the solid block rule of powered rails
- Fixed Minecart contraption items not facing away from the player when placed
- Polished every last bit of the belt uvs
2021-03-09 04:24:45 +01:00
zelophed
a91360a7b9 changing format
- goggle overlays now use a localized number format
- minor changes to the layout of the ponder index screen
2021-03-09 03:45:05 +01:00
simibubi
62c3ae4040 Captain Distracto
- Removed processing recipes from recipe book
- Reorganized items in creative tab
- Tweaked a few model transforms
- Fixed belt uvs
- ponder birbs can now face the cursor
- fix interpolation on ponder birbs
- Fixed log spam when assembling certain blocks (Points of interest) in a contraption
- Fixed content observers not triggering for in-line belt funnels
2021-03-09 01:49:49 +01:00
JozsefA
33d718d653 Check if worlds support the flywheel backend. 2021-03-08 15:24:58 -08:00
JozsefA
2b37842259 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-03-08 14:04:25 -08:00
simibubi
6c8fe67fd4 Gradle Mondays
- Replaced ponderworld particle AT with reflection
- Symmetry Wand now checks for placement permissions
- Lang now uses Locale.ROOT
- Fixed crash using ponder without advanced tooltips enabled
2021-03-08 22:12:25 +01:00
JozsefA
e943705fb7 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
# Conflicts:
#	src/main/java/com/simibubi/create/AllTileEntities.java
#	src/main/resources/META-INF/accesstransformer.cfg
2021-03-08 11:06:35 -08:00
simibubi
bea60ccb86 Fix build issues 2021-03-08 17:42:50 +01:00
simibubi
21d87a0cfe Change mixin repo 2021-03-08 17:29:42 +01:00
simibubi
1a315a11cf Merge branch 'mc1.15/ponder-ui' into mc1.15/dev 2021-03-08 17:29:06 +01:00
JozsefA
b31f4d09bd Housekeeping. 2021-03-08 02:27:56 -08:00
JozsefA
8ce0f47f01 No more 7 circles of callbacks.
- Instead of using consumers to edit instance data, just give the user a pointer to the data.
 - Easier to use, more predictable access.
2021-03-08 02:02:47 -08:00
JozsefA
d0e5be24d7 Transformed models. 2021-03-08 00:36:23 -08:00
simibubi
ca2cf94579 Scene hacking getting out of control
- New highly over-engineered scenes for Encased Fans
- Potential Fix for GL errors with the framebuffer system
2021-03-08 02:59:43 +01:00
simibubi
15e88b9bcf Belts
- Ponder scenes for the belt
2021-03-07 21:52:11 +01:00
simibubi
47b54b1ae6 Ponder me this
- auto-backtracking is now more generic and works for tag screens
- Ponder entries for water wheel, motor, hand crank and valves
2021-03-07 17:22:18 +01:00
JozsefA
bb3fed2a3b Towards better normals.
- Easier SuperByteBuffer transform settings.
 - Some cleanup here and there.
2021-03-06 21:46:17 -08:00
JozsefA
e930e62436 Belting these bugs.
- Belts now always render their items again.
 - Items on belts on contraptions are now at least somewhat lit.
2021-03-06 15:08:46 -08:00
JozsefA
25b4e4d5be The bell tolls for this bug.
- Fix MovementBehavior#onSpeedChanged not ever being called.
2021-03-06 14:33:01 -08:00
simibubi
3bc2a9e30f Sanity for translators
- Generated lang entries of re-used scenes now refer to the same set of keys
- Scenes for Chain Drive and Chain Gearshift
2021-03-06 18:08:03 +01:00
simibubi
aa0a58b0da Tooltips except it takes one hour per block
- Added and assigned more ponder tags
- Ponder Scenes for cog, large cog, gearbox, clutch, gearshift, and casings
- Fixed TE model data not queried on schematics and ponder scenes
2021-03-06 04:06:49 +01:00
simibubi
83a641c3b8 go teach them
- Ponder scenes for portable storage interface
- More work on tags
- Fixed tag screen on small resolution
2021-03-05 20:54:41 +01:00
JozsefA
25fdf08e11 Fog modes for new rendering.
- For each fog mode, compile a different version of each shader.
 - Could maybe do some fancier preprocessing to make writing shaders easier?
2021-03-04 23:43:28 -08:00
simibubi
e2c50663a5 UI and tag enhancements
- Fixed partial ticks on transitions
- Transitions center on clicked components
- Added auto-lang for tags
- Moved some other ui stuff around
2021-03-05 01:36:41 +01:00
MRH0
40fef0eaf9 Update KineticTileEntity.java 2021-03-05 00:50:51 +01:00
JozsefA
b511a20814 Flappy packets.
- Instead of sending the entire tile entity (and maybe even chunk), send just what we need to.
 - Avoids unnecessary chunk rebuilds when flaps flap.
 - Beginning of a larger process to replace calls to SyncedTileEntity#sendData
2021-03-04 15:34:17 -08:00
zelophed
d590b23aa7 tagging along
- added tags and chapters to the ponder registry
- slightly changed how scenes are registered
- added a back stack to the screen opener and some animations to go along with it
- added a interface for icons drawn into screens
2021-03-04 12:58:26 +01:00
JozsefA
9062f1c8fa Null checks and flap updates. 2021-03-03 17:15:45 -08:00
JozsefA
fe492c5d75 Better instance deletions.
- Defer element removal until just before the model is drawn.
 - Use a modified version of ArrayList#removeIf to delete the instances and adjust the keys.
2021-03-03 17:14:19 -08:00
JozsefA
9d77f85b94 Fix crash on world reload. 2021-03-03 13:10:44 -08:00
grimmauld
93973004c8 Seats don't Like deployers. They just don't. 2021-03-03 19:33:15 +01:00
simibubi
8bf82aff79 Refactor Goggles Fluid Information
- Removed code duplicates
- Made fluid information more generic and concise
- Made fluid information easier to port
- Fixed potion fluid not overriding its translation key
- (I'm sorry, Steven)
2021-03-03 19:17:56 +01:00
simibubi
31cb704894 Refactor comparator overrides
- Removed unnecessary level tracking
- Remove code duplicates
- Fixed smart fluid tank behaviours not triggering markDirty on deferred fluid update
2021-03-03 17:59:27 +01:00
simibubi
5567e57265 Post-PR datagen 2021-03-03 16:34:10 +01:00
simibubi
562104341d
Merge branch 'mc1.15/dev' into comparator-tanks 2021-03-03 16:30:59 +01:00
simibubi
325ca68917
Merge pull request #1138 from SuicidalSteve/mc1.15/dev
[Bugfix] Make omnidirectional entity crushing more consistent.
2021-03-03 16:23:46 +01:00
simibubi
2b1c17cb48
Merge pull request #1133 from FrannDzs/patch-2
Update es_es.json (HOTFIX)
2021-03-03 16:23:01 +01:00
simibubi
20d8e1d915
Merge pull request #1130 from Alepod/patch-2
Update ru_ru.json
2021-03-03 16:22:02 +01:00
simibubi
fe6d9136fc
Merge pull request #1129 from Alepod/patch-1
Update ru_ru.json
2021-03-03 16:21:27 +01:00
JozsefA
b1dc36d358 Trying to tick everything is slow.
- Keep track of tickable instances separately.
2021-03-03 02:37:04 -08:00
simibubi
c1c6e5e046 Controlled attachment
- Added the Sticker, a redstone-driven block attachment component
- Fixed lighting of TileEntities lowered by a pulley
2021-03-03 05:21:58 +01:00
simibubi
5949dd376b Fixed honey bottles on belt/depots 2021-03-03 02:34:57 +01:00
simibubi
e87849deca Vector's food expansion
- Added honeyed apples
- Added sweet rolls
- Added chocolate glazed berries
- New goggles item model
- Other texture tweaks
2021-03-03 02:30:21 +01:00
JozsefA
5499fdbad0 The flappening.
Tunnel and funnel flaps are now rendered with the new engine.
2021-03-02 15:54:31 -08:00
simibubi
2e1129a3a5 Thinking about Gantries
- Added Ponder entries for gantry shafts and carriages
- Added ability to mark lang key prefixes as ignored, leaving out 'dev-only' lang entries from the localization templates
- Gantry Pinion -> Gantry Carriage
- Scenes can now be "re-assembled" by their storyboard while Ponder is opened using shift+refresh
- removed the requirement of editor provided lang keys for text windows
- couple fixes, changes to instructions
2021-03-02 05:53:43 +01:00
grimmauld
1e28bc998a Make contraptions not take that stupid amount of cpu time when in water 2021-03-01 10:37:49 +01:00
simibubi
0a1be94cbb Funnel Fantasy VII
- Finished ponder entries about funnels
- Smart TEs can now enter "virtual mode" to run both client and server code (support for it needs individual adjustment)
- Removed obsolete quads from the andesite funnels' model
- Not enough ponder instructions
- Fixed upright belt items in ponder UI
2021-02-28 23:49:51 +01:00
JozsefA
55f1b538b5 Only contraptions use EBOs now.
Tight light bounds for bearing contraptions.
2021-02-27 21:35:45 -08:00
JozsefA
884f19d518 Fix issue when rendering very large contraptions. 2021-02-27 18:29:35 -08:00
JozsefA
3a2771c5c0 Fix issue restricting the maximum size of contraptions. 2021-02-27 18:24:48 -08:00
simibubi
43f0ad1c78 Freeze and Identify
- Ponder scenes can now be paused and analysed, viewing tooltips for targeted blocks in the scene
- During editing, identify mode can be used to move targeted positions to the clipboard
- Ponder-compatible components can be pondered about in identify mode
2021-02-28 01:34:56 +01:00
_0Steven
23d7d65bb2 ...Right, language datagen is a thing
- Actually put the lang stuff in the right files, and generate the other localization files...
2021-02-27 17:24:49 +01:00
_0Steven
8e5b5582f3 Fluid Overlays and Comparator Compat
-Add comparator compat to fluid tanks, spouts, and item drains.
-Add goggle overlays to fluid tanks, spouts, item drains, and basins.
-Update goggle item tooltip slightly.
2021-02-27 17:08:35 +01:00
simibubi
692c6deaaf More pondering
- First couple of funnel scenes
- More utility methods
- Scene progress bar
- An inspect mode that does nothing
2021-02-26 19:46:56 +01:00
JozsefA
6dc4a18ed3 Extra safety checks. 2021-02-25 17:16:22 -08:00
zelophed
e1644c11e2 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-25 19:03:23 +01:00
zelophed
46bbdc70c9 small command adjustments 2021-02-25 19:03:07 +01:00
JozsefA
c030c08c86 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-02-24 16:53:45 -08:00
JozsefA
e62d89b21c Everything is lit, hopefully all the time now. 2021-02-24 16:52:49 -08:00
zelophed
753d5d2fa9 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-24 22:06:51 +01:00
zelophed
2f12326203 cloning glue 2021-02-24 22:06:40 +01:00
simibubi
550744da92 Merge branch 'mc1.15/dev' into mc1.15/ponder-ui 2021-02-24 17:52:20 +01:00
simibubi
051a32557f Desperate Control
- Belt items and item entities now support element links (albeit in a slightly limited fashion)
2021-02-24 17:48:45 +01:00
JozsefA
cad71e5843 Even more compatibility. 2021-02-23 16:20:46 -08:00
JozsefA
f525b7e913 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-02-22 11:27:12 -08:00
JozsefA
bac4be1728 Superglue no longer gums up spawn packets 2021-02-22 11:25:38 -08:00
_0Steven
8eb287f844 ...Update imports
- Remove a singular now unused import from WaterWheelBlock.java cause I apparently just forgot to do so.
2021-02-22 13:44:09 +01:00
_0Steven
33a08a235e Turbines- I mean horizontal water wheels
- Make water wheels work and be able to be placed horizontally
2021-02-22 13:09:50 +01:00
RakuGaki-MC
6a5d0a00c7
fix
fix
ちょっと修正
2021-02-22 17:47:52 +09:00
RakuGaki-MC
4dc0b107e6
Update ja_jp.json
[mc1.16/dev] update & fix
2021-02-22 17:16:24 +09:00
Franco Paladini
d8beae6ee9
Update es_es.json 2021-02-22 03:12:41 -03:00
Franco Paladini
38d406e85d
Update es_es.json
Updated
2021-02-22 03:07:02 -03:00
zelophed
da09112e3c Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-22 03:20:54 +01:00
zelophed
5da1a64622 utility commands 2021-02-22 03:20:09 +01:00
simibubi
fe1c32de05 Cheese control
- Windmill bearings now have a configurable minimum of sail blocks
2021-02-21 23:01:57 +01:00
simibubi
e3915792b1 Back to Directional
- New vertical funnel models by @Kryppers
2021-02-21 22:29:46 +01:00
simibubi
9d4e52092e Basic item simulation
- Support for generic entities inside ponder scenes
- Instructions for manipulating/creating entities
- Client-side belts are now slightly smarter inside a ponder world
- Some doc for the doc
2021-02-21 19:29:23 +01:00
zelophed
46daa3f699 composting, but fancy
- add the composter as a mechanical arm interaction point
2021-02-21 18:12:19 +01:00
simibubi
c4e1f680c9 Such convenience
- Organized util and scene builder methods into nested classes
- Selection rework, allows for addition and substraction
- World sections now merge into a global world section after fading in
- Support for managing reference to elements created by previous instructions
- more util
- Support for animating world sections to roughly simulate a contraption
- Less paperwork for making new scenes
- Support for outliner chaseAABB
- Support for outlining selections
2021-02-21 03:18:04 +01:00
JozsefA
b5f9cbc4b3 improve compatibility layer. 2021-02-20 15:22:07 -08:00
_0Steven
41cb2ad937 Stop explody crusher drops
- Remove the velocity of item entities dropped by crushed mobs so they fall neatly onto belts rather than exploding everywhere.
2021-02-20 18:50:40 +01:00
grimmauld
77d5c00949 merge cleanup 2021-02-20 18:00:16 +01:00
grimmauld
f6b9d71169 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-20 17:58:25 +01:00
grimmauld
6542f2f087 Some cleanup 2021-02-20 17:58:16 +01:00
grimmauld
31e3c5b0bd Port recent changes 2021-02-20 17:27:51 +01:00
_0Steven
a32cbe15a3 Consistently Crushing Entities
- Fix known issue with omnidirectional crushing wheels inconsistently moving crushed mob drops to the output location.
2021-02-20 15:08:58 +01:00
JozsefA
e84c6d3abe tweak max origin distance to avoid z-fighting at relatively high coordinates.
remove unnecessary state changes.
2021-02-19 15:00:28 -08:00
Franco Paladini
ffc152ecf2
Update es_es.json (HOTFIX)
-Translated unfinished strings
-Some improvements and fixes
2021-02-19 17:16:28 -03:00
simibubi
45fc0ca7ee post-merge fixup 2021-02-19 20:21:29 +01:00
simibubi
b61dc0d562 Merge branch 'mc1.15/dev' into mc1.15/ponder-ui 2021-02-19 18:03:34 +01:00
simibubi
afe2c4497d Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-02-19 16:59:59 +01:00
simibubi
bfd666bb9c Sequenced Adjustments
- Added more descriptive names for sequencer instructions
- 'Await' instruction now requires a rising flank to trigger
- Fixed invalid json of german localization
- Ingored crushing wheel controllers facing in blockstate datagen
2021-02-19 16:55:45 +01:00
grimmauld
a3f2fbe788 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-19 16:39:11 +01:00
grimmauld
5b65a5d78b better fan stream advancement trigger 2021-02-19 16:39:01 +01:00
Alepod
619045a505
Update ru_ru.json
More mistakes fixed
2021-02-19 16:44:49 +02:00
Alepod
5a1984eae4
Update ru_ru.json
Minor typo fixed
2021-02-19 16:42:25 +02:00
simibubi
2ece21a3ec
Merge pull request #962 from CookieNick/mc1.15/paused-sequenced-gearshift
Added the 'Paused' instruction for sequenced gearshift
2021-02-19 15:10:14 +01:00
grimmauld
d0357df863 Move stuff of RegistryTrigger over to StringSerializableTrigger to make future expansion possible 2021-02-19 15:08:50 +01:00
simibubi
f363d56cc1
Merge pull request #1115 from FrannDzs/mc1.15/dev
Added Spanish language (es_es) [FINISHED]
2021-02-19 15:05:37 +01:00
simibubi
e424245d3a
Merge pull request #1083 from muffinbarde/mc1.15/dev
Update de_de.json 1.15/dev
2021-02-19 15:03:25 +01:00
simibubi
13e8f67d05
Merge pull request #900 from SuicidalSteve/mc1.15/dev
Omnidirectional Crushing Wheels
2021-02-19 15:01:19 +01:00
grimmauld
589572df6c kill kinetic block trigger, clean up unused stuff 2021-02-19 14:49:22 +01:00
simibubi
37434f3933
Merge pull request #1045 from TheBv/mc1.15/dev
Fixed issues with the blockzapper and FTBChunks
2021-02-19 14:46:48 +01:00
simibubi
fd65acd91d
Merge pull request #1062 from Snownee/mc1.15/dev
Bug fixes
2021-02-19 14:22:37 +01:00
grimmauld
667c213506 remove unused light absorb trigger 2021-02-19 14:13:18 +01:00
grimmauld
3f9ee09953 Rework Bracket trigger to now be a registry trigger based on base block 2021-02-19 14:12:26 +01:00
grimmauld
d9aa912796 generic registry based triggers (replaced kinetic block trigger and infinite fluid trigger) 2021-02-19 09:09:29 +01:00
Franco Paladini
7c0d0b6439
Update es_es.json 2021-02-19 00:53:47 -03:00
Franco Paladini
54ca447301
Update es_es.json 2021-02-19 00:53:29 -03:00
simibubi
355a1dd95d Port new changes 2021-02-19 00:50:05 +01:00
simibubi
4ee9dd8a8a Merge branch 'mc1.15/dev' into mc1.16/dev 2021-02-19 00:49:39 +01:00
Kryppers
e2ccb80870 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-02-18 22:57:32 +00:00
Kryppers
3c48ece021 It's the Funnel Countdown
d-do-do dooo, do-de-do-do-doooo
2021-02-18 22:57:25 +00:00
JozsefA
84c9569707 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering 2021-02-18 14:10:43 -08:00
JozsefA
3e63afa5f5 fix concurrent modification 2021-02-18 14:00:17 -08:00
grimmauld
7023148e7f generic infinite fluid triggers 2021-02-18 23:00:17 +01:00
grimmauld
8c8a9abd8a Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
# Conflicts:
#	src/generated/resources/assets/create/blockstates/fluid_pipe.json
2021-02-18 22:32:45 +01:00
simibubi
d59fea1079 Bloat.
- Auto-Organize inputs
- runData after lang PRs
- change runWhenOn to non-deprecated unsafeRunWhenOn, now that late forge version is required
- Address a few warnings
2021-02-18 19:43:22 +01:00
Franco Paladini
9c1ab785d7
Update es_es.json 2021-02-18 15:00:07 -03:00
simibubi
c0b6a55209
Merge pull request #1075 from CKenJa/mc1.15/dev
Localize Fixes
2021-02-18 18:08:19 +01:00
simibubi
616bc09267
Merge pull request #1040 from Chexet48/patch-2
Update it_it.json
2021-02-18 18:07:11 +01:00
simibubi
cf34b2e96b Fix fast fluid valves
- Ensure animated indicators on fluid valves still show up with experimental rendering
2021-02-18 18:05:39 +01:00
simibubi
3ff3992f97
Merge pull request #1118 from Jozufozu/mc1.15/experimental-rendering
Experimental Rendering
2021-02-18 17:59:52 +01:00
Kryppers
779b19b377 Multiple Thread improvements.
improved the threads.
2021-02-18 16:01:05 +00:00
simibubi
203ca6f849 Birbs and Click input 2021-02-18 15:44:18 +01:00
muriplz
f8d6f73f8a Update es_es.json 2021-02-18 12:26:59 +01:00
muriplz
a52865666a Update es_es.json 2021-02-18 12:19:40 +01:00
muriplz
310cbd484c Update es_es.json 2021-02-18 12:09:09 +01:00
JozsefA
9b4d53d452 fix one residual merge conflict.
creating matrix stacks is expensive, but correct.
2021-02-17 14:27:49 -08:00
JozsefA
24ab4e181f Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering
# Conflicts:
#	src/main/java/com/simibubi/create/CreateClient.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/events/ClientEvents.java
#	src/main/resources/META-INF/accesstransformer.cfg
2021-02-17 14:06:13 -08:00
JozsefA
02db3f5a2c fix some problematic code.
creating matrix stacks is expensive, apparently
2021-02-17 13:58:24 -08:00
Franco Paladini
22c03c4a14
Update es_es.json
accents suppressed
2021-02-17 16:56:09 -03:00
Franco Paladini
9048442fec
Update es_es.json 2021-02-17 16:52:50 -03:00
Franco Paladini
607ce9edca
Update es_es.json 2021-02-17 16:43:06 -03:00
Franco Paladini
9d57a25104
Update es_es.json 2021-02-17 16:42:37 -03:00
Franco Paladini
bd49e9bc7f
Update es_es.json 2021-02-17 16:39:07 -03:00
Franco Paladini
2f9607a196
Update es_es.json 2021-02-17 16:29:35 -03:00
JozsefA
a5d6262424 fix mechanical crafter cogs 2021-02-17 11:24:40 -08:00
Franco Paladini
d187dc0b38
Update es_es.json 2021-02-17 14:50:28 -03:00
Zelophed
159e298e8b paletted contraptions
- use minecraft's palette-map during serialization and deserialization to reduce compound size in most cases
- also update the placement_indicator sprite sheet
2021-02-17 17:21:31 +01:00
Franco Paladini
a4c96be51c
Update es_es.json 2021-02-17 08:24:41 -03:00
Franco Paladini
36553c6ee0
Update es_es.json 2021-02-17 01:01:01 -03:00
Franco Paladini
c4c57c6ba1
Update es_es.json 2021-02-16 23:41:47 -03:00
JozsefA
7aa175dd9c fix gantry cogs skipping every half rotation 2021-02-16 15:13:48 -08:00
Franco Paladini
ed04fd1d52
Update es_es.json 2021-02-16 19:54:49 -03:00
JozsefA
d2e30eeab5 finish merge
remove old assets
2021-02-16 14:47:03 -08:00
Zelophed
bec13b8e7d Assisted Placement, Part IV-b 2021-02-16 22:50:11 +01:00
grimmauld
716f79872c Actually port 2021-02-16 20:52:26 +01:00
grimmauld
c6f82bff5e Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-16 20:29:40 +01:00
grimmauld
08562d2689 preliminary merge 2021-02-16 20:21:42 +01:00
simibubi
fd99acc00a Merge branch 'mc1.15/dev' into mc1.15/ponder-ui 2021-02-16 19:36:12 +01:00
simibubi
18067e8d5c Ponder
- rebrand
- support for particles
- support for fluids
- support for outliner
- coloured text labels
- debug scenes
- proper UI stuff
- proper layered rendering
2021-02-16 19:35:26 +01:00
Franco Paladini
e4fe371d4c
Add Spanish language (es_es) (unfinished) 2021-02-16 13:59:05 -03:00
JozsefA
15302495f5 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering-merge
# Conflicts:
#	src/main/java/com/simibubi/create/AllEntityTypes.java
#	src/main/java/com/simibubi/create/AllSpriteShifts.java
#	src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntityRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/MechanicalBearingTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/advanced/SpeedControllerRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltTileEntity.java
#	src/main/java/com/simibubi/create/foundation/command/AllCommands.java
#	src/main/java/com/simibubi/create/foundation/utility/outliner/Outliner.java
2021-02-15 21:27:08 -08:00
Zelophed
b9d1a586c1 Assisted Placement, Part IV
- added 👻-blocks as a placement preview
2021-02-16 00:48:13 +01:00
JozsefA
1e95fe4c7b avoid floating point accuracy errors at high coordinate values.
refactor contraption model translation to be a method in AbstractContraptionEntity.
 - this simplifies the setup required for the fast rendering.
2021-02-14 23:09:17 -08:00
Snownee
5e14ca71d9 Add max stack size check to ItemHelper.extract 2021-02-14 11:51:31 +08:00
Snownee
676a05ad07 Fix rose quartz duplication glitch (#1104) 2021-02-14 11:18:38 +08:00
JozsefA
11616a0b16 avoid 'glGet's at all costs 2021-02-13 16:26:34 -08:00
JozsefA
951a0c4769 contraption actors take into account self lighting 2021-02-13 13:10:14 -08:00
JozsefA
0ad6db4bf7 cache KTEs' renderBoundingBox 2021-02-12 23:06:41 -08:00
Snownee
2d2c7e653f Avoid unnecessary piston contraption assembling 2021-02-13 14:14:28 +08:00
JozsefA
b1905ddfd4 probably fix issue with phosphor crashing contraptions 2021-02-12 21:11:35 -08:00
Snownee
dae651c046 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-02-13 13:06:11 +08:00
JozsefA
e88dd89262 whoops null pointer is no more 2021-02-12 19:33:13 -08:00
JozsefA
485a0d2f95 hotswapping is more sane now. 2021-02-12 17:30:21 -08:00
JozsefA
a5f3d799d1 kinda separate system capability stuff, should probably clean this up more.
fix lighting glitches on world load.
2021-02-12 16:36:20 -08:00
simibubi
8ab27904db More Instructions 2021-02-12 17:08:48 +01:00
JozsefA
d824304f12 tile entities on contraptions account for self lighting 2021-02-12 00:13:39 -08:00
JozsefA
a8053ce472 these are somewhere else too 2021-02-11 23:41:52 -08:00
JozsefA
31a1fd71ce everything is somewhere else 2021-02-11 23:36:05 -08:00
JozsefA
67408e0dff better vertex attributes.
all shaders are now GL 2.0 compatible!!!
contraption structure rendering is technically 2.0 compatible now, need some better handling for that.
2021-02-11 20:03:24 -08:00
Zelophed
34de9a0319 Player Feedback, Part III 2021-02-12 03:13:19 +01:00
JozsefA
576165e3d6 some attrib stuff 2021-02-11 14:31:50 -08:00
Zelophed
82e922032a Merge branch 'mc1.15/feedback2' into mc1.15/dev
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/BearingContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/ClockworkContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/StabilizedContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/PistonContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/pulley/PulleyContraption.java
2021-02-11 20:07:38 +01:00
Zelophed
b4c881a6c8 Player Feedback, Part II 2021-02-11 17:47:55 +01:00
muffinbarde
5f6c94939c
Update de_de.json 2021-02-11 17:21:05 +01:00
JozsefA
3820e11954 get it working again 2021-02-11 02:26:30 -08:00
JozsefA
02114b1d9a begin 2.0 compatibility push, probably not going to be ready for the next release 2021-02-10 17:14:03 -08:00
Zelophed
f3fd32edd3 Assisted Placement, Part III
- blocks placed by helpers make sounds again
- helpers now trigger the proper event and can be cancelled
2021-02-11 00:28:47 +01:00
simibubi
fd3d7bd7fd Refined animations, key input 2021-02-10 16:40:30 +01:00
JozsefA
e93562569b world fog works, fluid fog still doesn't.
better dimension changes.
2021-02-09 21:18:05 -08:00
CKenJa
a8b1fe5f90 Localize Fixes 2021-02-10 13:07:41 +09:00
simibubi
e178cab4a8 Multiple scenes per doc 2021-02-10 03:13:33 +01:00
JozsefA
0cb9094913 non experimental contraption rendering is back.
schematic rendering is fixed.
both of these are kinda ugly hacks, and there is definitely some rewriting necessary for when it's time to be more opengl compatible.

maybe fix belt lighting, again.
remove old belt assets.
2021-02-09 16:14:44 -08:00
simibubi
6836bd97f4 First Steps 2021-02-09 22:34:14 +01:00
JozsefA
6736577e1b fix the rainbow debugger 2021-02-08 21:38:45 -08:00
JozsefA
cfff806df4 some micro optimizations.
cache hot getters.
reduce number of calls to getBeltFacing() in BeltRenderer.
preserve floating point accuracy over (insanely) long play times.
rotate some normals and light some quads.
2021-02-08 21:17:25 -08:00
simibubi
4a5479838c Merge branch 'mc1.15/dev' into mc1.15/metadoc 2021-02-08 16:51:52 +01:00
Snownee
607dbbfb90 Fix PSI item dupe 2021-02-08 22:40:55 +08:00
JozsefA
ee9962b27b fix some new rendering issues that popped up after the revert
proper? optifine shader handling. could use more testing
2021-02-07 22:11:29 -08:00
JozsefA
c9ff31b099 hot swappable rendering
kind of detects optifine
still some kinks to work out
2021-02-07 14:15:52 -08:00
Chexet48
05e62ced51
Update it_it.json 2021-02-07 22:51:43 +01:00
simibubi
dd94cdd3f8 Register world features properlyTM, Part II
- Re-enabled ability to control create world-gen with a global flag
2021-02-07 21:32:37 +01:00
simibubi
dc13ea6485 Register world features properlyTM
- Refactored Create's config-driven worldgen to better work with the feature infrastructure of 1.16. Adresses #539
2021-02-07 21:27:55 +01:00
simibubi
cb2c56d772 Gantry shaft placement assist 2021-02-07 18:09:08 +01:00
Snownee
16991c2ce8 Fix NPE while deployer on a contraption trying to disassemble self 2021-02-07 15:49:25 +08:00
s0127943
d8054775d5 Removed unnecessary blocksnapshot.restore 2021-02-07 01:03:53 +01:00
s0127943
f3b6a684f9 Added check to see if a user is allowed to place blocks in the given position to counteract issues with FTBChunks 2021-02-07 01:01:48 +01:00
JozsefA
3e6ef34993 restore arm rendering 2021-02-06 14:39:58 -08:00
simibubi
01a83722cf
Merge pull request #1041 from Creators-of-Create/mc1.16/compat-fix-redux
Repair renamed recipes
2021-02-06 22:44:03 +01:00
simibubi
9077e99c4f Restore cache 2021-02-06 22:43:27 +01:00
simibubi
a8d04cc152 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-02-06 22:43:01 +01:00
simibubi
6981848f8a Clean-up
- Fixed smart chutes not filtering properly
- Fixed chutes not treating smart chutes like chutes
- Removed code leftovers
- Removed datagen cache from gitignore
2021-02-06 22:41:20 +01:00
simibubi
d7a41b7810 Port new changes
- Fix incompatible resource pack version
2021-02-06 22:03:48 +01:00
simibubi
2700832dff Merge branch 'mc1.15/dev' into mc1.16/dev 2021-02-06 21:41:02 +01:00
Nick Smit
44a3313c12 Added the 'Paused' instruction for sequenced gearshift, which waits for another redstone pulse to continue. 2021-02-06 21:07:24 +01:00
Noobulus
2ee71728df Repair renamed recipes
Fixes for #987 and parts of #1022 caused by some internal item name changeds between 1.15 to 1.16
2021-02-06 13:26:42 -06:00
Chexet48
83df83d4be
Update it_it.json
Added Gantry Pinion and Gantry Shaft, missing in unlocalized entries
2021-02-06 19:09:29 +01:00
simibubi
2315625c4b Quickfix
- Fixed gantry shafts able to cause loops in kinetic connectivity when switching to powered state
2021-02-06 18:11:35 +01:00
simibubi
88f80c6240 Refresh unfinished/fr_fr template file 2021-02-06 17:48:03 +01:00
Odin
577c0e4912
Update fr_fr.json
666 Unlocalized
2021-02-06 17:34:37 +01:00
simibubi
bed5a1d03a
Merge pull request #965 from Snownee/mc1.15/security-patches
Security patches
2021-02-06 17:20:58 +01:00
simibubi
85110f3ce8
Merge pull request #906 from Snownee/mc1.15/dev
Bug fixes
2021-02-06 16:23:35 +01:00
simibubi
3d8b10d9a7 Gantry improvements
- Fixed gantry shafts not locking to correct orientations when placed near others
- Gantry pinions can now be kickstarted by player interaction
- Gantry pinions now update properly after being moved onto different gantry shafts
- Fixed Encased Fans not providing kinetic power after being moved by contraption
- Sticky Mechanical Pistons now drag attached structures with them
- Mechanical piston heads and poles now drag their entire piston multiblock with them
2021-02-06 16:07:22 +01:00
JozsefA
5ba4477ada restore old tile rendering from 3336778052 2021-02-06 02:26:56 -08:00
JozsefA
90993ce8e1 start working on schematic rendering 2021-02-05 22:48:55 -08:00
grimmauld
3d2edc492b Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-05 21:36:10 +01:00
Snownee
25daf28205 Format codes 2021-02-06 04:21:07 +08:00
Snownee
2baa3f9922 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/security-patches 2021-02-06 04:16:26 +08:00
simibubi
ff96e80d81 ru_ru.json
- Integrated changes to russian localization made by #819 on correct branch to the correct file
2021-02-05 20:31:49 +01:00
simibubi
b3ee203701 fr_fr.json
- Reorganize localization file
2021-02-05 20:11:52 +01:00
simibubi
4a357bb729
Merge pull request #1027 from dindin-glitch/patch-2
Translated a bunch of random things
2021-02-05 20:05:42 +01:00
simibubi
16e871feba it_it.json
- Move lang file to correct location
2021-02-05 20:02:39 +01:00
simibubi
ed84343f38
Merge branch 'mc1.15/dev' into patch-1 2021-02-05 19:59:43 +01:00
simibubi
60c66980c6 datagen pass 2021-02-05 19:55:50 +01:00
simibubi
df6b92cf19
Merge pull request #985 from dunois2737/mc1.15/dev
Create zh_tw.json
2021-02-05 19:52:19 +01:00
simibubi
58d2171f02
Merge pull request #896 from LWHK/mc1.15/dev
[Localization]update CHS translation
2021-02-05 19:45:47 +01:00
simibubi
f0843f3180
Merge pull request #849 from Merlo17/mc1.15/dev
Updated zapper recipes to use tags
2021-02-05 19:30:03 +01:00
simibubi
a5f5204019 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-02-05 19:14:26 +01:00
simibubi
edf654cd4a ja_jp.json
- Integrate changes to japanese localization from #879 in the correct file
2021-02-05 19:14:06 +01:00
simibubi
e42925a365
Merge pull request #758 from Bobisnotap/mc1.15/dev
- Adjusted compat recipe for 'atmospheric'
2021-02-05 19:01:57 +01:00
Odin
ef3d4df944
Translated a bunch of random things 2021-02-05 18:59:58 +01:00
simibubi
2a035a7636
Merge pull request #749 from Chubzik1/patch-1
Small fix for an incorrectly translated line
2021-02-05 18:51:15 +01:00
simibubi
5f2f02dab0
Merge pull request #743 from garyyo/mc1.15/dev
Added missing ae2 compatibility recipe.
2021-02-05 18:50:14 +01:00
simibubi
c85efe141f Soulfire heating
- Integrate #724 on correct branch and through use of the data generator
2021-02-05 18:49:10 +01:00
simibubi
078d86de66 en_mx.json
- Integrate es_mx.json from #655 on correct branch and path; with unlocalized entries removed
2021-02-05 18:42:08 +01:00
simibubi
d24851157e Integrate recent changes to de_de.json
- Transfer changes made to the template file in #647, #648, #523 to actual lang file
2021-02-05 18:11:18 +01:00
simibubi
c4bc99c3ec
Merge branch 'mc1.15/dev' into patch-3 2021-02-05 17:51:41 +01:00
simibubi
b606a1dc02
Merge pull request #647 from SaurierZockt/patch-2
Update de_de.json - needs follow-up changes
2021-02-05 17:49:36 +01:00
simibubi
66b83c1250 Update Localization Readme.txt 2021-02-05 17:48:41 +01:00
JozsefA
d50e07369b flywheels render with the new tech, and therefore have more accurate lighting 2021-02-04 19:21:25 -08:00
simibubi
72ec08ddfa Asset attack
- Fixed floor-mounted cogbrackets not having a particle texture
- Redesigned clutch, gearshift, seq. gearshift and speed controller with up-to-date palettes
2021-02-04 23:46:59 +01:00
simibubi
374f3c9547 Climb or Convey
- Added Gantry shafts and Gantry pinions
- Further attempts at stabilizing kinetic propagation
- Contraption types can now be added from external code
- Kinetic tile entities now have more control over kinetic propagation rules
- Added backend for loading schematic configurations globally for any component to see
- Encased chain drives are less likely to create a kinetic source loop when wrenched
- Piston and Pulley contraptions are less likely to overshoot targets at high speeds
2021-02-04 21:02:30 +01:00
dunois2737
490c53006f
Add files via upload 2021-02-04 21:41:48 +09:00
dunois2737
53d35e4607
Delete zh_tw.json 2021-02-04 20:40:59 +08:00
JozsefA
456ed364a4 Fix another issue with ghost instances.
Hopefully fix belt lighting issues.
2021-02-04 00:03:37 -08:00
JozsefA
8c0e983f36 An absolutely ridiculous amount of refactoring. Shader system got a complete makeover, but still needs a little work.
Objective was GL compatibility, now runs with 3.3, 2.0 is target.
Remove old tile rendering code. Need to bring back old old (vanilla) tile rendering code.
2021-02-03 23:21:10 -08:00
JozsefA
b766658415 probably fix all issues with ghost instances
instanced tiles on contraptions now self light properly
2021-02-02 13:11:22 -08:00
JozsefA
f319dd5e8d fix #1 finally
start work on shader abstraction
use backend for ebos
fix some issues with ghost instances, more work to be done
2021-02-01 16:16:35 -08:00
Chexet48
2cdf4057f5
Update it_it.json 2021-02-01 22:59:00 +01:00
dunois2737
4e4ae1333e
zh_tw.json 2021-02-01 21:42:33 +09:00
Snownee
fc459732fc Fix chute item dupe (#939) 2021-02-01 16:46:36 +08:00
Chexet48
64a7c432d7
Update it_it.json 2021-02-01 05:56:02 +01:00
Chexet48
951860afc8
Update it_it.json 2021-01-31 16:03:34 +01:00
Chexet48
cd63d92cac
Update it_it.json 2021-01-31 13:45:38 +01:00
Snownee
d1e9b76a24 Make deployer still activate when it is triggering advancement 2021-01-31 19:54:27 +08:00
Snownee
7436ceb209 Fix stabilized contraption moving bearing block 2021-01-31 19:24:44 +08:00
Snownee
5c64c2d942 Add server-side check for extendo-grip and contraption interaction 2021-01-31 16:20:42 +08:00
Snownee
4a15fbcec3 Fix funnel filter dupe 2021-01-31 15:28:14 +08:00
Snownee
c5447d5b9c Add NBTProcessors to enable detailed control to tile data.
Add safe check when contraption blocks adding back to world
2021-01-31 14:56:46 +08:00
JozsefA
f6b68acbd5 contraptions self light but it's slightly less slow 2021-01-30 15:37:50 -08:00
JozsefA
16b8e1175e contraptions self light but man it is slow
optimization in PlacementSimulationWorld.getBlockState
2021-01-30 15:00:26 -08:00
Snownee
0c5e67e347 Merge branch 'mc1.15/security-patches' of https://github.com/pau101/Create into mc1.15/security-patches 2021-01-31 03:44:18 +08:00
Snownee
3525ce49ce Player Feedback, Part I 2021-01-31 02:12:31 +08:00
Snownee
c77e7c28d7 Fix gauge not rendering behind door 2021-01-30 21:14:58 +08:00
Snownee
7221f72ddf Optimize contraption assembling 2021-01-30 21:09:04 +08:00
Snownee
08a20972aa Fix broken render state in RenderWorldLastEvent 2021-01-30 18:51:44 +08:00
Snownee
5a664d6d85 Fix monster spawning on framed glass 2021-01-30 18:35:13 +08:00
TUsama
3ad62d2455 change some details 2021-01-30 12:24:16 +08:00
JozsefA
751fc7192d fix rotating stuff on contraptions 2021-01-28 23:59:58 -08:00
JozsefA
1de931a122 make pulley key null, could avoid a crash 2021-01-28 14:41:54 -08:00
JozsefA
b63466774b probably fix the NPEs
start work on adaptive backend
extra sanity stuff for the render manager
massive speedup when rendering a lot of tile entities
2021-01-28 14:39:34 -08:00
JozsefA
04ccf6e738 belt light 2021-01-27 16:28:39 -08:00
JozsefA
e690f2b8ac okay you can use it now
fixed a lighting bug (with a hack, again)
everything now uses the new api
(kinetic components on contraptions are slightly broken)
2021-01-27 14:03:18 -08:00
simibubi
433a508107 Find-Replace for Command Blocks
- Added a new utility command for map-making purposes
2021-01-27 14:26:14 +01:00
JozsefA
67d59540cf THIS IS NOT READY FOR USE
new rendering api/pipeline
not everything is there yet, but a lot is
2021-01-26 19:45:13 -08:00
_0Steven
53a6ad00d5 Crushing More Bugs
-Increase the size of the window in which the crusher picks up items to avoid it skipping over items at some of the highest speeds.
2021-01-26 19:11:45 +01:00
Snownee
b958be0712 Fix desync of FilteringBehaviour 2021-01-26 18:00:47 +08:00
Snownee
8f7945ff4e Fix rope pulley breaking bedrock 2021-01-26 16:48:03 +08:00
Snownee
92a1395b14 Fix spectator can interact with blocks 2021-01-26 15:26:01 +08:00
Snownee
2c3a866494 Fix contraption sticky block connectivity. Add support to PUSH_ONLY push reaction 2021-01-26 15:05:02 +08:00
_0Steven
f1c8e92686 Horizontal Crushers Bugfix
-Fix bug where horizontal crushers would input items they just output when the belt was 'facing' the opposite direction.
2021-01-25 16:39:47 +01:00
JozsefA
1874b267b3 fix a contraption lighting glitch 2021-01-25 01:58:39 -08:00
JozsefA
93353b61d6 smarter light volumes
start the process of creating sane gl abstractions
stabilized contraption bounds now fit tightly with them
fix global tile entity issues
2021-01-25 01:17:55 -08:00
JozsefA
7bac93a03c fix drill orientation issue in contraptions 2021-01-25 00:24:07 -08:00
TUsama
a03daa1aed sync to latest version 2021-01-25 13:04:02 +08:00
TUsama
0f3c8fe699 update CHS translation
Co-Authored-By: MacrousHyucen <69157544+MacrousHyucen@users.noreply.github.com>
2021-01-25 12:40:52 +08:00
_0Steven
7b5737cf82 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-01-24 16:53:20 +01:00
_0Steven
cb25c5ab21 Omnidirectional Crushing
-Fix directionality of horizontally placed crushing wheels.
-Allow crushing wheels to work omnidirectionally
-Allow downwards crushers to deposit directly into belts/chutes/depots and such below.
-Allow horizontal crushers to take input from belts going below them.
-Allow horizontal crushers to deposit directly into belts/chutes/depots and such placed below, offset by one in the output direction.
-Crushers stall when they have a valid output block but cannot actually output.
-Crushers outputting in any direction except down will shoot out the item entities with some speed.
-Crushers can take entity input from their corresponding input directions rather than just up. However, outputting the entity drops in the right location does currently not work consistently.
2021-01-24 16:46:07 +01:00
simibubi
9d7ddbc326 Entry point 2021-01-24 14:30:05 +01:00
JozsefA
f05497a28c okay the synchronized functions didn't actually fix it
but now we actually benefit from the tile entity render filtering, another 2x ish performance
2021-01-24 01:07:22 -08:00
JozsefA
59e29ac958 that was a nasty crash
os memory exception because memory that was being sent to the gpu was getting modified by another thread
2021-01-23 23:32:23 -08:00
JozsefA
ebd20f5173 suddenly, everything is smooth and dry
- replace all usages of Minecraft.getRenderPartialTicks() with AnimationTickHolder.getPartialTicks()
 - refactor stabilized and mounted lighters into one class
 - separate fancy contraption render logic and entity render logic, should maybe move *all* rendering to ContraptionRenderDispatcher
2021-01-23 23:07:12 -08:00
JozsefA
55ea7e3e55 cart contraptions are lit 2021-01-23 21:02:11 -08:00
JozsefA
dea3f05364 fix saws not rendering their shafts in contraptions 2021-01-23 16:39:11 -08:00
Jozsef
4cbea0f9c9 intel graphics now like the shaders 2021-01-23 15:32:17 -08:00
simibubi
d35bdab51a The return of dyed belts
- Dyes can now be used to change the appearance of Mechanical Belts
- Fluid items containing water can be used to clean dyed belts
2021-01-23 23:00:27 +01:00
JozsefA
83cb735e62 actors render correctly 2021-01-23 12:49:33 -08:00
JozsefA
cfd60fbc8d fast actor rendering but it's not correct yet 2021-01-22 18:00:14 -08:00
grimmauld
fbb1c6b221 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
2021-01-22 20:56:46 +01:00
simibubi
525fc03278 Demise of the hopper funnel
- Added smart chutes
- Reworked non-mounted funnels to be consistent will all other funnel configurations
- Non-mounted funnels no longer occupy a full block length
- Non-mounted funnels can now insert and extract ground items
- Vertical funnels can no longer transfer between inventories
- Redstone links can now be placed onto any non-empty space
- Mechanical arms no longer arbitrarily wait between operations unless targets are overflowing
- Gave indicators on funnels better visibility
- Chutes now display contents in their goggle overlay
- Mechanical Arms and Wrenches can no longer be assigned to filter slots directly
2021-01-22 20:43:59 +01:00
JozsefA
f6518d5c5d insane amounts of refactoring
surprisingly it all still works the same, but better
maybe still some more cleanup to do
2021-01-22 11:28:39 -08:00
Matteo Merler
7a1817d54d
Update purpur_scope.json 2021-01-22 13:37:30 +01:00
Matteo Merler
bb2d2bbdd9
Update gold_scope.json 2021-01-22 13:37:02 +01:00
Matteo Merler
c75b2e95e7
Update gold_retriever.json 2021-01-22 13:36:42 +01:00
Matteo Merler
6d6ad4f6a4
Update gold_body.json 2021-01-22 13:36:24 +01:00
Matteo Merler
6ab935b85b
Update gold_amplifier.json 2021-01-22 13:36:04 +01:00
Matteo Merler
82fc4637d2
Update gold_accelerator.json 2021-01-22 13:35:41 +01:00
JozsefA
11f9c7459c prepare for fast actor rendering 2021-01-21 14:14:20 -08:00
JozsefA
697a7df59c suddenly and magically, contraption rendering is 100% accurate 2021-01-21 12:26:55 -08:00
grimmauld
28cd9a1fe1 Druidcraft woodcutter compatibility 2021-01-20 22:36:04 +01:00
JozsefA
33e66c6e89 pulleys are lit
stabilized things are sort of lit but man is it jank
light volumes have a more sane constructor
try to mess around with contraption layering but it's still jank
2021-01-20 00:47:40 -08:00
JozsefA
9df796029f rename the confounding function 2021-01-18 00:35:16 -08:00
JozsefA
398a848791 pistons are lit and bearings are better lit in the corners
stop sampling light in places that don't matter
2021-01-18 00:31:33 -08:00
JozsefA
22a90c8e5d on our way to super fancy contraption lighting 2021-01-17 22:18:31 -08:00
Bobert
32d240f91d Uhh, didn't know it would do that 😅
Un-removed RYS compat, apperently that breaks things
2021-01-16 13:10:08 -07:00
Bobert
1622d71929 The Nerf
Nerfs Arid Sand splashing, shouldn't hurt pogression anymore.
Removes RYS recipes, that mod is being rebuilt and reworked, I will submit new recipes when the new version is released for 1.16
2021-01-16 13:00:58 -07:00
JozsefA
37e64e4c1d fix vertex attribute data types
blockcolors and ao now work in contraptions
be smarter about allocating buffers
use gl buffer mapping, more to come
2021-01-15 16:17:13 -08:00
JozsefA
5ea0fa788f Make the last tile of its kind disappear 2021-01-15 14:26:27 -08:00
Chubz
645d28ac31
Small fix for an incorrectly translated line
Everyone makes mistakes, right?
2021-01-15 21:24:33 +04:00
garyantonyo
eaf131c57f I think this was left in here by mistake. 2021-01-15 01:06:41 -05:00
garyantonyo
b86941a519 Added missing ae2 compatibility recipe. 2021-01-15 00:38:47 -05:00
JozsefA
0bc6b11c5b be smart about rebuilding things
not smart enough about contraptions yet
things mostly render in the correct layers
2021-01-14 14:00:20 -08:00
Snownee
b1b771ed2e Fix extendo grip applying knockback on arrow or tnt damage 2021-01-14 12:34:41 +08:00
Snownee
5d0674067f Fix TooltipHelper formatting 2021-01-14 11:52:48 +08:00
grimmauld
6af884edb7 Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering 2021-01-13 22:41:59 +01:00
JozsefA
64b5683ac4 things actually pause when paused 2021-01-13 13:24:45 -08:00
JozsefA
03205c277b move render package up one level 2021-01-13 12:15:48 -08:00
simibubi
f41f7b3efa Merge branch 'mc1.15/dev' into mc1.16/dev 2021-01-13 18:31:38 +01:00
simibubi
511950b766 Hotfix the fix
- More safety for the minecart controller capability
- Blaze burners now support comparators
2021-01-13 18:28:29 +01:00
grimmauld
07b33b66cc Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering 2021-01-13 16:34:45 +01:00
simibubi
877d6dc2ee Merge branch 'mc1.15/dev' into mc1.16/dev 2021-01-13 15:50:32 +01:00
simibubi
de55778fc5 Extendo clip
- Fixed extendo grips able to attack entities behind blocks
2021-01-13 15:49:55 +01:00
simibubi
8ba0099e60 Ancient porting oversight
- Fixed mechanical belts playing destroy effects when placed
2021-01-13 15:30:25 +01:00
simibubi
27b5f5b479 Port new changes 2021-01-13 15:24:48 +01:00
simibubi
db3a579b21 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-01-13 15:11:58 +01:00
simibubi
f47d1e87c1 You were moved
- runData
- Tried addressing some redstone activation inconsistencies with disassembled contraptions
2021-01-13 14:55:29 +01:00
simibubi
0f60e453f3
Merge pull request #715 from Chubzik1/mc1.15/dev
Update and fixes for ru_ru.json
2021-01-13 14:18:16 +01:00
simibubi
9d5ae97a0a Thank you weakref, very deterministic
- Cart controller safety #669, #684, #702, #708, #709, #714, #719, #722, #725, #728
- Update Registrate #662, #677, #697, #726
- Fixed blocks not able to be placed onto a face with super glue
- Fixed block duplication involving super glue #681, #682
- Fixed fluid tanks voiding content on contrapion disassembly #707
2021-01-13 14:16:45 +01:00
grimmauld
2b615b68bd Fix mixins outside dev env 2021-01-13 09:50:00 +01:00
JozsefA
93a1983302 maybe this actually fixes the memory leak 2021-01-12 22:00:24 -08:00
JozsefA
e5b61891fc update forge and setup mixins 2021-01-12 21:58:40 -08:00
JozsefA
d1dccffc67 fix fan shaft lighting 2021-01-12 12:12:44 -08:00
JozsefA
0ec312340f rainbow debugging and almost correct tints for contraptions 2021-01-12 01:56:30 -08:00
JozsefA
c567437ede fix speed controllers not rendering shafts
switch around render layers for contraptions
2021-01-11 12:08:13 -08:00
JozsefA
1bc99f5224 maybe magically fix all crashes? 2021-01-11 11:15:45 -08:00
Chubz
b1ac81611c
Update and fixes for ru_ru.json
Updated translation to match latest Create version, with some fixes and improvements for the existing lines
2021-01-11 20:43:13 +04:00
JozsefA
379ff9302b rotating stuff renders too now 2021-01-11 01:04:18 -08:00
JozsefA
a56d08b78e a bunch of refactoring to make things easier later
it's not any more stable but belts render on contraptions
rotating things almost do
actually fix a bunch of memory leaks
2021-01-11 00:29:02 -08:00
JozsefA
092a92f095 reorganize some stuff
cart contraptions should at least be positioned correctly
maybe fix a bunch of memory leaks
2021-01-09 21:59:11 -08:00
JozsefA
d2173614dc move lightvolumes down 1 to fix darkness on bottom of contraption 2021-01-09 16:38:30 -08:00
JozsefA
83fa7d34a8 Merge remote-tracking branch 'origin/mc1.15/experimental-rendering' into mc1.15/experimental-rendering 2021-01-09 16:34:31 -08:00
JozsefA
876ddde660 correct contraption lighting 2021-01-09 16:34:22 -08:00
grimmauld
43be3ef8d5 Fix incomplete Render state reset, now doesn't break Journeymap waypoint overlay anymore 2021-01-09 13:16:05 +01:00
JozsefA
7443ac5031 start fixing structure tint 2021-01-08 14:53:22 -08:00
JozsefA
05ab482f70 almost super fast kinetic rendering but we need to detect changes in light first (forge pr?)
fast contraption rendering
2021-01-08 01:29:18 -08:00
JozsefA
fa1e3ea543 solve lighting 2021-01-07 18:31:46 -08:00
JozsefA
0b3615b50e time for some organization pt I 2021-01-07 14:57:10 -08:00
JozsefA
ba2d84e92e whoops 2021-01-07 02:48:24 -08:00
JozsefA
7beeec5e00 maybe lighting is done
starting fast contraption rendering, not safe to use yet
2021-01-07 02:06:40 -08:00
JozsefA
029f56da57 maybe fix held item rendering 2021-01-06 13:02:57 -08:00
JozsefA
d391ed570e maybe fix weird rendering in front stuff 2021-01-06 00:04:19 -08:00
JozsefA
91069163f8 clean shader code 2021-01-05 14:50:36 -08:00
JozsefA
a52b606208 all belts render correctly 2021-01-05 14:49:23 -08:00
JozsefA
5144aa6e63 belts scroll the right way, vertical belts still aren't rotated correctly 2021-01-05 14:39:11 -08:00
JozsefA
c9feda18d6 add missing texture 2021-01-05 13:40:04 -08:00
JozsefA
0b1f73de89 missed a comment 2021-01-05 13:32:50 -08:00
JozsefA
566a370e3b smooth belts 2021-01-05 13:29:45 -08:00
grimmauld
7deb72baa1 Get stuff to compile, clean up unused imports 2021-01-05 11:02:30 +01:00
JozsefA
102e392ab4 merge experimental rendering from 1.16 to 1.15 part II 2021-01-05 10:58:31 +01:00
JozsefA
7d43bb056a merge experimental rendering from 1.16 to 1.15 2021-01-05 10:56:47 +01:00
simibubi
19434988a7 Port new Changes 2021-01-04 14:16:06 +01:00
simibubi
bf73a24401 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-01-04 14:15:53 +01:00
simibubi
3cdbf47cb9 Adjusted Tooltips 2021-01-04 02:49:47 +01:00
simibubi
a1cac6d852 Why are we still here, 1.16 Special
- Removed invalid compat recipe containing a removed item from the mod "Charm"
- Added sawing recipes for Crimson and Warped stems
- Adjusted crushing outputs of nether wart blocks
- Fixed Deployers unable to break leaves and other specific translucent blocks
- Saws and Deforesters can now take down Crimson and Warped fungus
2021-01-03 23:35:03 +01:00
simibubi
1498cb1cfc Why are we still here, Part IV
- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
2021-01-03 22:29:55 +01:00
SaurierZockt
2bb6866547
Update de_de.json
rest of the translation from to 1 to 30
2021-01-02 19:05:53 +01:00
SaurierZockt
1a03fafd27
Update de_de.json
translation from row 31 to 119
2021-01-02 18:49:22 +01:00
Bahnschrift
4590231c06
Delete stripped_ethereal_log.json
There is no ethereal wood in 1.16 biomes of plenty. This recipe causes an error:
[16:27:11] [Worker-Main-10/ERROR] [minecraft/RecipeManager]: Parsing error loading recipe create:compat/bop/cutting/stripped_ethereal_log
com.google.gson.JsonSyntaxException: Unknown item 'biomesoplenty:stripped_ethereal_log'
        at net.minecraft.item.crafting.Ingredient.lambda$deserializeItemList$11(Ingredient.java:216) ~[?:?] {re:classloading,pl:accesstransformer:B}
        at java.util.Optional.orElseThrow(Unknown Source) ~[?:1.8.0_251] {}
        at net.minecraft.item.crafting.Ingredient.func_199803_a(Ingredient.java:215) ~[?:?] {re:classloading,pl:accesstransformer:B}
        at net.minecraftforge.common.crafting.VanillaIngredientSerializer.parse(VanillaIngredientSerializer.java:41) ~[forge:?] {re:classloading}
        at net.minecraftforge.common.crafting.CraftingHelper.getIngredient(CraftingHelper.java:155) ~[forge:?] {re:classloading}
        at net.minecraft.item.crafting.Ingredient.func_199802_a(Ingredient.java:189) ~[?:?] {re:classloading,pl:accesstransformer:B}
        at com.simibubi.create.content.contraptions.processing.ProcessingRecipeSerializer.readFromJson(ProcessingRecipeSerializer.java:72) ~[create:mc1.16.3_v0.3b] {re:classloading}
        at com.simibubi.create.content.contraptions.processing.ProcessingRecipeSerializer.read(ProcessingRecipeSerializer.java:154) ~[create:mc1.16.3_v0.3b] {re:classloading}
        at com.simibubi.create.content.contraptions.processing.ProcessingRecipeSerializer.func_199425_a_(ProcessingRecipeSerializer.java:22) ~[create:mc1.16.3_v0.3b] {re:classloading}
2021-01-02 22:29:51 +11:00
garyantonyo
d702784293 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create.git into mc1.15/dev 2021-01-01 22:51:56 -05:00
garyantonyo
089ed5ca6f Adding support for Ice and Fire silver and copper, even though Ice and Fire does not support Create... 2021-01-01 22:46:04 -05:00
simibubi
cdf292295a Why are we still here, Part III
- Fan washing now supports up to 12 output stacks. For your textbook skyblock insanity. #620
- Chance outputs below 1% no longer show 0% in their tooltip
- Fixed creates components picking up dead items #618
- Fixed server-side crash when disassembling contraptions containing a creative crate
2020-12-31 16:02:59 +01:00
garyantonyo
76c17d32e2 add lead crushed ore recipes when Eidolon present 2020-12-31 02:06:57 -05:00
simibubi
d5ac8cb3b9 Why are we still here, Part II
- Fixed basins dropping outputs when no spoutput is present
- Lowered overfeeding threshold for blaze cakes
- Brass tunnels no longer distribute in directions against their mounted belt
- Fixed capability issues on millstones
- Fixed incompatibility with The One Probe
2020-12-29 20:45:21 +01:00
simibubi
788f92705d Why are we still here
- Added chocolate and tea fluid tag #580
- Fixed item drain accepting stacks of items to empty
- Fixed basins mistakingly ignoring recipes with 4 or 9 equal ingredients
- Fixed schematicannon not able to place glass pipes, encased pipes, belt funnels and encased shafts
- Fixed race condition with other mods registering spawn eggs
- Belts no longer consume dye
- Tweaked placement constraints and control of cogwheels
- Chocolate and honey buckets can no longer stack
- Minecarts can now collide with non-mounted contraptions
- Attempted some optimizations to contraption lighting
2020-12-27 23:09:19 +01:00
simibubi
2699201661
Merge pull request #593 from Snownee/mc1.15/dev
Bug fixes
2020-12-27 13:25:54 +01:00
simibubi
27e12e6568
Merge pull request #525 from qkrehf2/patch-1
Update ko_kr.json
2020-12-27 13:24:24 +01:00
TUsama
111b63a3c7 0.3 CHS translation
Co-Authored-By: gloomybanana <29054038+gloomybanana@users.noreply.github.com>
Co-Authored-By: Snownee <16059084+Snownee@users.noreply.github.com>
Co-Authored-By: MacrousHyucen <69157544+MacrousHyucen@users.noreply.github.com>
Co-Authored-By: StarFish <56152035+Imbarainbow@users.noreply.github.com>
2020-12-25 22:41:51 +08:00
Snownee
49b5e4957e Fix a typo 2020-12-25 18:11:13 +08:00
Snownee
6df81c8272 Fix belt funnel disappearing on contraption 2020-12-25 17:34:45 +08:00
qkrehf2
388b3d9076
Nevermine the past fix. This is the right one 2020-12-25 18:11:54 +09:00
qkrehf2
bc74108933
Fixed Typo Ko_Kr
I was busy for holidays,, so now I can fix translation
2020-12-25 18:03:02 +09:00
Snownee
e554c5a3ff Solution to #571 2020-12-25 16:06:32 +08:00
Snownee
0cc6fe1de7 Fix liquid tank contents not being rendered (#588) 2020-12-24 21:28:12 +08:00
Snownee
01602c8e77 Fix: Honey block don't have same ability as slime block (#576) 2020-12-24 18:15:36 +08:00
simibubi
2d92eb0441 Port recent changes 2020-12-22 13:31:23 +01:00
simibubi
c3c834bd2b Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-22 13:31:14 +01:00
simibubi
32b0a01c3a The magical bucket
- Fixed basins consuming container items with certain output inventories
- Potentially fixed item duplication with stale contraption inventories
2020-12-22 13:18:44 +01:00
grimmauld
6b5e223508 Fixed a big dumb dumb 2020-12-21 16:28:08 +01:00
simibubi
ebf980b33c Itetraitor
- Fixed crash for schematics containing TE's that have no custom renderer attached
- Fixed broken filling recipes with virtual fluids of other mods
- Fixed Brass tunnels duplicating/deleting items
2020-12-21 16:05:32 +01:00
grimmauld
0fe8a24041 Controlling the Assembler 2020-12-21 13:03:16 +01:00
grimmauld
f3653d6b15 Fix TE creation assuming other mods don't crash with SchematicWorld instances (#565) 2020-12-21 09:28:41 +01:00
grimmauld
9336931f30 Press no longer go brrr, just bonk 2020-12-21 09:04:11 +01:00
grimmauld
ae399e9c11 Hopefully fix splitter basin duping #557
Some more thorough testing is needed here to see whether it is actually fixed. I can't reproduce it anymore at least.
2020-12-20 21:48:27 +01:00
simibubi
89ce9ef826 Bug Fixes
- Fixed broken serialization of carriage contraptions
- Fixed fluid tags crashing the hose pulley
2020-12-19 21:15:04 +01:00
simibubi
59b033f3be Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-19 18:34:51 +01:00
simibubi
2a57de3205 Bug Fixes
- Fixed basin not triggering a recipe check when output fluids are emptied
- Fluid behaviour safety on render thread
- Wrenchable Depots
2020-12-19 18:05:37 +01:00
qkrehf2
eafd1e9169
Deleted duplicated words 2020-12-20 01:22:33 +09:00
qkrehf2
efe01af06b
Fixed syntax error + { 2020-12-20 00:39:03 +09:00
Zelophed
5a178d2425 Merge branch 'mc1.15/dev' into mc1.16/dev
# Conflicts:
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/PistonExtensionPoleBlock.java
#	src/main/java/com/simibubi/create/foundation/utility/placement/IPlacementHelper.java
#	src/main/java/com/simibubi/create/foundation/utility/placement/PlacementOffset.java
2020-12-19 16:19:52 +01:00
Zelophed
f45c0ca182 Assisted Placement, Part II
- helpers now respect waterlogging
- add placement helpers for rsc's cogwheel as well as machines with integrated cogwheels
2020-12-19 15:58:03 +01:00
simibubi
ba830dd8d3 Version specific goofage
- Fixed Deployer not activating blocks
2020-12-19 13:39:06 +01:00
simibubi
ea26ed8a01 Port recent Changes 2020-12-19 13:25:54 +01:00
simibubi
164dae700d Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-19 13:25:38 +01:00
simibubi
e2437d1a5c Bug Fixes
- Fixed hose pulley not placing source blocks when filling with chocolate or honey
- Added a fluid tag to prevent bottomless draining behaviour of hose pulleys
- Grindstones can now be moved on contraptions
- Fixed fluids zFighting the item drain
- Added some crash safety for coupling rendering
- Updated mixer tooltip
2020-12-19 13:06:09 +01:00
grimmauld
0182316d36 Waterlogged glass pipes 2020-12-19 11:59:56 +01:00
qkrehf2
d4196df040
Translation Final
yay 0.3 updates
2020-12-19 12:24:24 +09:00
simibubi
5b3e1e8c38 Prime patching material
- Fixed open pipe ends not providing fluids to pipe networks
- Safety check for pipe attachment rendering
2020-12-19 00:52:41 +01:00
simibubi
27869d6291 Port recent changes 2020-12-18 18:37:15 +01:00
simibubi
ecd5858ece Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-18 18:36:51 +01:00
simibubi
62621f8bdd Mildly problematic
- Fixed broken kinetic propagation caused by bracket handling
- Fixed crash when fluid-interfacing with a contraption loaded from disk
2020-12-18 18:30:58 +01:00
qkrehf2
5dedaebc2e
Update ko_kr.json
yummy translation
2020-12-18 23:53:01 +09:00
simibubi
6c6760ef17 More content, who dis?
- Sprite touch-ups by vectorwing
- Builders Tea
- Bar of Chocolate
- Fixed spouts not rendering fluid particles of virtual fluid types
- Fixed spouts filling bottles inconsistently
2020-12-18 15:13:57 +01:00
qkrehf2
b47ff875a3
Update ko_kr.json 2020-12-18 12:44:13 +09:00
simibubi
6660718aff Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-17 23:32:11 +01:00
simibubi
68e7d3c34c Bug Fixes
- Snownee's basin render fix
- Fixed milk fluid exchange between vanilla items and the create fluid infrastructure
2020-12-17 23:29:33 +01:00
Daniel Amberson
493cad13d0 i am Indecisive
yea
* brass block got a texture that isn't garbage
* added a prototype brass block that might get used later
2020-12-17 15:32:52 -06:00
simibubi
4c91397fbb Tooltip fix
- Cleared more remnants of the broken text component transition
2020-12-17 12:35:23 +01:00
Zelophed
1cdfa6c17e Port recent changes 2020-12-16 18:09:15 +01:00
Zelophed
51229ce517 Merge branch 'mc1.15/dev' into mc1.16/dev
# Conflicts:
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ContraptionCollider.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/SailBlockPlacementHelper.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/PistonExtensionPoleBlock.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/PistonPolePlacementHelper.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltBlock.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/elementary/CogWheelBlock.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/elementary/CogwheelBlockItem.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/elementary/ShaftBlock.java
#	src/main/java/com/simibubi/create/events/ClientEvents.java
2020-12-16 17:57:37 +01:00
Zelophed
e950aa268f Assisted Placement, Part I
- refactor existing placement helpers
- add placement helpers for cogs and shafts
2020-12-16 17:36:22 +01:00
simibubi
743d303bbe Fix #527 2020-12-16 11:32:12 +01:00
simibubi
fa6bac2bfc Locally sourced arms
- Mechanical arms now serialize target positions in relative coordinates
2020-12-16 11:16:46 +01:00
qkrehf2
814c13a8cd
Update ko_kr.json
advancement translation
2020-12-16 15:21:59 +09:00
simibubi
6f9ee792f4 Port recent changes 2020-12-15 23:22:12 +01:00
simibubi
67cb69aaea Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-15 23:21:52 +01:00
simibubi
64b2c61389 Bug fixes
- Fixed spout creating potions from any fluid
- Fixed pipes not actually transferring the type of fluid selected by layer II flow propagation
- Fixed some fluid handlers erasing nbt data of extracted fluidstacks
- Fix sidedness issues in Config packets
2020-12-15 23:13:22 +01:00
simibubi
f8b3a77f26 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-12-15 21:16:21 +01:00
simibubi
1840b40e2e Advancing toward the day
- Added advancements for exploring the content
- Adjusted some recipes
2020-12-15 21:16:17 +01:00
qkrehf2
144005059c
Moreee Updates for KR 2020-12-14 17:27:31 +09:00
tterrag
4c26627b73 Fix blaze burner consuming buckets, arm no longer inserts lava buckets 2020-12-13 15:04:55 -05:00
simibubi
bb5efd68f1 Fix #535 2020-12-13 18:23:45 +01:00
simibubi
2a5a2b9e64 Port new Changes 2020-12-13 15:33:56 +01:00
simibubi
78036195ab Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-13 15:33:45 +01:00
simibubi
d68d702b3a Fun with Recipes
- Added a couple of recipes involving fluids and things
2020-12-13 15:17:31 +01:00
Snownee
a845a70885 Material checklist I18n 2020-12-13 19:56:49 +08:00
Snownee
48d66c7e55 Slightly improve redstone link performance 2020-12-13 08:19:28 +08:00
simibubi
4b597f7b86 Mek has more metals now
- Also reduced speed penalty of coupling hard-collision
2020-12-12 17:57:48 +01:00
simibubi
a50b9bc6d1 Port new changes 2020-12-12 17:42:19 +01:00
simibubi
7760db875c Merge branch 'mc1.15/dev' into mc1.16/dev 2020-12-12 17:42:12 +01:00
simibubi
45465fb69b Minor adjustments
- Fluid tanks are not nbt safe
- Mekanism uses reversed ids
2020-12-12 17:33:16 +01:00
qkrehf2
6bdaa3d3e8
Update ko_kr.json 2020-12-12 23:46:16 +09:00
simibubi
a26988db70
Merge pull request #533 from Creators-of-Create/mc1.15/safe-nbt
Safe NBT tag
2020-12-12 15:37:44 +01:00
Snownee
f3053d7e45 Remove unused imports 2020-12-12 19:39:02 +08:00
Snownee
24dcb5383a Make the zapper selection logic server-side (#515) 2020-12-12 19:32:32 +08:00