malte0811
d3b937433d
Merge branch 'shaders' into MC1.12
2017-10-10 18:34:22 +02:00
malte0811
cc14d20595
Added shaders for the Marx generator and the Jacob's ladder
2017-10-10 18:31:32 +02:00
malte0811
9f6407e300
New ear damage distance formula. Manual and reality should match this time!
2017-10-09 20:31:01 +02:00
malte0811
f33650280e
Fixed a race condition with Marx generator discharges (probably, as usual with race conditions)
2017-10-08 18:39:15 +02:00
malte0811
ab77d28bc9
Fixed invisible wires on dedicated servers
2017-10-07 18:51:28 +02:00
malte0811
e9449440fd
Build 1.6-20
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Fix some Marx crashes on dedicated servers
Fix wires attached to MG's sometimes not rendering
Fix issues with tinnitus when setting volume to 0
2017-09-15 20:03:23 +02:00
malte0811
67562ef296
Remove TE's that don't need to tick from the ticking TE list
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Use IE uranium if IC2 isn't installed
2017-09-13 21:32:19 +02:00
malte0811
d5d0dca298
Replace Albedo by Mirage
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Fix orientation of the Marx spark gap render
Fix lighting differences between mirrored and normal Marx gens
2017-09-06 21:18:59 +02:00
malte0811
c8c2b5bf88
Lots of small fixes for the Marx generator
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Includes mirrored models. TODO: Recalculate normals for default models to fix lighting differences
2017-09-04 22:04:53 +02:00
malte0811
8d4c0fcad2
Merge branch 'marx' into MC1.12
2017-09-04 17:42:50 +02:00
malte0811
ac7d36b5e7
Add documentation on the Marx generator
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Add a command to get/set/regenerate the marx energy factor
2017-09-03 20:48:10 +02:00
malte0811
a732ffa6a9
Remove manual entries if IC2 isn't loaded
2017-09-02 18:03:16 +02:00
malte0811
2b3bad1149
Add signing info
2017-09-02 17:20:57 +02:00
malte0811
685a9058f6
Allow CT to remove marx recipes
2017-08-29 22:01:51 +02:00
malte0811
bc1ebc9fa5
Add JEI support for the Marx generator
2017-08-29 21:31:22 +02:00
malte0811
96aa3ec96a
Add CraftTweaker support for the Marx generator
2017-08-27 22:45:52 +02:00
malte0811
e200185235
Add a separate sound for Marx misfirings
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Add a texture for the tinnitus potion effect
2017-08-27 20:27:29 +02:00
malte0811
840869cd08
Fix some bugs&crashes when IC2 isn't installed
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Some general cleanup
2017-08-23 22:30:24 +02:00
malte0811
ccc3c7ab12
IC2 is an optional dependency now, probably still buggy
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Fix the TE names
2017-08-22 18:33:05 +02:00
malte0811
e003367bf7
Add a second snapping option to the panel creator. This allows snapping the left/right edge or center of a component to one of those of an existing component.
2017-08-21 21:08:30 +02:00
malte0811
f62a13596b
Add second-channel support to the Variac, the Panel Meter and the slider
2017-08-18 22:41:33 +02:00
malte0811
2f609e9026
Add a second RS channel for each voltage signal to allow precise control
2017-08-16 21:15:26 +02:00
malte0811
a61639052e
Fix Marx discharge and spark gap render rotation
2017-08-16 18:28:54 +02:00
malte0811
505464c002
Discharges can fail if the total voltage is too low
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Added Albedo compat for the marx generator
2017-08-15 21:37:53 +02:00
malte0811
2b2f5ca6c1
Replace the ore-specific energy values with one global constant, to make it possible to determine the constant with cheap ores
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Fix a crash when interacting with the top/bottom side of a HV capacitor
2017-08-14 21:56:44 +02:00
malte0811
bf74920482
Update changelog and contributing guidelines
2017-08-14 18:25:12 +02:00
malte0811
fdacf4129f
Don't interact with other TE's in onChunkUnload, closes #12
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(Ported from 1.11)
2017-08-14 17:38:33 +02:00
malte0811
c18d94899a
Change the structure of the Marx generator to not include IC2 blocks
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Finish up the texture/model
Fix some bugs where the energy storage goes negative and starts charging the marx to -Infinity V
2017-08-13 18:46:46 +02:00
malte0811
ea2355de28
Fix lighted buttons and toggle switches resetting on chunk reloads
2017-08-10 21:58:05 +02:00
malte0811
5667768420
Merge branch 'MC1.12' into marx
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# Conflicts:
# build.gradle
# src/main/java/malte0811/industrialWires/IndustrialWires.java
# src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
# src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
# src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
# src/main/java/malte0811/industrialWires/client/ClientProxy.java
# src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
# src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
2017-08-07 22:03:07 +02:00
malte0811
c53b09b6ce
Merge branch 'MC1.12' into marx
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# Conflicts:
# build.gradle
# src/main/java/malte0811/industrialWires/IndustrialWires.java
# src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
# src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
# src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
# src/main/java/malte0811/industrialWires/client/ClientProxy.java
# src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
# src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
2017-08-06 18:15:08 +02:00
malte0811
1a304e169e
Fixed GUI backgrounds not being darkened and item tooltips not showing in the Panel Creator GUI
2017-07-14 16:52:19 +02:00
malte0811
5911b6a49e
Build 1.5-15
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Fixed an issue with control panels on servers
2017-07-13 18:13:06 +02:00
malte0811
74c0115102
Added documentation on the key ring and fixed some bugs with it
2017-07-13 17:53:05 +02:00
malte0811
304c5e50a6
Added documentation on single-component panels
2017-07-13 17:14:37 +02:00
malte0811
1def161870
Single-component panels are complete, just docs and probably bugfixes to do
2017-07-13 09:23:41 +02:00
malte0811
92b00f199c
Started adding single-component panel blocks. Very WIP
2017-07-12 20:20:11 +02:00
malte0811
107196ed1b
One more fix for connecting panels using connectors after the panel and the controller have been placed
2017-07-10 20:50:16 +02:00
malte0811
6f6edab7b1
IW's items show up in the creative search now
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Coil length crafting now leaves the correct coil behind if the length is over the maximum
2017-07-10 20:30:18 +02:00
malte0811
9ee44021bc
Update to 1.12: Recipes
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The recipe book is quite inconsistent about NBT...
2017-07-10 17:59:43 +02:00
malte0811
d0472b45b9
Update to 1.12: Everything except recipes done. Probably quite buggy
2017-07-09 18:10:06 +02:00
malte0811
0a772758ae
Build 1.5-13
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Fixed labels breaking the model cache and on dedicated servers, closes #10
2017-07-04 18:16:13 +02:00
malte0811
b6ef962f6f
Build 1.5-12
2017-07-03 21:33:59 +02:00
malte0811
292c150466
Possibly improved transformation performance, closes #10
2017-07-03 21:08:39 +02:00
malte0811
f8f2de930e
Fixed panels not updating when a connection via panel connectors is broken or placed
2017-07-03 20:38:31 +02:00
malte0811
6a1081f47c
Fixed a CME when chunk rendering is multithreaded, see #10
2017-07-03 19:46:18 +02:00
malte0811
7dc33fb296
Finished up tilted panels:
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-Some Bugfixes
-Added recipes and documentation
2017-07-02 20:37:47 +02:00
malte0811
b716c23e3d
Added a way to create tilted panels in-game (no recipe yet)
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Panels are no longer created from machine casings, but from unfinished panels
2017-06-30 21:04:43 +02:00
malte0811
15674f7ae3
Added tilted panels. Currently they can only be created by editing the panels NBT data
2017-06-28 21:41:50 +02:00
malte0811
cbac269e04
Updated mappings to match the ones used by IE
2017-06-25 18:34:10 +02:00
malte0811
d68eb801c3
Started implementing ore processing
2017-06-25 18:00:48 +02:00
malte0811
9ae4bad8b6
Misc Marx stuff:
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-The bottom cap charges faster now
-Tinnitus can be replaced by damage or nausea in the config file
-If the first cap is charged higher than the charging voltage it will only be discharged if the yellow signal is 0
-Improved handling of low stored power
2017-06-23 17:40:49 +02:00
malte0811
5f8ef84e0f
Merge branch 'MC1.11' into marx
2017-06-23 17:33:13 +02:00
malte0811
c262866b4d
Build 1.5-11
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Fixed some Z-fighting on the Variacs
2017-06-17 17:50:16 +02:00
malte0811
e9a2ade95a
Allowed multiple components on the same panel network to modify the same RS signal
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Cleaned up RS output code for panel components
Removed IC2's maven from build.gradle, since it is currently offline
2017-06-17 17:22:44 +02:00
malte0811
143311aecf
Effects of Marx discharges on entities:
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Damage for thos close to the discharge, tinnitus for those further out
Also added a nice bang for discharges (it is from a cap bank rather than a Marx though)
2017-06-16 22:04:30 +02:00
malte0811
d65621a0b5
Redstone control, other misc Marx generator details
2017-06-09 11:37:23 +02:00
malte0811
206c1170f1
Merge branch 'MC1.11' into marx
2017-06-05 17:23:18 +02:00
malte0811
963755af78
Wire connections and bounding boxes for the Marx generator
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Some misc stuff
2017-06-03 21:06:25 +02:00
malte0811
d4bed0d324
Added a render for the Marx generator
2017-06-02 17:57:17 +02:00
malte0811
5a80b2626b
Marx generator. It forms and breaks
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Models for mirrored marx generators are broken
The IC2 cables drop as items due to missing IC2 API methods
2017-06-01 11:44:07 +02:00
malte0811
b9f5a8a9f8
Added (analog) panel meters
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Fixed locks breaking the model cache
Ported the fix for #7
2017-05-27 17:02:18 +02:00
malte0811
8e845ab100
Added a key ring, holds up to 10 keys by default
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texture might change, docs+recipe still to do
2017-05-20 18:50:04 +02:00
malte0811
695679caa2
Added textures for the key+lock switch
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Renaming a key to an empty name returns it to its unnamed state
2017-05-20 17:14:43 +02:00
malte0811
6a2ce4685b
Finished up the lock switch, just missing textures now
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Added a recipe to copy settings from one panel component to another
Some internal changes
2017-05-19 17:45:30 +02:00
malte0811
5165d55218
Started adding locks for panels
2017-05-18 18:13:08 +02:00
malte0811
d3cd816f0c
Added some IC2 items to the Engineer's toolbox
2017-05-15 21:40:43 +02:00
malte0811
6d4c4f7276
Added a remapper to stop wire connectors from vanishing when updating
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They will be facing north though, so most of them will have to be broken and replaced
2017-05-13 20:13:40 +02:00
malte0811
23c1afc44b
Glowing components like the indicator light actuall glow in the dark now
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Some bugfixes
Complete code reformatting
2017-05-11 16:39:20 +02:00
malte0811
06d8ddfff9
Merge remote-tracking branch 'origin/master' into MC1.11
2017-05-10 17:56:23 +02:00
malte0811
01c2e58409
Updated to MC 1.11, part 1
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Compiles and runs, but probably doesn't really work yet
2017-05-10 17:56:05 +02:00
malte0811
7eecdea794
Build 1.4-8
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Added the missing textures
Fixed a few minor bugs
2017-05-10 13:20:00 +02:00
malte0811
aca048cbee
Added recipes for all panel related things
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Apart from the missing textures everything is ready for a release
2017-05-09 17:25:03 +02:00
malte0811
c680f9a466
Added manual entries for control panel related things
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Fixed some problems when playing on a dedicated server
2017-05-08 21:29:45 +02:00
malte0811
7cc0d9d9fe
Added toggle switches, including a version with a cover to prevent accidental activation
2017-05-08 17:20:04 +02:00
malte0811
bf66a0fdc7
Added a variable transformer/Variac to put on control panels
2017-05-03 18:08:52 +02:00
malte0811
4586e57b84
Control panels can be disassembled in the panel creator now
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added the missing background textures
changed the "base item" for control panels to be a basic machine casing
2017-05-01 18:40:29 +02:00
malte0811
6717e7c815
Added a model for the panel creator
2017-04-29 18:54:21 +02:00
malte0811
4e84a0d020
Added an item model for the control panel
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Added some localization&other item models
2017-04-28 20:20:52 +02:00
malte0811
c15e68a716
Added textures for the panel component items
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Made it possible to pick up single components from the panel creator GUI
2017-04-27 18:15:11 +02:00
malte0811
d02981e14d
Added models for the RS panel connector
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Fixed every block dropping the meta=0 version
2017-04-24 17:26:42 +02:00
malte0811
3739fc127c
Stopped the user from placing overlapping components
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Fixed GUI String rendering size
Fixed panel components not stacking in some situations
Slider length has to be greater than 0.125 now
2017-04-23 17:23:10 +02:00
malte0811
0327322198
Added editing GUI's for the other components
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fixed a potential component dupe bug
2017-04-22 18:14:49 +02:00
malte0811
1d83fa7579
Added a GUI for editing panel components
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Currently only available for buttons
2017-04-20 20:44:08 +02:00
malte0811
8cabaa9844
Added textures for the panel creator GUI and the control panel block
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Fixed bounding box direction on the Jacob's ladders
2017-04-17 19:35:14 +02:00
malte0811
0ee914b7e6
Further work on panel creation
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Added items to represent the panel components
2017-04-13 17:14:05 +02:00
malte0811
ee827b46ef
Started implementing a GUI for creating control panels
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fixed the default value for euPerIf, closes #6
2017-04-12 15:55:37 +02:00
malte0811
4bda8d458c
fixed a crash on dedicated servers because for some reason AABB(Vec3d, Vec3d) is client-only
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fixed copyright comments
2017-04-10 16:20:39 +02:00
malte0811
838e9c2af4
Control panels now drop properly and can be placed
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added a basic GUI to panel RS connectors to allow changing the ID
2017-04-09 16:59:57 +02:00
malte0811
3d4c2ef1f4
Added sliders to control panels, they can be used to set an RS signal between 0 and 15
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Commented out the IE gradle dependency since no maven build of IE works with control panels yet (latest master does though)
2017-04-04 17:11:50 +02:00
malte0811
3641775ff5
Control panels now work when connected to multiple RS ports with the same ID
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fixed rotation of Jacob's Ladders
2017-04-02 17:16:42 +02:00
malte0811
4ecab259dd
More misc control panel stuff
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Includes RS indicator lights
2017-04-01 17:33:58 +02:00
malte0811
b1ff95cf85
Further work on control panels
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RS output is working (but depends on current master IE with an additional fix)
Model rotation on Jacobs ladders is broken!
2017-03-28 18:15:41 +02:00
malte0811
34bf534b1c
started adding control panels. Very much WIP!
2017-03-24 17:40:05 +01:00
malte0811
4a4360c98b
Fixed invalid connections being possible, see BluSunrize/ImmersiveEngineering#1975
2017-03-21 18:16:21 +01:00
malte0811
b36e5c2623
General refactoring, IC2 connectors no longer use BlockIEBase!
2017-03-21 18:12:09 +01:00
malte0811
12e18534fe
Fixed broken textures on the mechanical converters/motor with Chisel installed, closes #5
2017-03-07 16:52:54 +01:00
malte0811
c3d871aa37
Build 7
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fixed the Jacob's Ladders breaking when trying to rotate them
fixed sharp rendering edges inside "salted" arcs
2017-03-06 16:47:16 +01:00
malte0811
59177870f1
added the manual entry on jacobs ladders
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fixed jacobs ladders replacing other blocks on placement
2017-03-03 19:04:08 +01:00
malte0811
a15107025d
Jacobs ladders cause damage when touched
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applying salt to Jacobs ladder's colors the arc orange (due to sodium)
2017-03-03 17:52:22 +01:00