Aidan C. Brady
a277b6e266
Fixed a few bugs and reverted name changes of Sulfuric Acid in liquid/gas form. Even though it's not scientifically correct, it fits better with the Mekanism theme and is easier to understand.
2013-12-31 15:23:04 -05:00
Aidan C. Brady
750bb2dab7
Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
...
Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Ben Spiers
be33883a53
Merge pull request #762 from VeryBigBro/patch-3
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Update ru_RU.lang
2013-12-30 05:15:12 -08:00
Anton
5bf4b55550
Update ru_RU.lang
2013-12-30 14:08:21 +03:00
Vexatos
2d260d1b72
Update de_DE.lang
2013-12-30 09:16:38 +01:00
Ben Spiers
ebc1cce01d
Update names of some things.
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Translations will need updating, @Vexatos, @VeryBigBro, @crafteverywhere
2013-12-30 03:03:57 +00:00
Ben Spiers
48b3e48ed3
Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust.
2013-12-30 02:59:45 +00:00
Ben Spiers
c3d3c789bb
British English localisation
2013-12-29 20:45:36 +00:00
Aidan Brady
28a63cc9d2
More proxy fixes, chemical injection chamber sound
2013-12-24 17:17:00 -05:00
Aidan C. Brady
d63628bebc
Merge branch 'master' into development
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Conflicts:
common/mekanism/client/ClientProxy.java
common/mekanism/client/HolidayManager.java
common/mekanism/client/sound/SoundHandler.java
common/mekanism/client/sound/TileSound.java
2013-12-24 14:44:17 -05:00
Aidan Brady
84f4eaee76
Christmas fun :)
2013-12-24 14:38:12 -05:00
Aidan C. Brady
1477b6ba7c
Finished shard textures
2013-12-24 11:40:19 -05:00
Aidan C. Brady
4cfee657a0
Begin work on shard textures, still have a few to go
2013-12-24 11:17:52 -05:00
Aidan C. Brady
a41760affd
Chemical Injection Chamber initial work
2013-12-24 00:23:30 -05:00
Anton
5650ae38d1
Update ru_RU.lang
2013-12-22 14:39:34 +03:00
Anton
e163d5e6bd
Update ru_RU.lang
...
some work
2013-12-21 19:54:29 +03:00
Aidan Brady
f2d202d90f
Work on transporters
2013-12-20 17:46:24 -05:00
Aidan Brady
40e2d3b7fc
Bump version, work on multipart transporters
2013-12-20 16:47:09 -05:00
Aidan Brady
510debc0fb
Kill induction module and start on balloons :)
2013-12-20 01:05:41 -05:00
Aidan Brady
6b5f8833f0
Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy
2013-12-19 18:21:12 -05:00
Ben Spiers
52939f763b
Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work.
2013-12-18 18:42:05 +00:00
Ben Spiers
8199408e75
Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble.
2013-12-17 20:02:29 +00:00
Ben Spiers
3a97630f55
Add new shapes to small model.
2013-12-17 02:21:30 +00:00
Aidan Brady
d21ef524a0
Work on jetpacks/scuba stuff
2013-12-15 16:07:30 -05:00
Aidan Brady
8057d605a1
Merge branch 'master' into development
2013-12-15 14:19:57 -05:00
crafteverywhere
f673244293
Update zh_CN.lang
2013-12-15 20:19:09 +08:00
Aidan Brady
345aecb4db
Merge branch 'master' into development
2013-12-14 17:58:13 -05:00
Aidan C. Brady
1e1eabfd5e
Even more localization, fixed a few tiny bugs
2013-12-14 15:13:12 -05:00
Vexatos
fc0a611f93
Update de_DE.lang
2013-12-13 19:50:48 +01:00
Aidan Brady
11c7efd8fc
Merge branch 'api-change' into multipart-experimental-new
2013-12-12 22:36:00 -05:00
Aidan Brady
2d5b633168
Work on stuff
2013-12-12 20:35:37 -05:00
Aidan Brady
43d3050b40
Work on Chemical Infuser
2013-12-12 18:33:56 -05:00
Ben Spiers
98c8068a0f
Get Mechanical Pipe rendering working a bit better.
2013-12-12 20:23:03 +00:00
Aidan Brady
31f8566a1f
Merge branch 'master' into multipart-experimental-new
...
Conflicts:
common/mekanism/common/Mekanism.java
2013-12-12 08:43:21 -05:00
Aidan Brady
faa127ddd8
Add textures for Sulfuric Gas & Sulfuric Acid
2013-12-11 20:46:39 -05:00
Aidan Brady
5a241ce8ee
Work on GUIs
2013-12-11 20:24:37 -05:00
Aidan Brady
2d626f2279
Work on Chemical Infuser & Chemical Formulator recipe system
2013-12-11 17:08:15 -05:00
Aidan C. Brady
7e48fa2743
Work on container code
2013-12-11 16:34:54 -05:00
Aidan C. Brady
a4e8158448
Add GUIs for T3 ore processing machinery
2013-12-10 18:51:16 -05:00
Aidan Brady
250ddadcf0
Dictionary! :)
2013-12-09 20:52:49 -05:00
Aidan Brady
3c4d776e24
Added lead ore processing
2013-12-09 18:30:50 -05:00
Vexatos
461e2886ab
Typo fix. Let's hope is was a typo.
...
Let's hope is was a typo.
2013-12-09 19:23:03 +01:00
Vexatos
02fcac8967
Loads of work done. (Updated de_DE.lang)
...
Yes, "Minierer" is a German word.
2013-12-09 19:22:05 +01:00
Aidan Brady
916859c21d
Added description text to machines
2013-12-06 20:03:25 -05:00
Aidan C. Brady
cb9900bbc7
Work on gas masks/scuba gear stuff
2013-12-06 15:26:44 -05:00
Aidan Brady
d36409f4b0
Merge branch 'master' into multipart-experimental-new
...
Conflicts:
common/mekanism/client/model/ModelJetpack.java
common/mekanism/client/render/ModelCustomArmor.java
common/mekanism/common/Mekanism.java
common/mekanism/common/item/ItemJetpack.java
common/mekanism/common/tileentity/TileEntityUniversalCable.java
common/mekanism/induction/client/render/RenderWire.java
common/mekanism/induction/common/tileentity/TileEntityMultimeter.java
common/mekanism/induction/common/tileentity/TileEntityWire.java
common/mekanism/induction/common/wire/PartUniversalConductor.java
common/mekanism/induction/common/wire/PartWire.java
2013-12-05 22:37:27 -05:00
Aidan Brady
c3a985f273
Kill off wires for the last time, fix up jetpacks
2013-12-05 21:10:15 -05:00
Aidan C. Brady
a204df448f
Work on jetpacks
2013-12-05 15:50:38 -05:00
Aidan Brady
38dda1d18e
Fix name, add a few more particle effects
2013-12-04 20:01:27 -05:00
Aidan Brady
bf9d48d86f
Work on jetpacks - specifically networking fixes and sounds!
2013-12-04 16:53:58 -05:00
Vexatos
538fdbcce4
Couldn't you have done this yourself? Nevermind...
2013-12-04 15:31:31 +01:00
Aidan Brady
7182d07cbd
Bugfixes and the beginnings of jetpacks!
2013-12-03 23:36:06 -05:00
Aidan Brady
1cfdd805f3
Work on jetpack
2013-12-03 21:49:12 -05:00
Aidan Brady
8f4ac31871
Minor cleanup
2013-12-03 17:46:48 -05:00
Aidan Brady
afe85f9215
Fix some pesky bugs and crashes
2013-12-03 16:56:03 -05:00
Aidan C. Brady
ef8b6c1c78
Fix gas render in mech pipe
2013-12-03 11:24:23 -05:00
Vexatos
278b46a8dd
Update de_DE.lang
2013-12-03 15:39:26 +01:00
Aidan Brady
934d537230
Fix a few issues
2013-12-03 07:18:40 -05:00
Vexatos
c0b57017df
Update de_DE.lang
2013-12-03 07:48:00 +01:00
Aidan Brady
a3fa18cb80
Remove superconductor, make Heat Gen cheaper
2013-12-02 22:35:46 -05:00
Aidan Brady
5d8e21b776
Merge branch 'master' of https://github.com/aidancbrady/Mekanism into multipart-experimental-new
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Conflicts:
common/mekanism/api/gas/GasNetwork.java
common/mekanism/api/gas/GasTransmission.java
common/mekanism/api/transmitters/DynamicNetwork.java
common/mekanism/client/EnergyClientUpdate.java
common/mekanism/client/FluidClientUpdate.java
common/mekanism/client/GasClientUpdate.java
common/mekanism/client/render/tileentity/RenderUniversalCable.java
common/mekanism/common/EnergyNetwork.java
common/mekanism/common/FluidNetwork.java
common/mekanism/common/InventoryNetwork.java
common/mekanism/common/Mekanism.java
common/mekanism/common/item/ItemConfigurator.java
common/mekanism/common/tileentity/TileEntityLogisticalTransporter.java
common/mekanism/common/tileentity/TileEntityMechanicalPipe.java
common/mekanism/common/tileentity/TileEntityPressurizedTube.java
common/mekanism/common/tileentity/TileEntityTransmitter.java
common/mekanism/common/tileentity/TileEntityUniversalCable.java
common/mekanism/common/util/CableUtils.java
resources/assets/mekanism/textures/blocks/LiquidEnergy.png.mcmeta
2013-12-02 21:45:40 -05:00
Aidan Brady
30237b34ac
Delete old textures, add Copper and Tin blocks
2013-12-02 20:52:44 -05:00
Aidan C. Brady
57caab2062
Wire fixes
2013-12-02 17:04:41 -05:00
Vexatos
f5f9dca4ee
Update de_DE.lang
2013-12-02 19:08:17 +01:00
Aidan C. Brady
5c2c8e15cb
Add in necessary models
2013-12-02 12:41:00 -05:00
Aidan C. Brady
e38cf10ef6
Merge branch 'universal-wires' of https://github.com/aidancbrady/Mekanism
2013-12-02 11:42:21 -05:00
Aidan C. Brady
20d3eb42b2
Add needed ingot recipes & textures
2013-12-02 09:24:52 -05:00
Calclavia
07332ca245
Merge branch 'master' into universal-wires
...
Conflicts:
common/mekanism/induction/common/MekanismInduction.java
resources/assets/mekanism/lang/en_US.lang
2013-12-02 19:47:38 +08:00
Aidan Brady
e42ab62e2a
Begin work on copper and tin ore and ingots :)
2013-12-01 21:58:35 -05:00
Aidan Brady
83bca26455
Remove Maganese Alloy in hopes for better balance, fixed several GUI color issues as well as Osmium Ore darkness
2013-12-01 17:45:19 -05:00
Aidan Brady
66cba8d50b
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-12-01 14:03:06 -05:00
Aidan Brady
7ebd132b6e
Fixed teslas, merged Electrostatic Linker into Configurator
2013-12-01 14:03:00 -05:00
Vexatos
aa4610330c
Update de_DE.lang
2013-12-01 18:43:13 +01:00
Aidan Brady
f55d3ac874
Added Factory input slot distribution, configurable voice ports, fixed several bugs
2013-12-01 12:38:34 -05:00
Calclavia
c1d5e2bc60
Fixed non-multipart insulated wire texture
2013-12-01 18:05:27 +08:00
Calclavia
3cca65f2cd
Fixed non-multipart wire textures
2013-12-01 17:02:39 +08:00
Vexatos
76b7ea116d
Shorten the GUI stuff. I hope it is short enough for the GUIs
2013-12-01 09:08:11 +01:00
Calclavia
a674e14851
Fixed wire texture not loading
2013-12-01 14:33:30 +08:00
Calclavia
10bbcff077
Fixed Multipart wires not loading
2013-12-01 14:30:54 +08:00
Calclavia
1aabe8f7b5
Added insulation texture
2013-12-01 14:11:14 +08:00
Calclavia
0205d7722e
Readded universal wires into Mekanism Induction
2013-12-01 13:46:15 +08:00
Aidan Brady
0c618a1cf3
Localization & gas fixes
2013-11-30 11:31:18 -05:00
Vexatos
e2a432fe11
Update de_DE.lang
2013-11-30 08:47:03 +01:00
Aidan Brady
ba32a2b112
More localization support!
2013-11-30 00:43:54 -05:00
Aidan Brady
b224a01f39
Work on localization support, move around some API classes to make better compatibility
2013-11-30 00:28:02 -05:00
Aidan Brady
00b4c6f3e3
Rendering and transmitter performance enhancements, finish Rotary Condensentrator for the most part
2013-11-28 21:43:53 -05:00
Aidan Brady
ccae995242
Work on Rotary Condensentrator, fixed an issue with factories
2013-11-28 16:01:23 -05:00
Aidan Brady
98e864cd8d
Work on that Rotary Condensentrator!
2013-11-27 23:42:54 -05:00
Aidan Brady
419a295096
Work on Rotary Condensentrator, fix IC2 energy integration (mostly)
2013-11-27 18:17:44 -05:00
Aidan Brady
22fe896bcd
Finish multi-ID machine support
2013-11-27 16:17:10 -05:00
crafteverywhere
492e95a9c2
Update zh_CN.lang
2013-11-27 13:34:14 +08:00
Aidan Brady
6739d81a12
Miners are better for servers now. Please update!
2013-11-26 23:31:42 -05:00
Sakarias Longhorn
e08b34395e
French Translation
2013-11-27 00:52:47 +01:00
Vexatos
f36fde885d
Update de_DE.lang
2013-11-26 21:15:09 +01:00
Vexatos
08c8341eeb
That'll work.
2013-11-26 21:12:14 +01:00
Aidan Brady
c10ba92522
Connected Dynamic Glass textures :)
2013-11-24 19:30:52 -05:00
Aidan Brady
38d9bdd1d2
Start work on a connected texture renderer, remove old textures, fix recipes for Vaygrim’s issue ( closes #481 )
2013-11-24 18:54:11 -05:00
Aidan C. Brady
afae26f9b8
Rendering enhancements! Mechanical Pipes now function better and use the large Transmitter model.
2013-11-24 15:44:16 -06:00
Aidan C. Brady
59b945a33f
Fixed Model3D textures, fixed error spam on world load, fixed Digital Miner breaking blocks on top, general code cleanup
2013-11-24 12:12:42 -06:00
Aidan C. Brady
a27582971b
Neatened up Diversion Transporter code
2013-11-23 15:01:18 -05:00
Aidan
5b690e9bfb
Merge pull request #461 from pixlepix/master
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Logistical Diverter
2013-11-23 11:44:03 -08:00
Aidan C. Brady
22c07254fd
Purification, Compressing, and Combining factories :)
2013-11-23 14:36:50 -05:00
Aidan Brady
5465102329
Begin work on adding more recipe types to Factories. Don’t use this build!
2013-11-23 11:39:27 -05:00
Aidan Brady
4a5df9f922
Fixed tesla texture
2013-11-23 10:42:23 -05:00
pixlepix
dc1743d517
Divertion transporter fixes, including name change
2013-11-23 07:28:01 -05:00
pixlepix
51225ba715
Logistical diverter texture
2013-11-23 07:28:01 -05:00
Aidan C. Brady
0adc0dc75e
Attempt to use my own unit system
2013-11-22 20:58:49 -05:00
Aidan C. Brady
a3d200291c
GUI work...
2013-11-22 20:39:44 -05:00
Aidan C. Brady
649f128d76
Work on textures
2013-11-22 20:27:27 -05:00
Aidan Brady
ace1365d0f
Aw yeah! Better GUI packets for Miner. Heading to bed guys, see ya tomorrow!
2013-11-21 22:30:01 -05:00
Aidan Brady
0e2d2917d1
Remove Capacitor and Empty Capacitor, fix mouses, made sorter and miner maintain configuration
2013-11-21 21:37:03 -05:00
Aidan C. Brady
1c674f4317
Some bounding block inventory management
2013-11-21 16:04:14 -05:00
Aidan Brady
34f300cf6f
Begin implementing that sexy model
...
don’t recommend this build for personal use
2013-11-20 20:28:06 -05:00
Aidan Brady
1f3a82c3f0
Miner work! Starting on actual operation algorithms.
2013-11-20 18:17:10 -05:00
Aidan C. Brady
7b3edc142e
GUI and networking fixes - I think the GUI is finished.
2013-11-20 15:15:02 -05:00
Aidan C. Brady
14d557cbe5
Some work on things, got rid of version constants, they're supposed to differ per module.
2013-11-20 11:01:13 -05:00
Aidan Brady
515cbf38c8
Fixes!
2013-11-19 22:13:35 -05:00
Aidan C. Brady
73bf81ceaa
GUI is coming together! Still need to add reset button and map button actions, but layout is there.
2013-11-19 19:30:56 -05:00
Aidan C. Brady
d02d0ceadf
GUI work, kinda functions, but not really
2013-11-19 18:56:53 -05:00
Aidan C. Brady
7a74fb86ba
More work!
2013-11-19 18:16:26 -05:00
Aidan C. Brady
86b6474f35
Beginning foundations of Digital Miner.
2013-11-19 12:13:37 -05:00
Aidan C. Brady
995207bcab
Start work on Miner, make the Bin only eject items when front side is clicked!
2013-11-18 15:33:14 -05:00
Anton
99178d8e68
Swap Glow and Steel names to match with other(No other changes)
2013-11-18 14:50:18 +03:00
Anton
3dc83d8296
Create ru_RU.lang
...
Not yet finished...
2013-11-18 14:47:40 +03:00
Aidan Brady
be73495110
…and part 2. Textures fixed.
2013-11-17 13:52:23 -05:00
Aidan Brady
80bdfc10b9
For some reason this is necessary. Part 1…
2013-11-17 13:52:10 -05:00
Aidan Brady
8095eb206c
Fix textures, hopefully fix sounds
2013-11-17 13:31:56 -05:00
crafteverywhere
fdf09fcfde
Update zh_CN.lang
2013-11-17 11:21:43 +08:00
Vexatos
a6e017549c
No more wires? :(
2013-11-16 21:43:02 +01:00
Aidan C. Brady
cc48b614ba
Remove wire
2013-11-16 12:26:49 -05:00
Aidan C. Brady
ed637e4eed
Follow Mekanism naming standards
2013-11-16 11:05:04 -05:00
Aidan C. Brady
53323279c7
MekanismInduction module - done!
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Still need to configure the build
2013-11-16 10:21:37 -05:00
Aidan C. Brady
e6ed263aa3
More bin work! :D
2013-11-12 18:42:55 -05:00
Aidan C. Brady
fe0631844b
Some work on Bins
2013-11-12 16:45:48 -05:00
Aidan Brady
f6704dc5ea
Added name for bins, fixed IC2 bug, hopefully fixed ConcurrentModificationException
2013-11-11 17:23:14 -05:00
Aidan C. Brady
99f53a1322
Some fancy sounds and tooltips
2013-11-10 18:54:30 -05:00
Aidan C. Brady
51ad429973
Coming along with round robin mode :)
2013-11-08 11:13:51 -05:00
Aidan Brady
1aec33d8ec
Added configuration option to turn off strict input colors
2013-11-07 21:27:12 -05:00
Aidan Brady
8fdfe8d1ea
Items render smaller
2013-11-06 17:52:30 -05:00
Aidan Brady
1ff600b4a9
Added configurable restrictive input colors to all configurable machines, added some dandy sound effects
2013-11-04 21:11:09 -05:00
Aidan Brady
01a6174fdb
Lots of things!
2013-11-03 16:54:33 -05:00
Aidan Brady
b12d9ce65a
Fix swapped colors
2013-11-03 12:55:10 -05:00
Aidan Brady
c3fa020561
New Electric Pump model!
2013-11-03 12:07:23 -05:00
Aidan Brady
6d734c26e3
New models and fixes!
2013-11-03 11:38:36 -05:00
Aidan Brady
4e77e677ed
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-11-02 21:18:52 -04:00
Aidan Brady
64fe3a21ea
Fix typo, start work on fancy Energy Cube rendering :)
2013-11-02 21:07:55 -04:00
Ben Spiers
3c3bc631f0
Update en_US.lang
...
Manganese was misspelled
2013-11-02 23:19:43 +00:00
Aidan Brady
d1a1e3375a
New Metallurgic Infuser model, more efficient active state management
2013-11-02 19:06:56 -04:00
Aidan Brady
2a73dc3332
Gave the Solar Generator a new model
2013-11-02 12:00:29 -04:00
Aidan C. Brady
289a2ee227
Configurable machine output colors
2013-11-02 01:31:32 -04:00
Aidan Brady
799142198a
Fixed ridiculous client updates when GUI is open, fancy active sorter rendering, sorter eject sound effect :)
2013-11-01 23:51:10 -04:00
Aidan Brady
8db9c734d7
Sorter no longer requires energy, gave sorter new fancy model, improved the way items retreat from dead ends
2013-11-01 22:36:06 -04:00
Aidan C. Brady
91a8839203
Deleted Theoretical Elementizer, Weather Orb, and Steve's Stopwatch. They are no longer fitting for Mekanism's goal.
2013-11-01 11:33:00 -04:00
Aidan C. Brady
abe549bf13
Started some work on more filter tab information.
2013-10-30 23:48:50 -04:00
Aidan Brady
04d9b3dc68
Some fixes
2013-10-30 20:35:11 -04:00
Aidan
e786422f9c
Merge pull request #342 from Vexatos/patch-1
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Update de_DE.lang
2013-10-30 16:13:23 -07:00
Aidan C. Brady
0090624a57
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-10-30 15:22:46 -04:00
Aidan C. Brady
656f74983f
Lots of progress on ejectors and GUIs
2013-10-30 15:22:43 -04:00
Vexatos
37fdc2d01b
Update de_DE.lang
2013-10-30 18:51:00 +01:00
crafteverywhere
47c481816e
Create zh_CN.lang
2013-10-30 18:24:55 +08:00
Aidan C. Brady
9496f7dfa3
Rewrote pathfinder, added in Restrictive Transporters, added option to have null color in filters, added default outputting filter for sorter
...
whoo!
2013-10-29 18:13:30 -04:00
Aidan C. Brady
5e7c01c1af
Client/server GUI communication logistics
2013-10-27 17:29:34 -04:00
Aidan C. Brady
f60106f0e9
Filter panel buttons render!
2013-10-27 15:00:22 -04:00
Aidan C. Brady
4272c4cb6d
Fix up custom slot render, got scroll bar working
2013-10-27 11:44:19 -04:00
Aidan Brady
340ccd1e87
Slightly better packet management, removed Control Panel
2013-10-27 00:08:39 -04:00
Aidan
5e587629bf
Merge pull request #324 from Vexatos/patch-1
...
I rarely had that much fun with translating a mod, I don't know, why.
2013-10-26 20:55:23 -07:00
Aidan C. Brady
3a9a518188
Major GUI work!
2013-10-26 13:25:51 -04:00
Aidan
c730fab1eb
Merge pull request #325 from magik6k/master
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Add Polish translation
2013-10-25 21:04:49 -07:00
Aidan Brady
51f24f058a
Worked on that GUI, I think I've got down how this is gonna work
2013-10-26 00:02:57 -04:00
Aidan C. Brady
b8935f8f7a
Started on sorter GUI!
2013-10-25 18:08:13 -04:00
magik6k
6d5ae084ec
Add Polish translation
2013-10-25 20:55:50 +02:00
Vexatos
5c17c17302
I rarely had that much fun with translating a mod, I don't know, why.
2013-10-25 14:55:18 +02:00
Aidan C. Brady
51289b82c2
Made base code for Logistical Sorter, this may end up being more complex than the transporters themselves.
2013-10-25 00:23:38 -04:00
Aidan Brady
54ac6bac5c
Deleted old files
2013-10-23 22:50:10 -04:00
Aidan C. Brady
ab8361f9e8
Just about finished rendering! :D
2013-10-23 20:34:33 -04:00
Aidan C. Brady
9fabab18a3
Just about done with rendering, next steps are final bug fixes and inventory management implementations
2013-10-22 21:13:23 -04:00
Aidan C. Brady
89eda12200
Got more things working!
2013-10-22 11:08:28 -04:00
Aidan Brady
4b82ab6cc1
Work on transporters, don't use them unless you like buggy item transport pipes that currently do nothing
2013-10-20 22:47:20 -04:00
Aidan C. Brady
7c2fabca6a
New Enrichment Chamber sound :)
2013-10-19 12:34:04 -04:00
Vexatos
5ac008ea53
Walkie talkies?!?!?!?!?!?!?!?!?!?!?!?!?
2013-10-14 19:31:20 +02:00
Aidan C. Brady
0d7b2414ce
Walkie Talkie foundation! :D
2013-10-13 12:31:26 -04:00
Aidan C. Brady
a6ed1c054e
Re-added maganese
2013-10-13 01:19:18 -04:00
Aidan C. Brady
9194f71630
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
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Conflicts:
common/mekanism/common/Mekanism.java
2013-10-13 01:04:04 -04:00
Aidan C. Brady
b1c2afd68d
Add proper IC2 item support, add maganese for future use
2013-10-13 01:01:30 -04:00
Ben Spiers
308c333fc4
Merge pull request #287 from Vexatos/patch-2
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Thank you.
2013-10-12 09:24:54 -07:00
Vexatos
ade414f2b8
That was needed.
2013-10-12 18:19:54 +02:00
Vexatos
c9afe5192a
Fixed stuff
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Electric bow entry doubled.
2013-10-12 18:19:43 +02:00
Ben Spiers
189c6d4551
L10n support by popular demand. Closes #204
2013-10-12 16:43:56 +01:00
Aidan C. Brady
bf1150e2cb
Fixed minor GUI issues, recipe type interface is now a GuiElement
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Oh, I'm not dead btw
2013-10-08 17:47:03 -04:00
Ben Spiers
132306ed76
Multipart and everything
2013-10-03 00:10:20 +01:00
Aidan Brady
08fda4cdd5
Upgrade refactoring, CURRENTLY BROKEN
2013-08-25 20:54:34 -04:00
Aidan Brady
55fee96644
Updated IC2 API (again), added obsidian 200% ore-to-dust processing
2013-08-25 12:02:25 -04:00
Aidan C. Brady
7a7b398f31
Several bugfixes, overhaul of TileEntity-based upgrade management
2013-08-24 21:22:45 -04:00
Aidan Brady
7e167b753a
Logistical Transporters now have complete network functionality. Actual item transport is the next step!
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Also fixed various network bugs. :)
2013-08-06 01:40:41 -04:00
Aidan Brady
3fd76dcacc
Began work on Logistical Transporter - item transport :)
2013-08-03 23:02:06 -04:00
Aidan Brady
47c36f1f38
Added redstone control to machines, generators, Energy Cubes and Gas Tanks; fixed Heat Generator NBT bug
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Also - cleanup! Closes #214 .
2013-08-02 03:16:38 -04:00
Ben Spiers
0188882688
Fix the Electric Pump's render texture
2013-07-29 21:00:51 +01:00
Aidan Brady
5d26f8e229
Updated to new UE, not done with complete implementation
2013-07-26 18:16:21 -04:00
Aidan Brady
cfc5dff445
First 1.6 push, still work to be done
2013-07-20 12:10:14 -04:00