Aidan Brady
96ba50a673
Many fixes!
2013-11-27 13:24:13 -05:00
Aidan Brady
b950960aea
Dynamic Tanks are now 300% better.
2013-11-26 22:44:14 -05:00
Aidan Brady
dacc68e6c6
Gas API completely overhauled. Sorry @micdoodle8 :(
...
General cleanup, pressurized tubes are 40 times more efficient, a few enhancements, Miners balanced.
2013-11-26 20:11:26 -05:00
Aidan Brady
e2e7274cd6
Fix a few bugs. Signing off, see you all later!
2013-11-25 18:23:24 -05:00
Aidan Brady
e6016d7341
Fix item rendering in transporters
2013-11-25 18:10:21 -05:00
Aidan Brady
19feb2e602
Fixes by the dozen
2013-11-25 16:34:59 -05:00
Aidan Brady
d0253444c1
Tiny cleanup, off to bed. Tomorrow I implement a more advanced transporter system.
2013-11-25 00:14:56 -05:00
Aidan Brady
a360255f63
Greatly improve performance of transmitter networks, improved logistics of Mechanical Pipe
2013-11-25 00:00:26 -05:00
Aidan C. Brady
fea5e8dab7
Pressurized Tubes now render gas in connected block bounds dynamically
2013-11-24 16:01:35 -06:00
Aidan C. Brady
afae26f9b8
Rendering enhancements! Mechanical Pipes now function better and use the large Transmitter model.
2013-11-24 15:44:16 -06:00
Aidan C. Brady
59b945a33f
Fixed Model3D textures, fixed error spam on world load, fixed Digital Miner breaking blocks on top, general code cleanup
2013-11-24 12:12:42 -06:00
Aidan C. Brady
a27582971b
Neatened up Diversion Transporter code
2013-11-23 15:01:18 -05:00
Aidan
5b690e9bfb
Merge pull request #461 from pixlepix/master
...
Logistical Diverter
2013-11-23 11:44:03 -08:00
Aidan C. Brady
22c07254fd
Purification, Compressing, and Combining factories :)
2013-11-23 14:36:50 -05:00
pixlepix
45b449078c
Added CC peripheral support for digital miner
2013-11-23 09:04:05 -05:00
pixlepix
dc1743d517
Divertion transporter fixes, including name change
2013-11-23 07:28:01 -05:00
pixlepix
51225ba715
Logistical diverter texture
2013-11-23 07:28:01 -05:00
pixlepix
2ecb10cbca
Added Logistical Diverter
2013-11-23 07:28:01 -05:00
Aidan C. Brady
0adc0dc75e
Attempt to use my own unit system
2013-11-22 20:58:49 -05:00
Aidan C. Brady
e44519dc7d
A ton of bug fixes, working on fixing teslas
2013-11-22 19:32:06 -05:00
Aidan Brady
ace1365d0f
Aw yeah! Better GUI packets for Miner. Heading to bed guys, see ya tomorrow!
2013-11-21 22:30:01 -05:00
Aidan C. Brady
68f3d28119
Bounding blocks for miner!
2013-11-21 14:35:33 -05:00
Aidan Brady
890de9446b
Model positioning fixes! Next is lasers and/or multiblock!
2013-11-20 21:17:23 -05:00
Aidan Brady
34f300cf6f
Begin implementing that sexy model
...
don’t recommend this build for personal use
2013-11-20 20:28:06 -05:00
Aidan Brady
1f3a82c3f0
Miner work! Starting on actual operation algorithms.
2013-11-20 18:17:10 -05:00
Aidan C. Brady
789c5dbf45
Some work on algorithm
2013-11-20 16:12:54 -05:00
Aidan C. Brady
7b3edc142e
GUI and networking fixes - I think the GUI is finished.
2013-11-20 15:15:02 -05:00
Aidan C. Brady
14d557cbe5
Some work on things, got rid of version constants, they're supposed to differ per module.
2013-11-20 11:01:13 -05:00
Aidan Brady
7f9acda277
Aw yeah. This GUI…is coming together.
2013-11-19 22:27:28 -05:00
Aidan Brady
515cbf38c8
Fixes!
2013-11-19 22:13:35 -05:00
Aidan C. Brady
fc1cb7926c
Added in some descriptive text to the GUI.
2013-11-19 20:15:03 -05:00
Aidan C. Brady
73bf81ceaa
GUI is coming together! Still need to add reset button and map button actions, but layout is there.
2013-11-19 19:30:56 -05:00
Aidan C. Brady
d02d0ceadf
GUI work, kinda functions, but not really
2013-11-19 18:56:53 -05:00
Aidan C. Brady
7a74fb86ba
More work!
2013-11-19 18:16:26 -05:00
Aidan C. Brady
87f5bbcde2
Work on networking and GUIs of Digital Miner
2013-11-19 17:39:16 -05:00
Aidan C. Brady
3939000190
More work!
2013-11-19 12:29:50 -05:00
Aidan C. Brady
86b6474f35
Beginning foundations of Digital Miner.
2013-11-19 12:13:37 -05:00
Aidan C. Brady
995207bcab
Start work on Miner, make the Bin only eject items when front side is clicked!
2013-11-18 15:33:14 -05:00
Aidan Brady
a63a8902f2
Sounds should be fixed.
2013-11-17 19:25:52 -05:00
Aidan Brady
f988c54134
Hopefully the final fix
2013-11-17 19:16:40 -05:00
Aidan Brady
147fb7609d
Try removing extra url junk
2013-11-17 19:07:18 -05:00
Aidan Brady
40dd6798ea
Attempted sound fixes
...
Guaranteed not to work :)
2013-11-17 19:03:44 -05:00
Aidan Brady
6a4750f90b
Hopefully fixed sounds…
2013-11-17 13:39:40 -05:00
Aidan Brady
8095eb206c
Fix textures, hopefully fix sounds
2013-11-17 13:31:56 -05:00
Aidan Brady
8a79352563
Debugging sound system
2013-11-17 13:23:19 -05:00
Aidan C. Brady
53323279c7
MekanismInduction module - done!
...
Still need to configure the build
2013-11-16 10:21:37 -05:00
Aidan C. Brady
3d4625ddb9
Block-ID & Metadata based machine types, preparing for RI merge
2013-11-15 14:59:26 -05:00
Aidan C. Brady
be3063def5
Minor rendering enhancements
2013-11-14 08:12:09 -05:00
Aidan C. Brady
33283f5428
GL_LIGHTING
2013-11-14 07:48:18 -05:00
Aidan C. Brady
c9b5c7b51f
Some work on rendering, fixed sound error
2013-11-13 14:59:11 -05:00
Aidan Brady
4d55db7a73
Some work on Bin item rendering
2013-11-12 22:43:06 -05:00
Aidan C. Brady
1e336047d2
Bin block-based inventory work
2013-11-12 19:18:22 -05:00
Aidan C. Brady
e6ed263aa3
More bin work! :D
2013-11-12 18:42:55 -05:00
Aidan C. Brady
fe0631844b
Some work on Bins
2013-11-12 16:45:48 -05:00
Aidan Brady
80097e4d1b
Some work on bins, currently crashing if you try to craft
2013-11-11 22:52:12 -05:00
Aidan Brady
1ac243f091
Work on bins! :)
2013-11-11 19:27:36 -05:00
Aidan Brady
f6704dc5ea
Added name for bins, fixed IC2 bug, hopefully fixed ConcurrentModificationException
2013-11-11 17:23:14 -05:00
Aidan C. Brady
99f53a1322
Some fancy sounds and tooltips
2013-11-10 18:54:30 -05:00
Aidan C. Brady
51ad429973
Coming along with round robin mode :)
2013-11-08 11:13:51 -05:00
Aidan C. Brady
7cc72e65b3
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-11-08 07:53:40 -05:00
Aidan C. Brady
8f33094e10
Start on RR algorithm
2013-11-08 07:53:32 -05:00
Aidan Brady
1aec33d8ec
Added configuration option to turn off strict input colors
2013-11-07 21:27:12 -05:00
Aidan Brady
c02c53475d
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-11-07 16:59:43 -05:00
Aidan Brady
1df2209f25
Use proper obfuscation
2013-11-07 16:59:37 -05:00
Aidan C. Brady
d1089148f9
Don't accept a max over 64
2013-11-07 09:16:11 -05:00
Aidan Brady
daeb09c7fd
Fix Energy Cubes up/down render
2013-11-06 22:37:41 -05:00
Aidan Brady
1f59e441b8
Fix a few things
2013-11-06 19:44:52 -05:00
Aidan Brady
44addd9c75
Untested max/min support
2013-11-06 19:32:00 -05:00
Aidan Brady
8fdfe8d1ea
Items render smaller
2013-11-06 17:52:30 -05:00
Aidan Brady
51813050b0
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-11-05 20:35:05 -05:00
Aidan Brady
961537a560
Revert to old Crusher texture
2013-11-05 20:35:02 -05:00
Aidan C. Brady
f27381453c
Updated BuildCraft API, implemented full-fledged BC energy support, allowed Logistical Transporters to connect to BuildCraft machines, allowed Logistical Transporters to output to double chests, fixed energy leak
2013-11-05 20:07:38 -05:00
Aidan C. Brady
e2e9c791a2
Fix robit render!
2013-11-05 07:49:26 -05:00
Aidan Brady
1ff600b4a9
Added configurable restrictive input colors to all configurable machines, added some dandy sound effects
2013-11-04 21:11:09 -05:00
Aidan Brady
d825154bf6
Fixed Pressurized Tube connection render to Gas Tanks
2013-11-04 16:03:08 -05:00
Aidan C. Brady
99a603549a
BioGenerator fancy biofuel render :D
2013-11-04 15:39:49 -05:00
Aidan Brady
01a6174fdb
Lots of things!
2013-11-03 16:54:33 -05:00
Aidan Brady
c3fa020561
New Electric Pump model!
2013-11-03 12:07:23 -05:00
Aidan Brady
6d734c26e3
New models and fixes!
2013-11-03 11:38:36 -05:00
Aidan Brady
65012d8427
Fix up inventory insert calculation
2013-11-03 00:14:54 -04:00
Aidan Brady
dcea9fa8f5
Item rendering :D
2013-11-02 21:19:01 -04:00
Aidan Brady
64fe3a21ea
Fix typo, start work on fancy Energy Cube rendering :)
2013-11-02 21:07:55 -04:00
Aidan Brady
d1a1e3375a
New Metallurgic Infuser model, more efficient active state management
2013-11-02 19:06:56 -04:00
Aidan Brady
2a73dc3332
Gave the Solar Generator a new model
2013-11-02 12:00:29 -04:00
Aidan C. Brady
289a2ee227
Configurable machine output colors
2013-11-02 01:31:32 -04:00
Aidan Brady
799142198a
Fixed ridiculous client updates when GUI is open, fancy active sorter rendering, sorter eject sound effect :)
2013-11-01 23:51:10 -04:00
Aidan Brady
8db9c734d7
Sorter no longer requires energy, gave sorter new fancy model, improved the way items retreat from dead ends
2013-11-01 22:36:06 -04:00
Aidan C. Brady
cb30b11d64
Killed the rest of the references
2013-11-01 11:38:33 -04:00
Aidan C. Brady
91a8839203
Deleted Theoretical Elementizer, Weather Orb, and Steve's Stopwatch. They are no longer fitting for Mekanism's goal.
2013-11-01 11:33:00 -04:00
Aidan C. Brady
f0b6799409
Machines eject into transporters.
2013-10-31 14:46:14 -04:00
Aidan C. Brady
a00a557f2b
Preload sounds on game startup, immediately fire updateScreen() on OreDict filter calculation, added restriction transporter recipe
2013-10-31 14:26:04 -04:00
Aidan C. Brady
fa92b707c9
Immediately load stacks if new filter calculation performed
2013-10-30 23:54:29 -04:00
Aidan C. Brady
abe549bf13
Started some work on more filter tab information.
2013-10-30 23:48:50 -04:00
Aidan Brady
04d9b3dc68
Some fixes
2013-10-30 20:35:11 -04:00
Aidan C. Brady
656f74983f
Lots of progress on ejectors and GUIs
2013-10-30 15:22:43 -04:00
Aidan C. Brady
e155dfd17f
Logistical Sorters use energy
2013-10-29 19:17:37 -04:00
Aidan C. Brady
4962dd62b3
Fix silly GUI crash
2013-10-29 18:20:34 -04:00
Aidan C. Brady
9496f7dfa3
Rewrote pathfinder, added in Restrictive Transporters, added option to have null color in filters, added default outputting filter for sorter
...
whoo!
2013-10-29 18:13:30 -04:00
Aidan Brady
001ce431dc
Scrolling :)
...
Next is adding something similar to RP's "restriction tube!"
2013-10-28 21:08:37 -04:00
Aidan C. Brady
2f3160c986
Better packet management for Logistical Transporters, smoother-looking item movement
2013-10-28 14:42:28 -04:00
Aidan C. Brady
d8a4ecb986
Don't launch VoiceClient unless VoiceServerEnabled is set to true
2013-10-28 07:16:22 -04:00
Aidan Brady
a63573d80f
Added transporter recipe, items now drop when necessary
2013-10-27 19:27:33 -04:00
Aidan C. Brady
cb555e90a6
Filters are now editable by GUI!
2013-10-27 18:24:16 -04:00
Aidan C. Brady
a500d0f592
Edit/delete filter packets
2013-10-27 17:47:17 -04:00
Aidan C. Brady
5e7c01c1af
Client/server GUI communication logistics
2013-10-27 17:29:34 -04:00
Aidan C. Brady
f60106f0e9
Filter panel buttons render!
2013-10-27 15:00:22 -04:00
Aidan C. Brady
4272c4cb6d
Fix up custom slot render, got scroll bar working
2013-10-27 11:44:19 -04:00
Aidan Brady
340ccd1e87
Slightly better packet management, removed Control Panel
2013-10-27 00:08:39 -04:00
Aidan Brady
f4ced367cd
Add option to disable voice server
2013-10-26 23:55:11 -04:00
Aidan Brady
0bab44a522
Fixes, filters technically work now!
2013-10-26 23:46:39 -04:00
Aidan Brady
9b378f1fff
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-10-26 23:23:14 -04:00
Aidan Brady
3dab655328
Fix possible NPE
2013-10-26 23:23:11 -04:00
Aidan C. Brady
4a042cfdc2
Some work on networking logistics of GUI
2013-10-26 20:23:38 -04:00
Aidan C. Brady
a8d6386bb5
GUIs are cool :D
2013-10-26 19:04:33 -04:00
Aidan C. Brady
3a9a518188
Major GUI work!
2013-10-26 13:25:51 -04:00
Aidan Brady
51f24f058a
Worked on that GUI, I think I've got down how this is gonna work
2013-10-26 00:02:57 -04:00
Aidan Brady
8bb6b7ac43
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
...
Conflicts:
common/mekanism/client/render/tileentity/RenderLogisticalTransporter.java
2013-10-25 21:36:33 -04:00
Aidan Brady
b405c42e2f
Remove useless InventoryNetwork
2013-10-25 21:34:55 -04:00
Aidan C. Brady
b8935f8f7a
Started on sorter GUI!
2013-10-25 18:08:13 -04:00
Aidan C. Brady
5a748c5ff6
More work on the Logistical Sorter!
2013-10-25 08:51:13 -04:00
Aidan C. Brady
51289b82c2
Made base code for Logistical Sorter, this may end up being more complex than the transporters themselves.
2013-10-25 00:23:38 -04:00
Aidan C. Brady
609d9c5d17
Fixed server connection issue!
2013-10-24 17:14:09 -04:00
Aidan C. Brady
61f8a06d48
Fixed pathfinding, hopefully fixed crash and build failure
2013-10-24 11:38:23 -04:00
Aidan C. Brady
ab8361f9e8
Just about finished rendering! :D
2013-10-23 20:34:33 -04:00
Aidan C. Brady
9fabab18a3
Just about done with rendering, next steps are final bug fixes and inventory management implementations
2013-10-22 21:13:23 -04:00
Aidan C. Brady
89eda12200
Got more things working!
2013-10-22 11:08:28 -04:00
Aidan C. Brady
c7dcea6a06
Rendering is partially-functional; I have an idea to make this more efficient, will do later
2013-10-22 07:54:09 -04:00
Aidan C. Brady
33c8f960f3
Some work on rendering, still really incomplete
2013-10-21 23:46:24 -04:00
Aidan C. Brady
ed5c30fb0a
More work, fixing client crashes
2013-10-21 23:03:54 -04:00
Aidan Brady
4b82ab6cc1
Work on transporters, don't use them unless you like buggy item transport pipes that currently do nothing
2013-10-20 22:47:20 -04:00
Aidan C. Brady
5b44e0f409
Synchronized network code, should be thread safe.
2013-10-20 00:04:11 -04:00
Aidan C. Brady
e150df8743
Fixed NEI, fixed TNT dupe
2013-10-19 12:55:21 -04:00
Aidan C. Brady
8c51e4dd25
Fixed possible VoiceInput crash
2013-10-19 12:35:55 -04:00
Aidan Brady
61d046b518
Hopefully fixed walkie talkies
2013-10-18 20:05:47 -04:00
Aidan Brady
d8a806ebab
Debugging walkie talkies, don't use this build unless you like console spam
2013-10-18 19:09:08 -04:00
Aidan C. Brady
0350eef398
Minor changes
2013-10-18 07:33:27 -04:00
Aidan C. Brady
1b717267f3
Moved client-sensitive info over to MekanismClient
2013-10-14 23:36:07 -04:00
Aidan C. Brady
c0651a9377
Fixed walkie talkies stacking, they now glow when in on state
2013-10-14 16:13:32 -04:00
Aidan C. Brady
15cba39b30
Fixed capes :)
2013-10-14 15:54:10 -04:00
Aidan C. Brady
9d94e55ece
Hopefully fixed crash
2013-10-14 14:59:48 -04:00
Aidan C. Brady
fb2be7df86
More cleanups, now to update to forge build 931
2013-10-14 14:25:04 -04:00
Aidan C. Brady
5dbfd15a0e
Cleaned up code
2013-10-14 14:08:15 -04:00
Aidan C. Brady
0feba0d9b3
Fixed key handler, added complete keybind support, added proper error messages, more work on walkie talkies.
2013-10-14 13:27:38 -04:00
Aidan C. Brady
cafe2a7dfb
Much more server work
2013-10-14 12:44:07 -04:00
Aidan C. Brady
fbedc1915f
More core work
2013-10-13 23:27:49 -04:00
Aidan C. Brady
34f1053354
The beginnings of a voice server
2013-10-13 22:50:21 -04:00
Aidan C. Brady
0d7b2414ce
Walkie Talkie foundation! :D
2013-10-13 12:31:26 -04:00
Ben Spiers
3c73914337
Merge branch 'master' of github.com:aidancbrady/Mekanism
2013-10-12 15:39:01 +01:00
Aidan C. Brady
9735363dc1
Update IC2 API, minor enhancements and fixes
2013-10-08 18:06:25 -04:00
Aidan C. Brady
155978aefd
Forgot to commit change!
2013-10-08 17:47:45 -04:00
Aidan C. Brady
bf1150e2cb
Fixed minor GUI issues, recipe type interface is now a GuiElement
...
Oh, I'm not dead btw
2013-10-08 17:47:03 -04:00
Ben Spiers
132306ed76
Multipart and everything
2013-10-03 00:10:20 +01:00
Ben Spiers
e05479a909
Update every applicable API, remove some unused imports
2013-09-30 22:37:16 +01:00
Ben Spiers
a4222a86f0
Update obf
...
Conflicts:
common/mekanism/client/render/tileentity/RenderUniversalCable.java
2013-09-28 03:06:41 +01:00
Aidan C. Brady
a73bf9e9d4
Necessary null check
2013-08-29 13:03:32 -04:00
Aidan C. Brady
86b8499bb5
A bit more organizing, nothing API related
2013-08-26 18:57:08 -04:00
Aidan C. Brady
6af0b1abd7
Screw it, package organization (sorry, that's an API update)
2013-08-26 18:49:32 -04:00
Aidan C. Brady
13a47bbc96
Final changes in upgrade GUI modularization, will work on factory recipe type GUI modularization next
2013-08-26 18:28:55 -04:00
Aidan Brady
08fda4cdd5
Upgrade refactoring, CURRENTLY BROKEN
2013-08-25 20:54:34 -04:00
Aidan Brady
7f1b3d60f9
Tiny cleanup
2013-08-25 12:35:12 -04:00
Aidan C. Brady
7a7b398f31
Several bugfixes, overhaul of TileEntity-based upgrade management
2013-08-24 21:22:45 -04:00
Ben Spiers
8f4b19f87c
A slightly surprisingly large number of unused imports
2013-08-23 19:25:26 +01:00
Ben Spiers
486e5aa334
Make dynamic tanks render gaseous fluids by transparency instead of level.
2013-08-22 23:55:06 +01:00
Aidan C. Brady
5e379f052a
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
...
Conflicts:
common/mekanism/api/GasNetwork.java
common/mekanism/common/EnergyNetwork.java
common/mekanism/common/FluidNetwork.java
common/mekanism/common/InventoryNetwork.java
common/mekanism/common/TileEntityEnergyCube.java
common/mekanism/generators/common/TileEntityGenerator.java
2013-08-22 14:07:28 -04:00
Aidan C. Brady
5072b20673
Updated IC2 API, modularized energy management
2013-08-22 11:36:31 -04:00
Aidan C. Brady
de10fa2d58
Finished new changes, canTransferGas() functionality temporarily severed
2013-08-19 07:55:47 -04:00
Aidan Brady
30f7bfa126
Loads of work on modularization, BROKEN BUILD
2013-08-18 21:32:47 -04:00
Aidan Brady
7e167b753a
Logistical Transporters now have complete network functionality. Actual item transport is the next step!
...
Also fixed various network bugs. :)
2013-08-06 01:40:41 -04:00
Aidan Brady
fe9cd85564
Work on Logistical Transporter
2013-08-05 23:58:44 -04:00
Aidan Brady
96b192efef
General rendering improvements
...
*Faster gas rendering in Pressurized Tube.
*Lava now glows when in Dynamic Tank.
*Mechanical Pipes won't visually connect to Dynamic Valves when not part of a multiblock structure.
*Fixed energy cube GUI "Inventory" text color, fixed energy cube GUI energy scale bar.
2013-08-05 18:58:24 -04:00
Aidan Brady
ffd2588a63
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-08-03 23:02:31 -04:00
Aidan Brady
3fd76dcacc
Began work on Logistical Transporter - item transport :)
2013-08-03 23:02:06 -04:00
Ben Spiers
befd4ad4e2
I need to stop leaving those in.
2013-08-04 02:07:57 +01:00
Ben Spiers
49fc056c8c
My approach to Universal Cables rendering power. They render with
...
transparency proportional to the base 10 log of power, to compensate
for the wide range of power that can be transmitted, and minimise client
update packets.
2013-08-04 01:58:56 +01:00
Aidan Brady
503c4eb0b5
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-08-02 03:16:56 -04:00
Aidan Brady
47c36f1f38
Added redstone control to machines, generators, Energy Cubes and Gas Tanks; fixed Heat Generator NBT bug
...
Also - cleanup! Closes #214 .
2013-08-02 03:16:38 -04:00
Ben Spiers
f48997a793
Merge branch 'master' of github.com:aidancbrady/Mekanism
...
Conflicts:
common/mekanism/client/ModelRendererSelectiveFace.java
2013-08-01 23:30:59 +01:00
Ben Spiers
04e7fdcf23
Make the transmitters' internal renders look a bit nicer (hopefully also a bit
...
faster). Framework is in place to change transparency of energy in cables
but the client-side ones don't know what they're doing yet.
2013-08-01 23:14:26 +01:00
Ben Spiers
c642792cb6
Use DisplayInteger to abstract away some GL11 calls
2013-08-01 23:03:43 +01:00
Aidan Brady
333896bcac
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
...
Conflicts:
common/mekanism/client/ModelBoxSelectiveFace.java
common/mekanism/client/ModelRendererSelectiveFace.java
2013-08-01 00:08:45 -04:00
Aidan Brady
d56eed2204
Cleanups!
2013-07-31 23:54:08 -04:00
Ben Spiers
260b9ed62f
Stop the new renderer from just creating infinite new displaylists.
2013-08-01 03:14:57 +01:00
Ben Spiers
423db88959
Transmitter rendering improvements.
...
Now uses a new, slightly modified ModelRenderer and ModelBox I adapted
to be able to selectively render faces. Also we can now turn off back-face
culling without any xyz-fighting.
2013-07-31 23:34:38 +01:00
Aidan Brady
0b5d188cd7
More ratio fixes, Electric Chest GUI now has energy tooltip
2013-07-31 17:00:30 -04:00
Aidan Brady
fc964ad8db
Cleanups, fixed UE ratios
2013-07-31 16:44:53 -04:00
Ben Spiers
248a976593
Possible hotfix for optifine crash
2013-07-31 03:31:37 +01:00
Aidan Brady
5d26f8e229
Updated to new UE, not done with complete implementation
2013-07-26 18:16:21 -04:00
Aidan Brady
26e86c8eee
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
...
Conflicts:
common/mekanism/client/RenderMechanicalPipe.java
common/mekanism/common/BlockBasic.java
2013-07-20 12:15:34 -04:00
Aidan Brady
cfc5dff445
First 1.6 push, still work to be done
2013-07-20 12:10:14 -04:00
Ben Spiers
ec9d74fe1a
Hopefully solve all the rendering-based memory leaks
2013-07-19 19:59:01 +01:00
Ben Spiers
92c3cb6811
Fix Mechanical Pipe non-vanilla liquid rendering. Closes #186
2013-07-17 20:01:16 +01:00
Aidan Brady
3f8deb946a
Re-enabled face culling, re-fixed getPickBlock()
2013-07-08 18:52:03 -04:00
Aidan Brady
c27f4d06bc
Git always finds a way to screw things up, re-added new transmitter renderer
2013-07-08 12:41:31 -04:00
Aidan Brady
b313f0f96e
Slightly better transmitter rendering, better energy cube outputting
2013-07-08 12:06:39 -04:00
Aidan Brady
1468fc05bd
Fixed Universal Cable render
2013-07-07 13:22:24 -04:00
Aidan Brady
37e442c17b
Removed "upgrade dump" configurator mode, upgrades can now be removed in GUIs
2013-07-06 21:33:08 -04:00
Aidan Brady
17d4acf389
Fixed IC2 integration, minor cleanup
2013-07-02 13:25:56 -04:00
Aidan Brady
52ceee1259
Mechanical Pipe crash fix, Dynamic Tank GUI fix
2013-06-29 23:06:24 -04:00
Aidan Brady
a667f9a3b6
v5.5.6 Beta #24
...
*Removed Mechanical Pipe & Universal Cable redstone toggle.
*Fixed render crash.
*Fixed version println.
2013-06-29 17:24:54 -04:00
Aidan Brady
8f6ad2688e
General cleanup
2013-06-28 19:43:45 -04:00
Aidan Brady
b255a98a74
Rebase for new workspace (sorry)
2013-06-28 18:01:00 -04:00