Commit graph

910 commits

Author SHA1 Message Date
Daniel Amberson
f3a8040a25 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-25 17:03:15 -05:00
Daniel Amberson
acb6770c19 FORGOT ONE
how
2020-07-25 17:03:11 -05:00
simibubi
f0abbaacd7 Riding the engine
- Fixed incompatibility between seats and furnace cart contraptions
2020-07-24 19:43:33 +02:00
simibubi
80406e8782 Cleanup crew
- More refactors and enhancements to the blaze burner
2020-07-23 17:41:15 +02:00
tterrag
f2b8d85303 Better blaze head rotation 2020-07-23 01:34:58 -04:00
tterrag
8087d7013c Fix server crash when using heater on a spawner 2020-07-22 23:37:42 -04:00
simibubi
f5af1cd81e Merge branch 'mc1.15/dev' into mc1.15/collision 2020-07-22 19:07:33 +02:00
simibubi
f48d1f7b1c Pick me up
- Seats now pick up non-player entities when touching them while being moved
- Seats now drop off entities when being moved into a solid block
- Previously colliding entities now get moved to match their position on the placed structure on disassembly
- Contraption motion no longer gets fed into the collision response for non-minecart contraptions
- The server now gets frequent updates about client players riding a contraption, fixes instabilities with projectiles, damage and anti-fly detection
- Players can now take fall damage when colliding with contraptions
2020-07-22 18:56:48 +02:00
simibubi
9a04c51418 These are not the chunks you are looking for
- Experimental fix to disappearing entities when contraption seating reaches across chunk boundaries on save
2020-07-22 14:12:19 +02:00
simibubi
7994835cb0 Seats, part II
- Any living entity can now use seats
- Fix client sync issues with seats
- Fixed contraptions double-reversing roll and pitch values when communicating to the collision engine
- Seats now transfer their passengers to a contraption when moved and back when disassembled
- Attempted further refinements to the collision response of horizontally rotated contraptions
- Set up a hook to inject custom interaction between players and contraption mounted blocks on right-click
- Seats can now by mounted by players while assembled to a contraption
- Minor refactors to the contraption class
2020-07-22 01:18:09 +02:00
Daniel Amberson
4957434cd0 Electron tube tweak
the actual quartz glass part is no longer nearly as saturated, and has a better visual hint of being translucent
2020-07-20 18:52:18 -05:00
Daniel Amberson
4ac06fb648 General polished item textures
just random item sprites I thought would be good
2020-07-20 16:50:44 -05:00
Daniel Amberson
251bc5fb37 bark is DUMB
don't use bark in your engineering plans for machines, you'll regret it
2020-07-20 16:37:40 -05:00
Zelophed
d3e7b23d6e Seats, part I 2020-07-20 01:19:20 +02:00
simibubi
5ebb44f50b Projected stepheight
- The oriented collision response now accounts for an entities' step height to automatically climb blocks such as stairs or slabs
2020-07-19 20:54:29 +02:00
Zelophed
2a3da7e4d0 he do be munching tho
-added sounds to the runData again
2020-07-19 17:08:20 +02:00
simibubi
19ca9dd7d6 Fix build and dist issues
- Fixed javac not inferring type vars correctly
- Fixed client particle classes being loaded on server dist
2020-07-19 13:53:27 +02:00
Kryppers
6076dc22a2 Update brass_tunnel_top_connected.png
fixed up a texture missing from the brass update
2020-07-19 12:11:16 +01:00
simibubi
a009540190 CubeParticle hotfix
- Switched to additive cube particle mode
- Fixed cube particles not rendering properly with other entities in frame
2020-07-19 00:50:03 +02:00
simibubi
257dc11f55 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-19 00:32:11 +02:00
simibubi
217138255e Tanks, Obama
- Reworked fluid tanks to incorporate new assets and functionality
2020-07-19 00:22:14 +02:00
Zelophed
b2a5a4822a more changes to heater and particles
-heater now uses a enum for the blaze state
-added new particles for the heater
-changed heaters voxel shape
2020-07-18 20:07:22 +02:00
LordGrimmauld
e7a851c8c0 Fixed block tag gen and loading, fixed fan generating over extinguished camp fires 2020-07-17 09:40:09 +02:00
simibubi
e276302cee LeastReality's Belt Tunnel Rework
- Replaced belt tunnel assets; adjusted blockstates and animations accordingly
2020-07-16 19:13:00 +02:00
Kryppers
e686906b22 Oxidised blocks 2: Electric Boogaloo
tweaked the oxide textures further based on the team feedback
2020-07-15 20:36:39 +01:00
Daniel Amberson
4a95236b11 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-15 13:47:24 -05:00
Daniel Amberson
346b52fff7 More brass and copper polishing
some other blocks I didn't get to retexture in the first round
2020-07-15 13:47:03 -05:00
Kryppers
b773019a05 Copper Oxidised Blocks
Updated all the copper oxides blocks
2020-07-15 18:19:59 +01:00
simibubi
53a58def49 Contact points and Friction
- Entities are now moved with the relative motion of their contact point
2020-07-15 15:01:59 +02:00
Daniel Amberson
6c573e1424 Missed one
how the frick I thought I did this one too--
2020-07-15 07:15:08 -05:00
Daniel Amberson
30cae32805 Polished brass and copper textures
if anything's screwed up then I take no responsibility
2020-07-15 07:08:52 -05:00
LordGrimmauld
55d91ef4a1 crude heater particles 2020-07-15 13:39:45 +02:00
LordGrimmauld
9fe29193de Heated Mixing JEI support 2020-07-14 19:50:23 +02:00
LordGrimmauld
d4f0743522 fix build issue 2020-07-14 17:46:26 +02:00
LordGrimmauld
ffb1b17626 reworked blaze heater heating system (again) 2020-07-14 17:23:07 +02:00
simibubi
ebc2944788 Robust entry collisions
- Collision separation now supports motion sweeping in order to avoid tunnelling when entities drop onto contraptions from a greater height
- Further improved the collision response
- Entities can no longer be clipped into solid walls by the collision response
2020-07-14 16:58:10 +02:00
LordGrimmauld
376b6cc851 blaze heater lighting (moved heat level to block state) 2020-07-14 16:24:40 +02:00
LordGrimmauld
0580318b38 new heater fuel and fueling system 2020-07-14 15:54:02 +02:00
LordGrimmauld
7404972cf6 resolved culling issues + crude heater voxel shape 2020-07-14 10:40:19 +02:00
LordGrimmauld
42b78b01eb Blaze heater fan interaction
- moved fan transparent blocks to block tag
- added blaze heater as transparent
- blaze heater on lowest level is now a valid bulk smokig block
- blaze heater on heat 2 and higher is now a valid bulk smelting block (that requires fuel but does not spill lava or set your house on fire)
2020-07-14 00:05:22 +02:00
LordGrimmauld
509edd9181 Empty Blaze Heater
- added empty blaze heater
- catching blazes (rclick blazes or a blaze spawner)
- only blaze heaters with blaze can heat basins or power fans
- updated item tooltip to fit the discussed fueling system
2020-07-13 23:33:55 +02:00
simibubi
85d10a7ce5 Seat lang merge 2020-07-12 23:57:42 +02:00
simibubi
c58310b293 Actually playable
- Fixed some left-over math bugs
- Greatly improved contraption-player collision response, especially with rotating structures
2020-07-12 23:57:27 +02:00
LordGrimmauld
a44ef1733b Merge branch 'heatedMixer' into mc1.15/dev 2020-07-12 14:54:03 +02:00
LordGrimmauld
12595490c7 Heater functionality:
- Heated Mixing: Mixing can now require the player to heat the basin (with either the usual fan heaters for a heat level of 1 or the blaze heater for higher heat levels)
- Made mixing brass ingots from copper and zinc ingots require heating (as example)
- added the blaze heater to valid fan heaters
- added TE renderer for fan heater to display a blaze head always facing the player
- added fueling of blaze heater with furnace fuel (onUse event, not with inventory to challenge the automation. To be discussed.)

todo:
- add heat requirement display to JEI
- better item model for blaze heater
- new special fuel for higher heat levels
- fan stoking
2020-07-12 13:13:43 +02:00
LordGrimmauld
ae785b5a66 blaze_heater 2020-07-12 10:57:53 +02:00
simibubi
a0ff70a1bb Not enough polish
- Reworked belt assets and renderer once again
2020-07-12 02:05:29 +02:00
LordGrimmauld
02450bd2f7 More recipe Serializer changes
- added Interface IExtendedProcessingRecipe supporting requiredHeat, fluid inputs and fluid outputs
- set Mixing recipes to use the extended serializer in AllRecipeTypes
- removed constructor parameters specifying fluid usage in recipes that do not support fluids (and changed the ConversionRecipe JEI support class back)
- cleaned up annotations, ordered AllRecipeType enum values and imports, reformatted recipe code
2020-07-11 16:18:17 +02:00
simibubi
1ea7eeb040 Merge branch 'mc1.15/dev' into mc1.15/collision 2020-07-11 12:33:01 +02:00
simibubi
04b81128cd SeatState
- Added textures, models and blockstates for seats
2020-07-11 01:28:37 +02:00
LordGrimmauld
a73919357b fluid reading for the processing recipes and its serializer 2020-07-10 22:46:11 +02:00
simibubi
367296e6c1 Logistical enhancements and fixes
- Arms can no longer insert into powered brass funnels
- Slight ArmInteractionPoint refactor
- Arms can now interact with Millstones, Basins, Jukeboxes, Crushing Wheels and the Mechanical Saw
- Fixed crash when logging into a world with a running mixer
- Arms now start to dance when one of their in or outputs is a running jukebox
- Arms can now be mounted on the ceiling
- Arms now always prefer the interaction points that were selected first
- Fixed belt funnels not updating their blockstate properly when transitioning from other funnel types
- Vertical funnels next to the end of a belt will now stall the belt when unable to collect incoming items
- Minor model & texture touch ups
- Arm no longer cancels player interaction when its empty handed
- Fixed chutes not vertically interacting with andesite funnels
2020-07-10 19:48:04 +02:00
simibubi
3902569cbd Fix another kinetic loop when removing shafts from a belt segment 2020-07-10 12:49:24 +02:00
simibubi
cf80822024 Merge branch 'mc1.15/v0.2.x' into mc1.15/dev 2020-07-10 12:47:36 +02:00
simibubi
16e08a0693 Distribu-tunnel
- Fixed dynamic Mechanical Arm parts not being lit correctly
- Fixed Mechanical Arm not always initializing interaction points on the client
- Belt tunnels now create side-openings for belt-like blocks such as the depot
- Belt tunnels no longer create flaps when there is a belt funnel connected to that side
- Brass tunnels can now distribute items among their output sides and other connected tunnels, taking into account their sided filtering
2020-07-09 21:55:14 +02:00
simibubi
26112ddc93 Fix build issues
- Not sure why but this seems to have worked
2020-07-09 01:28:14 +02:00
simibubi
8d056d082a Brass Tunnel connectivity and filtering
- Brass tunnels now visually connect for upcoming splitter functionality
- Added a tileentity behaviour that allows separate filtering for each face
- Added filtering to brass tunnels
2020-07-08 22:24:33 +02:00
LordGrimmauld
f9fe47eea5 Merge branch 'basin fluid support' into mc1.15/dev 2020-07-08 18:29:35 +02:00
LordGrimmauld
3bcdac6080 Crude basin fluid support
- basin can now store fluid
- fluid stored in basin will be bundled together with item in a MultiIngredientTypeList supporting both items and fluids
2020-07-08 18:29:02 +02:00
simibubi
279504cccf Tunnel clean-up & QOL
- Removed synchronization behaviour of belt tunnels
- Belt tunnels can now be placed on non-reinforced belt segments, and will apply the missing casing automatically
- Bunch more renames
- Small tweaks to the andesite tunnel texture
- Mechanical arms can no longer take from belts covered by a tunnel
- Belt tunnels can now create a window when directly next to a funnel
- Fixed tunnel flaps not being triggered when inserting into a covered belt
2020-07-08 13:41:55 +02:00
simibubi
dbd89199ac Andesite Logistics
- Removed pre-0.3 funnel blocks
- Added andesite variant to reality funnels, without filtering or redstone control
- Added andesite variant to belt tunnels
- Reality Funnel -> Brass Funnel
2020-07-08 01:36:34 +02:00
simibubi
6511cbcd7b Belt casing overhaul
- Sideways and Vertical belts can now be reinforced with casing
- Belts can now be reinforced with andesite casing
- Reinforcing belts no longer consumes the casing block
- Reworked reinforced belt models
- Fixed flipped diagonal belt casing once again
- Fixed belts breaking instantly when punched in survival mode
2020-07-07 16:03:49 +02:00
Prusias
2d04c87865 Fixes issue 388, When placing a casing or shaft on a active belt it creates a looping power source. This is avoided by using KineticTileEntity.switchToBlockState, which safely modifies the kinetic network. 2020-07-07 11:04:25 +02:00
simibubi
0f4d65778e Belt model polish
- Touched up belt models
- Fixed bottom/top diagonal belt casing being reversed
2020-07-07 00:48:53 +02:00
LordGrimmauld
d5c98043ad Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-06 23:42:45 +02:00
LordGrimmauld
0c6bbcc5ed Brittle and Non-movable block tags
- added a block tag non_movable conatining blocks that should not be moved with contraptions
- added a block tag for brittle blocks breaking without support
- moved obsidian from hardcoded to non_movable block tag
- moved flower pots, doors and bells from hardcoded to brittle block tag
- registrate block tagging of brittle blocks
- made immersive engineering connectors non-movable to avoid reported weird behavior
2020-07-06 23:37:44 +02:00
simibubi
fd2d496882 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-06 22:09:38 +02:00
simibubi
1907e69c35 Tilted belts
- Mechanical belts can now connect vertical shafts together
2020-07-06 22:09:35 +02:00
LordGrimmauld
a0b4b5fa93 Fix AllTags namespace import 2020-07-06 12:24:03 +02:00
LordGrimmauld
91b606eb46 sawing support for swamp- and endergetic expansion 2020-07-06 12:18:51 +02:00
LordGrimmauld
d0d981fba5 More compat
- Made Create cobble stone variants part of forge:cobblestone
- autumnity wood compat
- changed biomes o'plenty flower crushing to milling (as it is with vanilla flowers)
2020-07-06 11:40:58 +02:00
LordGrimmauld
9ca203a3a6 Recipe Compatibility
- atmospheric wood and flowers
- autumnity flowers
- blloomful wood and flowers
- botania petal milling to floral powder
- buzzier bees flowers
- druidcraft wood and flowers
- projectvibrantjourneys wood
- upgrade aquatic wood and flowers

This should resolve #389 for the most part.
2020-07-06 09:26:52 +02:00
LordGrimmauld
8ddf3fabba Merge branch 'non_player_kinetic_placement_fix' into mc1.15/dev 2020-07-04 14:29:38 +02:00
LordGrimmauld
ff32c6c6ae fix null player crashes 2020-07-04 14:26:37 +02:00
Zelophed
957f9355b7 Display Arm Interaction Points
- placed mechanical arms will show their in/out puts if you look at them while holding a wrench
2020-07-03 23:56:50 +02:00
simibubi
5cf3dde0a1 Populang hotfix
- Fixed invalid json in populated lang templates
2020-07-02 17:39:31 +02:00
simibubi
614059a3cc Additional lang keys from prior merge 2020-07-02 17:26:12 +02:00
simibubi
9e9dd8b507 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-02 17:25:37 +02:00
simibubi
cd189a5fa9 Chute Implementation
- Chutes can now transfer items
- Chutes now propagate air flow from attached fans
- Fixed a few issues with mechanical arms
- Removed unused chute models
- Implemented appropriate interactions between funnels and chutes
2020-07-02 17:23:42 +02:00
simibubi
f820e2be27 Mechanical Arm Implementation
- The arm blockitem can now be used to select inputs & outputs
- Arms now transfer items between inputs and outputs
- Arm support for Belts, Depots and Funnels
- Some safety checks in net code
- Minor refactor to NBTHelper
2020-07-01 22:02:00 +02:00
Zelophed
480dcdebed Goggle overlay offset
-added two config entries to offset the goggle overlay on x/y axis
-added a command (/create overlay [reset]) to allow editing the overlay position ingame
2020-06-29 01:07:21 +02:00
simibubi
5411bc3565 Dangle Flap Reflappified
- Belt funnels now render with animated flaps
- Extracting funnels can now be given a stack size
- Filtering now supports setting the extraction count for empty filter slots (wildcard)
2020-06-28 18:16:46 +02:00
simibubi
ce1c5d8697 Belt funnel & World funnel implementation
- Funnels on belts can now extract and insert items according to their setting and filter
- Funnels can now push/pull items to/from a depot
- Fixed creative crates not marking their inventory as removed when destroyed
- Funnels can now pick up items colliding with their front face
- When holding a funnel the game will now always prefer placement over block interaction
- Fixed items not able to be held in place by tunnels
2020-06-28 13:31:11 +02:00
simibubi
f7ad748a09 Depot Implementation and Interaction
- Depots can now hold on to items similarly to belts
- Item processing such as the press and bulk smelting now targets a Processing TE behaviour, rather than the belt only
- The press and similar processing can no longer commence whenever there is a block with a collision shape between item and machine
- Implemented item processing for Depots
- Items can seamlessly traverse from belts to depots
2020-06-27 15:20:22 +02:00
simibubi
9fe1d85199 Reworked belt processing and interfacing
- Removed the IBeltAttachment system
- Item processing on belts is now a TE behaviour
- Added TE behaviour for allowing belts (and similar) to directly insert items
- Massive refactor to the Belts' inventory
- Fixed fast moving items missing their processing step
- Saws, Basins, Crushing Wheels, Belts and Crafters now interact through the new behaviour rather than hard-coded interactions
- Fixed items (visually) disappearing on saws while queueing up
- Items on belts now back up a little further away from the end of the belt
2020-06-26 21:38:10 +02:00
simibubi
69dd19cd58 Filtered Funneling
- Added filtering behaviour and in-world slots to new funnel blocks
- Filtering behaviour now supports slots active on multiple sides
- Funnels no longer wipe their TE when changing state
- Fixed VoxelShape for extended belt funnels
2020-06-26 12:35:24 +02:00
simibubi
a2c19b21d9 Populang
- Outdated localizations will now have a populated counterpart in the generated assets, for easier maintenance
2020-06-26 01:16:17 +02:00
simibubi
f79d168bc7 Directed Funneling and Chute Funnels
- Added a funnel block variant that interacts with chutes horizontally (same item)
- Belt and Chute Funnels now have a push/pull property
- Removed Chute Ports
2020-06-25 21:38:23 +02:00
simibubi
457050ab2f Powered Funneling
- Tidied up R-Funnel texture sheet
- R-Funnels can now be powered by redstone
- Non-mounted R-Funnels are now full hopper-like blocks rather than fixtures
2020-06-25 18:17:37 +02:00
simibubi
a25f90f4ab Diagonal ChuteState
- Chutes can now connect diagonally
2020-06-24 17:25:19 +02:00
Kryppers
bffdaeb344 Update chute.png
Updated the texture for the basic chute block
2020-06-22 18:03:34 +01:00
simibubi
a13d9fcede CollideCarts
- Contraptions now run their collision from a separate ticking hook
- Minecart mounted contraptions now run the collision algorithm
2020-06-22 10:58:02 +02:00
simibubi
6d79cf16f6 Mockup Fixes 2020-06-21 11:54:27 +02:00
simibubi
5b07073e00 Logistical Mockups Part III
- Added the depot block
2020-06-20 20:02:27 +02:00
simibubi
9af22b5578 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-06-20 16:10:11 +02:00
simibubi
769e585e53 Logistical Mockups Part II
- Added mockups for:
  - Packager
  - Chutes & Chute interfaces
  - Least's Reality Funnel (tm)
2020-06-20 16:10:07 +02:00
LordGrimmauld
8ab1a6d59c fix piston head not dropping 2020-06-20 13:18:21 +02:00
LordGrimmauld
b5afa41152 simplify duplicate tagging 2020-06-19 23:01:13 +02:00
LordGrimmauld
a6fab28722 fix waterlogged blockstate to not be part of blockstate json files 2020-06-19 21:49:49 +02:00
LordGrimmauld
38dbed2518 Tagging Changes
- Copper, Brass and Zinc blocks can now be used as beacon base block
- Copper, Brass and Zinc can now be used to activate a beacon
- Create ingots are now listed under the forge:ingots tag (not only forge:ingots/type)
- Create nuggets are now listed under the forge:nuggets tag (not only forge:nuggets/type)
- Create plates are now listed under the forge:plates tag (not only forge:plates/type)
- Updated registrate to support multiple tags
2020-06-19 18:37:11 +02:00
simibubi
d9105b4e60 Collision refinements
- Fixed reversed matrices and swapped rotation axes passed into the collision resolver
- Temporarily reduced collision manifold generation to collisions that are NOT edge-to-edge collisions.
- Enabled collision response for clockwork bearings
2020-06-19 14:14:42 +02:00
LordGrimmauld
444dc4c903 Cart Assembler sounds (placing and rail replace) 2020-06-18 09:06:31 +02:00
LordGrimmauld
197834c36c fix pipe connections and tank hitbox (again) 2020-06-18 07:57:20 +02:00
LordGrimmauld
c51e2abf48 water logging and contraptions 2020-06-17 23:16:27 +02:00
LordGrimmauld
dc43f10451 pipe water logging 2020-06-17 16:53:36 +02:00
LordGrimmauld
80e680eb9c fix fluid tank voxel shape gap 2020-06-17 16:14:46 +02:00
simibubi
56fe0c9c8a S.A.T. will separate thee!
- Implemented a prototype of a new collision resolver that supports rotated bounding boxes
2020-06-17 10:29:46 +02:00
LordGrimmauld
7b64f06d79 fix tank flow priorities 2020-06-17 08:13:28 +02:00
LordGrimmauld
7bdc017989 Merge branch mc1.15/fluid_tank into mc1.15/dev 2020-06-16 20:56:37 +02:00
LordGrimmauld
3e8e4c1cb4 clean up dynamic tank renderer 2020-06-16 20:33:36 +02:00
LordGrimmauld
b767df3fc3 fix data sync and tank render 2020-06-16 19:33:00 +02:00
LordGrimmauld
aa9c227bee fluid distribution and render fixes 2020-06-16 15:23:33 +02:00
simibubi
cc6efa5aa2 Logistical Mockups Part I
- Added blockstates and TER for the Mechanical Arm
- Mechanical Arms will start a Grab Rave at random intervals
2020-06-16 12:54:24 +02:00
LordGrimmauld
b0950a23cb tank content renderer, tank TE, pipes connect to tanks 2020-06-16 12:46:16 +02:00
simibubi
dc1ccb6741 TankState
- Added blockstates and dynamic models for the fluid tank
- "Copper Pipe" -> "Fluid Pipe"
- BlockPartials are no longer an enum
2020-06-15 19:14:03 +02:00
simibubi
0a9816504b PumpState
- Added blockstates, models and TE rendering for mechanical pumps
- Removed unused pipe textures
- Removed hasStaticPart in IWrenchable as it became obsolete in 1.15
- Bumped version
2020-06-15 02:25:33 +02:00
simibubi
20de324b72 PipeState
- Implemented dynamic models and blockstates of copper pipes
2020-06-14 22:24:46 +02:00
simibubi
0c150ff86f Readying up 0.2.4d
- Version bump
- Added changelog
2020-06-14 00:14:06 +02:00
simibubi
0d616b7a21 Refactor and Bugs
- Added missing recipe for Dark Scoria
- Refactored Cart Assembler
- Removed reinforced rails from creative tab
- Fixed blockzappers placing waterlogged blocks #350
2020-06-13 20:41:08 +02:00
gloomybanana
3689acd63d
Update zh_cn.json
add the translation of the new entries  ,and fixed the missing localization on 1.15.2version (based on BigDale's localization)
2020-06-12 15:06:38 +08:00
tterrag
0e9aad6763 Fix dedicated server crash when using schematicannon printing
Closes #355
2020-06-11 21:53:03 -04:00
LordGrimmauld
dd4b3385f8 fixed schematicannon cart assembler requirements 2020-06-11 16:22:43 +02:00
LordGrimmauld
45747db90a fix sneak wrenching 2020-06-11 15:51:07 +02:00
LordGrimmauld
2e835de674 deleted debug print, reduced annying 'invalid' messages to only appear on rail items 2020-06-11 15:44:57 +02:00
LordGrimmauld
3417ceb4fb Cart Assembler - behaviors, railtype update and texture fixes 2020-06-11 15:26:11 +02:00
LordGrimmauld
282d9d6801 Cart Assembler - States and Drops 2020-06-11 12:57:02 +02:00
LordGrimmauld
a0d87b56a8 reset oxidation with sand paper 2020-06-10 21:21:12 +02:00
LordGrimmauld
1c3e08bd66 Merge reinforced rails into mc1.15/dev 2020-06-10 20:44:42 +02:00
LordGrimmauld
63ec7f4dc7 reinforced rail: Tooltip and reworked model/hitbox to better fit minecarts 2020-06-10 20:42:23 +02:00
LordGrimmauld
89f22c60cc reinforced rail collision 2020-06-10 18:54:56 +02:00
simibubi
a8c994ec9f Hotfix the hotfix
- Fixed build issues of auto-published jars
2020-06-09 19:30:36 -04:00
LordGrimmauld
a57a35e867 reinforced rails 2020-06-09 23:49:39 +02:00
simibubi
7e4e262f56 Version bump 2020-06-09 23:15:26 +02:00
simibubi
c63d2a59c9 Merge branch 'mc1.15/release' into mc1.15/dev 2020-06-09 23:10:50 +02:00
LordGrimmauld
eae8ad5e37 fixed Cart Assembler Server Crash - #351 2020-06-09 23:07:36 +02:00
simibubi
8cf8dbaf74 Version bump 2020-06-08 22:16:06 +02:00
simibubi
b91a9bbf28 Kinetic loops
- Fixed cases of self-powering loops caused by blocks rotated using the wrench, addresses #319
- Fixed Extendo Grip animation for left-handed players
2020-06-08 21:39:03 +02:00
simibubi
20a97c6b39 Crafter hotfix
- Fixed crash when placing a crafter between two colliding rotation sources
2020-06-08 19:25:59 +02:00
simibubi
285cb52894 Bug and Lang Fixes
- Patched some localization gaps from the registry wipe
- TE's with an ItemStackHandler capability are now viable for mounted storage
- Fixed pulley placing down ropes when destroyed while moving
- Fixed inconsistency with glue removal and placement
2020-06-08 18:40:21 +02:00
simibubi
752bcf06c0 Bug fixes
- Fixed encoding of generated degree symbols in lang
- Fixed pistons along x moving at inconsistent speeds, overshooting their bounds
- Fixed belts along x not moving entities
- Fixed diagonal belts along z teleporting entities miles away
- Fixed tree fertilizer not working
2020-06-08 13:34:51 +02:00
simibubi
c5e783207f Bug Hunt
- Fixed extractors looking for belt inventories too eagerly, adresses #327
- Slightly refactored Extendo Grip handlers
- Fixed missing particle texture of Extendo Grips
- Fixed crash when assembled minecarts pick up the block below their assembler
- Ploughs no longer break blocks if farmland is below them, adresses #345
- Fixed Schematic tools placing lit furnaces, adresses #342
- Super glue can no longer be removed while inbetween two blocks, adresses #341
- Added a safety check in RotationPropagation, addresses #340
2020-06-07 22:40:27 +02:00
simibubi
dbb2a74839 Extendo Punch
- Players using Extendo Grips can now hurt and interact with entities within the extended range
- Hurting entities using Extendo Grips now applies massive knockback
2020-06-07 21:34:53 +02:00
LordGrimmauld
ba81d391e7 Force Crafters with a pulse 2020-06-07 19:19:46 +02:00
simibubi
7e2b2ad776 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-06-06 22:37:22 +02:00
simibubi
34a16b05bf In memory of Gilded Rose Quartz
- Added the Extendo Grip
- Cart assemblers now center a held minecart on their position
- Fixed Minecart contraptions facing backwards upon assembly
2020-06-06 22:36:58 +02:00
LordGrimmauld
6393adef4b update Cart Assembler tooltip 2020-06-06 19:02:55 +02:00
LordGrimmauld
b70343b32c Cart Assemblers now stop disassembeled minecarts and send assembled minecarts on their way automatically. Power to assemble cart. 2020-06-06 17:19:42 +02:00
simibubi
e669bb3b27 Added Nixie Tubes 2020-06-05 23:26:22 +02:00
simibubi
9005eae338 Config shenanigans & Terraforged support
- Serverconfig now registers together with the others
- Added missing stress config entries for components without a default stress impact greater than zero
- bumped version
- Tagged stone variants from Create palettes to generate in a terraforged world type
2020-06-05 13:02:11 +02:00
simibubi
cfdc9d0a5e Directional sources of rotation
- Fixed gearbox pretending to be a deployer
- Fixed reversed rendering in the furnace engine TER
- Motors, fans, flywheels and handcranks now reverse their rotation when facing in negative axisdirections. Addresses #236
- Cart assemblers no longer auto-attach to blocks on their sides (top only)
2020-06-04 21:02:29 +02:00
simibubi
82ed9cd85d Analog Redstone Links
- Redstone link receivers now emit their signal with the level of the strongest transmitter of the same frequency
2020-06-04 15:33:56 +02:00
simibubi
82a2d128f1 Ported ISTERs
- Removed temporary lang partial with entity names
- Fixed and Refactored the item renderers of the Wrench, Blockzappers, Worldshapers, Symmetry Wand and Deforester
- Tweaked blockzapper beam rendering to look less clunky
- Fixed selection of zapper tools not showing after they had been dual-wielded
2020-06-04 15:04:49 +02:00
simibubi
77835c3a65 Helper swap
- Replaced temporary AllItems#typeOf with ItemEntry's non-static isIn
2020-06-03 22:17:11 +02:00
simibubi
36ab939126 "Batched" rendering, huh
- Schematic previews can now render TEs
- Schematic renderer no longer relies on negative scale and noCull for mirrored previews (fixes a few inconsistencies)
- Avoided blending issues with the outliner system when using multiple textures throughout a batch
- Introduced SuperRenderTypeBuffer as an attempt to give options for render order in the RWLE context (does not fix the early flushing in the fallback buffer)
2020-06-03 22:04:05 +02:00
tterrag
c486854b7f Convert AllTileEntities to Registrate, refactor TE constructors
Update Registrate to build 17
2020-06-01 00:33:08 -04:00
tterrag
ea88e8fcf5 Convert AllEntityTypes to Registrate 2020-05-31 18:12:57 -04:00
simibubi
33b5338828 More porty todos
- Added back the silk touch requirement to suitable loot tables
- Added generated recipes and tags for glass and window blocks
- Fixed blockzappers selecting new blocks upon firing
- Removed duplicate recipes and lang entries
- Fixed some outdated translation keys in ui screens
2020-05-31 23:37:31 +02:00
simibubi
daee93dc48 Stone variant recipes
- Setup automated recipes for stone palette blocks and their stairs/slabs/etc
- Fixed datagen putting air blocks as drops for attached logistical blocks
- Fixed recipes and lang entries using outdated registry names
- Fixed kinetic blocks appearing twice in the main creative tab
2020-05-31 19:17:00 +02:00
simibubi
9973a853cc Fix build issues outside IDE (again) 2020-05-29 00:19:47 +02:00
simibubi
c53f9c2079 Contraption actors and blockzapper screen
- Fixed harvesters and drill animating incorrectly on contraptions
- Ported blockzapper and worldshaper screen
2020-05-28 13:37:15 +02:00
simibubi
467af2ea20 Renamed AllItemsNew to AllItems 2020-05-28 01:30:14 +02:00
simibubi
3d68bec18a Item registrates, and more porty
- All Items are now using registrate
- Blockzapper now renders an outline around its affected area
- Ported rainbow debug ™️
- Reworked the custom item model/renderer system
- Schematics now preview their structure again
- SuperByteBuffers now support being rendered into non-BufferBuilders
2020-05-28 01:29:26 +02:00
simibubi
8d8f96c778 Fixed outliners' culling issue 2020-05-27 13:12:57 +02:00
simibubi
68b656c6be More porty
- Ported blockzapper beams
- Terrainzapper now uses outliner utility
2020-05-26 20:45:56 +02:00
simibubi
57edbe0c38 Schematics in 1.15
- Ported Schematic placement tools to a usable state (missing preview and noCull)
2020-05-26 14:40:15 +02:00
simibubi
f9fc00855a Reversed Simi's reverse-rendering
- Fixed all TERs that had their transformations backwards
- Fixed contraptions not rendering tileentities when not near world origin
- Fixed Schematic table crashing on upload
- Made more kinetic blocks non-opaque
2020-05-25 23:09:36 +02:00
simibubi
4e8a72be8b Moving contraptions in 1.15
- Ported the contraption renderer
- Fixed sticky blockstates of the linear chassis
- SuperByteBuffers can now be given a separate matrixStack for vertex lighting
- Kinetic TERs now make use of the passed light parameter
2020-05-25 19:58:13 +02:00
simibubi
85a30afc2b Fix build issues outside IDE 2020-05-25 13:34:25 +02:00
simibubi
67f88e666c Crafter connectivity
- Ported input connection handler of mechanical crafters
- Added new TE behaviour for interacting with faces/edges between two blocks
2020-05-24 15:58:25 +02:00
simibubi
4e9cd1db49 ColorRegistrate, Part II
- Added functional interface for block vertex coloring
- Removed several unused type-check-based behaviours
- Belt now registers its color handler in the builder
- Natural scoria now registers its color handler in the builder
- Fixed wrong offset in colored vertex models
2020-05-24 12:31:05 +02:00
simibubi
e9c26eed0a ColorRegistrate
- Added support for Block & ItemColors in CreateRegistrate
- Updated forge and removed obsolete warning suppressions
- Fixed mossy & overgrown block items not having their foliage layer coloured
2020-05-24 03:12:18 +02:00
simibubi
61aab48cdb Merging langs
- Set up a data generator to combine the generated lang from registrate with manual langs from assets/
2020-05-23 21:03:35 +02:00
simibubi
78ad674c22 Re-organized packages and utilities 2020-05-23 14:02:38 +02:00
simibubi
029b7e2123 Merge branch 'master' into mc1.15/dev 2020-05-23 12:15:55 +02:00
simibubi
34ce4c9a3e
Merge pull request #330 from Snownee/fix
Bug fixes and deployer feeding
2020-05-23 12:12:36 +02:00
simibubi
88337a3e0c Renamed AllBlocksNew to AllBlocks 2020-05-22 20:12:53 +02:00
simibubi
fda3c4760c Removed old block reference holder 2020-05-22 20:08:02 +02:00
simibubi
785c79786d Get registrated, Part II
- Set up datagen and registrate chains for all remaining blocks
2020-05-22 20:02:07 +02:00
simibubi
8ab9118de2 Get registrated
- Set up datagen and registrate chains for all remaining blocks from the contraptions section
2020-05-21 00:15:02 +02:00
simibubi
b773ba697f Generating water wheels and fans
- Kinetic TER now renders animated partials in the correct layer
- Ported Water wheel and Encased Fan to registrate
2020-05-19 16:41:54 +02:00
simibubi
aebbec5ffc Generating belts
- Added builder transform for registering stress config values for kinetic blocks
- Created a blockstate generator for belt blocks
- Added belts to registrate
2020-05-19 15:25:21 +02:00
Snownee
3890698a4b Fix GUI rendering order 2020-05-19 13:29:11 +08:00
BigDaleAHA
b08d147311
Minor Chinese Lang File Fix (#331)
* Minor Chinese Lang File Fix

According to the feedback received from fellow Chinese players, I made some minor fixes and improvements.

* Update zh_cn.json

Co-authored-by: Snownee <1850986885@qq.com>
2020-05-19 11:59:30 +08:00
simibubi
ff1f7bd207 Spiffy creative motor
- Motors can now face any direction
- Reworked motor model
- Ported motor to registrate
2020-05-19 01:07:45 +02:00
simibubi
c698aec5d4 Generating complex blockstates
- Added utility for outsourcing blockstate generators into dedicated classes
- Ported Encased belt and Adjustable Pulley
- Updated Forge
2020-05-18 22:01:09 +02:00
Snownee
f08a574653 Add deployer feeding 2020-05-19 02:06:22 +08:00
Snownee
282445d2ac Fix deployer can eat, part 2 2020-05-19 01:43:59 +08:00
Snownee
485e6c529d Implement IHaveColorHandler on WindowInABlockBlock
https://discordapp.com/channels/620934202875183104/689866656914210897/700713829407129620
2020-05-18 23:57:49 +08:00
Snownee
1378418593 Fix deployer can eat 2020-05-18 22:35:42 +08:00
Snownee
4a7ad75cd0 Fix sand paper is sometimes stackable 2020-05-18 22:29:25 +08:00
Snownee
21cdea67f6 Fix AirCurrent damage handling 2020-05-18 22:13:36 +08:00
simibubi
9c96ee8bb8 Removed Symmetry Particles from block registry
- Fixed fluid rendering in fan recipe JEI
- Made symmetry mirror models partials instead of blockstates
- Ported symmetry wand GUI Screen
2020-05-18 15:51:24 +02:00
simibubi
78cee0bd5e Merge branch 'master' into mc1.15/dev 2020-05-18 13:06:58 +02:00
simibubi
6df522e902 Merge branch 'master' of https://github.com/simibubi/Create 2020-05-18 13:01:28 +02:00
simibubi
4d3f8f993b Another chinese lang update
- Added new zh_cn localization by Big_Dale
2020-05-18 13:01:24 +02:00
Snownee
e3d3a5de3d Fix deployer cannot place potato on campfire
https://discordapp.com/channels/620934202875183104/689866656914210897/697585687397925007
2020-05-18 18:34:02 +08:00
Snownee
830c1c6d3d Fix contraption duplication (#325) 2020-05-18 11:20:04 +08:00
Snownee
616f8f746e Remove unused import 2020-05-17 17:58:01 +08:00
Snownee
3544b981ee - Fix extractor couldn't drop items when it attaches to a moving blcoks (#317) 2020-05-17 17:56:32 +08:00
simibubi
fb72a686e7 Ported in-world interfaces
- Outlines now support shading/normals
- Refactored Value boxes to use the outliner system
- Ported scrolloption, filter and frequency slot rendering
2020-05-16 17:51:29 +02:00
Snownee
f662a1c805 - Fix schematicannon can place water in nether
- Fix schematicannon item duplicating and wrong item requirement
2020-05-16 23:47:49 +08:00
simibubi
170f154b74 Merge branch 'master' into mc1.15/dev 2020-05-16 09:58:14 +02:00
simibubi
8212d39d95 Ported superglue entityrenderer 2020-05-16 09:57:06 +02:00
simibubi
d5ec1d6fef Ported Schematic and Quill handler
- Updated outlines rendered by the schematic and quill
- Removed some now auto-generated leftovers from the asset folder
- Fixed Schematic Table screen not rendering the table properly
2020-05-16 00:13:49 +02:00
Snownee
6ed79de6c7 Fix potential item duplicating (Block like bell) 2020-05-16 01:55:52 +08:00
Snownee
1578a2ac68 Improve glue behavior. Glue can no longer place on torch or so on 2020-05-16 01:49:32 +08:00
Snownee
2a9795f411 Fix contraption blocks do not drop while replacing by bedrock 2020-05-16 01:44:58 +08:00
simibubi
071482bb26 Ported Outline utility to 1.15
- Outliner can now be used in 1.15
- Ported Chassis range display to use new Outlines
2020-05-15 17:13:38 +02:00
tterrag
afd6ec17e0 Fix material blocks model generation, clean up unnecessary loot tables 2020-05-14 23:17:31 -04:00
tterrag
7f07a4af6e Remove PalettesRegistrate, can't have multiple datagens for same output 2020-05-14 22:32:36 -04:00
tterrag
02d052ed44 Port material blocks to Registrate 2020-05-14 22:07:19 -04:00
simibubi
c501de8c21 Merge branch 'master' into mc1.15/dev 2020-05-15 02:06:28 +02:00
simibubi
78b3d2c47e Goodbye, tools
- Removed shadow steel, rose quartz and blazing toolsets
- Removed some other unused assets
- Fixed limesand not registering an item
2020-05-15 02:05:01 +02:00
simibubi
12e0e55b0f Generating Stairs, Slabs and Walls
- All palette variants now have auto-generated stairs, slabs and walls for certain patterns
- Layered variant types have connected textures again
- Centralized all SpriteShifts
2020-05-15 01:23:27 +02:00
simibubi
a070792248 Generating Glass and Window Panes
- Re-implemented framed, tiled glass panes and window panes in the palettes registrate
2020-05-14 19:06:40 +02:00
Snownee
a4e7db5788
Merge pull request #313 from Snownee/fix-contraptions
Fix bell duplicating
2020-05-14 23:26:23 +08:00
Snownee
463bf0b641 Fix super glue behavior. Fix super glue can stay between two unmovable blocks 2020-05-14 23:00:43 +08:00
Snownee
8d4e6895bc Fix bell duplicating 2020-05-14 21:42:52 +08:00
Snownee
ca4877430e Fix deployers getting stuck in water or bedrock as contraption 2020-05-14 18:45:34 +08:00
tterrag
702a79684b Fix server launch 2020-05-14 01:04:52 -04:00
tterrag
c3cdf346f7 Update Registrate, use onRegister function instead of CreateBlockBuilder 2020-05-14 00:53:12 -04:00
simibubi
deb03d10de Ported window blocks
- window and glass blocks entered the registrate
- updated palette textures
- removed windowlogging
- removed cocoa logs
2020-05-14 01:23:15 +02:00
simibubi
7536e22eed Connected Textures and Registrate
- CT behaviour is no longer tied to blocks implementing interfaces
- Custom models and connected textures can now be assigned in a custom blockbuider
- Ported framed glass to Palette Registrate
2020-05-13 21:56:46 +02:00
simibubi
bf57058e4e A new home for palette blocks
- Set up datagen for basic palette models and blockstates
- Overgrown blocks now follow foliage colour
- Paved blocks now connect vertically
2020-05-13 01:11:07 +02:00
simibubi
2696fc2a51 BlockState gen progress
- Clutch, Gearshift and Gearbox joined the registrate
- Fixed belt and gearbox items not being assigned creative tabs properly
- Cleaned up and extended the blockstate generator helpers
- Removed advancements from static assets
- Added datagen .cache to gitignore
- Split the palettes section into its own Creative tab
- Fixed Clutch and Gearshift rendering their casing in the TER
2020-05-12 14:06:50 +02:00
tterrag
7832e79b13 Update Registrate, remove now-unnecessary support code for block entries 2020-05-11 23:18:49 -04:00
simibubi
3eee3d2c87 Block entry wrappers
- Simi wants his helpers back
2020-05-11 22:34:02 +02:00
simibubi
20ab49e46e Better game element rendering in GUIs
- Fixed uv issues with connected textures
- Fixed chromatic scope not showing on blockzappers
- Refactored game element rendering in user interfaces, such as JEI screens
2020-05-11 17:48:00 +02:00
simibubi
e69af69b0a Ported new changes to 1.15 2020-05-11 00:48:58 +02:00
simibubi
901c530f62 Merge branch 'master' into mc1.15/dev 2020-05-11 00:23:28 +02:00
simibubi
1fe647b16e Place & Crash
- Fixed some incompatibilities between kinetic blocks and schematic tools
2020-05-09 19:17:51 +02:00
simibubi
32cce4e9b9 Bug-fixes
- Reduced tracking range of mounted contraptions
- Fixed carpets not able to be pushed directly
- Fixed Water Wheels and Belt Tunnels crashing when rendered in a schematic preview
2020-05-09 18:32:47 +02:00
simibubi
0a869190b2 Deployer dupes
- Fixed blazing sword taking damage in the nether
- Fixed blazing sword not igniting entities
- More safety checks
- Fixed stack overflow when overpowering a RSC from both inputs
- Fixed outrageous duplication glitch in deployer item handler
- Fixed crafters not able to return multiple buckets
- Super glue can now be used to make chassis sticky
2020-05-09 14:27:09 +02:00
simibubi
0bd3a8d880 More portable blocks
- Fixed latch hotfix still not making it work properly
- Cocoa pods can now be harvested by harvesters
- Fans, RSCs, basins, stockpile switches, gauges, engines, cranks and other blocks can now be moved in a contraption
- Most of creates technical blocks can now be picked up using a wrench
- Fixed Stockpile switch not reacting to movement.
- Fixed Stockpile switch not reacting to changes to a double container
- Chassis range display no longer shows the overlay for non-sticky directions
2020-05-09 12:14:26 +02:00
simibubi
4cbf424f4d The Bugs win
- Condensed mechanical crafting into one JEI page category, scaling down slots if necessary
- Fixed ploughs trying to break water blocks
- Fixed stationary contraptions getting nudged around by expiring farmland blocks
- Shulker boxes can now be used as portable storage on contraptions
- Added vertical rotation support to buttons, levers
- Fixed certain directional blocks flipping around inconsistently when contraptions rotate by 180 degress
- Random safety checks
- Vertical belts no longer pop when rotated horizontally
- Fixed inconsistent funnel activation when items are inserted on the same segment
- Fixed adjustable pulley popping off due to floating point precision issues
- Fixed toggle latch acting strangely with input signals
- Schematicannons can now place belts safely
- Removed invalid Schematic item from creative tab
2020-05-09 00:09:10 +02:00
Snownee
505b251132 Fix build error 2020-05-09 01:05:56 +08:00
Snownee
6d67c6e30b Fix basin renderer causing crash 2020-05-09 01:05:41 +08:00
Snownee
774f1b5f56 Fix broken rendering state 2020-05-09 01:05:01 +08:00
simibubi
4b1c187d64 Config watching
- Fixed client and common config not being picked up by the configwatcher, thus not reacting to changes
2020-05-08 12:55:52 +02:00
Snownee
5f406d0b74 Fix: belt connector shows twice in creative tab 2020-05-08 11:53:46 +08:00
Snownee
1b040658e4 Remove invalid recipe. It seems BoP has removed this item 2020-05-08 11:43:55 +08:00
Snownee
97aba40cb4 Fix all blockstates 2020-05-08 11:42:54 +08:00
Snownee
5ac6ded468 Fix belt keeping dropping item in debug world 2020-05-08 10:42:01 +08:00
simibubi
65853c9da0 Creative Crate Revival
- The creative crate is back on the menu
- Schematicannons with creative crates no longer require gunpowder to operate
- Creative crates can now be used for infinite item supply and voiding
- Added a few more advancements
2020-05-07 19:52:36 +02:00
Snownee
9c5987310e Fix crash while opening JEI splashing category (Closes #297) 2020-05-07 22:23:47 +08:00
Snownee
e95e62f7ae Fix crash while rendering crafter 2020-05-07 22:22:57 +08:00
Snownee
5fb65d68f7 Fix JEI tab background is not transparent 2020-05-07 22:22:25 +08:00
Snownee
9b8c985b2b Fix blockstates json 2020-05-07 22:19:06 +08:00
simibubi
6c3c0600d3 Rebooting Advancements
- Reworked basic advancement tree, to be continued
- Removed unused trigger and damage source for sandpaper
- Added some new crate assets
2020-05-06 20:24:04 +02:00
simibubi
ef541493c5 Asset tweak
- Made new belt sprite less aggressive
2020-05-05 20:36:42 +02:00
simibubi
0f67b9afe2 Merge branch 'master' into mc1.14/dev 2020-05-05 20:26:53 +02:00
simibubi
d8c00dccb4 Merge branch 'master' into mc1.14/dev 2020-05-05 20:24:22 +02:00
simibubi
c4513020df Schematics and Entities
- Fixed sidedness issue with glue effect packets
- Fixed duplication issue with Schematic tables
- Schematics can now include entities
- Schematicannons can now print:
    - superglue
    - (filled) item frames
    - (equipped) armor stands
    - end crystals
    - boats and minecarts
    - paintings
- Special blocks/entities placed by a schematicannon can now specify custom item requirements (used currently for belts & superglue)
- Fixed superglue not being rotated/mirrored correctly
2020-05-05 20:21:22 +02:00
LordGrimmauld
b9053f7902 the "count":<n> is now supported in recipe inputs, changed mixer recipes to use this new feature 2020-05-05 10:38:06 +02:00
simibubi
0c2a33861e Registrate Progress
- Started moving over a few kinetic blocks from AllBlocks to registrate
- Changed runData to only run client data tasks for now
- Added missing bind to the ContraptionRenderer for Stationary Contraptions
2020-05-04 19:57:16 +02:00
simibubi
e27927de15 Sections
- Removed pseudo-modularity of Create's content
2020-05-02 18:07:46 +02:00
LordGrimmauld
369c2d7d9d added apparently missing stonecutter recipe for create:polished_dark_scoria 2020-05-02 10:13:15 +02:00
simibubi
901cb00426 merged mc1.15/dev into mc1.15-registrate 2020-05-02 00:34:36 +02:00
simibubi
aea5918636 Port new code to 1.15 (help)
- Shoddily eliminated compilation errors with new code from 0.2.3
2020-05-02 00:19:29 +02:00
simibubi
83ceb7d215 Merge remote-tracking branch 'origin/mc1.14-v0.2.3' into mc1.15/dev 2020-05-02 00:16:04 +02:00
simibubi
8bfc4445b0 Minecart Issues
- Fixed displaced coords between contraptions and their mounts, should fix cart structures from disappearing when loaded near chunk borders
- Contraptions no longer render with default yaw if their mount is out of render distance
- Fixed ploughs and other actors not activating properly when other actors had just stalled the contraption
- Fixed ploughs leaving behind breaking overlays when stopped/disassembled
- Fixed ploughs, drills and saws throwing entities back by unreasonable distances
- Drills now break columns of falling blocks from top to bottom while moved
2020-05-01 15:21:00 +02:00
simibubi
75638b7c8d Pocket Carts
- Minecarts with mounted contraptions can now be picked up as an item
- Furnace Minecarts can now be used in the cart assembler
- Fixed superglue not re-appearing when moved in piston contraptions
- Fixed deployer not being able to interact with non-living entities
- Fixed Schematic deploy tool outline not rendering at the right location for certain boundary sizes
- Fixed leaking GL texture parameters from outline rendering
- Added Italian localization
- Fixed file extension of Japanese localization
2020-04-30 16:45:35 +02:00
simibubi
885791f878 Cart Rotation Lock
- Minecart assemblers can now be configured to 3 different rotation modes
2020-04-29 23:32:17 +02:00
simibubi
45897e4c18 Mechanical Ploughs
- Added the Mechanical Plough
- Mounted Drills now briefly stall a contraption after breaking a block below falling blocks (sand, gravel, etc)
- Mechanical Saws can now harvest Bamboo, Chorus, Kelp, Sugar Cane, Cactus, Melons and Pumpkins
- Fixed harvester position inconsistency when moved vertically
- Fixed saws/drills not hurting entities in some cases
- Fixed saws/drill throwing back hurt entities in weird directions
2020-04-29 19:12:42 +02:00
simibubi
83cfc097ae Merge branch 'mc1.14-v0.2.2b' into mc1.14-v0.2.3 2020-04-27 14:50:12 +02:00
simibubi
76f81910c4 SGS hotfix
- Fixed Sequenced Gearshift crashing when removing instructions while active
2020-04-27 14:44:57 +02:00
simibubi
d2c1122786 Create in korean
- added ko_kr localization by qkrehf2
2020-04-27 14:09:47 +02:00
simibubi
a97418e784 Better Schematics
- Visual rework to Schematic items and their interface
- Written Schematics can now be re-used in Schematic Tables
- Schematic and Quill selection is now smoother and more precise
- Schematics no longer re-render their preview every time they are re-positioned
- Schematic tools now move, rotate or flip the schematic more smoothly
- Schematic tools now render the new cuboid outlines rather than plain GL lines
- Fixed Schematics not rendering TileEntities in their preview
- Fixed inconsistent shifting when rotating Schematics with an "odd by even" size
- Fixed typo in Mechanical Press tooltip
2020-04-27 14:04:06 +02:00
tterrag
0a11c62661 Stub out more invalid datagen, fix creative crate model reference 2020-04-26 12:11:44 -04:00
tterrag
c330d163ec Update Registrate, add proof of concept new block registration pattern 2020-04-26 00:58:38 -04:00
simibubi
c62d356f9b Superglue
- Added superglue, an alternative to chassis blocks
- Added some random safety checks
- Fixed some more bad gl states left by event handlers
2020-04-20 23:27:34 +02:00
tterrag
2cccbca11b Add registrate as dependency, experimental refactor of AllBlocks 2020-04-19 16:16:00 -04:00
simibubi
db8e52be2e Bugs & Refactors
- Added new selection/outline particles for use in place of bounding box rendering
- Refactored JEI categories
- Slots for chance outputs now have a slighly different appearance in JEI
- Redstone links no longer cause a redstone update when loaded in
- Redstone links no longer mess up windmill bearings on chunk reload
- Fixed redstone links not working properly after movement in a contraption
- Filter output amounts can no longer be increased beyond the stack limit
- Chassis range visualization now uses the new outline particle
- Kinetic networks are now aware of movement, such as NBT-item placement, schematic placement and other means of tileentity movement and will reset/reconnect
- Fixed pistons/bearings/etc not being movable by chassis
- Fixed pistons/bearings/etc moving a clone of themselves when attached to the initial block
- Fixed pistons/bearings/etc stopping or losing their structure when loaded incorrecly
- Pulleys can now be moved while extended, moving attached ropes and their own attached structure with them
- Brittle blocks such as ladders/torches/etc can no longer be moved unless their attached block is moved
- Fixed mechanical pistons messing up their kinetic information when changing into a different extension state.
- Fixed misplaced client code introduced by a ScreenOpener hotfix
- Fixed inconsistent belt initialization when belts are placed by schematics or structures, causing them to break at random
- Clutches and Gearshifts now await their turn to re-attach when changed, allowing multiple to be used in a network and swapped within one tick without causing components to break.
- Fixed flexcrate interface crashing if the block gets removed while open
- Some additions/modifications in texture assets
- Pistons no longer get blocked by their push limit if the blocks pushed are attached to each other
2020-04-16 20:46:15 +02:00
cripsy_chips1234
38c9415f87
Update zh_cn.json 2020-04-13 14:52:18 +08:00
tterrag
ed19a65b9f Port new code to 1.15 2020-04-12 16:27:08 -04:00
tterrag
a1605af46a Merge remote-tracking branch 'origin/mc1.14-v0.2.3' into mc1.15-v0.2.2
# Conflicts:
#	build.gradle
#	src/main/java/com/simibubi/create/foundation/utility/SuperByteBuffer.java
#	src/main/java/com/simibubi/create/foundation/world/AllWorldFeatures.java
#	src/main/java/com/simibubi/create/modules/contraptions/components/crusher/CrushingWheelBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/components/fan/EncasedFanBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/components/millstone/MillstoneBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/components/turntable/TurntableBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/processing/BasinBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/redstone/AnalogLeverBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/relays/advanced/sequencer/SequencedGearshiftBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/relays/belt/BeltBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/relays/belt/BeltTileEntityRenderer.java
#	src/main/java/com/simibubi/create/modules/curiosities/partialWindows/WindowInABlockModel.java
#	src/main/java/com/simibubi/create/modules/logistics/block/RedstoneLinkBlock.java
#	src/main/java/com/simibubi/create/modules/logistics/block/StockswitchBlock.java
#	src/main/java/com/simibubi/create/modules/palettes/CTGlassPaneBlock.java
#	src/main/java/com/simibubi/create/modules/schematics/block/SchematicTableBlock.java
#	src/main/java/com/simibubi/create/modules/schematics/block/SchematicannonBlock.java
#	src/main/resources/META-INF/mods.toml
2020-04-12 15:25:52 -04:00
simibubi
91ba47ba33 Merge branch 'master' into mc1.14-v0.2.2b 2020-04-11 01:42:23 +02:00
simibubi
4d16961636 Bug Fixes
- Sandpaper can no longer repair tools
- Fixed players getting kicked for "flying" when moved by contraptions or fans
- Saw no longer duplicates itself when broken in an overstressed state
- Belts can no longer pass items on to a vertical belt
2020-04-11 00:55:51 +02:00
simibubi
3c0b55ac1d A cure to darkness
- Kinetic blocks no longer cause chunks to lose all block light information
- Stockpile switch and sequencer no longer open the GUI to the wrong players
- Belt items no longer skip blocking attachments while loaded in
- Nozzle explosions no longer cause block damage
- PSIs no longer transfer an excess of items, deleting them in the process
2020-04-10 21:43:28 +02:00
simibubi
72ddc1251a Pushing the Pusher
- Ore features no longer spawn in the "void" or "hell" biome
- Fixed Minecart contraptions killing their own mount using saws/drills
- Pistons, Bearings and Pulleys can now be moved unless they are moving something themselves
- Fixed cart assemblers blocking in the powered rail kickstart logic
- Piston poles can now be moved
- Crushing wheels no longer spawn missing texture particles when sprinting on the central block
- Deployers' hand items can now be directly inserted/extracted using hoppers, extractors, funnels, etc
- Fixed Deployers not dropping held items when destroyed
- Millstones now empty their input inventory when clicked on while their output buffer is empty
- Millstones no longer accept items they cannot process
- Fixed hoppers not being able to pull items from belts in certain cases
- Fixed adjustable crates corrupting chunks
2020-04-09 21:29:51 +02:00
simibubi
e2742f6fb2 Not enough Zinc
- Reverted the misplaced nerf on worldgen, applied due to a previous bug in feature placement
- Critical worldgen changes now override everyones' configs
2020-04-08 20:33:49 +02:00
simibubi
d1ff9f4e30 Broken UVs
- Fixed UV shifts not working consistently with high-res resource packs
- Fixed window panes not connecting their textures with windowlogged blocks
- Fixed buttons and pressure plates not resetting after being moved
- Fixed missing tooltips on custom swords
- Redstone links now move when the block they are attached to is moved
2020-04-08 20:31:06 +02:00
simibubi
810191aa89 Cast with Caution
- Revisited every unchecked TileEntity cast
- Redstone Links can now be toggled with a wrench
- Redstong Links are now portable on contraptions
- Schematicannon no longer inserts held schematics automatically
- Saws no longer accept items when their speed is zero
2020-04-05 18:02:46 +02:00
MORIMORI0317
a9848c48c4
Create ja_jp.lang 2020-04-05 19:53:29 +09:00
tterrag
a7c1ae3ec5 Fix crash in JEI rendering -- still far from functional 2020-04-04 22:08:57 -04:00
tterrag
1e0711fa95 1.15 port checkpoint: kinetic rendering mostly complete 2020-04-04 21:54:24 -04:00
zelophed
f1057bf558 changed how the wrench rotates blocks
- wrench now rotates the target block around the axis of the face that the it was used on
2020-03-30 18:48:07 +02:00
tterrag
f16e534a89 The rest of the compile errors, a few rendering fixes 2020-03-30 01:45:29 -04:00
tterrag
c849bb188e Port remaining uses of RenderHelper and getCombinedLight 2020-03-29 15:18:14 -04:00
tterrag
e1e3220b68 Add server versions of wrapped worlds 2020-03-29 14:39:51 -04:00
tterrag
9f2dcc5635 Port most remaining instances of manual lightmap modification 2020-03-29 14:21:22 -04:00
tterrag
3c07aa51de Finish porting most TERs 2020-03-29 12:20:33 -04:00
tterrag
11ae3bc820 Port all instances of Block.onBlockActivated 2020-03-29 12:05:07 -04:00
tterrag
53f0524200 Some mass renames: onBlockActivated, Entity.posXYZ, etc. 2020-03-29 11:46:00 -04:00
tterrag
3e82cf6a90 Merge remote-tracking branch 'origin/mc1.14-v0.2.2' into mc1.15-v0.2.2
Conflicts:
	build.gradle
2020-03-29 00:08:49 -04:00
tterrag
e52fa26fda Yet more porting work 2020-03-29 00:07:49 -04:00
simibubi
3371267e79 Merge branch 'mc1.14-v0.2.2' 2020-03-29 04:44:35 +02:00
simibubi
a4513086a1 Hotfixed Redstone Links 2020-03-29 04:44:13 +02:00
tterrag
748f8af229 Merge remote-tracking branch 'origin/mc1.14-v0.2.2' into mc1.15-v0.2.2
Conflicts:
	build.gradle
	src/main/java/com/simibubi/create/AllTileEntities.java
	src/main/java/com/simibubi/create/foundation/world/OreFeature.java
	src/main/java/com/simibubi/create/modules/contraptions/components/contraptions/ContraptionEntity.java
	src/main/java/com/simibubi/create/modules/contraptions/components/crafter/MechanicalCrafterTileEntityRenderer.java
	src/main/java/com/simibubi/create/modules/contraptions/relays/belt/BeltColor.java
2020-03-28 22:28:49 -04:00
tterrag
844dc42501 More porting work 2020-03-28 22:10:23 -04:00
simibubi
9a77081f3a Recipe tweaks
- Gunpowder can now be multiplied in the mixer
- Metal blocks can now be crushed back into the crushed ores. (Inefficient enough to avoid any loops)
- Crushing wool in the millstone is less effective
2020-03-29 00:48:18 +01:00
simibubi
c6867532a3 Broken Bearings & World Gen
- Made chassis range visualization a little less obnoxious
- Fixed windmill bearings stopping on chunk reload
- Fixed copper and zinc spawning in increased amounts anywhere outside of the biomes they are supposed to do so
- Introduced a brass ingot mixing recipe
- Fixed redstone links getting power from unloaded links
2020-03-28 23:34:26 +01:00
Zelophed
46d54a597c added datagen for ItemTags to AllBlocks and AllItems 2020-03-28 23:20:25 +01:00
simibubi
1da43f8ffc More generic chest detection
- Possibly enabled the use of modded chest blocks for portable inventories
- More safety checks
2020-03-28 19:03:18 +01:00
simibubi
e891aeb8c1 Portable Funnels & Extractors
- Fixed custom sword not having a sweeping effect
- Fixed invalid kinetic tileentity state when dimension is being unloaded
- Mechanical harvesters now interact with kelp blocks
- Extractors and Funnels are now portable and have special movement traits #117
- Fixed false positives on having reached the block movement limit for contraptions
- Fixed self-modification within a belt's update cycle, addresses #116
- Fixed belt processing not re-activating segement attachments, addresses #132
- Fixed reversing components (gearbox, gearshift) breaking when a new source overpowers the network
- Reduced attack damage of the Deforester
- Fixed redstone links not being powered by wires consistently #106
- New entries for attribute filters: Washable, Smeltable, Smokable and Smeltable in Blast furnace
- Fixed redstone links behaving inconsistently when unloaded and reloaded
- Bumped oldest supported forge version
2020-03-28 17:48:55 +01:00
Zelophed
b885a60003 added datagen for BlockTags to AllBlocks
-use the runData run configuration to generate json data
2020-03-28 02:27:43 +01:00
simibubi
144327bf93 Merge branch 'mc1.14-v0.2.2' of https://github.com/simibubi/Create into mc1.14-v0.2.2 2020-03-27 17:52:11 +01:00
simibubi
ca86273f5f Millstone cont'd
- Overstressed components now show a tooltip, unless disabled in config
- JEI compat for millstone recipes
- Crushing Wheels now require mechanical crafting in order to be assembled
- Millstones now drop contents when broken
- Players can manually collect millstone outputs via right-click
- Fixed millstone removing ingredients before looking up a recipe
- Gauges no longer require a block to sit on (QOL)
2020-03-27 17:52:05 +01:00
Zelophed
90316ae8ca added a tooltip to sandpaper
- sandpaper is now enchantable
- sandpaper now repairs tools for 50% of the current damage
2020-03-27 13:58:16 +01:00
simibubi
c3f781b762 The Millstone
- Added Millstone
- Added Milling recipe type
- Crushing wheels can apply milling recipes
- Added a command for clearing the buffer cache
- Any cog-containing machine can now connect to large cogwheels
- Added French localization by Kiro
- Removed unused lang entries
2020-03-26 23:03:56 +01:00
simibubi
30bb98468f Bug Fixes, Updated zh_cn localization
- Mechanical Crafter JEI no longer adds other mods' custom crafting recipe types, addresses #114
- Potential fix for #125
- Blacklisted a few entities from contraption collision, addresses #120
- Contraption Entities no longer spawn water particles, addresses #107
- Fixed floating point errors in RSC, addresses #118
- Added rendering safety check for belts, addresses #108
- Update Chinese translation
2020-03-25 23:42:38 +01:00
simibubi
ecc02fec71 BeltTileEntity safety checks 2020-03-24 15:11:43 +01:00
simibubi
f9b9659bc6 Bugs, Recipes and Storage Blocks
- Added Zinc and Brass Block
- Added compat for mechanical Saw with BoP's logs
- Fixed Crafters and Mixers not handling container items properly
- Fixed Shafts not dropping when breaking a belt segment with pulley
- Added missing loot table for copper blocks and shingles
2020-03-23 17:04:09 +01:00
tterrag
7e5406eb05 Merge remote-tracking branch 'origin/mc1.14-v0.2.1' into mc1.15-v0.2.1
Conflicts:
	build.gradle
	src/main/java/com/simibubi/create/modules/contraptions/relays/gauge/GaugeInformationRenderer.java
2020-03-22 23:09:28 -04:00
tterrag
85d0d5244a Misc porting, mostly rendering. Mass rename RenderSystem/ILightReader
Under 500 errors!
2020-03-22 23:06:37 -04:00
Zelophed
1dd68bf427 refactor to the goggle overlay system
added interface IHaveGoggleInformation to be implemented by TileEntities that want to display stuff on screen
2020-03-23 01:13:37 +01:00
tterrag
501caa52b0 Non-fast TER updates 2020-03-22 17:58:13 -04:00
tterrag
c44908b210 Initial experimental rendering changes 2020-03-22 15:19:01 -04:00
Zelophed
cbc5eaebf9 Merge remote-tracking branch 'origin/mc1.14-v0.2.1' into mc1.14-v0.2.1 2020-03-22 14:42:18 +01:00
Zelophed
fc12dd3416 added the submitted recipes from the discord
compatibility recipes for
quark:
crushing cactus replacement
crushing biotite ore
splashing iron plate

bop:
crushing flowers

silents gems:
crushing gem ores

simple farming:
crushing grains

charm:
crushing nether gold deposit

ready your shovels:
splashing ore deposits
splashing dirt smoothing
2020-03-22 14:41:41 +01:00
simibubi
8ecf51445a Ore Gen Inconsistencies
- Features now get registered on init, addresses #102
- Fixed motors starting with a scrollvalue of 0
- Fixed deployers not initializing properly
- Saws can now break leaves when moved
- Kinetic networks now actually incorporate pre-config-update capacity/impact of a component
2020-03-22 01:10:21 +01:00
Zelophed
9497c1c1d4 added some tags and changed a couple tooltips
- added limestone, weathered limestone, gabbro, dolomite and scoria (as well as their polished variants) to #forge:stone
- added #forge:storage_blocks/copper to #forge:storage_blocks
- added copper block to #forge:storage_blocks/copper

- added config value for the furnace generators speed
- added the generation speed of water wheel, encased fan and furnace generator to their tooltips

- goggles now show the power of a analog lever when worn
2020-03-21 19:49:46 +01:00
simibubi
b4cdcb9729 Bug Fixes
- Fixed compat crash when tooltips are loaded early
- Buffed all sources
- Render buffers are now cleared when loading a world. Might help with shader issues
- Fixed eager loading of biomes in ore features
- Kinetic blocks now always clear their source when placed (needs testing)
- Kinetic blocks now remember their applied stress to a network before a config change
- Chassis range is now displayed with an overlay instead of outlines
- Crushing wheels are now more lenient about having different speeds
- Crushing wheels no longer pull players in peaceful mode
- Mixers no longer ignore items inserted during processing
- Powered Latch now reacts to weak power on the sides
- Fixed flexcrates not updating their inventory properly when extended
2020-03-21 18:32:53 +01:00
simibubi
a12aed71d2 Bug Fixes
- Fix typos
- Swapped terminology in stress information shown by goggles
- Added an overall block movement limit to contraptions
- Wrench no longer shows bulk range of chassis above a certain amount
- Chassis no longer use up slime when all sides are made sticky with the convenience shortcut
- fan now requires less su
2020-03-19 12:27:44 +01:00
julia
b4b3399a4b Fix tooltip formatting so it actually occurs. 2020-03-18 22:11:08 -07:00
simibubi
75145976d3 Playtest Issues, Part V
- Changed a few stress balancing params
- Fixed crash when resource reloading outside of a world
- Fixed crash when moving a tile-entity only contraption with shaders preset
- Fixed drill not breaking blocks after being moved
- Lowered max speed of Mechanical Bearing in generator mode
- Redstone wire and diodes aswell as flower pots can now be moved
- Fixed in-world neighbour checking of moved blocks that are not doors
- Bumped version in mods.toml
2020-03-18 21:38:56 +01:00
simibubi
4eaa077390 Playtest Issues, Part IV
- Added null-safety in in-world item processing handlers
- Fixed basin-based components not resetting when their speed reaches 0
- Fan-based recipes now scale processing time based on stacksize of the input
- Belts now automatically search for attachments on load
- Removed duplicate recipe
2020-03-17 14:25:40 +01:00
simibubi
f26c80560d Playtest Issues, Part III
- Made /KillTPS unavailable for release dist
- Shafts now place correctly again
- Doors and Pressure Plates are now portable
- Fixed crash when using the Mechanical Saw for item processing
- Belts and other item insertion can now insert into crushing wheels directly
2020-03-16 21:40:15 +01:00
simibubi
1edda9b564 Compare, but do not fall
- Yet another attempt at preventing elevator fall damage
- Flexcrate now has comparator output
- Basin now has comparator output
- Kinetic Gauges now have comparator output
- Stress Gauge -> Stressometer
2020-03-15 12:42:36 +01:00
Terpo
517c41b637 fix missing entity type classification #92 2020-03-14 17:56:45 +01:00
simibubi
cb983bb017 Portable Attached Blocks
- Moved Structures now pick up attached blocks such as torches, ladders or rails if the block they sit on is moved
2020-03-14 17:23:44 +01:00
simibubi
2f5d2adc9f Playtest Issues, Part II
- Fixed some harvesting problems with custom tools, adresses #91
- Made Shaft placement less retarded
- Fixed blockstate rotation for directional blocks with two orientations per direction
- Harvesters now break sugar cane at the position they are at
- Made contact condition for storage interfaces more lenient
- Sideways actors in the center of a bearing contraption no longer get special treatment if their effective position points outward
- Tried to fix fall damage when riding on downward moving contraptions
- Minecart contraptions turn sharper
- Cart assemblers can now assemble even when the minecart has not passed the center yet
- Fixed deployers forgetting about their held item on the client
- Deployers no longer dump their inventory when a contraption disassembles
- Deployers no longer visually spazz out when getting centered bearing treatment
- Transposers and Extractors now always stall the belt when not able to extract from it
- Extractors no longer drop items on belts that aren't moving
- Transposers no longer require a block to sit on
- Transposers can now be flipped using a wrench
2020-03-14 13:36:24 +01:00
simibubi
73f41ccce8 Playtest Issues
- Connected texture contexts are no longer queried for invisible faces
- Shafts and cogs now place inpendent of the preffered orientation when sneaking
- Moving block breakers no longer apply damage to itementities
- Fixed inconsistent block collision prediction for pistons when assembling
- Sequenced Gearshift no longer resets when UI closed without changes
- Minor Improvements to Seq. Gearshift UI usablilty
- Fixed encoding issues with degree symbol
- Fertilized Trees no longer replace semi-solid/collideable blocks with their leaves
2020-03-13 20:33:25 +01:00
simibubi
8cb5dac2c9 Collision tweaks
- Fixed pulleys/pistons crashing when collided with blocks on client
- Entities moved by a colliding contraption now try to unstuck themselves when the structure disassembles
2020-03-13 13:01:55 +01:00
simibubi
6031d9fce1 Flimsy Collision
- Fixed server crash on startup
- Fixed crash when entities get killed by anything other than players
- Pulleys no longer force push blocks below them
- Drill and Saw now applies damage to entities while moved in a contraption
- Made tooltip formatting a tad more lenient
- Added contraption collision to Pistons and Pulleys - applied by stationary blocks, other contraptions and entities. (needs polish)
2020-03-13 00:51:25 +01:00
julia
63a43e0598 Add some English polish 2020-03-12 12:32:10 -07:00
simibubi
53a7b6cc25 Minor Bugs
- Contraption bounds no longer block extractors from dropping items
- Extractors above belts now insert items entity-less
- Tooltip for sequencer gearshift
- blep, im tired
2020-03-12 00:53:46 +01:00
simibubi
14e053fafd Sequenced Gearshift
- Added Sequenced Gearshifts
- Fixed custom swords breaking blocks when held in creative mode
- Fixed belts cancelling flight when touched
- Fixed Entities being blocked by contraption boundaries when moved on belts
- Fixed Flexpeater going funky when edited while active
- Fixed Links not firing when placed into a powered location
2020-03-11 21:40:55 +01:00
simibubi
8c793b8d28 Portable Belts
- Belts can now be moved and rotated by a contraption, holding on to its items if possible.
- Fixed belts not transporting entities when moving at less than 32 rpm
- Fixed belt initialization to allow migration old belts and re-initialization of moved belts
- Added a little in-world tooltip for kinetic blocks rotating below their required speed level
- Fixed kinetic tileentities keeping their previous speed when animated in a contraption
- Fixed motors not trying to overpower a network when directly attached on placement
- Belts now spawn a reasonable amount of particles when broken
- Coloured belts now spawn coloured particles when broken
- Fixed belts segments dropping too many connectors when not broken by a player
- Fixed falldamage being applied after an entity has left the belt it fell upon
- Fixed belt voxelshapes not being cached properly, leading to some bad performance hit when broken or looked at
- Fixed blazing tools not always smelting mob drops
2020-03-10 16:34:04 +01:00
simibubi
59e9a76e49 Special Tool Tiers
- Added Blazing, Shadow Steel and Gilded Rose Quartz tools with individual traits
2020-03-09 17:46:04 +01:00
simibubi
15680a6c0b Server-side and Migration crashes
- Fixed crash on server start-up
- Fixed internal server error when equipping a blockzapper
- "Fixed" belts not behaving when migrated from 0.1 (destroying them)
- Fixed Saws not having a kill message
- Fixed Drill not damaging entities
- Added recipe for the storage interface
2020-03-09 01:06:34 +01:00
simibubi
71c65615bc More Contraption Bug-Fixes
- Fixed containers dropping items when moved while also holding on to them
- Fixed filters dropping when a filterable tile entity gets moved
- Fixed actors rotating in the central axis of a bearing contraption not activating as no new positions are visited
- Shulker boxes can now be moved in a contraption
- Fixed general tile entities not rendering on moving contraptions
- Chests and Flexcrates can now be used as portable storage in a moving contraption
- Fixed mechanical pistons not moving on the first activation
- Fixed occasional crash when moving deployers
- Made some more blocks piston-safe
- Double flexcrates now split when at least one half gets picked up by a contraption
2020-03-08 18:25:56 +01:00
simibubi
bea5d783ce Contraption Bug-Fixes
- Fixed the generated rendering bounding box of rotating contraptions
- Fixed clockwork bearings moving their hands inconsistently in some cases
- Pistons, Pulleys and Bearings can now be kick-started with a right click
- Contacts no longer apply a pulse to the contact they were powering before movement
- Fixed deployers animating strangely when the contaption is stalled
- Fixed minecart contraptions not having the same orientation on server and client
- Fixed minecart contraptions not reacting to movement when the minecart is itself mounting another entity
- Fixed minecart contraptions not remembering their motion when unloaded while stalling
- Fixed minecart contraptions not being initialized with the correct angles
2020-03-07 19:08:16 +01:00
simibubi
ea5c77b2b2 Optimizing and Stabilizing Kinetic Networks
- Kinetic components can no longer overpower components of their own network, fixes speed-up cycles in certain arrangements
- Kinetic networks are now identified by the packed block position of the source
- Networks now get assigned to tileentities within the tick of them changing, fixes late overstress callbacks messing with some components
- Wrench now keeps the instance of kinetic TEs intact when rotating their blocks, it only updates their kinetic connections
- Kinetic blocks no longer carry over their rotation and source information when moved by pistons or rotated by bearings
- Fixed crash when pulley retracts without an attached structure
- Deployers now hold onto their stack of items if they match the filter
- Fixed Deployers duplicating activated blocks when not facing an axis-aligned direction
- Fixed belts not properly re-attaching the shafts left behind when destroyed
2020-03-06 23:25:13 +01:00
simibubi
b89db104b8 Rotation validation
- Contraptions can no longer speed up themselves when connected in a loop
- Components now validate from time to time if they still have a source
- Some minor refactoring in KineticTileEntity
- Empty networks are now being removed from the network space (fixes memory leak)
- Waterwheels no longer differentiate between a slight side-ways flow and a straight flow of water
2020-03-06 17:22:02 +01:00
simibubi
fed4df515a Advancement & Recipe clean up
- Clockwork Bearing no longer rotates counter-clockwise when facing certain directions
- Nether Quartz can no longer be obtained from crushing Granite, Diorite or Andesite
- Reorganized and Tweaked the current advancement chain
- Removed unused values in recipe files
- Caught up on Item Descriptions
2020-03-06 01:09:10 +01:00
simibubi
c3278c91c8 Handheld Worldshaper
- Fixed crash caused by suicidal deployers
- Fixed blockzapper rendering inconsistencies before a block is selected
- Added the Handheld Worldshaper with 3 brushes and 6 modes
- Entities on belts no longer get blocked by entities they are being ridden by
2020-03-05 19:52:10 +01:00
simibubi
5d2bbc930b Minor refactors & Generic blockzapper
- Finished builder pattern refactor in AllShapes
- Generalized some blockzapper code for its upcoming cousin
2020-03-04 14:06:34 +01:00
simibubi
b8eb35e5c5 Rotation Speed Controller
- Added the Rotation Speed Controller for achieving precise speed values in survival mode (like the motor in 0.1)
- Introduced a builder pattern for voxelshape(r) creation
2020-02-28 22:17:40 +01:00
simibubi
068b7c0c37 Rotated Disassembly & Powered Latch
- Chassis blocks now visualize their range blocks when selected with a wrench
- Fixed Bearings and other actors selecting moved blocks as if they were being pushed in a direction
- Fixed Radial chassis not connecting to each other consistently
- Added Powered Latch and Powered Toggle Latch (Redstone circuits)
- Window-logging now works with modded glass panes, that do not have the tag on their item, but the block only
- Chassis can now be edited in bulk by holding down Ctrl
- Chained block movement no longer marks blocks for movement if they are in front of a block breaker
- Making a chassis sticky no longer uses up slime balls
- Chassis can now be made sticky on all sides if a sticky side is clicked once again
- Fixed linear chassis picking up blocks attached to other chassis' lines, even if not sticky
- Fixed horizontal rotation and mirroring of chassis blocks and their sticky sides
- Structures rotated in a Contraption now try to rotate themselves and their blocks toward the nearest axis-alinged direction when disassembled
- Fans no longer shoot testing rays if the target block shape is completely filled or empty (trivial case)
- Fans can now blow through iron bars again
- Fixed crash when adjusting motors
- Fixed missing icons in blockzapper & schematicannon interface
- Reworked the drill model
- Added more tags to #windowable
- Leather horse armor no longer crushes into iron nuggets
2020-02-27 18:09:41 +01:00
simibubi
c7e8698ce8 Inhibiting Contraption Placement
- Pistons, Bearings and Pulleys now have a ScrollInput for selecting when to place moved structures back into the world
- Added copper blocks with oxidation effect
- Pistons and Pulleys no longer move inconsistently when disassembled and assembled at intermediate offsets
2020-02-19 14:08:49 +01:00
simibubi
fb046ddfb7 Refactor in-world Scrollinputs
- Reworked Scollable inputs on blocks to use a unified TE behaviour & generic value box rendering
2020-02-18 15:08:45 +01:00
simibubi
81a2e314bc Contraption bugs and balance
- Added a config option to disable the stress/torque mechanic entirely
- Water wheel speed is halved and now configurable
- Water wheels now validate their current speed from time to time
- Fixed windmill bearings counting their sail blocks incorrectly
- Fixed windmill bearings not assembling when placed in a powered block position
- Fixed Contraption controllers not removing their entity reference on the client when disassembled
- Bearings no longer start rotating when no block was found
- Contraptions no longer move unbreakable blocks
- Pistons no longer assemble the whole line of blocks when retracting
- Non-sticky pistons no longer pull blocks back when assembled
- Pulley no longer assembles when the structure by itself is immovable
- Fixed pistons applying reversed motion in some orientations
- Fixed piston contraptions not including the poles into its render bounds
- Fixed Contraptions not culling backfaces when rendered
- Translucent blocks now get moved to the back of the render order in contraptions, fixes hidden block faces between translucent and non-translucent blocks
- Fixed Contraptions being movable through water, fans and other means of applying motion to entities.
- Belt segments can no longer be rotated by a wrench
- Hand cranks are now gated behind brass and sheet production
2020-02-16 18:26:06 +01:00
simibubi
9308d3ca2b Quick Fix
- Portable Contraptions no longer crash clients in smp
2020-02-15 19:40:58 +01:00
simibubi
e7b09dc63f Quick Fix
- Replaced reference to String#toLowerCase in AllSoundEvents
2020-02-15 19:02:35 +01:00
simibubi
6f06ebffa3 Merge branch '0.2' of https://github.com/simibubi/Create into 0.2 2020-02-15 18:54:33 +01:00
simibubi
b1a0f25f4b Clockwork Bearing and Rope Pulley
- Stationary Contraption Entities no longer sync positions like normal entities
- Flimsy attempts at making linear contraption movement smoother, especially at differing tick speeds between server and client
- Added slot covers for the Mechanical Crafter
- Added the Clockwork Bearing
- Added the Rope Pulley
- Server speed no longer tries to sync when game is paused
- Fixed crash when moving block breakers are loaded in while stalled
- Fixed Cuckoo Clock's angle interpolation when tps is low
2020-02-15 18:54:23 +01:00
Zelophed
50ba34e779 added foundation for SoundEvents
added a few soundevents for custom subtitles
sounds.json can be generated by launching the main in foundation/utility/data/Generator.java (this should be done before starting the client when new sound events were added)
2020-02-15 01:57:16 +01:00
simibubi
6537214403 Reworked the Belt Observer
- Belt observers now have four modes with different useful behaviours #83
- Fixed belt actors not syncing when items are not held in place but replaced
- Upward facing deployers can now act as item displays
- Fixed deployer fake players persisting after disassembling a portable contraption
- Creepers no longer take revenge on Deployers by default
2020-02-13 18:35:14 +01:00
simibubi
7dd29e9ffd Portable Deployers
- Server speed sync no longer goes nuts when server speed increased from low tps
- Flimsy attempts at better syncing a bearings' current angle
- Portable Storage abilities are (for now) available to the Barrel only
- Deployers can now be mounted on moving structures and will activate at every visited block position
2020-02-13 00:12:05 +01:00
simibubi
e0b36a79c9 Mounted Storage and Contraption Stalling
- Saws are now portable and chop trees while mounted
- Portable contraptions can now hold an inventory
- Saw, Drill and Harvester now fill a contraptions internal storage before dropping items
- Mounted blocks can now hold moving contraptions in place
- Saw and Drill now briefly stall contraptions while breaking blocks in front of themselves
- Refactored IHaveMovementBehaviour to IPortableBlock and MovementBehaviour
- Fixed Harvester blades rotating in the wrong direction sometimes
- Shadows on portable contraptions are now a little less aggressive
- Added a block for item exchange with storage on contraptions
- Fixed link range config registering with wrong id
- Added a utility for purposely slowing down animations on the client to match server tps
- Smart Tileentities now lazy tick on initialization
- Fixed crash when breaking active bearings
- Fixed crash when cart assembler fails to assemble a contraption
- Fixed goggles having missing textures
- Reworked Schematicannon Model
- Removed Schematicannon Creatifier from creative tab
2020-02-12 01:36:18 +01:00
simibubi
45195df7f9 Merge branch '0.2' of https://github.com/simibubi/Create into 0.2 2020-02-08 20:02:17 +01:00
simibubi
f739185040 More Item Descriptions
- Motor -> Creative Motor
- Removed schematicannon creative crate from creative tab
- Engines now show stats in their tooltip
- Added some missing tooltips
- Furnace Engine now has a configurable capacity
2020-02-08 20:02:14 +01:00
Zelophed
e83d593b5f cleaned up current advancements
moved advancement text into the lang file
added some criterion triggers
2020-02-08 18:36:27 +01:00
simibubi
6930c89d61 Final Palettes Push
- Added Scoria (legally distinct from basalt) and Dark Scoria themed blocks
- World gen now spawns 'natural scoria' which is silk touch sensitive
2020-02-08 03:47:27 +01:00
simibubi
394263c04f The Config Rework
- Created a new config foundation
- Moved all configurable values to the new system
- Worldgen can now be controlled by the config
- Worldgen reloads dynamically when the config file changes
- Tweaked Worldgen parameters and reworked feature registration
- Added Create's stone variants to World gen
2020-02-07 19:25:38 +01:00
simibubi
378a1566e4 The Cuckoo Clock
- Added the Cuckoo Clock
- Hand cranks now hold on to their cooldown state on world reload, fixes #79
2020-02-05 23:34:23 +01:00
simibubi
6ea0dbd6ab Added Flywheels and Furnace Engines
- Flywheels and Engines form a powerful rotation source multiblock
- Furnace engines only activate when attached to a running furnace
2020-02-05 12:36:22 +01:00
simibubi
aacc52d84a Refactored animated block partials
- Moved all block partials used only for rendering out of the registry
- Refactored model registry hooks and custom block model handling
- Added a safety layer for all tile entity renderers, addresses #76
- Overstressed indicator no longer shows when the kinetic source changes
- Fixed framed glass rendering glass textures inbetween blocks
- Fixed blockzapper adding itself twice to the item group
- Fixed basing not spawning particles properly
- Updated Forge
- Reworked Schematicannon model
2020-02-04 14:48:21 +01:00
simibubi
b5b1a995d7 Refactored item registering and rendering
- Item holders are now initialized with suppliers
- Reduced redundancies with defining and registering custom item rendering
- Removed the Gardens module
- Fixed some colors in the existing custom item models
2020-02-03 16:47:58 +01:00
simibubi
0099fe9b0d Mechanical Crafting in JEI
- Added Mechanical Crafting to the JEI plugin
2020-02-03 01:47:59 +01:00
simibubi
005a9e3177 Analog Gearshifting
- Added the analog belt pulley, an encased belt with adjustable speed transfer
- Added an analog redstone lever
- Fixed motor values jumping inconsistently
- Stabilized Rotation propagation a little
- Formatted numbers shown when wearing goggles
- Kinetic blocks no longer convey weak redstone power to neighbours
- Removed obsolete overlay text for rainbow debug
- Fixed Deployers not updating placed/removed fluids consistently
- Fixed Crash when entities placed by a deployer drop loot
2020-02-03 00:31:55 +01:00
simibubi
87f61ce538 Bug Fixes and Enhancements
- Fixed Tree fertilizer spawning grass when growing large spruce trees
- Nerfed durability of the Deforester
- Items dropped by a tree cut with a Deforester now 'fall' away from the player
- Blockzappers can now be used together with the Symmetry Wand
- Fixed deployer not looking in the right direction
- You can now put items on Crafters directly
- Tree cutting is less lenient about whether the trunk was fully cut or not
- Fixed filtering not looking past first matched item if said item doesn't have the required amount
2020-02-01 14:26:19 +01:00
simibubi
b453e6bb2c Wrench usage and Smart Cogwheel Placement
- Wrench can now be used properly on most kinetic components
- Cogwheels now offset their placement to correct locations automatically
- Hand cranks have to be attached to a block now
- Mixer and Press can no longer be placed directly above a basin
2020-02-01 11:13:15 +01:00
simibubi
ce4c5d5c50 Better Goggles and Rpm
- Shifted speed unit to resemble rpm (revolutes per minute)
- Moved stress defaults to new class
- Adjusted processing duration for machines to respect the visual speed change
- Drastically lowered the speed range
- Stressed networks now indicate better
- Goggles now show detailed information when looking at components, especially the gauges
- Sand Paper can now be used on items held in the offhand
- Item entities on a moving crushing wheel can no longer be picked up
- Crushing wheels no longer drop their contents when the wheels stop moving
2020-02-01 09:39:17 +01:00
simibubi
6be5ed3d1b Added Connected Glass Blocks and Panes
- Added vertically connected glass blocks for all wood variants
- Added horizontal and vertical connected windows in a neutral style
- Fixed Oxidizing blocks not progressing when next to enclosed blocks
2020-01-30 22:16:04 +01:00
Zelophed
53a5ef6357 added a clientside config option to toggle the rainbow debugger
also added to a command to control the config option
2020-01-30 19:11:23 +01:00
Zelophed
dbfc429391 slightly advanced
-added a few advancements, most of them still need work, all need to be localized to en_us.lang, some are missing special triggers, etc.   wip :)
2020-01-29 02:47:09 +01:00
simibubi
bdaa7e2bed Polishing Assets
- Added missing shafts to item models of kinetic blocks
- Replaced old brass colors in the block textures
2020-01-29 00:15:54 +01:00
Zelophed
04a5281319 Merge remote-tracking branch 'origin/0.2' into 0.2 2020-01-28 20:38:00 +01:00
Zelophed
c7bd834e7b copper ore :partyparrot:
-changed oxidization behavior to have 8 steps instead of 2
-added copper ore, zinc ore and volcanic rock to ore gen
-added 2 test advancements
2020-01-28 20:36:51 +01:00
simibubi
71b7efe85f Hand Crank and Fan Nozzle
- Added the Hand Crank
- Added the Nozzle, a fan attachment for pushing entities away or pulling them towards itself
2020-01-28 20:35:46 +01:00
simibubi
ad829cfea3 Scrollable Pulse Repeaters
- Kinetic blocks can now be harvested by axes and pickaxes
- Shafts have less obnoxious placement behaviour
- Fixed belts not dropping casings and shafts when broken
- Fixed belt tunnels not synchronizing properly
- Fixed blockzapper rendering strangely when no block is selected
- Funnels can now directly insert items that players activate it with
- Flexpeater -> Adjustable Repeater
- Added the Adjustable Pulse Repeater
2020-01-28 14:41:05 +01:00
simibubi
42d766bd2d Crafting the Machines
- Edited and added missing Machine recipes suiting the new material chain
2020-01-28 01:37:59 +01:00
simibubi
a821172061 As though they never existed
- Banished high logistics from this branch to resolve build issues
2020-01-27 23:43:33 +01:00
simibubi
8259a0c275 JEI Traveling down the Recipe Chain
- Added JEI integration for polishing and the chromatic compound shenanigans
- Added more missing recipes
- Added some machine-specific ingredients
2020-01-27 23:25:59 +01:00
simibubi
5ecfa7792c Light and Shadow
- Added config for disabling sand paper tool repairs
- Fixed belts and filtering renderers leaving behind an undesirable GL state
- Fixed pick block not working on vertical extractors/funnels
- Shadow Steel and Refined Radiance are now obtainable
2020-01-27 14:57:21 +01:00
simibubi
eff0c170b6 The registry super purge
- Removed old Advancement managers
- Removed all unfinished logistical features from the registry
- Added new Crafting ingredients
- Added Sand Paper, for a polishing recipe type and repairing tools
- Changed Blockzapper materials
- Added the ability to include catalyst-ingredients in processing recipes
- Added some ingredient/output count validation for processing recipes
- Deployers now spawn particles when using certain items
- Players can now interact with the deployer to swap held items
- Belts now accept brass casing instead of logistical casing
- Introduced a new material chain
- Added a whole bunch of recipes
2020-01-26 23:58:55 +01:00
simibubi
39cbf77457 Throw, Punch, Fill and Destroy
- Deployers can now use buckets properly
- Deployers can interact with entities
- Deployers can use items to hurt entities and break blocks
- Deployers can left-click blocks
- Deployers automatically pick up items gathered from interacting with or killing entities
- Deployers eject collected items when no Inventory is adjacent
- Fixed Deployers throwing projectiles from the wrong height
- Fixed blocks not dropping applied filter items
- Fixed adjustable crates not invalidating their inventory
- Fixed shift-clicking in crate guis
- Fixed vertical funnels not dropping when destroyed
- Added NBT utility for writing and reading lists
2020-01-25 17:55:42 +01:00
simibubi
b8490038fd Double Crates
- FlexCrates -> Adjustable Crates
- Adjustable Crates will now connect to adjacent crates and merge inventories
2020-01-24 22:55:20 +01:00
simibubi
2903b7046c Turn it up
- Fixed Turntable not working with armorstands
- Fixed Turntables flinging players away from it
- Fixed some z-Fighting in the water wheel model
- Basin no longer accepts more than a full stack of an item in its input
- Crushing entities now has a fortune modifier
- Crushed entities will drop their loot below the wheels
- Fixed Crushing wheel stack overflow when attaching one to an existing pair
2020-01-24 14:21:50 +01:00
simibubi
d563abcbdf Place, Use, Take and Poke
- Added the Deployer
- Deployer uses items or an empty hand to activate blocks
- Deployer uses items' inert click behaviour
2020-01-23 22:23:00 +01:00
simibubi
7b4d17daab Not enough Connected Textures
- Added decorative casing blocks
- Added 'layered' variants for all stone types
2020-01-21 01:52:23 +01:00
simibubi
e902d269f4 A less messy mess Part I
- Reworked Particle Registry to fix sidedness issues
- Removed some unused models, blocks and textures
- Added missing loot tables
- Fixed all models falsely inheriting from block/cube
- Updated Forge
- Restored server functionality
2020-01-20 13:41:41 +01:00
simibubi
f48f5fe101 Supersized Assembly
- Added option to add recipes for mechanical crafter exclusively, with a maximum grid of 9x9
- Cleaned up recipe registry foundation
- Fixed recipe type namespace issue
2020-01-19 23:10:00 +01:00
simibubi
40e9a1ee41 The Filter Brothers
- Torque generators no longer show stress impact levels
- Added Filters for matching outputs against a group of items / nested filters
- Added Attribute Filters for matching outputs against a collection of item properties
- Extraction count on Extractors and Transposers can now be adjusted through scrolling on the value box
2020-01-19 19:29:39 +01:00
simibubi
d40fd52043 Mechanical Crafting
- Crafters now apply crafting recipes to held items and play an animation
- Connected textures now also apply to the sides
- Fixed inventory manipulating behaviours not initializing in time
2020-01-17 13:30:32 +01:00
simibubi
cea90d50e4 Crafter Connectivity
- Mechanical Crafters can now be connected using a wrench
- Connected crafters "share" an input inventory
- Added texture connectivity for all faces
2020-01-15 21:56:53 +01:00
simibubi
dea7a9869f Dreaming of Belts
- Extractors and Transposers now work when attached on belt casing
- Removed extraction delay for extractors putting items on belts
- Funnels and transposers now insert onto belts with their corresponding input direction
- Chained belts no longer space items out to 1.5m
- Belts now merge items properly
- Extractors, funnels and Transposers now take turns when inserting to/extracting from belts
- Inserting items on a segment no longer skips belt attachment processing
- Fixed belt tunnels not flapping properly when items are exactly 1m apart
- Overlapping items on merging belts should now have less z-fighting issues
- Fixed Transposers pulling more items than it can insert
- Fixed a few items in value boxes not displaying properly
2020-01-14 20:48:43 +01:00
simibubi
07ef48fefb Sprites and CT - Except it works
- Added a few new sprites for crafting ingredients
- Reworked the Connected Texture system
- Added Limestone Layers to test custom CT spriteshifts
- Migrated existing CT blocks to use the new system
- Crushing wheel controllers no longer crash when in a schematic
2020-01-13 21:59:26 +01:00