Commit graph

611 commits

Author SHA1 Message Date
Pahimar
d60199e0fb Some GUI work. Some things will be broke. 2014-12-09 09:11:31 -05:00
Pahimar
cc39e5f07a Some GUI work. Some things will be broke. 2014-12-08 15:23:27 -05:00
Pahimar
2f9d29d703 Some GUI work 2014-11-21 10:26:12 -05:00
Pahimar
966b6a6200 Repacking portions of CoFHLib into EE3 so as not to have a hard dependency on CoFHLib. This is with permission from KingLemming, and eventually will have supporting documentation to indicate proper ownership/etc 2014-11-14 22:37:30 -05:00
Pahimar
bb2de5e967 Merge pull request #750 from iTitus/master
NEI recipe handlers for the Calcinator and the Aludel
2014-11-10 19:52:36 -05:00
Weissmoon
3ed70766b4 Reduce sent network packets.
Check if pressed key is irrelevant to EE.
Current code send packet when pressing any key.
2014-11-10 01:18:12 -08:00
iTitus
08a4e1b886 NEI recipe handlers for the Calcinator and the Aludel 2014-11-04 18:22:32 +01:00
Pahimar
a24c2c7f6c Changing up how glyphs are stored for alchemy arrays - this will make more sense soon 2014-10-23 16:28:31 -04:00
Pahimar
6fc59ede05 Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays 2014-10-21 15:59:00 -04:00
Pahimar
bbfb204472 Fix offset calculation (logic derp) 2014-10-21 15:05:11 -04:00
Pahimar
1a6698c073 Switching computers 2014-10-19 17:23:00 -04:00
Pahimar
0ee2d07b3a Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays 2014-10-17 21:32:35 -04:00
Pahimar
d656bc6dcd Fix Research Station GUI/Container for BigBadChris' new epic texture 2014-10-17 21:31:33 -04:00
Pahimar
5cb00bf3d4 Add in some basic validation checks from the Alchemy Array tile entity to verify that all of the dummy blocks that should be there are actually there, and pointing to the correct central array 2014-10-17 16:16:14 -04:00
Pahimar
f539472174 Intelligently determine the render bounding box for an alchemy array based off of it's orientation and largest glyph size 2014-10-17 15:43:18 -04:00
Pahimar
38e2f64022 More Glyph work, not much left in terms of placement/rendering/etc logic on the blocks themselves 2014-10-17 15:04:47 -04:00
Pahimar
f1c513768e Merge pull request #741 from Dynious/master
Fixed #735, #733, #731
2014-10-17 10:04:43 -04:00
Pahimar
674aac188d What a dummy (block)! 2014-10-16 16:26:11 -04:00
Pahimar
42534f3509 More glyph work - glyphs should now render as you expect in game (for the most part) 2014-10-15 15:51:23 -04:00
Pahimar
4b3dce914f Switching PCs 2014-10-14 21:11:54 -04:00
Pahimar
5a73736076 More glyph work. Always glyph work. 2014-10-14 16:08:12 -04:00
Pahimar
c65214958a More textures from BigBadChris 2014-10-14 10:21:03 -04:00
Pahimar
75eeda6cf9 More glyph work 2014-10-10 14:54:07 -04:00
Pahimar
528e79ac1c Holy moley more glyph work 2014-10-09 16:13:06 -04:00
Dynious
5189da9612 Fixed #731, render Glass Bell issues 2014-10-09 21:10:36 +02:00
Dynious
17833c0eaa Fixed #733, server side crash when opening Alchemical Tome 2014-10-09 20:50:44 +02:00
Dynious
83f9a5a999 Fixed #735, shift-clicking in Augmentation Table 2014-10-09 20:50:11 +02:00
Pahimar
c141fe39bc More glyph work 2014-10-07 23:11:54 -04:00
Pahimar
6e727a5a7f More glyph work 2014-10-07 16:20:41 -04:00
Pahimar
a1e502c295 Fixed block bounds depending on orientation 2014-10-07 00:18:11 -04:00
Pahimar
dea21c3f21 Thought I was being clever - I wasn't 2014-10-06 11:17:50 -04:00
Pahimar
5824495b33 Thanks to Parker for catching this derp - bce498695e (commitcomment-8050478) 2014-10-06 11:09:25 -04:00
Pahimar
bce498695e More glyph stuff 2014-10-05 19:29:54 -04:00
Pahimar
699a624c8a Get Waila head provider working and providing good feedback to the user 2014-10-03 22:56:58 -04:00
Pahimar
243459eb04 Reminder to myself for later tonight 2014-10-03 15:58:17 -04:00
Pahimar
b41d4bf055 Just a whack of work, nothing to see here 2014-10-03 15:55:22 -04:00
Pahimar
731ec0fc77 Some WAILA work, some Glyph work 2014-10-02 00:16:47 -04:00
Pahimar
f1723c4289 More WAILA work - now to figure out what I want to show up per block :) 2014-09-30 23:48:42 -04:00
Pahimar
276632ecf3 Getting there 2014-09-26 16:06:12 -04:00
Pahimar
21368b49f5 Work on Alchemy Arrays and getting symbols to render in the TE 2014-09-25 16:23:45 -04:00
Pahimar
745098665c Dear lord its been awhile since I've done rendering 2014-09-24 16:02:45 -04:00
Pahimar
7537165eec Got some new art from @BigBadChris! 2014-09-23 14:58:43 -04:00
Pahimar
83945f1102 Proper resolution to #726 2014-09-23 14:18:45 -04:00
Pahimar
017803b484 Hopefully will resolve #736 2014-09-23 11:51:48 -04:00
Pahimar
579897040a Work work work 2014-09-19 16:09:07 -04:00
Pahimar
8f5ea0a2b5 Work work work 2014-09-19 15:55:28 -04:00
Pahimar
48db29113b Rethought the ideas - alchemy arrays it is! 2014-09-18 22:38:14 -04:00
Pahimar
07fd936081 Getting ready for transmutation and alchemy squares 2014-09-16 22:58:54 -04:00
Pahimar
95d67e1f05 Working on dem trans squares :) 2014-09-16 15:36:11 -04:00
Pahimar
98706387f0 Sure, let's add another command - but this one just uses the item you are currently holding! :) 2014-09-16 15:28:14 -04:00
Pahimar
5066ec80f1 Made the sync threshold configurable (server admins can tune how long clients have to wait before they can sync their energy values with the server again) 2014-09-16 12:53:22 -04:00
Pahimar
b3efb75ef8 Add in a throttle for users syncing values while on a server to prevent massive amounts of network spam 2014-09-16 12:38:28 -04:00
Pahimar
a97fa3fb49 Now when a pre-assigned value is set via command line, the next time the server starts it will regen the values of everything and save the new values to disk (tl;dr - set a pre-assigned value via command and then restart server for the changes to take effect) 2014-09-16 12:08:16 -04:00
Pahimar
b36ea50c70 Reminder to myself in the morning 2014-09-15 23:01:37 -04:00
Pahimar
a2b134b23f More work on the set-value command 2014-09-15 16:06:28 -04:00
Pahimar
4b02b80d21 More command work 2014-09-15 16:06:20 -04:00
Pahimar
87ad5984c5 Added in support for reading in custom pre/post value assignments from json files. More coming documentation/command wise to support this 2014-09-12 16:11:18 -04:00
Pahimar
67c704870e More work on the set-value command 2014-09-11 16:13:39 -04:00
Pahimar
6b66ac8a4f Make adding new commands more extendable in the future 2014-09-10 15:59:33 -04:00
Pahimar
f39b047c0a Unfinished work, nothing to see here, got a baby to feed! 2014-09-09 22:52:46 -04:00
Pahimar
b5974a02b0 Fix a dumb decompilation artifact, I think. 2014-09-09 21:12:59 -04:00
Pahimar
740c60763f Some more work on commands. Not long now and set-energy-value will be working and admins can change values on the fly :) 2014-09-09 15:59:07 -04:00
Pahimar
2eb9e72399 Command stuff 2014-09-08 23:18:16 -04:00
Pahimar
89c94d71c4 Might fix #730 2014-09-04 21:12:22 -04:00
Pahimar
63d6c61007 Beginning work on a /ee3 command. Mostly testing pushing to the new Jenkins 2014-09-04 15:28:43 -04:00
Pahimar
73d67dd30d Only run the DynamicEnergyValueInitThread on the server side (prevents clients running it when connecting to a server because since the server sends the values there is no need to gen values on the client). Also fix some sided stuff in the serialization of values when clients connect to servers. 2014-09-04 15:15:16 -04:00
Pahimar
49dbe16757 Save EnergyValues to disk when the server stops 2014-09-04 14:55:06 -04:00
Pahimar
7244bdedf6 Servers now sync their EnergyValue mappings to clients when they join. This means clients don't have to change their configs when joining servers (different servers can have different values) 2014-09-04 11:30:22 -04:00
Pahimar
fe7afe15d4 Serialize computed EnergyValues to disk after the initial computation. If mods change, or the file is not found, the values are computed again. Should significantly improve start up times when many mods are present. Closes #724 2014-08-29 16:25:31 -04:00
Pahimar
e70eecb11f Trying to figure out search boxes and scroll bars. Holy hell Minecraft 2014-08-28 16:05:43 -04:00
Pahimar
9edf1409a3 Add a helper for creating a reliable MD5 hash from all mods found in the currently loaded instance 2014-08-25 16:00:51 -04:00
Pahimar
61558daa61 Fix an obscure DynEV bug where different items would be detected as the same item and not resolve properly 2014-08-25 12:43:20 -04:00
Pahimar
c8ae0b29d6 Now that the Research Station is working well, time to make a stab at transmutation 2014-08-01 16:04:11 -04:00
Pahimar
8a9eb91c2b No point in having subclasses of Slot when there are only some small changes being overridden, and they are only used once. 2014-07-31 15:53:58 -04:00
Pahimar
faa1e45997 Added a GUI to the Alchemical Tome (still a WIP), got the functionality of the Research Station working, and with the help of KingLemming we have a more intelligent shift click method for our containers 2014-07-31 15:38:23 -04:00
Pahimar
b49df1901f Make sure that the registry proxy classes in the API are final, and expose more API functionality to the skill registry proxy 2014-07-31 08:37:20 -04:00
Pahimar
4372294d61 Added in some debug configuration for helping mods interacting with EE3 (more debug options to come as API matures) 2014-07-24 22:03:36 -04:00
Pahimar
ed2be79ec2 Some work on skills 2014-07-24 21:05:04 -04:00
Pahimar
0e69b7568e Some convenience methods 2014-07-24 16:07:34 -04:00
Pahimar
644f07dd20 Commmitting another whack of code 2014-07-24 16:01:42 -04:00
Pahimar
f764310622 Proof of concept that the new RecipeRegistry proxy stuff works properly. Will continue in the morning 2014-07-22 22:12:04 -04:00
Pahimar
84eb69e9d6 Reminder to self to get milk working in a later build (re: dyn values) 2014-07-22 19:26:53 -04:00
Pahimar
3bcf4663f2 Merge remote-tracking branch 'origin/master' 2014-07-22 15:56:44 -04:00
Pahimar
3de8b57202 Managed to get a tiny bit of work done at work today (yay lunch breaks!) 2014-07-22 15:56:39 -04:00
Semion Nadezhdin
70344a214b Fixed #713 2014-07-22 18:29:59 +04:00
Pahimar
82fb615521 Fix the derp caught here (2093c485a0 (commitcomment-7095985)) 2014-07-22 08:49:07 -04:00
Pahimar
18564da7d2 Fixed the Dynamic Value system 2014-07-21 21:43:04 -04:00
Pahimar
118228b828 Committing some stuff 2014-07-21 18:55:51 -04:00
Pahimar
5718da1aa9 Add some more stuff to the NBTHelper 2014-07-21 16:19:25 -04:00
Pahimar
e1c677d3d8 Some new textures from BigBadChris, got conditional player mod sounds working again (same as in older versions of EE3), and worked on a bit of tool functionality 2014-07-21 14:47:00 -04:00
Pahimar
f11b700704 Merge pull request #711 from Dynious/nullItemFix
Fixes #705
2014-07-21 11:28:37 -04:00
Dynious
ef46fda725 Fixed #705 2014-07-21 15:59:40 +02:00
Pahimar
ad8f6d5a3d Too distracted to code, so committing a whack of stuff 2014-07-20 21:32:23 -04:00
pahimar
8a0da1b572 Add in a template system for player transmutation knowledge 2014-07-19 18:15:40 -04:00
Pahimar
46e6fa9b8b Yeah, another whack of code. 2014-07-18 22:26:59 -04:00
Pahimar
6fd0b0de79 Add a helper to ensure that the String value we get from the configuration file is a valid one 2014-07-18 18:21:56 -04:00
Pahimar
4ea086f1b8 Coming back to configurations tonight 2014-07-18 16:06:37 -04:00
Pahimar
24a2ae35bc Move some interfaces into the util package
Remove the client configuration
Work on configuration
Implement bspkrs graphical configuration system
2014-07-18 15:55:10 -04:00
Pahimar
b82bb5b4b0 Add in Augmentation Table GUI xcf, add some more NBT name constants, implement a basic PlayerKnowledge object for storing transmutation data, and add in a basic save handler for the PlayerKnowledge 2014-07-18 12:58:35 -04:00
pahimar
6d223cea1e Adjust slot placement for the new GUI texture 2014-07-17 21:15:27 -04:00
pahimar
97b465a311 Reorganize the block registration to do machines (in order) first, then blocks 2014-07-17 21:15:10 -04:00
pahimar
3a8c5d1760 Properly light our item renderers (makes them look much cooler) 2014-07-17 21:14:36 -04:00
pahimar
52453a7b86 Properly light our tile entities (makes them look much cooler) 2014-07-17 20:44:14 -04:00
Pahimar
be80bcc176 More modes 2014-07-17 16:07:13 -04:00
Pahimar
2093c485a0 Committing (you guessed it) a whack of stuff 2014-07-17 15:20:53 -04:00
Pahimar
0966eae4ae Committing a whack of stuff 2014-07-16 21:42:41 -04:00
Pahimar
67340a1b20 Committing a whack of stuff 2014-07-16 21:40:12 -04:00
Pahimar
d10e2acc81 Commiting a chunk of code 2014-07-16 16:10:18 -04:00
pahimar
1d02efa0e6 Fix GuiIds now that they are an enum 2014-07-15 19:39:21 -04:00
Pahimar
e7cd1a0d63 Commiting a chunk of code 2014-07-15 15:52:39 -04:00
Pahimar
b048fa280d Commiting a chunk of code 2014-07-15 13:24:04 -04:00
Pahimar
85e1a62c5a Commiting a chunk of code 2014-07-15 12:24:18 -04:00
Pahimar
a7a13d05a3 Fix ObjectHolder reference for the Dark Matter Pickaxe, and commit the texture 2014-07-15 08:22:24 -04:00
Pahimar
eae005aaab Get sounds working again 2014-07-14 21:23:48 -04:00
Pahimar
385ee4d8ea Fully implement getStacksInRange, documentation needed still 2014-07-14 18:37:50 -04:00
Pahimar
3b938c4622 Stub in a method in the API for returning a list of ItemStacks (may change to Objects) that have an Energy Value between the two parameters 2014-07-14 14:39:23 -04:00
Pahimar
1221fc1163 Fix support for IEnergyValueProviders - to use implement the interface on your Items! 2014-07-14 14:30:50 -04:00
Pahimar
4bdc313237 Small refactor of EnergyValue 2014-07-14 14:12:14 -04:00
Pahimar
d4f5781ea9 How about some new Matter types? Much love to @BigBadChris! (Support him at http://www.patreon.com/bigbadchris) 2014-07-14 14:11:59 -04:00
Pahimar
71b9699497 Some more work related to the EnergyValueRegistry API, should definitely work now 2014-07-14 12:04:20 -04:00
Pahimar
a659aabd8b Mark EnergyValueRegistryProxy as final 2014-07-14 06:52:08 -04:00
Pahimar
cb47b5a81f More API work 2014-07-14 06:51:35 -04:00
Pahimar
03e0897c15 Rework the EnergyValueRegistry to be more friendly with the API 2014-07-13 22:05:27 -04:00
Pahimar
63972f1ddc Fix a naming derp in registering tile entities (and perserve previous names) 2014-07-13 21:46:32 -04:00
pahimar
d497d3f9d9 Smarter localization of Creative Tabs 2014-07-12 19:10:04 -04:00
Pahimar
3c69ee4f7b Moving things around 2014-07-10 16:20:35 -04:00
Pahimar
0a38400559 Remove the concept of EnergyComponents and set it so that an EnergyValue is only of one EnergyType (simplifies a lot of things) 2014-07-10 16:05:14 -04:00
Pahimar
32bbca53cb More API related shenanigans, MUCH more to come (provide comments on your API related needs to pahimar@gmail.com) 2014-07-07 15:31:10 -04:00
Pahimar
a1dc2d2130 A lot of refactoring in an attempt to get a proper API package. Do not consider this done or safe at all - pushing so that saner men/women than I can critique it 2014-07-07 11:22:21 -04:00
Pahimar
dc90ee2ada Let's give the Research Station some loving, eh? 2014-07-06 21:47:57 -04:00
pahimar
5bc742bb94 Move around where the recipes are and how they are initialized 2014-07-06 15:09:50 -04:00
pahimar
8642d5c70e Fix up some network sync with the Aludel and Glass Bell 2014-07-06 14:21:03 -04:00
pahimar
f8df05268d Get the Aludel working again 2014-07-06 12:14:45 -04:00
Pahimar
469fa9f5d2 Add back in that you don't need to Shift place Glass Bells on top of Aludel's 2014-07-04 16:16:11 -04:00
Pahimar
c8b510f90f More work on the Aludel 2014-07-04 16:11:39 -04:00
Pahimar
f48f9093ab Fix some netsync stuff with the Calcinator, as well as the read/write NBT stuff. Also reformat some of the code 2014-07-04 15:18:10 -04:00
Pahimar
990dab6bf5 Ok a little bit more on the Aludel, but seriously now, pizza time! 2014-07-03 16:00:25 -04:00
Pahimar
7723f846e6 Getting somewhere with the Aludel as well. More to come tonight, for now, hometime and pizza 2014-07-03 15:54:14 -04:00
Pahimar
92b8d6f8c5 Calcinator works again 2014-07-03 15:44:44 -04:00
Pahimar
6a9e14449f Why don't we give this fancy @API thinger a try? 2014-07-02 21:36:25 -04:00
Pahimar
668d1b3db4 Add in Tome of Alchemical Knowledge (Work In Progress) 2014-07-02 20:54:54 -04:00
Pahimar
2e10010e29 Fixes #698 2014-07-02 09:49:25 -04:00
ganymedes01
21efd96004 You forgot to use the right method
Derpymar
2014-06-27 18:35:21 +01:00
Pahimar
97ad0db66a Switching to ore dictionary names for recipe inputs 2014-06-27 11:14:16 -04:00
Pahimar
4d939c8e60 Some work on getting recipes working again (yes, some recipes are INTENTIONALLY left out) 2014-06-26 16:05:18 -04:00
Pahimar
8a2226d483 When player data is loaded from disk, store the location it's reading the data from. Also, create a file for the player should one not already exist. 2014-06-26 15:19:59 -04:00
Pahimar
fecefc230a Add back in the fingerprint check messages (now that the build system is signing jar files again) 2014-06-22 14:12:47 -04:00
Pahimar
0961c35ab0 First stab at the Skills system (knowledge system) 2014-06-22 14:04:39 -04:00
Pahimar
5bfe76336c Add in some more testing with the Player load/save events (discovered a possible bug with the event for the loading of player data in a single player world) 2014-06-22 14:03:30 -04:00
Pahimar
c101a8f85e Move the default energy values to the init package 2014-06-22 14:02:15 -04:00
Pahimar
1a0627eed5 Remove unnecessary registries (they were placeholders to begin with) 2014-06-22 14:01:47 -04:00
Pahimar
82f82862a4 Add a very basic PlayerEventHandler to test the new events 2014-06-22 10:50:31 -04:00
Pahimar
4fb4480cd8 Fix up the referencing of client side code on the server (server wouldn't start because the client config was referencing Keybinding which is client side only) 2014-06-22 10:49:44 -04:00
Pahimar
af8621f480 Refactored references of Emc to EnergyValue and renamed the thread that initializes the value registry 2014-06-20 15:57:27 -04:00
Pahimar
1f726f33d9 Update default Exchange Energy values for vanilla items. 2014-06-20 14:56:24 -04:00
Pahimar
646631d074 More optimizations to DynEmc computation - definitely seems faster now! 2014-06-19 15:56:00 -04:00
Pahimar
c88b5dcad0 Should be a massive improvement in EE3 DynEmc start up time (removed a redundant and slow part of the DynEmc init) 2014-06-19 14:39:46 -04:00
Pahimar
3a4d06ad48 Working on getting the Exchange Energy system back up and running, and trying to optimize it 2014-06-19 14:18:04 -04:00
Pahimar
e77bb9ec48 Bump to latest Forge RB, and some work on getting Energy Value generation working again. More to be done! 2014-06-14 15:40:45 -04:00
Lluixhi Scura
12fff5f26e Don't forget the import statements :P 2014-05-26 14:27:11 -07:00
Pahimar
e0718b48fe Merge remote-tracking branch 'origin/master' 2014-05-26 16:04:00 -04:00
Pahimar
39a6db0dce Playing around with some gradle improvements 2014-05-26 16:03:54 -04:00
pahimar
2c631f30f9 Merge pull request #679 from Enosphorous/master
Don't hardcode names in, use lang files!
2014-05-26 11:32:20 -04:00
Pahimar
b1cad58550 Bump to Forge 1095, and proper use of ObjectHolder (protip: instance variable names should match object names for easier ObjectHolder use) 2014-05-26 11:28:51 -04:00
Enosphorous
22483a7839 Don't hardcode names in. 2014-05-26 08:19:19 -07:00
pahimar
7bd8adf478 Working keybinding listener, and first stab at the ObjectHolder (some more learning necessary it seems, so commented out at the moment) 2014-05-25 09:55:50 -05:00
pahimar
06dced01b3 Merge remote-tracking branch 'origin/master' 2014-05-24 15:52:34 -05:00
pahimar
d18a1c2f3c Working on keybindings, going to test a FML fix for SimpleNetworkWrapper later 2014-05-24 15:52:23 -05:00
theflogat
e3d6273d01 Adding a needed parameter to @Instance
Adding a needed parameter to @Instance to avoid problems.
2014-05-24 19:54:46 +02:00
pahimar
99527d35a8 Working on keybindings 2014-05-22 17:35:31 -05:00
Pahimar
8ee4fa0147 Some starter work on keybindings and config files 2014-05-02 16:06:56 -04:00
pahimar
26d3a5dd11 Re-implemented Alchemical Bag functionality, and added back the fuel handler 2014-04-30 19:33:29 -04:00
pahimar
cf1dcfa1a0 Merge remote-tracking branch 'origin/master' 2014-04-30 18:03:22 -04:00
pahimar
5a8665a581 Fixes chest lids in MP 2014-04-30 18:01:35 -04:00
pahimar
3362621750 Moving the intialization of items and blocks to the init package, and simplifying things and removing the infused blocks (Aludel recipes will take their place) 2014-04-29 22:26:30 -04:00
pahimar
ac207393fe Managed to get a few things done today 2014-04-29 21:46:59 -04:00
pahimar
5794037f51 Getting ma groove on 2014-04-28 21:24:31 -04:00
pahimar
664387f063 Machines: Getting them to render in world. Still not functional. 2014-04-11 16:01:11 -04:00
pahimar
ac14fe32ab Machines: Getting more of the machines implemented, still a WIP 2014-04-11 07:06:32 -04:00
pahimar
f6d58abca2 Getting Alchemical Chests into the port. They definitely aren't finished yet, networking still to be done. 2014-04-10 19:59:04 -04:00
pahimar
c0a2f2d929 Some more work on stuffs 2014-04-01 22:47:08 -04:00
pahimar
16edfe03a4 Bunch more work on porting Items. More to come tonight 2014-04-01 16:11:52 -04:00
pahimar
4410c25bd6 Don't be scared - it's easier to start from the bottom. There's also still the MC 1.6.4 branch :) 2014-03-28 15:54:15 -04:00
pahimar
059d9614c1 Another pass at the 1.7 update - more to come tomorrow 2014-03-27 22:21:21 -04:00
pahimar
9070ad038b First initial pass of 1.7 update 2014-03-27 21:36:03 -04:00
pahimar
9f56070058 First initial pass of 1.7 update 2014-03-27 21:34:47 -04:00
pahimar
065d129b76 Resolves #661 2014-03-27 15:26:04 -04:00
pahimar
ea280ba2aa Resolves #661 2014-03-27 15:24:09 -04:00
pahimar
224f347878 Allow Alchemical Upgrades to stack up to 64 2014-03-27 10:52:43 -04:00
pahimar
c51a9aa415 Potentially fixes #660 2014-03-27 10:51:35 -04:00
pahimar
ef2de23f54 Add some Aludel recipes to upgrade Ash into different dusts, based on other dusts 2014-03-27 09:46:07 -04:00
pahimar
94c808668b Merge pull request #653 from Dynious/chestUpgrades
Added in-world upgrades for alchemical chests
2014-03-27 09:45:59 -04:00
pahimar
b8d6a9fb45 You can not store bags inside of bags! 2014-03-26 21:26:46 -04:00
pahimar
d4631222e5 Bags appear to work! 2014-03-26 21:24:43 -04:00
pahimar
31aff45a72 Getting close with bags! 2014-03-26 21:01:54 -04:00
pahimar
c3dd664629 Some more work on alchemical bag inventories 2014-03-25 21:59:36 -04:00
pahimar
5a6279eae9 Disable the blockl highlight handler for the transmutation stones until the transmutation system is in place 2014-03-22 17:29:53 -04:00
Dynious
cb384d3128 Added in-world upgrades of alchemical chests 2014-03-15 12:23:29 +01:00
pahimar
f3f9032715 ItemStacks that are damaged now have their EmcValue calculated properly from the undamaged one 2014-03-14 21:07:39 -04:00
pahimar
ce822d0ebb Make it so you can "upgrade" existing Chests/Alchemical Chests with the Aludel 2014-03-11 21:09:52 -04:00
pahimar
a7946fd8e6 Make it so you can "upgrade" existing Chests/Alchemical Chests with the Aludel 2014-03-11 20:22:19 -04:00
pahimar
f5d2e4dbd0 Bit more work on the bag inventory, should be done tomorrow 2014-03-02 22:13:03 -05:00
pahimar
0980cf9101 Some divide by 0 protection in TileCalcinator 2014-03-02 13:12:50 -05:00
pahimar
3332bc75fd Prelim work on getting the bag inventories working 2014-02-24 22:13:56 -05:00
Dynious
3a71863dae Optimized getEmcValue and hasEmcValue 2014-02-24 16:27:44 +01:00
Dynious
42eb7336d6 Better handling of null WrappedStack input in RecipeMapping. 2014-02-14 14:06:23 +01:00
pahimar
e07435ebca ISidedInventory support for the Aludel (similiar to @ganymedes01's PR https://github.com/pahimar/Equivalent-Exchange-3/pull/611) 2014-02-12 22:11:19 -05:00
pahimar
2638d355bf ISidedInventory support for the Calcinator (similiar to @ganymedes01's PR https://github.com/pahimar/Equivalent-Exchange-3/pull/611) 2014-02-12 20:49:34 -05:00
pahimar
566ef37060 Break out single item stack sizes from stack sizes > 1 2014-02-12 19:11:28 -05:00
pahimar
96e88d40d5 Fixes #632 2014-02-12 19:08:48 -05:00
pahimar
6cf9c0c20b Fixes #632 2014-02-12 18:47:56 -05:00
pahimar
933d5eb1b3 Merge pull request #635 from Dynious/CalcinatorSuck
Added sucking in items ontop of calcinator.
2014-02-12 18:40:32 -05:00
pahimar
8050ddadda Merge pull request #621 from monster860/master
Fixed placing glass bell on aludel in creative mode removing the item. Also, fixed glass bell rendering sideways for one tick when being placed.
2014-02-12 18:38:16 -05:00
Dynious
3eac68ad53 Added sucking in items ontop of calcinator. 2014-02-11 22:12:55 +01:00
Dynious
bd09f3e808 Fixed #626 with stack sizes > 1 2014-02-11 20:15:14 +01:00
Dynious
af8b2c32d8 Fixes #626 2014-02-11 19:21:49 +01:00
pahimar
c6b6b1f301 Add in missing IInventory method 2014-02-10 20:20:55 -05:00
pahimar
9f8f286c67 https://github.com/pahimar/Equivalent-Exchange-3/issues/599 2014-02-10 20:14:13 -05:00
pahimar
09b07b460e Prevent Alchemical Bag GUI from being opened while it's inventory is being finished up 2014-02-10 20:12:09 -05:00
pahimar
683cde92fb Fixes #625 2014-02-10 20:10:31 -05:00
pahimar
96b6e1d1e4 Merge remote-tracking branch 'origin/master'
Conflicts:
	src/main/resources/assets/ee3/textures/gui/alchemicalStorage_large.png
	src/main/resources/assets/ee3/textures/gui/alchemicalStorage_medium.png
	src/main/resources/assets/ee3/textures/gui/alchemicalStorage_small.png
2014-02-10 20:03:18 -05:00
pahimar
ffc5a204f1 Updating some broken bag code 2014-02-10 20:02:38 -05:00
monster860
2feca6ac13 Fixed placing bell on aludel in creative mode removes item. 2014-02-05 18:33:48 -05:00
Dynious
3601074945 Fixes Aludel problem of #618 2014-02-05 20:49:08 +01:00
pahimar
a3b0758b9f Cleaning up some old TODOs that I've finished 2014-02-01 22:01:57 -05:00
pahimar
4c57687968 Some recipes for the bags. THEY DO NOT HAVE WORKING INVENTORIES YET!!! Don't cry to me if they don't meet your expectations 2014-02-01 21:58:49 -05:00
pahimar
ab288a587d Added subtypes to Alchemical Bags, played with the texture a bit to visually distinguish the different types better (omg texture artists please help me) 2014-02-01 21:23:47 -05:00
pahimar
78d876e78b Infused wood logs are now "rotatable" 2014-02-01 18:40:16 -05:00
pahimar
3e2a9e3883 Updated how the Glass Bell renders its inventory in the TESR 2014-02-01 15:22:39 -05:00
pahimar
1e67db9399 Fix up how the Aludel sends/receives data on how to display the output stack contents in world in its TESR 2014-02-01 13:38:08 -05:00
pahimar
7d46311003 Update Aludel to render the contents of the output slot (and not the input slot) 2014-02-01 12:40:22 -05:00
pahimar
e8b63a28d6 RecipeAludel now supports OreDictionary input stacks. Also, added grouping (non-localized) to the EMC tooltip 2014-02-01 12:02:30 -05:00
pahimar
75dd447044 Added RecipesAludel support to RecipeRegistry, so that items can have their values assigned via DynEmc 2014-02-01 11:01:56 -05:00
pahimar
748f6ca593 Merge pull request #612 from Dynious/AludelRecipeFix
Fixes Aludel consuming wrong amount of items
2014-02-01 07:51:07 -08:00
RedmenNL
abd00dc200 Fixes Aludel consuming wrong amount of items 2014-02-01 15:10:19 +01:00
pahimar
bb5e20cd13 Bit of work on some stuff, super generic as always 2014-01-31 21:54:41 -05:00
pahimar
7a2c0c79c3 Merge pull request #608 from SpartaMercenary/master
Tidied up the log and debug methods in LogHelper
2014-01-31 18:22:37 -08:00
pahimar
076d17de2c Merge pull request #610 from Dynious/ParticleFix
Fixes Aludel fire particle placing
2014-01-31 18:21:01 -08:00
pahimar
771e95c756 Can shift click items with fuel values into the Input slot of the Aludel 2014-01-31 13:18:15 -05:00
RedmenNL
09a36126b0 Fixes Aludel fire particle placing 2014-01-31 15:26:52 +01:00
pahimar
810232cfe0 Fixes #609 2014-01-30 22:05:46 -05:00
pahimar
ca6b8cd560 Yay Aludel :) 2014-01-30 22:03:11 -05:00
Brian
70f6782788 Tidied up the log and debug methods in LogHelper
Changed the manual null check and String conversion in LogHelper to the static String.valueOf() method, which automatically performs a null check and handles it appropriately. See [String.valueOf(Object)](http://docs.oracle.com/javase/7/docs/api/java/lang/String.html#valueOf(java.lang.Object\))
2014-01-26 18:56:22 -05:00
pahimar
490c9342ba Merge pull request #596 from ganymedes01/master
A simple way to assign EMC values
2014-01-24 07:28:55 -08:00
pahimar
6301083b36 Merge pull request #603 from Dynious/NBTFix
Fixed NBTTagged Itemstack crashing GSON (de)serialization
2014-01-24 07:27:07 -08:00
pahimar
b8437deee4 Merge pull request #604 from Dynious/RecipeAludel
Finished matches method in RecipeAludel
2014-01-24 07:26:45 -08:00
RedmenNL
d3e6332d48 Fixed OreStack EMC values not being looked up properly 2014-01-24 11:39:11 +01:00
RedmenNL
c43c341412 Finished matches method in RecipeAludel 2014-01-23 20:28:13 +01:00
RedmenNL
048204c145 Fixed NBTTagged Itemstack crashing GSON (de)serialization 2014-01-23 19:16:26 +01:00
pahimar
eed4a7bdaa Work on getting the Aludel working - to be continued on my desktop 2014-01-19 11:18:16 -05:00
ganymedes01
ce2e33996d Update InterModCommsHandler.java 2014-01-17 15:17:42 +00:00
ganymedes01
b19b667bae Update InterModCommsOperations.java 2014-01-17 15:17:23 +00:00
pahimar
baf7d501a4 Fixes #592. Can't even remember why that was there in the first place 2014-01-16 16:51:15 -05:00
pahimar
71b9d9a184 Optimize some code, and fix up dust stack rendering (colour) once and for all 2014-01-16 11:21:28 -05:00
pahimar
20b23ee923 More work on getting the dusts rendering properly (using @psxlover's suggestion) 2014-01-13 14:47:39 -05:00
pahimar
4381b89b9f Merge pull request #574 from SoldierW518/patch-1
Update ConfigurationSettings.java
2014-01-13 06:18:18 -08:00
pahimar
eac7f32e2b In light of now knowing the blockEvent data payloads are limited to a byte in size, changed up the network communication for dust updates 2014-01-12 22:14:24 -05:00
SoldierW518
1a03cb8c45 Update ConfigurationSettings.java
That should say mob not block.
2014-01-12 15:38:44 -05:00
pahimar
025bb567fb Noting the bug in the coden 2014-01-12 13:54:12 -05:00
pahimar
d81d5594e2 Fixing a sided error, but also discovering a dust stack colour bug in SMP 2014-01-12 13:52:52 -05:00
pahimar
58bd0a1dca Just cleaning up some stuff 2014-01-12 12:42:41 -05:00
ganymedes01
f27b580e01 Fix for calcinator light level update
Force a light level update every time the tile entity state is changed.
Could also be done by sending an eventId == 6 and make that update the light level, but I think this way is simpler and it makes sure the light level is updated only after the state is changed
2014-01-12 16:50:24 +00:00
pahimar
cea970194e Short of a light update bug, I think the Calcinator is done! 2014-01-12 10:51:26 -05:00
pahimar
07bd30b254 Just about done with the Calcinator 2014-01-11 18:47:17 -05:00
pahimar
f56791ee08 Calcinator network work 2014-01-11 17:41:28 -05:00
pahimar
a328988b28 Calcinator network work 2014-01-10 23:54:39 -05:00
pahimar
fa7df500f6 Aludel recipes whilst watching Netflix. Guess what won? :-p 2014-01-10 22:03:49 -05:00
pahimar
e40e0f1396 More work on the Aludel recipe manager 2014-01-09 22:47:26 -05:00
pahimar
9602bbf353 Aludel work 2014-01-07 18:42:29 -05:00
pahimar
46057f06bb Remove the old method of getting minium shards 2014-01-06 20:15:37 -05:00
pahimar
846994f163 Remove a debug related string from the Alchemical Chest gui 2014-01-06 18:59:26 -05:00
ganymedes01
cca58c6797 Change event priority for tooltip event
Makes sure the event is called after (as much as possible of course) all other tool tip events, so that the EMC value is always the last thing on the item tool tip and avoids it ending up in between the tooltips added by two different mods.
2014-01-06 16:56:17 +00:00
pahimar
146dc0a1de Just some more Alchemical Chest stuff :) 2014-01-05 22:22:59 -05:00
pahimar
7c20a2db99 Condensed the Alchemical Chest GUI/inventory stuff 2014-01-05 19:41:27 -05:00
pahimar
5a580e9028 Merge pull request #558 from klmDF14J/master
Prevented crash when right-clicking the aludel
2014-01-05 13:25:16 -08:00
monster860
af0b4545ed Fixed #559 2014-01-05 14:14:23 -05:00
Mr KM
6fe08bee3b Prevented crash when right-clicking the aludel
Checks if the stack is null before attempting to get the item ID
2014-01-05 17:40:56 +00:00
pahimar
f8237d6c89 More Alchemical Chest/Inventory stuff 2014-01-05 12:16:48 -05:00
pahimar
be86ee89af The different sized Alchemical Chests aren't quite working yet, but loads of GUI work and textures and stuff tonight 2014-01-04 23:02:06 -05:00
pahimar
081730ad4b Lots more experimental changes :) 2014-01-04 18:38:42 -05:00
pahimar
2ad08cbdc5 Some very experimental stuff with "infused" blocks 2014-01-04 12:53:23 -05:00
pahimar
070528db9b Move away from serializing ItemStack directly. Instead, use a false ItemStack to store only the values we care about (solves Gson related issues with ItemStack in the mod) 2014-01-04 12:52:59 -05:00
pahimar
e3e6d533e2 Recipe for the Research Station 2014-01-02 23:52:18 -05:00
pahimar
0817d3cc51 Made it so you can more easily place a glass bell on an aludel base 2014-01-02 23:49:26 -05:00
pahimar
49e7bb97d8 Adding some preliminary work on the Research Station 2014-01-02 22:48:09 -05:00
pahimar
ad6e7f3f3a Keybinding optimization 2014-01-02 21:33:04 -05:00
pahimar
eb9205f189 Changing up how the EMC overlay works 2014-01-02 20:54:54 -05:00
pahimar
0f4746336d EmcValues 2014-01-02 20:35:21 -05:00
pahimar
e4b0f8a99c EmcValues 2014-01-02 20:32:28 -05:00
pahimar
6efe7ebe9a More optimization of the codebase 2014-01-02 16:09:59 -05:00
pahimar
8ed0f1ecdd Some optimizing of Item code 2014-01-02 03:55:01 -05:00
pahimar
391cd2b03d Block fixes 2014-01-02 03:19:19 -05:00
pahimar
df8aa8e7d9 Localization stuffs 2014-01-02 02:35:25 -05:00
pahimar
898e7b44f6 Optimizing a ton of stuff in the block classes 2014-01-02 02:21:46 -05:00
pahimar
2b66e13ff2 Just some stuff 2014-01-02 01:00:00 -05:00
pahimar
22170ede54 Fixed #550 2014-01-01 22:15:28 -05:00
pahimar
0114340844 Some preliminary work on transmutation squares 2014-01-01 21:18:10 -05:00
pahimar
8b17f1fa26 Playing around with some stuff 2014-01-01 18:18:59 -05:00
pahimar
4abd5b121a Reverting out last MCPC+ bugfix changes - looks like the bug is best resolved on MCPC+'s side (marking ItemStack.EntityItemFrame as transient, and so preventing gson'd ItemStacks from overflowing the stack) 2013-12-31 03:42:32 -05:00
pahimar
4caf4e1237 Another attempt at the MCPC+ bug 2013-12-31 03:23:06 -05:00