Commit graph

647 commits

Author SHA1 Message Date
pahimar f58f5462c0 Trying to be smarter about recipes involving items that do not leave the crafting grid 2015-02-09 19:08:40 -05:00
pahimar e3559098a0 Load and save abilities to disk 2015-02-09 19:08:18 -05:00
pahimar 44f06224cc Merge remote-tracking branch 'origin/master' 2015-02-07 23:13:25 -05:00
pahimar e8e18fede1 Work on serializing/deserializing abilities to disk (cause why not give map makers more power?) 2015-02-07 23:12:25 -05:00
pahimar 100d2e7208 Add in messages for when a player specified in the command arguments does not exist on the server currently 2015-02-07 17:22:25 -05:00
Pahimar dce8ea6af3 Add some NPE protection to saving player data to disk 2015-02-07 13:31:50 -05:00
Pahimar e9db1db54d Merge remote-tracking branch 'origin/master' 2015-02-07 12:59:21 -05:00
Pahimar d77ee1bd02 Add some NPE protection to saving player data to disk 2015-02-07 12:59:16 -05:00
pahimar 08553d57a8 Commands to set things as being learnable/not-learnable for transmutations, and for allowing/disallowing the recovery of somethings energy value 2015-02-07 12:22:03 -05:00
Pahimar 62c9a6e754 Merge remote-tracking branch 'origin/master' 2015-02-07 12:18:03 -05:00
Pahimar 32b111d6dc Add some NPE protection to saving player data to disk 2015-02-07 12:17:58 -05:00
pahimar 15fded2a64 More command stuff, ugh command stuff... 2015-02-05 23:06:53 -05:00
Pahimar 5c8c98b46d Made player-learn-everything and player-learn-item commands work 2015-02-05 21:57:46 -05:00
Pahimar f302ac3fcb Made template-learn-everything, template-learn-item, template-forget-everything, template-forget-item work 2015-02-05 21:50:52 -05:00
Pahimar ca4bef505f Rename method names because OCD 2015-02-05 21:20:27 -05:00
Pahimar 444a9d6b06 Rename method names because OCD 2015-02-05 21:20:05 -05:00
Pahimar 927facc9fa More command auto completion stuff! 2015-02-05 21:03:08 -05:00
Pahimar 0ee0ac5995 Get tab auto completion suggestions working for some more commands 2015-02-05 20:52:12 -05:00
Pahimar fdd4d6162b Make the template-forget-everything command work 2015-02-05 20:39:33 -05:00
Pahimar 292f78ee49 Move the Transmutation Knowledge template file from the playerdata/ directory to the data/ directory (more appropriate to keep non-player data in a non-player data spot) 2015-02-05 20:39:04 -05:00
pahimar 0695041e65 Fixes #762 2015-02-05 16:52:29 -05:00
Pahimar 1988ba49c1 More work on commands for the knowledge system 2015-02-05 14:34:22 -05:00
Pahimar c5b10343b7 Slow morning 2015-02-05 10:15:27 -05:00
Pahimar 0d0fe18a9d Whole whackload of stuff. More to come in the morning Vike 2015-02-04 23:48:07 -05:00
pahimar 4230e77806 Merge remote-tracking branch 'origin/master' 2015-02-02 23:12:29 -05:00
pahimar de22edc3eb Re-jigging how modders can set things as being learnable/not learnable, and recoverable/not recoverable 2015-02-02 23:12:08 -05:00
Pahimar 383acdc967 Testing abstracting out the release type to build.properties 2015-02-01 22:17:51 -05:00
pahimar f77b24278a Lots of stuff in various stages of working 2015-01-31 23:47:45 -05:00
pahimar 8c503ffec7 One more changelog CurseForge test 2015-01-30 23:34:44 -05:00
pahimar 80b718db37 Stuff and things 2015-01-29 23:38:10 -05:00
Pahimar b2581ac65c More incomplete stuff 2015-01-29 22:57:59 -05:00
Pahimar 89c5bf4f33 More incomplete stuff 2015-01-29 10:50:38 -05:00
Pahimar 8671984507 Checking in some progress on a more unified way of serializing data to disk. Should really help in the future. 2015-01-26 23:17:32 -05:00
Pahimar dc01ec4a91 Won't crash, but definitely not working properly 2015-01-19 11:39:04 -05:00
Pahimar 7cecdce85e Won't crash, but definitely not working properly 2015-01-11 15:36:41 -05:00
pahimar d33c0acaef Big broken commit with a ton of stuff that got done/started in Newfoundland 2015-01-03 17:53:10 -05:00
Pahimar d60199e0fb Some GUI work. Some things will be broke. 2014-12-09 09:11:31 -05:00
Pahimar cc39e5f07a Some GUI work. Some things will be broke. 2014-12-08 15:23:27 -05:00
Pahimar 2f9d29d703 Some GUI work 2014-11-21 10:26:12 -05:00
Pahimar 966b6a6200 Repacking portions of CoFHLib into EE3 so as not to have a hard dependency on CoFHLib. This is with permission from KingLemming, and eventually will have supporting documentation to indicate proper ownership/etc 2014-11-14 22:37:30 -05:00
Pahimar bb2de5e967 Merge pull request #750 from iTitus/master
NEI recipe handlers for the Calcinator and the Aludel
2014-11-10 19:52:36 -05:00
Weissmoon 3ed70766b4 Reduce sent network packets.
Check if pressed key is irrelevant to EE.
Current code send packet when pressing any key.
2014-11-10 01:18:12 -08:00
iTitus 08a4e1b886 NEI recipe handlers for the Calcinator and the Aludel 2014-11-04 18:22:32 +01:00
Pahimar a24c2c7f6c Changing up how glyphs are stored for alchemy arrays - this will make more sense soon 2014-10-23 16:28:31 -04:00
Pahimar 6fc59ede05 Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays 2014-10-21 15:59:00 -04:00
Pahimar bbfb204472 Fix offset calculation (logic derp) 2014-10-21 15:05:11 -04:00
Pahimar 1a6698c073 Switching computers 2014-10-19 17:23:00 -04:00
Pahimar 0ee2d07b3a Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays 2014-10-17 21:32:35 -04:00
Pahimar d656bc6dcd Fix Research Station GUI/Container for BigBadChris' new epic texture 2014-10-17 21:31:33 -04:00
Pahimar 5cb00bf3d4 Add in some basic validation checks from the Alchemy Array tile entity to verify that all of the dummy blocks that should be there are actually there, and pointing to the correct central array 2014-10-17 16:16:14 -04:00
Pahimar f539472174 Intelligently determine the render bounding box for an alchemy array based off of it's orientation and largest glyph size 2014-10-17 15:43:18 -04:00
Pahimar 38e2f64022 More Glyph work, not much left in terms of placement/rendering/etc logic on the blocks themselves 2014-10-17 15:04:47 -04:00
Pahimar f1c513768e Merge pull request #741 from Dynious/master
Fixed #735, #733, #731
2014-10-17 10:04:43 -04:00
Pahimar 674aac188d What a dummy (block)! 2014-10-16 16:26:11 -04:00
Pahimar 42534f3509 More glyph work - glyphs should now render as you expect in game (for the most part) 2014-10-15 15:51:23 -04:00
Pahimar 4b3dce914f Switching PCs 2014-10-14 21:11:54 -04:00
Pahimar 5a73736076 More glyph work. Always glyph work. 2014-10-14 16:08:12 -04:00
Pahimar c65214958a More textures from BigBadChris 2014-10-14 10:21:03 -04:00
Pahimar 75eeda6cf9 More glyph work 2014-10-10 14:54:07 -04:00
Pahimar 528e79ac1c Holy moley more glyph work 2014-10-09 16:13:06 -04:00
Dynious 5189da9612 Fixed #731, render Glass Bell issues 2014-10-09 21:10:36 +02:00
Dynious 17833c0eaa Fixed #733, server side crash when opening Alchemical Tome 2014-10-09 20:50:44 +02:00
Dynious 83f9a5a999 Fixed #735, shift-clicking in Augmentation Table 2014-10-09 20:50:11 +02:00
Pahimar c141fe39bc More glyph work 2014-10-07 23:11:54 -04:00
Pahimar 6e727a5a7f More glyph work 2014-10-07 16:20:41 -04:00
Pahimar a1e502c295 Fixed block bounds depending on orientation 2014-10-07 00:18:11 -04:00
Pahimar dea21c3f21 Thought I was being clever - I wasn't 2014-10-06 11:17:50 -04:00
Pahimar 5824495b33 Thanks to Parker for catching this derp - bce498695e (commitcomment-8050478) 2014-10-06 11:09:25 -04:00
Pahimar bce498695e More glyph stuff 2014-10-05 19:29:54 -04:00
Pahimar 699a624c8a Get Waila head provider working and providing good feedback to the user 2014-10-03 22:56:58 -04:00
Pahimar 243459eb04 Reminder to myself for later tonight 2014-10-03 15:58:17 -04:00
Pahimar b41d4bf055 Just a whack of work, nothing to see here 2014-10-03 15:55:22 -04:00
Pahimar 731ec0fc77 Some WAILA work, some Glyph work 2014-10-02 00:16:47 -04:00
Pahimar f1723c4289 More WAILA work - now to figure out what I want to show up per block :) 2014-09-30 23:48:42 -04:00
Pahimar 276632ecf3 Getting there 2014-09-26 16:06:12 -04:00
Pahimar 21368b49f5 Work on Alchemy Arrays and getting symbols to render in the TE 2014-09-25 16:23:45 -04:00
Pahimar 745098665c Dear lord its been awhile since I've done rendering 2014-09-24 16:02:45 -04:00
Pahimar 7537165eec Got some new art from @BigBadChris! 2014-09-23 14:58:43 -04:00
Pahimar 83945f1102 Proper resolution to #726 2014-09-23 14:18:45 -04:00
Pahimar 017803b484 Hopefully will resolve #736 2014-09-23 11:51:48 -04:00
Pahimar 579897040a Work work work 2014-09-19 16:09:07 -04:00
Pahimar 8f5ea0a2b5 Work work work 2014-09-19 15:55:28 -04:00
Pahimar 48db29113b Rethought the ideas - alchemy arrays it is! 2014-09-18 22:38:14 -04:00
Pahimar 07fd936081 Getting ready for transmutation and alchemy squares 2014-09-16 22:58:54 -04:00
Pahimar 95d67e1f05 Working on dem trans squares :) 2014-09-16 15:36:11 -04:00
Pahimar 98706387f0 Sure, let's add another command - but this one just uses the item you are currently holding! :) 2014-09-16 15:28:14 -04:00
Pahimar 5066ec80f1 Made the sync threshold configurable (server admins can tune how long clients have to wait before they can sync their energy values with the server again) 2014-09-16 12:53:22 -04:00
Pahimar b3efb75ef8 Add in a throttle for users syncing values while on a server to prevent massive amounts of network spam 2014-09-16 12:38:28 -04:00
Pahimar a97fa3fb49 Now when a pre-assigned value is set via command line, the next time the server starts it will regen the values of everything and save the new values to disk (tl;dr - set a pre-assigned value via command and then restart server for the changes to take effect) 2014-09-16 12:08:16 -04:00
Pahimar b36ea50c70 Reminder to myself in the morning 2014-09-15 23:01:37 -04:00
Pahimar a2b134b23f More work on the set-value command 2014-09-15 16:06:28 -04:00
Pahimar 4b02b80d21 More command work 2014-09-15 16:06:20 -04:00
Pahimar 87ad5984c5 Added in support for reading in custom pre/post value assignments from json files. More coming documentation/command wise to support this 2014-09-12 16:11:18 -04:00
Pahimar 67c704870e More work on the set-value command 2014-09-11 16:13:39 -04:00
Pahimar 6b66ac8a4f Make adding new commands more extendable in the future 2014-09-10 15:59:33 -04:00
Pahimar f39b047c0a Unfinished work, nothing to see here, got a baby to feed! 2014-09-09 22:52:46 -04:00
Pahimar b5974a02b0 Fix a dumb decompilation artifact, I think. 2014-09-09 21:12:59 -04:00
Pahimar 740c60763f Some more work on commands. Not long now and set-energy-value will be working and admins can change values on the fly :) 2014-09-09 15:59:07 -04:00
Pahimar 2eb9e72399 Command stuff 2014-09-08 23:18:16 -04:00
Pahimar 89c94d71c4 Might fix #730 2014-09-04 21:12:22 -04:00
Pahimar 63d6c61007 Beginning work on a /ee3 command. Mostly testing pushing to the new Jenkins 2014-09-04 15:28:43 -04:00
Pahimar 73d67dd30d Only run the DynamicEnergyValueInitThread on the server side (prevents clients running it when connecting to a server because since the server sends the values there is no need to gen values on the client). Also fix some sided stuff in the serialization of values when clients connect to servers. 2014-09-04 15:15:16 -04:00
Pahimar 49dbe16757 Save EnergyValues to disk when the server stops 2014-09-04 14:55:06 -04:00
Pahimar 7244bdedf6 Servers now sync their EnergyValue mappings to clients when they join. This means clients don't have to change their configs when joining servers (different servers can have different values) 2014-09-04 11:30:22 -04:00
Pahimar fe7afe15d4 Serialize computed EnergyValues to disk after the initial computation. If mods change, or the file is not found, the values are computed again. Should significantly improve start up times when many mods are present. Closes #724 2014-08-29 16:25:31 -04:00
Pahimar e70eecb11f Trying to figure out search boxes and scroll bars. Holy hell Minecraft 2014-08-28 16:05:43 -04:00
Pahimar 9edf1409a3 Add a helper for creating a reliable MD5 hash from all mods found in the currently loaded instance 2014-08-25 16:00:51 -04:00
Pahimar 61558daa61 Fix an obscure DynEV bug where different items would be detected as the same item and not resolve properly 2014-08-25 12:43:20 -04:00
Pahimar c8ae0b29d6 Now that the Research Station is working well, time to make a stab at transmutation 2014-08-01 16:04:11 -04:00
Pahimar 8a9eb91c2b No point in having subclasses of Slot when there are only some small changes being overridden, and they are only used once. 2014-07-31 15:53:58 -04:00
Pahimar faa1e45997 Added a GUI to the Alchemical Tome (still a WIP), got the functionality of the Research Station working, and with the help of KingLemming we have a more intelligent shift click method for our containers 2014-07-31 15:38:23 -04:00
Pahimar b49df1901f Make sure that the registry proxy classes in the API are final, and expose more API functionality to the skill registry proxy 2014-07-31 08:37:20 -04:00
Pahimar 4372294d61 Added in some debug configuration for helping mods interacting with EE3 (more debug options to come as API matures) 2014-07-24 22:03:36 -04:00
Pahimar ed2be79ec2 Some work on skills 2014-07-24 21:05:04 -04:00
Pahimar 0e69b7568e Some convenience methods 2014-07-24 16:07:34 -04:00
Pahimar 644f07dd20 Commmitting another whack of code 2014-07-24 16:01:42 -04:00
Pahimar f764310622 Proof of concept that the new RecipeRegistry proxy stuff works properly. Will continue in the morning 2014-07-22 22:12:04 -04:00
Pahimar 84eb69e9d6 Reminder to self to get milk working in a later build (re: dyn values) 2014-07-22 19:26:53 -04:00
Pahimar 3bcf4663f2 Merge remote-tracking branch 'origin/master' 2014-07-22 15:56:44 -04:00
Pahimar 3de8b57202 Managed to get a tiny bit of work done at work today (yay lunch breaks!) 2014-07-22 15:56:39 -04:00
Semion Nadezhdin 70344a214b Fixed #713 2014-07-22 18:29:59 +04:00
Pahimar 82fb615521 Fix the derp caught here (2093c485a0 (commitcomment-7095985)) 2014-07-22 08:49:07 -04:00
Pahimar 18564da7d2 Fixed the Dynamic Value system 2014-07-21 21:43:04 -04:00
Pahimar 118228b828 Committing some stuff 2014-07-21 18:55:51 -04:00
Pahimar 5718da1aa9 Add some more stuff to the NBTHelper 2014-07-21 16:19:25 -04:00
Pahimar e1c677d3d8 Some new textures from BigBadChris, got conditional player mod sounds working again (same as in older versions of EE3), and worked on a bit of tool functionality 2014-07-21 14:47:00 -04:00
Pahimar f11b700704 Merge pull request #711 from Dynious/nullItemFix
Fixes #705
2014-07-21 11:28:37 -04:00
Dynious ef46fda725 Fixed #705 2014-07-21 15:59:40 +02:00
Pahimar ad8f6d5a3d Too distracted to code, so committing a whack of stuff 2014-07-20 21:32:23 -04:00
pahimar 8a0da1b572 Add in a template system for player transmutation knowledge 2014-07-19 18:15:40 -04:00
Pahimar 46e6fa9b8b Yeah, another whack of code. 2014-07-18 22:26:59 -04:00
Pahimar 6fd0b0de79 Add a helper to ensure that the String value we get from the configuration file is a valid one 2014-07-18 18:21:56 -04:00
Pahimar 4ea086f1b8 Coming back to configurations tonight 2014-07-18 16:06:37 -04:00
Pahimar 24a2ae35bc Move some interfaces into the util package
Remove the client configuration
Work on configuration
Implement bspkrs graphical configuration system
2014-07-18 15:55:10 -04:00
Pahimar b82bb5b4b0 Add in Augmentation Table GUI xcf, add some more NBT name constants, implement a basic PlayerKnowledge object for storing transmutation data, and add in a basic save handler for the PlayerKnowledge 2014-07-18 12:58:35 -04:00
pahimar 6d223cea1e Adjust slot placement for the new GUI texture 2014-07-17 21:15:27 -04:00
pahimar 97b465a311 Reorganize the block registration to do machines (in order) first, then blocks 2014-07-17 21:15:10 -04:00
pahimar 3a8c5d1760 Properly light our item renderers (makes them look much cooler) 2014-07-17 21:14:36 -04:00
pahimar 52453a7b86 Properly light our tile entities (makes them look much cooler) 2014-07-17 20:44:14 -04:00
Pahimar be80bcc176 More modes 2014-07-17 16:07:13 -04:00
Pahimar 2093c485a0 Committing (you guessed it) a whack of stuff 2014-07-17 15:20:53 -04:00
Pahimar 0966eae4ae Committing a whack of stuff 2014-07-16 21:42:41 -04:00
Pahimar 67340a1b20 Committing a whack of stuff 2014-07-16 21:40:12 -04:00
Pahimar d10e2acc81 Commiting a chunk of code 2014-07-16 16:10:18 -04:00
pahimar 1d02efa0e6 Fix GuiIds now that they are an enum 2014-07-15 19:39:21 -04:00
Pahimar e7cd1a0d63 Commiting a chunk of code 2014-07-15 15:52:39 -04:00
Pahimar b048fa280d Commiting a chunk of code 2014-07-15 13:24:04 -04:00
Pahimar 85e1a62c5a Commiting a chunk of code 2014-07-15 12:24:18 -04:00
Pahimar a7a13d05a3 Fix ObjectHolder reference for the Dark Matter Pickaxe, and commit the texture 2014-07-15 08:22:24 -04:00
Pahimar eae005aaab Get sounds working again 2014-07-14 21:23:48 -04:00
Pahimar 385ee4d8ea Fully implement getStacksInRange, documentation needed still 2014-07-14 18:37:50 -04:00
Pahimar 3b938c4622 Stub in a method in the API for returning a list of ItemStacks (may change to Objects) that have an Energy Value between the two parameters 2014-07-14 14:39:23 -04:00
Pahimar 1221fc1163 Fix support for IEnergyValueProviders - to use implement the interface on your Items! 2014-07-14 14:30:50 -04:00
Pahimar 4bdc313237 Small refactor of EnergyValue 2014-07-14 14:12:14 -04:00
Pahimar d4f5781ea9 How about some new Matter types? Much love to @BigBadChris! (Support him at http://www.patreon.com/bigbadchris) 2014-07-14 14:11:59 -04:00
Pahimar 71b9699497 Some more work related to the EnergyValueRegistry API, should definitely work now 2014-07-14 12:04:20 -04:00
Pahimar a659aabd8b Mark EnergyValueRegistryProxy as final 2014-07-14 06:52:08 -04:00
Pahimar cb47b5a81f More API work 2014-07-14 06:51:35 -04:00
Pahimar 03e0897c15 Rework the EnergyValueRegistry to be more friendly with the API 2014-07-13 22:05:27 -04:00
Pahimar 63972f1ddc Fix a naming derp in registering tile entities (and perserve previous names) 2014-07-13 21:46:32 -04:00
pahimar d497d3f9d9 Smarter localization of Creative Tabs 2014-07-12 19:10:04 -04:00
Pahimar 3c69ee4f7b Moving things around 2014-07-10 16:20:35 -04:00
Pahimar 0a38400559 Remove the concept of EnergyComponents and set it so that an EnergyValue is only of one EnergyType (simplifies a lot of things) 2014-07-10 16:05:14 -04:00
Pahimar 32bbca53cb More API related shenanigans, MUCH more to come (provide comments on your API related needs to pahimar@gmail.com) 2014-07-07 15:31:10 -04:00
Pahimar a1dc2d2130 A lot of refactoring in an attempt to get a proper API package. Do not consider this done or safe at all - pushing so that saner men/women than I can critique it 2014-07-07 11:22:21 -04:00
Pahimar dc90ee2ada Let's give the Research Station some loving, eh? 2014-07-06 21:47:57 -04:00
pahimar 5bc742bb94 Move around where the recipes are and how they are initialized 2014-07-06 15:09:50 -04:00
pahimar 8642d5c70e Fix up some network sync with the Aludel and Glass Bell 2014-07-06 14:21:03 -04:00
pahimar f8df05268d Get the Aludel working again 2014-07-06 12:14:45 -04:00
Pahimar 469fa9f5d2 Add back in that you don't need to Shift place Glass Bells on top of Aludel's 2014-07-04 16:16:11 -04:00
Pahimar c8b510f90f More work on the Aludel 2014-07-04 16:11:39 -04:00
Pahimar f48f9093ab Fix some netsync stuff with the Calcinator, as well as the read/write NBT stuff. Also reformat some of the code 2014-07-04 15:18:10 -04:00
Pahimar 990dab6bf5 Ok a little bit more on the Aludel, but seriously now, pizza time! 2014-07-03 16:00:25 -04:00
Pahimar 7723f846e6 Getting somewhere with the Aludel as well. More to come tonight, for now, hometime and pizza 2014-07-03 15:54:14 -04:00
Pahimar 92b8d6f8c5 Calcinator works again 2014-07-03 15:44:44 -04:00
Pahimar 6a9e14449f Why don't we give this fancy @API thinger a try? 2014-07-02 21:36:25 -04:00
Pahimar 668d1b3db4 Add in Tome of Alchemical Knowledge (Work In Progress) 2014-07-02 20:54:54 -04:00
Pahimar 2e10010e29 Fixes #698 2014-07-02 09:49:25 -04:00
ganymedes01 21efd96004 You forgot to use the right method
Derpymar
2014-06-27 18:35:21 +01:00
Pahimar 97ad0db66a Switching to ore dictionary names for recipe inputs 2014-06-27 11:14:16 -04:00
Pahimar 4d939c8e60 Some work on getting recipes working again (yes, some recipes are INTENTIONALLY left out) 2014-06-26 16:05:18 -04:00
Pahimar 8a2226d483 When player data is loaded from disk, store the location it's reading the data from. Also, create a file for the player should one not already exist. 2014-06-26 15:19:59 -04:00
Pahimar fecefc230a Add back in the fingerprint check messages (now that the build system is signing jar files again) 2014-06-22 14:12:47 -04:00
Pahimar 0961c35ab0 First stab at the Skills system (knowledge system) 2014-06-22 14:04:39 -04:00
Pahimar 5bfe76336c Add in some more testing with the Player load/save events (discovered a possible bug with the event for the loading of player data in a single player world) 2014-06-22 14:03:30 -04:00
Pahimar c101a8f85e Move the default energy values to the init package 2014-06-22 14:02:15 -04:00
Pahimar 1a0627eed5 Remove unnecessary registries (they were placeholders to begin with) 2014-06-22 14:01:47 -04:00
Pahimar 82f82862a4 Add a very basic PlayerEventHandler to test the new events 2014-06-22 10:50:31 -04:00
Pahimar 4fb4480cd8 Fix up the referencing of client side code on the server (server wouldn't start because the client config was referencing Keybinding which is client side only) 2014-06-22 10:49:44 -04:00
Pahimar af8621f480 Refactored references of Emc to EnergyValue and renamed the thread that initializes the value registry 2014-06-20 15:57:27 -04:00
Pahimar 1f726f33d9 Update default Exchange Energy values for vanilla items. 2014-06-20 14:56:24 -04:00
Pahimar 646631d074 More optimizations to DynEmc computation - definitely seems faster now! 2014-06-19 15:56:00 -04:00
Pahimar c88b5dcad0 Should be a massive improvement in EE3 DynEmc start up time (removed a redundant and slow part of the DynEmc init) 2014-06-19 14:39:46 -04:00
Pahimar 3a4d06ad48 Working on getting the Exchange Energy system back up and running, and trying to optimize it 2014-06-19 14:18:04 -04:00
Pahimar e77bb9ec48 Bump to latest Forge RB, and some work on getting Energy Value generation working again. More to be done! 2014-06-14 15:40:45 -04:00
Lluixhi Scura 12fff5f26e Don't forget the import statements :P 2014-05-26 14:27:11 -07:00
Pahimar e0718b48fe Merge remote-tracking branch 'origin/master' 2014-05-26 16:04:00 -04:00
Pahimar 39a6db0dce Playing around with some gradle improvements 2014-05-26 16:03:54 -04:00
pahimar 2c631f30f9 Merge pull request #679 from Enosphorous/master
Don't hardcode names in, use lang files!
2014-05-26 11:32:20 -04:00
Pahimar b1cad58550 Bump to Forge 1095, and proper use of ObjectHolder (protip: instance variable names should match object names for easier ObjectHolder use) 2014-05-26 11:28:51 -04:00
Enosphorous 22483a7839 Don't hardcode names in. 2014-05-26 08:19:19 -07:00
pahimar 7bd8adf478 Working keybinding listener, and first stab at the ObjectHolder (some more learning necessary it seems, so commented out at the moment) 2014-05-25 09:55:50 -05:00
pahimar 06dced01b3 Merge remote-tracking branch 'origin/master' 2014-05-24 15:52:34 -05:00
pahimar d18a1c2f3c Working on keybindings, going to test a FML fix for SimpleNetworkWrapper later 2014-05-24 15:52:23 -05:00
theflogat e3d6273d01 Adding a needed parameter to @Instance
Adding a needed parameter to @Instance to avoid problems.
2014-05-24 19:54:46 +02:00
pahimar 99527d35a8 Working on keybindings 2014-05-22 17:35:31 -05:00
Pahimar 8ee4fa0147 Some starter work on keybindings and config files 2014-05-02 16:06:56 -04:00
pahimar 26d3a5dd11 Re-implemented Alchemical Bag functionality, and added back the fuel handler 2014-04-30 19:33:29 -04:00
pahimar cf1dcfa1a0 Merge remote-tracking branch 'origin/master' 2014-04-30 18:03:22 -04:00
pahimar 5a8665a581 Fixes chest lids in MP 2014-04-30 18:01:35 -04:00
pahimar 3362621750 Moving the intialization of items and blocks to the init package, and simplifying things and removing the infused blocks (Aludel recipes will take their place) 2014-04-29 22:26:30 -04:00
pahimar ac207393fe Managed to get a few things done today 2014-04-29 21:46:59 -04:00
pahimar 5794037f51 Getting ma groove on 2014-04-28 21:24:31 -04:00
pahimar 664387f063 Machines: Getting them to render in world. Still not functional. 2014-04-11 16:01:11 -04:00
pahimar ac14fe32ab Machines: Getting more of the machines implemented, still a WIP 2014-04-11 07:06:32 -04:00
pahimar f6d58abca2 Getting Alchemical Chests into the port. They definitely aren't finished yet, networking still to be done. 2014-04-10 19:59:04 -04:00
pahimar c0a2f2d929 Some more work on stuffs 2014-04-01 22:47:08 -04:00
pahimar 16edfe03a4 Bunch more work on porting Items. More to come tonight 2014-04-01 16:11:52 -04:00
pahimar 4410c25bd6 Don't be scared - it's easier to start from the bottom. There's also still the MC 1.6.4 branch :) 2014-03-28 15:54:15 -04:00
pahimar 059d9614c1 Another pass at the 1.7 update - more to come tomorrow 2014-03-27 22:21:21 -04:00
pahimar 9070ad038b First initial pass of 1.7 update 2014-03-27 21:36:03 -04:00
pahimar 9f56070058 First initial pass of 1.7 update 2014-03-27 21:34:47 -04:00
pahimar 065d129b76 Resolves #661 2014-03-27 15:26:04 -04:00
pahimar ea280ba2aa Resolves #661 2014-03-27 15:24:09 -04:00
pahimar 224f347878 Allow Alchemical Upgrades to stack up to 64 2014-03-27 10:52:43 -04:00
pahimar c51a9aa415 Potentially fixes #660 2014-03-27 10:51:35 -04:00
pahimar ef2de23f54 Add some Aludel recipes to upgrade Ash into different dusts, based on other dusts 2014-03-27 09:46:07 -04:00
pahimar 94c808668b Merge pull request #653 from Dynious/chestUpgrades
Added in-world upgrades for alchemical chests
2014-03-27 09:45:59 -04:00
pahimar b8d6a9fb45 You can not store bags inside of bags! 2014-03-26 21:26:46 -04:00
pahimar d4631222e5 Bags appear to work! 2014-03-26 21:24:43 -04:00
pahimar 31aff45a72 Getting close with bags! 2014-03-26 21:01:54 -04:00
pahimar c3dd664629 Some more work on alchemical bag inventories 2014-03-25 21:59:36 -04:00
pahimar 5a6279eae9 Disable the blockl highlight handler for the transmutation stones until the transmutation system is in place 2014-03-22 17:29:53 -04:00
Dynious cb384d3128 Added in-world upgrades of alchemical chests 2014-03-15 12:23:29 +01:00
pahimar f3f9032715 ItemStacks that are damaged now have their EmcValue calculated properly from the undamaged one 2014-03-14 21:07:39 -04:00
pahimar ce822d0ebb Make it so you can "upgrade" existing Chests/Alchemical Chests with the Aludel 2014-03-11 21:09:52 -04:00
pahimar a7946fd8e6 Make it so you can "upgrade" existing Chests/Alchemical Chests with the Aludel 2014-03-11 20:22:19 -04:00
pahimar f5d2e4dbd0 Bit more work on the bag inventory, should be done tomorrow 2014-03-02 22:13:03 -05:00
pahimar 0980cf9101 Some divide by 0 protection in TileCalcinator 2014-03-02 13:12:50 -05:00
pahimar 3332bc75fd Prelim work on getting the bag inventories working 2014-02-24 22:13:56 -05:00
Dynious 3a71863dae Optimized getEmcValue and hasEmcValue 2014-02-24 16:27:44 +01:00
Dynious 42eb7336d6 Better handling of null WrappedStack input in RecipeMapping. 2014-02-14 14:06:23 +01:00
pahimar e07435ebca ISidedInventory support for the Aludel (similiar to @ganymedes01's PR https://github.com/pahimar/Equivalent-Exchange-3/pull/611) 2014-02-12 22:11:19 -05:00
pahimar 2638d355bf ISidedInventory support for the Calcinator (similiar to @ganymedes01's PR https://github.com/pahimar/Equivalent-Exchange-3/pull/611) 2014-02-12 20:49:34 -05:00
pahimar 566ef37060 Break out single item stack sizes from stack sizes > 1 2014-02-12 19:11:28 -05:00
pahimar 96e88d40d5 Fixes #632 2014-02-12 19:08:48 -05:00
pahimar 6cf9c0c20b Fixes #632 2014-02-12 18:47:56 -05:00
pahimar 933d5eb1b3 Merge pull request #635 from Dynious/CalcinatorSuck
Added sucking in items ontop of calcinator.
2014-02-12 18:40:32 -05:00
pahimar 8050ddadda Merge pull request #621 from monster860/master
Fixed placing glass bell on aludel in creative mode removing the item. Also, fixed glass bell rendering sideways for one tick when being placed.
2014-02-12 18:38:16 -05:00
Dynious 3eac68ad53 Added sucking in items ontop of calcinator. 2014-02-11 22:12:55 +01:00
Dynious bd09f3e808 Fixed #626 with stack sizes > 1 2014-02-11 20:15:14 +01:00
Dynious af8b2c32d8 Fixes #626 2014-02-11 19:21:49 +01:00
pahimar c6b6b1f301 Add in missing IInventory method 2014-02-10 20:20:55 -05:00
pahimar 9f8f286c67 https://github.com/pahimar/Equivalent-Exchange-3/issues/599 2014-02-10 20:14:13 -05:00
pahimar 09b07b460e Prevent Alchemical Bag GUI from being opened while it's inventory is being finished up 2014-02-10 20:12:09 -05:00
pahimar 683cde92fb Fixes #625 2014-02-10 20:10:31 -05:00
pahimar 96b6e1d1e4 Merge remote-tracking branch 'origin/master'
Conflicts:
	src/main/resources/assets/ee3/textures/gui/alchemicalStorage_large.png
	src/main/resources/assets/ee3/textures/gui/alchemicalStorage_medium.png
	src/main/resources/assets/ee3/textures/gui/alchemicalStorage_small.png
2014-02-10 20:03:18 -05:00
pahimar ffc5a204f1 Updating some broken bag code 2014-02-10 20:02:38 -05:00
monster860 2feca6ac13 Fixed placing bell on aludel in creative mode removes item. 2014-02-05 18:33:48 -05:00
Dynious 3601074945 Fixes Aludel problem of #618 2014-02-05 20:49:08 +01:00
pahimar a3b0758b9f Cleaning up some old TODOs that I've finished 2014-02-01 22:01:57 -05:00
pahimar 4c57687968 Some recipes for the bags. THEY DO NOT HAVE WORKING INVENTORIES YET!!! Don't cry to me if they don't meet your expectations 2014-02-01 21:58:49 -05:00
pahimar ab288a587d Added subtypes to Alchemical Bags, played with the texture a bit to visually distinguish the different types better (omg texture artists please help me) 2014-02-01 21:23:47 -05:00
pahimar 78d876e78b Infused wood logs are now "rotatable" 2014-02-01 18:40:16 -05:00
pahimar 3e2a9e3883 Updated how the Glass Bell renders its inventory in the TESR 2014-02-01 15:22:39 -05:00
pahimar 1e67db9399 Fix up how the Aludel sends/receives data on how to display the output stack contents in world in its TESR 2014-02-01 13:38:08 -05:00
pahimar 7d46311003 Update Aludel to render the contents of the output slot (and not the input slot) 2014-02-01 12:40:22 -05:00
pahimar e8b63a28d6 RecipeAludel now supports OreDictionary input stacks. Also, added grouping (non-localized) to the EMC tooltip 2014-02-01 12:02:30 -05:00
pahimar 75dd447044 Added RecipesAludel support to RecipeRegistry, so that items can have their values assigned via DynEmc 2014-02-01 11:01:56 -05:00
pahimar 748f6ca593 Merge pull request #612 from Dynious/AludelRecipeFix
Fixes Aludel consuming wrong amount of items
2014-02-01 07:51:07 -08:00
RedmenNL abd00dc200 Fixes Aludel consuming wrong amount of items 2014-02-01 15:10:19 +01:00
pahimar bb5e20cd13 Bit of work on some stuff, super generic as always 2014-01-31 21:54:41 -05:00
pahimar 7a2c0c79c3 Merge pull request #608 from SpartaMercenary/master
Tidied up the log and debug methods in LogHelper
2014-01-31 18:22:37 -08:00
pahimar 076d17de2c Merge pull request #610 from Dynious/ParticleFix
Fixes Aludel fire particle placing
2014-01-31 18:21:01 -08:00
pahimar 771e95c756 Can shift click items with fuel values into the Input slot of the Aludel 2014-01-31 13:18:15 -05:00
RedmenNL 09a36126b0 Fixes Aludel fire particle placing 2014-01-31 15:26:52 +01:00
pahimar 810232cfe0 Fixes #609 2014-01-30 22:05:46 -05:00
pahimar ca6b8cd560 Yay Aludel :) 2014-01-30 22:03:11 -05:00
Brian 70f6782788 Tidied up the log and debug methods in LogHelper
Changed the manual null check and String conversion in LogHelper to the static String.valueOf() method, which automatically performs a null check and handles it appropriately. See [String.valueOf(Object)](http://docs.oracle.com/javase/7/docs/api/java/lang/String.html#valueOf(java.lang.Object\))
2014-01-26 18:56:22 -05:00
pahimar 490c9342ba Merge pull request #596 from ganymedes01/master
A simple way to assign EMC values
2014-01-24 07:28:55 -08:00
pahimar 6301083b36 Merge pull request #603 from Dynious/NBTFix
Fixed NBTTagged Itemstack crashing GSON (de)serialization
2014-01-24 07:27:07 -08:00
pahimar b8437deee4 Merge pull request #604 from Dynious/RecipeAludel
Finished matches method in RecipeAludel
2014-01-24 07:26:45 -08:00
RedmenNL d3e6332d48 Fixed OreStack EMC values not being looked up properly 2014-01-24 11:39:11 +01:00
RedmenNL c43c341412 Finished matches method in RecipeAludel 2014-01-23 20:28:13 +01:00
RedmenNL 048204c145 Fixed NBTTagged Itemstack crashing GSON (de)serialization 2014-01-23 19:16:26 +01:00
pahimar eed4a7bdaa Work on getting the Aludel working - to be continued on my desktop 2014-01-19 11:18:16 -05:00
ganymedes01 ce2e33996d Update InterModCommsHandler.java 2014-01-17 15:17:42 +00:00
ganymedes01 b19b667bae Update InterModCommsOperations.java 2014-01-17 15:17:23 +00:00
pahimar baf7d501a4 Fixes #592. Can't even remember why that was there in the first place 2014-01-16 16:51:15 -05:00
pahimar 71b9d9a184 Optimize some code, and fix up dust stack rendering (colour) once and for all 2014-01-16 11:21:28 -05:00
pahimar 20b23ee923 More work on getting the dusts rendering properly (using @psxlover's suggestion) 2014-01-13 14:47:39 -05:00
pahimar 4381b89b9f Merge pull request #574 from SoldierW518/patch-1
Update ConfigurationSettings.java
2014-01-13 06:18:18 -08:00
pahimar eac7f32e2b In light of now knowing the blockEvent data payloads are limited to a byte in size, changed up the network communication for dust updates 2014-01-12 22:14:24 -05:00
SoldierW518 1a03cb8c45 Update ConfigurationSettings.java
That should say mob not block.
2014-01-12 15:38:44 -05:00
pahimar 025bb567fb Noting the bug in the coden 2014-01-12 13:54:12 -05:00
pahimar d81d5594e2 Fixing a sided error, but also discovering a dust stack colour bug in SMP 2014-01-12 13:52:52 -05:00
pahimar 58bd0a1dca Just cleaning up some stuff 2014-01-12 12:42:41 -05:00
ganymedes01 f27b580e01 Fix for calcinator light level update
Force a light level update every time the tile entity state is changed.
Could also be done by sending an eventId == 6 and make that update the light level, but I think this way is simpler and it makes sure the light level is updated only after the state is changed
2014-01-12 16:50:24 +00:00
pahimar cea970194e Short of a light update bug, I think the Calcinator is done! 2014-01-12 10:51:26 -05:00
pahimar 07bd30b254 Just about done with the Calcinator 2014-01-11 18:47:17 -05:00