Commit graph

443 commits

Author SHA1 Message Date
Simonrazer a544194d4a
Separate procedural functions 2020-03-18 09:38:18 +01:00
Simonrazer e1ecccf69f
Update cycles.py 2020-03-18 09:35:23 +01:00
Simonrazer 93492ea692
Upgrade noise texture 2020-03-17 09:53:21 +01:00
Simonrazer c33d886caa
Update cycles.py 2020-03-17 09:51:34 +01:00
Simonrazer 2df762e3db
Upgrade Wave texture shader 2020-03-16 11:53:12 +01:00
Simonrazer 2e529deb19
Upgrade Wave texture node + Fix noise Value output 2020-03-16 11:51:41 +01:00
N8n5h decf89305c Fix support for box/triplanar mapping
I modified the shader parser so that triplanar mapping of textures is supported.
Normals are supported.
Currently tested with Armory PBR and Principled BSDF.
2020-03-14 23:44:15 -03:00
Simonrazer 3aaba5fe62
Don't use the Z coordinate in the shader 2020-03-13 16:30:42 +01:00
Simonrazer d1765ab206
Update cycles.py 2020-03-13 16:28:55 +01:00
N8n5h c04dbe4993 Fix Vertex Color and Tangent not exporting
Applied the same fix that is used for uvs, since it seems to solve the issue of not updating correctly for exporting of materials too.
Also added support for the Vertex Color node.
2020-03-02 02:04:54 -03:00
luboslenco 31161e7242 Fix Object Info material node 2020-01-02 13:53:54 +01:00
Moritz Brückner 1f9a4eaa0a Save generated images as jpg 2019-12-21 20:51:16 +01:00
Moritz Brückner 8c28019f36 Add support for generated image textures 2019-12-21 20:30:49 +01:00
Moritz Brückner 99d7e12375 cycles.py: cleanup and use os.path.join() instead of string operations 2019-12-21 20:28:41 +01:00
N8n5h 35274c8673 fix alpha 2019-12-13 11:27:10 -03:00
Alexander e72c997a11 Add blackbody node functionality 2019-12-12 18:13:39 +01:00
N8n5h 2b572db3d1
add initial support to Mapping dynamic inputs
This is to help transition to Blender 2.81.
I tried to tackle obtaining the input value if something was connected but it turned more complicated than I thought, so for starters I added support to the dynamic inputs default values so it compiles with no errors when a mapping node is present.

Please point out any ugly code.
2019-11-22 11:53:07 -03:00
luboslenco 24867658f1 Deprecated cleanup 2019-08-24 11:50:27 +02:00
unknown df3a7b72cf Expose normal attribute 2019-08-17 21:29:28 +02:00
unknown 8e2f037d9b Fix packing inline 2019-07-14 16:45:34 +02:00
luboslenco f82be5bc64 Improve packing 2019-07-07 22:02:07 +02:00
luboslenco b869bf24b5 Update Math material node 2019-07-02 23:28:43 +02:00
luboslenco 49c0ef017f Principled update 2019-06-03 11:04:52 +02:00
luboslenco 5e54187202 Principled update 2019-06-03 10:55:32 +02:00
unknown 36277934dc Triplanar stubs 2019-06-02 16:53:13 +02:00
luboslenco bcdfa7b4a7 Blend and alpha test for overlays pass 2019-05-19 15:24:46 +02:00
unknown f9b268310d Update image node color space handling 2019-05-15 10:45:31 +02:00
luboslenco 2303bada3a Add single-data-file exporter option 2019-05-14 11:43:41 +02:00
luboslenco 38451d7a9a Format 2019-05-01 21:27:19 +02:00
luboslenco 46a7e81f40 Textured emission fixes 2019-05-01 21:24:39 +02:00
luboslenco aa5c4f7e73 Link to embedded data 2019-04-26 11:12:09 +02:00
unknown 5240249982 Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
unknown 27197cc94f Force gpu particles 2019-04-06 14:30:11 +02:00
unknown 4ecec19ad3 Force gpu skinning 2019-04-06 14:13:38 +02:00
unknown 5b2b6428d5 Use per-target color mask 2019-04-06 13:03:04 +02:00
luboslenco 5522955748 Mobile shader fix 2019-04-04 11:23:53 +02:00
luboslenco c7214e2aa7 Include tex data 2019-04-04 11:23:18 +02:00
luboslenco b5dd2da61c Clip particle with nan 2019-03-19 08:31:13 +01:00
luboslenco 9cd951819a Fix raytracer 2019-02-19 10:09:42 +01:00
luboslenco 97003c893f Match bias 2019-02-12 17:17:46 +01:00
luboslenco 24b2cc23cd Cube shadow fixes 2019-02-12 12:39:41 +01:00
luboslenco e6e4206991 Less indirect light for translucent context 2019-02-12 12:39:16 +01:00
luboslenco 565a0fe805 Fix sun color for voxel 2019-02-11 22:16:04 +01:00
luboslenco 7f6b640dfe Fix emission declaration 2019-02-11 16:10:37 +01:00
luboslenco 92fa1b4fb3 No pow for vertex colors 2019-02-11 11:12:41 +01:00
luboslenco c97579b713 Fix vertex attribute passing for depth pass 2019-02-11 09:05:53 +01:00
Lubos Lenco 44c8cdb679 Fix legacy shaders flag 2019-02-10 20:37:38 +01:00
luboslenco a1da8b0824 Expose cone aperture 2019-02-09 15:34:16 +01:00
luboslenco cd7a25db37 Correct displace amount 2019-02-04 21:47:46 +01:00
luboslenco 7cff5f8642 More shader fixes 2019-02-01 17:33:22 +01:00
luboslenco 4df19ef970 Format 2019-01-30 17:45:54 +01:00
luboslenco 4172e0a2c6 Fix LTC shadow 2019-01-27 23:48:54 +01:00
luboslenco da84a870f1 Fix LTC 2019-01-27 20:13:21 +01:00
luboslenco e17d06225c Expose voxel shadow 2019-01-27 19:12:00 +01:00
luboslenco 9be8646008 Fix translucency mixing 2019-01-27 15:01:39 +01:00
luboslenco 9ba53d172d Transluc + sss fixes 2019-01-24 12:47:51 +01:00
luboslenco 89cad4e25e Emission fixes 2019-01-23 18:09:53 +01:00
luboslenco 00602d721d Fix array 2019-01-23 13:54:16 +01:00
luboslenco 68b5e1bb3b Implement ssr for forward path 2019-01-23 13:45:58 +01:00
luboslenco 326bf1d90f Improve movie handling 2019-01-23 12:07:44 +01:00
luboslenco c81d4949ca No need for material tilesheet flag 2019-01-22 12:38:47 +01:00
luboslenco 9141f8d7c4 Attempt to fix image unpack 2019-01-21 21:39:31 +01:00
luboslenco bc3de52c4e Fix color space for empty texture 2019-01-17 21:37:27 +01:00
luboslenco 3e645a95b4 Merge terrain stream 2019-01-17 21:34:38 +01:00
luboslenco 735ba8eb91 HLSL voxels 2019-01-11 20:42:16 +01:00
luboslenco d64441b7d3 Update voxelgi 2019-01-10 21:54:36 +01:00
luboslenco 2eab2c1adb Shadow fixes 2019-01-09 21:25:09 +01:00
luboslenco c47ec1c9a3 Fix decal context 2019-01-09 14:52:30 +01:00
luboslenco 571853eb86 Fix lod generation 2019-01-08 22:49:21 +01:00
luboslenco b2db6b86da Restore vertex colors 2019-01-07 10:42:45 +01:00
unknown 721e39d5e6 Fix instancing unpack 2019-01-02 15:33:30 +01:00
unknown 40cf9fc19a Fix generated/object tex coords 2019-01-01 20:52:41 +01:00
unknown 6a5c9cc10a Fix displacement compile 2018-12-30 00:01:34 +01:00
luboslenco a7d14cb444 Probe fixes 2018-12-21 11:37:10 +01:00
luboslenco cda8276477 Exporter fixes 2018-12-20 22:37:39 +01:00
luboslenco c9ef079452 New cache 2018-12-19 20:10:34 +01:00
luboslenco a531b52b9f UI style 2018-12-19 13:33:17 +01:00
luboslenco a9d4e9c2ef Begin b28 era 2018-12-18 23:48:38 +01:00
luboslenco 71b3d8a555 Packed pos fixes 2018-12-16 22:28:57 +01:00
luboslenco 9c9fd0881e Uniform fixes 2018-12-15 19:03:11 +01:00
luboslenco 7dcb443060 Use shadow samplers, remove arm_dev 2018-12-15 15:07:30 +01:00
luboslenco e84063da38 Use d3d11 on windows 2018-12-15 13:33:59 +01:00
luboslenco 975f995796 Faster and smaller vertex data 2018-12-14 15:27:43 +01:00
luboslenco 914030e7f4 Shadowmap arrays 2018-12-11 23:05:18 +01:00
luboslenco d8f78638bd Begin shadow index 2018-12-10 23:29:04 +01:00
luboslenco bd03fd0465 Forward clusters 2018-12-10 18:18:32 +01:00
luboslenco 6176a26e22 Improved light sampling 2018-12-10 17:25:29 +01:00
luboslenco 73e3e3be0e Handle shaderload flag for hlsl 2018-12-10 10:21:47 +01:00
luboslenco 023668221e Update shadowmap props 2018-12-10 00:02:40 +01:00
luboslenco 25ae41f9c3 Cleanup 2018-12-09 19:27:11 +01:00
luboslenco 835792f7fc Shader fixes 2018-12-07 13:48:40 +01:00
luboslenco 687f4e71ce Voxel ao for hlsl 2018-12-04 19:06:01 +01:00
Lubos Lenco c50a086d24
Merge pull request #1022 from FuriouZz/issue-custom-material
Remove double .json extension
2018-12-02 16:45:43 +01:00
luboslenco bf639496e9 Faster shadow sample 2018-11-29 23:43:33 +01:00
Lubos Lenco 0f6f9509fa Skip nor attrib 2018-11-24 20:01:35 +01:00
luboslenco cc8b74f3a9 Typo 2018-11-22 23:22:56 +01:00
luboslenco 48ad43fd4e Forward clusters 2018-11-22 22:47:14 +01:00
luboslenco 7f261b4365 Save gbuffer slot 2018-11-22 18:07:32 +01:00
FuriouZz 3960d5b54c Remove double .json extension 2018-11-22 17:13:21 +01:00
luboslenco 850dade8a5 Merge clustered rendeder - wip, unstable 2018-11-22 11:08:03 +01:00
luboslenco ac38825cef Cleanup 2018-11-19 15:41:26 +01:00
luboslenco 10442cf0ff Begin renderer work 2018-11-19 13:18:40 +01:00
luboslenco 88ab28cffc Tilesheet for forward_solid 2018-11-14 22:28:19 +01:00
luboslenco cd20c50574 Billboard for forward_solid 2018-11-14 21:51:30 +01:00
luboslenco 26bf8e340f Blend and discard for forward_solid 2018-11-14 21:34:53 +01:00
luboslenco 44eac9e50d Fresnel node fix 2018-11-14 12:06:42 +01:00
luboslenco 9f241a89b5 Armory now takes Image node - Color Space into account 2018-11-13 16:51:19 +01:00
luboslenco 7d9c9b18dd Sample bump fixes 2018-11-13 12:51:19 +01:00
luboslenco e117610162 Fix normal map strength parse 2018-11-13 11:18:12 +01:00
luboslenco 9122dcc6e1 Normal read fix 2018-11-13 10:59:01 +01:00
luboslenco ef1d4bdbb4 Improve tex read parse 2018-11-13 10:43:07 +01:00
luboslenco f57225e5f9 Export tga as png with alpha 2018-11-12 22:25:08 +01:00
unknown 3296463a1b Noise fix 2018-10-28 17:52:12 +01:00
unknown a27adbf42e Runtime shader gen 2018-10-26 19:45:07 +02:00
luboslenco a8e66d120b Parse color_writes 2018-10-18 14:53:28 +02:00
Lubos Lenco f7a6caaa8d
Merge pull request #938 from zaethan/master
Make Combine HSV work
2018-10-08 16:38:23 +02:00
Yannik Böttcher d7e6773140 Make Combine HSV work 2018-10-08 16:31:13 +02:00
luboslenco 9ca83a3250 Fix elem format 2018-09-24 18:12:17 +02:00
luboslenco 99d3c2393f Support Geometry Backfacing socket 2018-09-13 21:34:01 +02:00
luboslenco d5682233da Add Khamake Threads option for faster builds 2018-08-30 15:42:25 +02:00
luboslenco 5e7bd13674 Instanced rotation and scale 2018-08-29 09:35:48 +02:00
luboslenco d2a96abcde Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
unknown 6642f5a3a1 Option to generate relative paths 2018-08-16 20:48:00 +02:00
unknown b5ff24d2ef No need to enable particle flag in material 2018-08-16 17:16:35 +02:00
unknown 4b04d8f36f Forward particle fixes 2018-08-16 12:10:50 +02:00
unknown fd548b86c7 Fix huesat include 2018-08-16 09:30:05 +02:00
unknown 788748c9f5 Fix tessellated velocity 2018-08-16 09:07:44 +02:00
unknown a6829d12be Fix disp shader compile 2018-08-15 23:27:46 +02:00
unknown 9f2033c36a Fix texture read parse 2018-08-15 14:10:29 +02:00
unknown b98f94dbe0 Begin Vector Curves and RGB Curves 2018-08-15 12:48:37 +02:00
unknown 48e1f43b91 UV Map node fix 2018-08-13 23:34:17 +02:00
Yannik Böttcher 0d987bc46f Changed HueSaturationValue node to work with all of its inputs 2018-08-12 20:58:47 +02:00
luboslenco f57aa8142f TAA + displace fix 2018-08-09 18:17:15 +02:00
luboslenco 93ce61b311 Expose material blending 2018-08-08 22:43:14 +02:00
luboslenco c09858ae57 Fix tang attrib for tess 2018-08-08 09:34:09 +02:00
luboslenco f91d73d9b8 Color ramp fixes 2018-08-07 16:34:14 +02:00
luboslenco d6ee60b039 Tangent node 2018-08-07 14:14:12 +02:00
luboslenco 6d0862a68e Improve normal parse 2018-08-07 12:23:50 +02:00
luboslenco 11fd35c95f Use non-bias matrix 2018-08-06 22:52:50 +02:00
luboslenco dfe3e04606 Fix uniform include for particle discard 2018-08-06 19:58:11 +02:00
luboslenco f3a72548e4 Fix vertex displacement using vertex color 2018-08-06 17:25:12 +02:00
luboslenco 9525001dc8 Fix hue map 2018-08-06 17:19:10 +02:00
luboslenco 6645c037f3 Mapping node fixes 2018-08-06 16:05:58 +02:00
luboslenco 76ef5577ad Align gpu/cpu particle age 2018-08-03 08:56:26 +02:00
luboslenco bcfb9e34fe Fix normal for mobile path 2018-08-01 11:46:38 +02:00
unknown 5cba0a4b40 Dxr stubs 2018-07-29 11:39:54 +02:00
luboslenco 9cc5216bdf Mobile shader fix 2018-07-16 17:27:35 +02:00
luboslenco 66cf1464ec New Kha windowing 2018-07-15 19:55:36 +02:00
luboslenco 3239c98594 Safe node name 2018-06-26 18:02:24 +02:00
luboslenco e7768afe38 Fix tex1 for depth 2018-06-13 14:14:09 +02:00