Commit graph

225 commits

Author SHA1 Message Date
luboslenco
ac38825cef Cleanup 2018-11-19 15:41:26 +01:00
luboslenco
4904b50f1a Cleanup 2018-11-19 14:28:04 +01:00
luboslenco
10442cf0ff Begin renderer work 2018-11-19 13:18:40 +01:00
luboslenco
a5f23cd329 Allow to set object properties through UI 2018-11-18 21:52:50 +01:00
luboslenco
2269247bb4 Cleanup flags 2018-11-15 17:20:55 +01:00
luboslenco
ce000e3f2a Render path search test 2018-11-15 14:07:03 +01:00
luboslenco
6f1128ad3f Use trait props instead of parameters 2018-11-13 14:17:47 +01:00
luboslenco
011dbe704d Use version in add-on prefs instead 2018-11-12 15:48:35 +01:00
unknown
edbac587bd Expose shadow cubemap option 2018-10-31 01:43:49 +01:00
unknown
827b378713 Continuous Collision Detection 2018-10-30 12:56:49 +01:00
luboslenco
79c19274c5 No navmesh visualization in b28 yet 2018-10-12 17:32:51 +02:00
luboslenco
3dc19f46fc Capture reflection plane 2018-10-01 17:31:26 +02:00
luboslenco
8717512cc8 Check default props when launching KS 2018-09-27 12:38:54 +02:00
luboslenco
19fb599207 Use the new KodeStudio 2018-09-21 21:32:45 +02:00
luboslenco
2fc63d7fed Expose draw order 2018-09-08 12:34:12 +02:00
luboslenco
148294ded9 More b28 fixes 2018-09-05 10:20:02 +02:00
luboslenco
5e7bd13674 Instanced rotation and scale 2018-08-29 09:35:48 +02:00
luboslenco
d2a96abcde Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
luboslenco
dfb3ffefc1 Compiler inline prop 2018-08-21 18:29:05 +02:00
unknown
b5ff24d2ef No need to enable particle flag in material 2018-08-16 17:16:35 +02:00
unknown
4b04d8f36f Forward particle fixes 2018-08-16 12:10:50 +02:00
unknown
3dc9a9bc32 Fix project name gen 2018-08-15 15:42:25 +02:00
unknown
91b2735130 Update exporter for b28 2018-08-14 19:18:25 +02:00
luboslenco
93ce61b311 Expose material blending 2018-08-08 22:43:14 +02:00
luboslenco
ff8b29f095 Generate project for Kode Studio 2018-08-07 08:56:48 +02:00
luboslenco
9838c6a8f8 Enable receive shadows prop in forward path 2018-08-02 11:52:40 +02:00
luboslenco
81a1081e98 Unlink removed lod mesh 2018-08-01 10:20:42 +02:00
luboslenco
0f153ce4eb Fix data folder for exported game 2018-07-04 10:04:00 +02:00
unknown
ba87005efb Allow to manually enable physics and navigation engine 2018-06-24 13:05:24 +02:00
luboslenco
a4ad54f450 Cascade bounds multiplier 2018-06-20 20:16:54 +02:00
luboslenco
3fc1205353 Improved build system 2018-06-19 23:21:53 +02:00
luboslenco
15a433276c Bundle and icon properties 2018-06-13 14:00:01 +02:00
luboslenco
998dc60687 Material parameters support 2018-06-12 00:26:52 +02:00
luboslenco
23e17c7a2b Unwrap type for bake 2018-06-11 21:06:30 +02:00
luboslenco
6b97946c22 Temp visibility prop 2018-05-24 23:58:55 +02:00
luboslenco
e48b16d3d4 Upgrading armory into b2.8 engine 2018-05-24 22:16:28 +02:00
luboslenco
9aac7efc37 Append to info header 2018-05-19 23:26:30 +02:00
luboslenco
68c057c987 Vertex or Tessellated displacement 2018-05-07 23:09:38 +02:00
luboslenco
e3de9cd088 Resolution scale filter 2018-04-20 00:56:54 +02:00
unknown
84853afd40 Point lamp is always omni 2018-03-31 23:23:58 +02:00
unknown
15bddf92b1 Fix ssr ui 2018-03-31 22:31:18 +02:00
luboslenco
663332c7a1 vxgi relight option 2018-03-27 14:09:18 +02:00
luboslenco
8f82e3a0d8 SSR trace dir 2018-03-26 23:23:27 +02:00
luboslenco
e868b0f614 New ray offset for vxgi 2018-03-26 00:30:24 +02:00
luboslenco
92c4648496 Open in RenderDoc button 2018-03-22 21:43:22 +01:00
luboslenco
ba4a8c2e22 Use latest Kha 2018-03-21 17:53:44 +01:00
luboslenco
49782f0baf Refine UI 2018-03-15 23:24:48 +01:00
luboslenco
a963cb322a Render path UI refactor 2018-03-15 16:02:56 +01:00
luboslenco
35600f1311 Bake tool fixes 2018-03-14 13:24:43 +01:00
luboslenco
1f3361b3da Bake tool 2018-03-13 18:23:00 +01:00
luboslenco
97f3d3dd3b Fix warning print 2018-03-06 22:05:36 +01:00
luboslenco
5811569234 Begin bake tool 2018-03-05 00:24:04 +01:00
luboslenco
5626003ead Krom exporter and JS minifier 2018-03-04 19:38:40 +01:00
luboslenco
6574745791 Expose sharpen 2018-03-02 17:02:27 +01:00
luboslenco
3ee22b1903 Begin runtime engine config 2018-02-25 19:01:22 +01:00
Lubos Lenco
e73bf6b22a Merging compute shader support 2018-02-16 17:12:19 +01:00
Lubos Lenco
8632f60fa0 Fix direct voxels 2018-02-08 11:00:09 +01:00
Lubos Lenco
b3876128c4 Expose format lib 2018-01-24 22:57:54 +01:00
Lubos Lenco
ecc0020b92 Move project id to exporter panel 2018-01-23 19:42:06 +01:00
Lubos Lenco
ad54883bf3 Improve load screen 2018-01-22 18:46:38 +01:00
Lubos Lenco
cea57c33ea Shader fixes 2018-01-07 20:01:43 +01:00
Lubos Lenco
67f5bf0c6a Forward renderer effects 2018-01-06 00:33:33 +01:00
Lubos Lenco
abd0ab0c6c Rendering driver api 2018-01-04 16:22:16 +01:00
unknown
90a6be24fe Begin rendering driver interface 2018-01-03 15:09:55 +01:00
Martin Wallin
bd30fed1f4 Speaker "play on start" property
Fixes issue: http://forums.armory3d.org/t/sound-playing-when-program-launches/621
2018-01-02 22:29:51 +01:00
Lubos Lenco
da3c472850 Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
Lubos Lenco
409a398730 Temporal filter for stable voxels 2017-12-19 18:05:38 +01:00
Lubos Lenco
cefeda105e Maximize prop enable 2017-12-16 12:24:24 +01:00
Lubos Lenco
4042e43d17 Rename rigidbody.ghost to rigidbody.trigger for clarity 2017-12-12 20:07:31 +01:00
Lubos Lenco
5bb511a06b
Merge pull request #407 from Naxela/master
Implement LUT-based color-grading
2017-12-07 17:39:42 +01:00
Alexander Kleemann
42b0aaaded Implement LUT-based color-grading
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Lubos Lenco
bb41f829c6 Option to disable audio module 2017-12-06 19:55:08 +01:00
Lubos Lenco
410dd5f795 Prepare for terrain collision shape 2017-12-05 23:45:40 +01:00
Lubos Lenco
9a20302114 Expose penumbra scale 2017-12-04 19:49:06 +01:00
Lubos Lenco
8497d45e81 Print enabled traits only 2017-12-04 09:40:58 +01:00
Lubos Lenco
b82c87d446 Clarify print 2017-12-03 13:28:30 +01:00
Lubos Lenco
f316a8c47a Print Traits by scene 2017-12-03 13:04:24 +01:00
Lubos Lenco
c3d355561d Print Traits helper 2017-12-03 12:30:14 +01:00
Lubos Lenco
68754ad79c Rename tess to displacement 2017-11-26 14:45:36 +01:00
Lubos Lenco
52d5e04026 Shader fixes 2017-11-25 20:09:55 +01:00
Lubos Lenco
00de597d19 New render path system 2017-11-22 21:17:36 +01:00
Lubos Lenco
6326400a34 Exporter clean up 2017-11-20 15:59:22 +01:00
Lubos Lenco
42242b835d Python clean up 2017-11-20 14:32:36 +01:00
Lubos Lenco
602e58d5da Python clean up 2017-11-20 13:38:19 +01:00
Lubos Lenco
6db0871c22 Haxe clean up 2017-11-20 13:09:16 +01:00
Lubos Lenco
71929bd32f Shaders clean up 2017-11-20 12:38:35 +01:00
Lubos Lenco
c3d9bf77e9 Expose auto exposure control 2017-11-18 22:52:41 +01:00
Lubos Lenco
371128160f Expose cascade split factor 2017-11-17 14:50:54 +01:00
Lubos Lenco
900f2b77c7 Cascaded shadows 2017-11-15 13:34:51 +01:00
Lubos Lenco
c2606569ea Set start-up scene in exporter 2017-11-09 15:05:58 +01:00
Lubos Lenco
1503714145 Scene root and global object node 2017-11-08 19:37:26 +01:00
Lubos Lenco
0a81944b40 Implement deactivation params 2017-11-06 13:01:08 +01:00
Lubos Lenco
5a19d981d8 Clean up 2017-11-05 14:56:18 +01:00
Lubos Lenco
35db7293a9 Merge SSGI 2017-11-04 16:16:07 +01:00
Lubos Lenco
d04cd96a1d Ghost rigid body (update haxebullet) 2017-11-02 13:32:21 +01:00
Lubos Lenco
3226c6e420 rtgi template 2017-11-02 12:10:01 +01:00
Lubos Lenco
d3d6cc0f7d Hosek sky cleanup 2017-10-25 19:48:45 +02:00
Lubos Lenco
9d3930ab85 Forward path voxels 2017-10-23 21:01:00 +02:00
Lubos Lenco
505ccb7caf Expose linear and angular factor for rigid body 2017-10-23 17:26:17 +02:00
Lubos Lenco
21c89b3eec Faster voxels 2017-10-23 16:24:57 +02:00