Moritz Brückner
f45304ea10
Fix compilation of some nodes
2021-06-15 15:24:58 +02:00
Lubos Lenco
dd13cc31b7
Merge pull request #2231 from knowledgenude/master
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Fix GetBoneFkIkOnly node & add new input nodes
2021-06-14 10:41:51 +02:00
Henrique
a5fa3445d9
Add new input nodes
2021-06-13 22:43:13 -03:00
Henrique
1ece052aee
Fix GetBoneFkIkOnly node
2021-06-13 21:38:15 -03:00
Lubos Lenco
24d917ae6a
Merge pull request #2228 from MoritzBrueckner/fix-movie-texture
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Fix rendering multiple movie textures
2021-06-10 21:12:32 +02:00
Moritz Brückner
3288c3dcf5
MovieTexture: add documentation
2021-06-10 20:28:30 +02:00
Moritz Brückner
251ad8e47e
Cache and reuse movietexture render targets with same size
2021-06-10 20:27:23 +02:00
Moritz Brückner
b2619828eb
Fix rendering multiple movie textures
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Fixes https://github.com/armory3d/armory/issues/1562
2021-06-09 23:11:22 +02:00
Lubos Lenco
6c6d7c1419
Merge pull request #2221 from QuantumCoderQC/ExtraLogicNodes
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Extra logic nodes
2021-06-09 07:38:28 +02:00
QuantumCoderQC
0e6ba5b0b0
reverse call order
2021-06-07 13:49:12 +02:00
QuantumCoderQC
107dc730f4
Create and implement once per frame node
2021-06-07 13:41:24 +02:00
Lubos Lenco
b72e85894a
Merge pull request #2220 from MoritzBrueckner/select-node
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Add Select node
2021-06-07 11:03:42 +02:00
Moritz Brückner
20f9f8a5f4
Add Select node
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Implements feature requests #2200 and #2201
2021-06-05 20:35:21 +02:00
Lubos Lenco
5eb8fc781f
Bump version
2021-06-02 21:18:47 +02:00
Lubos Lenco
70cb5ea421
Merge pull request #2216 from MoritzBrueckner/shader-fixes
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Fix Layer Weight node and multiple cycles shaders in one material
2021-05-28 12:06:04 +02:00
Moritz Brückner
ccc427c04a
Cleanup
2021-05-27 22:57:53 +02:00
Moritz Brückner
6d37095014
Fix usage of layer weight node in shadowmap shaders
2021-05-27 22:56:07 +02:00
Moritz Brückner
7057ec4ba6
Fix mixing multiple cycles shaders in one material
2021-05-27 22:41:27 +02:00
Lubos Lenco
138386f02a
Merge pull request #2213 from MoritzBrueckner/fix-instancing-mobile
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Fix instancing on mobile and solid renderpaths
2021-05-26 12:46:52 +02:00
Moritz Brückner
bdc2d91c1e
Fix instancing on mobile and solid renderpaths
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`gl_Position` was set before the instancing code in the vertex shader, this was the same issue as already fixed for desktop renderpaths in https://github.com/armory3d/armory/pull/2141
2021-05-26 12:42:11 +02:00
Lubos Lenco
7b5294121d
is_IK_FK_only -> is_ik_fk_only
2021-05-23 22:19:48 +02:00
Lubos Lenco
9330090179
Merge pull request #2206 from QuantumCoderQC/IKfix29_FK
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Improve bone IK. Add new nodes for better animation control
2021-05-23 22:15:26 +02:00
Lubos Lenco
88f522c27b
Merge pull request #2210 from MoritzBrueckner/merge-node
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Merge node: add execution mode and output for input index
2021-05-23 16:32:27 +02:00
Moritz Brückner
11da953407
Merge node: add update routine
2021-05-22 12:30:38 +02:00
Moritz Brückner
494e2336ac
Node replacement: write original traceback to file also in case of update failures
2021-05-22 12:28:57 +02:00
Moritz Brückner
20c6c52ae6
Merge node: add execution mode and output for input index
2021-05-22 00:36:58 +02:00
Moritz Brückner
088bc0f666
Exporter: remove no longer used Blender version checks
2021-05-20 20:38:43 +02:00
QuantumCoderQC
a35cab5482
Implement node to set bone animated by FK or IK only
2021-05-20 18:24:32 +02:00
QuantumCoderQC
03baa49ecd
Implement node to get bone transform in world space
2021-05-20 18:24:32 +02:00
QuantumCoderQC
c53d04374d
Implement node to get if controlled by FK or IK
2021-05-20 18:24:32 +02:00
QuantumCoderQC
43e145c3da
Add comments to bone IK node
2021-05-20 18:24:32 +02:00
QuantumCoderQC
6ded7e61f4
Improve bone FK node to accept transform in world space
2021-05-20 18:24:32 +02:00
QuantumCoderQC
e7c1855b81
Create new node to set if bones are FK IK only
2021-05-20 18:24:32 +02:00
QuantumCoderQC
86316a10bd
Create new node to get world transforms of bones
2021-05-20 18:24:32 +02:00
QuantumCoderQC
646d3a74cf
Create new node to get if bones are FK IK
2021-05-20 18:24:32 +02:00
QuantumCoderQC
5ed5b8d6a7
Nodes for IK and FK fix
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Edit logic node code
fkcommit30_04
Upgrade bone IK node. Add comments
2021-05-20 18:24:31 +02:00
Moritz Brückner
9fbc3d6cd4
Small cleanup
2021-05-19 21:17:57 +02:00
Moritz Brückner
7b2961459c
Live patch support for light strength and color
2021-05-19 21:17:38 +02:00
Moritz Brückner
3d46910530
Live patch: don't re-export on trackball rotation (double 'r' key)
2021-05-18 21:34:46 +02:00
Moritz Brückner
68825516c9
Live patch: more robust shader paths
2021-05-18 21:31:02 +02:00
Moritz Brückner
07ffe06c1d
Live patch: move to dedicated module and use msgbus
2021-05-18 21:24:45 +02:00
Lubos Lenco
3b72fff76d
Merge pull request #2196 from N8n5h/light-fix-2
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Small improvements for the Shadow Map Atlas Blender UI
2021-05-16 12:29:31 +02:00
N8n5h
1945439cd1
Small improvements for the Shadow Map Atlas Blender UI
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* Made shadow map atlas sizes enum's values dynamic:
This allows reducing issues related to picking a "wrong" size for the atlases.
* Added a legend below shadow map sizes to have an idea of how much lights can an option fit.
* Separated listing of subdivisions to include point lights.
* Disable cubemap size if single map is enabled to show that cascade size option is only used.
2021-05-14 11:22:11 -03:00
Lubos Lenco
98eeccd71d
Merge pull request #2082 from armory3d/blender2.9
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Blender 2.9 LTS support
2021-05-10 11:14:39 +02:00
Lubos Lenco
d31303391f
Merge pull request #2185 from MoritzBrueckner/fix-linked-objects-export
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Fix double-export of linked objects (#2175 )
2021-05-09 15:50:57 +02:00
Moritz Brückner
590afcc573
Fix double-export of linked objects ( #2175 )
2021-05-08 23:09:45 +02:00
Lubos Lenco
30b2093b94
Move game theme to armory.ui
2021-05-07 17:02:31 +02:00
Lubos Lenco
2f1fe4ef0b
Move Canvas and game ui to armory.ui package
2021-05-07 15:24:03 +02:00
Lubos Lenco
57093c34cd
Merge pull request #2184 from MoritzBrueckner/debug-console-panel
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[Blender 2.9] Slightly improve debug console panel UI
2021-05-07 10:29:09 +02:00
Moritz Brückner
2c761b2ff6
Slightly improve debug console panel UI
2021-05-06 21:29:59 +02:00