Commit graph

8800 commits

Author SHA1 Message Date
Rémi Verschelde 3447e0dd19
i18n: Sync editor translations with Weblate
Latvian (lv) is now above the threshold for inclusion.

(cherry picked from commit 74bcf37f90)
2021-11-03 15:06:02 +01:00
Silc 'Tokage' Renew 953a7bce7e reimplement ping-pong 2021-11-03 13:39:33 +09:00
Yuri Sizov 67cbca341a Add a flag to EditorResourcePicker to differentiate selection contexts 2021-11-02 14:35:15 +03:00
Chained Lupine 79d4edfca7
Fix crash in ResourceImporterTexture::_save_stex if webp disabled
Fixes #51535.
2021-11-02 09:17:54 +01:00
Rémi Verschelde 0fbf53dbc5
Merge pull request #54387 from Calinou/editor-translations-increase-zlib-compression-level 2021-11-01 23:22:55 +01:00
Rémi Verschelde 29a66f7b04
Merge pull request #54491 from Calinou/project-manager-fix-vulkan-choice
Fix new projects always being created with OpenGL
2021-11-01 23:07:21 +01:00
Rémi Verschelde 529968df30
Merge pull request #54396 from groud/implement_terrain_other_brushes 2021-11-01 22:27:06 +01:00
Hugo Locurcio 665d29c16d
Fix new projects always being created with OpenGL
Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.

This also makes the rendering driver checks use lowercase names
everywhere for consistency.
2021-11-01 22:04:36 +01:00
Rémi Verschelde 0bf3204d89
Merge pull request #54379 from Anutrix/editor-default-float-step 2021-11-01 18:12:54 +01:00
Rémi Verschelde 4d96d37ca2
Merge pull request #54476 from bruvzg/monterey_create_instance 2021-11-01 14:12:33 +01:00
Rémi Verschelde eae34230c8
Merge pull request #54419 from Chaosus/vs_cut 2021-11-01 14:05:46 +01:00
Rémi Verschelde 54bedc4674
Merge pull request #54475 from groud/fix_tileset_editor_drag_and_drop 2021-11-01 12:27:20 +01:00
bruvzg 0b6b8427c8 [macOS] Add create_instance function to spawn editor copies.
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-11-01 11:48:23 +02:00
Gilles Roudière 699f020f1d Fix TileSet editor drag and drop not working 2021-11-01 10:22:41 +01:00
Rémi Verschelde efbbd14af3
Merge pull request #54443 from briansemrau/threadsafe-toast
Make editor toasts threadsafe
2021-11-01 09:37:11 +01:00
Rémi Verschelde 0b667e6c27
Merge pull request #54288 from Razoric480/fix-key-up-down-idle-frame 2021-10-31 23:20:10 +01:00
Rémi Verschelde 1dd742777a
Merge pull request #53452 from aaronfranke/who-let-the-docs-out 2021-10-31 23:18:32 +01:00
Rémi Verschelde 16dc607f8a
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
Add OpenGL renderer (squashed)
2021-10-31 18:30:38 +01:00
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
bruvzg 3f33e1d7d6 Add functions for getting name and font style from dynamic and bitmap fonts.
Add font selection toolbar editor plugin.
2021-10-31 12:40:58 +02:00
Yuri Roubinsky 6e00b4e330 Refactored copy/paste of visual shaders, implement 'Cut' feature 2021-10-31 10:42:32 +03:00
Brian Semrau 3d9c5648df Make editor toasts threadsafe 2021-10-30 23:27:13 -04:00
Rémi Verschelde 292f63e676
Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak-icon
Tweak overbright indicator icon to be more visible on white background
2021-10-30 08:33:27 +02:00
Hugo Locurcio ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
  command line argument.
2021-10-30 02:05:49 +02:00
lawnjelly e3491a3744
Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager.

- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).

Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-30 02:05:48 +02:00
Gilles Roudière c609d39214 Implement missing TileMap brushes for terrains 2021-10-29 19:46:42 +02:00
Aaron Franke 6772ebcea0
Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
Hugo Locurcio 89cf17c96f
Use maximum zlib compression when generating editor translation headers
With comments stripped, this reduces the combined generated translation
size from 28.7 MB to 28.4 MB (-240 KB).
2021-10-29 19:07:48 +02:00
Yuri Roubinsky bc171971dd
Merge pull request #53234 from Geometror/gradient-texture-2d 2021-10-29 18:59:40 +03:00
Yuri Roubinsky f6084f38c3
Merge pull request #54388 from Chaosus/fix_orm_conversion 2021-10-29 18:59:12 +03:00
Yuri Roubinsky 7528c204d3 Added convertor from ORMMaterial3D to ShaderMaterial 2021-10-29 17:49:24 +03:00
Hugo Locurcio d8c21e7405
Tweak overbright indicator icon to be more visible on white background
An outline is now present on all sides to ensure it's more visible
when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-29 16:13:50 +02:00
Yuri Roubinsky 2d0aa5ebc4 Repair Fog mode in visual shaders 2021-10-29 17:09:03 +03:00
Anutrix be687a7e1d Made float, Vector2, Vector3 and similar property editors to use the default_float_step 2021-10-29 17:54:28 +05:30
Max Hilbrunner 343414cba5
Merge pull request #54328 from YeldhamDev/tabbar_close_signal_rename
Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`
2021-10-29 13:21:09 +02:00
clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28 22:02:23 -07:00
Michael Alexsander 4c563a51c3 Rename TabBar's tab_closed signal to tab_close_pressed 2021-10-28 13:10:44 -03:00
Rémi Verschelde 0ae65472e7
clang-format: Enable BreakBeforeTernaryOperators
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde 3a6be64c12
clang-format: Various fixes to comments alignment from clang-format 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde 3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Rémi Verschelde 6d930bd270
Merge pull request #54342 from groud/remove_item_list_editor 2021-10-28 11:52:47 +02:00
Gilles Roudière a51f92273a Remove ItemList editor and replace it by a property array 2021-10-28 10:16:51 +02:00
Rémi Verschelde 7bb568328f
Merge pull request #52985 from Calinou/editor-debugger-bottom-panel-error-warning-highlight
Improve appearance of the editor Debugger bottom panel menu
2021-10-28 08:12:41 +02:00
kobewi de4f29f458 Remove node_hrcr hack 2021-10-28 01:43:34 +02:00
Rémi Verschelde 157cba3933
Merge pull request #54321 from V-Sekai/import-scene-crash 2021-10-27 22:25:25 +02:00
K. S. Ernest (iFire) Lee d905d3c3d3 Avoid crash in scene importer when the mesh is empty. 2021-10-27 12:16:10 -07:00
Rémi Verschelde 21529c90f8
Merge pull request #54166 from ConteZero/unique_selection 2021-10-27 20:50:54 +02:00
ConteZero fbee4efa5f Add option to make selection unique 2021-10-27 19:45:52 +02:00
Hugo Locurcio bb681ef9f2
Improve appearance of the editor Debugger bottom panel menu
- Make the Debugger bottom panel menu more prominent when
  there are errors or warnings by adjusting the text color.
- Add some spacing to the right of the error/warning icon
  for better visual appearance.
2021-10-27 16:56:15 +02:00
Max Hilbrunner 55100f2f11 Small formatting fixes in Find in Files 2021-10-27 16:13:49 +02:00
Francois Belair 3f3cd15e07 Make EditorSpinSlider wait for text on key_up/down 2021-10-26 18:00:16 -04:00
Hugo Locurcio e549ce28a0
Tweak animation editor icon colors for easier visual grepping
This makes the Linear and Cubic icons in particular easier to
distinguish from each other.

The Cubic interpolation icon's curve was also changed to be
more distinguishable from the Linear icon's curve.
2021-10-26 22:54:59 +02:00
Rémi Verschelde 8c162f4a7b
Merge pull request #54270 from JFonS/fix_selection 2021-10-26 19:03:34 +02:00
jfons 83fd0e0c70 Fix click selection in the editor 3D viewport 2021-10-26 18:08:31 +02:00
Rémi Verschelde 344babb939
Merge pull request #54267 from pycbouh/controls-button-font-focus 2021-10-26 17:34:07 +02:00
Yuri Sizov 12838bd99d Add focus font color to Button and derivatives 2021-10-26 17:42:40 +03:00
Rémi Verschelde c2640e2b21
Merge pull request #54254 from mhilbrunner/ticks-msec-64 2021-10-26 14:53:56 +02:00
Max Hilbrunner 5dc02eb8b0 Save all 64 bits of get_ticks_msec() in more cases 2021-10-26 13:58:58 +02:00
Rémi Verschelde 01afa39d21
Merge pull request #54073 from groud/terrains_for_procgen 2021-10-26 08:15:07 +02:00
reduz d03b7fbe09 Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
Rémi Verschelde 24fdedfe94
Merge pull request #54050 from reduz/animation-compression 2021-10-25 14:27:58 +02:00
bruvzg ebbc25e89c Ignore empty Font resources as theme override.
Add range hint to font_size properties.
Remove excessive `base_size` Font property.
2021-10-25 14:05:37 +03:00
Rémi Verschelde e71184667e
Merge pull request #53707 from Calinou/action-editor-default-enable-physical 2021-10-24 23:34:08 +02:00
Rémi Verschelde 69eaa806c8
Merge pull request #53820 from Calinou/3d-editor-add-quick-fov-adjust 2021-10-24 22:33:05 +02:00
Wilson E. Alvarez fc30f6350a
Fix max argument count on AnimationTrackEdit spinbox 2021-10-24 10:05:01 -04:00
Rémi Verschelde c7b78b9538
Merge pull request #53885 from TokageItLab/fix-bone-animation-insertion
Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor`
2021-10-24 10:05:00 +02:00
Rémi Verschelde 0aa6f27061
i18n: Sync editor translations with Weblate
(cherry picked from commit 4010bb9af0)
2021-10-23 12:38:15 +02:00
Hugo Locurcio 5ae45cf388
Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport
This allows for quicker FOV adjustments compared to using the View menu.
2021-10-23 12:21:03 +02:00
Robin Arys e69d40cad9 Fix newly created files not sorted correctly 2021-10-23 10:50:05 +02:00
Silc 'Tokage' Renew 653e2a550c Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
Robin Arys bb7888debb Fix support for multiple base types in the quick load dialog 2021-10-22 23:27:46 +02:00
Rémi Verschelde beb3875cdf
Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master 2021-10-22 19:30:35 +02:00
Yuri Roubinsky af08d497e2 Fix error spam at setting a CurveTexture in visual shaders 2021-10-22 17:32:16 +03:00
reduz a69541da4c Implement Animation Compression
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different).

* Implement bitwidth based animation compression (see animation.h for format).
* Can compress imported animations up to 10 times.
* Compression format opens the door to streaming.
* Works transparently (happens all inside animation.h)
2021-10-21 18:27:34 -03:00
Marcel Admiraal 87a4ba492e Remove unimplemented methods 2021-10-21 18:44:25 +01:00
Gilles Roudière d1aef45072 Allow updating TileMap cells using surrounding terrains 2021-10-21 16:57:28 +02:00
Rémi Verschelde 89b9624733
Merge pull request #53161 from Duroxxigar/copy-group-name 2021-10-21 11:22:12 +02:00
Duroxxigar 532a632077 Added ability to copy group name 2021-10-21 03:56:08 -04:00
Rémi Verschelde efa3ff6b95
Merge pull request #54024 from akien-mga/editor-i18n-thresholds 2021-10-20 16:05:30 +02:00
Rémi Verschelde c942d567eb
Merge pull request #53926 from YeldhamDev/i_am_tabbar_now 2021-10-20 15:42:41 +02:00
Rémi Verschelde 01aec21d25
i18n: Only include editor translations above a threshold
This reduces the size of the editor binaries significantly, as we otherwise
embed all WIP translations, including ones with very low completion ratios,
and end up paying for the size of all `msgid`s for each locale.

Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details.

The thresholds used are:
- 30% for the editor interface (should already include most common strings
  while more obscure ones like UndoRedo action names might be untranslated).
- 10% for the class reference: this is a HUGE resource and 10% is already
  a lot of useful content, especially if focused on the most used APIs.

This currently reduces the size of the editor binary by 17% on Linux.

The list will be synced manually every now and then.

(cherry picked from commit 8425c58991)
2021-10-20 15:10:13 +02:00
Rémi Verschelde 9841c9abe8
Merge pull request #53994 from groud/move_tileset_tilemap_switch_to_tabs 2021-10-20 11:53:54 +02:00
Rémi Verschelde 6d3eef03bc
Merge pull request #53260 from Calinou/editor-inspector-warning-yellow 2021-10-20 11:48:12 +02:00
Haoyu Qiu 392d529247 Update view name after processing orbit view shortcuts 2021-10-20 13:05:59 +08:00
Gilles Roudière 20f4dce7a0 Fix EditorToaster constant update and prevent a crash 2021-10-19 17:18:45 +02:00
Gilles Roudière 5317b79a1d Remove the tilemap/tileset editor switch, move it to tabs 2021-10-19 17:11:34 +02:00
Michael Alexsander 67acb7de6e Rename Tabs to TabBar 2021-10-19 11:37:31 -03:00
Gilles Roudière bc0b702874
Merge pull request #53440 from groud/tile_map_patterns_palette
Implement TileMap patterns palette
2021-10-19 13:13:46 +02:00
Rémi Verschelde b1b5d516d7
Merge pull request #53979 from KoBeWi/bug_from_the_past 2021-10-19 13:13:09 +02:00
kobewi abe22dfcf4 Fix command history for plugin commands 2021-10-19 12:23:24 +02:00
Gilles Roudière 1a95f893c4 Implement TileMap patterns palette 2021-10-19 11:57:37 +02:00
Rémi Verschelde 4387f9645b
Merge pull request #52940 from groud/toast_notification 2021-10-19 09:57:13 +02:00
Rémi Verschelde 21f1ac8bf3
Merge pull request #53805 from groud/name_to_tileset_sources 2021-10-19 09:56:19 +02:00
ne0fhyk b5c750fa65 Restrict the project data directory configuration 2021-10-18 14:10:38 -07:00
Rémi Verschelde 64c9d44c06
i18n: Sync editor translations with Weblate
(cherry picked from commit 2a7e1d0aac)
2021-10-18 12:02:05 +02:00
jmb462 f2943eec72 Fix plugin create dialog subfolder and script field validity checks 2021-10-17 23:42:04 +02:00
Rémi Verschelde c240275482
Merge pull request #51984 from rcorre/camera_shortcuts 2021-10-16 18:50:48 +02:00
Rémi Verschelde a4e1a07d83
Merge pull request #53865 from reduz/implement-blend-shape-tracks 2021-10-16 16:48:10 +02:00
reduz ae1c016547 Implement Animation Blend Shape Tracks
* New track type BLEND_SHAPE
* Blend shapes are imported via this new track type
* Processing is more optimized (no longer relies on variants)
* Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes)
* Promo: Fixed a small bug in gizmo updating in Node3D that affected performance

Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
2021-10-16 08:36:05 -03:00
mennomax b4eeeb315a
Swap args of Plane(point, normal) constructor
Now (normal, point)
2021-10-15 20:49:42 -05:00