Commit graph

8800 commits

Author SHA1 Message Date
Rémi Verschelde 96410f55b2
Merge pull request #53860 from akien-mga/scons-end-gen-cpp-suffering 2021-10-15 23:59:12 +02:00
Rémi Verschelde c96dcdf50a
Merge pull request #53859 from lyuma/collada_fix_transform 2021-10-15 22:14:26 +02:00
Rémi Verschelde c133480531
SCons: List .gen.cpp sources explicitly to avoid globbing errors
Whenever we change the name (or remove) generated cpp files with the `.gen.cpp`
extension, users run into build issues when switching between branches (i.e.
switching before and after the name change/removal). This is because we glob
`*.cpp` so if a now-obsolete file from a previous build is present, we'll
include it too, potentially leading to bugs or compilation failure (due to
missing headers or invalid code).

So globbing patterns in `add_source_files` will now skip files ending with
`.gen.cpp`, which should instead be passed explicitly where they're used.
2021-10-15 22:14:11 +02:00
Lyuma a54fe3ffa8 collada: fix error in use of fix_transform. 2021-10-15 11:36:18 -07:00
Rémi Verschelde b5ece7c363
Merge pull request #53764 from Chaosus/vs_curve_input_port_default 2021-10-15 19:31:05 +02:00
Rémi Verschelde 55c71ba1a3
Merge pull request #53813 from reduz/editor-import-plugins 2021-10-15 15:14:52 +02:00
Rémi Verschelde 5bc0e4081b
Merge pull request #53753 from EricEzaM/fix-shortcut-saving 2021-10-15 14:40:40 +02:00
reduz b3bf90b3ce Add scene Post-Import Plugin support.
* New plugin system to control the whole import workflow
* Can add options and run code at every import step (general, per node, mesh, animation, material etc.)

This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on.
2021-10-15 09:12:04 -03:00
Rémi Verschelde e53e897b8c
Merge pull request #53782 from reduz/animation-track-type-import-actions 2021-10-15 13:47:31 +02:00
Eric M 7e435fa841 Fixed shortcut saving and 'original' comparisons 2021-10-15 20:39:38 +10:00
K. S. Ernest (iFire) Lee 8f0c056431 Fix specific warnings issues by Clang
Found by `scons dev=yes` on llvm-mingw.
2021-10-14 14:14:26 -07:00
Rémi Verschelde f90047f158
Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methods 2021-10-14 20:53:15 +02:00
Silc 'Tokage' Renew 8e9897b6de get rid set_bone_pose and fix some function in SkeletonEditor 2021-10-15 02:41:17 +09:00
Gilles Roudière 3b42660105 Add a name to TileSet sources 2021-10-14 14:54:48 +02:00
Gilles Roudière 0587e5e018 Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
reduz 0bf0024395 Implement import actions for pos/rot/scale animation tracks
Following actions are supported for each track type (position, rotatin, scale):

* ImportIfPresent: If a track of this type is found, import it.
* ImportIfPresentForall (default): If a track is found for a given node/bone, create it in animations. This ensures there is always a correct blending.
* Never: Delete all tracks found for a given type. This is useful if you want to, as an example, force to import rotations only.
2021-10-14 08:22:54 -03:00
kobewi 0afd47d8bc Add tool quick-select to tile editor 2021-10-14 02:24:39 +02:00
reduz 2dc823273e Remove REST transform influence in skeleton bones
* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
2021-10-13 14:51:29 -03:00
Rémi Verschelde 004b44e915
Merge pull request #53767 from groud/improve_tile_set_change_performances 2021-10-13 16:03:31 +02:00
Gilles Roudière 0de2fce3e1 Greatly improve editor performances by deferring tiles related updates
Solve few update problems
2021-10-13 14:49:47 +02:00
Yuri Roubinsky e270644b20 Add a default input parameter field to CurveTexture (in visual shaders) 2021-10-13 15:25:12 +03:00
Gilles Roudière b9151860f3 Prevent tiles outside atlas texture 2021-10-13 13:44:02 +02:00
Rémi Verschelde 3e86ca5586
Merge pull request #53689 from reduz/remove-animation-transform3d-track 2021-10-13 12:40:33 +02:00
Rémi Verschelde 4d2c82ef77
Merge pull request #53727 from Calinou/3d-editor-tweak-object-snap-distances 2021-10-13 11:43:58 +02:00
Rémi Verschelde 74a87fe98b
Merge pull request #53683 from Chaosus/vs_previews 2021-10-13 10:03:44 +02:00
reduz ec19ed3723 Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.

This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:

* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.

*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-12 20:08:42 -03:00
Rémi Verschelde 7494d54e04
Merge pull request #53471 from KoBeWi/🥞
Improve editor panning and remove RMB panning
2021-10-12 22:37:28 +02:00
Rémi Verschelde b747063050
Merge pull request #53705 from e8newallm/53668
Fixed editor attempting to save a blank scene with save all scenes
2021-10-12 22:35:10 +02:00
Rémi Verschelde 64ec08d70d
Merge pull request #53735 from Paulb23/text-file-drop-and-drag
Allow dragging TextFiles from the Filesystem dock
2021-10-12 22:21:02 +02:00
Paulb23 31c1215c25 Allow dragging TextFiles from the Filesystem dock 2021-10-12 18:16:08 +01:00
Paulb23 f33a6328b5 Fix TextFiles not saving when closing the tab 2021-10-12 17:13:24 +01:00
Hugo Locurcio 7a3d0b79b4
Increase object snapping distances in the 3D editor
- Increase drag-and-drop snapping to 50 units
  (from 10 units).
- Increase Snap Object to Floor maximum height to 500 units
  (from 20 units).
- Increase Snap Object to Floor negative margin to 1 unit
  (from 0.2 units).
2021-10-12 16:38:33 +02:00
Hendrik Brucker cd37af4e4c Add GradientTexture2D
Co-authored-by: Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2021-10-12 16:22:30 +02:00
Hugo Locurcio 2e76d5a3a4
Create key inputs as physical by default in the input action editor
Physical Key should be used for most game inputs as it allows
keys to work on non-QWERTY layouts out of the box.
This is especially important for WASD movement layouts.

In contrast, remapped (non-physical) keys are mainly useful in
non-game applications, where shortcuts are expected to match a
precise letter rather than a location on the keyboard.
2021-10-12 12:29:13 +02:00
Matthew Newall e10d0d76bc Fixed editor attempting to save a blank scene with save all scenes 2021-10-12 10:19:58 +00:00
Rémi Verschelde 1bd6a2f020
Merge pull request #52548 from m4gr3d/customize_metadata_dir_master
Make the project data directory customizable
2021-10-12 08:26:47 +02:00
Juan Linietsky 610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
ne0fhyk 3e44a6375e Make the project data directory customizable. 2021-10-11 14:40:14 -07:00
Rémi Verschelde 9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong 2021-10-11 22:55:01 +02:00
Yuri Roubinsky c299c54023 Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +03:00
Paulb23 3010bca41b Move add_syntax_highlighter bind to ScriptEditorBase 2021-10-11 18:13:31 +01:00
Rémi Verschelde 94ce83beff
Merge pull request #53678 from groud/fix_tilemap_selection_not_updating 2021-10-11 18:11:55 +02:00
Gilles Roudière 1f82d617e2 Fix selection not updating when erasing tiles 2021-10-11 17:34:20 +02:00
Gilles Roudière ae3ce8beaf Fix TileSet selection not updating when selecting on TileMap 2021-10-11 14:09:44 +02:00
Paulb23 8cfdc76d58 Fix crash when searching action map creates empty catagories 2021-10-09 14:13:11 +01:00
Hugo Locurcio ba30f40c47
Add a "dirty" marker to the editor import dock for unsaved changes 2021-10-09 12:30:17 +02:00
Tokage 372ba76663 implement ping-pong loop in animation
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
Rémi Verschelde 1fd440f5af
Merge pull request #53570 from zaevi/fix_gdignore 2021-10-09 10:35:27 +02:00
Rémi Verschelde 5ae569560d
Fix missing argument names in bindings
While at it, tweak some boolean setters to use `p_enabled` for the bool.

Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
Zae 70cf3cbd60 Fix EditorFileSystem not checking .gdignore in existed directory 2021-10-08 21:15:05 +08:00
Rémi Verschelde f0b26a6160
Merge pull request #52962 from mujpao/fix-right-click-sub-nodes 2021-10-07 23:14:07 +02:00
Rémi Verschelde 2faf2f822c
Merge pull request #53499 from boruok/master-optional-crop-for-texture-atlas-importer 2021-10-07 22:38:07 +02:00
Rémi Verschelde 8b9022d2f3
Merge pull request #53235 from Paulb23/script-editor-save-state 2021-10-07 22:34:35 +02:00
Paulb23 44e260e247 Allow breakpoints in closed files 2021-10-07 19:48:58 +01:00
Paulb23 bec8ae7ba6 Preserve script editor state through tab closes 2021-10-07 19:44:23 +01:00
boruok 3f11fe4c66 added optional region cropping to Texture Atlas importer 2021-10-07 23:13:15 +09:00
Hugo Locurcio bcf4a56c74
Replace references to VisualServer in code comments with RenderingServer
VisualServer no longer exists in the `master` branch.
2021-10-07 15:49:41 +02:00
Haoyu Qiu 274ed82283 Fix make sub-resource crash in AnimationTreeEditor 2021-10-07 19:45:03 +08:00
Silc 'Tokage' Renew 7a447026c2 fixed insert track queue in AnimationTrackEditor doesn't work correctly 2021-10-07 07:30:36 +09:00
Rémi Verschelde 164dc11e04
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Silc Renew f2e9867e9f Implemented SkeletonEditorGizmo
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
kobewi 3f6112d48b Improve editor panning and remove RMB panning 2021-10-06 14:11:33 +02:00
Gilles Roudière bfbaa4b461 Allow editing several tiles animations at once 2021-10-06 13:20:29 +02:00
Rémi Verschelde a7ba227631
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 2021-10-05 21:02:27 +02:00
Hugo Locurcio bf34253131
Use a yellow color for editable children properties instead of red
This matches the usual "Changes may be lost!" warning color.

- Remove a duplicate editor theme color setting declaration.
2021-10-05 19:15:44 +02:00
Rémi Verschelde 8a0db53d0f
Merge pull request #51437 from timothyqiu/selection-box-sep 2021-10-05 13:55:22 +02:00
kobewi 6397eaa27e Fix some leftover references to idle_frame 2021-10-04 20:57:31 +02:00
Rémi Verschelde 8f227e9da3
Merge pull request #51413 from KoBeWi/🚗 2021-10-04 20:31:47 +02:00
Rémi Verschelde 7722048ed0
Merge pull request #53354 from reduz/remove-clipped-camera 2021-10-04 17:19:15 +02:00
Rémi Verschelde 865b62b1cd
Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation 2021-10-04 16:12:52 +02:00
Rémi Verschelde 2a09e11986
Merge pull request #52802 from V-Sekai/gltf-extensions 2021-10-04 15:52:24 +02:00
reduz b11bb595d1 Remove ClippedCamera3D
* Usage was always confusing for users
* The ability to generate a pyramid shape was moved to Camera3D
* SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
2021-10-04 10:46:49 -03:00
Yuri Sizov 4a42a66cd9 Add the base scale factor to the Theme resource 2021-10-04 15:25:07 +03:00
Eric M bd3cc8d6cc Fixed ScriptTextEditor errors/warnings panel formatting. 2021-10-04 18:03:26 +10:00
K. S. Ernest (iFire) Lee 1463fc889b GLTF for game templates.
Convert GLTF Document to use ImporterMeshInstance3D.

Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d.

Use GLTF module when the editor tools are disabled.

Modified the render server to be less restrictive on matching blend arrays and have more logging.

Misc bugs with multimesh.

Always index the meshes.
2021-10-03 12:37:52 -07:00
K. S. Ernest (iFire) Lee 66a743b2c4 Resolve problem with missing meshes.
1. Keep color data.
2. Don't lod blend shapes.
2021-10-02 07:56:30 -07:00
Rémi Verschelde 43e571427e
Merge pull request #53317 from nekomatata/joint-files-rename 2021-10-01 22:47:27 +02:00
PouleyKetchoupp 39f6ca96a3 Rename Joint2D and Joint3D files for consistency
Now matches the class names to be consistent between 2D and 3D and with
other node types.
2021-10-01 12:00:32 -07:00
Rémi Verschelde a30de5cedd
Merge pull request #53310 from YeldhamDev/docs_match_fix
Fix match counter in help pages not updating
2021-10-01 19:42:46 +02:00
Camille Mohr-Daurat c7ee029acd
Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code
Remove editor code in PhysicalBone3D
2021-10-01 08:45:20 -07:00
Michael Alexsander 4a8b5b92c3 Fix match counter in help pages not updating 2021-10-01 12:36:37 -03:00
PouleyKetchoupp ca30b70943 Remove editor code in PhysicalBone3D
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the
editor plugin call can be done directly there.
2021-10-01 08:02:38 -07:00
Rémi Verschelde 93cb71cca9
Merge pull request #50805 from EricEzaM/fix-exported-arrays-drag-and-drop-types 2021-10-01 16:17:57 +02:00
bruvzg 0c0b5c84b0 Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
EricEzaM e519ef31f2 Fixed drag and drop not respecting type on exported arrays. 2021-10-01 18:16:38 +10:00
Eric M ad30b0a8dd Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00
Rémi Verschelde df57aa670a
Merge pull request #53278 from Geometror/fix-editor-property-array-color 2021-10-01 07:53:35 +02:00
Rémi Verschelde a28f44fa53
Merge pull request #53277 from YeldhamDev/tabs_renaming 2021-10-01 07:52:29 +02:00
Hendrik Brucker 8dd8630c25 Fix property not shown in inspector when type is PACKED_COLOR_ARRAY 2021-10-01 02:52:44 +02:00
Michael Alexsander 663e480f24 Rename some elements of Tabs 2021-09-30 20:18:23 -03:00
Lightning_A c63b18507d Use range iterators for Map 2021-09-30 15:09:12 -06:00
Lightning_A e4dfa69bcf Fix non-const iterators in const methods 2021-09-30 15:07:30 -06:00
Rémi Verschelde 3e1b630461
Merge pull request #53025 from Paulb23/textfile-ux 2021-09-30 23:00:07 +02:00
Juan Linietsky c370b4c4d0
Merge pull request #52544 from JFonS/lod_fixes
Auto LOD fixes and improvements
2021-09-30 14:49:11 -03:00
Rémi Verschelde 5b7ec95de7
Merge pull request #53254 from Calinou/node-rename-filename
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30 17:59:56 +02:00
Hugo Locurcio 570cdc128f
Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
Rémi Verschelde a662ca66aa
Merge pull request #53112 from EricEzaM/better-breakpoint-gutter 2021-09-30 14:57:23 +02:00
Paulb23 6596c7bdc2 Add TextFile support across the editor 2021-09-30 13:29:29 +01:00
Eric M e0f8410d16 Improved breakpoint gutter for CodeEdit.
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry.
2021-09-30 22:15:47 +10:00
Rémi Verschelde 1ab8f3f559
Merge pull request #52724 from groud/improve_tilemap_physics 2021-09-29 23:01:16 +02:00
Gilles Roudière f2caab4691 Improve TileMap physics for moving platforms and conveyor belts like movements 2021-09-29 17:56:30 +02:00
Rémi Verschelde 1979266a17
Merge pull request #53062 from stebulba/4.0_undo_CloseCurve 2021-09-29 10:18:24 +02:00
Rémi Verschelde f410852f9c
Merge pull request #52172 from kleonc/scene-tree-dock-ensure-single-select 2021-09-29 09:15:43 +02:00
Rémi Verschelde 4fc246e99e
Merge pull request #52573 from e8newallm/Save_Scene-52078 2021-09-29 09:15:14 +02:00
Rémi Verschelde ad635567b1
Merge pull request #53189 from AnilBK/use-class-specific-funcs 2021-09-29 07:40:52 +02:00
Rémi Verschelde 50c0cee44e
Merge pull request #53186 from groud/tiles_fixes 2021-09-29 07:05:19 +02:00
Anilforextra fc9767abb1 Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
Gilles Roudière 27b9b3ef3c Various tiles-related fixes 2021-09-28 19:25:49 +02:00
Rémi Verschelde 06b9ea1921
Merge pull request #41855 from Razoric480/key_up_down_spin_slider 2021-09-28 17:33:49 +02:00
Francois Belair 3e18cc24a4 Add up/down keys to inc/dec val in spin slider
Fixes #godotengine/godot-proposals#29
2021-09-28 10:21:19 -04:00
Rémi Verschelde 46607ec08e
Merge pull request #53064 from YeldhamDev/template_manager_mirror_icon 2021-09-28 12:14:13 +02:00
naeu e2b58ef4dc Set dialog folder icon color 2021-09-27 19:33:15 +01:00
jfons 9e1810695c Auto LOD fixes and improvements
* Fixed LODs for shadow meshes.
* Added a merging step before simplification. This helps with tesselated
  meshes that were previously left untouched. The angle difference at
  wich edges ar considered "hard" can be tweaked as an import setting.
* LODs will now start with the highest decimation possible and keep
  doubling (approximately) the number of triangles from there. This
  makes sure that very low triangle counts are included when possible.
* Given more weight to normal preservation.
* Modified MeshOptimizer to report distance-based error instead of
  including attributes in the reported metrics.
* Added attribute transference between the original mesh and the
  various LODs. Right now only normals are taken into account,
  but it could be expanded to other attributes in the future.
2021-09-27 17:04:56 +02:00
kobewi a402bf0ea4 Fix tile size property 2021-09-26 19:32:30 +02:00
Michael Alexsander 1363fe3892 Fix error when opening multiple debugger sessions 2021-09-26 02:41:11 -03:00
Michael Alexsander e84861d596 Make some buttons in editor use the lighter version of the TabMenu icon 2021-09-25 15:30:11 -03:00
Hugo Locurcio 3143e7df69
Add history navigation in the script editor using extra mouse buttons
This feature is enabled by default, but it can be disabled in the editor
settings in case it interferes with other uses of the extra buttons
(such as push-to-talk in a VoIP program).
2021-09-25 13:33:07 +02:00
Rémi Verschelde 9293c76636
Merge pull request #53049 from AnilBK/dont-construct-2 2021-09-25 12:26:08 +02:00
Anilforextra cdd912c48e Construct values only when necessary. 2021-09-25 14:46:45 +05:45
kleonc 1a3d53c008 TexturePreview Update text when texture is being changed 2021-09-25 00:10:12 +02:00
John Wigg ed5f6cc351
Fix GPUParticle3D emission point generation
`emission_point_texture` is now correctly created from an image containing the emission points.
2021-09-24 23:11:10 +02:00
Rémi Verschelde 8b279541b2
Merge pull request #52987 from Calinou/editor-debugger-color-error-warning-lines 2021-09-24 21:41:51 +02:00
Rémi Verschelde 89c718c58b
Merge pull request #44352 from KoBeWi/ItemList🔥🔥🔥🔥🔥
Add Delete All button to ItemList editor
2021-09-24 20:46:42 +02:00
kobewi f7e152b001 Add Delete All button to ItemList editor 2021-09-24 14:56:46 +02:00
Rémi Verschelde 32ab77ef8f
Merge pull request #52430 from AnilBK/vector2-replacements 2021-09-24 13:04:42 +02:00
Rémi Verschelde 10801b90f9
Merge pull request #52994 from YeldhamDev/dock_popup_arrow_fix 2021-09-24 08:49:45 +02:00
Michael Alexsander f289b13b6b Fix arrow pointing in the wrong direction in the Dock Position popup 2021-09-23 21:32:48 -03:00
Hugo Locurcio cae492562b
Color error and warning lines in the editor debugger's Errors panel
This improves readability when some errors/warnings are unfolded,
as their stack traces will keep their original colors.
2021-09-24 01:15:36 +02:00
Rémi Verschelde e92064fbef
Merge pull request #52924 from David1Socha/expose_import_keep_when_multiple_selected 2021-09-24 01:14:59 +02:00
David Socha ec9f9f72e2 export "Keep" import option when multiple files are selected
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2021-09-23 16:48:32 -05:00
Anilforextra cc51b045da Construct values only when necessary. 2021-09-23 22:26:07 +05:45
Gilles Roudière f9e6329496 Implement animated tiles 2021-09-23 17:24:37 +02:00
Rémi Verschelde 88b347dc27
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-some-functions 2021-09-23 13:14:20 +02:00
mujpao f25a698f80 Fix right clicking sub nodes after renaming parent 2021-09-23 00:19:21 -07:00
bruvzg 545db3c8af Update Font advanced import dialog character ranges to Unicode 14. Fix character range selector column number. 2021-09-22 16:55:39 +03:00
Rémi Verschelde 0f48599ada
Merge pull request #52808 from AnilBK/simplify-logic 2021-09-22 14:08:19 +02:00
Anilforextra c63d51408f Use Rect2's get_end(). 2021-09-22 14:09:45 +05:45
Rémi Verschelde c63d1c3e4a
Merge pull request #52923 from SirQuartz/paint-tool 2021-09-22 10:06:17 +02:00
Nicholas Huelin d625901032
Fix paint tool duplicate shortcut
This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool.
2021-09-21 23:04:46 -04:00
Haoyu Qiu 1032c8535b Fix 3D view name typo 2021-09-22 10:30:48 +08:00
Rémi Verschelde ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center 2021-09-21 21:30:30 +02:00
Rémi Verschelde 726b826b31
Merge pull request #52901 from nonunknown/master 2021-09-21 21:04:52 +02:00
nonunknown 5489f43844 Fix alpha typo in code completion color 2021-09-21 12:59:01 -03:00
Anilforextra 90908cd67d Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
Rémi Verschelde b1853d8672
i18n: Sync translations with Weblate
(cherry picked from commit 323c3ee9db5414dbd79748a98e21446dddecb057)
2021-09-21 17:28:21 +02:00
Eric M 6b65092c57 Added ability to override shortcut definitions for OSX (remove preprocessor defines) 2021-09-22 00:09:57 +10:00
Rémi Verschelde b458feba24
Merge pull request #51655 from RevoluPowered/improve-gdscript-code-editor-performance
Improve GDScript Editor performance
2021-09-21 15:18:17 +02:00
Eric M 28b7c1be80 Improve implementation of builtin action overrides 2021-09-21 22:25:31 +10:00
Gordon MacPherson 1881b3adc5
Improve GDScript Editor and Improve latency
Improvements:
- GDScript Highlighter is faster by 25% as keys are smaller (hashes instead of strings)
- Removes message queue from _apply_settings_change to allow resize to work correctly
- Some performance fixes are pending still

Note: this resolves the code editor behaving badly when resizing in debug builds
2021-09-21 13:56:47 +02:00
Rémi Verschelde 2785ad32df
Merge pull request #52884 from aaronfranke/doc-no-empty
Don't generate empty methods/constants doc sections and reduce code duplication
2021-09-21 11:12:19 +02:00
Rémi Verschelde 40eabbb120
Merge pull request #52601 from KoBeWi/scene_renaissance
Make restore_scenes_on_load true by default
2021-09-21 10:45:18 +02:00
Rémi Verschelde e3ebe8b976
Merge pull request #52886 from bruvzg/rtl_fixes
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21 10:16:56 +02:00
bruvzg 99dc2ec9e1 Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment. 2021-09-21 10:35:23 +03:00
Rémi Verschelde b323660fe8
Merge pull request #52868 from jmb462/mouse_input
Allow mouse button event detection in Action Map Editor
2021-09-21 09:33:53 +02:00
Aaron Franke d54f2ad7ca
Don't generate empty doc sections and reduce code duplication 2021-09-20 20:59:33 -05:00
jmb462 15b2846eae Allow mouse button event detection in Action Map Editor 2021-09-20 18:16:30 +02:00
Hugo Locurcio e2718b7717
Tweak the 3D editor inertia defaults for better responsiveness
The default orbit sensitivity was decreased to account for this change.
Rotational inertia (orbit + freelook) was disabled by default due to
known issues.

This also removes the need for separate manipulation inertia settings,
as the default settings are more responsive.
2021-09-20 16:32:37 +02:00
Rémi Verschelde 2d1699ef82
Merge pull request #42103 from dankan1890/import_atlas_fix 2021-09-20 16:09:36 +02:00
Rémi Verschelde b5380f9f59
Merge pull request #52867 from JFonS/upd_giz_fix
Fix error spam on quit
2021-09-20 13:53:13 +02:00
Rémi Verschelde 80e2c084cd
Merge pull request #52479 from KoBeWi/the_close_of_all_tabs
Don't stop closing on unsaved script
2021-09-20 13:16:05 +02:00
jfons 6747126c14 Fix error spam on quit 2021-09-20 13:10:19 +02:00
Rémi Verschelde 327ab9d9f5
Merge pull request #52865 from akien-mga/obj-import-no-threads
Import: Disable thread import for OBJ meshes
2021-09-20 12:33:46 +02:00
Rémi Verschelde aa463ffb56
Merge pull request #52827 from Chaosus/blend_tree_connection_improvement
Draggin in/out from ports to create nodes in Animation Blend Tree editor
2021-09-20 12:30:21 +02:00
Rémi Verschelde 4d9b5852f4
Merge pull request #37228 from rcorre/rcorre/better-load-dialog
Use QuickOpen to load resources in the inspector.
2021-09-20 12:04:47 +02:00
Rémi Verschelde 7da6fcb89e
Import: Disable thread import for OBJ meshes
This can currently lead to deadlocks, possibly due to some race condition
in the Vulkan renderer.

Works around #48265.
2021-09-20 11:57:16 +02:00
Yuri Roubinsky 8e6fdd5227 Draggin in/out from ports to create nodes in Animation Blend Tree editor 2021-09-20 10:39:29 +03:00
Rémi Verschelde 0e5b0c025c
Merge pull request #52474 from KoBeWi/script_remover_3000 2021-09-19 11:30:11 +02:00
Ryan Roden-Corrent 470b94fe22
Add QuickLoad option to resource picker.
When clicking on a resource field in the inspector dock, you now have
the "Quick Load" option in addition to "Load". This opens a QuickOpen
dialog allowing the user to type in a phrase to quickly locate the
desired resource (similar to "Quick Open Scene").

In my experience, this is much faster than clicking through the File
Dialog.

Relates to godotengine/godot-proposals#346.
2021-09-18 21:59:32 -04:00
Fabio Alessandrelli bac757df21
Merge pull request #52743 from Ev1lbl0w/fix_debug_errors_not_clearing
Fix error list not being cleared
2021-09-18 15:26:55 +02:00
Rémi Verschelde 87de2e7c4a
Merge pull request #52461 from kleonc/sprite-frames-dialog-fix-drawing 2021-09-17 23:17:08 +02:00
Rémi Verschelde 23f4e7990f
Merge pull request #52458 from jmb462/fix-node-pivot-shortcut-always-active 2021-09-17 23:14:58 +02:00
Rémi Verschelde d67e2f3e0f
Merge pull request #51590 from aaronfranke/texture-region 2021-09-17 15:08:14 +02:00
Rémi Verschelde 949c268a68
Merge pull request #52655 from Chaosus/toggle_scripts_panel 2021-09-17 13:54:54 +02:00
Rémi Verschelde 5ebc5a7714
Merge pull request #52751 from Rubonnek/rename-listener-nodes 2021-09-17 12:23:41 +02:00
Hugo Locurcio e5406ba952
Print a warning if a 3D editor gizmo has no name defined
Unnamed gizmos should be avoided, so this should help editor plugin
authors resolve issues with gizmo naming if they forgot to override
the function.
2021-09-17 00:26:51 +02:00
Wilson E. Alvarez f3a564f9a5
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
HaSa1002 053b3b946c
Remove bbcode_text from RichTextLabel
Also renames:
 - append_bbcode -> append_text
 - get_bbcode -> get_text
 - set_bbcode -> set_text
 - get_text -> get_parsed_text

Property text is:
set_text
get_text
2021-09-16 22:27:08 +02:00
Camille Mohr-Daurat 3581b893ed
Merge pull request #52681 from nekomatata/rename-rigid-body
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 11:20:21 -07:00
PouleyKetchoupp 85819b199a Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
Ricardo Subtil 9e85c95ca2 Fix error list not being cleared 2021-09-16 13:46:21 +01:00
Rémi Verschelde eca594d25e
Merge pull request #52376 from rcorre/prop_path_copy_fix
Don't handle property_editor shortcuts on release.
2021-09-16 13:25:44 +02:00
Rémi Verschelde 879ce4c6e1
Merge pull request #49266 from Calinou/remove-unused-editor-icons
Remove unused editor icons
2021-09-16 12:08:38 +02:00
Rémi Verschelde 3a41a91b7a
Merge pull request #49284 from Calinou/add-listener3d-gizmo-icon
Display a editor gizmo icon for Listener3D
2021-09-16 12:08:02 +02:00
Rémi Verschelde 9e0f8110ad
Merge pull request #52732 from manueldun/materialConversionM
Materials Conversion now includes "Local to scene" flag and name
2021-09-16 11:16:05 +02:00
Rémi Verschelde a124087a88
Merge pull request #41949 from EricEzaM/PR/inspector-sub-resources-unique-confirm
Added confirmation dialog for making sub-resources unique.
2021-09-16 11:01:46 +02:00
Hugo Locurcio 05697ee848
Display a editor gizmo icon for Listener3D
The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.

This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
2021-09-16 10:56:45 +02:00
Rémi Verschelde 3d31afa627
Merge pull request #52683 from Calinou/script-editor-tweak-line-column-indicator
Tweak the script editor's line/column indicator for readability
2021-09-16 10:29:48 +02:00
Rémi Verschelde 73ec378c64
Merge pull request #51715 from aaronfranke/editor-setting-macro
Add and use macros for defining editor settings with hint information
2021-09-16 08:06:11 +02:00
Eric M 7249d2555b Added confirmation dialog for making subresources unique. 2021-09-16 10:39:31 +10:00
Manuel Dun 3e8b54bfc3 Conversion now includes "Local to scene" flag and name 2021-09-15 19:45:07 -04:00
Camille Mohr-Daurat 1852afb6b0
Merge pull request #52679 from nekomatata/world-boundary-shape
Rename WorldMarginShape to WorldBoundaryShape
2021-09-15 16:02:40 -07:00
ne0fhyk 69f890ff11 Provide a getter for the project data directory. 2021-09-15 12:52:03 -07:00
Aaron Franke ca801f833f
Add and use macros for defining editor settings with hint information 2021-09-15 14:19:58 -05:00
Rémi Verschelde a2b727ed38
Merge pull request #52344 from TechnoPorg/import-assets-first 2021-09-15 20:10:57 +02:00
Aaron Franke 4fc639916c
Allow disabling the RegEx module in the editor 2021-09-15 12:08:53 -05:00
Rémi Verschelde 520462e98c
Merge pull request #52709 from Chaosus/vs_fix_add_node 2021-09-15 18:37:59 +02:00
Yuri Roubinsky c6d5c98c71 Fix pressing Add Node button in visual shader editor 2021-09-15 19:01:02 +03:00
Rémi Verschelde f77b1f4002
Merge pull request #52352 from williamd67/open-help-editor-at-correct-position 2021-09-15 17:56:29 +02:00
Rémi Verschelde d169087b67
Merge pull request #52317 from Calinou/2d-skeleton-editor-tweak-terms 2021-09-15 13:27:31 +02:00
Rémi Verschelde a3d1bc757d
Merge pull request #32068 from aaronfranke/transform-editor
Reformat Transform(2D) matrix display in the inspector
2021-09-15 13:06:25 +02:00