Commit graph

7399 commits

Author SHA1 Message Date
hilfazer 442e550114 Prevent selecting hidden nodes in 3D and Canvas Item editors 2021-02-21 11:58:31 +01:00
Rémi Verschelde f6efa78173
Merge pull request #38565 from nekomatata/export-default-values
Fixed export var default value in PackedScene when script is not loaded in editor
2021-02-21 08:53:58 +01:00
Hugo Locurcio 23a1f616fd
Draw an outline for 2D debug collision shapes
This makes them easier to distinguish, especially when used
in a TileMap.

The default color's opacity has been slightly decreased to account
for the new outline.
2021-02-20 00:00:03 +01:00
Rémi Verschelde 7447af265b
Merge pull request #42427 from KoBeWi/achtung_size
Warn when setting Control size inside ready()
2021-02-19 19:13:09 +01:00
Rémi Verschelde cfa09bacc9
Merge pull request #45990 from charles-l/master
improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing
2021-02-19 19:10:11 +01:00
Tomasz Chabora 84da090a69 Warn when setting Control size inside ready() 2021-02-19 18:32:24 +01:00
Kongfa Waroros 27749711b2 Keep Hue value when Saturation or Value is zero 2021-02-19 23:53:00 +07:00
Aaron Franke 78de8a762b
Update documentation for the new ProcessMode 2021-02-19 10:22:09 -05:00
Rémi Verschelde 4c4931eeae
Merge pull request #46196 from nmrkr/visual-shader-invalid-forced-connect
Fix crash when calling connect_nodes_forced with invalid params
2021-02-19 15:49:56 +01:00
Rémi Verschelde 0d1d719178 doc: Sync classref with current source
And fix various bogus bindings following previous PRs.
2021-02-19 14:39:14 +01:00
Rémi Verschelde 04cb7e638c
Merge pull request #46191 from reduz/refactor-process-mode
Refactor Process Mode
2021-02-19 13:46:50 +01:00
Rémi Verschelde b84f65f13c
Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_button
Fix shape_centered property in TouchScreenButton
2021-02-19 13:45:23 +01:00
Rémi Verschelde 61e26d4431
Merge pull request #44181 from EricEzaM/PR/INP5-new-input-editor
New Input Map Editor and Editor Settings Shortcut Editor
2021-02-19 11:25:58 +01:00
Eric M 3db45ff198 New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
Renamed to ActionMapEditor as it is more generic and can be used for more than just the InputMapEditor if required.
This also includes a new Event Configuration dialog (previously "Press A key...") which can be used to create and edit InputEvents for any use - like the Project Settings input map, or the Editor Settings shortcuts.
2021-02-19 19:36:42 +10:00
Ellen Poe eb5566f5c5 Don't fade out after pausing unless stream is running 2021-02-18 20:39:08 -08:00
Ellen Poe b8a13a4968 Initialize fadeout to false in AudioStreamPlayer 2021-02-18 20:38:47 -08:00
reduz 083aa9b95e Refactor Process Mode
Implements https://github.com/godotengine/godot-proposals/issues/1835#issuecomment-727186192

* PauseMode is now ProcessMode, containing the following states:
	```
	PROCESS_MODE_INHERIT, // same as parent node
	PROCESS_MODE_NORMAL, // process only if not paused
	PROCESS_MODE_PAUSE_ONLY, // process only if paused
	PROCESS_MODE_ALWAYS, // process always
	PROCESS_MODE_DISABLED, // never process
	```
* NOTIFICATION_PAUSED and NOTIFICATION_UNPAUSED are received effectively when the node is paused and unpaused (not any longer when pause mode is set in SceneTree).
* Renamed some nodes that used ProcessMode/process_mode to specify a callback type to ProcessCallback to avoid clashes.
2021-02-18 20:39:55 -03:00
Rémi Verschelde a23d7480d2
Merge pull request #41644 from Eoin-ONeill-Yokai/collision_2d_shape_visualization_fix
CollisionShape2D 'Disabled' Visualization Correction
2021-02-18 23:42:02 +01:00
Delf Neumärker 4a468171e5 Fix crash when calling connect_nodes_forced with invalid params 2021-02-18 22:57:41 +01:00
Delf Neumärker 735f75a16b Fix handling of negative indices in SurfaceTool 2021-02-18 22:43:39 +01:00
Rémi Verschelde 310496a89f
Merge pull request #45617 from RandomShaper/modernize_atomics
Modernize atomics (and fix `volatile`)
2021-02-18 19:40:31 +01:00
Pedro J. Estébanez 8e128726f0 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile bool` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 17:12:46 +01:00
Eric M 49714b0963 Removed hardcoded shortcuts from /scene and converted to input actions
This removes hardcoded actions from things like LineEdit and TextEdit.

Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18 16:22:51 +01:00
reduz 64140eaf42 Reorganize Project Settings
-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
2021-02-18 11:23:34 -03:00
Rémi Verschelde 82033bf9b4
Merge pull request #46170 from gongpha/jr-_-avoid-get_tree-when-flying-colorpicker-master
Avoid signal methods in ColorPicker to access the tree when it isn't in the tree
2021-02-18 15:03:11 +01:00
Kongfa Waroros 7c6646c8ac Avoid signal methods in ColorPicker to access the tree when it isn't in the tree 2021-02-18 20:30:22 +07:00
Angad Kambli 6b602d35f3 add null check in MeshInstance::_mesh_changed() 2021-02-18 16:51:39 +05:30
Rémi Verschelde 9d84e3b395
Merge pull request #46151 from ellenhp/fix_spatial_player_play
Fix a pop on play() in AudioStreamPlayer2D and 3D
2021-02-18 10:12:13 +01:00
Ellen Poe 5e1442ad55 Fix pops in play() of both spatial audio players 2021-02-17 19:09:42 -08:00
Rémi Verschelde f91c4c0899
Merge pull request #46124 from angad-k/cpu-particles-3d-fix
CPUParticles3D crash fix
2021-02-17 16:15:22 +01:00
Angad Kambli c97fffdc59 add null check in _update_particle_data_buffer()
add check to see if p_order is in range for CPUParticles3D::set_draw_order'
2021-02-17 20:29:14 +05:30
Jitesh c3be0c2c04 Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D
Fixes #40301.
Fixes #45947.
2021-02-17 15:13:47 +01:00
Aaron Franke 7d9ad2b845
Use Vector3.UP as a default value for look_at's up vector 2021-02-16 18:33:23 -05:00
andybarcia f455f873c7 Fixes crash when calling VisualShader::set_mode 2021-02-16 14:57:40 +01:00
Rémi Verschelde 2a03886cbf
Merge pull request #46082 from YeldhamDev/styleboxline_margin_fix
Fix StyleBoxLine's incorrect style margin values
2021-02-16 14:00:45 +01:00
Rémi Verschelde bab06c9d06
Merge pull request #46081 from YeldhamDev/popupmenu_fixes
Fix various small issues with PopupMenu
2021-02-16 13:59:30 +01:00
Rémi Verschelde c7444b033e
Merge pull request #46040 from ellenhp/fix_seek_playback_pos
Return setseek position if one exists in get_playback_position.
2021-02-16 12:19:09 +01:00
Rémi Verschelde ba8b95a2a1
Merge pull request #46088 from groud/fix_line_edit
Fix minimum_character_width in LineEdit
2021-02-16 11:11:03 +01:00
Rémi Verschelde 584240b0d7
Merge pull request #45899 from nekomatata/richtextlabel-get-selection
Expose RichTextLabel selection to script
2021-02-16 10:56:37 +01:00
Gilles Roudière 737dd5ee8c Fix minimum_character_width in LineEdit 2021-02-16 10:51:17 +01:00
Michael Alexsander ddf05a7c3c Fix StyleBoxLine's incorrect style margin values 2021-02-16 01:36:51 -03:00
Michael Alexsander 96fa719026 Fix various small issues with PopupMenu 2021-02-16 01:12:08 -03:00
nc 0c968d603a improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing 2021-02-15 19:43:43 -05:00
kobewi 282639d653 Select TreeItem if none is selected 2021-02-16 01:36:16 +01:00
PouleyKetchoupp 4586357dde Expose RichTextLabel selection to script
Expose existing get_selection_text and add methods to get the current
selection index from and index to.
2021-02-15 17:26:58 -07:00
Rémi Verschelde f14008b600
Merge pull request #46069 from bruvzg/fix_font_crash_empty_data
Fix font `draw_*string` crash with empty data.
2021-02-15 22:19:53 +01:00
bruvzg a354125d7d
Fix TextLine/TextParagraph crash when add_string / set_dropcap is called null font reference. 2021-02-15 22:57:42 +02:00
bruvzg 0fcbc1c6e3
Fix font draw_*string crash with empty data. 2021-02-15 22:41:16 +02:00
Rémi Verschelde 9d511ff924
Merge pull request #45704 from EricEzaM/PR/popup-menu-beautification
Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead
2021-02-15 13:38:47 +01:00
Rémi Verschelde 3f6295a1ed
Merge pull request #45855 from hoontee/fix-45718
Implement CollisionPolygon3D margin
2021-02-15 11:23:15 +01:00
bruvzg bee718f1af
[Text Server] Restores bitmap font dynamic construction functions. 2021-02-15 10:46:49 +02:00
bruvzg f4d095cdd3
[TextServer] Restore character and space extra spacing support. 2021-02-15 10:46:23 +02:00
Eric M 26c29cc0d7 Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead. 2021-02-15 15:45:25 +10:00
Ellen Poe 15b8480b2c Return setseek position if one exists in get_playback_position. 2021-02-14 20:41:59 -08:00
Rémi Verschelde 4302b506d2
Merge pull request #46021 from kleonc/visualshader_index_check
VisualShader::_input_type_changed Fix index out of bounds crash.
2021-02-14 17:34:24 +01:00
kleonc a4afdd4a77 RichTextLabel::add_image Fail if passed image has no area 2021-02-14 16:09:55 +01:00
kleonc 7d451c0040 VisualShader::_input_type_changed Fix index out of bounds crash. 2021-02-14 15:26:33 +01:00
Rémi Verschelde cdfd3ffe15
Merge pull request #44747 from bruvzg/missing_outlines
[CTL] Add missing theme properties for outlines, fix underline scaling, and RTL cell padding.
2021-02-14 13:49:14 +01:00
bruvzg 1f60ac1e08
[CTL] Fix RichTextLabel cell horizontal padding. 2021-02-14 14:11:49 +02:00
bruvzg d78336c65e
[CTL] Add missing font outline drawing routines and theme constants. 2021-02-14 14:11:44 +02:00
Rémi Verschelde 6fb1ed2bca
Merge pull request #45942 from YeldhamDev/label_height_empty
Keep Label's min height when empty
2021-02-14 13:10:54 +01:00
bruvzg be14f065d1
Fix uninitialized BaseMaterial3D::features variable. 2021-02-14 01:12:30 +02:00
Rémi Verschelde 7128f09a5d
Merge pull request #45858 from nekomatata/text-edit-style-content-margins
TextEdit respects content margin from StyleBox
2021-02-13 17:41:53 +01:00
Rémi Verschelde 48e7cced9f
Merge pull request #45881 from nekomatata/textedit-wrap-autoscroll
Fix TextEdit autoscroll with wrapped lines
2021-02-13 17:41:20 +01:00
Michael Alexsander 85dc55a82c Keep Label's min height when empty 2021-02-12 21:13:49 -03:00
Rémi Verschelde e7ab3a4132
Merge pull request #34892 from KoBeWi/copy-pasta_v7
Yet another node copy-paste PR
2021-02-12 23:16:31 +01:00
kobewi 36494e8526 Duplicate resources pasted to other scenes 2021-02-12 22:38:38 +01:00
PouleyKetchoupp 121030940c Fix TextEdit autoscroll with wrapped lines
Index to find the last line wrap index was off by one, which prevented the first wrapped line to trigger autoscroll.
2021-02-12 13:44:46 -07:00
PouleyKetchoupp 100fc26f39 TextEdit respects content margin from StyleBox
Now TextEdit adjusts x & y offset according to the corresponding
StyleBox when in normal or read-only mode.

In order to handle bottom content margin, wrapped lines that are entirely outside the stylebox content area are not drawn.
2021-02-12 13:22:06 -07:00
reduz 28537d8c84 Fix LineEdit minimum width
-Changed theme setting name to make more sense of what it does
-Reduced amount of minimum characters, so minimum size is smaller.
2021-02-12 17:04:38 +01:00
bruvzg 6c9e608a34
Use get_char_size(' ') to calculate space width. 2021-02-12 15:06:50 +02:00
Rémi Verschelde 4912258839
Merge pull request #45903 from reduz/improve-resoucre-load-cache
Improve resource load cache
2021-02-12 11:58:19 +01:00
Rémi Verschelde e9a25b8552
Merge pull request #45859 from Kayomn/master
Accomodate blend shape ranges of -1 to +1 for Vulkan
2021-02-12 09:26:14 +01:00
reduz f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
hoontee fbb1ef759c Implement CollisionPolygon3D margin 2021-02-11 11:58:37 -06:00
Rémi Verschelde 604188c411
Merge pull request #45870 from gongpha/graphedit-connection-update
Update GraphEdit when GraphNode's slot is updated
2021-02-11 13:11:50 +01:00
MarvinFF 4c528e76e7 Fix Node::rpc_config return error
Fix StringName type checks in other `_rpc*_bind` methods.
2021-02-11 11:52:52 +01:00
reduz 1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
Rémi Verschelde e8f73124a7
Merge pull request #45845 from qarmin/cppcheck_scene_2
Initialize class variables with default values in scene/ [2/2]
2021-02-10 20:06:12 +01:00
Kongfa Waroros fe6c8d48e6 Update GraphEdit when GraphNode's slot is updated 2021-02-11 01:07:54 +07:00
reduz 8b19ffd810 Make Servers truly Thread Safe
-Rendering server now uses a split RID allocate/initialize internally, this allows generating RIDs immediately but initialization to happen later on the proper thread (as rendering APIs generally requiere to call on the right thread).
-RenderingServerWrapMT is no more, multithreading is done in RenderingServerDefault.
-Some functions like texture or mesh creation, when renderer supports it, can register and return immediately (so no waiting for server API to flush, and saving staging and command buffer memory).
-3D physics server changed to be made multithread friendly.
-Added PhysicsServer3DWrapMT to use 3D physics server from multiple threads.
-Disablet Bullet (too much effort to make multithread friendly, this needs to be fixed eventually).
2021-02-10 13:21:46 -03:00
Juan Linietsky bad2998fea
Merge pull request #45811 from reduz/sdfgi-improve-feedback
Improve SDFGI indirect light feedback loop
2021-02-10 07:32:32 -03:00
Rémi Verschelde 844caafa4b
Merge pull request #45861 from nekomatata/physics-3d-contact-points-debug
Fix contact points debug for 3D Physics
2021-02-10 10:32:04 +01:00
PouleyKetchoupp e5e9be8355 Fix contact points debug for 3D Physics
Setting each point's position was missing for 3D. Now enabling collision
render debug will display contact points for 3D physics, the same way it
does for 2D physics.

Note: Multimesh rendering seems not to work in this scenario on master,
but it's working fine on 3.2.
2021-02-09 18:36:38 -07:00
Kayomn ca945421a0 Accomodate blend shape ranges of -1 to +1 2021-02-09 23:09:54 +00:00
Pedro J. Estébanez fbb37196fd Fix animation reset-on-save on inactive scene tabs 2021-02-09 21:41:48 +01:00
Rafał Mikrut 7961a1dea3 Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
Rémi Verschelde df9c98e107
Merge pull request #45812 from RandomShaper/keep_selected_visible
Keep selected node visible after filter change
2021-02-09 10:43:21 +01:00
Rémi Verschelde 59924a09e8
Merge pull request #45806 from KoBeWi/forest_of_deselection
Set selected Tree item to null when deselected
2021-02-08 22:22:52 +01:00
Rémi Verschelde 74be478895
Merge pull request #45774 from revilo/fix-45694
Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED …
2021-02-08 21:32:49 +01:00
Rémi Verschelde 68b7652098
Merge pull request #45836 from Kanabenki/update-color-picker
Update ColorPicker controls when entering tree
2021-02-08 21:31:28 +01:00
Rémi Verschelde 6673c914bb
Merge pull request #45775 from RandomShaper/pause_aware_picking
Implement pause-aware picking
2021-02-08 21:25:31 +01:00
Kanabenki 03d4ebf129 Update ColorPicker controls when entering tree 2021-02-08 19:25:50 +01:00
Pedro J. Estébanez 177b804f30 Expose Tree::scroll_to_item() 2021-02-08 02:19:13 +01:00
reduz 3e2281a347 Improve SDFGI indirect light feedback loop
-Use occlusion for feedback, further reduces light leaking.
-More control on feedback, now its a slider.
2021-02-07 21:30:12 -03:00
Rafał Mikrut 003bb8e1a8 Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
kobewi ef8ec59f2f Set selected Tree item to null when deselected
Co-authored-by: Brody Eller <wviper3@gmail.com>
2021-02-07 22:12:52 +01:00
Rafał Mikrut 1b8cbcf946 Fix nan errors when using VehicleBody 2021-02-07 21:08:09 +01:00
Rémi Verschelde 59125d689b
Merge pull request #45784 from revilo/fix-45770
Fix unnecessary scrolling in TextEdit
2021-02-07 20:35:03 +01:00
Pedro J. Estébanez a63996ac95 Implement pause-aware picking
This changes the way 2D & 3D physics picking behaves in relation to pause:
- When pause is set, every collision object that is hovered or captured (3D only) is released from that condition, getting the relevant mouse-exit callback., unless its pause mode makes it immune from pause.
- During the pause. picking only considers collision objects immune from pause, sending input events and enter/exit callbacks to them as expected.
- When pause is left, nothing happens. This is a big difference with the classic behavior, which at this point would process all the input events that have been queued against the current state of the 2D/3D world (in other words, checking them against the current position of the objects instead of those at the time of the events).
2021-02-07 00:50:16 +01:00
Oliver Dick 8d598693fc TextEdit: When left mouse is pressed to place the cursor, do not immediately adjust the viewport when cursor_set_line is called, but afterwards on cursor_set_column (effectively when the cursor reached its final position)
Fixes #45770
2021-02-07 00:28:57 +01:00
Oliver Dick f1432f2788 Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED (fixes invalid transform of collision shape in cases where the node is not supposed to enter the scene tree) 2021-02-06 20:17:01 +01:00
reduz 8faf23b52b Simplify Volumetric Fog
-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-06 15:08:21 -03:00
reduz 7997544af5 Added temporal reprojection to Volumetric Fog
-It's an option, just enable it
-Just works, don't have to do anything else.
2021-02-05 10:52:54 -03:00
Rémi Verschelde 2ba66c1457
Merge pull request #45672 from reduz/barrier-optimization
Rewrote how barriers work for faster rendering
2021-02-04 17:19:35 +01:00
Rémi Verschelde 69152af45d doc: Don't bind argument names with p_ prefix
This prefix is used in the C++ codebase, not in the scripting API.
2021-02-04 14:45:06 +01:00
George Marques 3f4d60616e
Make SyntaxHighligher::_clear_highlighting_cache virtual
Since it's meant to be used as a virtual method.
2021-02-04 09:54:09 -03:00
reduz f20999f6fe Rewrote how barriers work for faster rendering
-Added more finegrained control in RenderingDevice API
-Optimized barriers (use less ones for thee same)
-General optimizations
-Shadows render all together unbarriered
-GI can render together with shadows.
-SDFGI can render together with depth-preoass.
-General fixes
-Added GPU detection
2021-02-04 09:42:28 -03:00
George Marques bcf1617755
Removed duplicated binding of two methods
They are bound as both regular and virtual methods which makes ClassDB
report the methods twice when querying the API. The non-virtual binding
is removed since both methods only seem to be used as virtual.
2021-02-04 09:30:41 -03:00
muiroc 01bd1b33c7 Use the blend parameter passed to blend_animation during graph processing 2021-02-04 11:25:00 +01:00
Rémi Verschelde 7185a7c3c2
Merge pull request #45496 from Chaosus/fix_particles
Fix particles not properly updated by their lifetime
2021-02-03 15:50:52 +01:00
clayjohn 814b41fef1 Add check for sun in PhysicalSky 2021-02-02 23:06:42 -08:00
Rémi Verschelde b24c24f64b
Merge pull request #45594 from JFonS/improve_3d_grid
3D editor grid improvements
2021-02-01 23:18:24 +01:00
jfons 73e62dffb9 3D editor grid improvements
This commit adds a view-dependant fade to the 3D viewport grid. It fades out
at steep view angles to hide the solid regions that appear far from the camera.
I also included a fade to hide the grid borders.

I added some improvements to the dynamic grid when the camera is in orthogonal mode.
It properly handles zoom now, and the grid center is now set to the intersection point
between the grid plane and the camera forward ray, keeping the grid
always visible.
2021-02-01 22:19:54 +01:00
Rémi Verschelde d2e1216504
Merge pull request #37547 from aaronfranke/tau
Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01 20:55:25 +01:00
Rémi Verschelde 264504d76d
Merge pull request #45110 from fmazan/completion-panel-positioning
Fixed completion and hint panel positioning in TextExit
2021-02-01 20:50:17 +01:00
Rémi Verschelde c4811ab525
Merge pull request #45549 from flyingpimonster/graphnode-icon
GraphNode: Add properties for custom icons
2021-02-01 20:49:19 +01:00
Rémi Verschelde 3375647818
Merge pull request #45564 from aaronfranke/physics-nodes-real_t
Use real_t in physics nodes
2021-02-01 20:48:16 +01:00
Rémi Verschelde 0db77315fe
Merge pull request #45608 from bruvzg/font_int_coords
Use integer coordinates for the font glyphs rendering.
2021-02-01 20:42:52 +01:00
nemerle 022c2952fc Node::replace_by was not copying node properties - removed the dead code.
The code to copy node properties to the new node never worked, so there is no reason to keep the useless bits in there
2021-02-01 16:47:27 +01:00
Rémi Verschelde d811f86102
Merge pull request #45281 from Chaosus/vs_unify
Unified several visual shader nodes
2021-02-01 08:56:03 +01:00
bruvzg c75923498e
Use integer coordinates for the font glyphs rendering. 2021-01-31 20:10:50 +02:00
Rémi Verschelde 5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
Modernize Thread
2021-01-31 15:24:56 +01:00
Aaron Franke 9199a681de
Use real_t in physics nodes 2021-01-29 19:59:58 -05:00
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
James Westman 08e1453d7f
GraphNode: Add properties for custom icons
Add properties for the slots' icon textures, so they can be set easily
in the editor.

Fixes #45487.
2021-01-28 21:22:25 -06:00
Rémi Verschelde fb01d057af
doc: Sync classref with current source 2021-01-28 11:26:37 +01:00
kobewi 4d172f1fca Cache world in VisibilityNotifier3D to avoid crash 2021-01-27 21:02:33 +01:00
Yuri Roubinsky aefce8000d Fix particles not properly modified by their lifetime 2021-01-27 16:28:15 +03:00
Rémi Verschelde 549ffb9be9
Merge pull request #45040 from volkathemartian/fix-spinbox-mouse-capture
Fix unintended SpinBox mouse capture
2021-01-27 10:25:12 +01:00
Yuri Roubinsky 64971bcc8a Added missed Button font_hover_pressed_color style 2021-01-27 10:44:53 +03:00
Volka ae2cf8eb38 Fix unintended SpinBox mouse capture 2021-01-26 21:17:31 -05:00
Yuri Roubinsky 6d82898470 Reveals Button "icon_color" style properties to the user 2021-01-26 22:05:59 +03:00
Rémi Verschelde 8b8c630f60
Merge pull request #44814 from hoontee/fix-44714
Do not clear materials when setting mesh
2021-01-26 16:10:27 +01:00
Rémi Verschelde eda5f4ea31
Merge pull request #44349 from KoBeWi/drop_the_data!
Allow to override drop data in LineEdit
2021-01-26 16:03:07 +01:00
Rémi Verschelde b84729f848
Merge pull request #45220 from Calinou/range-ratio-equal-min-max-no-error
Make Range return 1.0 ratio if minimum and maximum values are equal
2021-01-26 15:24:58 +01:00
Rémi Verschelde bdfc7a6b40
Merge pull request #45369 from naithar/fix/line_edit_clear-4.0
[4.0] [GUI] Fix LineEdit clearing
2021-01-26 12:30:34 +01:00
Sergey Minakov ba6aa76992 [GUI] Enforce virtual keyboard redisplay on clear 2021-01-26 13:17:20 +03:00
Nils Reid 3e94c23fa5 Exposed find_next_valid_focus and find_prev_valid_focus. 2021-01-26 08:19:20 +01:00
Rémi Verschelde 6cba658934
Merge pull request #44194 from madmiraal/fix-font_selected_color
Change themes font_color_selected to font_selected_color
2021-01-26 00:03:40 +01:00
Rémi Verschelde d7aea6ff6c
Merge pull request #45447 from pycbouh/graphedit-minimap-active-invisible
Fix minimap capturing events and improve its theme and editor settings
2021-01-25 20:32:46 +01:00
Yuri Sizov 9d9d0f0bc9 Fix minimap capturing events and improve its theme
Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:07 +03:00
reduz 51d8e32c93 Implement shadow meshes
-When importing, a vertex-only version of the mesh is created.
-This version is used when rendering shadows, and improves performance by reducing bandwidth
-It's automatic, but can optionally be used by users, in case they want to make special versions of geometry for shadow casting.
2021-01-25 15:03:15 -03:00
reduz a9beb7aa8c Shadow map rendering optimization
-All shadow rendering is done with raster now (no compute)
-All shadow rendering is done by rendering directly to the shadow atlas
-Improved how buffer clearing is done to optimize the above.
-Ability to set shadows as 16 bits.
2021-01-24 20:17:28 -03:00
reduz 6fe342478b Several GI related optimizations and fixes
-SDFGI direct light is done over many frames
-SDFGI Changed settings for rays/frame
-SDFGI Misc optimizations
-SDFGI Bug fix on probe scroll

-GIProbe was not working, got it to work again
-GIProbe dynamic objects were not working, fixed

-Added a half size GI option.
2021-01-24 19:29:07 -03:00
Marcel Admiraal 8eb39f4e8b Change themes *_color_* to *_*_color
Changed:
font_color_accel -> font_accelerator_color
font_color_bg -> font_unselected_color
font_color_disabled -> font_disabled_color
font_color_fg -> font_selected_color
font_color_hover -> font_hover_color
font_color_hover_pressed -> font_hover_pressed_color
font_color_pressed -> font_pressed_color
font_color_readonly -> font_readonly_color
font_color_selected -> font_selected_color
font_color_shadow -> font_shadow_color
font_color_uneditable -> font_uneditable_color
icon_color_disabled -> icon_disabled_color
icon_color_hover -> icon_hover_color
icon_color_hover_pressed -> icon_hover_pressed_color
icon_color_normal -> icon_normal_color
icon_color_pressed -> icon_pressed_color

Also includes:
font_outline_modulate -> font_outline_color
tab_fg -> tab_selected
tab_bg -> tab_unselected
2021-01-24 06:28:49 +00:00
Rémi Verschelde d39f6386ce
Merge pull request #45314 from RandomShaper/modernize_rwlock
Modernize RWLock
2021-01-22 14:51:05 +01:00
Rémi Verschelde b23f1a8d3e
Merge pull request #45267 from HipsterPenguin/BugFixing
Fixed 6DOF set/get check for the path starting with joint_constraints
2021-01-20 17:51:08 +01:00
Rémi Verschelde 8a6d4dd5ed
Merge pull request #45023 from reduz/optimize-shader-vgpr1
Shader optimizations to reduce VGPR usage and increase occupancy
2021-01-20 00:10:21 +01:00
Rémi Verschelde 76c6007aa6
Cleanup: Remove executable bit from files which don't need it
Drop unused xpmfix.sh script.
2021-01-19 23:36:42 +01:00
reduz 099dee35f4 Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2021-01-19 23:31:06 +01:00
HipsterPenguin 6bf46cf70f Fixed 6DOF set/get check for the path starting with joint_constraints
New code checks whether or not property has joint_constraints as the first part of its path.
2021-01-19 06:40:06 -06:00
Pedro J. Estébanez 8ed259b792 Modernize RWLock
- Based on C++14's `shared_time_mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-01-19 11:53:10 +01:00
Yuri Roubinsky 4618e09f3b
Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
Rémi Verschelde 5496174dd4
Merge pull request #45265 from KoBeWi/children_editing_2077
Change how editable children data is stored
2021-01-18 12:30:38 +01:00
Yuri Roubinsky de5a8128d7 Unified several visual shader nodes 2021-01-18 13:32:12 +03:00
bruvzg e4651a44ab
RichTextLabel: adds separate get_total_x_count, get_visible_x_count and scroll_to_x functions for wrapped lines and paragraphs (newlines). 2021-01-18 11:26:55 +02:00
Hugo Locurcio 1f9cac1717
Fix typo in theming methods ("botton" -> "bottom") 2021-01-18 04:19:07 +01:00
kobewi 05f29b16b6 Change how editable children data is stored
Co-authored-by: hilfazer <az13337@gmail.com>
2021-01-17 23:37:40 +01:00
Hugo Locurcio 44204ec32d
Make Range return 1.0 ratio if minimum and maximum values are equal
An error message is also no longer printed.
This matches the behavior found in most UI frameworks where having
equal minimum and maximum values is considered acceptable.

This closes #43179.
2021-01-15 23:14:50 +01:00
Yuri Roubinsky 4a85f4cafe Fix replaced visual shader nodes updating 2021-01-15 21:10:32 +03:00
Rémi Verschelde c7fb7674c8
Merge pull request #44805 from Chaosus/vs_convert
Add convert options between constants and uniforms in visual shaders
2021-01-15 16:58:26 +01:00
Rémi Verschelde b4020d3c27
Merge pull request #45197 from nekomatata/improved-raycast-node-render-debug
Improve Raycast3D render debug
2021-01-15 16:50:57 +01:00
Rémi Verschelde 1ffe3ed47a
Merge pull request #33685 from Scony/improve-item-lists-add-item-methods
ItemList's add_(icon_)item method returns id of added item
2021-01-15 16:24:20 +01:00
Rémi Verschelde 8cd11032fb
Merge pull request #38562 from Calinou/3d-light-size-property-hint
Tweak the 3D light size property to only allow reasonable values
2021-01-15 16:21:53 +01:00
Rémi Verschelde 86e2d4c593
Merge pull request #45196 from Paulb23/text_edit_draw_behind_gutter
Fix TextEdit drawing Caret and icons out of bounds
2021-01-15 16:08:45 +01:00
Rémi Verschelde fa5ead4db7
Merge pull request #42713 from madmiraal/fix-42614
Update area-body_shape_entered-exited signal documentation.
2021-01-15 13:00:23 +01:00
Rémi Verschelde 274db4aa64
Merge pull request #45149 from pycbouh/ge-disconnect-crash
Prevent signal disconnection attempts on invalid references
2021-01-15 12:48:56 +01:00
Eric M edc91f71f8 Fixed popup not calculating size correctly before adjusting its rect. 2021-01-15 10:37:45 +10:00
Rémi Verschelde 64ba83a096
Merge pull request #44870 from alexpech12/fix-rich-text-label-set-visible-characters
Keep RichTextLabel visible character properties in sync
2021-01-15 00:59:26 +01:00
PouleyKetchoupp 9e660475a7 Improve Raycast3D render debug
Fix Raycast3D node render debug not showing in editor camera preview.

Use dynamic mesh update to change the ray on-the-fly without too much
extra cost when collision debug is enabled.

Fixes #43571
2021-01-14 15:52:01 -07:00
Paulb23 7666c1caf3 Fix TextEdit drawing Caret and icons out of bounds 2021-01-14 22:19:57 +00:00
Yuri Sizov 5e8e9fc601 Prevent signal disconnection attempts on invalid references 2021-01-14 15:19:32 +03:00
Alexander Pech 463e2002ab Keep RichTextLabel visible character properties in sync
The RichTextLabel class is inconsistent in how it updates the
visible_characters and percent_visible properties when either is changed.

To keep both properties consistent, update percent_visible when setting the
visible_characters property.
For both properties, when setting one, notify change for the other.

Docs updated for member set_visible_characters on RichTextLabel class.
2021-01-14 21:32:41 +11:00
Marcel Admiraal 95020d3e38 Fix not clearing a Joint3D with only a B node when removing the B node 2021-01-13 18:58:05 +00:00
Rémi Verschelde 0b409d89d0
Merge pull request #45136 from akien-mga/clang-format-11
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-13 16:10:44 +01:00
Rémi Verschelde 7f8ab378e9
Merge pull request #45102 from nekomatata/fix-update-shape-data
Fix collision shape update when changing shape properties
2021-01-13 09:18:15 +01:00
Rémi Verschelde d2148692bc
Merge pull request #45125 from aaronfranke/poly-lib
Update PolyPartition / Triangulator library
2021-01-12 21:40:10 +01:00
Aaron Franke ddd6fb37e8
Update PolyPartition / Triangulator library 2021-01-12 13:46:16 -05:00
Rémi Verschelde ab1503c9d5
Merge pull request #45121 from Chaosus/shader_emit
Renamed `emit_particle` to `emit_subparticle` shader function
2021-01-12 19:33:29 +01:00
Rémi Verschelde af878716f2
CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
PouleyKetchoupp 4b43cd17c5 Fix collision shape update when changing shape properties
This change does two things:

1. Properly update the internal shape data using _update_in_shape_owner
when updating a shape (in 2D it was resetting one way collision)

2. Avoid unnecessary updates when calling set_shape with the same shape,
which happens each time a shape property is modified
(e.g shape.extents.x = ...)

Fixes #45090
2021-01-12 10:28:20 -07:00
Rafał Mikrut 56734f44e5 Fix errors when removing non Control node from TabContainer 2021-01-12 10:48:18 +01:00
Yuri Roubinsky ef941a6500 Renamed emit_particle to emit_subparticle shader function 2021-01-12 09:41:08 +03:00
Filip de9e1e4540 Fixed completion and hint panel positioning in TextExit 2021-01-11 22:05:38 +01:00
K. S. Ernest (iFire) Lee 59b61a1f64 Scale error in mesh optimizer so it uses absolute scale.
Switch to simplify sloppy for another try.

Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698.
2021-01-11 06:07:54 -08:00
Marcel Admiraal 5fa12da6f9 Rename the final parameter of area_shape_entered-exited local_shape. 2021-01-09 13:34:59 +00:00
Aaron Franke 1d5042c9e2
Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
Rémi Verschelde 50f7314329
RichTextLabel: Fix build after #35505
Should have rebased before merging.
2021-01-08 09:18:19 +01:00
Rémi Verschelde 9349a5507f
Merge pull request #35505 from dalexeev/rtl_colors
Unified named colors in RichTextLabel
2021-01-08 09:03:55 +01:00
AberrantWolf cff0352b3d Make tooltips appear on the same display as the editor
The `current_screen` field was never being set on tooptip windows, leading to scenarios where, if the editor wasn't on screen 0, tooltips may not appear in the right place, especially when your screens have different resolutions.
2021-01-07 12:16:55 +03:00
Rémi Verschelde a7baf01352
Merge pull request #44950 from reduz/shader-debugger
Added ability to visualize native shaders
2021-01-06 16:28:45 +01:00
reduz cdb216f4e4 Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
David Kennedy 715cf48f81 Makes script editor not draw non existent spaces.
Fixes #44775 Editor is incorrectly drawing non existent space.
2021-01-05 20:20:41 -03:00
Rémi Verschelde a4af94068a
Tooltips: Fix unassigned strip_edges() call on text
Fixes #43940, was a regression from #43280.
2021-01-05 15:14:27 +01:00
Rémi Verschelde 8b7f582f22
Revert "solved ctrl + alt + special character Issue #6851" 2021-01-05 14:41:35 +01:00
Rémi Verschelde 321a4d5e79
Merge pull request #44906 from EricEzaM/PR/popup-menu-fix-not-matching-button-size
Fixed PopupMenu not matching parent MenuButton/OptionButton width
2021-01-04 14:47:32 +01:00
Eric M 056fcf3d75 Fixed PopupMenu not matching parent MenuButton/OptionButton width 2021-01-04 18:47:09 +10:00
Eric M e5aaa7d890 Fixed hover highlight style rect of items being cut off.
This was caused by an incorrect calculation of the height of each item when determining the minimum size, plus a few things which were leftover after the PopupMenu rework.
2021-01-04 18:35:40 +10:00
Rafał Mikrut b0f28d2259 Remove memory leak in Canvas Group 2021-01-03 21:29:18 +01:00