godot/editor/plugins
PouleyKetchoupp acbd24ea84 Use parameter classes instead of arguments for all physics queries
Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.

Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04 11:44:39 -07:00
..
tiles Merge pull request #54396 from groud/implement_terrain_other_brushes 2021-11-01 22:27:06 +01:00
abstract_polygon_2d_editor.cpp Rename polygon editor settings for better display in the Editor Settings 2021-08-23 17:59:19 +02:00
abstract_polygon_2d_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
animation_blend_space_1d_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_blend_space_1d_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
animation_blend_space_2d_editor.cpp Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
animation_blend_tree_editor_plugin.h Draggin in/out from ports to create nodes in Animation Blend Tree editor 2021-09-20 10:39:29 +03:00
animation_player_editor_plugin.cpp Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
animation_player_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
animation_state_machine_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp Fix make sub-resource crash in AnimationTreeEditor 2021-10-07 19:45:03 +08:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
asset_library_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
audio_stream_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
audio_stream_editor_plugin.h
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 15:57:41 +02:00
canvas_item_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
collision_polygon_3d_editor_plugin.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
collision_shape_2d_editor_plugin.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
collision_shape_2d_editor_plugin.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
cpu_particles_2d_editor_plugin.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 15:57:41 +02:00
curve_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
debugger_editor_plugin.cpp Improve appearance of the editor Debugger bottom panel menu 2021-10-27 16:56:15 +02:00
debugger_editor_plugin.h
editor_debugger_plugin.cpp Implemented initial DAP support 2021-08-02 10:43:35 +01:00
editor_debugger_plugin.h Implemented initial DAP support 2021-08-02 10:43:35 +01:00
editor_preview_plugins.cpp Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
editor_preview_plugins.h Implement TileMap patterns palette 2021-10-19 11:57:37 +02:00
font_editor_plugin.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
font_editor_plugin.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
gpu_particles_2d_editor_plugin.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp Fix GPUParticle3D emission point generation 2021-09-24 23:11:10 +02:00
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gradient_editor_plugin.h
input_event_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
input_event_editor_plugin.h Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts 2021-07-06 23:50:33 +10:00
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
lightmap_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Added convertor from ORMMaterial3D to ShaderMaterial 2021-10-29 17:49:24 +03:00
material_editor_plugin.h Added convertor from ORMMaterial3D to ShaderMaterial 2021-10-29 17:49:24 +03:00
mesh_editor_plugin.cpp Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
mesh_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
mesh_instance_3d_editor_plugin.cpp Improve collision generation usability in the new 3D scene import workflow. 2021-09-08 08:12:51 +02:00
mesh_instance_3d_editor_plugin.h Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
mesh_library_editor_plugin.cpp implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
mesh_library_editor_plugin.h implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
multimesh_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
node_3d_editor_gizmos.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
node_3d_editor_plugin.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
node_3d_editor_plugin.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
occluder_instance_3d_editor_plugin.cpp Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
occluder_instance_3d_editor_plugin.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
ot_features_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
ot_features_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
packed_scene_translation_parser_plugin.cpp Make some enhancements to the POT generation 2021-09-02 11:12:54 -03:00
packed_scene_translation_parser_plugin.h Make some enhancements to the POT generation 2021-09-02 11:12:54 -03:00
path_2d_editor_plugin.cpp Rename polygon editor settings for better display in the Editor Settings 2021-08-23 17:59:19 +02:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
path_3d_editor_plugin.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
physical_bone_3d_editor_plugin.cpp Remove editor code in PhysicalBone3D 2021-10-01 08:02:38 -07:00
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp Construct values only when necessary. 2021-09-25 14:46:45 +05:45
polygon_2d_editor_plugin.h Use real_t in editor plugins 2021-08-01 21:48:34 -05:00
resource_preloader_editor_plugin.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
resource_preloader_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
root_motion_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
root_motion_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
script_editor_plugin.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
script_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
script_text_editor.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
script_text_editor.h Added status bar and toggle scripts panel button to EditorHelp/VScripts 2021-09-15 11:35:03 +03:00
SCsub Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
shader_editor_plugin.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
shader_editor_plugin.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
shader_file_editor_plugin.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose" 2021-09-01 17:51:18 +02:00
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
skeleton_3d_editor_plugin.h Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
skeleton_ik_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp SpriteFramesEditor Fix preview grid in "Select Frames" dialog 2021-09-07 15:27:19 +02:00
sprite_frames_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
style_box_editor_plugin.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
style_box_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
sub_viewport_preview_editor_plugin.cpp Remove unnecessary get_editor_theme() in SubViewportPreview 2021-07-18 14:48:37 -06:00
sub_viewport_preview_editor_plugin.h Add viewport preview plugin 2021-07-12 20:04:46 -06:00
text_editor.cpp Move add_syntax_highlighter bind to ScriptEditorBase 2021-10-11 18:13:31 +01:00
text_editor.h Move add_syntax_highlighter bind to ScriptEditorBase 2021-10-11 18:13:31 +01:00
texture_3d_editor_plugin.cpp Merge pull request #51821 from Calinou/builtin-shaders-add-comments 2021-08-25 11:37:57 +02:00
texture_3d_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
texture_editor_plugin.cpp TexturePreview Update text when texture is being changed 2021-09-25 00:10:12 +02:00
texture_editor_plugin.h TexturePreview Update text when texture is being changed 2021-09-25 00:10:12 +02:00
texture_layered_editor_plugin.cpp Merge pull request #51821 from Calinou/builtin-shaders-add-comments 2021-08-25 11:37:57 +02:00
texture_layered_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
texture_region_editor_plugin.cpp Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
texture_region_editor_plugin.h Explicit 2D naming and some organization in texture region editor plugin 2021-08-13 11:18:49 -05:00
theme_editor_plugin.cpp Add a flag to EditorResourcePicker to differentiate selection contexts 2021-11-02 14:35:15 +03:00
theme_editor_plugin.h Add a flag to EditorResourcePicker to differentiate selection contexts 2021-11-02 14:35:15 +03:00
theme_editor_preview.cpp Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
theme_editor_preview.h Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
version_control_editor_plugin.cpp Expose and cleanup TextEdit line wrap API 2021-08-12 09:29:16 +01:00
version_control_editor_plugin.h VCS: Allow to stage and commit all files with Ctrl + Enter 2021-07-17 12:56:54 +03:00
visual_shader_editor_plugin.cpp Merge pull request #54419 from Chaosus/vs_cut 2021-11-01 14:05:46 +01:00
visual_shader_editor_plugin.h Refactored copy/paste of visual shaders, implement 'Cut' feature 2021-10-31 10:42:32 +03:00
voxel_gi_editor_plugin.cpp Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
voxel_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00