Sebastian Hartte
971fc3d243
Fixes #2533 and #2531 : Slight overhaul to how Facades store the associated item and retrieve the sprite.
2016-10-30 15:19:48 +01:00
Sebastian Hartte
c2b5a58dd2
Fixes #2532 : Work around bug in Forge lighting pipeline and UnpackedBakedQuad.
2016-10-30 13:15:42 +01:00
Sebastian Hartte
bd97a6edd5
Fixes #2525 : Break particles for all attachments of a cable bus.
2016-10-29 19:44:10 +02:00
Sebastian Hartte
59544993bd
This reverts back to the old way of extending the vertex format with the necessary vertex element for lightmap data, if fullbright quads are enabled. Instead of then enabling the extended vertex format for Optifine, it is disabled if Optifine is detected.
...
Since the root cause is actually that the Vanilla lighting pipeline doesn't support such Vertex Formats, we disable it also if the Forge lighting pipeline is disabled.
This also relates to #2489 .
2016-10-27 20:05:18 +02:00
Sebastian Hartte
23f8497dea
Fixes #2498 : Corrected color of biometric card with hash = 0 and correctly delegate the perspective aware transformations to the base model. In addition, don't allocate an empty cache for all cached models.
2016-10-24 23:11:08 +02:00
yueh
a1ae91af76
Closes #2501 : Hide substitution buttons for processing
...
Hides the substition button in processing mode to avoid confusion as it is
not usable there as well as not showing it as part of the tooltip.
Further it ensures that patterns are encoded with the setting being
disabled, should we add the support later without breaking existing
setups.
2016-10-24 11:39:59 +02:00
Sebastian Hartte
4b607d8fc8
#2489 : Use a default vertex format for the custom lightmap in the cube builder as well.
2016-10-21 13:44:26 +02:00
Sebastian Hartte
a72c97e666
#2438 : Implemented forge energy capabilities. Removed other disabled energy units for the time being.
2016-10-19 20:57:59 +02:00
Sebastian Hartte
433d575fd4
Fixes #2467 : Straight connections for glass and dense cables are now constrained to the requested connection type on both sides.
2016-10-18 23:47:35 +02:00
Sebastian Hartte
6cdcd8ccc9
Trying to fix #2489 : Always use the BLOCK VertexFormat for fullbright quads, and try to disable diffuse lighting for them.
2016-10-18 23:06:54 +02:00
Sebastian Hartte
dacce3e7bd
Fixes #2470 : Implement rendering of the crafting output for encoded patterns when shift is being held.
2016-10-16 23:51:09 +02:00
Sebastian Hartte
c427fa04a7
Fixes #2472 : Off by when selecting texture for channels >= 5.
2016-10-16 22:27:21 +02:00
Sebastian Hartte
4102f7b8f5
Fixes #2447 : Rotate textures for straight cable connections.
2016-10-15 15:19:22 +02:00
Sebastian Hartte
ea8c02b591
Implemented translucent facades.
2016-10-15 13:40:41 +02:00
Sebastian Hartte
877f87afe4
Fixes #2414 : Sky Compass not respecting placement face.
2016-10-15 13:13:19 +02:00
Sebastian Hartte
c590e7f6e6
Fixes #2377 : Paint blocks now render correctly.
2016-10-15 11:50:55 +02:00
Sebastian Hartte
7761a37d59
Fixes #2431 : Implemented multi block rendering for quantum network bridge.
2016-10-14 22:59:14 +02:00
Sebastian Hartte
202dff3a96
Fixes #2376 : Implemented coloring on color applicator.
2016-10-14 00:08:42 +02:00
Sebastian Hartte
e82641760b
Implemented Biometric Card Hash display.
2016-10-12 23:55:08 +02:00
Sebastian Hartte
2b1c11b0bb
Fixes #2455 : Avoid using glPushAttr
2016-10-11 21:22:55 +02:00
yueh
69e1c5433f
Fixes #2454 : Incorrect bottom edge texture rotation on pylons on X axis
2016-10-11 15:38:47 +02:00
Sebastian Hartte
55d66be929
Fixes #2448 : Facades items and blocks now use the same algorithm to determine the block texture.
...
Facades will now use the correct side to determine the texture to use, and will fall back to general quads.
Fixed crafting of facades on the server by removing the check for model simplicity.
2016-10-09 21:59:56 +02:00
Sebastian Hartte
3f6607028d
Fixes #2432 : New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants.
2016-10-09 19:43:01 +02:00
Sebastian Hartte
0ed8a4c3e8
Fixed spatial sky rendering.
2016-10-09 00:53:17 +02:00
Sebastian Hartte
d9885bd4a8
Fixes #2429 : Inscriber TESR
2016-10-09 00:03:29 +02:00
Sebastian Hartte
8df692053a
Added JEI integration ( #2436 ).
2016-10-08 13:06:21 +02:00
Sebastian Hartte
9b51d54403
Fixes #2415 : Renaming remaining items/blocks.
2016-10-03 23:06:57 +02:00
Sebastian Hartte
744ac69fb7
Fixes #2419 : Particle Textures are required, or the block damage model will crash. Also fixed an issue with textures not being propagated for UVL quads.
2016-10-03 21:34:01 +02:00
Sebastian Hartte
03c3dfc3c8
Fixes #2413
2016-10-03 17:09:55 +02:00
Sebastian Hartte
8087b58851
Fixes #2395 by using new clickType argument.
2016-10-03 14:04:37 +02:00
Sebastian Hartte
ecc447ab2c
Removed unused field.
2016-10-03 13:12:14 +02:00
Sebastian Hartte
5493757d25
Fixes #2406 : Not 100% satisfied with how it renders the item being crafted yet, but more cented than before.
2016-10-03 03:29:52 +02:00
Sebastian Hartte
6933173957
Fixes #2407
2016-10-03 03:00:58 +02:00
Sebastian Hartte
044a9f3b8e
Fixes #2379 : Changed texture of smooth sky stone chest to remove z-fighting between the overlapping parts. Added block-state files for both chests to fix both loading error logs and add a particle texture.
...
Fixed small alignment issue for the knob in the item model.
Fixed orientation issue of the chest (this only fixes north/south).
2016-10-03 02:52:32 +02:00
Sebastian Hartte
2ab1fc0adf
Removed usage of GL11 in favor of using GlStateManager.
2016-10-03 00:23:45 +02:00
Sebastian Hartte
62f224d77b
Fixes network tool tooltips.
2016-10-02 23:55:37 +02:00
Sebastian Hartte
0a7df79952
Fixes tooltip in Crafting CPU.
2016-10-02 23:43:17 +02:00
Sebastian Hartte
8c8bd03c0b
Fixes two small rendering issues (one being use of GL11), the other being missing depth flag for tab buttons.
2016-10-02 23:39:02 +02:00
Sebastian Hartte
e1237d6b46
Removes unnecessary state setting.
2016-10-02 23:05:13 +02:00
Sebastian Hartte
e3ab7488ff
Fixes #2402 : Tooltips were being drawn twice for ME GUIs.
2016-10-02 22:58:14 +02:00
Sebastian Hartte
a59cef87de
Fixes #2405 : Apparently push attrib causes issues (somewhere it messes with the GL state and the internal GL state keeping by MC somewhere).
...
Fixes #2404 : Most state flags are now automatically taken care of by RenderItem.
Fixes #2409 : Fixes text being slightly offset to the top.
2016-10-02 22:54:28 +02:00
Sebastian Hartte
f316c93e38
Fixes #2403 : Force stack size to 1 for removing the stack size display in the crafting amount window.
2016-10-02 21:30:13 +02:00
Sebastian Hartte
a22cc2cedc
Another fix for #2398 since the auto rotator doesn't actually apply to the built-in model.
2016-10-02 16:17:28 +02:00
Sebastian Hartte
18ea568e2a
Fixes #2398 by switching to use of the auto rotation
2016-10-02 13:31:37 +02:00
Sebastian Hartte
8666936646
Updated forge and MCP mappings to latest version.
2016-09-30 22:13:57 +02:00
Sebastian Hartte
e1455df108
Fixes drawing the dark overlay over slots when item UIs are unpowered.
2016-09-30 20:25:11 +02:00
Sebastian Hartte
fdd75ef3a8
Fixes how several UIs draw their item slots.
2016-09-30 20:21:43 +02:00
Sebastian Hartte
928f623f7e
Since the functionality for fixed width tooltips was unused, switched to utilizing standard tooltip rendering. This fixes issues with the screen overlay being miscolored and other item tooltips being broken.
2016-09-29 22:54:54 +02:00
Sebastian Hartte
2de1842445
Implemented facade rendering on the cable bus.
2016-09-29 21:47:50 +02:00
yueh
71396637e3
Organise imports
2016-09-17 17:05:07 +02:00