Commit graph

249 commits

Author SHA1 Message Date
Sebastian Hartte
0316c1de58 Fixed broken name of TileStationSecurity -> TileSecurityStation 2016-08-26 13:51:38 +02:00
Sebastian Hartte
f3e10b1851 Implemented drive models. Fixed issues with the UVL model loader using a null model loader (and thus crashing). 2016-08-26 13:46:52 +02:00
Sebastian Hartte
576923a2f2 Implemented the sky compass. 2016-08-26 13:07:37 +02:00
Sebastian Hartte
c6b9926d7f Restored glass model that implements the uv shift.
Added a way to register built-in models to support this.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
c0b0687fd3 Makes naming of security station related classes/assets consistent with registry name. 2016-08-26 12:42:21 +02:00
shartte
e276aa682f Replaced all instances of Guava's Optional type with Java 8's Optional type, as discussed in #81. (#90) 2016-08-26 12:42:21 +02:00
shartte
c2a239a12f Implemented registry renaming as discussed in #70 (#89)
- Implemented registry renaming as discussed in #70 (#89)
2016-08-26 12:42:21 +02:00
shartte
6f2bbfab4c Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
2016-08-26 12:42:21 +02:00
shartte
999401c50c Fixes corruption of the lightning particle FX that was caused by an incorrect order of vertex attributes being passed to the vertex buffer. (#43)
The other FX classes were also adapted to use the same vertex attribute ordering as the vanilla base class.
2016-08-24 19:07:54 +02:00
elix-x
3b7d1685c5 Fixed cable connections rendering, other fixes
- Fixed cable connections rendering to parts and other tiles.
- Fixed facade & anchors rendering.
- Many other parts related bug fixes.
2016-08-20 17:15:02 +02:00
elix-x
0c4cb295f3 Reverted glass blocks that used ibaked
Reverted glass blocks that used ibaked.
2016-08-20 11:54:07 +02:00
elix-x
d7f32a985d Cables & parts and Baking pipeline
- Added cables & parts rendering.
- Facades got a completely new way of rendering. Anvil facades are
totally a thing.
- Added baking pipeline for simplified, highly configurable quad baking.

NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to
add. I'm just pushing it prior to code structure change, so it does not
get lost in stashes. But it actually works!
2016-08-19 22:46:13 +02:00
elix-x
b31e5f5356 Merge remote-tracking branch 'origin/1.10-rv3-rendering' into 1.10-rv3-rendering
# Conflicts:
#	src/main/java/appeng/decorative/solid/BlockQuartzGlass.java

#	src/main/resources/assets/appliedenergistics2/blockstates/QuartzGlassBlock.json
# Changed naming convention.
2016-08-19 12:49:25 +02:00
shartte
153b38b74c Fixes a crash bug when trying to break a block because the damage texture couldn't be generated. (#69)
Fixes another crash bug where during UVLModelLoader loading, it tried to apply tint but couldn't, because no block was available.
Also fixes a bug where the quad tint wasn't propagated and tinting didn't work.
2016-08-19 09:23:51 +02:00
elix-x
4abc60cf8e Fixed UVLLoader
Fixed UVLLoader. Well, kinda. It's waiting for something else to be
fully fixed.
2016-08-18 11:51:02 +02:00
shartte
838691d924 Fixes Paintball Item Rendering (#48)
* Added a way to register a custom ItemMeshDefinition for items, including registration of custom variants.

* Moved color handling for paint balls into the paint ball class and implemented the correct model selection logic for displaying the items.
2016-08-16 17:55:56 +02:00
shartte
115f73de2e Implemented Glass Blocks (#51)
* Implemented connected texture glass blocks (different approach from 1.7).
2016-08-16 16:04:31 +02:00
elix-x
63f426336b Fixes and cleanup
- Compile error fixes (blame @biggles2206). Fixes #53.
- UVLModelLoader is now cross compatible with vanilla (vanilla can use
uvl parents who have vanilla parents).
- Due to it, now using uvlMarker instead of .uvl.
- General code reformatting and cleanup.
2016-08-15 18:19:33 +02:00
shartte
24ddc0e574 Controller Model (#33)
* Implemented the controller models (using the UVL model loader to make the lights be fullbright at night).
2016-08-15 10:28:45 +02:00
elix-x
3d1d2a3468 Fixed stairs & chests rendering
-Fixed chests rendering in inventory (kinda).
-Fixed stairs rendering.
From now on, all blocks with multiple states MUST have item model.
Example stair provided (though with incorrect textures).
Relates to #9.
2016-08-10 12:10:48 +02:00
elix-x
746bca8c40 Updated forge
Updated forge.
It had some important fixes & additions.
2016-08-10 12:07:14 +02:00
elix-x
7a653675de Implemented modular TESR
-Implemented modular TERS.
-Added ItemRenderable, charger example attached.
2016-07-12 20:03:54 +02:00
elix-x
524dc52dd6 Moved F2R, added TESRs, fixed culling
-Externalized FacingToRotation.
-BlockLightDetector now uses tile based rotations.
-Added TESR methods and TESRs for chests. Can't get it to work in
inventory.
-Fixed rotation bugs involving culling and lighting. Now rotating culled
faces and normals too. Closes #21.
Relates to #9, #10 and #20.
2016-07-11 15:38:54 +02:00
elix-x
0809ac5625 Implemented automatic rotation
Implemented automatic rotation for all tile blocks. You can still use
facing properties in model files, if you want to.

Also, some added some fixes and improvements.
2016-07-05 19:43:51 +02:00
elix-x
9f96b86938 Enabled block states ignoring properties
Enabled block states ignoring. File with same name as block state, but
with .ignore.json extension. Although it's json extension, it is NOT IN
JSON FORMAT!!! Each line is name of property to ignore. Refers to #10.
2016-07-01 20:19:10 +02:00
elix-x
a2cad01c01 Moved UVLModelLoader to appeng
Moved UVLModelLoader to appeng. It's working and does not belong to test
anymore. Also updated obf reflection names.
2016-06-30 12:52:10 +02:00
elix-x
f1aab0f8ef Implemented models loading
Implemented models loading.
Closes #8.
2016-06-29 18:56:33 +02:00
John Hannan
4c4bdff55c Merge PR #7 from MoreThanHidden/1.10-rv3-rendering - Particle Texture Atlas Added
Merge PR #7 from MoreThanHidden/1.10-rv3-rendering - Particle Texture Atlas Added.
Closes #6.
2016-06-29 15:30:08 +02:00
elix-x
03aa59521c Removed old rendering system
Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
2016-06-29 12:22:18 +02:00
elix-x
8acee98b8f Third update pass (3/?)
Last (?) update pass. AE2 can be launched and used (?) in game.

Rendering system changed again and again - rendering is NOT working, to
be rewritten and CAN be done a lot simpler.
2016-06-21 16:36:15 +02:00
elix-x
05aa6972c4 Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
2016-06-21 11:03:10 +02:00
elix-x
5498eb6d7c First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
2016-06-19 14:43:27 +02:00
thatsIch
aff3941729 Make the project buildable with gradlew build by externalizing the model generator and expose it as an interface 2016-02-16 21:06:59 +01:00
yueh
02ac8cf220 Refactored the logging
Using LogManager instead of FMLRelaunchLog to access the logger instance.
Added logging of the name of failed exports instead of exception.
Improved crafting log to include issuer including their location and the
requested item.
Removed superfluous FMLRelaunchLog instance.
Removed superfluous parameters for PlayerData constructor.
2016-01-01 02:55:36 +01:00
yueh
f84b9a7e1d All parameters on one line (for now)
Easier picking of 1.7 changes
2016-01-01 02:02:05 +01:00
yueh
e08ab38c52 Added missing annotations 2016-01-01 01:51:10 +01:00
yueh
98234f9935 Use qualified access 2016-01-01 01:50:28 +01:00
yueh
7134e851e4 Use final 2016-01-01 01:49:45 +01:00
yueh
ab689f2a48 Code format 2016-01-01 01:48:15 +01:00
yueh
68c3ea5ae9 Organize imports 2016-01-01 01:47:22 +01:00
yueh
377c7a1c39 Added missing class 2016-01-01 01:45:22 +01:00
AlgorithmX2
71afa9bf53 1.8.8 + deleted all integration can be recovered later or something. 2015-12-31 17:19:44 -06:00
yueh
2e51ea5f78 Always use {} for statements 2015-12-24 02:11:17 +01:00
yueh
4a486673f6 Access using qualified this 2015-12-24 02:10:22 +01:00
yueh
a6ee559723 Final fields, params and variables 2015-12-24 02:09:38 +01:00
yueh
99215e1701 Organized imports 2015-12-24 02:07:03 +01:00
yueh
15664b2822 Fixed some messed up refactoring 2015-12-24 02:05:39 +01:00
yueh
c9e8a6e939 Formatted code 2015-12-24 02:03:16 +01:00
yueh
e94a0cfccf Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
2015-12-24 01:59:13 +01:00
yueh
1e7126f98e Added an option to toggle oredict subsitutions for patterns.
It adds a backward compatibility to convert current patterns to use
oredict by default, which should be removed with rv4 stable.

Closes #1156
2015-12-23 14:34:28 +01:00
thatsIch
7dee5699cf sort modifier 2015-09-30 14:27:21 +02:00
thatsIch
ebda927fb5 Add this qualifier 2015-09-30 14:26:54 +02:00
thatsIch
efecd4b8c1 Constant array init 2015-09-30 14:25:59 +02:00
thatsIch
2f65d41cd1 Javastyle array 2015-09-30 14:25:28 +02:00
thatsIch
8b3a954f73 final variables and parameters 2015-09-30 14:24:44 +02:00
thatsIch
059523f543 Reduce scope of variables 2015-09-30 14:22:21 +02:00
thatsIch
dca09fe0a6 Javadoc issues 2015-09-30 14:21:12 +02:00
thatsIch
2d71b0e34a prefer isEmpty over length() == 0 2015-09-30 14:16:03 +02:00
thatsIch
430b33b7a3 Replace with array initializer
this can be done through http://docs.oracle.com/javase/specs/jls/se6/html/arrays.html#10.6
2015-09-30 14:15:53 +02:00
thatsIch
209298bb4d Remove redundant type casts 2015-09-30 14:14:12 +02:00
yueh
3a6001e18f Wrong culling direction when rendering inscriber
Fixes #1806
2015-09-30 13:27:20 +02:00
yueh
2a5d26b349 Organize imports 2015-09-30 13:07:27 +02:00
yueh
67213462db Adds a round robin and random mode to export buses.
Resolves #85
2015-09-30 13:04:02 +02:00
yueh
c5848fe323 Fixes #1710 Use the correct culling face for the meteor compass 2015-09-30 12:57:31 +02:00
thatsIch
bcb4c0bc02 Fix compile errors 2015-09-30 12:47:23 +02:00
yueh
b013f3a8fa Fixes #1648 Removes unecessary cast to BlockQuartzTorch 2015-09-30 12:22:36 +02:00
thatsIch
e5ee4e0e61 Fixes #1474: Prevents crafting of disabled recipes and deletes invalid parts 2015-09-30 12:20:12 +02:00
thatsIch
59dbfb1452 Fixed stairs 2015-09-30 11:34:16 +02:00
thatsIch
e21dab14e5 Fixed stair rendering, still missing textures and itemblock for some reason 2015-06-26 22:44:47 +02:00
thatsIch
4e863e7d90 Removed old renamer 2015-06-26 22:13:04 +02:00
thatsIch
b20afd0ffa Optimize imports 2015-06-22 18:17:14 +02:00
thatsIch
28c30c44c5 Rename IRenderHelper to ModelGenerator 2015-06-22 18:16:25 +02:00
yueh
ed47a23156 Closes #12 Added visual lock state to monitors
Some general refactoring of every monitor including panels and terminals.
Disabled glPushAttrib and glPopAttrib for StorageMonitor as this can be a
performance issue.

Conflicts:
	src/main/java/appeng/parts/AEBasePart.java
	src/main/java/appeng/parts/reporting/PartConversionMonitor.java
	src/main/java/appeng/parts/reporting/PartDarkMonitor.java
	src/main/java/appeng/parts/reporting/PartMonitor.java
	src/main/java/appeng/parts/reporting/PartPatternTerminal.java
	src/main/java/appeng/parts/reporting/PartSemiDarkMonitor.java
	src/main/java/appeng/parts/reporting/PartStorageMonitor.java
	src/main/java/appeng/parts/reporting/PartTerminal.java
2015-06-22 15:34:46 +02:00
yueh
3b5b9b68ce Moved ETA to the title and also no longer display for empty jobs
Fixes #1567
2015-06-18 01:22:45 +02:00
AlgorithmX2
38afde724b Most of the 1.8 Port. 2015-06-15 19:44:59 -05:00
yueh
6e76690835 Fixes #1517 improved performance of TESRWrapper 2015-06-01 19:57:14 +02:00
yueh
776d68bb03 Merge pull request #1486 from yueh/feature-1259
Closes #1259 ETA for crafting jobs
2015-06-01 19:51:47 +02:00
yueh
4befdecd25 Closes #1344 Added a silk touch annihilation plane 2015-06-01 19:50:38 +02:00
yueh
2d7917de14 Splits AEBaseBlock into AEBaseBlock + AEBaseTileBlock 2015-06-01 19:38:46 +02:00
yueh
61dfc05ae0 Added a simple ETA to crafting jobs 2015-05-21 21:31:13 +02:00
yueh
f3db010303 Merge pull request #1461 from yueh/fix-1389
Fixes #1389 Enabled repeatable keyboard events
2015-05-19 00:53:22 +02:00
thatsIch
12e0efa3e1 Merge pull request #1466 from thatsIch/e-instance-factory
Uses an instance factory access for AE2
2015-05-18 19:26:46 +02:00
thatsIch
e7746dc037 Static imports 2015-05-18 00:12:13 +02:00
thatsIch
f0215ca56a apply method parameter naming convetion 2015-05-18 00:09:09 +02:00
thatsIch
192848e383 Uses an instance factory access for AE2
Removes the improper way to set itself into a public static non-final variable.
Removes the direct access to the IntegrationRegistry from AppEng. Will be added at some later point somewhere else for non-singleton access.
Constructor is set to package private to enable possible construction from unit tests. Are current not runnable sind it is currently tied to the FML Loader instance.
2015-05-16 20:48:32 +02:00
yueh
96e79e9d9c Fixes #1389 Enabled repeatable keyboard events 2015-05-16 11:34:18 +02:00
thatsIch
168038c595 Merge pull request #1426 from thatsIch/e-overly-strong-cast
reduces overly strong type cast
2015-05-09 15:57:47 +02:00
yueh
b6b76d145b Organize imports 2015-05-09 13:06:09 +02:00
thatsIch
7c9b734948 reduces overly strong type cast 2015-05-09 12:45:46 +02:00
thatsIch
513292cd08 Replaces all local variables regarding their naming conventions 2015-05-08 23:50:36 +02:00
thatsIch
5832e2d828 Merge pull request #1420 from thatsIch/e-method-parameter-naming-conventions
Replaces all method parameter regarding their naming conventions
2015-05-08 23:45:28 +02:00
thatsIch
f193c2adc4 Replaces all method parameter regarding their naming conventions 2015-05-08 23:25:19 +02:00
thatsIch
b748a1982f Replaces all non constant fields with upper case name 2015-05-08 22:53:50 +02:00
thatsIch
875214c166 Adds annotations by contract of the interface 2015-05-02 15:39:59 +02:00
thatsIch
64ed05a1b4 Puts everywhere brackets 2015-04-29 18:38:24 +02:00
thatsIch
2c5a54c210 Merge pull request #1269 from thatsIch/b-1256-number-converter
Fixes #1256: Using new size logic to determine the abbreviation for a stack size
2015-04-23 23:43:31 +02:00
thatsIch
3783ae8619 Improved exceptions
Many exceptions got an improvement due to changed class or description or details it is providing.
Is not complete, needs to be done in patches in the regions, where it is needed, since some are just
swallowed.

Removed total usage of pure RuntimeExceptions to 0.
2015-04-21 17:43:24 +02:00
thatsIch
cc29230ce5 Fixes #1256: Using new size logic to determine the abbreviation for a stack size
Removes the usage of the old methods, since they were pretty, but not applicable for our use case. The displayed strings are determined by the size of the to be rendered string. Now the algorithm tries to use as much width as possible before trying to trim it down.

Added tests to reflect the changes and expected behaviour. Also using specific interfaces for the corresponding behaviour to shield from potential calls to the underlying enum singleton implementation.
2015-04-13 14:59:44 +02:00
thatsIch
b58c92ebb6 Fixes #1202: Now 10000x items is the limit before being converted to next bigger unit
Added a new method to display a number in a long fashion.
Added respective unit tests for them
2015-04-07 23:46:52 +02:00
yueh
788de6d432 Merge pull request #964 from yueh/fix-889
Fixes #889 possible dupe bug
2015-04-06 15:54:23 +02:00