CovertJaguar
4a9eb69b91
Attempt to make pickBlock supports Gate/Plugs
...
Whether a Gate is an Autoarchic Gate or not is not sync to the client unfortunately.
2013-10-15 16:38:30 -07:00
CovertJaguar
6fdbd8c525
Move Facades to own tab
2013-10-15 16:37:17 -07:00
CovertJaguar
e4cad84af6
Fix Gate removal
2013-10-15 14:33:11 -07:00
CovertJaguar
8e92d0494c
Fuel/Oil should explode when placed in the nether
2013-10-15 10:41:04 -07:00
CovertJaguar
3438566406
Fix marker rendering
2013-10-15 10:09:23 -07:00
CovertJaguar
8b2093b7ea
Fix painted Item rendering
2013-10-15 09:53:20 -07:00
CovertJaguar
068066d9bd
Allows bouncing on Diazuli Pipe
2013-10-15 09:15:28 -07:00
CovertJaguar
4ee2d8bd07
Remove depreciated addCreativeItems() function
2013-10-14 12:33:26 -07:00
CovertJaguar
e4af7d00f6
Cleanup last commit
2013-10-13 08:22:31 -07:00
Eragonn1490
bab1e30d6c
Added Gears to Ore Dictionary
...
Added Imports for OreDictionary
Added all the gears to the OreDictionary
2013-10-13 00:49:37 -04:00
CovertJaguar
ef2eace03c
Add Tank tiles
2013-10-12 17:13:40 -07:00
CovertJaguar
99fca02856
Fix Pipe Raytracing + Improve Pipe interactions
...
Closes #1246
Its now much easier and more consistent to remove specific addons from a
pipe. Sneak-click with a gate to remove a gate, sneak-click with a
Yellow Wire to remove a Yellow Wire, etc...
Plugs can now be placed easily and simply on any side of the pipe in any
configuration.
Selection Box now highlights the part of the pipe you are pointing at.
2013-10-11 19:16:57 -07:00
CovertJaguar
9cb53f9405
Fix NPE in ACT
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Closes #1270
2013-10-11 06:06:11 -07:00
CovertJaguar
54b2e5de88
Revert "Fixed missing import"
...
This reverts commit 62f2ac032c
.
2013-10-11 06:02:57 -07:00
CovertJaguar
eb0f10e098
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-10-11 06:02:45 -07:00
CovertJaguar
7daea136ea
Revert "Fix Forge ore dictionary support for the Assembly Table"
...
This reverts commit 11c96949ec
.
2013-10-11 06:02:22 -07:00
Matthew Prenger
62f2ac032c
Fixed missing import
2013-10-10 18:48:32 -05:00
CovertJaguar
16a6d768db
Revert "Bugfix for non-world liquids"
...
This reverts commit 16a577e1eb
.
2013-10-10 03:45:00 -07:00
Reika
16a577e1eb
Bugfix for non-world liquids
2013-10-10 00:37:31 -04:00
viliml
11c96949ec
Fix Forge ore dictionary support for the Assembly Table
...
Fixes https://github.com/BuildCraft/BuildCraft/issues/531 .
Don't worry, I checked it and it has no errors and works as intended :D
2013-10-09 19:19:39 +02:00
CovertJaguar
3a39b289a2
Moved Pipe Gate/Wire rendering to the TESR
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Should greatly improve performance of wire/gate switching.
2013-10-08 11:13:40 -07:00
CovertJaguar
fb0ee91183
Fix issues with Wooden Engine
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Closes #1253
2013-10-08 11:02:14 -07:00
CovertJaguar
0a004e4383
Add configs for fuel values
2013-10-07 09:14:51 -07:00
Player
2a38a58fbb
energy: nerf oil and fuel from 60k/600k to 15k/150k MJ/bucket. The power (3/6 MJ/t) is unchanged.
...
This change reduces the mismatch between the liquid and solid fuel energy value.
2013-10-07 17:01:50 +02:00
CovertJaguar
6eb39da66f
Prevent Spring block updates on chunk gen
2013-10-06 15:26:35 -07:00
CovertJaguar
7bbb853aae
Expand PowerHandler Javadocs some more
2013-10-05 07:46:47 -07:00
CovertJaguar
782002b458
Fix some texture fighting on Kinesis Pipes
2013-10-05 07:24:54 -07:00
CovertJaguar
f76c684162
Closes #1250
...
Don't know how it happened, but whatever.
2013-10-05 06:19:54 -07:00
CovertJaguar
de8da4c008
Some minor cleanup
2013-10-05 06:18:01 -07:00
CovertJaguar
b6cb556274
Fix version check
2013-09-27 22:13:26 -07:00
CovertJaguar
1a639f7afb
Remove some unneeded imports
2013-09-27 22:13:25 -07:00
Christian
f35ea290e5
Fix single pulse : account for the baked in energy loss..
2013-09-26 00:01:12 -04:00
CovertJaguar
68b5c5267d
Added Iron Kinesis Pipe
...
The Iron Kinesis Pipe allows you select its throughput limiter via
Wrench or Gate Action.
The possible values are: 2, 4, 8, 16, 32 , 64, and 128 MJ/t
2013-09-25 18:16:59 -07:00
CovertJaguar
e3fab2896d
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-09-25 17:49:06 -07:00
CovertJaguar
daf79abda5
Fix for Pumps
...
Closes #1224
2013-09-25 17:48:39 -07:00
Captain Shadows
8782d5125a
Ore Dictionary compatibility
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Changed some recipes to use the Ore Dictionary. Made shapeless
recipes use the Ore Dictionary. Also implemented the changes that CJ
asked for.
If there was another PR like this one(Not counting #1227 , #1232 , and
#1234 ), I would like to know why not?
2013-09-25 16:07:49 -04:00
CovertJaguar
22548ad2b1
Merge pull request #1225 from Zjarek/master
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Fix for kinesis pipes content triggers
2013-09-24 10:17:45 -07:00
CovertJaguar
3c84c34bd9
Wooden Pipes shouldn't orient to pipes
...
Closes #1218
2013-09-24 10:17:21 -07:00
CovertJaguar
93290e0ad9
Merge pull request #1228 from sadris/oilgenfreq
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Added oil well generation probability scalar to config file
2013-09-24 10:11:51 -07:00
CovertJaguar
6c76a9a8d6
Add flat taxing to PowerHandler for King Lemming
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This should be a non-breaking API change.
2013-09-24 08:50:18 -07:00
Sergey Shatunov
83298c9b94
Add a config property for update check
2013-09-23 22:21:24 +08:00
Gordon H
4a017f355e
Added oil well generation probability scalar to config file
2013-09-22 09:48:25 -04:00
Jaroslaw Szczesniewski
5f4d4c1008
Fix for kinesis pipes content triggers
...
Due to smoothing s>0 will always be true. All float values higher than 0
will work, however the lower the value, the longer the delay. Tested
with 1 stirling engine powering 16 pumps, s>0.001 caused flickering in
this case.
2013-09-22 01:24:51 +02:00
Flow86
b7f173b7f2
place button in emerald pipe a bit better (ideas for better placement are welcome)
2013-09-19 12:51:40 +02:00
Flow86
74d2239dc7
added non blocking mode to emerald pipe
...
implements/closes #1195
2013-09-19 12:46:06 +02:00
Flow86
14db1ed0eb
fix GuiMultiButton Tooltip handling
2013-09-19 12:46:06 +02:00
Christian
bb7aa41b48
Fix Quarry in the nether. Closes a bunch of bug reports no doubt.
2013-09-18 09:56:55 -04:00
Flow86
5b4d661543
Update Pipe.java
...
fix NPE.
(see RS485/LogisticsPipes-Dev#182 )
2013-09-17 08:49:06 +02:00
CovertJaguar
cde67912f6
Fix loop in TileEngine
2013-09-15 23:18:36 -07:00
CovertJaguar
1aaa35c5b1
Increase hardness of blocks
2013-09-15 23:18:14 -07:00
ganymedes01
08c4bc3f47
Fix for sandstone pipes
2013-09-15 21:40:27 +01:00
CovertJaguar
2d65129722
More tweaks to improve mobility of blocks
2013-09-15 00:38:55 -07:00
CovertJaguar
56d46de1be
Wooden Power Pipes can no longer output power
...
Prevents power loops when a machine both emits and accepts power.
Closes #1202
2013-09-13 20:47:16 -07:00
CovertJaguar
74fd409330
Added Mining Config Options
...
Config options added:
* Mining Cost Multiplier, scales power usage of both Quarry and Mining
Well
* Max Depth, limited Quarry/Well to a certain depth below the block
* One Time Use Quarries, Quarry doesn't drop an item when broken, get it
right the first time (defaults to false)
2013-09-12 11:03:50 -07:00
CovertJaguar
880fd64e27
Engines should prefer facing pipes on placement
2013-09-12 11:03:32 -07:00
ddoggy99
5e786d8902
Cleaned up IMC code
2013-09-12 23:27:11 +10:00
CovertJaguar
87bb24e263
Fix possible NPE in TankManager
2013-09-08 06:51:21 -07:00
CovertJaguar
1253534535
Add tooltips to all the Pipes
2013-09-06 15:49:52 -07:00
Christian
730a0ac4a7
Fix for updated MCP names
2013-09-03 18:13:32 -04:00
CovertJaguar
158c79c301
Clean up Obsidian Pipe code
2013-09-03 02:12:13 -07:00
CovertJaguar
ae77912afd
Make Tanks emit light if the Fluid glows
2013-09-03 02:11:14 -07:00
CovertJaguar
ddc203fe59
Possible fix for #1182
2013-09-01 04:51:50 -07:00
CovertJaguar
57c58036b7
Working out the kinks
2013-08-31 18:31:15 -07:00
Krapht
c6ca3b28e7
Move implementation of IInventory from TileEngine to new abstract class TileEngineWithInventory.
...
This will effectivly remove IInventory from redstone engines.
Fixes #1180
2013-08-31 22:17:50 +02:00
Krapht
f6b0f8a1f2
Added a BuildCraftCore config option for color-blind mode.
...
Added alternate textures for Diamond pipe interface and the green side of diamond
2013-08-31 19:01:31 +02:00
CovertJaguar
f02295bac4
Flood Gate shouldn't put water in the Nether
2013-08-29 10:38:08 -07:00
CovertJaguar
f2f1828386
Limit Coolant per tick rather Cooling per tick
...
Makes better Coolants more desirable because they can cool faster.
2013-08-29 07:27:56 -07:00
CovertJaguar
48daafae35
Reworked Iron Engine Heat Mechanics
...
They cool down much faster, but use Coolant while doing so.
Additionally, they are affected by Biome temperature. Expect to need
more water/better Coolant in a desert for optimal operation. Ice Blocks
are also recommended.
2013-08-29 07:07:11 -07:00
CovertJaguar
45e73c28b1
Fix Laser's hasWork trigger
2013-08-29 04:51:28 -07:00
CovertJaguar
54e7e372ec
Make pipes with solid end consistant
2013-08-28 19:37:56 -07:00
CovertJaguar
cfd89df7b9
Make Plugs more visible in hand
2013-08-28 19:36:59 -07:00
CovertJaguar
4609d74a8e
Fix Refinery Filters
2013-08-25 12:59:59 -07:00
CovertJaguar
c625b5484c
Add Chests to rotations requiring sneaking
2013-08-24 17:26:49 -07:00
CovertJaguar
23ed609a53
Limit Buildcraft to current MC ver
2013-08-23 16:29:46 -07:00
Krapht
67772a9c59
Fix kinisis pipes when doDaylightCycle is set to false. Fixes #1152
2013-08-23 22:03:25 +02:00
Krapht
fac6e9236e
Replace getWorldTime() with getTotalWorldTime
2013-08-23 21:57:34 +02:00
Krapht
4ae2380d57
Probably fixes #991
2013-08-23 21:55:19 +02:00
Krapht
4f21d4f8d8
Fix chute either working twice as fast or not at all depending on when you set doDaylightCycle to false
2013-08-23 21:46:51 +02:00
Krapht
8d1c6dc936
Fix engine not working if doDaylightCycle is set to false. Fixes #1148
2013-08-23 21:41:41 +02:00
ganymedes01
0b91ef1467
Import ISidedInventort...
...
Sorry about that... Massive derp
2013-08-23 15:45:49 +01:00
ganymedes01
f88155ef0e
Better handling for ISidedInventory tile entities
...
The pipe shouldn't connect to an inventory that isn't available from a certain side. With this it would be easier to manage what sides the pipe connects to without having to implement IPipeConnection. And also get rid of unnecessary connections.
2013-08-23 13:43:18 +01:00
CovertJaguar
c7b00eb4e5
Null check properly
2013-08-23 03:06:26 -07:00
CovertJaguar
4ab4ec3b67
Merge pull request #1150 from Mrkol/master
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Fix Z-fighting.
2013-08-22 21:20:38 -07:00
Roman Sandu
4172ba2ebc
Got rid of Z-fighting of hollow facades with pipes inside them.
2013-08-22 18:05:12 +04:00
CovertJaguar
88cee14948
Halve Laser Power Perdition
2013-08-21 15:08:02 -07:00
CovertJaguar
4a21711ee7
Make Refinery render safer
...
Closes #1139
2013-08-19 00:54:04 -07:00
CovertJaguar
5f0f47c327
Wrench can rotate buttons/levers only on sneak
2013-08-17 21:47:19 -07:00
CovertJaguar
bc08a47090
Don't rotate buttons either!
2013-08-17 00:26:07 -07:00
CovertJaguar
7071314d37
Various usability tweaks to the refinery
...
Filters are now set automatically by the first fluid to be inserted. You
can reset them with a wrench Shift-Right Click.
2013-08-16 23:42:49 -07:00
CovertJaguar
2f5a61217f
Pipes shouldn't reorient if neighbor unloaded
2013-08-16 15:52:45 -07:00
CovertJaguar
acd3eb1af4
Wrenches shouldn't rotate Levers
2013-08-16 15:30:38 -07:00
CovertJaguar
613af8c155
Ok, so client pipes do need to tick some stuff
...
Closes #1128
2013-08-16 02:38:38 -07:00
CovertJaguar
8d7b50fa22
More intelligent pipe side rendering
2013-08-16 02:27:51 -07:00
CovertJaguar
8a12218085
Set fluid flowing icons properly
2013-08-16 02:27:50 -07:00
enkunkun
9889a44f0a
Assembly Table has not been localized
2013-08-16 05:32:40 +09:00
CovertJaguar
484f6b9fcd
Double Iron Engine cooldown speed
2013-08-14 23:34:33 -07:00
CovertJaguar
d61b2960a3
Minor Power API tweak
...
This should allow tickless systems to function properly.
And for the record, this whole "tickless" requirement is more CPU costly
than a simple update tick would be. *shakes fist at Aiden*
2013-08-14 23:34:14 -07:00
CovertJaguar
fa7faceab5
Fix pipe selection box sync
...
Closes #1104
Also, pipes were running server code on the client. This is bad, fixed.
And killed the dead PipeRenderStatePacket.
2013-08-14 22:58:47 -07:00
CovertJaguar
4d03135b85
Add Floodgate Recipe
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Oops
Closes #1122
2013-08-14 20:52:17 -07:00
CovertJaguar
399e3d0ce9
Clean code while debug Diamond Pipe
...
Conclusion, any issues that people have with Diamond Pipes and AE
machines, are likely AE's fault. Cannot duplicate.
Closes #1005
2013-08-14 20:52:17 -07:00
CovertJaguar
e705cec237
Merge pull request #1112 from ItsMeElConquistador/master
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Fix pipe rendering (issue #1111 )
2013-08-14 14:26:08 -07:00
CovertJaguar
7522478dd3
Merge pull request #1118 from SandGrainOne/master
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isActive method can give NullPointerException
2013-08-14 02:23:50 -07:00
Flow86
60cb434da3
fixes #1120 again
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<CovertJaguar> though personally it would be better to make the hook return the value to adjust it by
2013-08-14 10:31:45 +02:00
Flow86
91b2550956
Update PipeTransportPower.java
...
fixes #1120
2013-08-14 10:20:12 +02:00
SandGrainOne
a70cabb598
isActive method could give NullPointerException
...
A pump with an empty "block list" would cause NullPointerException if
isActive was called.
2013-08-13 20:22:55 +02:00
ElConquistador
a36f245e70
Fix pipe rendering (issue #1111 )
2013-08-11 20:19:50 +02:00
CovertJaguar
95cbf27ba7
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-08-09 01:41:42 -07:00
CovertJaguar
ae59a6cc88
Change how pump handles water.
...
Added config "consumeWater" which defaults to false. If false, pumps will not remove water source blocks if it detects more than 9 blocks of water in the area.
This should significantly reduce chunk rerenders and search cost (search terminates after 9 blocks). Essentially making a water pump nearly as computer friendly as an Aqueous Accumulator.
2013-08-09 01:36:01 -07:00
CovertJaguar
0ae4035dab
Reduce redundant code in pipe world renderer
2013-08-09 01:30:03 -07:00
CovertJaguar
c1e6c5d498
Fix AWB dupe
...
And make it less likely to happen again in the future.
Also cleaned up some fluid stuff.
2013-08-08 17:30:30 -07:00
CovertJaguar
2023ccb79a
SST Tracker should use total time
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Closed #1107
2013-08-08 17:26:28 -07:00
CovertJaguar
81b2c7043a
Merge mc16 into master
2013-08-07 14:54:17 -07:00
CovertJaguar
a53a724b41
Revert STT changes
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They were broken if you have more than one world.
2013-08-07 14:42:55 -07:00
SirSengir
358b58321a
Fix missing default perdition calculator.
2013-08-07 16:05:04 +02:00
CovertJaguar
d6b8fd6f15
Oops that wasn't supposed to make it in
2013-08-07 02:01:46 -07:00
CovertJaguar
9472dea734
Revert "An attempt to improve PowerHandler cpu usage"
...
This reverts commit e85d99b047
.
2013-08-06 22:48:07 -07:00
CovertJaguar
e85d99b047
An attempt to improve PowerHandler cpu usage
2013-08-06 21:50:42 -07:00
CovertJaguar
fc3e3d19cb
Some performance improvements related to STT
2013-08-06 21:22:44 -07:00
CovertJaguar
91a84f2062
Changed IPipeConnection to return three states
...
And fix engines connecting to pipes. This is why I shouldn't code at 5
AM.
2013-08-06 14:47:45 -07:00
CovertJaguar
447b914fb5
Rework Pipe connection rules (again)
2013-08-06 04:58:35 -07:00
CovertJaguar
671caa458d
Fix Utils.checkPipeConnections()
2013-08-06 03:55:08 -07:00
CovertJaguar
defc41f5d1
More stuff for Soaryn
2013-08-04 17:16:40 -07:00
CovertJaguar
66481d5b62
Fix Soaryn's broken stuff
2013-08-04 16:02:53 -07:00
CovertJaguar
ee1a89f1c3
Add NPE check
...
Fixes #1090
2013-08-04 16:02:31 -07:00
CovertJaguar
15acae3c54
Merge pull request #1093 from viliml/patch-3
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Update BuildCraftEnergy.java
2013-08-04 15:45:06 -07:00
viliml
321d8d1f2b
Update BuildCraftEnergy.java
...
Fixes https://github.com/BuildCraft/BuildCraft/issues/1091 .
2013-08-04 22:23:23 +02:00
Emil Lauridsen
3b90e2ed35
Add missing imports
2013-08-04 16:33:38 +02:00
Soaryn
c62c33c11e
Fixed spacing
2013-08-03 22:42:06 -04:00
Soaryn
fff440836b
Adds Missed call for color
2013-08-03 22:22:24 -04:00
Soaryn
1dd3c3a58f
Adds Missed call for color
2013-08-03 22:11:41 -04:00
Soaryn
89980dceb2
Adds FluidStack color to pipes Render
2013-08-03 22:02:40 -04:00
Soaryn
cb8a139f01
Adds FluidStack color to tank Render
2013-08-03 21:43:15 -04:00
Soaryn
fee9c44fe7
Adds FluidStack color to refinery Render
2013-08-03 21:42:29 -04:00
Soaryn
333e38d5b2
Adds color to Refinery Fluids
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Note, this needs a FluidStack to be complete. This only covers basic Fluid Colors
2013-08-03 21:40:57 -04:00
Soaryn
95fa107860
Adds colorFluid Helper to FluidRenderer
2013-08-03 21:38:57 -04:00
CovertJaguar
b0f72a94ab
Add container null check
2013-08-01 00:13:52 -07:00
CovertJaguar
67a9f6389e
Forgot some bits
2013-08-01 00:00:23 -07:00
CovertJaguar
f3602d2205
Let Items decide if they like an Inventory
2013-07-31 23:57:09 -07:00
CovertJaguar
5b45375870
Typo boo!
2013-07-31 23:23:31 -07:00
CovertJaguar
3985e58970
endReached should control further processing
2013-07-31 23:22:01 -07:00
CovertJaguar
617d06c3b0
Flood Gate now shuts off on redstone signal
2013-07-31 15:42:00 -07:00
CovertJaguar
ddd2c0f3a1
Fix pump output
2013-07-31 15:41:35 -07:00
CovertJaguar
4c056e989c
Power spikes mess with Request triggers
2013-07-31 14:28:22 -07:00
CovertJaguar
10d9d2bb10
Fix some minor isAir checks that were missed
2013-07-31 14:10:53 -07:00
CovertJaguar
a2d30930de
Fix Iron Fluid Pipe rotation
2013-07-31 03:23:17 -07:00
SirSengir
658718e3ac
Remove SideOnly in PacketPayload
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SideOnly should only ever be a last resort.
2013-07-31 11:58:39 +02:00
CovertJaguar
d120512934
Some minor Pipe content render improvements
2013-07-31 01:56:53 -07:00
CovertJaguar
cf87c4229d
Added disconnects to the version check
2013-07-29 20:35:42 -07:00
CovertJaguar
422f9855a4
Make Wrench full 3D
2013-07-29 12:19:16 -07:00
CovertJaguar
2d50a239cc
Revert "Little tweak to make 3rd person held wrench item look better"
...
This reverts commit 73fa5865c7
.
2013-07-29 12:17:07 -07:00
tommy1019
de39b79ea0
Added "smart" refinery gui
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Shift-left clicking clears the filter
Right clicking sets the filter to the current fluid in the corresponding tank
2013-07-28 20:21:47 -05:00
tommy1019
31d1e522e8
Fixed Texture fighting issues with Gates/Plugs
2013-07-28 17:56:11 -05:00
CovertJaguar
0a81c8fca7
Fixed Refinery GUI. Thanks Tommy!
...
Closes #1066
Closes #1062
2013-07-28 15:34:39 -07:00
oitsjustjose
73fa5865c7
Little tweak to make 3rd person held wrench item look better
...
Just threw in isFull3D so that way the wrench is held outward instead of sideways. Looks significantly better
2013-07-28 09:15:33 -05:00
CovertJaguar
ab64958955
Change TravItem position to primitives
2013-07-28 00:46:33 -07:00
CovertJaguar
fd3555a56a
Fix injectItems
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Closes #1064
2013-07-27 23:00:04 -07:00
CovertJaguar
87624d9572
Merge branch 'mc16' of https://github.com/BuildCraft/BuildCraft into mc16
2013-07-27 19:24:32 -07:00
CovertJaguar
a3565c71c6
Fix legacy Gate code on the Pipe
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Why does NO ONE ever test builds on old worlds? Compatibility between MC
versions is a huge priority!
2013-07-27 19:23:50 -07:00
tommy1019
479ebc2f3f
Obsidian pipes can't pick up arrows players can't.
2013-07-27 18:39:26 -05:00
CovertJaguar
54677904f0
Don't try to place Fluids with no block
2013-07-27 16:09:11 -07:00
CovertJaguar
5e7d6905e7
Fix typo
2013-07-27 13:52:28 -07:00
CovertJaguar
46d73fbc50
Fix AIOOB in RenderPipe
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Closes #1059
2013-07-27 13:39:39 -07:00
CovertJaguar
d62148bb07
Merged EntityData and EntityPassiveItem
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They have been replaced by TravelingItem. Which means yes, I broke the
various pipe hooks again.
Additionally IPipedItem and IEntityPassiveItemContribution have been
deleted. Contributions were replaced by a simple NBTCompoundTag field in
TravelingItem (which is essentially all that contributions were anyway).
2013-07-27 05:59:57 -07:00
CovertJaguar
d9636a7455
Fix shift-left clicking Lapis pipes
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Unfortunately I need to fix a Forge bug to make them swing properly.
2013-07-27 00:07:33 -07:00
tommy1019
339675aee8
Shift-right click on lapis pipe scrolls backwards.
2013-07-26 23:44:03 -05:00
CovertJaguar
71bd0a92fd
Merge pull request #1055 from viliml/patch-2
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Temporary solution to fluids eating other fluids
2013-07-26 20:51:25 -07:00
FyberOptic
bffa773344
Assembly Table isInvalid() Crash Fix
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Solution for #1054 . Avoids crash from name conflict with .isInvalid()
between ILaserTarget interface and TileEntity class, in relation to
TileAssemblyTable and TileAdvancedCraftingTable.
2013-07-26 13:02:12 -04:00
viliml
c057307f33
Temporary solution to fluids eating other fluids
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This will work for BC, untill the Forge devs decide what would be the best universal approach. For now this is a solution to prevent the issue for Oil and Fuel, using the rule "first fluid wins".
2013-07-26 14:20:05 +02:00
CovertJaguar
9fcf4044e0
Added direction triggers to Iron and Daizuli Pipes
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Someone made these nice icons and never used them!
2013-07-24 17:59:13 -07:00
CovertJaguar
50d9a1814a
Added Daizuli Pipe
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The Daizuli Pipe is similar to a Iron Pipe, except it only routes
matching colored itemstacks that have been painted by a Lapis Pipe.
The color can be set via Gate Action or via shift-click with a Wrench.
2013-07-24 14:39:07 -07:00
CovertJaguar
1745d270d8
Internalized IPipedItem
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May delete eventually depending on feedback.
2013-07-24 13:14:32 -07:00
CovertJaguar
fe1af19227
Clean up and consolidate Pipe API interfaces
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Note: injectItem() takes the opposite side that entityEntering() used
to.
2013-07-24 13:07:09 -07:00
CovertJaguar
f457df7ced
Add Flood Gate Texture
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Provided by laz2727, many thanks!
2013-07-24 05:16:50 -07:00
CovertJaguar
2bd4e6ef84
Fix pipe renderer using wrong texture for center
2013-07-24 05:12:13 -07:00
CovertJaguar
1f5ee1225e
Desync Pump/FloodGate from world tick
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Having all the pumps/floodgates rebuild their queues on the same tick is
probably a bad idea.
2013-07-24 01:41:10 -07:00
CovertJaguar
47cc3032c5
Swap out FML events
2013-07-24 01:23:23 -07:00
CovertJaguar
28c3b15c58
Use Generics to reduce annoying casts in Pipe
2013-07-24 01:17:55 -07:00
CovertJaguar
1f80338819
Fix Fluid Sandstone Pipe
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Closes #1026
2013-07-24 01:02:07 -07:00
CovertJaguar
9150c673a5
Tweak Pump
2013-07-24 00:30:31 -07:00
CovertJaguar
3f21c33427
Fix Painted Item rendering with some items
2013-07-24 00:30:13 -07:00
CovertJaguar
05c9cb18f0
Some more Flood Gate tweaks
2013-07-24 00:12:12 -07:00
CovertJaguar
e66ed0d900
Add Lapis Pipe Actions
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Icons provided by tommy__123__, many thanks!
2013-07-23 23:27:36 -07:00
CovertJaguar
83431cebf0
Added Lapis Item Pipe
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This pipe paints passing items pretty colors.
TODO:
Add support to Diamond Pipe for painted items.
Add actions to set the Pipe color.
NOTES:
This required way more changes to the Pipe code that it should have.
2013-07-23 21:48:51 -07:00
CovertJaguar
f43e12e9b2
Fix render state from sending too many bytes
2013-07-23 17:37:42 -07:00
CovertJaguar
35501234d8
Restore pump throttle, oops.
2013-07-22 22:53:15 -07:00
CovertJaguar
337a94848f
Added Flood Gate + Pump tweaks
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The Flood Gate still needs a texture, but functionally it all there.
All you have to do is pump in a fluid and it will place it in the world.
2013-07-22 22:50:53 -07:00
CovertJaguar
a8f43acfbd
Don't render tank sides where stacked
2013-07-22 22:50:52 -07:00
CovertJaguar
e581841eaa
Fix Pipe connections with Iron Engine
2013-07-22 22:50:52 -07:00
CovertJaguar
07372587cf
Fix Tank net sync
2013-07-22 22:50:51 -07:00
CovertJaguar
6e1788fb0c
Add block disables to BCFactory
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Now if you set the blockId to 0 or -1 in the config, the block will not
be loaded.
2013-07-22 22:50:50 -07:00
CovertJaguar
fe9dc15423
Bump forge dependancy
2013-07-22 16:45:41 -07:00
CovertJaguar
a14ac77ec3
Add new Fluid blocks to softBlocks
2013-07-22 16:41:58 -07:00
CovertJaguar
8995ff79bf
Clean up some Gate code
2013-07-22 14:14:36 -07:00
viliml
440b342165
Update Pipe.java
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Fixes https://github.com/BuildCraft/BuildCraft/issues/1035 .
resetGate() set's the gate to null which causes a NPE.
2013-07-22 21:00:37 +02:00
viliml
32adf8a309
Convert strings to chat messages
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Fixes https://github.com/BuildCraft/BuildCraft/issues/1027
2013-07-21 14:39:56 +02:00
CovertJaguar
502af8f9ae
Add sanity check to hasPlug()
2013-07-20 22:52:42 -07:00
CovertJaguar
937fb12900
And Jack'O'Lanterns too
2013-07-20 19:36:35 -07:00
CovertJaguar
488a83f9e4
Ban Redstone Lamps from Facades
2013-07-20 19:35:14 -07:00
CovertJaguar
4d8799019e
Simplify trigger registration
2013-07-20 18:45:58 -07:00
CovertJaguar
66bc9914ae
Fix Gate GUI
2013-07-20 18:06:17 -07:00