CovertJaguar
986f407af6
Merge nightly into marmot
2013-12-19 05:35:40 -08:00
CovertJaguar
10daf6f202
Remove any possibility for CCMEs in Item pipes
...
Fixes
http://forum.feed-the-beast.com/threads/direwolf-20-1-6-4-public-beta.35476/page-18#post-500244
I should note that I still can't see how that could have happened, this
commit just made it utterly impossible.
2013-12-19 04:41:57 -08:00
CovertJaguar
c9acef05ca
Improve perf of ACT by caching OreDict info
2013-12-19 03:33:22 -08:00
CovertJaguar
2936d76b95
Add a null check in dropItems()
2013-12-13 15:27:10 -08:00
CovertJaguar
35611e0bf7
ACT needs to support recipes with variable outputs
...
For example, ChristmasCraft Gifts that use input item NBT to determine
the output item.
2013-12-13 15:22:21 -08:00
CovertJaguar
70822c0178
Add additional support for Gate Expansions
...
Things left to do:
-Sync expansions on the pipe to the client
-Rewrite Assembly table to support modifying Item NBT so you can add
expansions to Gates
2013-12-10 02:02:35 -08:00
CovertJaguar
acef0b4d60
Fix Gate Rendering
...
Layers!
2013-12-10 01:02:21 -08:00
CovertJaguar
4a21f4ce24
Notify player of inv changes when filling
2013-12-08 21:03:29 -08:00
CovertJaguar
d7575d74ea
Wrenches shouldn't stack
2013-12-08 21:02:46 -08:00
CovertJaguar
a4032762bc
Merge branch 'marmot' of https://github.com/BuildCraft/BuildCraft into marmot
2013-12-08 16:57:03 -08:00
CovertJaguar
5be3a5c6a0
Fix Engine dupe
...
Closes #1361
2013-12-08 16:56:40 -08:00
Charles Comstock
ef71c35ad2
Extract GL.color(int color) for unpacking hex RGB
...
Centralizes all the unpacking of hex RGB values from an integer to a
single call to GL11.glColor4f.
2013-12-08 02:42:14 -06:00
CovertJaguar
0a4193b72e
Some more minor optimizations
2013-12-05 18:05:32 -08:00
CovertJaguar
10015f8ffb
Remove Fluid Motion Event, they cost too much CPU
...
And I'm told they are going away in the future.
2013-12-05 17:01:09 -08:00
CovertJaguar
7ee74d56a1
First Iteration of Gate Rewrite
...
GateKind enum is gone, replaced with two enums: GateMaterial and
GateLogic.
Pulsars and Timers are abstracted into GateExpansions that can be
applied to "upgrade" a gate. (Incomplete)
GateExpansions will eventually be moved to the API so that other can
define new expansions easily.
GateExpansions are not currently serialized or synced to the client.
This remains to be done.
Legacy migration support is included, but untested.
Currently only the base logic texture layer (white/black) are being
rendered. Eventually the material and expansions will each render an
additional texture layer onto the gate.
2013-12-05 13:38:00 -08:00
CovertJaguar
f41cc82eca
Allow water springs to be disable independently of everything else
2013-12-05 09:56:03 -08:00
CovertJaguar
b788dfde6a
Merge master into builder
2013-12-03 18:41:13 -08:00
CovertJaguar
5f9e171de9
Merge pull request #1353 from ItsMeElConquistador/marmot
...
Added colorRenderCache to refinery filter slots
2013-12-03 00:13:43 -08:00
CovertJaguar
1acf4ba5b5
Cache Traveling Items
...
There existed a race condition where either the client could pass an
item from one pipe to another (with intact ItemStack NBT data) or a
packet could arrive from the server to inject the item into the pipe
(without NBT data). This resulted in incorrect Icons being occasionally
displayed for a moment for Items that use NBT to determine the Icon
(Forestry Bees/Trees).
To eliminate this race condition, all Traveling Items are now cached
(weakly) and ItemStacks are no longer sent as part of the Traveler
Packet. The client must instead request the ItemStack from the server.
The bonus being that the ItemStack (NBT and all) needs only be requested
when it first enters the network.
This also has the affect of further reducing bandwidth usage by Item
pipes, though it should be noted that Item pipes where already the least
bandwidth intensive pipe.
Additionally I rewrote the Item Grouping code. I'd never looked at it
before, but I figured I should make sure it properly maintains the pipe
state after grouping. What I found was 200 lines of wtf code that was
horribly outdated and broken. I replaced it with 20 lines of code that
are less dependent on implementation details of how pipes work. -.-
2013-12-02 17:45:08 -08:00
ElConquistador
76c35e28af
Added colorRenderCache to refinery filter slots
2013-12-02 21:09:22 +01:00
CovertJaguar
4b80435f3d
Merge Timer into Marmot
2013-12-01 22:27:42 -08:00
CovertJaguar
a6a4d46b29
Merge branch 'master' into marmot
2013-12-01 22:21:38 -08:00
CovertJaguar
c802c45c93
Random Pipe API musings
2013-12-01 22:15:03 -08:00
CovertJaguar
cc0298ce5b
Clean up Recipe API
2013-12-01 21:57:31 -08:00
ElConquistador
3776286e2e
Combustion Engine also now uses the colorRenderCache
2013-12-01 19:48:08 +01:00
ElConquistador
fb52387094
Added colorRenderCache to Tank and Refinery
2013-12-01 08:18:19 +01:00
ElConquistador
4a0d2d2478
Merge remote-tracking branch 'upstream/master'
2013-12-01 07:40:08 +01:00
CovertJaguar
b9b2f1a238
Add some API failsafes
2013-11-30 14:08:38 -08:00
CovertJaguar
1f65388c80
Another perf tweak
2013-11-30 13:57:25 -08:00
ElConquistador
5aab6ecf88
Merge remote-tracking branch 'upstream/master'
2013-11-30 18:20:03 +01:00
CovertJaguar
0dd0c6c885
Various minor performance tweaks
2013-11-30 08:49:10 -08:00
ElConquistador
6c770a90a1
Added a fluid color render cache so fluids that use colors will get properly renderered in pipes
2013-11-30 17:14:43 +01:00
SandGrainOne
ae67ae3a2c
Corrected method names in gold and void pipe.
2013-11-30 13:41:49 +01:00
CovertJaguar
5dd82d7a95
Don't render fluid in disconnected pipes
2013-11-29 19:32:45 -08:00
CovertJaguar
0cbc63e919
Version 4.2.0
2013-11-29 17:08:49 -08:00
ganymedes01
17e7cb9a11
Fix for Gates with ItemStacks with NBT data
...
Closes #1344
2013-11-29 06:56:52 -08:00
CovertJaguar
8fb3197276
Allow placement of Facades over Plugs
2013-11-29 06:50:07 -08:00
taelnia
3c51073653
Add call to onInventoryChanged to extraction pipes
2013-11-29 06:50:06 -08:00
CovertJaguar
38a6c81ab3
Pipe Block shouldn't appear in creative
2013-11-27 06:21:53 -08:00
CovertJaguar
ff227f9de9
Fix texture fighting on tank bottom
2013-11-27 06:21:52 -08:00
Yopu
25ee549253
Added quartz gates and chipsets.
...
Quartz gates act like gold gates with 2 exceptions:
They can connect to all pipe wire types.
There are 3 additional gate triggers that function as timers.
The timers have a short, medium, and long mode which can be set via config.
2013-11-25 20:29:36 -05:00
CovertJaguar
d9980fe99c
Merge pull request #1336 from viliml/patch-1
...
Add possible simpler way to send IMC facade requests
2013-11-25 17:26:39 -08:00
CovertJaguar
6b8ec69b37
Store owner information in the Tile
2013-11-25 12:44:01 -08:00
CovertJaguar
5c10517acb
Merge branch 'emzuli'
2013-11-25 12:27:32 -08:00
CovertJaguar
1b2f2ae730
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-11-25 12:27:23 -08:00
viliml
1e24cf4d85
Add possible simpler way to send IMC facade requests
...
IMC has a built-in way of sending ItemStacks through it, and it would be simpler if mods could simply use that, instead of encoding the ID and metadata a string. Decoding is a lot simpler too, just one line.
2013-11-25 21:12:14 +01:00
CovertJaguar
65bff981e5
Fix block placement sync
...
Closes #1334
Closes #1335
2013-11-25 05:59:05 -08:00
CovertJaguar
52ce3ac8c3
Fix full inv item bounce client animation
2013-11-24 07:09:01 -08:00
CovertJaguar
0f63603bd6
Rework Diazuli Pipe routing to handle overflow
2013-11-24 06:50:23 -08:00
CovertJaguar
023a5d51fb
Some cleanup
2013-11-24 06:31:40 -08:00
CovertJaguar
6f57b4a80d
Logemerald->Emzuli Rework + PipeEvents
...
Modified Logemerald:
-Added ability to paint items as they are extracted
-Renamed to Emzuli, texture and recipe changed accordingly
PipeEvents:
-Added PipeEvents a replacement for Hook interfaces, precursor to 1.7
Pipe API
-Implement methods with signature "eventHandler(PipeEventClass event)"
to receive events
Widgets:
-General improvements for use as a button
2013-11-24 06:23:37 -08:00
CovertJaguar
14dc0014c9
Prevent NPE in Coolant API
2013-11-23 23:23:38 -08:00
CovertJaguar
5d5d5a2706
Merge branch 'SandGrainOne-master'
2013-11-23 12:25:57 -08:00
CovertJaguar
25d411ce1a
Merge Filler into Master
2013-11-23 12:25:15 -08:00
CovertJaguar
b5fc98ad2c
Merge branch 'master' of git://github.com/SandGrainOne/BuildCraft into SandGrainOne-master
2013-11-23 11:49:39 -08:00
Taelnia
71ebc1fb69
Fix for creative mode pick block on gates for re-loaded worlds.
...
Also fixes Highlight Overlays such as NEI and Waila
2013-11-23 02:21:40 -05:00
CovertJaguar
5971a75e42
Allow Draining of Fuel in Iron Engine
2013-11-22 15:18:43 -08:00
SandGrainOne
ec4ed4df99
Adding Logemerald pipe
...
This is an action sensitive extraction pipe. The pipe can be configured
with 4 different items and actions will decide which one to extract from
the connected inventory.
2013-11-21 20:57:18 +01:00
CovertJaguar
7ee48c9cbd
Fix Fluid Localization
2013-11-20 20:32:11 -08:00
CovertJaguar
b89e5718db
Merge branch 'master' into filler
2013-11-20 20:21:54 -08:00
CovertJaguar
e7c5090e1e
Pumps can now be disabled with redstone
2013-11-20 20:13:38 -08:00
CovertJaguar
9d4b1b9782
Move ILaserTarget to the power API
2013-11-20 17:27:28 -08:00
DemoXin
9631ef5de6
* BlockUtil.getItemStackFromBlock() now properly posts HarvestDropsEvent and loads its results for compatibility.
...
* BlockUtil.breakBlock() now utilizes BlockUtil.getItemStackFromBlock() to get its drop list.
2013-11-19 21:02:30 -05:00
CovertJaguar
d870fcb182
Fix Emerald Pipe Button Tooltip
...
Closes #1322
2013-11-19 06:11:20 -08:00
CovertJaguar
f1bec62b90
Rewrite previous Assembly Table commit
...
Yeah...there were better ways to do that...
2013-11-19 05:26:30 -08:00
CovertJaguar
0f5a47f31f
Fairly Major Filler Rework
...
Changes:
-The "crafting grid" is gone.
-API completely reworked
-Patterns can be "stateful", this could bring major improvements to the
scanning algorithms if utilized
-You can change the pattern via Gate Actions
-Various peripherally related GUI framework changes
2013-11-19 03:54:37 -08:00
Player
26a65250f2
minor blueprint db tweaks
2013-11-18 17:58:03 +01:00
Player
a035a15632
some work on the blueprint database, new unique id concept
2013-11-18 16:06:38 +01:00
Taelnia
26572907bc
Changes to AssemblyRecipe to support OreDict
...
- Moved AssemblyRecipes to Init phase in BuildCraftTransport so that the
OreDictionary is completed by then
- Added new AssemblyRecipe constructor that can take ore tag strings
paired with a desired stack size
- Changed pipe wires over to new constructor
2013-11-16 20:19:54 -05:00
CovertJaguar
b37f33c104
Merge pull request #1320 from taelnia/IronPipeFacingFix
...
Prevent Iron Pipes from switching to plugged output
2013-11-16 16:22:58 -08:00
taelnia
372941c32f
simplify code for iron pipe facing check
2013-11-16 11:23:37 -05:00
CovertJaguar
05fedb059e
Buff Oil Spring output
...
It should now produce 4x time amount of Oil, resulting in the same
energy output from before the Oil nerf.
2013-11-15 21:20:46 -08:00
CovertJaguar
7594b70a2e
Minor stuff
2013-11-15 21:19:25 -08:00
taelnia
91e5648903
Prevent Iron Pipes from switching to a plugged side
2013-11-15 22:32:30 -05:00
Taelnia
e825066fd0
Revert "Add Ore Dictionary support for Assembly Recipes"
...
This reverts commit 3d1815595b
.
2013-11-15 22:27:30 -05:00
taelnia
3d1815595b
Add Ore Dictionary support for Assembly Recipes
2013-11-15 21:07:15 -05:00
CovertJaguar
8f8e8f9b9b
Make it obey material costs
...
That was easier than expected!
2013-11-15 04:39:19 -08:00
CovertJaguar
0c9a923fc5
Fixed Lasers and added rotation support
...
Things it still doesn't do:
-blueprints are not persistent between sessions
-serialization code isn't being called and needs a rewrite
-material usage is not implemented
-path building doesn't exist
-vanilla block handlers don't exist
-templates don't work
2013-11-15 04:03:51 -08:00
CovertJaguar
12b11be88f
It Builds! Sort of....
...
Things it doesn't do:
-blueprints are not persistent between sessions
-serialization code isn't being called and needs a rewrite
-bounding box lasers won't appear
-orientation is wrong
-material usage is not implemented
-path building doesn't exist
-default block handlers don't exist
-templates don't work
2013-11-14 21:25:35 -08:00
CovertJaguar
39d869a993
Merge master into builder
2013-11-14 02:04:40 -08:00
CovertJaguar
696c206792
Register all items with FML so they survive 1.7
2013-11-13 17:23:41 -08:00
Scott M. Barbour
7073a10fc5
CraftingHelper - Properly name the variables
2013-11-13 10:37:24 -06:00
CovertJaguar
1e00cf012b
Possible fix for Pipe placement sync issue
...
Theoretically this should send an update on placement to all watching
players so everyone can see the pipe.
2013-11-05 16:28:21 -08:00
bdew
9a8f9606cf
Workaround for scala compiler derp
2013-11-02 11:25:22 +02:00
CovertJaguar
643545b271
Split API into individual sections
...
Yes, I know this fails. Don't use it. It needs to be fixed on FML's
side.
2013-10-30 23:16:03 -07:00
Christian
0aad0c785b
Add in API markers for all the BC API packages. They come under the umbrella "BuildCraftAPI", expect warnings from now on if you don't include these in your BC dependent mods.
2013-10-30 23:09:35 -04:00
taelnia
17ff442867
Adjusted FluidContainerTrigger to pass through the side being checked
2013-10-30 15:54:31 -04:00
CovertJaguar
7f73cc2691
Clean up Gate GUIs a bit
...
Size them appropriately and align the slots properly.
2013-10-29 03:08:22 -07:00
CovertJaguar
6969d43d4b
Tweak Engines a bit to restore some old behavior
2013-10-28 16:35:00 -07:00
CovertJaguar
206f2fe712
Do it right this time
2013-10-27 08:19:59 -07:00
CovertJaguar
a5de67f4f0
Allow regex version matching in version file
2013-10-27 08:16:03 -07:00
CovertJaguar
bfbd2ef55d
Clean plug matrix after rerender
...
Should fix constant chunk refreshes.
2013-10-27 07:07:55 -07:00
Player
36da365ccb
pipes: improve render performance
2013-10-27 12:14:14 +01:00
CovertJaguar
bdf93e12ba
Register chipset stacks with FML for good measure
2013-10-26 03:14:23 -07:00
CovertJaguar
9074f10c1d
Register chipsets with FML
2013-10-26 03:03:19 -07:00
CovertJaguar
d7739cc8cb
Triggers can now require a parameter..
...
...and will not be show on gates that don't support parameters.
Also moved logger to own class and added a API error function.
2013-10-25 18:11:10 -07:00
CovertJaguar
4bdf0f22d5
Buffer Triggers now apply to all Inventories
...
Also adjusted inventory triggers to account for whether an item can be
put in a slot when calculating if there is space in the inventory.
2013-10-24 18:31:42 -07:00
CovertJaguar
f593cf7a20
Version 4.1.1
2013-10-23 21:57:26 -07:00
CovertJaguar
12552b3b04
Increase Gate respond time
2013-10-23 13:30:15 -07:00
CovertJaguar
c16a0266e8
Allow Facades and Plugs to be placed over Gates
2013-10-23 13:21:24 -07:00
CovertJaguar
8166cb0bd8
Fix slot click issue with Phantom Slots
2013-10-22 21:44:43 -07:00
CovertJaguar
ce2efe13bb
Remove some dead code
2013-10-20 11:50:40 -07:00
CovertJaguar
aa67b6dd5a
More Facade Rendering tweaks
...
No, this does not fix #1287 , sorry.
2013-10-20 11:49:38 -07:00
CovertJaguar
93f9dceb90
Improve Facade Rendering + Interaction
2013-10-20 00:37:04 -07:00
CovertJaguar
d6e0277b7d
Wood Item Pipes shouldn't never explode themselves
2013-10-20 00:37:03 -07:00
CovertJaguar
4d845eb5c5
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-10-19 04:23:26 -07:00
CovertJaguar
29e5657b0a
Fix pumplist case confusion
2013-10-19 04:22:50 -07:00
CovertJaguar
1e224ba4ef
Add some commented out debug statements to PowerHandlers
2013-10-15 16:40:09 -07:00
CovertJaguar
4a9eb69b91
Attempt to make pickBlock supports Gate/Plugs
...
Whether a Gate is an Autoarchic Gate or not is not sync to the client unfortunately.
2013-10-15 16:38:30 -07:00
CovertJaguar
6fdbd8c525
Move Facades to own tab
2013-10-15 16:37:17 -07:00
CovertJaguar
e4cad84af6
Fix Gate removal
2013-10-15 14:33:11 -07:00
CovertJaguar
8e92d0494c
Fuel/Oil should explode when placed in the nether
2013-10-15 10:41:04 -07:00
CovertJaguar
3438566406
Fix marker rendering
2013-10-15 10:09:23 -07:00
CovertJaguar
8b2093b7ea
Fix painted Item rendering
2013-10-15 09:53:20 -07:00
CovertJaguar
068066d9bd
Allows bouncing on Diazuli Pipe
2013-10-15 09:15:28 -07:00
CovertJaguar
4ee2d8bd07
Remove depreciated addCreativeItems() function
2013-10-14 12:33:26 -07:00
CovertJaguar
e4af7d00f6
Cleanup last commit
2013-10-13 08:22:31 -07:00
Eragonn1490
bab1e30d6c
Added Gears to Ore Dictionary
...
Added Imports for OreDictionary
Added all the gears to the OreDictionary
2013-10-13 00:49:37 -04:00
CovertJaguar
ef2eace03c
Add Tank tiles
2013-10-12 17:13:40 -07:00
CovertJaguar
99fca02856
Fix Pipe Raytracing + Improve Pipe interactions
...
Closes #1246
Its now much easier and more consistent to remove specific addons from a
pipe. Sneak-click with a gate to remove a gate, sneak-click with a
Yellow Wire to remove a Yellow Wire, etc...
Plugs can now be placed easily and simply on any side of the pipe in any
configuration.
Selection Box now highlights the part of the pipe you are pointing at.
2013-10-11 19:16:57 -07:00
CovertJaguar
9cb53f9405
Fix NPE in ACT
...
Closes #1270
2013-10-11 06:06:11 -07:00
CovertJaguar
54b2e5de88
Revert "Fixed missing import"
...
This reverts commit 62f2ac032c
.
2013-10-11 06:02:57 -07:00
CovertJaguar
eb0f10e098
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-10-11 06:02:45 -07:00
CovertJaguar
7daea136ea
Revert "Fix Forge ore dictionary support for the Assembly Table"
...
This reverts commit 11c96949ec
.
2013-10-11 06:02:22 -07:00
Matthew Prenger
62f2ac032c
Fixed missing import
2013-10-10 18:48:32 -05:00
CovertJaguar
16a6d768db
Revert "Bugfix for non-world liquids"
...
This reverts commit 16a577e1eb
.
2013-10-10 03:45:00 -07:00
Reika
16a577e1eb
Bugfix for non-world liquids
2013-10-10 00:37:31 -04:00
viliml
11c96949ec
Fix Forge ore dictionary support for the Assembly Table
...
Fixes https://github.com/BuildCraft/BuildCraft/issues/531 .
Don't worry, I checked it and it has no errors and works as intended :D
2013-10-09 19:19:39 +02:00
CovertJaguar
3a39b289a2
Moved Pipe Gate/Wire rendering to the TESR
...
Should greatly improve performance of wire/gate switching.
2013-10-08 11:13:40 -07:00
CovertJaguar
fb0ee91183
Fix issues with Wooden Engine
...
Closes #1253
2013-10-08 11:02:14 -07:00
CovertJaguar
0a004e4383
Add configs for fuel values
2013-10-07 09:14:51 -07:00
Player
2a38a58fbb
energy: nerf oil and fuel from 60k/600k to 15k/150k MJ/bucket. The power (3/6 MJ/t) is unchanged.
...
This change reduces the mismatch between the liquid and solid fuel energy value.
2013-10-07 17:01:50 +02:00
CovertJaguar
6eb39da66f
Prevent Spring block updates on chunk gen
2013-10-06 15:26:35 -07:00
CovertJaguar
7bbb853aae
Expand PowerHandler Javadocs some more
2013-10-05 07:46:47 -07:00
CovertJaguar
782002b458
Fix some texture fighting on Kinesis Pipes
2013-10-05 07:24:54 -07:00
CovertJaguar
f76c684162
Closes #1250
...
Don't know how it happened, but whatever.
2013-10-05 06:19:54 -07:00
CovertJaguar
de8da4c008
Some minor cleanup
2013-10-05 06:18:01 -07:00
CovertJaguar
b6cb556274
Fix version check
2013-09-27 22:13:26 -07:00
CovertJaguar
1a639f7afb
Remove some unneeded imports
2013-09-27 22:13:25 -07:00
Christian
f35ea290e5
Fix single pulse : account for the baked in energy loss..
2013-09-26 00:01:12 -04:00
CovertJaguar
68b5c5267d
Added Iron Kinesis Pipe
...
The Iron Kinesis Pipe allows you select its throughput limiter via
Wrench or Gate Action.
The possible values are: 2, 4, 8, 16, 32 , 64, and 128 MJ/t
2013-09-25 18:16:59 -07:00
CovertJaguar
e3fab2896d
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-09-25 17:49:06 -07:00
CovertJaguar
daf79abda5
Fix for Pumps
...
Closes #1224
2013-09-25 17:48:39 -07:00
Captain Shadows
8782d5125a
Ore Dictionary compatibility
...
Changed some recipes to use the Ore Dictionary. Made shapeless
recipes use the Ore Dictionary. Also implemented the changes that CJ
asked for.
If there was another PR like this one(Not counting #1227 , #1232 , and
#1234 ), I would like to know why not?
2013-09-25 16:07:49 -04:00
CovertJaguar
22548ad2b1
Merge pull request #1225 from Zjarek/master
...
Fix for kinesis pipes content triggers
2013-09-24 10:17:45 -07:00
CovertJaguar
3c84c34bd9
Wooden Pipes shouldn't orient to pipes
...
Closes #1218
2013-09-24 10:17:21 -07:00
CovertJaguar
93290e0ad9
Merge pull request #1228 from sadris/oilgenfreq
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Added oil well generation probability scalar to config file
2013-09-24 10:11:51 -07:00
CovertJaguar
6c76a9a8d6
Add flat taxing to PowerHandler for King Lemming
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This should be a non-breaking API change.
2013-09-24 08:50:18 -07:00
Sergey Shatunov
83298c9b94
Add a config property for update check
2013-09-23 22:21:24 +08:00
Gordon H
4a017f355e
Added oil well generation probability scalar to config file
2013-09-22 09:48:25 -04:00
Jaroslaw Szczesniewski
5f4d4c1008
Fix for kinesis pipes content triggers
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Due to smoothing s>0 will always be true. All float values higher than 0
will work, however the lower the value, the longer the delay. Tested
with 1 stirling engine powering 16 pumps, s>0.001 caused flickering in
this case.
2013-09-22 01:24:51 +02:00
Flow86
b7f173b7f2
place button in emerald pipe a bit better (ideas for better placement are welcome)
2013-09-19 12:51:40 +02:00
Flow86
74d2239dc7
added non blocking mode to emerald pipe
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implements/closes #1195
2013-09-19 12:46:06 +02:00
Flow86
14db1ed0eb
fix GuiMultiButton Tooltip handling
2013-09-19 12:46:06 +02:00
Christian
bb7aa41b48
Fix Quarry in the nether. Closes a bunch of bug reports no doubt.
2013-09-18 09:56:55 -04:00
Flow86
5b4d661543
Update Pipe.java
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fix NPE.
(see RS485/LogisticsPipes-Dev#182 )
2013-09-17 08:49:06 +02:00
CovertJaguar
cde67912f6
Fix loop in TileEngine
2013-09-15 23:18:36 -07:00
CovertJaguar
1aaa35c5b1
Increase hardness of blocks
2013-09-15 23:18:14 -07:00
ganymedes01
08c4bc3f47
Fix for sandstone pipes
2013-09-15 21:40:27 +01:00
CovertJaguar
2d65129722
More tweaks to improve mobility of blocks
2013-09-15 00:38:55 -07:00
CovertJaguar
56d46de1be
Wooden Power Pipes can no longer output power
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Prevents power loops when a machine both emits and accepts power.
Closes #1202
2013-09-13 20:47:16 -07:00
CovertJaguar
74fd409330
Added Mining Config Options
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Config options added:
* Mining Cost Multiplier, scales power usage of both Quarry and Mining
Well
* Max Depth, limited Quarry/Well to a certain depth below the block
* One Time Use Quarries, Quarry doesn't drop an item when broken, get it
right the first time (defaults to false)
2013-09-12 11:03:50 -07:00
CovertJaguar
880fd64e27
Engines should prefer facing pipes on placement
2013-09-12 11:03:32 -07:00
ddoggy99
5e786d8902
Cleaned up IMC code
2013-09-12 23:27:11 +10:00
CovertJaguar
87bb24e263
Fix possible NPE in TankManager
2013-09-08 06:51:21 -07:00
CovertJaguar
1253534535
Add tooltips to all the Pipes
2013-09-06 15:49:52 -07:00
Christian
730a0ac4a7
Fix for updated MCP names
2013-09-03 18:13:32 -04:00
CovertJaguar
158c79c301
Clean up Obsidian Pipe code
2013-09-03 02:12:13 -07:00
CovertJaguar
ae77912afd
Make Tanks emit light if the Fluid glows
2013-09-03 02:11:14 -07:00
CovertJaguar
ddc203fe59
Possible fix for #1182
2013-09-01 04:51:50 -07:00
CovertJaguar
57c58036b7
Working out the kinks
2013-08-31 18:31:15 -07:00
Krapht
c6ca3b28e7
Move implementation of IInventory from TileEngine to new abstract class TileEngineWithInventory.
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This will effectivly remove IInventory from redstone engines.
Fixes #1180
2013-08-31 22:17:50 +02:00
Krapht
f6b0f8a1f2
Added a BuildCraftCore config option for color-blind mode.
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Added alternate textures for Diamond pipe interface and the green side of diamond
2013-08-31 19:01:31 +02:00
CovertJaguar
f02295bac4
Flood Gate shouldn't put water in the Nether
2013-08-29 10:38:08 -07:00
CovertJaguar
f2f1828386
Limit Coolant per tick rather Cooling per tick
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Makes better Coolants more desirable because they can cool faster.
2013-08-29 07:27:56 -07:00
CovertJaguar
48daafae35
Reworked Iron Engine Heat Mechanics
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They cool down much faster, but use Coolant while doing so.
Additionally, they are affected by Biome temperature. Expect to need
more water/better Coolant in a desert for optimal operation. Ice Blocks
are also recommended.
2013-08-29 07:07:11 -07:00
CovertJaguar
45e73c28b1
Fix Laser's hasWork trigger
2013-08-29 04:51:28 -07:00
CovertJaguar
54e7e372ec
Make pipes with solid end consistant
2013-08-28 19:37:56 -07:00
CovertJaguar
cfd89df7b9
Make Plugs more visible in hand
2013-08-28 19:36:59 -07:00
CovertJaguar
4609d74a8e
Fix Refinery Filters
2013-08-25 12:59:59 -07:00
CovertJaguar
c625b5484c
Add Chests to rotations requiring sneaking
2013-08-24 17:26:49 -07:00
CovertJaguar
23ed609a53
Limit Buildcraft to current MC ver
2013-08-23 16:29:46 -07:00
Krapht
67772a9c59
Fix kinisis pipes when doDaylightCycle is set to false. Fixes #1152
2013-08-23 22:03:25 +02:00
Krapht
fac6e9236e
Replace getWorldTime() with getTotalWorldTime
2013-08-23 21:57:34 +02:00
Krapht
4ae2380d57
Probably fixes #991
2013-08-23 21:55:19 +02:00
Krapht
4f21d4f8d8
Fix chute either working twice as fast or not at all depending on when you set doDaylightCycle to false
2013-08-23 21:46:51 +02:00
Krapht
8d1c6dc936
Fix engine not working if doDaylightCycle is set to false. Fixes #1148
2013-08-23 21:41:41 +02:00
ganymedes01
0b91ef1467
Import ISidedInventort...
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Sorry about that... Massive derp
2013-08-23 15:45:49 +01:00
ganymedes01
f88155ef0e
Better handling for ISidedInventory tile entities
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The pipe shouldn't connect to an inventory that isn't available from a certain side. With this it would be easier to manage what sides the pipe connects to without having to implement IPipeConnection. And also get rid of unnecessary connections.
2013-08-23 13:43:18 +01:00
CovertJaguar
c7b00eb4e5
Null check properly
2013-08-23 03:06:26 -07:00
CovertJaguar
4ab4ec3b67
Merge pull request #1150 from Mrkol/master
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Fix Z-fighting.
2013-08-22 21:20:38 -07:00
Roman Sandu
4172ba2ebc
Got rid of Z-fighting of hollow facades with pipes inside them.
2013-08-22 18:05:12 +04:00
CovertJaguar
88cee14948
Halve Laser Power Perdition
2013-08-21 15:08:02 -07:00
CovertJaguar
6802882d42
Merge branch 'master' into builder
2013-08-19 14:04:17 -07:00
CovertJaguar
4a21711ee7
Make Refinery render safer
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Closes #1139
2013-08-19 00:54:04 -07:00
CovertJaguar
5f0f47c327
Wrench can rotate buttons/levers only on sneak
2013-08-17 21:47:19 -07:00
CovertJaguar
bc08a47090
Don't rotate buttons either!
2013-08-17 00:26:07 -07:00
CovertJaguar
7071314d37
Various usability tweaks to the refinery
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Filters are now set automatically by the first fluid to be inserted. You
can reset them with a wrench Shift-Right Click.
2013-08-16 23:42:49 -07:00
CovertJaguar
2f5a61217f
Pipes shouldn't reorient if neighbor unloaded
2013-08-16 15:52:45 -07:00
CovertJaguar
acd3eb1af4
Wrenches shouldn't rotate Levers
2013-08-16 15:30:38 -07:00
CovertJaguar
613af8c155
Ok, so client pipes do need to tick some stuff
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Closes #1128
2013-08-16 02:38:38 -07:00
CovertJaguar
8d7b50fa22
More intelligent pipe side rendering
2013-08-16 02:27:51 -07:00
CovertJaguar
8a12218085
Set fluid flowing icons properly
2013-08-16 02:27:50 -07:00
enkunkun
9889a44f0a
Assembly Table has not been localized
2013-08-16 05:32:40 +09:00
CovertJaguar
484f6b9fcd
Double Iron Engine cooldown speed
2013-08-14 23:34:33 -07:00
CovertJaguar
d61b2960a3
Minor Power API tweak
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This should allow tickless systems to function properly.
And for the record, this whole "tickless" requirement is more CPU costly
than a simple update tick would be. *shakes fist at Aiden*
2013-08-14 23:34:14 -07:00
CovertJaguar
fa7faceab5
Fix pipe selection box sync
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Closes #1104
Also, pipes were running server code on the client. This is bad, fixed.
And killed the dead PipeRenderStatePacket.
2013-08-14 22:58:47 -07:00
CovertJaguar
4d03135b85
Add Floodgate Recipe
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Oops
Closes #1122
2013-08-14 20:52:17 -07:00
CovertJaguar
399e3d0ce9
Clean code while debug Diamond Pipe
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Conclusion, any issues that people have with Diamond Pipes and AE
machines, are likely AE's fault. Cannot duplicate.
Closes #1005
2013-08-14 20:52:17 -07:00
CovertJaguar
e705cec237
Merge pull request #1112 from ItsMeElConquistador/master
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Fix pipe rendering (issue #1111 )
2013-08-14 14:26:08 -07:00
CovertJaguar
7522478dd3
Merge pull request #1118 from SandGrainOne/master
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isActive method can give NullPointerException
2013-08-14 02:23:50 -07:00
Flow86
60cb434da3
fixes #1120 again
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<CovertJaguar> though personally it would be better to make the hook return the value to adjust it by
2013-08-14 10:31:45 +02:00
Flow86
91b2550956
Update PipeTransportPower.java
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fixes #1120
2013-08-14 10:20:12 +02:00
SandGrainOne
a70cabb598
isActive method could give NullPointerException
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A pump with an empty "block list" would cause NullPointerException if
isActive was called.
2013-08-13 20:22:55 +02:00
ElConquistador
a36f245e70
Fix pipe rendering (issue #1111 )
2013-08-11 20:19:50 +02:00
CovertJaguar
95cbf27ba7
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-08-09 01:41:42 -07:00
CovertJaguar
ae59a6cc88
Change how pump handles water.
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Added config "consumeWater" which defaults to false. If false, pumps will not remove water source blocks if it detects more than 9 blocks of water in the area.
This should significantly reduce chunk rerenders and search cost (search terminates after 9 blocks). Essentially making a water pump nearly as computer friendly as an Aqueous Accumulator.
2013-08-09 01:36:01 -07:00
CovertJaguar
0ae4035dab
Reduce redundant code in pipe world renderer
2013-08-09 01:30:03 -07:00
CovertJaguar
8c069901d2
Merge branch 'master' into builder
2013-08-08 17:32:04 -07:00
CovertJaguar
c1e6c5d498
Fix AWB dupe
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And make it less likely to happen again in the future.
Also cleaned up some fluid stuff.
2013-08-08 17:30:30 -07:00
CovertJaguar
2023ccb79a
SST Tracker should use total time
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Closed #1107
2013-08-08 17:26:28 -07:00
CovertJaguar
1c49760e80
Use Total World Time instead
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Closes #1107
2013-08-08 17:20:22 -07:00
CovertJaguar
3321a6416b
Fix AWB dupe
2013-08-08 17:04:53 -07:00
CovertJaguar
fe08ada4b8
Merge master into builder
2013-08-07 14:59:15 -07:00
CovertJaguar
81b2c7043a
Merge mc16 into master
2013-08-07 14:54:17 -07:00
CovertJaguar
a53a724b41
Revert STT changes
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They were broken if you have more than one world.
2013-08-07 14:42:55 -07:00
SirSengir
358b58321a
Fix missing default perdition calculator.
2013-08-07 16:05:04 +02:00
CovertJaguar
d6b8fd6f15
Oops that wasn't supposed to make it in
2013-08-07 02:01:46 -07:00
CovertJaguar
9472dea734
Revert "An attempt to improve PowerHandler cpu usage"
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This reverts commit e85d99b047
.
2013-08-06 22:48:07 -07:00
CovertJaguar
e85d99b047
An attempt to improve PowerHandler cpu usage
2013-08-06 21:50:42 -07:00
CovertJaguar
fc3e3d19cb
Some performance improvements related to STT
2013-08-06 21:22:44 -07:00
CovertJaguar
91a84f2062
Changed IPipeConnection to return three states
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And fix engines connecting to pipes. This is why I shouldn't code at 5
AM.
2013-08-06 14:47:45 -07:00
CovertJaguar
447b914fb5
Rework Pipe connection rules (again)
2013-08-06 04:58:35 -07:00
CovertJaguar
671caa458d
Fix Utils.checkPipeConnections()
2013-08-06 03:55:08 -07:00
CovertJaguar
defc41f5d1
More stuff for Soaryn
2013-08-04 17:16:40 -07:00
CovertJaguar
66481d5b62
Fix Soaryn's broken stuff
2013-08-04 16:02:53 -07:00
CovertJaguar
ee1a89f1c3
Add NPE check
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Fixes #1090
2013-08-04 16:02:31 -07:00
CovertJaguar
15acae3c54
Merge pull request #1093 from viliml/patch-3
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Update BuildCraftEnergy.java
2013-08-04 15:45:06 -07:00
viliml
321d8d1f2b
Update BuildCraftEnergy.java
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Fixes https://github.com/BuildCraft/BuildCraft/issues/1091 .
2013-08-04 22:23:23 +02:00
Emil Lauridsen
3b90e2ed35
Add missing imports
2013-08-04 16:33:38 +02:00
Soaryn
c62c33c11e
Fixed spacing
2013-08-03 22:42:06 -04:00
Soaryn
fff440836b
Adds Missed call for color
2013-08-03 22:22:24 -04:00
Soaryn
1dd3c3a58f
Adds Missed call for color
2013-08-03 22:11:41 -04:00
Soaryn
89980dceb2
Adds FluidStack color to pipes Render
2013-08-03 22:02:40 -04:00
Soaryn
cb8a139f01
Adds FluidStack color to tank Render
2013-08-03 21:43:15 -04:00
Soaryn
fee9c44fe7
Adds FluidStack color to refinery Render
2013-08-03 21:42:29 -04:00
Soaryn
333e38d5b2
Adds color to Refinery Fluids
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Note, this needs a FluidStack to be complete. This only covers basic Fluid Colors
2013-08-03 21:40:57 -04:00
Soaryn
95fa107860
Adds colorFluid Helper to FluidRenderer
2013-08-03 21:38:57 -04:00
CovertJaguar
b0f72a94ab
Add container null check
2013-08-01 00:13:52 -07:00
CovertJaguar
67a9f6389e
Forgot some bits
2013-08-01 00:00:23 -07:00