Lubos Lenco
5eb8fc781f
Bump version
2021-06-02 21:18:47 +02:00
Lubos Lenco
70cb5ea421
Merge pull request #2216 from MoritzBrueckner/shader-fixes
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Fix Layer Weight node and multiple cycles shaders in one material
2021-05-28 12:06:04 +02:00
Moritz Brückner
ccc427c04a
Cleanup
2021-05-27 22:57:53 +02:00
Moritz Brückner
6d37095014
Fix usage of layer weight node in shadowmap shaders
2021-05-27 22:56:07 +02:00
Moritz Brückner
7057ec4ba6
Fix mixing multiple cycles shaders in one material
2021-05-27 22:41:27 +02:00
Lubos Lenco
138386f02a
Merge pull request #2213 from MoritzBrueckner/fix-instancing-mobile
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Fix instancing on mobile and solid renderpaths
2021-05-26 12:46:52 +02:00
Moritz Brückner
bdc2d91c1e
Fix instancing on mobile and solid renderpaths
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`gl_Position` was set before the instancing code in the vertex shader, this was the same issue as already fixed for desktop renderpaths in https://github.com/armory3d/armory/pull/2141
2021-05-26 12:42:11 +02:00
Lubos Lenco
7b5294121d
is_IK_FK_only -> is_ik_fk_only
2021-05-23 22:19:48 +02:00
Lubos Lenco
9330090179
Merge pull request #2206 from QuantumCoderQC/IKfix29_FK
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Improve bone IK. Add new nodes for better animation control
2021-05-23 22:15:26 +02:00
Lubos Lenco
88f522c27b
Merge pull request #2210 from MoritzBrueckner/merge-node
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Merge node: add execution mode and output for input index
2021-05-23 16:32:27 +02:00
Moritz Brückner
11da953407
Merge node: add update routine
2021-05-22 12:30:38 +02:00
Moritz Brückner
494e2336ac
Node replacement: write original traceback to file also in case of update failures
2021-05-22 12:28:57 +02:00
Moritz Brückner
20c6c52ae6
Merge node: add execution mode and output for input index
2021-05-22 00:36:58 +02:00
QuantumCoderQC
a35cab5482
Implement node to set bone animated by FK or IK only
2021-05-20 18:24:32 +02:00
QuantumCoderQC
03baa49ecd
Implement node to get bone transform in world space
2021-05-20 18:24:32 +02:00
QuantumCoderQC
c53d04374d
Implement node to get if controlled by FK or IK
2021-05-20 18:24:32 +02:00
QuantumCoderQC
43e145c3da
Add comments to bone IK node
2021-05-20 18:24:32 +02:00
QuantumCoderQC
6ded7e61f4
Improve bone FK node to accept transform in world space
2021-05-20 18:24:32 +02:00
QuantumCoderQC
e7c1855b81
Create new node to set if bones are FK IK only
2021-05-20 18:24:32 +02:00
QuantumCoderQC
86316a10bd
Create new node to get world transforms of bones
2021-05-20 18:24:32 +02:00
QuantumCoderQC
646d3a74cf
Create new node to get if bones are FK IK
2021-05-20 18:24:32 +02:00
QuantumCoderQC
5ed5b8d6a7
Nodes for IK and FK fix
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Edit logic node code
fkcommit30_04
Upgrade bone IK node. Add comments
2021-05-20 18:24:31 +02:00
Lubos Lenco
3b72fff76d
Merge pull request #2196 from N8n5h/light-fix-2
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Small improvements for the Shadow Map Atlas Blender UI
2021-05-16 12:29:31 +02:00
N8n5h
1945439cd1
Small improvements for the Shadow Map Atlas Blender UI
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* Made shadow map atlas sizes enum's values dynamic:
This allows reducing issues related to picking a "wrong" size for the atlases.
* Added a legend below shadow map sizes to have an idea of how much lights can an option fit.
* Separated listing of subdivisions to include point lights.
* Disable cubemap size if single map is enabled to show that cascade size option is only used.
2021-05-14 11:22:11 -03:00
Lubos Lenco
98eeccd71d
Merge pull request #2082 from armory3d/blender2.9
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Blender 2.9 LTS support
2021-05-10 11:14:39 +02:00
Lubos Lenco
d31303391f
Merge pull request #2185 from MoritzBrueckner/fix-linked-objects-export
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Fix double-export of linked objects (#2175 )
2021-05-09 15:50:57 +02:00
Moritz Brückner
590afcc573
Fix double-export of linked objects ( #2175 )
2021-05-08 23:09:45 +02:00
Lubos Lenco
30b2093b94
Move game theme to armory.ui
2021-05-07 17:02:31 +02:00
Lubos Lenco
2f1fe4ef0b
Move Canvas and game ui to armory.ui package
2021-05-07 15:24:03 +02:00
Lubos Lenco
57093c34cd
Merge pull request #2184 from MoritzBrueckner/debug-console-panel
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[Blender 2.9] Slightly improve debug console panel UI
2021-05-07 10:29:09 +02:00
Moritz Brückner
2c761b2ff6
Slightly improve debug console panel UI
2021-05-06 21:29:59 +02:00
Lubos Lenco
4db37ea1c1
Merge pull request #2177 from QuantumCoderQC/get-object-node-fix
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Get object by name node fix
2021-05-02 11:16:12 +02:00
QuantumCoderQC
df372e9523
Spelling correction
2021-05-02 01:37:00 +02:00
QuantumCoderQC
5b6875947c
New logic node to spawn objects not in current active scene
2021-05-02 01:33:38 +02:00
QuantumCoderQC
badc8853b4
Make description more accurate
2021-05-02 01:31:44 +02:00
QuantumCoderQC
1ebe528417
Remove scene port from logic node
2021-05-02 01:30:34 +02:00
QuantumCoderQC
c185882db8
Revert commit that creates an object if not in scene.
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Returns object only if present in active scene
2021-05-01 22:19:29 +02:00
Lubos Lenco
0085f6fbd7
Bump version
2021-05-01 11:30:23 +02:00
Lubos Lenco
04909603ec
Merge pull request #2176 from MoritzBrueckner/2.9-version-info
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Update Blender version information to 2.93 LTS
2021-05-01 11:15:54 +02:00
Moritz Brückner
22a557162f
Update Blender version information to 2.93 LTS
2021-05-01 00:04:25 +02:00
Lubos Lenco
ad9c7bfa6b
Merge pull request #2170 from N8n5h/debug-console-atlas
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Fix artifact with point light soft shadow in shadow map atlas
2021-04-29 09:01:21 +02:00
Lubos Lenco
6d52238db3
Merge pull request #2174 from N8n5h/light-fix-2
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Make tileSizes and TileSizesFactor non-static
2021-04-29 09:00:38 +02:00
N8n5h
939649f492
Make tileSizes and TileSizesFactor non-static
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This solves an oversight that basically made all atlases share the
their tileSizesFactor, a variable used to quickly lookup tile tile sizes
depending on the shadowMapScale. So if cascade size was higher than cube
map size, then point light atlases would use incorrect values and break.
2021-04-28 19:12:45 -03:00
N8n5h
ddc3da7799
Fix artifact with point light soft shadow in sm atlas
2021-04-26 16:45:20 -03:00
Lubos Lenco
a4e9ad945b
Merge pull request #2168 from N8n5h/debug-console-atlas
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Add profiling of shadow map atlas logic to debug console
2021-04-25 09:35:52 +02:00
N8n5h
41c6924231
Separate shadow map atlas logic and rendering time
2021-04-24 21:48:24 -03:00
N8n5h
9247b09c88
Add profiling of shadow map atlas logic
2021-04-24 20:31:03 -03:00
Lubos Lenco
bb5ff191b7
Merge pull request #2163 from MoritzBrueckner/fix-attribute-node
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Fix export of attribute node if no UV map exists
2021-04-20 09:36:37 +02:00
Lubos Lenco
df50ba397e
Merge pull request #2162 from MoritzBrueckner/fix-overlay-mats
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Fix creation of overlay materials
2021-04-20 09:35:38 +02:00
Moritz Brückner
97b578d0ed
Fix export of attribute node if no UV map exists
2021-04-19 22:21:23 +02:00