Commit graph

298 commits

Author SHA1 Message Date
unknown 41918ae7da Fix debug draw color 2018-12-24 11:38:54 +01:00
luboslenco a7d14cb444 Probe fixes 2018-12-21 11:37:10 +01:00
luboslenco cda8276477 Exporter fixes 2018-12-20 22:37:39 +01:00
luboslenco 71b3d8a555 Packed pos fixes 2018-12-16 22:28:57 +01:00
luboslenco 9c9fd0881e Uniform fixes 2018-12-15 19:03:11 +01:00
luboslenco 7dcb443060 Use shadow samplers, remove arm_dev 2018-12-15 15:07:30 +01:00
luboslenco 975f995796 Faster and smaller vertex data 2018-12-14 15:27:43 +01:00
luboslenco 914030e7f4 Shadowmap arrays 2018-12-11 23:05:18 +01:00
luboslenco d8f78638bd Begin shadow index 2018-12-10 23:29:04 +01:00
luboslenco bd03fd0465 Forward clusters 2018-12-10 18:18:32 +01:00
luboslenco 6176a26e22 Improved light sampling 2018-12-10 17:25:29 +01:00
luboslenco 00d7bba7c8 Deferred modes 2018-12-10 09:46:46 +01:00
luboslenco 023668221e Update shadowmap props 2018-12-10 00:02:40 +01:00
luboslenco 25ae41f9c3 Cleanup 2018-12-09 19:27:11 +01:00
luboslenco 835792f7fc Shader fixes 2018-12-07 13:48:40 +01:00
luboslenco 13bb02e337 Fast clear 2018-12-06 20:36:56 +01:00
luboslenco 93cc102bf5 Faster 2018-12-06 15:23:08 +01:00
luboslenco 0cc0915e44 Need for speed 2018-12-05 17:47:45 +01:00
luboslenco 302a9a32d2 Fix v dir 2018-12-01 12:48:29 +01:00
luboslenco bf639496e9 Faster shadow sample 2018-11-29 23:43:33 +01:00
luboslenco 62b23aa2f0 Depth bind fixes 2018-11-28 10:26:48 +01:00
luboslenco 7075374c8f Use HLSL define 2018-11-27 21:44:56 +01:00
luboslenco cd0447e4ba Roll static loops 2018-11-27 21:34:42 +01:00
luboslenco 368a9a37b3 Fix ssrs 2018-11-23 18:03:27 +01:00
luboslenco 48ad43fd4e Forward clusters 2018-11-22 22:47:14 +01:00
luboslenco 7f261b4365 Save gbuffer slot 2018-11-22 18:07:32 +01:00
luboslenco 850dade8a5 Merge clustered rendeder - wip, unstable 2018-11-22 11:08:03 +01:00
luboslenco ac38825cef Cleanup 2018-11-19 15:41:26 +01:00
luboslenco 4904b50f1a Cleanup 2018-11-19 14:28:04 +01:00
luboslenco 4a0b8c724f Cubemap bias test 2018-11-15 16:55:34 +01:00
luboslenco e6c1f2dccc Pass shadowmap size 2018-11-07 13:11:38 +01:00
luboslenco c91a9c1265 Probe intensity 2018-10-05 17:32:02 +02:00
luboslenco 9e7ac66160 Reflection cubemap pass 2018-10-04 15:35:33 +02:00
luboslenco fe9fa0eea9 Apply reflection plane 2018-10-03 13:59:34 +02:00
luboslenco 0d5ddf4eef Begin probe pass 2018-10-01 22:01:03 +02:00
luboslenco 0a4f9cbac7 Shader pass variant 2018-09-13 12:13:32 +02:00
luboslenco 8bb14e766a Fix cameraProj def in compositor 2018-09-01 18:35:32 +02:00
luboslenco d5682233da Add Khamake Threads option for faster builds 2018-08-30 15:42:25 +02:00
luboslenco d2a96abcde Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
luboslenco e300f76046 Fix translucent_resolve legacy pass 2018-08-05 20:49:34 +02:00
luboslenco 808620dea9 Copy pass contexts 2018-07-10 10:29:15 +02:00
luboslenco e220735048 Add copy_mrt pass 2018-07-06 14:44:24 +02:00
luboslenco 0ba60eea90 Legacy shader fixes 2018-06-28 16:26:15 +02:00
luboslenco 0da20589c6 Improve float pack 2018-05-26 16:39:10 +02:00
luboslenco 0c4cc2fc70 Material compiler fixes 2018-05-21 17:55:26 +02:00
luboslenco 57c44fcda0 Fix material specular 2018-05-19 19:29:14 +02:00
luboslenco 793d616fa9 Fix vertex structures 2018-05-19 14:35:00 +02:00
luboslenco c7a548bb5e Fixing translucency 2018-05-17 22:47:00 +02:00
luboslenco 9db8dade8d Fix single cone 2018-04-21 17:32:21 +02:00
luboslenco 1e3b0b1561 Cleanup 2018-03-29 12:53:10 +02:00
luboslenco 15c5a06584 vxgi shadowmap defines 2018-03-27 23:30:00 +02:00
luboslenco 7ac97b638e Fix null world 2018-03-27 22:28:45 +02:00
luboslenco 3cca3ffbf3 Adjust aperture 2018-03-27 16:02:27 +02:00
luboslenco 8f82e3a0d8 SSR trace dir 2018-03-26 23:23:27 +02:00
luboslenco 47993efd18 Fix clamp 2018-03-26 13:05:16 +02:00
luboslenco d6dddc4d57 Normalize 2018-03-26 02:16:43 +02:00
luboslenco addbdc5ce3 Normalize 2018-03-26 01:04:06 +02:00
luboslenco e868b0f614 New ray offset for vxgi 2018-03-26 00:30:24 +02:00
luboslenco 98a4d18244 Debug draw d3d fix 2018-03-24 11:39:05 +01:00
luboslenco ba4a8c2e22 Use latest Kha 2018-03-21 17:53:44 +01:00
luboslenco 2c2e42aec4 max_luminance pass 2018-03-07 23:37:47 +01:00
luboslenco 6574745791 Expose sharpen 2018-03-02 17:02:27 +01:00
luboslenco f2465ab041 Shader fixes 2018-02-27 20:27:27 +01:00
Lubos Lenco 3392f3117a Fix same-name assets 2018-02-24 12:16:11 +01:00
Lubos Lenco cf4c0af123 Shader fix 2018-02-19 23:58:02 +01:00
Lubos Lenco 778205e6a9 Make shaders faster 2018-02-18 19:10:14 +01:00
Lubos Lenco e73bf6b22a Merging compute shader support 2018-02-16 17:12:19 +01:00
Lubos Lenco 8632f60fa0 Fix direct voxels 2018-02-08 11:00:09 +01:00
Lubos Lenco e4c98b90c8 Shader fix 2018-01-30 10:17:07 +01:00
Lubos Lenco 9e8181edbc Simplify shader include 2018-01-29 23:52:42 +01:00
Lubos Lenco c7e77006a1 Shader fixes 2018-01-29 19:06:57 +01:00
Lubos Lenco 1110cdb5d6 Fix volumetrics for cubemap 2018-01-28 14:57:49 +01:00
Lubos Lenco 1c56653849 Improve volumetrics filtering 2018-01-28 14:03:56 +01:00
Lubos Lenco 989b91720b Reduce volumetrics mem usage 2018-01-28 13:53:06 +01:00
Lubos Lenco 3c9e4fe487 Normal offset shadows bias 2018-01-23 22:40:09 +01:00
Lubos Lenco ad54883bf3 Improve load screen 2018-01-22 18:46:38 +01:00
Lubos Lenco cea57c33ea Shader fixes 2018-01-07 20:01:43 +01:00
Lubos Lenco 67f5bf0c6a Forward renderer effects 2018-01-06 00:33:33 +01:00
unknown fa583dc361 Fix shader pass removing 2018-01-02 17:03:20 +01:00
unknown ea21439d9f Ensure storage exists 2017-12-30 12:14:36 +01:00
unknown c669c44d09 Motion blur scale 2017-12-26 01:58:40 +01:00
Lubos Lenco da3c472850 Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
Lubos Lenco 42b4185187 Reduce shader count 2017-12-20 15:37:58 +01:00
Lubos Lenco 0ec80ebeff Simplify shader files 2017-12-20 10:19:44 +01:00
Lubos Lenco 409a398730 Temporal filter for stable voxels 2017-12-19 18:05:38 +01:00
Lubos Lenco 89b687e99a Shader include fixes 2017-12-15 12:52:58 +01:00
Lubos Lenco 91cb952fd8 Shader cleanup 2017-12-13 14:44:21 +01:00
Lubos Lenco a1532d5bec Simplify shader passes 2017-12-13 14:21:42 +01:00
Lubos Lenco 6000a9199e Simplify world pass 2017-12-13 00:10:30 +01:00
Lubos Lenco 34fd94af8a Depth read fix for deferred quad pass 2017-12-07 20:46:41 +01:00
Lubos Lenco 2a3b8ff81b Show trace in tab header 2017-12-07 17:44:44 +01:00
Lubos Lenco 5bb511a06b
Merge pull request #407 from Naxela/master
Implement LUT-based color-grading
2017-12-07 17:39:42 +01:00
Alexander Kleemann 42b0aaaded Implement LUT-based color-grading
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Lubos Lenco 0cabc9bca7 Improve tracing 2017-12-05 21:41:17 +01:00
Lubos Lenco 5eeefe3fdd Clamp penumbra taps 2017-12-04 23:37:45 +01:00
Lubos Lenco 9a20302114 Expose penumbra scale 2017-12-04 19:49:06 +01:00
Lubos Lenco fbeeeac2d7 Visibility and dilate pass for soft shadows 2017-12-03 11:19:13 +01:00
Lubos Lenco c67ff89361 LTC and hosek defines 2017-11-27 14:29:21 +01:00
Lubos Lenco 52d5e04026 Shader fixes 2017-11-25 20:09:55 +01:00
Lubos Lenco 00de597d19 New render path system 2017-11-22 21:17:36 +01:00