Commit graph

968 commits

Author SHA1 Message Date
Sebastian Hartte 1786a3c069 Fixes #2451: Removed dependency from ModelResourceLocation for Server. 2016-10-18 08:43:38 +02:00
Sebastian Hartte 35542207d8 Fixes #2471: PacketClick processing on the server was broken by the fix for #2463 2016-10-18 00:32:06 +02:00
Sebastian Hartte e5decb1325 Fixes #2466: Placement sound for cables / parts was not played back to the player doing the placement. 2016-10-18 00:21:59 +02:00
yueh 41b8754130 Fixes #2484: Return a copied itemstack to prevent forge from consuming it. 2016-10-17 12:31:55 +02:00
Sebastian Hartte dacce3e7bd Fixes #2470: Implement rendering of the crafting output for encoded patterns when shift is being held. 2016-10-16 23:51:09 +02:00
Sebastian Hartte c427fa04a7 Fixes #2472: Off by when selecting texture for channels >= 5. 2016-10-16 22:27:21 +02:00
Sebastian Hartte 4102f7b8f5 Fixes #2447: Rotate textures for straight cable connections. 2016-10-15 15:19:22 +02:00
Sebastian Hartte efaf308a94 Fixes #2465: Disable use of blocks that have extended block state for facades since we have no way of actually providing the extended block state. 2016-10-15 14:32:25 +02:00
Sebastian Hartte b679079a5a Updated JEI. 2016-10-15 14:31:54 +02:00
Sebastian Hartte 8e7dadf7e9 Fixes #2430: IOrientableBlock somehow went missing from CGAs. 2016-10-15 13:50:10 +02:00
Sebastian Hartte ea8c02b591 Implemented translucent facades. 2016-10-15 13:40:41 +02:00
Sebastian Hartte 9c69352f9a Fixes #2463: Fixes issues with shift-right-clicking tools into the air. (null-sides weren't supported). 2016-10-15 13:23:45 +02:00
Sebastian Hartte 877f87afe4 Fixes #2414: Sky Compass not respecting placement face. 2016-10-15 13:13:19 +02:00
Sebastian Hartte c590e7f6e6 Fixes #2377: Paint blocks now render correctly. 2016-10-15 11:50:55 +02:00
Sebastian Hartte 070b35f3db Clarified use of slight face offset. 2016-10-15 00:52:27 +02:00
Sebastian Hartte 7c8ee24f8c Renamed QNB's getConnections to make more sense. 2016-10-15 00:47:45 +02:00
Sebastian Hartte 7761a37d59 Fixes #2431: Implemented multi block rendering for quantum network bridge. 2016-10-14 22:59:14 +02:00
Sebastian Hartte 202dff3a96 Fixes #2376: Implemented coloring on color applicator. 2016-10-14 00:08:42 +02:00
Sebastian Hartte cfbc6b4543 Modified spatial cells such that they anchor the spatial dimension @ 0,64,0.
Fixes #1712
2016-10-13 20:55:46 +02:00
Sebastian Hartte e82641760b Implemented Biometric Card Hash display. 2016-10-12 23:55:08 +02:00
Sebastian Hartte 2b1c11b0bb Fixes #2455: Avoid using glPushAttr 2016-10-11 21:22:55 +02:00
yueh 69e1c5433f Fixes #2454: Incorrect bottom edge texture rotation on pylons on X axis 2016-10-11 15:38:47 +02:00
Sebastian Hartte 55d66be929 Fixes #2448: Facades items and blocks now use the same algorithm to determine the block texture.
Facades will now use the correct side to determine the texture to use, and will fall back to general quads.
Fixed crafting of facades on the server by removing the check for model simplicity.
2016-10-09 21:59:56 +02:00
Sebastian Hartte 5de15d5b2c Fixes #2423 2016-10-09 19:48:47 +02:00
Sebastian Hartte 3f6607028d Fixes #2432: New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants. 2016-10-09 19:43:01 +02:00
Sebastian Hartte 6369cef465 Fixes #2446: Allow Platform.pickRandom to work with empty lists. 2016-10-09 12:01:31 +02:00
Sebastian Hartte 8e7d63dccb Fixed biome registration for spatial storage cells.
Fixed matrix block conversion to air when transferring.
Fixed biome initialization of new chunks.
2016-10-09 01:51:41 +02:00
Sebastian Hartte 0ed8a4c3e8 Fixed spatial sky rendering. 2016-10-09 00:53:17 +02:00
Sebastian Hartte d9885bd4a8 Fixes #2429: Inscriber TESR 2016-10-09 00:03:29 +02:00
Sebastian Hartte 04ec9ba749 Moving interaction to be server-side only fixes issues with memory cards. Fixes #2425 2016-10-08 20:37:11 +02:00
Sebastian Hartte 0b261aac24 Fixes #2427: Don't render security station UI on top of the block when it's offline. 2016-10-08 13:32:17 +02:00
Sebastian Hartte 8df692053a Added JEI integration (#2436). 2016-10-08 13:06:21 +02:00
Sebastian Hartte 04e4fd10a5 Fixes lumen paintball recipes.
Fixes flux stairs.
Fixes anything that requires a wrench (network tool) or cutting knife (cable anchors).
2016-10-05 00:51:27 +02:00
yueh 4cb7a9e6f4 Fixes #2434: Set default pickup delay to custom entities. 2016-10-04 19:18:56 +02:00
Sebastian Hartte 2e2bb12671 Fixes #2375: Recipes should now work. Definitely needs more fine-tuning. 2016-10-04 00:38:58 +02:00
Sebastian Hartte 9b51d54403 Fixes #2415: Renaming remaining items/blocks. 2016-10-03 23:06:57 +02:00
Sebastian Hartte 0720d50f2f Refactored hit particles on cable buses and made the code much nicer. 2016-10-03 21:46:40 +02:00
Sebastian Hartte 8ee6f58656 Fixes #2421: Reimplemented addHitEffects so that block break particles show up again. 2016-10-03 21:34:58 +02:00
Sebastian Hartte 744ac69fb7 Fixes #2419: Particle Textures are required, or the block damage model will crash. Also fixed an issue with textures not being propagated for UVL quads. 2016-10-03 21:34:01 +02:00
Sebastian Hartte de4acb6098 Fixes #2416: Removes an unused model and fixes breaking particles. 2016-10-03 20:04:12 +02:00
Sebastian Hartte 9eb093d865 Fixes #2392: Using the Minecraft version of Matrix4f will not set it to identity in the constructor, causing the item to disappear. 2016-10-03 17:32:57 +02:00
Sebastian Hartte 03c3dfc3c8 Fixes #2413 2016-10-03 17:09:55 +02:00
yueh f0e3c6eae9 Fixes #2411: Use correct direction for compass location 2016-10-03 16:11:07 +02:00
yueh 2e6f15655c Fixes #2412: Wrongly declaring SkyStone and SkyStone chest as having subtypes. 2016-10-03 16:06:55 +02:00
yueh ce454e99be Fixes item export failing due to minecraft returning null instead AIR. 2016-10-03 15:19:15 +02:00
Sebastian Hartte 8087b58851 Fixes #2395 by using new clickType argument. 2016-10-03 14:04:37 +02:00
Sebastian Hartte ecc447ab2c Removed unused field. 2016-10-03 13:12:14 +02:00
Sebastian Hartte 21f4d5e6b6 Added the "rainbow" effect to molecular assemblers. 2016-10-03 12:57:06 +02:00
Sebastian Hartte 5493757d25 Fixes #2406: Not 100% satisfied with how it renders the item being crafted yet, but more cented than before. 2016-10-03 03:29:52 +02:00
Sebastian Hartte 6933173957 Fixes #2407 2016-10-03 03:00:58 +02:00
Sebastian Hartte 044a9f3b8e Fixes #2379: Changed texture of smooth sky stone chest to remove z-fighting between the overlapping parts. Added block-state files for both chests to fix both loading error logs and add a particle texture.
Fixed small alignment issue for the knob in the item model.
Fixed orientation issue of the chest (this only fixes north/south).
2016-10-03 02:52:32 +02:00
Sebastian Hartte af6310b13e Fixes #2391. Initial forward/up could never be null thus the initial orientation was never set. 2016-10-03 00:33:43 +02:00
Sebastian Hartte 2ab1fc0adf Removed usage of GL11 in favor of using GlStateManager. 2016-10-03 00:23:45 +02:00
Sebastian Hartte 62f224d77b Fixes network tool tooltips. 2016-10-02 23:55:37 +02:00
Sebastian Hartte 0a7df79952 Fixes tooltip in Crafting CPU. 2016-10-02 23:43:17 +02:00
Sebastian Hartte 8c8bd03c0b Fixes two small rendering issues (one being use of GL11), the other being missing depth flag for tab buttons. 2016-10-02 23:39:02 +02:00
Sebastian Hartte e1237d6b46 Removes unnecessary state setting. 2016-10-02 23:05:13 +02:00
Sebastian Hartte e3ab7488ff Fixes #2402: Tooltips were being drawn twice for ME GUIs. 2016-10-02 22:58:14 +02:00
Sebastian Hartte a59cef87de Fixes #2405: Apparently push attrib causes issues (somewhere it messes with the GL state and the internal GL state keeping by MC somewhere).
Fixes #2404: Most state flags are now automatically taken care of by RenderItem.
Fixes #2409: Fixes text being slightly offset to the top.
2016-10-02 22:54:28 +02:00
Sebastian Hartte f316c93e38 Fixes #2403: Force stack size to 1 for removing the stack size display in the crafting amount window. 2016-10-02 21:30:13 +02:00
Sebastian Hartte a22cc2cedc Another fix for #2398 since the auto rotator doesn't actually apply to the built-in model. 2016-10-02 16:17:28 +02:00
Sebastian Hartte 18ea568e2a Fixes #2398 by switching to use of the auto rotation 2016-10-02 13:31:37 +02:00
yueh c19d9d49f9 Deleted obsolete invtweaks annotation. 2016-10-02 02:17:18 +02:00
Sebastian Hartte fdee124875 Fixes #2396 by using channels=0 for unpowered cables. 2016-10-02 00:42:13 +02:00
Sebastian Hartte 895a1a18d8 Re-Added original Waila integration and fixed compilation issues against new API. 2016-10-02 00:35:38 +02:00
Sebastian Hartte 84ac312ba9 Fixed translations for items and blocks. 2016-10-01 16:08:27 +02:00
Sebastian Hartte 7cdbe431e5 Slight clean up for the PartType enumeration. Extracted reflection logic for finding part models into a separate class. Removed unnecessary fields and clarified constructor argument. 2016-10-01 16:01:22 +02:00
Sebastian Hartte 1d0606947b Added capability support to AEBaseInvTile. 2016-10-01 01:53:48 +02:00
Sebastian Hartte 754a1f1de3 Added super calls back in to re-enable attached capabilities. 2016-10-01 01:24:20 +02:00
Sebastian Hartte 882f240307 Implemented capabilities for cable buses in a way that dispatches the capabilities to the parts on the appropriate attachment point. Implemented the capabilities for interface parts and tiles to provide a proof of concept. 2016-09-30 23:53:54 +02:00
Sebastian Hartte 8666936646 Updated forge and MCP mappings to latest version. 2016-09-30 22:13:57 +02:00
Sebastian Hartte e1455df108 Fixes drawing the dark overlay over slots when item UIs are unpowered. 2016-09-30 20:25:11 +02:00
Sebastian Hartte fdd75ef3a8 Fixes how several UIs draw their item slots. 2016-09-30 20:21:43 +02:00
Sebastian Hartte 928f623f7e Since the functionality for fixed width tooltips was unused, switched to utilizing standard tooltip rendering. This fixes issues with the screen overlay being miscolored and other item tooltips being broken. 2016-09-29 22:54:54 +02:00
Sebastian Hartte dde6e9b9d4 Textures for crafting and normal terminal were flipped. 2016-09-29 22:19:55 +02:00
Sebastian Hartte 2de1842445 Implemented facade rendering on the cable bus. 2016-09-29 21:47:50 +02:00
yueh 71396637e3 Organise imports 2016-09-17 17:05:07 +02:00
yueh 035dc244ff Added missing @Override annotations 2016-09-17 17:00:10 +02:00
yueh 2e7efb3660 Added missing newlines 2016-09-17 16:57:09 +02:00
yueh 329d34f8e5 Fixes light blue and gray cables due to renaming 2016-09-17 16:38:12 +02:00
yueh 93145750c0 Added missing file headers 2016-09-17 16:00:37 +02:00
yueh 860636d067 Removed deprecated API methods 2016-09-17 15:08:47 +02:00
yueh f185bc07a6 Capitalised enums to match conventions 2016-09-17 15:06:00 +02:00
Sebastian Hartte d48e7e1f6d Implemented spatial pylon rendering. 2016-09-15 22:12:53 +02:00
Sebastian Hartte 653ba814cc Reverted debugging code. 2016-09-14 00:52:43 +02:00
Sebastian Hartte 7584d00681 Added crafting monitor item TESR (refactored out item rendering of that kind into a shared class).
Fixes server startup issues due to sidedness.
2016-09-14 00:50:02 +02:00
Sebastian Hartte 9c561d550b Fixes API compilation problem. 2016-09-13 19:58:38 +02:00
Sebastian Hartte 11625ea240 Remove custom packet send to server for part placement since this is triggered again on the server automatically by forge. 2016-09-12 20:52:32 +02:00
Sebastian Hartte d79514e4a0 Fixes missing particle texture (causes crashes in certain scenarios like breaking the block with a pickaxe). 2016-09-12 01:50:12 +02:00
Sebastian Hartte 6a5add38e2 Fixes incorrect onItemUse declaration, which in turn fixes the color applicator. 2016-09-12 01:46:55 +02:00
Sebastian Hartte 5b6ed0cfd0 First pass of implementing rendering for crafting cubes (#7) 2016-09-12 01:11:38 +02:00
Sebastian Hartte f35a951b09 Restored original replicator card texture. 2016-09-10 18:39:19 +02:00
Sebastian Hartte 99b73957c1 Energy Cell fill property had incorrect range (Fixes #10) 2016-09-10 17:43:49 +02:00
Sebastian Hartte 73b9e83b9f Added block models for debug blocks. Fixes #6. 2016-09-10 17:36:33 +02:00
Sebastian Hartte 9246639709 Fixes missing model exceptions being swallowed by Forge due to our model customization step. 2016-09-10 13:41:56 +02:00
Sebastian Hartte 3403e47b02 Fixes vibrant quartz glass using the wrong model.
Fixes matrix frame not having a model (the block is transparent though).
Don't register an item model for the invalid part anymore.
Make variant registration for items more explicit.
This fixes #5
2016-09-10 13:19:21 +02:00
Sebastian Hartte 418e44390d Added models for debug items. Fixes #4. 2016-09-10 11:09:31 +02:00
Sebastian Hartte 1c93cc8f15 Fix locked monitor textures. 2016-09-10 01:01:47 +02:00
Sebastian Hartte 7e027da804 Reimplemented cable and parts rendering. 2016-09-10 00:56:28 +02:00
Sebastian Hartte 0b756708d4 Improvements on the item model for facades, disabled 3d in gui to improve lighting. 2016-08-28 13:25:31 +02:00