Commit graph

337 commits

Author SHA1 Message Date
Aidan Brady
34cda86ec8 Start work on something :) 2014-01-10 16:54:26 -05:00
Aidan C. Brady
e2cdf625c1 New Hydrogen Chloride texture 2014-01-10 15:27:12 -05:00
Aidan C. Brady
836dd3c22a Electrolytic Separator NEI plugin 2014-01-10 12:58:05 -05:00
Aidan C. Brady
6eb43d11d7 Just about finished Rotary Condensentrator NEI support 2014-01-10 08:12:47 -05:00
Aidan Brady
531bfe85ee Add base class for Rotary Condensentrator NEI plugin as well 2014-01-09 20:52:19 -05:00
Aidan Brady
f7eb278276 Chemical Infuser recipe handler! 2014-01-09 20:47:06 -05:00
Aidan Brady
df2ea3155a Updated GUI textures to fix copy alpha screw up 2014-01-09 18:47:38 -05:00
Ben Spiers
333afdc79b Remove the old transmitter renderer, enable the new one to render in hand and inventory 2014-01-07 16:22:59 +00:00
Aidan Brady
2cad51412d Localization for new cables 2014-01-07 07:17:26 -05:00
Aidan Brady
6d37ec3dd8 Add more missing locales 2014-01-05 16:03:31 -05:00
Aidan Brady
8ba9aefcda Add missing localization 2014-01-05 15:15:25 -05:00
Ben Spiers
4b1adf76bc Stop FML complaining about item conflicts, fix my translation. 2014-01-05 17:53:10 +00:00
Ben Spiers
0193659c74 Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing. 2014-01-05 16:22:41 +00:00
Ben Spiers
7109e84907 Gui element stuff. 2014-01-05 16:22:41 +00:00
Aidan C. Brady
55a0e39c07 Digital Miner inverse mode 2014-01-04 11:41:09 -05:00
Anton
12c96465b0 Update ru_RU.lang 2014-01-03 11:33:34 +03:00
Aidan C. Brady
c0dba3c366 Fixed GUI issue, fixed particles 2014-01-03 00:43:55 -05:00
Aidan Brady
2cf27c698d Added Compressed Redstone as an efficient means of obtaining redstone infuse 2014-01-02 23:46:23 -05:00
Aidan Brady
cb0b6f4a83 New, awesome Electrolytic Separator GUI :) 2014-01-02 23:34:52 -05:00
Aidan Brady
99ca8f6624 Cleanups and fixes from the electrolytic separator update 2014-01-02 22:30:23 -05:00
Ben Spiers
f84bc43be1 Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly. 2014-01-03 02:09:21 +00:00
Ben Spiers
87a95e0732 Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model. 2014-01-03 00:28:34 +00:00
Aidan
c8d765bde0 Merge pull request #772 from Vexatos/patch-1
Update de_DE.lang
2014-01-02 10:19:44 -08:00
Anton
30e8c19846 Update ru_RU.lang 2014-01-02 12:14:45 +03:00
Vexatos
701f20615e Update de_DE.lang 2014-01-02 08:30:51 +01:00
Aidan C. Brady
ea76a68112 Fix factory GUI support with sulfuric acid 2014-01-01 19:26:20 -05:00
Aidan C. Brady
67d38fd179 Removed Chemical Combiner (hopefully all references) 2014-01-01 16:21:55 -05:00
Ben Spiers
a07ca18997 Change to Infuser for final stage of the contact process 2014-01-01 19:55:18 +00:00
Anton
13a322d6ee Update ru_RU.lang
Tooltips translated.
2014-01-01 17:45:43 +03:00
Aidan
4785182513 Merge pull request #770 from Vexatos/patch-1
Update de_DE.lang
2014-01-01 00:23:34 -08:00
Vexatos
0703bb66d5 Update de_DE.lang 2014-01-01 08:56:34 +01:00
Anton
f9dce4d5e5 Update ru_RU.lang 2014-01-01 10:53:50 +03:00
Aidan C. Brady
c1e40be9ad Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete 2013-12-31 22:54:39 -05:00
Ben Spiers
544d96f3bc Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.) 2014-01-01 03:03:23 +00:00
Ben Spiers
571ad3944f Sulphur dioxide and sulphur trioxide 2013-12-31 22:24:46 +00:00
Aidan
69032ed2a0 Merge pull request #768 from Vexatos/patch-1
Update de_DE.lang
2013-12-31 13:51:21 -08:00
Aidan C. Brady
2dc6a35d16 Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer 2013-12-31 16:38:40 -05:00
Vexatos
5f3dca8baf Update de_DE.lang 2013-12-31 22:05:39 +01:00
Aidan C. Brady
a277b6e266 Fixed a few bugs and reverted name changes of Sulfuric Acid in liquid/gas form. Even though it's not scientifically correct, it fits better with the Mekanism theme and is easier to understand. 2013-12-31 15:23:04 -05:00
Aidan C. Brady
750bb2dab7 Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Ben Spiers
be33883a53 Merge pull request #762 from VeryBigBro/patch-3
Update ru_RU.lang
2013-12-30 05:15:12 -08:00
Anton
5bf4b55550 Update ru_RU.lang 2013-12-30 14:08:21 +03:00
Vexatos
2d260d1b72 Update de_DE.lang 2013-12-30 09:16:38 +01:00
Ben Spiers
ebc1cce01d Update names of some things.
Translations will need updating, @Vexatos, @VeryBigBro, @crafteverywhere
2013-12-30 03:03:57 +00:00
Ben Spiers
48b3e48ed3 Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust. 2013-12-30 02:59:45 +00:00
Ben Spiers
c3d3c789bb British English localisation 2013-12-29 20:45:36 +00:00
Aidan Brady
28a63cc9d2 More proxy fixes, chemical injection chamber sound 2013-12-24 17:17:00 -05:00
Aidan C. Brady
d63628bebc Merge branch 'master' into development
Conflicts:
	common/mekanism/client/ClientProxy.java
	common/mekanism/client/HolidayManager.java
	common/mekanism/client/sound/SoundHandler.java
	common/mekanism/client/sound/TileSound.java
2013-12-24 14:44:17 -05:00
Aidan Brady
84f4eaee76 Christmas fun :) 2013-12-24 14:38:12 -05:00
Aidan C. Brady
1477b6ba7c Finished shard textures 2013-12-24 11:40:19 -05:00
Aidan C. Brady
4cfee657a0 Begin work on shard textures, still have a few to go 2013-12-24 11:17:52 -05:00
Aidan C. Brady
a41760affd Chemical Injection Chamber initial work 2013-12-24 00:23:30 -05:00
Anton
5650ae38d1 Update ru_RU.lang 2013-12-22 14:39:34 +03:00
Anton
e163d5e6bd Update ru_RU.lang
some work
2013-12-21 19:54:29 +03:00
Aidan Brady
f2d202d90f Work on transporters 2013-12-20 17:46:24 -05:00
Aidan Brady
40e2d3b7fc Bump version, work on multipart transporters 2013-12-20 16:47:09 -05:00
Aidan Brady
510debc0fb Kill induction module and start on balloons :) 2013-12-20 01:05:41 -05:00
Aidan Brady
6b5f8833f0 Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy 2013-12-19 18:21:12 -05:00
Ben Spiers
52939f763b Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work. 2013-12-18 18:42:05 +00:00
Ben Spiers
8199408e75 Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble. 2013-12-17 20:02:29 +00:00
Ben Spiers
3a97630f55 Add new shapes to small model. 2013-12-17 02:21:30 +00:00
Aidan Brady
d21ef524a0 Work on jetpacks/scuba stuff 2013-12-15 16:07:30 -05:00
Aidan Brady
8057d605a1 Merge branch 'master' into development 2013-12-15 14:19:57 -05:00
crafteverywhere
f673244293 Update zh_CN.lang 2013-12-15 20:19:09 +08:00
Aidan Brady
345aecb4db Merge branch 'master' into development 2013-12-14 17:58:13 -05:00
Aidan C. Brady
1e1eabfd5e Even more localization, fixed a few tiny bugs 2013-12-14 15:13:12 -05:00
Vexatos
fc0a611f93 Update de_DE.lang 2013-12-13 19:50:48 +01:00
Aidan Brady
11c7efd8fc Merge branch 'api-change' into multipart-experimental-new 2013-12-12 22:36:00 -05:00
Aidan Brady
2d5b633168 Work on stuff 2013-12-12 20:35:37 -05:00
Aidan Brady
43d3050b40 Work on Chemical Infuser 2013-12-12 18:33:56 -05:00
Ben Spiers
98c8068a0f Get Mechanical Pipe rendering working a bit better. 2013-12-12 20:23:03 +00:00
Aidan Brady
31f8566a1f Merge branch 'master' into multipart-experimental-new
Conflicts:
	common/mekanism/common/Mekanism.java
2013-12-12 08:43:21 -05:00
Aidan Brady
faa127ddd8 Add textures for Sulfuric Gas & Sulfuric Acid 2013-12-11 20:46:39 -05:00
Aidan Brady
5a241ce8ee Work on GUIs 2013-12-11 20:24:37 -05:00
Aidan Brady
2d626f2279 Work on Chemical Infuser & Chemical Formulator recipe system 2013-12-11 17:08:15 -05:00
Aidan C. Brady
7e48fa2743 Work on container code 2013-12-11 16:34:54 -05:00
Aidan C. Brady
a4e8158448 Add GUIs for T3 ore processing machinery 2013-12-10 18:51:16 -05:00
Aidan Brady
250ddadcf0 Dictionary! :) 2013-12-09 20:52:49 -05:00
Aidan Brady
3c4d776e24 Added lead ore processing 2013-12-09 18:30:50 -05:00
Vexatos
461e2886ab Typo fix. Let's hope is was a typo.
Let's hope is was a typo.
2013-12-09 19:23:03 +01:00
Vexatos
02fcac8967 Loads of work done. (Updated de_DE.lang)
Yes, "Minierer" is a German word.
2013-12-09 19:22:05 +01:00
Aidan Brady
916859c21d Added description text to machines 2013-12-06 20:03:25 -05:00
Aidan C. Brady
cb9900bbc7 Work on gas masks/scuba gear stuff 2013-12-06 15:26:44 -05:00
Aidan Brady
d36409f4b0 Merge branch 'master' into multipart-experimental-new
Conflicts:
	common/mekanism/client/model/ModelJetpack.java
	common/mekanism/client/render/ModelCustomArmor.java
	common/mekanism/common/Mekanism.java
	common/mekanism/common/item/ItemJetpack.java
	common/mekanism/common/tileentity/TileEntityUniversalCable.java
	common/mekanism/induction/client/render/RenderWire.java
	common/mekanism/induction/common/tileentity/TileEntityMultimeter.java
	common/mekanism/induction/common/tileentity/TileEntityWire.java
	common/mekanism/induction/common/wire/PartUniversalConductor.java
	common/mekanism/induction/common/wire/PartWire.java
2013-12-05 22:37:27 -05:00
Aidan Brady
c3a985f273 Kill off wires for the last time, fix up jetpacks 2013-12-05 21:10:15 -05:00
Aidan C. Brady
a204df448f Work on jetpacks 2013-12-05 15:50:38 -05:00
Aidan Brady
38dda1d18e Fix name, add a few more particle effects 2013-12-04 20:01:27 -05:00
Aidan Brady
bf9d48d86f Work on jetpacks - specifically networking fixes and sounds! 2013-12-04 16:53:58 -05:00
Vexatos
538fdbcce4 Couldn't you have done this yourself? Nevermind... 2013-12-04 15:31:31 +01:00
Aidan Brady
7182d07cbd Bugfixes and the beginnings of jetpacks! 2013-12-03 23:36:06 -05:00
Aidan Brady
1cfdd805f3 Work on jetpack 2013-12-03 21:49:12 -05:00
Aidan Brady
8f4ac31871 Minor cleanup 2013-12-03 17:46:48 -05:00
Aidan Brady
afe85f9215 Fix some pesky bugs and crashes 2013-12-03 16:56:03 -05:00
Aidan C. Brady
ef8b6c1c78 Fix gas render in mech pipe 2013-12-03 11:24:23 -05:00
Vexatos
278b46a8dd Update de_DE.lang 2013-12-03 15:39:26 +01:00
Aidan Brady
934d537230 Fix a few issues 2013-12-03 07:18:40 -05:00
Vexatos
c0b57017df Update de_DE.lang 2013-12-03 07:48:00 +01:00
Aidan Brady
a3fa18cb80 Remove superconductor, make Heat Gen cheaper 2013-12-02 22:35:46 -05:00
Aidan Brady
5d8e21b776 Merge branch 'master' of https://github.com/aidancbrady/Mekanism into multipart-experimental-new
Conflicts:
	common/mekanism/api/gas/GasNetwork.java
	common/mekanism/api/gas/GasTransmission.java
	common/mekanism/api/transmitters/DynamicNetwork.java
	common/mekanism/client/EnergyClientUpdate.java
	common/mekanism/client/FluidClientUpdate.java
	common/mekanism/client/GasClientUpdate.java
	common/mekanism/client/render/tileentity/RenderUniversalCable.java
	common/mekanism/common/EnergyNetwork.java
	common/mekanism/common/FluidNetwork.java
	common/mekanism/common/InventoryNetwork.java
	common/mekanism/common/Mekanism.java
	common/mekanism/common/item/ItemConfigurator.java
	common/mekanism/common/tileentity/TileEntityLogisticalTransporter.java
	common/mekanism/common/tileentity/TileEntityMechanicalPipe.java
	common/mekanism/common/tileentity/TileEntityPressurizedTube.java
	common/mekanism/common/tileentity/TileEntityTransmitter.java
	common/mekanism/common/tileentity/TileEntityUniversalCable.java
	common/mekanism/common/util/CableUtils.java
	resources/assets/mekanism/textures/blocks/LiquidEnergy.png.mcmeta
2013-12-02 21:45:40 -05:00
Aidan Brady
30237b34ac Delete old textures, add Copper and Tin blocks 2013-12-02 20:52:44 -05:00
Aidan C. Brady
57caab2062 Wire fixes 2013-12-02 17:04:41 -05:00
Vexatos
f5f9dca4ee Update de_DE.lang 2013-12-02 19:08:17 +01:00
Aidan C. Brady
5c2c8e15cb Add in necessary models 2013-12-02 12:41:00 -05:00
Aidan C. Brady
e38cf10ef6 Merge branch 'universal-wires' of https://github.com/aidancbrady/Mekanism 2013-12-02 11:42:21 -05:00
Aidan C. Brady
20d3eb42b2 Add needed ingot recipes & textures 2013-12-02 09:24:52 -05:00
Calclavia
07332ca245 Merge branch 'master' into universal-wires
Conflicts:
	common/mekanism/induction/common/MekanismInduction.java
	resources/assets/mekanism/lang/en_US.lang
2013-12-02 19:47:38 +08:00
Aidan Brady
e42ab62e2a Begin work on copper and tin ore and ingots :) 2013-12-01 21:58:35 -05:00
Aidan Brady
83bca26455 Remove Maganese Alloy in hopes for better balance, fixed several GUI color issues as well as Osmium Ore darkness 2013-12-01 17:45:19 -05:00
Aidan Brady
66cba8d50b Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2013-12-01 14:03:06 -05:00
Aidan Brady
7ebd132b6e Fixed teslas, merged Electrostatic Linker into Configurator 2013-12-01 14:03:00 -05:00
Vexatos
aa4610330c Update de_DE.lang 2013-12-01 18:43:13 +01:00
Aidan Brady
f55d3ac874 Added Factory input slot distribution, configurable voice ports, fixed several bugs 2013-12-01 12:38:34 -05:00
Calclavia
c1d5e2bc60 Fixed non-multipart insulated wire texture 2013-12-01 18:05:27 +08:00
Calclavia
3cca65f2cd Fixed non-multipart wire textures 2013-12-01 17:02:39 +08:00
Vexatos
76b7ea116d Shorten the GUI stuff. I hope it is short enough for the GUIs 2013-12-01 09:08:11 +01:00
Calclavia
a674e14851 Fixed wire texture not loading 2013-12-01 14:33:30 +08:00
Calclavia
10bbcff077 Fixed Multipart wires not loading 2013-12-01 14:30:54 +08:00
Calclavia
1aabe8f7b5 Added insulation texture 2013-12-01 14:11:14 +08:00
Calclavia
0205d7722e Readded universal wires into Mekanism Induction 2013-12-01 13:46:15 +08:00
Aidan Brady
0c618a1cf3 Localization & gas fixes 2013-11-30 11:31:18 -05:00
Vexatos
e2a432fe11 Update de_DE.lang 2013-11-30 08:47:03 +01:00
Aidan Brady
ba32a2b112 More localization support! 2013-11-30 00:43:54 -05:00
Aidan Brady
b224a01f39 Work on localization support, move around some API classes to make better compatibility 2013-11-30 00:28:02 -05:00
Aidan Brady
00b4c6f3e3 Rendering and transmitter performance enhancements, finish Rotary Condensentrator for the most part 2013-11-28 21:43:53 -05:00
Aidan Brady
ccae995242 Work on Rotary Condensentrator, fixed an issue with factories 2013-11-28 16:01:23 -05:00
Aidan Brady
98e864cd8d Work on that Rotary Condensentrator! 2013-11-27 23:42:54 -05:00
Aidan Brady
419a295096 Work on Rotary Condensentrator, fix IC2 energy integration (mostly) 2013-11-27 18:17:44 -05:00
Aidan Brady
22fe896bcd Finish multi-ID machine support 2013-11-27 16:17:10 -05:00
crafteverywhere
492e95a9c2 Update zh_CN.lang 2013-11-27 13:34:14 +08:00
Aidan Brady
6739d81a12 Miners are better for servers now. Please update! 2013-11-26 23:31:42 -05:00
Sakarias Longhorn
e08b34395e French Translation 2013-11-27 00:52:47 +01:00
Vexatos
f36fde885d Update de_DE.lang 2013-11-26 21:15:09 +01:00
Vexatos
08c8341eeb That'll work. 2013-11-26 21:12:14 +01:00
Aidan Brady
c10ba92522 Connected Dynamic Glass textures :) 2013-11-24 19:30:52 -05:00
Aidan Brady
38d9bdd1d2 Start work on a connected texture renderer, remove old textures, fix recipes for Vaygrim’s issue (closes #481) 2013-11-24 18:54:11 -05:00
Aidan C. Brady
afae26f9b8 Rendering enhancements! Mechanical Pipes now function better and use the large Transmitter model. 2013-11-24 15:44:16 -06:00
Aidan C. Brady
59b945a33f Fixed Model3D textures, fixed error spam on world load, fixed Digital Miner breaking blocks on top, general code cleanup 2013-11-24 12:12:42 -06:00
Aidan C. Brady
a27582971b Neatened up Diversion Transporter code 2013-11-23 15:01:18 -05:00
Aidan
5b690e9bfb Merge pull request #461 from pixlepix/master
Logistical Diverter
2013-11-23 11:44:03 -08:00
Aidan C. Brady
22c07254fd Purification, Compressing, and Combining factories :) 2013-11-23 14:36:50 -05:00
Aidan Brady
5465102329 Begin work on adding more recipe types to Factories. Don’t use this build! 2013-11-23 11:39:27 -05:00
Aidan Brady
4a5df9f922 Fixed tesla texture 2013-11-23 10:42:23 -05:00
pixlepix
dc1743d517 Divertion transporter fixes, including name change 2013-11-23 07:28:01 -05:00
pixlepix
51225ba715 Logistical diverter texture 2013-11-23 07:28:01 -05:00
Aidan C. Brady
0adc0dc75e Attempt to use my own unit system 2013-11-22 20:58:49 -05:00
Aidan C. Brady
a3d200291c GUI work... 2013-11-22 20:39:44 -05:00
Aidan C. Brady
649f128d76 Work on textures 2013-11-22 20:27:27 -05:00
Aidan Brady
ace1365d0f Aw yeah! Better GUI packets for Miner. Heading to bed guys, see ya tomorrow! 2013-11-21 22:30:01 -05:00
Aidan Brady
0e2d2917d1 Remove Capacitor and Empty Capacitor, fix mouses, made sorter and miner maintain configuration 2013-11-21 21:37:03 -05:00
Aidan C. Brady
1c674f4317 Some bounding block inventory management 2013-11-21 16:04:14 -05:00